I regularly play with FA off and rotational correction off and it's easier to land, if you like FA off that is. Instead of flying in and above you're pad you fly in and to the right. You should already have the spin going from entering the mail slot so just thrust moving left and the speed will match and set down
@@miso-ge1gz Needed? Nah. But if you want to use it as a tool, go for it. Fly what and how you want. For me thought the flight assist computer is just dead weight :D
@@TheMadrax573 I love flying flight assist off all the time, but i can never comoletely stop. I am always either moving at 1m/s in some direction or i am turning. When i want to afk in an asteroid field for a few hours, i need the certainty that i won't crash into asteroids with 400 painite. Right now i am oracticing FA off at a scientific installation and it's SO MUCH FUN. Those playing FA on are missing half the game
@@TheMysteryMushroom Hmm I started with HOTAS and pressing FA off still transforms me into a bumbling pile of WHERE AM I? But when I had to switch to relative mouse control at lave con last year i was amazed how much easier FA off. It's propably like that little aimbot console players get at FPS games. It's so freaking easy to hold your bearing with Rel. Mouse control it feels like cheating. I was hitting rails like a pro. Still playing with HOTAS though because I'm slow to embrace new ideas.
@@TheMysteryMushroom have you ever tried it?! Faoff on hotas is a nightmare. With a mouse it is stupidly easy to learn. That is the reason why almost all pvpers use mouse with faoff, the benefit is huge, with basically no downside. It is stupid, becouse with a hotas it is extremely more difficult to use and so you are punished for that, you cannot earn the same benefits that mouse users get with a press of a button, you will NEVER get the same amount of accuracy, no matter how good you are.
@@ShinigamiGrin resurrecting a dead thread. But I'd argue this isn't true when you use a joystick curve software to make precise movements easier. I just recently started in ED but with my hotas can keep quite fine control with faoff since I have a super low curve. (Basically 25% on stick only maps to a 3% mapping in game.)
@@mickael_guitara still not the same, spaceship move like space ship, it's more like Flight assist on: fly like a videogame spaceship. Flight assist off: _experience I N E R T I A_
Great explanation, since I have been flying with FA off only for years now I never knew the difference with rotational correction :) now I know why. Keep up the useful videos Cmdr o7
I was always confused by that, so rotational correction is basically only relevant withing stations that rotate. What I think would be really handy is a rotation correction you could add to FA-off, like, FA-off for lateral but not rotation. Especially for starting with FA-off as at least to me the rotational balance is much more challenging than the lateral.
I turn off flight assist when approaching stations, but when I get closer to the pad I turn it on. I find it's easier to stay at the speed limit with it off, but fine maneuvering is easier with it on. Props to commanders that can do the whole thing without assist, because I can't do it yet, at least not smoothly. lol
Here's the thing that always bothered me about FA off, why do you start loosing speed after a while? When I boost while FA off, I expect to maintain the boost speed instead of slowing down to max speed without boost. Do I have that wrong?
Sure :) I just wonder why no one bothered to correct this over the years, when everything else like the rotational pull of a space station is simulated? Normally you don't even notice I guess, just in those odd moments when you drop from SC too soon and have to fly like 80 kilometers. Maybe that's the big 2020 update :P
The earlier game didn't have you slow down to your cruising speed after boosting with FA-off. It was reduced for 'game' reasons rather than physics. Then some 'lore' came out that the flight assist computer is never truly off as it still limits your maximum speed etc. There are some ways to beat the assist computer and get some silly speeds. like speedbowling (my record is 12km/s in a keelback. CMDR Sanderling got to 33km/s in a mamba!) But it's mainly because of the game engine as high speed collisions and rendering gets very difficult at the potential extreme velocities possible with full Newtonian flight model.
@@TheMadrax573 if you use the force shell experimental on the cannon and shoot a wingmate, you'll push them to insane speeds. Funny watching a T10 doing thousands of m/s
You'll handle more like a space ship and roll and pitch won't be stopped by the computer system of the ship. So assist on... More ace combat in space.. Assist off, control more like crazy space fight scenes in some movies and like a real spacecraft.
All this time I thought turning off flight assist also killed rotation correction.. and it doesn't.... explains the resistance when rotating. Here at the brick wall of learning...
RC has no effect when FA is off.... You first thought is correct. if you switch RC off before FA then you have already setup your motion and FA-off will continue it. if you switch RC off after FA then you will notice no change whatsoever. So if you go FA-off just forget about RC as it does not affect you at all.
It's only easier if you're good at making a quick landing and know how to maintain your vector. Linger near the edge of the station for too long after you screw up your vector and things quickly get borderline impossible to correct without re-enabling one or both of the options.
Great video mate very informative, next video ‘how I learnt FA off during my 24hr stream’ It’s not as hard as you think Cmdr and after 4years of playing it’s really your next step. Good luck sir!
Remember how excited you was when u first started playing the game well it will be like that again once u get it. It’s like a whole new game. Sorry to keep banging on about it.
You are wrong on this one. Once you enter a station instance you move at the same pace around the planet. Same as when you are dropping in to a resource extraction site, as soon as you get close enough the rings appear to stop spinning.
Did you just explain rotational correction for like 5 minutes? Pretty simple concept my guy. . . Simply forces your ship to rotate at the same rate as the station. . .and when you thrust in space your momentum will stay constant unless you apply counter forces, and this applies to all axes. . .you should gain a more solid understanding of the physics before you teach others about them. Have a good one.
Just tried this with a FAS, and let's just say you'll appreciate rotational correction a lot more after you try to land without it.
I regularly play with FA off and rotational correction off and it's easier to land, if you like FA off that is. Instead of flying in and above you're pad you fly in and to the right. You should already have the spin going from entering the mail slot so just thrust moving left and the speed will match and set down
Always good to see more people talking about FA-off!!
Best way to fly IMO that computer should be a removable module so I can totally scrap it :)
Computer says no
I don't mind it being there, using fa off is hard for me as I do have a drift in my controller.
flight assist is needed for things such as the high wake auto aligning in the last 4 seconds
@@miso-ge1gz Needed? Nah. But if you want to use it as a tool, go for it. Fly what and how you want.
For me thought the flight assist computer is just dead weight :D
@@TheMadrax573 I love flying flight assist off all the time, but i can never comoletely stop. I am always either moving at 1m/s in some direction or i am turning. When i want to afk in an asteroid field for a few hours, i need the certainty that i won't crash into asteroids with 400 painite. Right now i am oracticing FA off at a scientific installation and it's SO MUCH FUN. Those playing FA on are missing half the game
Pay those fines, you rascal
VanBurenPhilips :-)
What I learned so far:
FA Off with mouse is easy mode
FA off with stick: "you need the reflexes of a Jedi"
I think it's way easier with a HOTAS
@@TheMysteryMushroom Hmm I started with HOTAS and pressing FA off still transforms me into a bumbling pile of WHERE AM I? But when I had to switch to relative mouse control at lave con last year i was amazed how much easier FA off. It's propably like that little aimbot console players get at FPS games. It's so freaking easy to hold your bearing with Rel. Mouse control it feels like cheating. I was hitting rails like a pro. Still playing with HOTAS though because I'm slow to embrace new ideas.
@@TheMysteryMushroom have you ever tried it?! Faoff on hotas is a nightmare. With a mouse it is stupidly easy to learn. That is the reason why almost all pvpers use mouse with faoff, the benefit is huge, with basically no downside. It is stupid, becouse with a hotas it is extremely more difficult to use and so you are punished for that, you cannot earn the same benefits that mouse users get with a press of a button, you will NEVER get the same amount of accuracy, no matter how good you are.
@@ShinigamiGrin ok :)
@@ShinigamiGrin resurrecting a dead thread. But I'd argue this isn't true when you use a joystick curve software to make precise movements easier.
I just recently started in ED but with my hotas can keep quite fine control with faoff since I have a super low curve. (Basically 25% on stick only maps to a 3% mapping in game.)
In short flight assist on = fly like a plane off = fly like a spaceship
Planes don't stop just because you rurn the engine off
@@npc6817 there's always one
@@randomlygeneratedname one what
@@npc6817 heard of VTOL aircrafts ? That's the about the same but in space and with inverting thrusters
@@mickael_guitara still not the same, spaceship move like space ship, it's more like
Flight assist on: fly like a videogame spaceship.
Flight assist off: _experience I N E R T I A_
Love the videos mate definite sub
CMDR NEBULA same
Great explanation, since I have been flying with FA off only for years now I never knew the difference with rotational correction :) now I know why. Keep up the useful videos Cmdr o7
Agreed:)
I was always confused by that, so rotational correction is basically only relevant withing stations that rotate. What I think would be really handy is a rotation correction you could add to FA-off, like, FA-off for lateral but not rotation. Especially for starting with FA-off as at least to me the rotational balance is much more challenging than the lateral.
RIP CMDR PLater
One week in on PS4, tried Flight Assist off last night, never again... Well, with a controller....
I turn off flight assist when approaching stations, but when I get closer to the pad I turn it on. I find it's easier to stay at the speed limit with it off, but fine maneuvering is easier with it on. Props to commanders that can do the whole thing without assist, because I can't do it yet, at least not smoothly. lol
Joe Plater and CMDR Plater in the same vid...I don't think this has ever happened before....
Here's the thing that always bothered me about FA off, why do you start loosing speed after a while? When I boost while FA off, I expect to maintain the boost speed instead of slowing down to max speed without boost. Do I have that wrong?
Logically that is what should happen, but you know, games.
Sure :) I just wonder why no one bothered to correct this over the years, when everything else like the rotational pull of a space station is simulated? Normally you don't even notice I guess, just in those odd moments when you drop from SC too soon and have to fly like 80 kilometers.
Maybe that's the big 2020 update :P
The earlier game didn't have you slow down to your cruising speed after boosting with FA-off.
It was reduced for 'game' reasons rather than physics. Then some 'lore' came out that the flight assist computer is never truly off as it still limits your maximum speed etc.
There are some ways to beat the assist computer and get some silly speeds. like speedbowling (my record is 12km/s in a keelback. CMDR Sanderling got to 33km/s in a mamba!)
But it's mainly because of the game engine as high speed collisions and rendering gets very difficult at the potential extreme velocities possible with full Newtonian flight model.
@@TheMadrax573 Oh, thanks for the info.
@@TheMadrax573 if you use the force shell experimental on the cannon and shoot a wingmate, you'll push them to insane speeds.
Funny watching a T10 doing thousands of m/s
You'll handle more like a space ship and roll and pitch won't be stopped by the computer system of the ship.
So assist on... More ace combat in space.. Assist off, control more like crazy space fight scenes in some movies and like a real spacecraft.
All this time I thought turning off flight assist also killed rotation correction.. and it doesn't.... explains the resistance when rotating.
Here at the brick wall of learning...
RC has no effect when FA is off.... You first thought is correct.
if you switch RC off before FA then you have already setup your motion and FA-off will continue it.
if you switch RC off after FA then you will notice no change whatsoever.
So if you go FA-off just forget about RC as it does not affect you at all.
It's funny how landing with flight assist off and rotational corection off is so much easier than landing with flight assist on and correction off
Is it?
It's only easier if you're good at making a quick landing and know how to maintain your vector. Linger near the edge of the station for too long after you screw up your vector and things quickly get borderline impossible to correct without re-enabling one or both of the options.
Great presentation :)
Justalittlepauseinsomekeyplaceswouldmakeiteasiertofollow. Particularly when you switch from talking about flight assist and flight assist off.
shouldn't the ship keep adding space when giving throttle? why is there a maximum speed?
This is the old "sometimes realism spoils gameplay" situation
@@CMDRPLATER right. i knew that was the case, but i just thought i was missing out on some irl physics. thanks.
Good stuff Plater.
Great video mate very informative, next video ‘how I learnt FA off during my 24hr stream’ It’s not as hard as you think Cmdr and after 4years of playing it’s really your next step. Good luck sir!
Difficulty is not the issue, interest is.
Remember how excited you was when u first started playing the game well it will be like that again once u get it. It’s like a whole new game. Sorry to keep banging on about it.
Yay more people getting into FA Off
It's the only way to play. Do you want to feel like you're in space or not??
You’re moving to the edge of the station because the station is rotating around the planet and moving actively
You are wrong on this one. Once you enter a station instance you move at the same pace around the planet. Same as when you are dropping in to a resource extraction site, as soon as you get close enough the rings appear to stop spinning.
dear clank the flight assist off elitists are here
Ok so I will be first then.
💩💩💩💩💩💩💩💩😜💩💩
Did you just explain rotational correction for like 5 minutes? Pretty simple concept my guy. . . Simply forces your ship to rotate at the same rate as the station. . .and when you thrust in space your momentum will stay constant unless you apply counter forces, and this applies to all axes. . .you should gain a more solid understanding of the physics before you teach others about them. Have a good one.
you might get it but plenty of people don't!
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