The Deadlocked Teleport Portal Hitbox Conspiracy (Breaking Geometry Dash #2)

Поділитися
Вставка
  • Опубліковано 18 лис 2024
  • My Website : sites.google.c...

КОМЕНТАРІ • 820

  • @LordVadercraft
    @LordVadercraft 2 місяці тому +1741

    If robtop rated centipede this bug wouldnt have happened smh

  • @CringlesXP
    @CringlesXP 2 місяці тому +942

    for once, the court finds robtop not guilty

    • @minkmiau
      @minkmiau 2 місяці тому +33

      The one time rob is not guilty in gd history

    • @bennekin
      @bennekin Місяць тому +7

      NGL I knew it was gonna be a problem with hacks lmao I called it immediately when I clicked this video

    • @revix_d
      @revix_d 21 день тому

      @@bennekin it's kind of amusing how he's explaining how geometry dash is broken meanwhile all menus are completely modded

  • @TheRealEdenGD
    @TheRealEdenGD 2 місяці тому +743

    he's slowly turning into gd colon

    • @marblenotfriendly
      @marblenotfriendly 2 місяці тому +14

      nah he's a bigger hater than gd colon

    • @justludwigVEVO
      @justludwigVEVO 2 місяці тому +34

      ​@@marblenotfriendly Colon if he was good:

    • @flvk.
      @flvk. 2 місяці тому +5

      You mean the loser?

    • @alegitnolife
      @alegitnolife 2 місяці тому +3

      ​@@flvk. of what

    • @GDColon
      @GDColon 2 місяці тому +97

      i would never go this far

  • @firck2
    @firck2 2 місяці тому +267

    what's interesting, is that if you make a copy of deadlocked and enable don't fade and don't enter, the bug won't happen again. My guess is that it's some sort of an issue with how fading affects hitboxes by physically causing them to move, and show hitboxes trying to make them consistent by fixing them in place

    • @thekiwiflare
      @thekiwiflare Місяць тому +32

      that's exactly what the bug is congratulations

    • @KPoWasTaken
      @KPoWasTaken Місяць тому +38

      you can actually see the hitbox moving as intended happen at 16:04 where if you look at the right, the hitbox moves as the teleporter portal fades in

    • @d1kgaws12
      @d1kgaws12 Місяць тому +9

      Alright send this to Rob and Absolute, depending on if this is baked into the main game or caused by MH

    • @fluke1
      @fluke1 Місяць тому +1

      @@KPoWasTaken omg you're right

    • @puzzlepuddles6712
      @puzzlepuddles6712 Місяць тому +5

      and since most levels don't use fade or enter because it looks ugly, it doesn't happen on other levels!

  • @Eclipse-Quilere
    @Eclipse-Quilere 2 місяці тому +322

    If a cube broke into my house remind me to turn on hitboxes before it does

  • @jogsilty
    @jogsilty 2 місяці тому +405

    i did NOT expect an entire rabbit hole to spawn from a simple hitbox shifting bug, but i wont argue with it since this is going to be fire. edit: (it was fire)

  • @HJfod
    @HJfod 2 місяці тому +93

    This is really interesting, reminds me of all the insane bug hunts I've gone on over the years when modding. This is also one of those bugs where you report it and the first reaction is "what? there literally isn't any code in the mod that could possibly do that" but then there's some completely unknown obscure side effect somewhere that manifests in a larger problem. I've had bugs which after weeks of tracing I eventually found out one of Geode's internal components was ever so slightly wrong

    • @liminalityy_
      @liminalityy_ Місяць тому +8

      Every developers nightmare, the really easy, but annoying bug to fix that was shelved in some random function that was written like 4 months ago the entire time

  • @hiveheadgd
    @hiveheadgd 2 місяці тому +209

    I (might) Have Figured it out with proof (if this gets attention i will upload it)
    in deadlocked the screen has a transition where to first teleport portal scales up but because the hitbox is locked to the back of the texture it moves up (you can see with the built in show hitboxes for practice mode) however when mh show hitboxes is on it doesn't this is because megahack show hitboxes messes with the hitboxes so they dont move unless acted upon by a trigger, no other object has a hitbox that locks to a part of a texture so it scaling from the screen transition moves it but the show hitboxes mode prevents that breaking the hitbox in both parts. removing the screen transition fixes it. Im not crazy its the screen transition

    • @IsntPhoenix
      @IsntPhoenix 2 місяці тому +6

      Sounds right

    • @Liam-ls4rn
      @Liam-ls4rn 2 місяці тому +26

      i've done my own testing and, can confirm, it's the screen transition. big to small makes the hitbox move even more off-center.

    • @HJfod
      @HJfod 2 місяці тому +33

      This sounds entirely plausible, forwarded to Absolute

    • @Imryzen4090
      @Imryzen4090 2 місяці тому +5

      i never modded gd and this happend to me

    • @aaa-k1w
      @aaa-k1w 2 місяці тому

      Can u pls show proof, i believ u but i want see

  • @sonicwaveinfinitymiddwelle8555
    @sonicwaveinfinitymiddwelle8555 2 місяці тому +371

    "slightly easier" are we gonna talk about the guy who spent 2 million attempts beating clubstep blindfolded 💀💀

    • @RandomBloonStuff
      @RandomBloonStuff Місяць тому +14

      You are everywhere and I am the only person noticing it

    • @therealfailingpig
      @therealfailingpig Місяць тому +9

      that was a joke video

    • @900bpm
      @900bpm Місяць тому +10

      that's faked

    • @kiwi_2_official
      @kiwi_2_official Місяць тому +4

      @@RandomBloonStuff NoURn't

    • @SirLacran
      @SirLacran Місяць тому +4

      @@900bpmyears ago he published the progress… is fake?

  • @42carlos
    @42carlos 2 місяці тому +112

    As others have said, I've had this happen too (only in 2.2), you're just the first person to talk about it instead of just writing it off as "wow, I must be going crazy"

    • @xdgmx
      @xdgmx 2 місяці тому +4

      yea happened to me too

    • @DarthSkril
      @DarthSkril 2 місяці тому +3

      yeah its happened to me, it is really interesting im glad this video exists because all these bugs make the game more funny, and it also gives me insight.

    • @IQ_XY
      @IQ_XY Місяць тому +1

      also happened to me, but only with the first portal, I always thought I mistimed my jump or something.

    • @Fafr
      @Fafr Місяць тому +1

      I never played Deadlocked in 2.2 so can't say anything about the ship part, but the thing on the first cube part happened to me in 2.1 as well, and on 60Hz too on mobile and in normal mode

    • @catalerso
      @catalerso Місяць тому

      ​@@Fafrsame, I havent played deadlocked sinds 2.2 released but had alreast a simular bug in 2.1.

  • @PlanternPressin
    @PlanternPressin 2 місяці тому +234

    next gd twitter drama

  • @PerorbemGD
    @PerorbemGD 2 місяці тому +89

    i've actually experienced this bug myself, and i genuinely thought it was just a hitbox anticheat in invisible deadlocked lol. furthermore, i found that if you go into practice on deadlocked and turn on the "show hitboxes in practice" thing that's built into the game, as soon as you get to the first teleportal you can see that the hitbox literally just moves up as soon as it enters the screen. (not sure if you knew this just thought it was interesting)

    • @atomicaxiom7573
      @atomicaxiom7573 2 місяці тому +6

      WHAT thats crazy is rob hiding something?

    • @hiveheadgd
      @hiveheadgd 2 місяці тому

      @@atomicaxiom7573 nah its just a screen transition bug

    • @EMOJlZ
      @EMOJlZ 2 місяці тому +15

      Also if you go frame by frame with robtop hitboxes at 58 you can literally see the portal hitbox moving from aligning with the slab under it to being in between the two

    • @thekiwiflare
      @thekiwiflare Місяць тому

      ​@@atomicaxiom7573someone else already commented this, it's because of the screen transition animation. the teleport portal and EXCLUSIVELY the teleport portal has its hitbox snap to the edge of its texture at all times. normally this would be fine, but the show hitboxes mod makes it so that hitboxes are COMPLETELY STATIC except if they are modified by a trigger. the problem is that when the portal goes through specific screen transition animations (for example small to big) the hitbox is supposed to snap to the side of the portal as it's scaling up, but the mod isn't letting it. because of this, the hitbox is offset.

    • @rndmcrp
      @rndmcrp Місяць тому

      Is it the enter animation?

  • @tupanar4o
    @tupanar4o 2 місяці тому +189

    About the show hitboxes bug, maybe it could be something to do with the mod itself, since Rob’s own “show hitbox” feature does NOT break the portals, which is interesting.

    • @Fish-E-13
      @Fish-E-13 2 місяці тому +15

      But I've never modded gd and died to the bug before

    • @husseinallamGD
      @husseinallamGD 2 місяці тому +10

      @@Fish-E-13 true, before i modded gd, this bug with the first portal happened to me more time than i can count

    • @jackwoody270
      @jackwoody270 2 місяці тому +5

      @@Fish-E-13 ​ ​@husseinallamGD This happened to me as well! I never modded the game, but I still got the bug!

    • @Sergonizer
      @Sergonizer 2 місяці тому

      Doesn't megahack in the current state simply enable robtop's own feature? I'm pretty sure it's just calling the function to enable it.

    • @tupanar4o
      @tupanar4o 2 місяці тому

      I see people say here that the bug happened to them without modding. I tried to replicate but I couldn’t so maybe it can I guess.

  • @turtle6401
    @turtle6401 2 місяці тому +105

    seeing the player makes it a billion times easier than being blindfolded (ie compare blind blizzard to the guy who beat clubstep blindfolded)

    • @RedYoshi664
      @RedYoshi664 2 місяці тому +2

      You could probably beat all the main levels blindfolded by using beat counting it's a technique used in blindfolded speedrunning

    • @xenongd6974
      @xenongd6974 2 місяці тому

      ​@@RedYoshi664good luck counting for a medium demon with over 100 clicks

    • @RedYoshi664
      @RedYoshi664 2 місяці тому +5

      @@xenongd6974 That's definitely possible you could probably also use parts of the background music to reset the beat count

    • @xenongd6974
      @xenongd6974 2 місяці тому

      @@RedYoshi664 the background changes when you die or restart, that's one of the ways to catch a spliced recording

    • @RedYoshi664
      @RedYoshi664 2 місяці тому +3

      @@xenongd6974 no like you can count the music for a certain amount of time and then for example when you get to the drop of the song you can recount from 1

  • @WKGamesMain
    @WKGamesMain 2 місяці тому +35

    The real Deadlocked conspiracy is the 22% green orb, I swear that orb bugged for me all the time when I initially tried to beat Deadlocked

    • @gougou737
      @gougou737 2 місяці тому +1

      I honestly thought I was the only one lol, nice to know that I'm not crazy.

    • @ZainAhmed456
      @ZainAhmed456 2 місяці тому +7

      That's a actual known level bug though lol

    • @miners_haven
      @miners_haven Місяць тому

      FOR REAL

    • @SaloCh
      @SaloCh Місяць тому +4

      That's a known thing though, and I'm pretty sure it was fixed on 2.2. I think it had to do with the ball coming out of a moving platform with a pad. There were levels that this intentionally, you'd get the cube or whatever on a platform moving up, place a pad, and the player had a few fractions of a second coming out of the pad to do a double-jump.

    • @MasterGame5129
      @MasterGame5129 Місяць тому

      I have a theory that it's a bug with the enter effect triggers

  • @KadGd
    @KadGd 2 місяці тому +24

    9:20 they are not centred because some people put portals on top of the teleport portals and they might become confused if the game mode isn’t switching.

    • @NothingIsScary
      @NothingIsScary  2 місяці тому +7

      That’s a good point

    • @Fafr
      @Fafr Місяць тому +3

      Also because if it was centered, then the player icon would appear to the left of the exit teleport portal, which would look incredibly wrong

    • @elliotbritton9947
      @elliotbritton9947 Місяць тому

      @@NothingIsScary 13:59 another hitbox bug with the portals

    • @elliotbritton9947
      @elliotbritton9947 Місяць тому

      @@NothingIsScary also 15:07, same portal

  • @Koshquy
    @Koshquy 2 місяці тому +29

    I've died to both these portals multiple times in normal mode on unmodded geometry dash, this happened when I was trying to beat deadlocked in 2.2

    • @ukulelebottom
      @ukulelebottom 2 місяці тому +1

      robtop be like: broken game code, take it or leave it.

    • @deadsdeads
      @deadsdeads 2 місяці тому +1

      disable show hitboxes. easy

    • @Fafr
      @Fafr Місяць тому +1

      Happened to me on unmodded normal mode 2.1 as well

    • @KPoWasTaken
      @KPoWasTaken Місяць тому +2

      the hitbox just sometimes doesn't move to where it's supposed to from enter effects it seems
      but show hitboxes mod just makes it so it always doesn't move from enter effects unless loaded before turning on show hitboxes
      we can see the hitbox move with the enter effect at 16:04
      sometimes it just doesn't do that which is the bug
      and if you make a copy of deadlocked, select the teleporters and turn on don't enter, this issue doesn't happen as the portal immediately starts full size and the hitbox starts where it should be rather than moving into place with the enter effect

    • @Munggoon
      @Munggoon Місяць тому +1

      That's caused by the official "show hitbox on practice mode". It does the same thing.

  • @mrfoxyzin58
    @mrfoxyzin58 2 місяці тому +18

    Every copy of Deadlocked is personalized

  • @bigmancozmo
    @bigmancozmo 2 місяці тому +12

    5:33 I've had this bug before. For me it happens if you get too much velocity when teleporting, since the velocity applies the frame you exit the orange portal, and if you have too much you hit the floor. This happens if you hit the green orb way too late. Can also depend on FPS.

    • @Martan2010
      @Martan2010 Місяць тому +1

      yea, but it happens to me only on copyables
      and it happened even before 2.2
      how it seemed random
      i didnt even have mods back then

    • @Finnleef
      @Finnleef Місяць тому +1

      It happens to me when I buffer the orb sometimes

  • @cookiegd
    @cookiegd Місяць тому +5

    i made a level using a whole bunch of bugs, one part included teleportals (that is the superior name) going underneath the level and teleporting the player faster than the refresh rate, effectively placing the player under the level. it completely broke in 2.2, and doesnt even try to put the player under the level anymore. that means that 2.2 changed the way teleportals work. the level only worked above a certain refresh rate, and consistently did not work after 2.2. might just be a coincidence, and the new 240 lock did something, but im 99% sure it worked on 240hz in 2.1
    edit: i personally think rob added a hidden random trigger to both levels without telling anybody just to see if anyone would notice

  • @VandGD
    @VandGD Місяць тому +17

    16:04 I saw the teleport portal's hitbox, physically moving up!

    • @SillyGoober___
      @SillyGoober___ Місяць тому +2

      im pretty sure thats just the fade and enter effect

    • @davinchristino
      @davinchristino Місяць тому +10

      @@SillyGoober___ No, because the enter effect does not affect any other hitbox in the scene. Show hitboxes literally saw the enter effect on an offcenter hitbox and freaked out

    • @rainy4226
      @rainy4226 Місяць тому

      Yes
      me too
      it moved relative gravity portal

  • @Pizzashahark
    @Pizzashahark 2 місяці тому +22

    The biggest rabbit hole I’ve ever watched ever, not just gd

    • @sebas31415
      @sebas31415 2 місяці тому +5

      You haven't watched much have you...

    • @Pizzashahark
      @Pizzashahark 2 місяці тому

      @@sebas31415 what

    • @JustKille
      @JustKille 2 місяці тому

      this is nothing compared to some actually deep stuff

    • @Pizzashahark
      @Pizzashahark Місяць тому

      @@ZoroGMD no i havent

    • @Cool78250
      @Cool78250 Місяць тому +2

      GD Colon's "The Secrets of Fake Geometry Dash", Shorts Wars, Omziscool

  • @asheluvv
    @asheluvv 2 місяці тому +29

    omg I used to get this bug back in 2.1 and I was never able to figure out why it happened! It actually caused me to immediately drop invis deadlocked (because that's how I found out about it too) because I was so confused and genuinely just couldn't figure it out. Thank you for shedding some light on this bizarre issue and hopefully absolllute will fix it now that it's been solved

    • @RichConnerGMN
      @RichConnerGMN 2 місяці тому +6

      nice pfp

    • @asheluvv
      @asheluvv 2 місяці тому +5

      @@RichConnerGMN thx you too

    • @BtGram
      @BtGram 2 місяці тому +1

      @@RichConnerGMNit’s gay

    • @asheluvv
      @asheluvv 2 місяці тому +4

      @@BtGram me when

    • @Lylcaruis
      @Lylcaruis Місяць тому +4

      @@BtGram last i checked that isnt the gay flag

  • @YooperMapping
    @YooperMapping 2 місяці тому +5

    I think the issue is probably due to the fact that fade effects squish the hitboxes in a weird way, resulting in Show Hitboxes (and on death) trying to load them back but messing up their position due to some core bug, like teleport portals being falsely given the same hitbox as the other portals.

    • @KPoWasTaken
      @KPoWasTaken Місяць тому

      show hitboxes prevents the hitbox movement from the enter effect happening entirely unless the object was loaded beforehand it seems
      at 16:04 you can see what's supposed to happen - the hitbox moves up as the teleporter plays the enter animation
      at 19:27 you can see it simply just doesn't move

  • @sakamocat
    @sakamocat 2 місяці тому +29

    im not sure if anyone realised that this can be a major problem SPECIALLY for the leaderboards, because the hitbox being shifted probably means that the game was altered in a significant manner and many people could get banned in the proccess, it is terrifying

    • @JustKille
      @JustKille 2 місяці тому

      No, that's not how anticheat works at all in GD and plus noone would get banned manually for something so insignificant.

    • @_.luminosity._
      @_.luminosity._ 2 місяці тому +1

      this happened during the creation of silent clubstep so...

  • @KPoWasTaken
    @KPoWasTaken Місяць тому +4

    seems for some reason the enter effect with show hitboxes just makes the hitbox not move correctly
    like, at 16:04 you can see as the teleporter portal fades in, the hitbox moves into place whereas at 19:27 the hitbox doesn't move into place when the portal fades in

  • @xenongd6974
    @xenongd6974 2 місяці тому +9

    hitbox mod was the first thing i thought of when you mentioned the portal hitboxes got screwed over
    thought it's known that hitbox mod sometimes messes you up, it also causes some slopes to not behave properly very rarely

    • @fizzy4009
      @fizzy4009 Місяць тому

      but this bug happens to me in vanilla gd too ???

    • @xenongd6974
      @xenongd6974 Місяць тому

      @@fizzy4009 HI FIZZZZ!!
      and no i highly doubt hitboxes get messed up in vanilla gd outta the blue

    • @fizzy4009
      @fizzy4009 Місяць тому

      @@xenongd6974 it's happened to me many times and for other people too🤷‍♂️

  • @Ballistic2770
    @Ballistic2770 2 місяці тому +7

    I have a one friend, who has INSANE memory, and he beat invisible deadlocked in like a week (his hardest at the time was normal deadlocked)

  • @johnmcfly-zf2xh
    @johnmcfly-zf2xh 2 місяці тому +3

    It's so cool that this whole video dropped when I'm currently going for my new hardest (deadlocked) It really gives me more motivation to go for the level, especially that I've just unintentionally done 10-100 and I know that it's still going to take me awhile.

    • @AthenaGMD
      @AthenaGMD Місяць тому

      broski dont think like that, confidence is the key to beat new hardest levels, even if it takes 10k or 100k attempts like at some point you will eventually beat it! :)

  • @Peter-Williams
    @Peter-Williams 2 місяці тому +2

    I heard about this bug originally with the teleport portals in the cube at the beginning back in January, and encountered it myself on those portals once since then, but I had never heard about it happening in the ship until now. This is really a strange phenomenon.
    After finishing the video, I have something I want to add; I don’t have Megahack. This means that something other than the show hitboxes is causing this to be a problem, at the time I experienced the bug myself I didn’t even have ANY mods, so something in the vanilla game is causing the hitboxes to screw up.

  • @TheLitez1
    @TheLitez1 2 місяці тому +5

    i've actually experienced this bug multiple times in deadlocked, but never thought it was this deep (but i dont have megahack soooo...)

  • @ruthkatz1998
    @ruthkatz1998 2 місяці тому +20

    I'm pretty sure I've had the 9% portal break in vanilla but I don't know

    • @PenguinBoi27
      @PenguinBoi27 2 місяці тому

      Same

    • @xdgmx
      @xdgmx 2 місяці тому

      yea same

    • @Imryzen4090
      @Imryzen4090 2 місяці тому

      SAME

    • @davinchristino
      @davinchristino Місяць тому

      That's an actual level bug and not the teleport portal hitbox moving. Clicking the yellow and green orbs before that in a certain timing causes that, looks very similar but they have different underlying causes. (Apparently this one is fixed in 2.2? I'm not sure)
      There's no such bug with the portal at the ship part

    • @Imryzen4090
      @Imryzen4090 Місяць тому

      @@davinchristino no thats not fixed

  • @AmirRazan
    @AmirRazan Місяць тому +1

    TL;DR : It was MegaHack that was causing the bug when you do something hitbox-related, not Deadlock, not the game.

  • @cookiegd
    @cookiegd Місяць тому +3

    schrodinger's hitbox

  • @EnerJetix
    @EnerJetix Місяць тому +3

    I’ve had this bug happen to me a few times in 2.1 before 2.2, and have forgotten about it since

  • @BradTheGamer
    @BradTheGamer 2 місяці тому +21

    The incorrect hitbox can be seen moving at the edge of the screen if using a timewarp trigger (vanilla show hitbox). Its probably something to do with the fade/enter effects and how certain mods show hitboxes

    • @BradTheGamer
      @BradTheGamer 2 місяці тому

      The hitbox moves due to fade/enter effects and mods probably get and set the hitbox to how it is before the fade/enter effect is started, causing the bug. From my own testing, object ID 27 and 28 cause the hitbox to move due to the scaling effect of those enter effects. Object 27 is the single green arrow enter effect, and object 28 is the single yellow arrow enter effect.

    • @KPoWasTaken
      @KPoWasTaken Місяць тому

      show hitboxes probably has something that prevents hitboxes from moving unless a trigger moves it so yea, you're right
      loading the object before turning on show hitboxes tho seems to make it actually move correctly
      16:04 is an example of the hitbox moving with the enter effect (how it's supposed to be)

  • @WartyGD
    @WartyGD Місяць тому +2

    Schrödinger's Hitbox.

  • @DudeNamedDrew
    @DudeNamedDrew Місяць тому +6

    12:00 nice sync

  • @qafo
    @qafo 2 місяці тому +11

    I can't wait to see this. Everyone thinks you're going insane

  • @AquaHeart
    @AquaHeart 2 місяці тому +4

    Hi NothingIsScary, if you see this comment, no I don’t think it’s related to Mega Hack because this exact thing also happens for me on Deadlocked, dying at 9% and 58%, and I have never touched a mod in my life. 60hz Macbook.

    • @karlo-lol5935
      @karlo-lol5935 2 місяці тому +1

      Same, megahack is one of the reasons, but there may be more.

  • @Ricardo_GOD
    @Ricardo_GOD Місяць тому +8

    That bug is not from 2.2, that bug happened to me BEFORE 2.2, specifically the one at 5:58, I thought it was because it gave buffer to the green orb, but the next try I did timing and it didn't happen... ..my conclusion is, geometry dash is so poorly programmed that possibly it will break more over time

    • @Ricardo_GOD
      @Ricardo_GOD Місяць тому +1

      edit: also before 2.1, the 37% and 38% portal also bugged, it teleported me inside the structure and killed me, at that time I had the pirate gd...

    • @Eagleleadsmc
      @Eagleleadsmc Місяць тому +1

      If you had the pirated version then definitely some stuff break. One of my levels completely broke when someone played it in a pirated version

    • @effeiltower7491
      @effeiltower7491 Місяць тому

      Yea me too i didnt even know megahack existed

  • @TrueMystery
    @TrueMystery Місяць тому +1

    So, I tested this in Invisible Deadlocked using the Show Hitboxes on the official settings menu, and I found out that those portals' hitboxes move on their own?? I have absolutely no idea why
    I just uploaded a video showing that. This gets more and more confusing by the minute.

  • @zismale2505
    @zismale2505 Місяць тому +1

    this is like the bug that Skoe99 had that locked the inputs to 60hz that has no awnser what so ever

  • @omricraft
    @omricraft 2 місяці тому +4

    i also had that problem with deadlocked, i just thought it was a stupid Hz bug or smth.

  • @FRBFStudios
    @FRBFStudios Місяць тому +1

    i have been experiencing that bug at 8% for months now and i am glad to hear that i'm not the only one :)

  • @RSD600n21
    @RSD600n21 27 днів тому +1

    This is really crazy we need to ask that to rubrub

  • @ravager12
    @ravager12 Місяць тому +2

    This bug also happened to me in vanilla 2.1 and early 2.2, except it only killed me at 58% and at some teleport portal in the mini ball part. Weird.
    BTW, really good video!

  • @OnyxVortex.
    @OnyxVortex. 2 місяці тому +2

    Huh, I always thought the bug in the first cube was just me entering the portal wrong or something but yeah I encountered it a lot while beating deadlocked for the first time, during 2.1

  • @JustAltron
    @JustAltron Місяць тому +1

    Now, I died to this exact bug myself and the thing is, this also works with show Hitboxes after death as you said. I would die to like a fake orb that is at the edge of rendering the portal aka it starting to appear in the ground and I would die to it next run… HOWEVER: it would instantly fix itself next run so I dunno what’s up with that since I never reentered the level or did anything, just another basic attempt.

  • @X3NOD
    @X3NOD Місяць тому

    I also got this 9% bug several times on vanilla gd when doing random attempts on the level for no reason. But I though it was because I was clicking the green orb too early, I was not expecting megahack to be the cause of it and every other teleport portals. Great video man!

  • @SplitGMD
    @SplitGMD 2 місяці тому +2

    Yeah this bug happened to me about 6 months ago for the first time. It just happens randomly when I’m playing the original level with no hit boxes or triggers or Cbf or anything. Not even practice mode. Just normal. And like I mentioned before, it doesn’t just happen once, it happens over and over again until I restart my game.

  • @WestonianCrush
    @WestonianCrush 2 місяці тому +3

    I HAD THIS HAPPEN TO ME, I thought I was crazy or something but I thought it was a bug from a mod or something..

  • @Airwrink
    @Airwrink Місяць тому +2

    So the solution is to just not use megahack which most players don't use anyway. Nice lol

  • @innnaaaaa3496
    @innnaaaaa3496 2 місяці тому +2

    Btw, Same Situation happens on subversive(extreme demon) 24%, and what's weird, its a thing since 2.11 at least

  • @Druff414
    @Druff414 Місяць тому

    A similar bug also takes a role in other levels too. As I was practicing cataclysm, I enabled the in game hitboxes and went into practice mode, as I got to the end ship, the reverse portal combined with the in game hitbox feature, made the slope hitboxes reverse and it would become impossible. It also sometimes makes the hitboxes disappear visually when entering the reverse portal. But as soon as I disabled the feature, it worked perfectly fine again.

  • @elliotbritton9947
    @elliotbritton9947 Місяць тому +2

    13:59 portal hitbox bug again

    • @elliotbritton9947
      @elliotbritton9947 Місяць тому +1

      could be a rotation issue, the other ones were fine until the main one

  • @kittyamazing898
    @kittyamazing898 Місяць тому +1

    dude wtff i think this COULD have happening to me when i was grinding Requiem, random tp portals would just instakill me (hitboxes on death enabled) and i was writing it off as the level itself being buggy i kinda wanna go back and test it now knowing what you just uncovered

  • @simpli_A
    @simpli_A Місяць тому +1

    Literally word for word happened to me. I encountered this bug in the middle of a botted funny run of deadlocked, trying to test out XDbot and how it worked
    And my first thought was also goofy frame alignment bullshit

  • @JustKille
    @JustKille 2 місяці тому +10

    As a programmer what is most likely happening is that Absolute made is so all hitboxes snap to the grid most likely in an attempt to make them precisely correct, unknowingly breaking the teleport portals that have the weird hitbox in the process, as for why it only happens when it renders for the first time is how show hitboxes renders hitboxes in the first place, to avoid lag it renders hitboxes as soon as they enter the screen, if its already rendered it doesn't re-render it. So yeah this is definitely weird but thats most likely what's happening.

    • @Imryzen4090
      @Imryzen4090 2 місяці тому

      but this bug happend to me when i played vanilla gd but i was not in practice mode

    • @aaa-k1w
      @aaa-k1w 2 місяці тому +1

      No because you gotta remember, its RobTop, so flip everything around and what is actually happening is a screen transition bug i believe

  • @simonramoner
    @simonramoner 27 днів тому

    i just remembered that i sometimes died in deadlocked at the first ball section (where you have to avoid the red structures) because i seemingly hit an "object" in midair , causing a gravity switch and death, when in reality i just wanted to buffer a green orb.

  • @Nightcaat
    @Nightcaat Місяць тому +2

    Fixed as of Mega Hack v8.0.2

  • @jemorev36
    @jemorev36 2 місяці тому +1

    I experienced something similar in cataclysm, not with teleport portals but I think it is to do with mirror portals.
    I have no mods installed, this is the base game.
    At 63%, just before the reverse ship part, if I enable hitboxes and go into the transition, I die to the slope that is supposed to align me for the straight fly.
    This will only happen with show hitboxes on, and it isn't related to how far into the level I have been in practice or had hitboxes on, it is 100% consistent.

  • @herobrine8763og
    @herobrine8763og 2 місяці тому +2

    7:14 as a mobile 60hz player I can tell you I’ve experienced bugs like this where even without me manually restarting with the button on the pause menu, I can sometimes very rarely do jumps that shouldn’t be possible on 60hz

    • @herobrine8763og
      @herobrine8763og 2 місяці тому

      I also experienced the same bug of dying to the teleport portals in the beginning, but I assumed the pads inside the teleport portal was what was killing me

  • @milkthesecond1786
    @milkthesecond1786 Місяць тому +1

    I think I had the first teleport portal bug happen once on my phone without Megahack, so maybe there’s a similar in-game bug as well

  • @selim7846
    @selim7846 2 місяці тому +1

    even after the game has been around for so many years, there's still so many unfound things being discovered

  • @ferrety1
    @ferrety1 2 місяці тому +2

    I had that one in the beginning happen to me once in a normal run and thought: dang that’s weird. For sure would’ve thought robtop levels don’t have bugs anymore. Especially one that came out 5 years ago.
    Mobile btw.

    • @Imryzen4090
      @Imryzen4090 2 місяці тому +1

      i though i clicked the green orb early/late and i died
      vanilla gd btw

  • @taliix_appel
    @taliix_appel 2 місяці тому +1

    when it took me 1000 attempts to beat deadlocked itself

  • @alibouskour4821
    @alibouskour4821 Місяць тому +2

    "It's only slightly easier than beating the level blindfolded"
    Bro 💀, beating the level blindfolded is WAY harder!

  • @frogge6443
    @frogge6443 2 місяці тому +3

    It's not just the show hitbox mod. I play on my phone from time to time and the bug happens to me at the first portal and game is not modded. There likely is more to the story.

    • @frogge6443
      @frogge6443 2 місяці тому

      I didn't really pry into why it happens, it just felt random.

    • @frogge6443
      @frogge6443 2 місяці тому

      I didn't really pry into why it happens, it just felt random.

    • @Imryzen4090
      @Imryzen4090 2 місяці тому

      same

  • @starkar91
    @starkar91 Місяць тому +1

    geometry dash's entire game engine is put outside in a forest and robtop just lets nature do whatever it wants with it that is my theory on why every stupid bug exists

  • @krysut
    @krysut Місяць тому +1

    I got the bug multiple times, and i play on vanilla. Pretty sure mods don't have much to do with this

  • @Dolphin002
    @Dolphin002 2 місяці тому +2

    This doesn't happen with the built-in show hitboxes option, which I thought would be the case since there's a similar bug where slopes don't give you momentum when ignore damage is turned on.
    I'm guessing what happened was that megahack's show hitboxes option, for whatever reason, creates its own hitboxes for the object, overriding the vanilla code that does it. This works most of the time but the teleport portal hitbox was misplaced since it's not centered.

    • @quagmirreal
      @quagmirreal 2 місяці тому +1

      slopes dont give momentum with ID becuz of it triggering rob anticheat

    • @aaa-k1w
      @aaa-k1w 2 місяці тому

      Its not show hitboxes related i think because lots of fellas are saying theyve had this bug in Vanilla GD and in 2.1 aswell as 2.2...
      its screen transition related bug btw

  • @EYZ-GD
    @EYZ-GD 2 місяці тому +1

    This isn't a surprise for me. Last month I noticed, that my geode mods are somehow making the song offset as I progress further into the level. After some testing it turned out, that the "practise bug fix" in MH is causing this. So with that in mind I think that a lot more mods in MH might be broken as well, and we don't even know about it.

  • @Atom.9971
    @Atom.9971 2 місяці тому +3

    You should try reproducing this bug using the built in hitboxes and see if it works or not. If it doesn't, the bug probbably has smth to do with mods.

  • @mansteve-l3p
    @mansteve-l3p Місяць тому +1

    i can imagine a phone call-style request for that form screenshot:
    "aaaand what's the ID?"
    "twenny"

  • @Nuvaware
    @Nuvaware Місяць тому

    I had the exact bug of the first cube happen to me too on Deadlocked. I had no way of reproducing it, just random over and over. Never realized it was due to SH, that's crazy.

  • @sakamocat
    @sakamocat 2 місяці тому +11

    i think i kinda know what is up. geometry dash is probably rendering every single object and also processing all of them in a single pass, and to make hitboxes render, it would require megahack to rewrite the rendering code. im pretty sure its more of an issue with adding an arbitrary value to the portal which may screw up if its horizontally or vertically flipped, but thats just a theory... a GAME *gets hit with an anvil*

    • @zhiqiangchen6235
      @zhiqiangchen6235 2 місяці тому +1

      It could still be frame alignment. The higher ILL levels usually need specific frame inputs multiple times so one and done isn’t likely

    • @mozvi1436
      @mozvi1436 2 місяці тому +2

      I figured it out and sent him some videos for showcase, you're pretty much on point. But it's extremely specific. It only happened on a few teleport portals, not all, and just because of a very cheeky trigger which wasn't accounted for in the Megahack version of "show hitboxes".

  • @azgaming9291
    @azgaming9291 Місяць тому +1

    the reason nobody documented this is because most of the people who experienced this glitch where casual players, so they probably thought it was something they did that caused it. If something happens once and never again, people ignore it

  • @Lucasgeometrydash
    @Lucasgeometrydash Місяць тому +1

    This happened to me on the first broken teleport portal, i was playing on mobile and maybe the default show hitboxes in practice mode did it

  • @kwisowofer9872
    @kwisowofer9872 2 місяці тому +1

    I have had this happen to me too for the portals in the beginning of the level, except I don’t have megahack, or any mods at all, and I never opened practice mode when it occurred

  • @mason_nb
    @mason_nb Місяць тому

    yeah thats honestly so weird. I remember something similar happening in old Duelo Maestro at 14%, and the same thingin LIMBO at 48%, and I was only able to fix both of them by exiting the level and going back into it(i died to 48% in limbo so many times from 0 it was so annoying lmfao)

  • @nochannelnameideas
    @nochannelnameideas 2 місяці тому +4

    this series is really interesting i hope more of these are made
    also 22:54 lol

  • @Mxolqi
    @Mxolqi Місяць тому +2

    5:20 I got that too very early in 2.2

  • @Corvus_Games
    @Corvus_Games 2 місяці тому +2

    This bug always happens at those spots with just the base game in normal mode on mobile for me

  • @Z01Xy
    @Z01Xy Місяць тому +2

    oh yeah I also got the bug on the first teleport portal
    no way
    IMPORTANT EDIT: IT HAPPENED TO ME WITHOUT SHOW HITBOXES OR SHOW HITBOXES ON DEATH??? maybe show hitboxes can cause it, but it isn't the only cause

  • @SpectreNoodle
    @SpectreNoodle Місяць тому

    I'd like to say that without a blindfold, invis deadlocked isn't just easier, but like 100x easier. Being able to keep track of your momentum is one of the strongest features you can have

  • @captheobbyist6434
    @captheobbyist6434 Місяць тому

    this is the game tester that all game devs would ever dream of
    i feel like you're exaggerating a bit with the single bug out of many hundreds, but you had fun, and that's the most important part.

  • @sonicwaveinfinitymiddwelle8555
    @sonicwaveinfinitymiddwelle8555 2 місяці тому +3

    bro after 6 years you exposed my secret way 💀💀

  • @Mewtwo557
    @Mewtwo557 2 місяці тому +2

    I noticed that the teleportals that are rotated don't actually have this bug. Look back at the footage and you'll see the very first teleportal used, which is at 45°, and the hitbox is actually in the right spot. The rabbit hole goes even DEEPER. Might try some other stuff later. I'm so fascinated by this lol.

    • @mozvi1436
      @mozvi1436 2 місяці тому

      Good thinking but the bug can also happen in every rotated portal. :)

  • @DeezAlt
    @DeezAlt Місяць тому

    Thank god. I dropped invisible deadlocked because I couldnt pass the first portal and I spent hours playing it in practice, playing actual deadlocked, looking in invisible deadlocked's editor, messing around in the editor in general and I could never find out why this stupid bug was happening. Thank you so much lol

  • @yejerta
    @yejerta Місяць тому

    your videos are incredibly entertaining man great job
    also what makes this bug even weirder is that it seems to only happen with megahacks show hitboxes, not with the built in option

  • @Munggoon
    @Munggoon Місяць тому

    "Show Hitboxes Detected, Loser!" 😅

  • @SleepingGazelle
    @SleepingGazelle 2 місяці тому +2

    I have this bug sometimes in the mini ball part where you drop from the ceiling teleporter

  • @charalv7157
    @charalv7157 Місяць тому

    oh my god im not crazy! recently i was making a "funny macro" for deadlocked and these teleportal bugs were constantly ruining it. this video was extremely insightful and also tells me im not actually crazy. thank you

  • @Sir_Manface
    @Sir_Manface Місяць тому

    Kids: at school
    Adults: at work
    NothingIsScary: having a mental breakdown over teleport portals in a gd level

  • @Remidyo
    @Remidyo Місяць тому

    So with this being related to rendering stuff related to mods this basically means it might be possible to Finally have levels themselves detect mods. FINALLY, creators might have agency of this! I'll have to look into this as a feature to play around

  • @Bl3nDi0
    @Bl3nDi0 Місяць тому

    There is definitely something strange about Show Hitboxes considering that it literally crashes my game whenever I use it and I have no idea why

  • @imyasuka
    @imyasuka Місяць тому

    Programmer here, it's def a show hitboxes bug, and it's a lot less mysterious than you think. It only happens with teleport portals because show hitboxes thinks that all portals have their hitboxes at the center so it loads them into memory with the hitboxes at the center (upd: the game itself thinks that but the game fixes it and show hitboxes doesn't). It doesn't happen when you first see the portal without show hitboxes on because it is loaded into memory with the correct hitboxes already and show hitboxes doesn't change that I guess for optimization. Also, this happens in all levels with the setup.

  • @W0ffleWolfie
    @W0ffleWolfie 2 місяці тому +1

    I've had this bug before, and I still get it today lol

  • @reriam
    @reriam 2 місяці тому +1

    I hope you see this, I had a similar experience but on cataclysm and without megahack on the 64% of the level just when you enter the mirror portal and the ship, for some reason enabling hitboxes made the transition impossible, as soon as I entered the portals I died and the only way to fix it was to turn off "show hitboxes"

    • @reriam
      @reriam 2 місяці тому

      THE BUG IT'S STILL THERE

    • @reriam
      @reriam 2 місяці тому

      I followed your instructions to get the bug consistently and It's still happening