My Most CONTROVERSIAL Geometry Dash Hot Takes

Поділитися
Вставка
  • Опубліковано 19 січ 2025

КОМЕНТАРІ • 550

  • @starfGD
    @starfGD Рік тому +249

    While at the beginning I was watching the gameplay and thought, "Wow, what a neat looking level!" Then when I saw "Biden Circles" I bursted out laughing because that was NOT expect

    • @totally_no_hakss3332
      @totally_no_hakss3332 Рік тому +9

      The song is even better

    • @TheBlueElephant111
      @TheBlueElephant111 Рік тому +4

      its not just neat. its the best

    • @TYsdrawkcaB
      @TYsdrawkcaB Рік тому +6

      @@totally_no_hakss3332I GOT HAIRY LEGS
      HAIRY LEGS THAT
      TURN
      BLOND
      IN THE
      SUN
      IN THE
      SUUN

    • @skiptracingclub
      @skiptracingclub Рік тому +1

      @@TYsdrawkcaB now this, this is true.

    • @Qaptyl
      @Qaptyl Рік тому +1

      @@TYsdrawkcaBthats a campaign slogan i havent heard from any politician. truly unique and something i could vote for.

  • @s.fflanger8747
    @s.fflanger8747 Рік тому +496

    I think that levels should be rated if they have good gameplay as long as they have some kind of decoration, but feature, epic and above should be decided based entirely on deco

    • @Toby135
      @Toby135 Рік тому +55

      Wholeheartedly agree, I believe any level with decent gameplay and a passable amount of effort put into naking it look good should be rated, and then levels with really good deco (and even gameplay) can get a higher rating.

    • @Anxmaly666
      @Anxmaly666 Рік тому +24

      i agree, creating levels you want should not be as stressful as it is

    • @NotFine
      @NotFine Рік тому +16

      Yeah
      If it could be rated back then it should be rated now

    • @snivyboy168
      @snivyboy168 Рік тому +19

      Entirely basing features on deco even if the level terrible to play sounds weird imo, and if a level gets epic and high up on the featured page cause it looks great even if everyone hates how it plays and half of the comments are "this is really unfun" it doesn't seem like it really deserves it to me. Star rates always work though

    • @GDMakar51
      @GDMakar51 Рік тому +2

      With that logic, my unfinished layout Eternal/Theory of Everything 3 would be rated lol.

  • @snivyboy168
    @snivyboy168 Рік тому +63

    First take is already really agreeable imo, I don't want to see every featured level rated entirely based on how good it looks even when it's the most annoying level ever

  • @folo2007
    @folo2007 Рік тому +33

    As a member of the staff team in the GDDL, I would like to thank you for the mention. As you said, the GDDL isn't meant to help people progress in the first place - but it really does that very good. I've been a member of it since my hardest was some easy demon, and with its help I've worked myself up to IDL levels and I'm soon going for my first extreme.
    As some others have pointed out, the GDDL has recently added skillsets too, which makes it even easier to search for levels to help you get better - and the staff team does everything to try to make the ladder better

    • @SomeBlaze
      @SomeBlaze 6 місяців тому +1

      LOL i checked out the GDDL and I saw you immediately that's cool to see!

  • @natu_ure
    @natu_ure Рік тому +76

    on the take about the gddl, they recently added a feature allowing for players to tag what skillset applies to a demon the most (similar to the gddp except non-curated) which definitely makes it generally much more useful in my eyes

    • @natu_ure
      @natu_ure Рік тому +12

      add a review system and now you literally just have the rym for demongrinding 😭

    • @lemmmakestunes8312
      @lemmmakestunes8312 Рік тому +1

      @@natu_ure PLEASE the last thing gd needs is a rym both are already toxic enough

  • @saucisim
    @saucisim Рік тому +53

    Most of your opinions are actually pretty valid and have actually made me rethink on how everything is in gd, you are actually one of the better gd youtubers that talk straight for minutes

  • @thespd6785
    @thespd6785 Рік тому +39

    12:27 An important thing about the GDDP is that the plus ranks (getting all 25 demons) is purely a completionist thing. To get the rank and be ready to move on to the next tier of levels, you only need to beat a certain amount of levels (12 I think for bronze) so if people really don’t like the levels they can move up the tiers, pick levels they like, and if they want to they can come back once they’re better at the game and can just brute force it for the plus rank. The GDDP is not a map pack. While I absolutely love it (amber tier ❤) I can acknowledge the fact that it’s flawed in terms of specific level choices, and I would replace and move around some levels, but conceptually I prefer it over the GDDL, I think the GDDL is far better served as a way for people to give their opinions on difficulty and categorise levels.

  • @skiptracingclub
    @skiptracingclub Рік тому +148

    The Avernus being better than tidal wave take made me physically recoil. Great video.
    Edit: thanks for the likes lol this is wild

    • @themasterbee
      @themasterbee Рік тому +7

      Honestly I agree with that one

    • @skiptracingclub
      @skiptracingclub Рік тому +42

      @@xnopytt lalallalalalalala i cant hear you llalalalalalal

    • @dreamsdicc1817
      @dreamsdicc1817 Рік тому +3

      Both levels are carried by songs lol

    • @tacostud99
      @tacostud99 Рік тому

      @@dreamsdicc1817 based

    • @Abyssbreaker01
      @Abyssbreaker01 Рік тому +11

      Avernus > Tidal Wave, I agree. Tidal Wave mid

  • @literallymaciek3688
    @literallymaciek3688 Рік тому +22

    if "I'm not like other girls" but also "don't worry you can enjoy whatever you like" was a person

    • @blackcupp6727
      @blackcupp6727 Рік тому +1

      The Geometry Dash Rev says desu

    • @DeertickDaniel
      @DeertickDaniel 4 місяці тому

      @@blackcupp6727this guy isn’t a fucking weirdo

  • @ducanhdinh8574
    @ducanhdinh8574 Рік тому +10

    Regarding the price tag take: Absolutely not. As someone from a developing country, I never would've bought GD when I was younger if it had been any more expensive, and I can tell for many young players, even 4 dollars can be a big deal, depending on where you came from. I am absolutely grateful for Robtop's making this game, but I feel he is more than rich enough, and even if he wanted to increase the price tag, at least localise it so that us poor players don't have to pirate the game.

    • @kindlestix8079
      @kindlestix8079 Місяць тому +1

      He said he makes much more money on the free version anyway

  • @PlazmaKnight
    @PlazmaKnight Рік тому +57

    Lowkey i miss hell deco, i love parts like gboy in bloodbath, river in slaughterhouse, the kenos pre drop. Hell deco is fire.

    • @mkgeostar
      @mkgeostar Рік тому +10

      i love hell deco but i also like this new tech themed deco (e.g congregation drop, limbo) a lot

    • @shimuf
      @shimuf Рік тому +13

      "hell deco is fire" i see what you did there :)

    • @frijoless22
      @frijoless22 Рік тому +8

      honestly gboy in bloodbath was ahead of its time and no one talks about it.

    • @spikeabug
      @spikeabug Рік тому +1

      Hell deco like R3D ROOM is incredible

    • @PlazmaKnight
      @PlazmaKnight Рік тому

      Damn this comment got popular

  • @gulsher6635
    @gulsher6635 Рік тому +6

    2:00
    "Unless the level is an extreme"
    The problem I have with this part is that if we go back 7+ years, levels like cataclysm were literally impossible back then. So this rule probably wouldn't apply back then (ignoring the fact that cataclysm is good deco wise.)
    In the next say 10 years if gd is still alive then, would levels like slaughterhouse even be considered extreme?
    That's the problem I have with this part because it changes over time, for example tidal wave is usually seen to have better gameplay than avernus. So would this rule apply to those levels less as time goes on?

  • @Shovelsand55
    @Shovelsand55 Рік тому +6

    Avernus decoration is 8/10
    Tidal Wave decoration is 9/10 and should be rated.

    • @NothingIsScary
      @NothingIsScary  Рік тому +3

      I’d say it’s more like Avernus 5/10 deco Tidal Wave 2/10

    • @Shovelsand55
      @Shovelsand55 Рік тому +3

      I honestly can't find nothing wrong with the decoration of these levels no matter how hard I try.

  • @tostergmd
    @tostergmd 9 місяців тому +1

    3:01 dont do this to me, i dont want to play even more extreme demons with terrible gameplay…

  • @Fuzii._B0tT
    @Fuzii._B0tT 2 місяці тому +3

    I like Hell levels too. I like their Vibe. But I also like the red n black levels with hell level music. I dunno bro…

  • @Williamatics
    @Williamatics Рік тому +4

    "Gameplay matters more than decoration" is not unpopular in the slightest. In fact, I have NEVER heard anyone say otherwise. I'm starting to get very annoyed at how many people seem to think they're unique for agreeing with that.

  • @dente-de-leao2026
    @dente-de-leao2026 4 місяці тому +2

    your first take is so fucking based omg finally someone who also thinks decoration is useless

  • @dorianallard2240
    @dorianallard2240 Рік тому +3

    5:28 I think HOW and WHAT should be concerned too

  • @Element30Zn
    @Element30Zn Рік тому +2

    1:50 him saying “Thats probably why” as the letter Y appears on the screen is so funny for me

    • @FlyDren
      @FlyDren 10 місяців тому

      i was just seeing that

  • @ComicBoy750
    @ComicBoy750 Рік тому +10

    6:43 I definitely agree with this opinion! The GDDP is so limiting on what levels you’re given to improve at the game & that’s not how I like to play GD. I like playing whatever levels I want & the GDDL is so much more open on what choices you have to pick from. It’s definitely more centered around easier levels than the GDDP which is more centered around Extreme Demons. As someone who only plays Easy & Medium demons I prefer the GDDL A LOT MORE.

    • @iambook6323
      @iambook6323 Рік тому +1

      i agree too. but i think nlw is better than gddl if u are beating extreme demons. i personaly use nlw but i agree with that gddl is better than gddp

  • @wiglett_
    @wiglett_ Рік тому +23

    Happy to see someone appreciating the gddl, I dont ever use the gddp and especially with the beta gddl feature of skillsets I dont see myself ever using it over the gddl

  • @SubjectYeti
    @SubjectYeti 4 місяці тому +4

    first one should not be in this video that is just obviously correct

  • @SkyFlyR1
    @SkyFlyR1 Рік тому +14

    For the bad replacement song section, I had an experience with this thing. The level is Circles by TNC, the nong song is Circles by KDrew and the replacement is Beast Mode (if I remember it correctly), also the level's song's offset is so off

  • @edmdeathmachine
    @edmdeathmachine Рік тому +14

    Robot is probably the best gamemode in platformer, though

    • @kerryhurley1904
      @kerryhurley1904 8 місяців тому +4

      Outside of platformer mode, one could perhaps do a click pattern similar to a wave section, sync it, and actually make something good. It’s just that nobody does that.

  • @crystlemusic
    @crystlemusic Рік тому +9

    I agree with everything you said here. all I can really say
    I don’t get how these are hot takes you’re just spitting facts with every video

  • @lightningboltc2683
    @lightningboltc2683 Рік тому +3

    The take that flabbergasted me the most was the flawless being a good entry extreme

  • @elliotsyptyst
    @elliotsyptyst Рік тому +4

    17:49 is honestly a really fair point, like when tidal wave came out and the replacement song was incendiary… like… why..?

    • @Nate-fb1rr
      @Nate-fb1rr 9 місяців тому +2

      Also Slaughterhouse has tennobyte, fly away which DOES NOT fit the level at all.

  • @TrulyAtrocious
    @TrulyAtrocious Рік тому +5

    The issue with Nine Circles isn't that they aren't unique, it's that unique levels are labeled as "nine circles" for no reason

  • @paulamarina04
    @paulamarina04 Рік тому +2

    well i have to say, robot in platformer absolutely bangs. variable jump height is not that big of a deal in normal levels, but in platforming stuff its basically a must. cube is much more awkward imo, as the fixed jump height and auto jumping restricts your movement quite a bit. every time i play a cube section in platformer i just keep thinking to myself "this would be way better with robot instead", ironically enough
    i wont pretend robot is not a bit overused in platformer, but theres definitely a reason for that. its definitely the gamemode that feels the best to play, and ive been in love with it since 2.2 came out
    meanwhile ufo still sucks in platformer

  • @WoodpekazYT
    @WoodpekazYT Рік тому +11

    A hot take I have is that Deadlocked is easier than TOE 2

    • @maze7050
      @maze7050 Рік тому +2

      Bruh deadlocked is actually easy. ELECTRODYNAMIX is harder than deadlocked. You CANNOT change my mind.

    • @Firedgoose69
      @Firedgoose69 Рік тому +3

      You are just very wave carried both of you

    • @sparchamp2
      @sparchamp2 Рік тому +1

      @@Firedgoose69nah I’m a 30hz player (wave and ship are my worst game mode lol) but I still believe every main level is easier than electrodynamix

    • @CrabOnABeach
      @CrabOnABeach Рік тому +3

      deadlock's waves and the ship section with the portals are the only hard parts of deadlocked, everything else is on the level of like, ToE1 or Clutterfunk

    • @lazerlemurGD
      @lazerlemurGD 5 місяців тому

      Heavily agreed(although that might just be because I enjoyed deadlocked way more(

  • @Ph4lip
    @Ph4lip Рік тому +3

    I agree with all your takes but I still feel Megahack has useful features that don't exist in 2.2. For me those are mainly text length bypass and speedhacks. The issue with platformer levels is that if your level is really complex and trigger heavy, especially if a lot of it takes place in the same area. Placing Start Positions can be almost impossible at times. Since my level takes place in a single room and it uses a ton of touch triggers that activate other triggers that activate other triggers and so forth. The only plausible way for me to playtest the level, is by playing from start to finish. And speed hacks help a lot with that, saving me SO MUCH time.

  • @slashbows
    @slashbows Рік тому +3

    my man really mentioned xo like it isn't a hard extreme demon

  • @n1ght_v1be
    @n1ght_v1be Рік тому +2

    nothingisscary learning his alphabets at 1:51

  • @tmtsps12
    @tmtsps12 Рік тому +1

    WAKE UP BABE NEW nothingisscary VIDEO DROPPED

  • @Periwinkleaccount
    @Periwinkleaccount Рік тому +15

    Kind of relating to the first one: In my opinion, decoration can only be complementary to a level’s quality. What I mean is that it can make a level that’s already fun better, but good deco on a bad level will result in it being just as bad. I think that you’d think otherwise if you were better at the game. Having extreme demons not need to be fun would just result in inconveniencing people that want to get good at the game.
    I totally agree with you on the hell level one. For example, an actually bad hell level is slaughterhouse. The only “theming” in it is really just it directly telling you that it’s trying to be hell themed, like the text, art, and overwhelming amount of red. Pretty much same thing with grief. (Please don’t get me started on how grief shouldn’t really exist. Since he wanted to make his reputation not “the bad impossible level guy”, then he should have made something original instead of trying to redirect the popularity of old SH into just another generic hell level)
    For the last one, nah. The only way to make MH unnecessary would be to add almost everything into the vanilla game with a few adjustments and to get Absolute onto the dev team, which would be totally deserved. (Slightly unrelated, but GD colon and Stormfly too.)

    • @MelodyLumina
      @MelodyLumina Рік тому +3

      idk who stormfly is but yea get absolute and cologne on the team

    • @Periwinkleaccount
      @Periwinkleaccount Рік тому +3

      @@MelodyLumina Stormfly is the guy that made the 312 bugs video. Unfortunately, it’s likely impossible because he also made a video about the rating system being bad, so Robtop probably hates him now.

    • @MelodyLumina
      @MelodyLumina Рік тому +1

      @@Periwinkleaccount i don't think rob's the kinda guy to hate over criticism tbh

    • @exiled_shadegd
      @exiled_shadegd Рік тому +6

      @@MelodyLuminaRob literally said “Thanks :)” on his video

    • @Periwinkleaccount
      @Periwinkleaccount Рік тому

      @@exiled_shadegd He commented that before Stormfly uploaded the rating system video. Also, a lot of the bugs in that video still aren’t fixed.

  • @keratexas-
    @keratexas- Рік тому +3

    Never knew about GDDL thanks for actually explaining both terms

  • @bluetoyguy2022
    @bluetoyguy2022 Рік тому +3

    agree with number 10 WITH MY LIFE (but extremes should still have good gameplay), number 9 i agree with, number 8 sounds cool

  • @nether_bat
    @nether_bat Рік тому +2

    In regard to number 1, as someone who uses practice mode a lot, but isn’t very good at the game, practice music is unaffordable for me.
    Diamonds can only be obtained in a few limited ways, with the only way that isn’t limited to x diamonds per day being demon keys.
    I guess that theoretically you could run out of chests to open, but by that time you will have enough diamonds to buy out the entire shop.
    This is a big issue because for most player practice music is hard to get or completely unfeasible
    There needs to be a better way of earning diamonds introduced in 2.3
    (Maybe some kind of orb to diamond converter (must work both ways) or infinitely refilling quests with higher rewards).

  • @RobertTheDasher
    @RobertTheDasher Рік тому +1

    I agree with all of these. I use the GDDL a lot and stopped using the GDDP, I’ve always said gameplay > deco, never liked Robot (platformer is a different story) I think very good old levels that really pushed the update should get legendary, (Death Moon, WHAT, etc) I’ve always disliked Tidal Wave and though Avernus was overrated, I hate bad replacement songs because I’m an iOS player, and I do like a lot of hell levels, even if the style is overused, as long as it’s done right. I don’t really have an opinion on the megahack take because I can’t use it, and price increase doesn’t really matter to me, as long as it isn’t stupidly expensive then it’s fine, since the game is super good and I would definitely pay $20 for a game like this.

  • @TsunamiDasher
    @TsunamiDasher 3 місяці тому +1

    I agree with all of these. I suck at decoration, but I'm really good at gameplay, and then I see fun extremes that only get a star rate, and that just makes me feel sad that these creators put so much effort into making good gameplay. and a lot of the time I wanna beat a fun level, and then I go to the GDDL to look for a fun level to beat. Megahack is still very useful, but now there are so many free clients, and anyways rob is adding everything from Megahack, to GD but making it so that you cant abuse it to hack complete levels. And I really don't care if GD's price gets raised, all it means is that rob gets more money. levels that are/used to be hard to make might not deserve legendary, but maybe 1 rating higher then they are. Cause NC even for its time, it did not look amazing, but the NC effect was the one of the best. if not, the best effect of 1.9. But Death moon is still one of the best levels ever created, and it was made in 1.9. And hell levels some are really low effort, but still look good. robot most of the time is not very good, but when done right, it can be really fun. Avernus is so much better then TW. mainly deco, but the victors of TW and Avernus say both are fun, but Avernus is probably more fun. And bad replacement songs are horrible, for me, the worst are Slaughterhouse, Killbot, and Arcturus. but that's just all my opinion.

  • @carolmerritt2240
    @carolmerritt2240 Рік тому +1

    I actually agree with most of this. Prioritizing Decoration over gameplay especially (though I do think there are levels like "How" by Spu7nix, which clearly are just meant as a viewing experience, more than gameplay, shouldn't count for this argument). One I would disagree with would be nine circles levels. I feel they rely on flashing lights far too much, and the challenge comes mostly from trying to see the screen at all, which I get is the point, but that just isn't fun in my opinion, though that's a personal preference, the original is still pretty good on this front. Also, I'm pretty unbiased with Avernus and Tidal Wave, but I do think you make a good case for Avernus, and it's another example of effort spent on levels being prioritized when rating over the actual final level. Another one I disagree on is price. While yes, it probably is WORTH more, a lower price means more people will get to play the game, and most players will likely just play the first few official levels anyway, so it may be hard to justify spending much more. Besides, it seems Robtop is pretty alright with the amount of money he makes, and cares more about showing his game to more people.

  • @plasmakitten4261
    @plasmakitten4261 Рік тому +1

    I think the extreme demon gameplay vs deco argument really fails to capture why people actually like extreme demons. Top players want good gameplay but have radically different opinions on what that is. Most viewers claim to like good deco but then radically disagree on what that is. What I think is clear is that what viewers actually like - what's shared in common by ALL of the most popular extremes - is a level that is fun and exciting to watch, and especially to watch someone play when you don't know if they're going to beat it that attempt. Gameplay goes into this for sure, as is obvious from levels like Limbo or Slaughterhouse (the latter of which I am convinced is only popular because you can more easily see how hard it is than smth like Acheron due to the high CPS gameplay). Deco also enters into it; fantastically decorated levels like Edge of Destiny are more fun to watch. The quality of the song and how the level uses it to create a climactic feeling is massively under-discussed; levels like Yatagarasu, Firework and even Zodiac are hard carried by this factor IMO. And then people enjoy watching levels when they KNOW the levels are historically significant; Cata, BB and BL were so massively popular because even then everyone knew how important they would be for the game's future. There are tons of other factors too; but I think people need to realize that *what makes a level popular is how exciting it is to watch.*

  • @Ceereeal
    @Ceereeal Рік тому +2

    I love the GDDL, the only problem I have with it is that I feel like having 5 tiers each for easy, medium, hard demons is a bit much? Like when I’m playing a bunch of easy demons I don’t really notice any huge gaps in difficulty between them, it’s just kinda “really easy demon” vs “easy demon” sometimes

  • @hanifinio
    @hanifinio Рік тому +6

    I actually agreed with all of your takes except the rating situation. I think gp can't be pushed far enough to where it can be the sole reason (except in rare cases like in xo where it bangs) and good deco is *necessary* for a something like a legendary or mythic but it *definitely* is what every level needs or atleast to that it is baseline fun.

  • @Ezel_142
    @Ezel_142 Рік тому +5

    Honestly these takes aren't as hot as I thought:
    #10 I think that's a fair point, but I feel like that could also be applied to insane demons, as a really small portion of people is gonna touch insane demons as well, so having a flashy nice video could be fun. This IMO also is important for easy levels, like 2-3*, since the gameplay is often very barebones, and you have to make it up with cool aesthetics.
    #9 I think a lot of people would actually agree with that on you, and plenty of players have mentioned that very influential levels (eg. Nine Circles, Death Moon, Bloodbath) should get legendary for how they have changed the game forever. In general I feel like the additional ratings are a mess, because they are meant to imply the quality of levels, but old levels are often left behind with lower ratings, because things like epic or legendary haven't existed at that point. Now imagine some new players not realizing how revolutionary FunnyGame's 1.9 levels were, because they're only featured, and some levels are epic or legendary. That's my main gripe with the new ratings
    #8 I actually do agree with this one, and GDDL generally has a better difficulty ranking system, since many community members do vote what tier those levels should be. GDDP is good, but I've noticed some really wack difficulty ratings, such as... Diffuse being in silver tier...? What? This level is borderline insane demon and it should absolutely be in gold. There's a few more instances of that, but that was probably the one I remember the most.
    #7 I think hell is just a concept that's overdone in a poor way to make demons, especially extreme demons feel more menacing, and it really only worked with levels like Bloodlust that already were based off of a previously very influential hell-esque(?) level. Hell can be done really well, and something like Death Moon feels somewhat hellish, while having some of the most unique decoration in the game. Triple Six is also another decent example of an unique take on a hell theme.
    #6 I agree with robot being mostly pretty pointless for classic mode, but it actually is a lot more useful in platformer levels. Since you have more control, robot has more potential for precise or quirky platforming, as you can jump in various arcs.
    #5 This is why RobTop since always has been lowering the ratings for levels that have bad replacement songs, as only PC players can easily download NONGs. If it's epic, it will get a feature, if it's feature worthy, it will be rated only. He only doesn't do that if the replacement song does sync with the level pretty well.
    #4 I think Nine Circles just suffers with the same issue hell levels do, with people just not trying enough cool things with them. I do actually like some of the modern circles effects more, as the 1.9 could sometimes be an eyesore with bad color combinations. Back when I played on 60 FPS, I couldn't play Fairydust because the purple flashing was hurting my eyes.
    #3 Honestly I'm kinda meh about both levels, but I think Avernus generally had the potential of being a great level, but it was ruined because it was forced to be a top 1. If it was left around the same difficulty as Tartarus/The Golden, I think way more people would like it. Tidal Wave has an unique aesthetic for an extreme demon, but it's definitely pretty rough around the edges, and it needed some background variety.
    #2 I agree that the amount of content would give RobTop more than enough of an excuse to rise the price, but iirc he gains the largest amount of profit from the free versions, so it's possible that he doesn't find it worth the effort to increase the price of the full version. The cheap price also makes it so more people can play it, and GD needs a high playerbase to survive. Maybe RobTop does have a good reason to keep it cheap
    #1 In 2.1 I used FPS bypass and practice hack a lot, but now both of these options are in-game, so I don't need Megahack anymore. I think it's a very handy tool, and in 2.1 it was a necessity, especially as a 60hz player back then, because god, the 2.1 60hz physics were dogshit. I don't know how people legit can play extreme demons with these. The only thing I miss is some editor QoL from Megahack that I wish GD adapted, but maybe it will eventually. There's a few things in the editor that I wish RobTop changed to make it a little more convenient to use.

    • @elliotsyptyst
      @elliotsyptyst Рік тому

      i’m just gonna say something very minor here, about #3, a point that nothingisscary made about tidal wave is that if the level is getting praised BECAUSE it’s not hell themed then maybe it’s not really that good..?

  • @l2ghtbulb
    @l2ghtbulb Рік тому +9

    My hot takes:
    - Waiting 7 years for 2.2 wasn't worth it
    - Forsaken neon is a good level
    - Avernus doesn't deserve all the hate it gets
    - The demonlist doesn't deserve all the attention it has

    • @Periwinkleaccount
      @Periwinkleaccount Рік тому +1

      I think 2.2 was still pretty worth it, since you’ve got to remember that it isn’t even fully out yet. We’re still waiting for 2.21.

    • @mwzngd1679
      @mwzngd1679 Рік тому

      1. slightly based (I was kinda disappointed with 2.2 because it didn't feel like 7 years worth of content but it's overall cool and I have only been waiting since 2019 so)
      2. based (my hardest demon is forsaken neon, it has fun gameplay especially the last ball and ship)
      3. based (top 1 extremes like Avernus shouldn't be judged by their gameplay since 99.99% of the community can't experience it, and the deco is cool)
      4. not based (why shouldn't a list of the hardest levels get attention?)

    • @zJannisPech
      @zJannisPech Рік тому +1

      @@mwzngd1679 I dont think it even has bad gameplay, Zoink gave it a 7/10, Trick a 6/10 and Diamond a 8.5/10 level rating

    • @Firedgoose69
      @Firedgoose69 Рік тому

      Your opinion about fn hits my ptsd about my 2 98% fails on fn

  • @epicgobbleygourdfan
    @epicgobbleygourdfan Рік тому +1

    21:56 not to sound rude (I respect the opinion) but you did say that deco doesn’t matter in extreme demons that much sooo…..

  • @TekTheCow
    @TekTheCow Рік тому +4

    I agree with all of your opinions in here lol. Also your voice is very comforting to listen to while lying down with headphones! Keep making great content like this.

  • @kakashi644
    @kakashi644 Рік тому +1

    22:44 to make people pirate the game more

  • @Ammiethyst
    @Ammiethyst Рік тому +3

    What's the level in the background at 7:37?

    • @NothingIsScary
      @NothingIsScary  Рік тому +2

      Eternelle Vehemence

    • @Ammiethyst
      @Ammiethyst Рік тому

      @@NothingIsScary Thanks man, that's the second time you've answered a question of mine! (First was about the song Sweet Dreams)

  • @Fiberoeatingfiber
    @Fiberoeatingfiber 9 місяців тому +1

    My thoughts:
    (0/10 means absolutely no agree, 10/10 means highly agree, also added some comments on opinions)
    "good deco does not always mean good level unless level is extreme" 9/10,
    gameplay quite underrated for a "good level" but some level of deco _should_ be around if the level is to be rated
    "levels pushing update limits should get legendary rate" 10/10,
    this practically defines a big part of "good levels", but of course legendary levels that dont "push" update limits can get legendary
    "GDDL > GDDP",
    No comment.
    "Hell levels still good" 6/10,
    you have a great thought on this opinion, but i still dont really like hell levels, since like they're just kinda overdone, but i do agree they can be done well
    "Robot worst gamemode" 2/10,
    robot can be done well! you just need to be "good" with it, the height changes actually lets you do a lot, imo swing is worse bc its kinda already made and the gamemode doesnt open that many doors, unlike robot
    "bad replacement songs can ruin levels for me" 8/10,
    good opinion! music plays a huge part in geometry dash, not just to entertain you whilst playing
    "nine circles levels can still be unique", 4/10
    interesting opinion, not much to say ;-;
    "avernus > tidal wave", 4/10
    mostly the avernus controversy comes from it just being a top 1, giving it so much attention, and tbh tidal wave WAS a solo level, which many people seem to forget, i think some of your point comes from how avernus genuinely looks better than tidal wave, although using less effort, but avernus imo is quite glow-spammed and the atrocious gameplay along with bad hosting along with 0 personality makes me think tidal wave is better than avernus, but i DO acknoledge tidal wave's weaknesses
    "gd price should increase", 8/10
    the low price is great, but yeah 2.2 REALLY increased the value of gd, robtop deserves it being a solo-developer
    "we no longer need megahack", 9/10
    not much to say, megahack has kinda been "implemented" into gd ethically and yeah good opinion

  • @c0zy__
    @c0zy__ Рік тому +3

    i think normal and platformer demons should be seperated on the profile page. Normal mode is such a gd specific skill that no other games really translate to while platformer mode is immediately 100 times easier when you're like me and played a f*ckton of celeste. A platformer hard demon takes me about an hour to beat even though platformer mode just came out while learning to beat normal hard demons that quickly took me years to learn. Ofc knowing the physics of all the gamemodes also strongly translates to platformer mode but i think anyone that's played a bunch of hard platformers can now just download gd and go beat a platformer demon. GD is now basically 2 different games, which is f*cking amazing but they're being treated as the same which f*cking sucks :/

  • @uwuvix3788
    @uwuvix3788 Рік тому +1

    About the robot being the worst gamemode, I think the spider is worse.
    All the bad things about the robot are also the case for the spider. A lot of spider parts could be ball parts, they're really boring, you can't do much with it, and because of the spider pad and orb, you have almost NO REASON to use it.
    Yes, it's really cool in duals, but I think every gamemode can be cool in duals, so it doesn't get any bonus points.
    The spider has no purpose anymore.

  • @yuvx8516
    @yuvx8516 Рік тому +1

    Avernus objectively looks better than tidal wave, but Tidal wave just got the vibe really well.
    Also i think robot gamemode obtains it actual place in platformer mode especially for the precise platformer kind

  • @Martan2010
    @Martan2010 3 місяці тому +1

    NO, like i agree with everything...
    only the thing that we dont need MH, we never needed it, but i know that people use it to make the GD experience better and some of the features are ujst cool i guess

    • @Martan2010
      @Martan2010 3 місяці тому

      i just realized that that means i lost lol

  • @joacogg_yt
    @joacogg_yt Рік тому +2

    I really like how your videos feel like a podcast lol

  • @postalplayingpyromain
    @postalplayingpyromain Рік тому

    "before we get into the video, you are going to disagree with me" it took me 6 years to beat back on track i dont think i know enough about this game to form opinions on it

  • @Miunim
    @Miunim Рік тому +1

    6:00 i dont keep up with the community much. I loved death moon but I thought it was just a good level with good music and gameplay that everyone loved. Is there something about it that made it revolutionary like Nine Circles?

    • @RobertTheDasher
      @RobertTheDasher Рік тому +1

      It was extremely good for the time, it definitely didn’t start a big trend but it’s an amazing level nonetheless

    • @Miunim
      @Miunim Рік тому

      @@RobertTheDasher I can see how

  • @Digg3rL3ss
    @Digg3rL3ss Рік тому +1

    2:00, yes look at coaster mountain
    i also didn't know they made gddl a website and i though it was just a document/table

  • @alt_para
    @alt_para Місяць тому

    my main issue with the avernus and tidal wave thing is that tidal wave was made by 1 person who doesnt have a lot of creating experience whereas multiple experienced creators worked on avernus. Also, tidal wave is more than double the length of avernus, so each part in avernus is obviously going to have more time spent on it.

  • @STG24
    @STG24 7 місяців тому

    22:39 now is $4.99 (5 dollars) and considering that we have NG, an audio library that RobTop has paid a lot of copyright for it existing (applies both for Sound effects and songs) and Rob needs to keep the servers in manteniance so we can still download online levels and see other's profiles (and other things) so it should have a price of $9.99 (10 dollars) on Steam. Considering that mobile devices have the free versions, the full version would probably cost $4.99 (5 dollars)

  • @UpdateFreak33
    @UpdateFreak33 Рік тому +2

    I'm not the only one who despises Robot gamemode? Thank god.

  • @edmdeathmachine
    @edmdeathmachine Рік тому +2

    14:28 Now that's a hot take, literally

  • @themasterbee
    @themasterbee Рік тому +2

    Honestly, the more I disagree with someone’s opinion, the more interested I am in _why_ they have that opinion. Great video.

  • @Xmodg4m3
    @Xmodg4m3 Рік тому +1

    I think the first opinion is a bit flawed. Not because it's a extreme demon it should be Ok that the level has terrible gampleay. Not just with entry extremes. The "point of frustration" applies with literally every difficulty of the game. If you try a non entry extreme it's because you are skill-wise well prepared and bad gameplay will suck the same as with every other difficulty. It's like saying that demons should be free to have terrible gameplay because a great part of the playerbase are toddlers and they can't beat them anyway. A hard extreme can be hard but really fun and not frustrating (Like Artificial Ascent) or easier but terrible to play (Like phobos).

  • @Sneyk64
    @Sneyk64 Рік тому +1

    For literally every single one I found myself saying "holy shit that's what I've been saying" (maybe other than the megahack one but I can understand it. I just can't live without it anymore it's cocaine)

  • @NeonBeeCat
    @NeonBeeCat Рік тому +1

    1:50 "That's probably Y"
    correct!

  • @Unagam1GD
    @Unagam1GD Рік тому +1

    The reason the price for the game is as low as it is is because RobTop makes so much more money from ad revenue in the free spin-offs than people purchasing the full game.

  • @Plagurn
    @Plagurn Рік тому +5

    i agree with quite a few of these. i like the way you explain all your takes (unlike some other people) instead of flat out complaining. nice video

  • @krazyman791
    @krazyman791 26 днів тому +1

    For your "levels pushing the update should get legendary" take, what would get epic? Can other old levels that *kinda* push their old update get epic? I think of levels like Illusion when I say "kinda pushes the game" because the level does cool stuff that wasn't really seen before, but it's not REVOLUTIONARY like Nine Circles was.

    • @krazyman791
      @krazyman791 26 днів тому

      i guess im not getting an answer

  • @GorillaFan_32
    @GorillaFan_32 Рік тому +2

    put the gddl and the gddp in the description for the viewers to compare between sites
    other than that, cool video

  • @tiyotiyoo
    @tiyotiyoo 9 місяців тому

    I think what the biggest problem with Avernus that puts it way below Tidal Wave is cohesion. Like you're supposed to traverse a volcano in search of gates to hell but it doesn't progress to that at all, it is just a weird mishmash of hell and volcano style and you only really get the "gates to hell" right at the end. In the end it's just everything we've already seen, and it really seems to me like there could've been more effort put into hosting and explaining the theme, or the level could've just been a solo or a duo between Bo and Kyhros.
    It isn't really just Avernus that suffers from this weird state of a megacollab where it should've just been a solo or a small collab, there are kocmoc (and actually most cherry levels), swi and cosmic cyclone etc. that just don't utilize the fact that they have 10 billion people in any way and they end up sacrificing cohesion as well. Kinda sad that so far the only competent mc host is Mindcap, megacollabs can be great and we just don't see that.

  • @joshuasgameplays9850
    @joshuasgameplays9850 Рік тому +1

    I actually agreed with most of what you said, when I clicked on the video I was expecting you to say that Deadlocked is a Hard Demon or something.

  • @dreamsdicc1817
    @dreamsdicc1817 Рік тому +2

    I think it would be cool to have a layout rating system (This doesnt have an effect on your stats). Then we can have levels that focus on gameplay only. I mean i dont think it would do well but some players may play layout levels when theyre bored

  • @astrocity7181
    @astrocity7181 Рік тому +1

    Never even heard of the GDDL before this, as the GDDP kinda overshadows everything like it. Now that I know about it, I completely agree with your opinion (GDDL > GDDP). It provides a much wider scope and streamlines the process of looking for levels to beat more than the GDDP can.

  • @Mythical_Arena
    @Mythical_Arena Рік тому +2

    Ive never seen the gddl before and this video actually really helped because now i can progress as a player
    Edit: i also agree with the hell level take

  • @NotmynameTaken
    @NotmynameTaken Рік тому +2

    UFO one of my favorite gamemode, cause the parts are really fun do to and you learn them so easily, due to the muscle memory.

  • @ItsKyltii
    @ItsKyltii Рік тому +11

    The thing you said about gds price getting increased is something I agree with for the most part. My one issue with it is that it might make other people who don’t realize the potential, like my real life friends (just kidding I don’t have friends), not want to buy the game as much because everybody only downloads the lite version because nobody on the internet bothers to spend any money except on expensive shoes or necklaces or stuff just so they can look cool. But great video 👍

  • @molybd3num823
    @molybd3num823 4 місяці тому

    you can replace songs on android but its a big hassle that requires you to redownload the game every time you need to replace a song

  • @eggsncoffee2822
    @eggsncoffee2822 Рік тому +4

    I disagree with many of your opinions, but thats also a Big reason why i watch your videos. Its interesting hearing other perspectives on things

  • @kth11211
    @kth11211 Рік тому

    I actually agree with number 8! It shows the rough spot of each demon and tells you if a level is easy or hard for their demon difficulty!

  • @Disfigure__
    @Disfigure__ Рік тому

    For the first point, I think the problem with making the rating system primarily based on only gameplay is that good gameplay is way more subjective than deco, which would make the system way more inconsistent than it already is

  • @Susloo
    @Susloo Рік тому +1

    I think blood bath has to get mythic right?

  • @STG24
    @STG24 7 місяців тому

    4:16 but xo has decoration (seriously, why a lot of people think that levels without deco have deco just for having 1 or 2 default chains but say that xo has 0 decoration)

  • @rootbeerfloathaspop3301
    @rootbeerfloathaspop3301 Рік тому

    2:00 is a pretty cold take, I think I’ve seen people express the same opinions in the past and I also agree

  • @turkeycooktime458
    @turkeycooktime458 Рік тому

    Honestly, I feel like the fact that Tidal Wave having the same background for 60% of the level is considered bad just shows how ridiculous the rating standards are. Levels shouldn't be required to have a custom background at all to get a rate.

  • @Buttered.Coffee
    @Buttered.Coffee Рік тому +2

    "Nine Circles levels can be unique" was obvious as soon as I first practiced Ring Trick. Gameplay over deco also felt super obvious to me, just look at Dancing Moonman for example. I disagree with your opinions on the robot gamemode and Avernus though.

  • @sdacegd
    @sdacegd Рік тому +1

    NothingIsScary, what is your opinion on jumping (for example, beating an easy demon as your hardest and then going straight for an insane demon)? I’m a huge fan of jumping but I know that basically everyone else hates it so I wanna hear what you think

  • @danubking_vietnam4627
    @danubking_vietnam4627 Рік тому

    6:31 for this one I kinda agrees, but I think it is not needed to like make it legendary since if the level was released in any point of the game, that level will keep its rating. It is probably the best to add like a bagde to shows revolutionary levels that changes the game.

  • @tiburones202
    @tiburones202 2 місяці тому

    I still find the replacement songs thing weird because it’s not that hard to find a bad song/really short song (around 15s) to replace. NG is full of them.

    • @tiburones202
      @tiburones202 2 місяці тому

      Or at least a song that has around the same bpm

  • @SomeBlaze
    @SomeBlaze 6 місяців тому

    Hey! I'm 6 months late to this video but I find it really nicely done. I like the points you made and how you're being so open with these opinions that people would usually pretend to hide. This is a pretty cool overall video, and I just wanted to say that. I like the points you made with Avernus and Tidal wave and I never realize how true it is! I wouldn't say the price SHOULD be increased although it would be fair if it was a bit higher, but I'm just glad I got it now if RobTop did decide to do that! (Although he definitely wouldn't knowing how negative of a reception it would receive). Also LOL just noticed we're sub twins! Both have 11.7k pretty funny but I feel you deserve it a lot more than I do. These videos are really well made, even if I'm late. You've have gained a new like and sub! keep up the good work man!

  • @BritishBoy
    @BritishBoy Рік тому

    I agreed with almost everything right up until the Avernus > Tidal Wave one haha, nice vid man :)

  • @IskeletuBr
    @IskeletuBr Рік тому

    I have an unpopular opinion of my own: I think there is a clear distinction between a layout level and a 1.0 style level, like if I go in the level editor and just place some random blocks for the bare-bones gameplay I want my level to have, sure it is a layout, but once I fill in the gaps, fix potential secret ways and bugs, and make the level feel solid and not just random blocks them it is not a layout anymore.
    That's why I don't mind level like dear nostalgists and xo being rated, they are not layouts imo, and judging from gameplay alone, they are awesome.

  • @soup26_GD
    @soup26_GD Рік тому +4

    Personally, I think that gameplay and decoration are not the most important thing, but it's the idea. I prefer a level like Sakupen Circles or Tidal Wave because the ideas are so much cooler compared to a more generic level that might even have better GP/deco. Of course, you might find the latter more fun to play, but I'm in love with the concept and how unique and cool it is, more than I am with how polished it is and how "alike" it is to other levels.

    • @slashbows
      @slashbows Рік тому +2

      This is the reason why I honestly kinda like Silent Clubstep

    • @yunovaaa
      @yunovaaa Рік тому

      How is sakupen circles a cool idea it's literally nine circles like it's not even a different colour it's just nine circles

    • @soup26_GD
      @soup26_GD Рік тому

      @@yunovaaa It's a mix of Sakupen Hell and Nine Circles. It starts off hard and slow, then it turns impossible, with weird and unique gameplay to fit the great intensity. I think it's really cool

    • @yunovaaa
      @yunovaaa Рік тому

      @ytac-ss7vz it's not really part sakupen hell it just has the same song and that's where the similarities end imo
      But if you find it cool I won't hold it against you ofc that's just my opinion :)

    • @soup26_GD
      @soup26_GD Рік тому

      @@yunovaaa Oh, the ship parts and dark colors always reminded me of Sakupen Hell, that's why. Thank you!

  • @fept4043
    @fept4043 9 місяців тому

    Great video, here's my opinions on the takes:
    1: I think that the rate standards are too high, and that it forces creators into pushing out boring, generic levels, but I wouldn't say that gameplay is so much more important that 'layouts' should get rated solely for their gameplay.
    2: I think that only levels uploaded after the update should recieve the update's new ratings. The 2.2 'lists' feature will let people save levels like nine circles in the history books.
    3: agreed.
    4: personally, I'm bored of the red theme in general, it's a breath of fresh air for me to see a top demon that doesn't look like tartarus v50.
    5: I don't have much experience with robot, but I quite like it from what I've played, it's only a short section but give dance massacre a try.
    6: I'm not a fan of nongs, but if the creator insists, then they should at least choose a replacement that also syncs to the level and fits the theme.
    7: agreed.
    8: I personally like tidal wave, I think it looks good, it could have the worst gameplay ever for all I know (its a bit above my paygrade), but as a top 1, I still think it's a nice middle finger to all the corny hell levels that try to be intimidating.
    9: Robtop and his family are already set for life I imagine, I'm indifferent to this one.
    10: I've never used megahack, so I don't know, but I was really glad when the option to remove the practise mode music was added in 2.2.

  • @GIadator169
    @GIadator169 Рік тому +3

    My biggest take is that electrodynamix 3x speed ship is easy

    • @goindown
      @goindown Рік тому

      first one is free, 2nd one is impossible

    • @GIadator169
      @GIadator169 Рік тому

      i found the second one to be easier, since there is no gravity portal@@goindown

  • @Atlex_
    @Atlex_ Рік тому

    I COMPLETELY agree with you on the NONG songs, legendary rates, and GD's price increase!!!! The nong songs piss me off. Creators will literally use popular/good songs as a replacement and I dont want to replace songs I want to listen to in levels, it is bad for the original artist. For example I wanted to use the original replacement song in Slaughterhouse but everyone would now replace that, with the slaughterhouse nong song.

  • @DaadirHusseinRoorow
    @DaadirHusseinRoorow Рік тому +1

    Your opinions are actually good and I love how you can actually articulate your words very well

  • @TRex_Money
    @TRex_Money 3 місяці тому +1

    I agree with most but the Robot being bad and Gameplay being not important if it's an extreme demon

  • @tulpamedia
    @tulpamedia Місяць тому +1

    Finally someone who agrees with me about the gddl! I don't like the gddp so much because it doesn't really include any of the levels that I want to play. The gddl contains every level. I progressed from Clubstep v2 to ICDX in like 2 months using only the gddl. I also have gddl integration geode mod in my game. I can't overstate how powerful of a tool the gddl is.