Gizmos // Blender 4.3 Tutorial

Поділитися
Вставка
  • Опубліковано 12 січ 2025

КОМЕНТАРІ • 78

  • @DefaultCube
    @DefaultCube  Місяць тому +15

    hopefully this tutorial gives you the knowledge to make your own procedural primitives (and more!)
    howevverrrrr - if you do want to pick it up it's here blendermarket.com/products/better-primitives (DO NOT PAY FULL PRICE there is a 50% discount until Sunday as an early bird thing)

  • @DanielOakfield
    @DanielOakfield 25 днів тому +5

    I understand that this is a sales pitch, but I truly appreciate how you’re also sharing your knowledge and techniques so we can create the tool ourselves. Your attitude really enriches the Blender community, and it’s a blessing to have someone like you with us. Thank you for all that you do!

  • @AtanvarnoALDA
    @AtanvarnoALDA Місяць тому +23

    This looks like something to be integrated into base Blender, wow.

    • @Just3D-h4f
      @Just3D-h4f Місяць тому +1

      Wdym

    • @Alex-le1kt
      @Alex-le1kt Місяць тому +1

      @@Just3D-h4f I assume this comment means, it would be good to have this set of features as an out-of-the-box possibility in stock Blender installation. In contrast to the add-on shown in this video. We do not have primitive controlling gizmos in vanilla Blender.

    • @unicornhuntercg
      @unicornhuntercg Місяць тому

      @@Alex-le1kt We do, this is a new feature in blender 4.3.0 which is out now

  • @overseastom
    @overseastom Місяць тому +1

    You're a wizard, mate. I hope almost all your days are truly excellent.

  • @jmssun
    @jmssun Місяць тому +36

    This needs to be canon 🎉🎉🎉

  • @_evildoer
    @_evildoer Місяць тому +10

    You can put math nodes on the double lines as well, so in the cases where the gizmos are moving off of the geometry as you move them, you can change the math so its stuck to the edge.

  • @viola_case
    @viola_case Місяць тому +4

    For people having trouble understanding why you slot the value into the gizmo and not vice versa:
    The reason it passes the output into the input is because you're passing in a reference, not the value. This is why there's a pointing symbol next to it; it acts as a pointer to the value in memory. The reason here is "because computers."

  • @danialsoozani
    @danialsoozani Місяць тому +1

    man i didn't even know they've added gizmos!! thanks a lot for making goodies from unseen stuff!

  • @TheAmazingCowpig
    @TheAmazingCowpig Місяць тому +2

    I've been waiting for non-destructive primitives for years now...

  • @RockMedved
    @RockMedved Місяць тому

    5:06 Can also slap an Absolute node between Group Input and Vertices X input, so it will increase vertex count in negative direction too. Doesnt solve the problem of the operation being inverted when looking from the other side, but oh well.

  • @BrentonWoods774
    @BrentonWoods774 Місяць тому +13

    There's a huge problem: these primitives do not have procedural UVs...

    • @argi4141
      @argi4141 Місяць тому +1

      there was an update, it apparently has procedural UVs now. BUT PLEASE CAN I GET THAT SEXY ROUNDED CUBE UPDATE.

  • @yurylikhachev4628
    @yurylikhachev4628 Місяць тому

    Such sweet geometric nodes writer! I bet the girls are chasing you around!

  • @coinopanimator
    @coinopanimator Місяць тому

    You are doing the Lord's work.

  • @KyleNally
    @KyleNally Місяць тому +1

    This should be added into the mainline release tbh

  • @S9universe
    @S9universe Місяць тому +1

    can we still edit it in "edit" ?

  • @fergadelics
    @fergadelics Місяць тому +1

    I am very interested in using gizmos in some of my tools but have been waiting for someone to figure them out and explain them to me at a modified speed

  • @normietwiceremoved
    @normietwiceremoved Місяць тому +5

    I dont use geometry nodes at all and i feel so behind

    • @fergadelics
      @fergadelics Місяць тому +1

      I started using gn for one simple task. Then another specific thing… it worked out well starting off that way for me.

    • @ItsWesSmithYo
      @ItsWesSmithYo Місяць тому +1

      Agree I watched a bunch of tuts and just followed recipes and didn’t think uch then focused on one specific thing I liked for a while to have fun, the all these other ideas started happening 😂

  • @BjornvanderScheer
    @BjornvanderScheer Місяць тому

    Thank you so much! Gizmos were so weird for me hahahaha

  • @FruitZeus
    @FruitZeus Місяць тому +1

    Did they fix the gizmos yet so they work with auto key?

  • @Lutz-i7z
    @Lutz-i7z Місяць тому

    It would be nice if you could round off the "Cylinder"👍

  • @fifdesign89
    @fifdesign89 Місяць тому

    such a awesome tool - is thera a way to kind of make a break point in the mod setup to edit the verts for example - like in 3dsmax?

  • @dainjah
    @dainjah День тому

    does gizmo work with "for each element"? So for example I can have gizmo for every face so I can scale it individually?

  • @argi4141
    @argi4141 Місяць тому

    Would love to see Better Primitives get "rounded cube" as an option!

  • @backyy07
    @backyy07 Місяць тому

    Sounds cool, id like to see this in action. like it being used in an actual workflow.
    Does it stay non destructive if I add an inset and an extrude or does the modifier have to be applied, so that I can edit the mesh?

  • @AndreyTsupiy
    @AndreyTsupiy Місяць тому

    I recently made specific models of tables that I almost always use in my viusalisation work and they have objects acting as hooks for the height, width and length, which saves me a lot of time. If you were to make lets say a kitchen cabinet set with geo nodes non-destructive settings for the length, width, height, amount of shelves, types of handles etc. that would be very very valuable in the blender archviz world. Same thing with standardised windows. That would be absoulutely amazing. To give you an idea ;)

  • @pile333
    @pile333 Місяць тому

    Very good. Nice job!

  • @overseastom
    @overseastom Місяць тому

    Quick question, cos I just bought your Better Primitives but I'm still a noob - I notice that when I assign a material to a Better Cube (specifically one of the carbon fibre materials from Ducky3D's Realtime Materials set), it doesn't show any of the "weave", but only the base colour. When I drag the same material onto a standard cube, it textures it fine. Is there any intermediate step to quickly get the UVs back?

  • @dieSpinnt
    @dieSpinnt Місяць тому

    Nice work and thanks for the video:)
    More of a side-note question: How does this go together with f.e. Patent # 6,061,067 by Autodesk?

  • @a4gr
    @a4gr Місяць тому

    Do you also have a mesh line tool?

  • @darrennew8211
    @darrennew8211 Місяць тому

    I saw a description of how gizmos work, but this is obviously the first step to a long collection of great uses. Very cool!
    There's probably a reason the outputs are on the left of the node, but I can't imagine why. :-) Unless it's because the thing it's affecting is going to be on the right side of *that* node?

  • @JohnnyDavila
    @JohnnyDavila Місяць тому

    You could teach us how to use particles with collision like Rigid Body. Something like a spawner but spawns rigid body objects instead of particles.

    • @hyruleorchestra4339
      @hyruleorchestra4339 Місяць тому

      this feature isn't really there yet. Right now there's an experimental branch of Blender that has RBD inside of Geo Nodes. That one allows to spawn rigid bodies. But it is still in its early days and has a lot of problems.
      It looks promising though and has a good chance to be integrated into the main build.

  • @BlenderDaily
    @BlenderDaily Місяць тому

    super demo, thanks :)

  • @GameDragon2k
    @GameDragon2k Місяць тому

    This is amazing, but the most mind blowing part of this to me is the existence of the dial gizmo. Does any default tool in Blender use this kind of gizmo? This seems really interesting to me.

    • @jippee1
      @jippee1 Місяць тому +1

      Spin tool in edit mode

  • @jippee1
    @jippee1 Місяць тому

    It would be nice if the gizmo had a tooltip showing the value

  • @HenrisKas
    @HenrisKas Місяць тому

    Sir you are genius. Purchased. Thnx.

  • @Florianski
    @Florianski Місяць тому

    Can you keyframe/animate the gizmos somehow?

  • @nerro984
    @nerro984 Місяць тому

    how far is your camera

  • @graphixworld7190
    @graphixworld7190 Місяць тому +1

    Life Saver

  • @PopFictionVideos
    @PopFictionVideos Місяць тому

    I've been learning Blender after knowing many other 3D programs for decades. This is a great plug in, but this should be a NORMAL FEATURE in Blender. How could Blender have left this feature out? Its been standard in other apps since the 1990s!

  • @S4IKICK
    @S4IKICK Місяць тому

    The thumbnail was too cute to ignore so here I am

  • @FullHeart_Art
    @FullHeart_Art Місяць тому

    My guy just invented crank windows but for spheres

  • @sebbosebbo9794
    @sebbosebbo9794 Місяць тому +1

    💪💥🗯🔥💭❤💨🕊
    One step closer to vanilla procedural primitve objects ....

  • @h-unte-r_
    @h-unte-r_ Місяць тому

    Thank you 😀👍

  • @VisualistAyush07
    @VisualistAyush07 Місяць тому +1

    What is Vulkan ?

    • @jmssun
      @jmssun Місяць тому

      Modernized OpenGL

    • @VisualistAyush07
      @VisualistAyush07 Місяць тому +1

      @jmssun What will it help in ?

    • @jmssun
      @jmssun Місяць тому

      @ OpenGL was a sets of graphical features that were used to standardize the industry so that any compliant software can have compliant features be accelerated by compliant acceleration hardware..
      The standard got old, so they made a new standard called Vulkan that comes with newer features for modern needs and technologies

    • @realhamza2001
      @realhamza2001 Місяць тому

      @@jmssun vulcan still has major input response time issues

    • @VisualistAyush07
      @VisualistAyush07 Місяць тому

      @@jmssun oh ok bro thank you 😊

  • @apatsa_basiteni
    @apatsa_basiteni Місяць тому

    It's weird that this isn't a default feature in Blender🤔🤔

  • @imonseii
    @imonseii Місяць тому

    this makes me kinda think that we can finally have CAD-like design in Blender?

  • @moamrabjie597
    @moamrabjie597 Місяць тому

    This guy has a PhD in blender

  • @kingbakul7436
    @kingbakul7436 Місяць тому

    Mathematician👌

  • @geoinmot
    @geoinmot Місяць тому

    I wonder what Blender would be if Default Cube was part of the Blender team.

  • @AyushBakshi
    @AyushBakshi Місяць тому +1

    9:08 When the coke starts to hit 😎

  • @gulievstudio
    @gulievstudio Місяць тому

    Unpopular opinion: I would prefer completely "houdinified" Blender, with all primitives and legacy modifiers converted to geo nodes alternatives. If you need to tweak preset a bit - you just expose graph and add what you need.

    • @Arjjacks
      @Arjjacks Місяць тому

      That's more or less the plan under the Everything Nodes project. The difference from Houdini (besides scope) will be that all traditional modelling, sculpting, rigging, animation, etc. tools will remain as well, so that you can go either route.

  • @webinatic216
    @webinatic216 Місяць тому +3

    There is a 3ds Max feature video from 25 years ago where they had this.

    • @PopFictionVideos
      @PopFictionVideos Місяць тому +1

      Exactly! This is not new and its unthinkable that Blender doesn't have this as a standard feature.

  • @jamesriley5057
    @jamesriley5057 Місяць тому

    ...checks playback speed - oh cool

  • @eternalgamer496
    @eternalgamer496 Місяць тому +1

    I can't believe that this isn't a built-in feature of blender yet!

  • @JaXuun
    @JaXuun 19 годин тому

    looks more and more like c4d

  • @ob4359
    @ob4359 Місяць тому

    👑👑👑

  • @cuteButKindaDeadlyBreloom
    @cuteButKindaDeadlyBreloom Місяць тому

    Gizmo

  • @OgatRamastef
    @OgatRamastef Місяць тому

    yeah.. its very counter intuitive

  • @dodolee8621
    @dodolee8621 Місяць тому +1

    New feature.🎉🎉🎉🎉

  • @kyanight_3d
    @kyanight_3d Місяць тому

    W

  • @jan_sipiki
    @jan_sipiki Місяць тому

    why do you sound like kwebblekop

  • @cate01a
    @cate01a Місяць тому

    paid software does not exist