Hard Surface UV Unwrapping | Cinema 4D
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- Опубліковано 21 сер 2024
- Model: drive.google.c...
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//ABOUT ME
Hello, My name is Mert, I am a professional 3D artist with nearly 10 years experience, I have started to share all my knowledge with you, my main software is Cinema 4D and my professions are Modeling/Product Visualization/Shading/Lighting/Rendering/Compositing/Motion Graphics Based Animations.
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You addressed so many of my anxieties with unwrapping anything more complex than a cube. Amazing work.
Awesome!
And indeed lucky are those who have found you and get to learn from you. I think the programmers at Cinema 4d responsible for programming the modeling tools ought to thank you for showing the optimum way to use those tools. Thankyou MR. POLYGON PEN.
Thanks for the kind words, appreciated!
Just when I thought you had nothing else to teach us, you come up with the single best UV unwrapping tutorial I’ve ever watched. Thank you for continuously sharing your broad and deep knowledge with us.
Thank you very much, glad I was able to help!!!
@@polygonpen Happy new year, first of all! Question for you: when you first unwrap at 2:00 how do you start with a clean view and avoid showing all polygons?
Thank you, happy new year!
Before recording I removed all the polygons, I forgot to mention it.
Just sdelect all the polygons and then click on ''Reset UV'' in the UV shelf in the middle.@@NotTheLarryDavid
@@polygonpenamazing, thank you!
I prefer your work over others and your explanation is easy. I hope you don't be cut off from us.🌹
Thank you very much!
A M A Z I N G
And let me share a short interesting story of how I found you! I had fallen love with the polygon pen tool for the amazing and a host of things it could do as a single tool. It was one tool that embedded many tool's functionalities in itself. And so I wanted to see all the tutorials regrading the pen tool. And that is when I typed Polygon Pen in the youtube's Search bar. And guess what :) the rest is history :)
Haha nice adventure!
May you prosper many times over in the coming year. You know by now who I am :) And you know by now how much I have learnt from you!
Thank you!!
👍nice Tutorial !! THX
Thank you!
You were absolutely amazing this year!
Это прекрасная работа! Спасибо.
Thank you polygonpen, i were need that tut too much. please can you make a complete tut you explain uv unwrap window and tools.
Thank You
Amazing i was just thinking about when you'll publish a new one, and here it is ❤
Right in time!
merci
Thanks and Happy New year!
Happy new year!!
Thanks for sharing!
Thank you!
Thank you Very much
man i wish one day you make content for blender users
I want that too!
@@polygonpen great give it a shot 👍🏻❤️
❤❤❤❤❤❤
Can you make a hotkey file and upload it to google drive?
Don’t you need 1-2-3 for navigation?
Yeah but these will make you even slower.
@@polygonpen Great idea, its so slow to change modes, what do you use instead for navigation?
@@oliverdelprado9419 ALT+mouse, typical way, I use 1, 2, 3 for component selection as you can simply change panels by using middle mouse.
can you make video about how to making it .
I have partialy on my Patreon.
@@polygonpen
very good
i'm gone sub in next few days
just mention in video that you make it in patreon
thank's for your amazing work
@@polygonpen
for me you're next arrmius
hope you continue like that
Thank you very much!@@user-lf1mq1wr7t
Great video, but it seems like some elements are not properly unwrapped. Why didn't you unwrap all those circular islands (2:49, 16:23, 18:53, and others) as rectangles? You would not get any critical distortion, and you would save a lot of texture space. Also, you added some unnecessary seams. For example, the pieces at 3:18 and 4:20 could be unwrapped as a single piece. The same goes for the islands at 15:07, 22:41, and 24:30. However, it's already controversial.
If these circular islands you first mentioned were unwrapped as rectangles, I am sure there would be distortions. Yeah, they would take up less space, but you would have to spend more time on them, so I think it was not worth it. I never thought about rectangularizing these kinds of circular islands, what you said might be a better approach. I will try that out. Thank you very much for your thoughts and feedback. I will sure check these out!