There is a reason why the Neo Geo will always reign supreme in the console wars of the 90's. Many have tried to port Neo Geo games but they were never the same or even came close to the big sprites, backgrounds, sound and over all gaming experience that the Neo Geo is known for. SNK / Neo Geo is truly a power house of the gaming industry and is still the most expensive retro gaming system to collect.
That Is easy to explain, the Neo Geo used big megs to pack in their games ...Fatal Fury Special as an example, used 150 megs while the SNES Only 32 megs. That difference Is evident; more space, more quality in music, graphic details, sound, sprite size, etc. The Neo Geo version could have used those 32 megs for the music alone, so you can imagine there. This of course represents a huge expense on production and also cartridge size, therefore the final product has to be expensive too. That's what made business for the 16-bit conversions, they were not arcade perfect, but they gave somewhat the arcade experience at home for a fraction of the cost. This Is why the Neo Geo console wasn't for the average gamer...It was AND still is the Rolls Royce of all of the cartridge-based consoles. High production cost, high price on product, but arcade perfect quality experience.
Great video. Since I had a SNES, I used to wait for these ports come out and got as many as I could. I didn't complain back then since I was a teenager with no money. Lol. But, when I got my Neo CD and then the AES and MVS PCB (run on Super Gun) it's hard to go back to the ports.
Super Bomberman ('93) and Neo Bomberman ('97) are entirely different games. Generally, I like the SNES ports of Neo geo games more than the Megadrive's, the only exception is Fatal Fury 2 where the Megadrive port makes even more fun than the original. The SNES port of FF2 may be accurate, but FF2 is obsolete since FF Special exists. The 32meg(!) version of Fatal Fury Special on SNES is the best Neo Geo to 16bit port imo, and still a blast to play, especially played with stick, like it should be played. The special moves inputs work flawlessly, even better than in the original. I also like the SNES ports of both World Heroes titles, they are quite decent and accurate, and the 4 button layout instead of just 2 make them better playable than the originals imo.
Can you tell me what this 32megs means? Does it stand for megabyte? I grew up in the 90s in Europe and computer gaming was much bigger here, so that’s what i grew up with. I had a Super Nintendo from my cousin when he got his N64, but I only had a few games. To 90% i played Super Mario and Donald Duck in Maui Mallard on that console. Nobody talked about Megs back then in my country.
This was a fun era. Although many (not all) games look more vibrant on the SNES, I felt like Genesis was the better alternative to Neo Geo. It's somewhat of a matching vibe if that makes sense.
That's because the Genesis and Neo Geo have the same core processor. The Neo Geo just has a lot more additional bells and whistles to back up that Motorola 68000 processor.
There was honestly only so much you were going to get out of the Snes and Genesis due to rom size constraints in game carts. More could have been done if the Neo ports were not limited to being 12meg/16meg/24meg carts so much. A recent fan scene port of Real Bout for Genesis, along with improvements to MK1 on Genesis, proves the hardware was more than capable of doing better. A perfect example of just how much an impact rom size limits had is what happens when you take that exact constraint away, like in the case of the Turbografx-16/PC-Engine Arcade Card Cd ports. The CD system add on for the TG/PCE was not like the Sega CD, in that it did not add extra processing power, scaling features etc. All it added was a extra audio channel if I recall correctly. The Arcade Card bumped the ram up by 16megs over what the prior Super System upgrade provided to the TG/PCE CD, easily surpassing what was even available to the Sega CD. So you ended up with was what was considered the weakest of the three systems putting out the best ports of Fatal Fury 2, Fatal Fury Special, Art of Fighting, and World Heroes 2, all due to the fact that rom size did not have to be a hindrance, and they could basically dedicate 16megs to an entire match as it were in a fighting game, instead of being limited to that amount for an entire game. So you ended up with larger, more animated characters, and in many cases, more vibrant looking backgrounds. This also means you got a better port of Fatal Fury Special than what the Sega CD got. The sad part about this is that more fighters were not ported to the PCE/TG Arcade Card format. Samurai Shodown, KOTM2, AOF2, 3 Count Bout, WH2 Jet, Super SF 2 Turbo, Saturday Night Slam Masters, Fighters History, Time Killers, Primal Rage, MK 1-3, along with plenty of other arcade titles could have been ported and benefited greatly from the Arcade Card format.
ROM size was not really an issue, but the COST was... 🤔 If Atari Jaguar carts could even hold up to 960 megs, then SNES carts could technically hold at least 256+ megs if not more (with bank-switching methods). KOF'98 could have been ported on the SNES, with most of its content intact on a 320 meg cart. But it prolly would've costed like at least $150 at retail. And also, I strongly believe that many of these slowdown/framerate problems could've been solved if the SNES had opted for the faster and cheaper Motorola 68000 chip instead. The fact that this same chip is still being mass-produced and used in many electronics applications today, is a testament of just how PRACTICAL it actually was!
I got art of fighting on my SNES and loved it. I always preferred it to the megadrive version as I felt it played a lot more like the arcade game. I bought my neo geo (second hand) when everybody was rushing out to get the newly released PS1. I paid £250 for the console, memory card and samurai showdown 2, as the lad I bought it off wanted the cash for a £399 PS1. I went the other way and bought a lot of older systems for really cheap prices compared to what they are now. Must say as well, I do prefer SNES art of fighting 2 over the neo geo version as I think it plays better.
More like SNK wanted to make actual money lol Thank god they did normal gamers like me weren’t middle class and I loved neo geo as a kid from the arcade machines… There’s not way I could afford a neo geo and I was lucky to have even seen one in a shop in it’s time.
I never realized snes Art of Fighting had scaling until youtube told me. I always just thought they didnt have it and didnt even realize it did even when i rented the game!!
But sadly for Art of Fighting, Fatal Fury 2, Fatal Fury Special and World Heroes 2 it was surpassed by the PC Engine CD with its powerful hardware: The Arcade Card.
Most of these issues could've been eliminated if the SNES had opted for the Motorola 68000 chip instead... It was a much faster/cheaper alternative, and wouldn't have required any additional 'enhancement chips' later on like Super FX and the rest of those expensive gimmicks! The only real issue would've been the higher cost of making larger cartridges that held up to 256 megs or more. Faster processor chip + HUGE carts is the only way to ensure high quality ports that rivaled the Neo Geo arcade originals!
With the exception of Fatal Fury 2/Special, IMO the SEGA Mega Drive got the better ports from Neo Geo. No scanlines in this video = HUGE improvement. Subbed. Keep up the great work. Try to find a way to capture at 60fps, then you're all the way there 🙂
The Super NES can better match the NEO GEO's scaling and zoom effects with Mode7 and can use more sprites and more scrolling fields. The Genesis can better match the NEO GEO's progressive resolution and its sound subsystem is closer to that of the NEO GEO. Unless you switch to a 31 Khz computer monitor that just happens to support SCART, coaxial cable TV, or A/V Multi in/out connections and the game in question happens to make extensive use of 512×480 mode, iit's a dead heat between the two consoles.
@@iulianispas8634 That's what they get for NOT opting for the faster and cheaper Motorola 68000 chip! 👎 Nintendo is known for making some really STUPID mistakes, and this was obviously one of them.
The PC Engine version is more close to the NeoGeo,the PCE version even can be played in the same way,and the Sharp X68000 version of FF2 and FFSP are really good,the first Fatal Fury on X68000 even have the 2P vs CPU Mode. Anyway, enjoy these conversions, as well as the Megadrive ones.
Some games I prefer on SNES than the Neo Geo, for example: the Art of Fighting games and Fatal Fury Special. Samurai Shodown and World Heroes 2 on SNES are also great.
Lol. Art of Fighting was on Console Wars. They gave it to the SNES over the Genesis version. Then when they played it live a week later, it was revealed they hadn't played the SNES version. Because they soon discovered it's so bad, it's borderline unplayable, Looks nice though.
You can see in Neo Bomberman, just how small the resolution of the SNES and PC Engine are compared to the 320x240 Neo-Geo resolution as the play area is surrounded by decoration.
The SNES versions of snk fighting games were pretty decent. Yeah it wasn't "Arcade perfect" but good enough. And a lot cheaper too. A Neo Geo Aes console at the time was $600. This is in 1991. A SNES was $150 take your pick 😂😂
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The SNES ports of SNK games are pretty impressive for the time
Extremely, especially samurai shodown with its zoom and Dolby surround.
And the huge care size differences!
Some of them were great conversions (Fatal Fury Special, the Art of Fighting games...)
The game play was shit the lame 2mhz snes cpu cant run fighters
@@iulianispas8634 obvioursly and as you see, it can.
Some of them are very well done. AoF2 and FFS was one of my favorites when I was a kid.
There is a reason why the Neo Geo will always reign supreme in the console wars of the 90's. Many have tried to port Neo Geo games but they were never the same or even came close to the big sprites, backgrounds, sound and over all gaming experience that the Neo Geo is known for. SNK / Neo Geo is truly a power house of the gaming industry and is still the most expensive retro gaming system to collect.
That Is easy to explain, the Neo Geo used big megs to pack in their games ...Fatal Fury Special as an example, used 150 megs while the SNES Only 32 megs. That difference Is evident; more space, more quality in music, graphic details, sound, sprite size, etc. The Neo Geo version could have used those 32 megs for the music alone, so you can imagine there. This of course represents a huge expense on production and also cartridge size, therefore the final product has to be expensive too. That's what made business for the 16-bit conversions, they were not arcade perfect, but they gave somewhat the arcade experience at home for a fraction of the cost. This Is why the Neo Geo console wasn't for the average gamer...It was AND still is the Rolls Royce of all of the cartridge-based consoles. High production cost, high price on product, but arcade perfect quality experience.
Great video. Since I had a SNES, I used to wait for these ports come out and got as many as I could. I didn't complain back then since I was a teenager with no money. Lol. But, when I got my Neo CD and then the AES and MVS PCB (run on Super Gun) it's hard to go back to the ports.
Super Bomberman ('93) and Neo Bomberman ('97) are entirely different games. Generally, I like the SNES ports of Neo geo games more than the Megadrive's, the only exception is Fatal Fury 2 where the Megadrive port makes even more fun than the original. The SNES port of FF2 may be accurate, but FF2 is obsolete since FF Special exists. The 32meg(!) version of Fatal Fury Special on SNES is the best Neo Geo to 16bit port imo, and still a blast to play, especially played with stick, like it should be played. The special moves inputs work flawlessly, even better than in the original. I also like the SNES ports of both World Heroes titles, they are quite decent and accurate, and the 4 button layout instead of just 2 make them better playable than the originals imo.
Can you tell me what this 32megs means?
Does it stand for megabyte?
I grew up in the 90s in Europe and computer gaming was much bigger here, so that’s what i grew up with.
I had a Super Nintendo from my cousin when he got his N64, but I only had a few games.
To 90% i played Super Mario and Donald Duck in Maui Mallard on that console.
Nobody talked about Megs back then in my country.
I don't remember SNES AOF having the zoom in/zoom out feature that the NEO GEO version did!
é na verdade foi uma bruxaria que fizeram mas tem
I really enjoyed this! 😀
I'm so glad!
Man if only they could port KOF 94 and Metal Slug to SNES that would had been something. The sprite work on most of these are awesome of their time.
Snes was good, maybe not great. But everybody wasn't getting a NEO-GEO.
This was a fun era. Although many (not all) games look more vibrant on the SNES, I felt like Genesis was the better alternative to Neo Geo. It's somewhat of a matching vibe if that makes sense.
That's because the Genesis and Neo Geo have the same core processor. The Neo Geo just has a lot more additional bells and whistles to back up that Motorola 68000 processor.
Love the snes music for art of fighting
There was honestly only so much you were going to get out of the Snes and Genesis due to rom size constraints in game carts. More could have been done if the Neo ports were not limited to being 12meg/16meg/24meg carts so much. A recent fan scene port of Real Bout for Genesis, along with improvements to MK1 on Genesis, proves the hardware was more than capable of doing better. A perfect example of just how much an impact rom size limits had is what happens when you take that exact constraint away, like in the case of the Turbografx-16/PC-Engine Arcade Card Cd ports. The CD system add on for the TG/PCE was not like the Sega CD, in that it did not add extra processing power, scaling features etc. All it added was a extra audio channel if I recall correctly. The Arcade Card bumped the ram up by 16megs over what the prior Super System upgrade provided to the TG/PCE CD, easily surpassing what was even available to the Sega CD.
So you ended up with was what was considered the weakest of the three systems putting out the best ports of Fatal Fury 2, Fatal Fury Special, Art of Fighting, and World Heroes 2, all due to the fact that rom size did not have to be a hindrance, and they could basically dedicate 16megs to an entire match as it were in a fighting game, instead of being limited to that amount for an entire game. So you ended up with larger, more animated characters, and in many cases, more vibrant looking backgrounds. This also means you got a better port of Fatal Fury Special than what the Sega CD got. The sad part about this is that more fighters were not ported to the PCE/TG Arcade Card format. Samurai Shodown, KOTM2, AOF2, 3 Count Bout, WH2 Jet, Super SF 2 Turbo, Saturday Night Slam Masters, Fighters History, Time Killers, Primal Rage, MK 1-3, along with plenty of other arcade titles could have been ported and benefited greatly from the Arcade Card format.
@@ConfusionDistortion great post. Thanks for sharing.
ROM size was not really an issue, but the COST was... 🤔
If Atari Jaguar carts could even hold up to 960 megs, then SNES carts could technically hold at least 256+ megs if not more (with bank-switching methods).
KOF'98 could have been ported on the SNES, with most of its content intact on a 320 meg cart.
But it prolly would've costed like at least $150 at retail.
And also, I strongly believe that many of these slowdown/framerate problems could've been solved if the SNES had opted for the faster and cheaper Motorola 68000 chip instead. The fact that this same chip is still being mass-produced and used in many electronics applications today, is a testament of just how PRACTICAL it actually was!
I got art of fighting on my SNES and loved it. I always preferred it to the megadrive version as I felt it played a lot more like the arcade game. I bought my neo geo (second hand) when everybody was rushing out to get the newly released PS1. I paid £250 for the console, memory card and samurai showdown 2, as the lad I bought it off wanted the cash for a £399 PS1. I went the other way and bought a lot of older systems for really cheap prices compared to what they are now. Must say as well, I do prefer SNES art of fighting 2 over the neo geo version as I think it plays better.
did you keep both your snes and Neo geo to this day?
Yes, still got them and still use them as they are permanently set up.
@ very nice!
The snare drum on the snes was more proficient🤔
All else in favor of NeoGeo👍🏾
Neo and Super Bomberman, as well as Mr. Do and Neo Mr. Do we're separate titles not ports
More like SNK wanted to make actual money lol
Thank god they did normal gamers like me weren’t middle class and I loved neo geo as a kid from the arcade machines…
There’s not way I could afford a neo geo and I was lucky to have even seen one in a shop in it’s time.
I never realized snes Art of Fighting had scaling until youtube told me.
I always just thought they didnt have it and didnt even realize it did even when i rented the game!!
@@waisoserious3017 mode 7 proved to be very versatile
Very good !
You forget nothing ! 😊
I was today years old when i found out thr SNES had a Sengoku port😅😅
SNES was putting in that work
KING OF THE MONSTERS!!!
I actually like World Heroes 2 on SNES. Having 4 attack buttons istead of two.
But sadly for Art of Fighting, Fatal Fury 2, Fatal Fury Special and World Heroes 2 it was surpassed by the PC Engine CD with its powerful hardware: The Arcade Card.
Most of these issues could've been eliminated if the SNES had opted for the Motorola 68000 chip instead... It was a much faster/cheaper alternative, and wouldn't have required any additional 'enhancement chips' later on like Super FX and the rest of those expensive gimmicks! The only real issue would've been the higher cost of making larger cartridges that held up to 256 megs or more. Faster processor chip + HUGE carts is the only way to ensure high quality ports that rivaled the Neo Geo arcade originals!
That's because the Sega Genesis hardware and the NeoGeo hardware use similar hardware components.
Except the Neo Geo had alot more power tho.
With the exception of Fatal Fury 2/Special, IMO the SEGA Mega Drive got the better ports from Neo Geo.
No scanlines in this video = HUGE improvement. Subbed. Keep up the great work. Try to find a way to capture at 60fps, then you're all the way there 🙂
Thank you for the constructive feedback.
@ConsoleCombat You're welcome! Thanks for making these comparisons, they're quite interesting.
The Super NES can better match the NEO GEO's scaling and zoom effects with Mode7 and can use more sprites and more scrolling fields. The Genesis can better match the NEO GEO's progressive resolution and its sound subsystem is closer to that of the NEO GEO. Unless you switch to a 31 Khz computer monitor that just happens to support SCART, coaxial cable TV, or A/V Multi in/out connections and the game in question happens to make extensive use of 512×480 mode, iit's a dead heat between the two consoles.
The game play was trash on Snes . The lame 2mhz cpu cant run fighters well. Killer instinct is the single game that worth play
Genesis also isn't plagued by slowdown like most SNES games.
@@iulianispas8634 That's what they get for NOT opting for the faster and cheaper Motorola 68000 chip! 👎
Nintendo is known for making some really STUPID mistakes, and this was obviously one of them.
Plus the colours are much better on the SNES.
I like the Genesis versions more but this is still awesome
Why is SNES port of AoF2 in Japanese?
It’s the only one I have.
They NEVER released that game outside of Japan.
Nice Video ! Sub & Big Like ! And Love Retro Neo Geo Games !
@@almeidachannel7121 Thank you!
The PC Engine version is more close to the NeoGeo,the PCE version even can be played in the same way,and the Sharp X68000 version of FF2 and FFSP are really good,the first Fatal Fury on X68000 even have the 2P vs CPU Mode.
Anyway, enjoy these conversions, as well as the Megadrive ones.
Some games I prefer on SNES than the Neo Geo, for example: the Art of Fighting games and Fatal Fury Special.
Samurai Shodown and World Heroes 2 on SNES are also great.
Lol. Art of Fighting was on Console Wars. They gave it to the SNES over the Genesis version. Then when they played it live a week later, it was revealed they hadn't played the SNES version. Because they soon discovered it's so bad, it's borderline unplayable, Looks nice though.
You can see in Neo Bomberman, just how small the resolution of the SNES and PC Engine are compared to the 320x240 Neo-Geo resolution as the play area is surrounded by decoration.
The SNES versions of snk fighting games were pretty decent. Yeah it wasn't "Arcade perfect" but good enough. And a lot cheaper too. A Neo Geo Aes console at the time was $600. This is in 1991. A SNES was $150 take your pick 😂😂
Neo geo definitivamente 💪😎🍻
The world heroes 1 conversion was really bad.
I hate the zooming in and out in those neo geo art of fighting games. or any game that does it.
No competition
Super Nintendo made Great too
Placa arcade neo geo para juegos arcade es superior, 😮
The game play was so bad on Snes make hate many good games.
Not enough processor power...
SNK NEO GEO is much much better
Neo Geo was way better than SNES.
NeoGeo tried to become Nintendo... Where are they now?
the neo geo sucked hard period,way too espensive and never was as popular as the super nes
Such an ignorant take. Women know nothing about gaming.
Snes was overprice as fuck also 100 bucks every game
@@iulianispas8634 lol no it wasnt at all nintendo was always affordable just neo geo had zero quality games just brainless arcade games