@@FalloutKurier6yes - full feral build minmaxed with options on what would be the best armor with 1,2,3 and 4 star and same for weapons. And what buffs to run.
I am digging the perk changes. Perk builds are one of my favorite things about fo76, so yes would love your insight on what builds you like and then tailor them to my own needs
So onslaught is what the glow is for the ghoul class and charisma has become a proper support build, Fallout 76 becoming a proper online mmo game is actually crazy.
@TYRYT Yeah Tyr, for us who have been playing since its release is literally a monumental moment and it seems they gonna change lots of things in Fallout 76 and im all here for it.
Thank you for the honesty. And yes, you are right it makes no sense when the new changes are so very often, and it seems to me the entire experience in the game is totally different from what it was some year, two ago. Good for Bethesda:) Good for us. We just need some patience. Enjoy Xmas mate with family and loved ones, cheers.
With Bethesda making everyone's builds significantly stronger with these perk card changes, I would really like if they made the public events a lot harder. Drastically increasing spawn rates and making the events absolute chaos would be a good place to start.
I'm a newer player to FO76 and I personally appreciate that some events are easier than others. It feels better to play an event I feel I can contribute to rather than to always be barely surviving while John Vaultdweller runs around at lvl 1337 melting stuff instantly and making my screen shake and explode constantly. I also would rather they create new events rather than spend time trying to rebalance old ones. The new one on the PTS looks like a lot of fun, and as a newer player I can tell which events are old and which ones are more recent. To your point though... I've felt like you when playing other games. And I think something that could be cool would be a way to escalate events past their base form. So maybe the current old event you don't like stays the same, but if you complete it then you have the option to "do something" to start a different version of it, or raise the stakes somehow for better loots.
that's the thing, I look at all this stuff and go "Well that is a lot of complexity when I can just stack damage on an auto axe for 99.999% of encounters in this game and do better. Only the stuff that is specifically designed to automatically kill me when I am melee can stop me."
Im very happy with the changes to perks we've gotten so far, very excited about the changes you covered in this video, and very curious on what Bethesda has in store for us in the future. i feel these changes are a step in the right direction for what this game has evolved to over its life.
@@ViolantElon Well, they did promise that those changes would come with Pets and 4th Star way back then. They might have been delayed by two years, but at least it arrived.
As someone who loves this game even though these changes seem overwhelming and over complicated to my old brain I'm glad the community as a whole is happy. This should be good for the game.
The expiration part of gunslinger master is gonna hold everything onslaught back. If it wasn't for that it'd rival bloodied against bosses, but without the weak point damage bloodied still beats it. It might beat out anti armor though.
Finally someone who split the stuff it was so annoying for someone just craming all the new buffs in 1 video it well organized because I don't really care for goul perks I'm liking the video
I’m kinda glad, I was reworking one of my slots to fit this stuff in. But with these edits it will be much easier. Also now I can reduce my radiation resistance completely instead of partially. Which makes me more confident in my ghoul abilities.
Honestly the nerfs to some ghoul perks were obvious. Just glad they weren’t nerfed into the ground. Still usable but not broken. I’m sure it’s gonna be very common seeing a Gunslinger Western Ghoul once the update comes along haha. I know I will be one haha
The agility changes and pistol changes are MASSIVE! I created a pistol build after the milepost zero update and it was really fun, but my only extra perks in agility were maxed adrenaline and 1 point of action boy. NOW I'll be able to make a pistol build utilizing stealth. Much better. Hell i would've been happy if they just moved the damage perks to perception.
Some stuff looks a bit broken still, but that's what the PTS is for! I agree that they're going in the right direction where the benefits from perks scale with stats rather than high ranks requiring you to sink stat points. A balanced system would still require the player to invest a similar number of points to get an equal effect... But this kind of system is much more flexible and it really opens up the buildspace a lot for perk combos. I'm still somewhat new but I can already feel the yolk of these 3cost damage perks... I don't mind the game requiring me to invest a lot of SPECIAL points into a stat to get good benefits from perk cards (or the stat itself). But I don't like that I have to invest both a lot of SPECIAL points and use up a lot of perk slots to get the effects... I also really like that they're moving some of the VATS stuff into the Perception stat itself. VATS is a IP defining part of the Bethesda Fallout games so having it's primary functions be more accessible is a must. Overall very cool changes and I'm looking forward to whenever this update comes out. Thank you for making the vid!
Do have to point out, power armor is ironically the "right way" to play a ghoul as you can make that full bar of glow last longer than 3 seconds with a super mutant, so Rad specialist is important.
I'd like to see a training dummy that can deal back both ranged and melee damage so I can do some validation testing, because sometimes it seems like all my buffs and effects straight up don't work as I'd expect them to.
I could see some of the ghoul perks that aren’t unique interacting with the feral meter in some way. Like 38% chance to instantly reload weapons… If you are near or completely non feral. Just an example I have in my head.
My Minigun Shredder build has gotten absurdly strong. On top of the feral damage boost, Radioactive Strength boost the shredder's spin-bashing damage by 150% without consuming any glow. I've managed to integrate the build into my existing Strangler heart PA build. No need to rely on external glow in the event that I run low, Toxic Goo does the job. Instant kill 3 star scorchbeasts. Running out of test dummies.
Rejuvenated is not nerfed for bloodied builds, it's actually buffed. You get the same effect as you currently get for 1 point less. You don't get access to the "new" 2 point effect as bloodied but that's not a nerf.
Now that my dedicated Pistol character is not really a "build" since sidearms are getting overhauled, it's now my new dedicated Archer/Bowman character. I'm wondering if I should keep my sidearms on that character or spread them to all my other characters?
I used to never make build videos, but recently made one due to people requesting it so much and it did pretty good I feel the same way about it as you do that every once in a while, they change the perks and it seems this year. They’ve been really crazy with it with multiple updates completely changing perks. But that being said, the game is gonna constantly evolve so I might as well make build videos every time they make changes to the perks just to keep people up-to-date
Looks like the attribute legendary cards are going to be the go to legendaries purely o have high attributes. They are going to have to look at alternative legendary cards as well.
stat legendary cards USED to be the standard go to. now - because of the raid, you really should change that if you want to finish it. you're a bit late
I believe all these changes to healing with Perks is hopefully the beginning of a healing rebalance/change. If this is how they are going to remove stim spamming by adding more healing perks.
That would be awesome if they just take the 60% more damage of heavy, rifle, and commando card and just put them into the base guns and Make those cards into something unique.
Hopefully they do change Berserkers effect to synergize with the new Barbarian and hopefully they change Refractor more to give double when wearing no armor and maybe change it to intelligence
Will say they need to reduce demolition expert down to a 3⭐ and makeshift warrior and gunsmith need to be brought down to 1⭐ but 2 point cards and be based off of your intelligence. And then all three science cards need to be reduced to 1⭐.
Hmm maybe I missed something but unless some of the damage bonuses are multiplicative I really dont see a reason to become a ghoul when I can just get +83% more damage with adrenal, nerd rage alone and no additional perk cost.
This is all really cool actually, gonna make the game pretty fresh feeling overall when it comes to making a build. When will all this drop into the live game for everyone?
These all seem cool. My only criticism is that playing as a ghoul seems very intense with micromanagement in order to maintain the glow. Like yeah, 150% extra power attack damage seems really strong... until you expend your glow after a couple of swings and now have a dead perk card eating slots that could have been spent on permanent benefits, unless you take yourself out of the fight to drink rad juice, or just deal with having no benefit for the rest of the combat.
With all these buffs to perk cards. I wonder if they are gonna buff world enemies. Kinda of like how difficult it is to fight enemiea in the mainline games. Like the Deathclaw aint even tough.
So wait, in order to use expert and master guerilla/gunslinger, we need to have a weapon with the onslaught [furious] Legendary? That kind of sounds bad.
@@TYRYTI do understand that, and that pistols will get a buff. Though the problem is that all my guns have explosive legendary, which does not mix with furious/onslaught, last time I heard.
I think the ghouls deserved a heavier nerf. Even as they are theyre just a better choice to playing a human so when the update drops everyone would need to be a ghoul so they can be optimized. The damage perks specifically are are just an awful idea and i wouldnt be against them being removed fully. Its too much tied to being a ghoul that makes being a ghoul just better off than being a human and that shouldnt be the case. I get 76 has devolved into a build crafting hellscape but they need to add variety in builds not theough just adding a group of powerful perks locked to a narrative choice.
The raid boss fighting plays heavily into BL2 players who did raids (quick reaction, thinking, gear switching for fights). We also now have elemental effects applying debuffs to enemies (so Slag).
I know its not the kind of video for my statment. Help eleviate my burnen of bulk. Look for a 99 caps store + gifts. I strive to give high quality of junk items at bellow npc prices and no other item in my shop eceeds 99 even the most expencive things like serums ore legendary mods dont exeed 99 caps.
If you did make build videos then you would have something to back up some of the outrageous claims on your toons (characters). Also, build videos become dated as the game develops. As someone who can cover each perk but cannot make a build video it is interesting to see the same individual speak about the perks but not actually show how they might synergize. That is too much lol. Also, none of the "human" perks covered say "Human specific." Are these perks locked as a ghoul or is there any kind of clarification?
I came back after a year away, I noticed people are not selling weapons anymore. I was wondering why and I realized that you can’t re roll your weapons, now we have to scrap legendaries for a “chance” to get a mod??? So if my initial roll sucks am I just stuck with it? I have to make a completely new gun and roll that one again? I’m confused please explain🙏🏻💯
So with how it works now, you roll a weapon and I do believe you’re stuck with it, BUT what you can do now is as you scrap weapons and armor with legendary mods, you have like a 1% chance to learn to craft the effect or obtain that box mod itself, and now in player shops you can sell the legendary box mods, and you can manually add that mod to your weapon or armor and replace whatever roll or add it onto that item
They also added 4 star legendary mods for weapons and armors which can only be obtained in the new raid, and in the raid after each phase of it you complete you pretty much always get a random legendary box mod to drop and you have a chance for it to be a new 4 star legendary mod as well as other neat rewards
Just to add some clarity from my experience, if you get a weapon or armor with 0-2 stars you can roll for any/all of the legendary effects. Once an item has 3 star effects it cannot be randomly rolled any longer and Legendary box mods are used to change the effects, however once any legendary box is applied to a weapon or armor it becomes locked to that character permanently and cannot be dropped or traded. The same character locking occurs when adding a 4th star effect to any 3 star item that has not been modded and locked already. So basically if you are going to legendary mod anything make absolutely sure you never want to trade it or give it to an alt character, at least how the system is right now.
What are your thoughts on the changes coming and are you keen for the build videos?
@@TYRYT can’t wait for updated build videos 👌🏻
No change to the legendary Perks?
Nah no changes there
@@FalloutKurier6yes - full feral build minmaxed with options on what would be the best armor with 1,2,3 and 4 star and same for weapons. And what buffs to run.
I am digging the perk changes. Perk builds are one of my favorite things about fo76, so yes would love your insight on what builds you like and then tailor them to my own needs
everyone: yey ghouls
me: yey cores in the ammo box.
yeah, played a ghoul and it was a bit MEH. Noticed the change about the cores going into the ammo box, got really excited.
More me it’s “yay pistol love” lmao
So onslaught is what the glow is for the ghoul class and charisma has become a proper support build, Fallout 76 becoming a proper online mmo game is actually crazy.
I know right haha how good!
@TYRYT Yeah Tyr, for us who have been playing since its release is literally a monumental moment and it seems they gonna change lots of things in Fallout 76 and im all here for it.
Yeah it only took them 6 years to give a shit.
@32Jonathan32 because the team that manages Fallout 76 changed. If they kept the same team, we would not see anything new until Fallout 5 got released
Thank you for the honesty. And yes, you are right it makes no sense when the new changes are so very often, and it seems to me the entire experience in the game is totally different from what it was some year, two ago. Good for Bethesda:) Good for us. We just need some patience. Enjoy Xmas mate with family and loved ones, cheers.
Cheers mate! Merry Xmas to you too have a good one
With Bethesda making everyone's builds significantly stronger with these perk card changes, I would really like if they made the public events a lot harder. Drastically increasing spawn rates and making the events absolute chaos would be a good place to start.
I'm a newer player to FO76 and I personally appreciate that some events are easier than others. It feels better to play an event I feel I can contribute to rather than to always be barely surviving while John Vaultdweller runs around at lvl 1337 melting stuff instantly and making my screen shake and explode constantly.
I also would rather they create new events rather than spend time trying to rebalance old ones. The new one on the PTS looks like a lot of fun, and as a newer player I can tell which events are old and which ones are more recent.
To your point though... I've felt like you when playing other games. And I think something that could be cool would be a way to escalate events past their base form. So maybe the current old event you don't like stays the same, but if you complete it then you have the option to "do something" to start a different version of it, or raise the stakes somehow for better loots.
that's the thing, I look at all this stuff and go "Well that is a lot of complexity when I can just stack damage on an auto axe for 99.999% of encounters in this game and do better. Only the stuff that is specifically designed to automatically kill me when I am melee can stop me."
I think and hope this is the beginning of all those boring +5% damage perks being baked-in and reworked into something more involved and interesting.
Im very happy with the changes to perks we've gotten so far, very excited about the changes you covered in this video, and very curious on what Bethesda has in store for us in the future. i feel these changes are a step in the right direction for what this game has evolved to over its life.
I love that now CHARISMA is clearly focused on team play and support role, and it makes sense
So, could this be the start of the fabled “buffs” we where promised all those years ago when they changed everything with the damage calculations 🤔
@@ViolantElon Well, they did promise that those changes would come with Pets and 4th Star way back then. They might have been delayed by two years, but at least it arrived.
As someone who loves this game even though these changes seem overwhelming and over complicated to my old brain I'm glad the community as a whole is happy. This should be good for the game.
The expiration part of gunslinger master is gonna hold everything onslaught back. If it wasn't for that it'd rival bloodied against bosses, but without the weak point damage bloodied still beats it. It might beat out anti armor though.
It's really great to see more perks changed so that they scale with your SPECIAL. The Awareness/Concentrated Fire change is also a great addition.
Finally someone who split the stuff it was so annoying for someone just craming all the new buffs in 1 video it well organized because I don't really care for goul perks I'm liking the video
I’m kinda glad, I was reworking one of my slots to fit this stuff in. But with these edits it will be much easier.
Also now I can reduce my radiation resistance completely instead of partially. Which makes me more confident in my ghoul abilities.
Honestly the nerfs to some ghoul perks were obvious. Just glad they weren’t nerfed into the ground. Still usable but not broken. I’m sure it’s gonna be very common seeing a Gunslinger Western Ghoul once the update comes along haha. I know I will be one haha
The agility changes and pistol changes are MASSIVE! I created a pistol build after the milepost zero update and it was really fun, but my only extra perks in agility were maxed adrenaline and 1 point of action boy. NOW I'll be able to make a pistol build utilizing stealth. Much better. Hell i would've been happy if they just moved the damage perks to perception.
These sound like great changes! Onslaught mechanic sounds essential for fast firing weapons.
Some stuff looks a bit broken still, but that's what the PTS is for!
I agree that they're going in the right direction where the benefits from perks scale with stats rather than high ranks requiring you to sink stat points. A balanced system would still require the player to invest a similar number of points to get an equal effect... But this kind of system is much more flexible and it really opens up the buildspace a lot for perk combos.
I'm still somewhat new but I can already feel the yolk of these 3cost damage perks... I don't mind the game requiring me to invest a lot of SPECIAL points into a stat to get good benefits from perk cards (or the stat itself). But I don't like that I have to invest both a lot of SPECIAL points and use up a lot of perk slots to get the effects...
I also really like that they're moving some of the VATS stuff into the Perception stat itself. VATS is a IP defining part of the Bethesda Fallout games so having it's primary functions be more accessible is a must.
Overall very cool changes and I'm looking forward to whenever this update comes out. Thank you for making the vid!
Love your old Gunslinger build, i still use it!
Between these changes and the ghoul perks, my stealth-rifle and vats-commando builds are going to change a lot.
It would be sick if they added a ghoul voice modulator/filter for player microphones. I guess a few packs of winnie blues will have to do for now 😂
Do have to point out, power armor is ironically the "right way" to play a ghoul as you can make that full bar of glow last longer than 3 seconds with a super mutant, so Rad specialist is important.
One thing that does need a change is stalkers! Imagine something like 50% dammage while undetected rather than what it currently is.
I'd like to see a training dummy that can deal back both ranged and melee damage so I can do some validation testing, because sometimes it seems like all my buffs and effects straight up don't work as I'd expect them to.
Video on female ghoul customization options?
I'm currently messing around with a support build on the PTS. Might marry it.
Im so excited that they finally after all these years lowered the ap cost of energy rifle
16:14 but, does Inspirational stack when shared?
curious to know what happens when you share the Inspirational card, does it give multiple iterations of the xp bonus? or does only the best one apply?
I could see some of the ghoul perks that aren’t unique interacting with the feral meter in some way. Like 38% chance to instantly reload weapons… If you are near or completely non feral.
Just an example I have in my head.
Finally full health getting some love this is good means more builds become a viable option.
That glowing crit chance change is absolutely terrible lol it just copy and paste
My Minigun Shredder build has gotten absurdly strong. On top of the feral damage boost, Radioactive Strength boost the shredder's spin-bashing damage by 150% without consuming any glow. I've managed to integrate the build into my existing Strangler heart PA build. No need to rely on external glow in the event that I run low, Toxic Goo does the job.
Instant kill 3 star scorchbeasts. Running out of test dummies.
15 charisma builds unite!
Also I think it's fine for some perks to go up to 5 stars, as long as the base level is strong, like adrenaline.
Dammmn I'm getting tired with all those changes being implemented in stages...
There are now gonna be some many more good cards for all specials. The perk slot pressure will be real in the next update.
Great news I run a gunslinger build alongside shotgun build with explosive perks
Maybe junkies melee will be a thing again
Ghoul melee build will be insane.
Rejuvenated is not nerfed for bloodied builds, it's actually buffed. You get the same effect as you currently get for 1 point less. You don't get access to the "new" 2 point effect as bloodied but that's not a nerf.
Now that my dedicated Pistol character is not really a "build" since sidearms are getting overhauled, it's now my new dedicated Archer/Bowman character. I'm wondering if I should keep my sidearms on that character or spread them to all my other characters?
Did they increase the bonuses for Rejuvenated second rank compared to live?
There's going to be some OP builds when these new perk cards come out. can't wait lol
Seeing as how our characters can become ghouls, i kinda hope that we can become super mutants as well.
I wonder how the Onslaught will work with shotguns. Would it be per pellet or per shot fired?
do pistols not get dmg perks now or are they just a diffrent perk now?
I used to never make build videos, but recently made one due to people requesting it so much and it did pretty good
I feel the same way about it as you do that every once in a while, they change the perks and it seems this year. They’ve been really crazy with it with multiple updates completely changing perks.
But that being said, the game is gonna constantly evolve so I might as well make build videos every time they make changes to the perks just to keep people up-to-date
Looks like the attribute legendary cards are going to be the go to legendaries purely o have high attributes. They are going to have to look at alternative legendary cards as well.
stat legendary cards USED to be the standard go to. now - because of the raid, you really should change that if you want to finish it. you're a bit late
the stash boxes need an additionally 300 kilograms of space.
I believe all these changes to healing with Perks is hopefully the beginning of a healing rebalance/change. If this is how they are going to remove stim spamming by adding more healing perks.
That would be awesome if they just take the 60% more damage of heavy, rifle, and commando card and just put them into the base guns and Make those cards into something unique.
They should change feral presence to 30% miss chance instead of output damage. Make it more interesting
Hopefully they do change Berserkers effect to synergize with the new Barbarian and hopefully they change Refractor more to give double when wearing no armor and maybe change it to intelligence
Is the thumbnail Lemmy with a patch on his eye? That's how I designed my character when I first started playing, minus the patch.
Will say they need to reduce demolition expert down to a 3⭐ and makeshift warrior and gunsmith need to be brought down to 1⭐ but 2 point cards and be based off of your intelligence.
And then all three science cards need to be reduced to 1⭐.
Hmm maybe I missed something but unless some of the damage bonuses are multiplicative I really dont see a reason to become a ghoul when I can just get +83% more damage with adrenal, nerd rage alone and no additional perk cost.
re: Grenades, try pulse grenades, they are bananas
Nice changes, can you make a stealth Chinese armour build with this new perks?
Do these stack with heavy gunner perks since it says "ranged damage"
This is all really cool actually, gonna make the game pretty fresh feeling overall when it comes to making a build. When will all this drop into the live game for everyone?
Looks awesome
It's a bit frustrating how many perk cards are moving to strength, inadvertently nerfing heavy weapons.
These all seem cool. My only criticism is that playing as a ghoul seems very intense with micromanagement in order to maintain the glow. Like yeah, 150% extra power attack damage seems really strong... until you expend your glow after a couple of swings and now have a dead perk card eating slots that could have been spent on permanent benefits, unless you take yourself out of the fight to drink rad juice, or just deal with having no benefit for the rest of the combat.
Stock up on toxic goo and you’ll be fine, pump them like candy and you’ll be fine tbh
@@bookwyrm3994 bloodied players have been micromanaging for years mate
@benitezkebab True! Which is the biggest thing turning me off from ever using bloodied ahahahahaha.
@@bookwyrm3994 sigh .. I don't blame you mate but I've been married for many years so I'm used to the adversity. Lol
they could add more legendary perk card slots
I don't have a high perception. I took 4 in it just to get 40 in refractor.
I hope we don’t have to rework our builds every patch now
Honestly same, I hope these rounds of patches come around and that’s it for a while
Part of the fun. for me, is actually reworking my build xD
With all these buffs to perk cards. I wonder if they are gonna buff world enemies. Kinda of like how difficult it is to fight enemiea in the mainline games. Like the Deathclaw aint even tough.
I know it’s a strange question, but can you put a beard on a ghoul character ?
You can't
@ you already tried it ?
When does this come to the game?
So wait, in order to use expert and master guerilla/gunslinger, we need to have a weapon with the onslaught [furious] Legendary?
That kind of sounds bad.
The regular default ones are their own thing and don’t require anything, expert and master exist purely to synergies and buff the furious effect.
@@TYRYTI do understand that, and that pistols will get a buff. Though the problem is that all my guns have explosive legendary, which does not mix with furious/onslaught, last time I heard.
These are neat changes, but I can't help but feel like pistols are being robbed of a weapon buff like every other weapon type gets.
It’s now baked in the weapon like I said, it’s better this way.
@@TYRYT It basically frees up 9 perk points to invest elsewhere. Which is a huge buff to pistols!
Lockpick and Hacker perks are the same as they are now lol - you just didn't notice
@@spiralshadow hahaha thought so, I don’t use that shite ;)
Bloodied will now run with furious instead of bloodied legendary. Thats just weird to me lol.
I think the ghouls deserved a heavier nerf. Even as they are theyre just a better choice to playing a human so when the update drops everyone would need to be a ghoul so they can be optimized. The damage perks specifically are are just an awful idea and i wouldnt be against them being removed fully. Its too much tied to being a ghoul that makes being a ghoul just better off than being a human and that shouldnt be the case. I get 76 has devolved into a build crafting hellscape but they need to add variety in builds not theough just adding a group of powerful perks locked to a narrative choice.
dang that concentrated fire is messed up i always ran it at 3 but now i need 5 just so i can have the same effect.... not a commando build
dude thats nuts all ud have to do is share spiritual healer....
i love u fallout 76 yayayayayayayayaa more good updates
Bro I’ll 100% not be running tenderizer
76 is slowly becoming borderlands
The raid boss fighting plays heavily into BL2 players who did raids (quick reaction, thinking, gear switching for fights). We also now have elemental effects applying debuffs to enemies (so Slag).
Ngl, some of these are painful nerfs.
10:11 Berserker's/Barbarian with a Hazmat suit.
It's good they upped pistols. They seriously sucked
its not a bug furious will be doing 105% damage and 63% weakpoint with 105% reload speed 63% firerate + 63% damage to close enemies
@@t9mothy649 I’m aware of the numbers, the bug was it stacked to over 300%… :D
I’d rather have more legendary perk slots no point in leveling up past 500 being lvl 1200 seems like it’s pointless
nice also first
I know its not the kind of video for my statment.
Help eleviate my burnen of bulk. Look for a 99 caps store + gifts.
I strive to give high quality of junk items at bellow npc prices and no other item in my shop eceeds 99 even the most expencive things like serums ore legendary mods dont exeed 99 caps.
If you did make build videos then you would have something to back up some of the outrageous claims on your toons (characters). Also, build videos become dated as the game develops. As someone who can cover each perk but cannot make a build video it is interesting to see the same individual speak about the perks but not actually show how they might synergize. That is too much lol. Also, none of the "human" perks covered say "Human specific." Are these perks locked as a ghoul or is there any kind of clarification?
first :D
first
@@yukimizuno4046 first on your comment 😉
@@P0GU3MAH0N3first to reply to your reply
I came back after a year away, I noticed people are not selling weapons anymore. I was wondering why and I realized that you can’t re roll your weapons, now we have to scrap legendaries for a “chance” to get a mod??? So if my initial roll sucks am I just stuck with it? I have to make a completely new gun and roll that one again? I’m confused please explain🙏🏻💯
So with how it works now, you roll a weapon and I do believe you’re stuck with it, BUT what you can do now is as you scrap weapons and armor with legendary mods, you have like a 1% chance to learn to craft the effect or obtain that box mod itself, and now in player shops you can sell the legendary box mods, and you can manually add that mod to your weapon or armor and replace whatever roll or add it onto that item
They also added 4 star legendary mods for weapons and armors which can only be obtained in the new raid, and in the raid after each phase of it you complete you pretty much always get a random legendary box mod to drop and you have a chance for it to be a new 4 star legendary mod as well as other neat rewards
Just to add some clarity from my experience, if you get a weapon or armor with 0-2 stars you can roll for any/all of the legendary effects. Once an item has 3 star effects it cannot be randomly rolled any longer and Legendary box mods are used to change the effects, however once any legendary box is applied to a weapon or armor it becomes locked to that character permanently and cannot be dropped or traded. The same character locking occurs when adding a 4th star effect to any 3 star item that has not been modded and locked already. So basically if you are going to legendary mod anything make absolutely sure you never want to trade it or give it to an alt character, at least how the system is right now.