Hot take: the community gets the End Update wrong. Instead of turning the End into lush and exotic environment like the Nether, it should expand upon the idea of being entirely desolate. Ruins, graveyards. Etc. No forests, barely any life.
Speaking of the movie: I feel like Steve should have been a silent protagonist. Having the main characters learn about the world through Steve’s behavior would be very reminiscent of how players first learned to play Minecraft
1:00 the new model was not done solely to align it with the allay, it was also done because the vex was one of the few mobs with pixel sizes that were inconsistent with the rest of the game.
@@HungryWarden I find that one unlikely as it's pixels are too big, unlike this one which was too small, and it floats around making the pixels harder to compare to those of other blocks. Ghasts with pixels adjusted look way to dense so I find it unlikely they'll change them.
Hot take: The brewing stand needs a green book like the crafting table and furnace Second hot take: Fireworks need a block to make crafting easier like how banners have the loom and maps have the cartography table
Oh my God that's GENIUS. Like a pyrotechnics villager??? Yes PLEASE Gunpowder, fireworks, charges, sand, and TNT related trades would be SUCH a good addition to Minecraft like holy shit
Oh my God that's GENIUS. Like a pyrotechnics villager??? Yes PLEASE Gunpowder, fireworks, charges, sand, and TNT related trades would be SUCH a good addition to Minecraft like holy shit
Oh my God that's GENIUS. Like a pyrotechnics villager??? Yes PLEASE Gunpowder, fireworks, charges, sand, and TNT related trades would be SUCH a good addition to Minecraft like holy shit
Dropping items on death isn't really my issue with it, it's that the most punishing damage sources that can lead to death with one mistake, the void and lava, are pretty much assured to destroy everything except for netherite in lava. The time limit on collecting your items also really hurts this mechanic as it turns the challenge of slowly progressing towards your stuff with basic gear into massive frustration when you finally get there and it's all gone.
I’m not really good at Minecraft (at least on Java) and whenever I die and lose all my stuff I just quit because I can’t be bothered to grind for all that I had, I actually just deleted a world for that reason like two days ago
A cool idea that I had is to add an official tombstone mechanic, like a craftable item that you keep in your inventory, and when you die it gets placed where you died with all your staff in it, and gets consumed of course. For the crafting ingredient, my idea is to add a drop to silverfish since they can hide in stone, so the item would "hide" your items in a sort of stone container. (I know that with the infestation potion doing this would be easy, so the ingredient for the potion should be changed to the same drop from the silverfish)
I absolutely agree with your 1.9 combat take. I play servers sometimes and it's absolutely stupid that people are willing to abandon what is now half of the game's content just so they can mindlessly spam left click.
Hot Take: glazed terracotta is a great addition to the game. Sure, it has very limited uses because of how loud the designs are, but nothing is quite like it when you want a splash of color or added complexity at a small scale. When you need it for a buld, you really need it.
Hot take: We need more complex food in the game, like the process of making a cake is so awesome cause most players don't even bother to ever gather the materials, adding a few other foods like Pizza would be expanding on this type of making food in the game and I really think there's potential if done right
One little feature that would bring infinite potential woud be the ability to place bowls. That would first of all give us a great way to make the dishes on tables look nice and if you could place apples, berries or mushrooms and flowers inside them that would be a great alternative to the item frame (Maybe like four items per bowl)
Honestly a cooking/food update would be really sick. Nowadays new food is added a side thing, like the glow berrys(which is probably the last food to be added)
The real problem with dropping items on death is that they explode all over the place and will eventually despawn. Even if they don't fall into lava it can be annoying tracking down everything from your inventory. If they just replaced it with a system more like Dark Souls or Hollow Knight where you still drop your resources but they all stay together and don't despawn unless you die a second time I think fewer people would complain about it. Maybe you could drop a gravestone or something on dying and right clicking your own gravestone would return your items directly into your inventory.
@@Ekipsogel Yep, I play with those mods and think they improve the game so much. Solves the problems people complain about without just removing a punishment for death.
Hot sub-take: Chests exist. Dont take your valuable stuff with you, that way in the case that you do die, your good stuff is still safe at home. You can also make a locator map, opening it at your base, and then wander around with a bed. That way, you can set your spawn wherever you need it and still have a way of going back home without getting lost. I even bring multiple beds and make safe houses in a few spots, so if I die on the way back I dont start at the world spawn and need to wander for thousands of blocks to have a chance of getting the stuff I found back.
For the last take, there is a mod called keep some inventory which basically makes you keep your armor and tools so you can be geared up when trying to get your loot back
@@enn1924 honestly minecraft is not an open sandbox creative mode is an open sandbox survival mode is an _open world_ game- it just gives an option to enable cheats
@@donutstudios6353 by open I mean the hability to mod or tweak the game, and survival mode is a sandbox with survival elements to give the player a reason to be creative, the open aspect of the game allows you to tweak it turn it into an actual survival game if you want to and you don't even need mods to do that as you can use gamerules to disable or reduce natural healing for example
Dunno if this is a Hot Take or not, but I really feel like Mojang should stop adding passive mobs that drop nothing upon death. While I do like the mobs, and how they have a bit more to them than just killing them for resources, I feel like it’s a little tedious to have to keep certain mobs around because you need to brush them for an item or just wait for them to do their own thing for an item, or something like that. It doesn’t have to be every single passive mob, but when’s the last time they added a passive mob that we could kill for something useful?
No, that’s not what I’m saying. I’m not saying that every mob needs to drop something useful. I’m saying that I’m a little tired of Mojang adding mobs with drops that you can’t just kill to get. I.E: The armadillo or the goat.
If I remember correctly the last passive mob to truly drop anything "semi-useful" was the rabbit, also yeah, I feel like it should be obvious to add the option to either kill the mob or keep it with both ways giving you some kind of resource, I feel like a great example is the sheep, you can kill it but without looting it'll only give you 1 wool, while with shears it'll give you between 1-3
Exactly! They’ve done it before, so I don’t get why they choose not to let us farm other passive mobs conventionally modern day. I can understand stuff like The Sniffer and Armadillos, but why can’t we slaughter Goats or Frogs for food or other resources?
Hot take: the worst/most outdated and need of an update feature is the enchanting table. We need a total redesign of how it works (especially xp) before we get a villager rebalance.
Tbh the Vex looking like a corrupted evil Allay is definitely better than a weird miniature humanoid that's always crouching; plus there's also the inconsistent pixel size the old model had
@@algotkristoffersson15 that would look horrible and would double the problem the old vex used to have about the inconsistent pixel size compared to its model
I think we got spoiled on the best updates in the game (1.13, 1.14, 1.16, and 1.18) so not that the updates are just good but not absolutely amazing people are getting upset
I'm pretty sure they're trying to make the pixels on everything the same size, which is one reason the vex was redesigned, aside from looking like the Allay
I get where you’re coming from with the Vex. It’s current face is a bit more boring when compared to its old grin. However your point on different mobs using the player model I have to disagree with. Mobs like Zombies, Illagers, and Piglins use the same body as the player due to them all being humanoids, that are the same size. The Vex’s old model makes it look lazily designed. With the new body not only making it more unique from other mobs, but also making them pixel consistent with the rest of the game.
Nothing about Minecraft screams consistency. Before you can make this point, you have to go cry about the lack of Chiseled Prismarine Bricks, Sandstone Bricks, etc.
@@HungryWarden You're right, I agree, the Minecraft mob models and animations do need to be updated. And, guess what? That's what they're doing. Slowly, but surely, they're going through the game and updating the existing mobs. Zombie Pigmen, Vexes, Bats.
@@herowither12354 That’s not what I’m saying. The new art style looks horrible, it’s just a fantasy art style with pixels, not distinctly Minecraft. Older mobs look kinda bad but it’s in a charming and memorable way. I don’t know why you want hyper realistic mobs but it sounds like you should just play a different game. I don’t know why anyone would want to remove the charm of the simplicity of the animations.
Hot take: Copper armour and tools should NOT be added into the game. Yeah, they would add more functionalities to copper, but after 1.21 I think that copper works pretty well when treated as a building material. Plus, this new tier would bring absolutely nothing to the game, as you could be able to just skip it entirely... and if you made it necessary to craft before iron, it would make the progression of the game a lot more tedious and would confuse old players when they relize they can't mine iron veins with stone pickaxes anymore.
I think copper tools could work if it was essentially gold with more durability (making it a good choice for clearing out space or mining stone before getting an enchanting setup or trading hall)
The actual problem with copper isn’t that it’s useless. It’s that there’s too much of it. They spawn all over the surface and will fill up your inventory when strip mining or making a basement. Plus, you don’t even need to mine all that copper because there are tons of it in the trial chambers.
@@lucasmatthiessen1570as a builder, I counter your “we don’t need the copper ore cause trial chambers” with Raw Copper Blocks. Raw copper, iron and gold blocks are some of the most under utilized blocks in the game because every body instantly smelts everything, sets up a farm that gets them ingots or clears the already waxed stuff from trials. I’ve had to put a bounty on raw iron on my SMPs so that I can actually get my pretty, pretty bean blocks. I get that I’m an edge case, but it is a case that still can be made. 🤷🏼♀️
Copper already does have a really solid role in the game Firstly, metal-related recipes don't always require iron anymore. It's a great design choice as metal things are realistically more and more common as updates go on, and iron is way too valuable to have to be using it for stuff like brushes, spyglasses, and lightning rods. Which are all amazing additions, and they're even better cause now there's another resource they require instead of iron again It adds for better balance to mining when there is one type of ore that yields very good experience and tons of dropped loot, but isn't urgent to pick up And finally, it's the best way to consistently get good, tough building blocks. Copper blocks turn into like 4 cut copper blocks if you use a stone cutter, that's perfect when you need quality blocks for non-main builds, like if you need to guard your Nether Portals from Ghast fireballs, or if you want to make Nether bridges, or if you want your adventure-oriented block placing to leave other stuff in the world than just cobblestone Lastly, survivor bias. Copper armor should never be added, objectively. It would create a power creep, be too easy to get, and would be ignored just as quickly
This is why armour types should have armour specific features. Also find that, copper would be useless arguement pretty wack. Like gold, leather, and chain armour is practically pointless, copper would add something to a normal players gameplay if it has similar stats to iron. You could use it as a substitute for iron since early players won't have access to much iron. Copper would be perfect for that. Or make it to where you could put copper on iron using the smithing table to get something better then iron but worse then diamond. Again it would change a players gameplay unlike gold, chain, and leather.
I missed the post, but I have a hot take. Netherite is overrated. It gives no extra defense, only a slight durability boost (which with Mending and Unbreaking is negligible) and some knockback resistance. And with how hard it can be to obtain for how little it offers, I don't bother getting it. This may also be a bit of bias, but I do just think Diamond just looks better. The OG for he win!
I ain't only talking about the resources, since beds and tnt can work, but also the time. Needing to find 4 of something that has a 0.004% chance of spawning, for one ingot.
I've always agreed netherite armor is kinda mid but netherite tools actually are good and I'm a perfectionist so I end up going for armor anyways since I'm always gonna get tools
1:10 the new vex design was actually for pixel consistency. The old one had a way higher definition than everything else now it fits in. same with the bat redesign
dunno how hot this is but i really dislike how mojang is treating the piglins as sort of the 'main villains' of minecraft (might not be entirely accurate but between legends and the movie it sure seems that way) because they're just chill guys who probably have good intentions but are just primitive and shaped by their hostile environment, which makes em scared and skeptical of outsiders. but in legends and the movie (hopefully not the movie but the trailer sure implies it) they're just reduced to nothing but a hostile war hungry tribal race, and i find that a lot less interesting. like if they were actually evil i don't think they would even be willing to barter or chill with you when you're wearing gold, they'd all just act like the brutes (the brutes aren't evil either they're just doing their jobs n protecting the bastions) really hope i'm just reading into it too much and it was just a one off thing for a one off game and movie
One reason I'm not that big of a fan of it is that it feels a bit "forced". I'm not sure how exactly to articulate it, it might just be because Mojang often tries not to give that much overt "lore", instead choosing to keep things open-ended, but there is still clearly some kind of style guide for the game in regards to how things work. I think the best example is the magic system, wherein inorganic materials are used to enchant non-organic things like tools, while (mostly) organic ingredients are used to give living things effects (via potions), plus xp as an all-encompassing power source The problem is that I suspect the spin-offs and potentially the movie are being made by completely different teams, and they aren't really paying as much attention to the underlying ideas in the game. They see the piglins as a pretty basic "evil" species, probably just because of the way they look, or the bastions they live in, whereas there's an awful lot of environmental storytelling that can be briefly seen in the world that I feel paints them in a different light. As much as people didn't like Story Mode, I respect that they tried to do their own thing with the Wither Storm (I actually thought it was quite cool for what it was) rather than taking 100% of their stuff exclusively from the game, and they definitely should've done that in the movie.
I feel the exact same way. The piglins are so chill. Even when they are zombified, they don't attack unless provoked. The game already has the illagers as an evil faction. That should get focused on more.
eh, even in legends the (low ranking) piglins seem timid legends is in the past, so obviously their culture and beliefs would change, in legends the piglins are ruled over by four factions and a separate guy who holds the heart of ender, it's like ww1, the people didn't hate eachother, just governments pushing them to war
I think a good way to make dying not as punishing is to save items that were in yout inventory when you last slept, similar to Subnautica when you enter a base. That way you don't lose all your equipment but you also still lose the stuff you sought after when exploring :3
My only hot take I can think about is that I hate ominous bottles with a passion, not because they nerf raid farms like most, but because they ruin patrols. They were an interesting challenge, trying to kill the captain without getting bad omen, but also not killing the banner. And also I remember entering blind to 1.14, not knowing what raids were and getting destroyed, but it was fun. (Not to mention, for some reason a mod that I was using made Illusioners spawn on raids). Now all that is gone, and patrols are just like a wandering trader in a regular world.
i agree with the phantom guy but for different reasons. the other options just seemed way worse (and still do imo) a mob that uses 4 shields, a mob that drags you underwater and drowns you (would be ever worse now with super deep underwater caves that could block your items from floating back up if you died), and a mob that pops out of the ground out of no where steals and DISENCHANTS your items. the phantom is way easier and more fun to deal with than any of those. also, they’re super easy to avoid. sleeping until you WOULD wake up in single player works on servers, and there’s cats!! i think people know about cats scaring creepers, but they’re actually way more effective at scaring phantoms because the phantoms don’t even need to see them. you have have a cat in your house, walk outside and they’ll still be hissing at the phantoms. also if you don’t mind using commands, they made a literal gamerule to straight up turn them off so people would stop complaining (and it didn’t even work lol) it’s something like doInsomnia false but i am biased because neytirix made the cutest fanart of them ever tbf
The phantom is easily the most interesting sleep-survival mechanic I've ever encountered in a game, and, speaking as someone with a circadian rhythm disorder, phantoms as a metaphor capture three-day sleep deprivation far better than just copy/pasting the hunger debuff like most games/mods do. I think one of the devs just has a similar disorder. If you know, you know
Also people sleep on slowfall potions, and potion brewing as a whole. When you reach a certain point in the game, the biggest risk to you is actually just fall damage. Especially in the End, when fighting the dragon or raiding end cities. Sure you can bucket clutch, but if you just take a slowfall potion, you don't need to worry about it. At all. You don't need the bucket in your hot bar. You can have whatever you want and fully focus on what you're doing for the full 4 minutes the potion is going on for. I've played on servers with phantoms disabled before and it's annoying because I gotta rely on the cat gift mechanic to get membranes for slowfall instead.
I wish the phantoms were creepier. Like first start them in the sky above, a group of 3 that circle you like vultures, barely visible in the night sky unless against the moon. Night 2, they're closer, maybe with some sound effects, and then Night 3, they actually attack and swoop down. They don't appear every time you don't sleep cause for everyone of the current group you personally kill, they're gone for 1 - 2 more days. I'd make it so they don't appear for a little bit into a new world unless desired, something like 5 - 15 days isn't bad I think before you start seeing shadows blotting the stars out
My biggest hot take that I've always held, is that the Combat introduced in 1.9 is superior to what came before! I like that it takes more skill to take down mobs, and that you can't just mindlessly spam now lol!
@@vanessasandoval96 I'll always have a soft spot for 1.9, as that was around the time I first got introduced to the game, and I loved the whole idea surrounding the End City!
I kinda also like the combat update, as fun as mashing attack is, it's also as fun to feel like you're dancing with the enemy to get as much damage in a single attack with a jump and a sprint.
Agreed. I think the combat update was just a bit too quickly released and needed some gradual introduction through snapshots. Perhaps it wouldn't have been as widely despised if that were the case.
My hot take is I don't think feature bloat is really a problem. Minecraft is a sandbox game, the whole point is you can do whatever you want. Having more things to collect/discover in your world is only a good thing. It's one of the aspects I find most exciting about modern Minecraft
Huge agree. It's like people forget they have the freedom to simply not engage with a side mechanic they don't like. That mechanic is there for the people who enjoy it and those people love that it exists. Minecraft is huge and has so much content. Very few people engage with absolutely everything it has to offer, but everything it has to offer has tons of people who engage with it. And that's what makes the game so good. Everyone experiences it differently.
No. Minecraft being a sandbox doesn't justify bloating the game with tons of redundant and/or mediocre features with limited gimmicks. "Having more things to collect/discover in your world is only a good thing." Collection is not content.
@EmperorPenguin1217 my guy there are multiple entire genres of games where collecting things is the entire point. Many more where collectibles are significant side objectives. It literally IS content. It's one of the easiest ways to add content to a game.
hot take: we need more friendly mobs who can defend us in different ways (golems can throw up the enemies, wolf can push them and ice mans can throw snowball from a long distance)
I'd really enjoy that, as it's one of my favorite elements in video games, but there seems to be a strong commitment against it in the Minecraft development philosophy. One of their hard-and-fast rules for suggestions, for instance, is that villagers should never be capable of defending their village. The idea seems to be that it's the role of players to be the world's only truly effective combatants when fighting hostile mobs.
No keep inventory is basically hardcore mode for me since I usually just don’t bother grinding to get all my shit back and instead just play something else
I started using fire protection recently just to not have fire blcoking half of my screen. Its so good to not see it. Even fire resistance doesnt get rid of it
There’s a free add on on bedrock that helps with the inventory loss idea, the graves add on I believe, I tvink it’s the perfect middle ground, you still lost your stuff but instead of it all being lost it’s instead stored in a grave, and it gives you a map that (extremely vaguely) tells you where to go
I never understood the hate towards 1.9. Personally, I like the new combat and even if you didn't, it added stuff like MENDING! Personally, It's one of the best updates for me.
As for the inventory loss my issue with it is that the items can be destroyed and especially that they can despawn, but also that you loose EVERYTHING, even your hot bar and armor, meaning you basically need a backup set of everything.
Hot take: Minecraft should add Tigers and Lions to Minecraft in Savanna biomes, Jungle biomes and other rare tropical biomes, they will be neutral towards the player but hostile towards creepers, explaining creepers’ fear of cats in Minecraft
hot take for how to bring back the devilish grin on the Vex while still keeping the new model: Have the face not be part of the head, instead have it seperate floating just slightly in front of its head. That way the face can take up enough space for the grin, while not needing to be placed on the head itself, and it will help the Vex look more spooky/ghost-like in the process.
I think what the last guy meant was that he wanted to keep your equipment when you die but lose everything else. And personally, I agree. I think Minecraft should make it so it is that way, and just like keep inventory, there should be a game rule that makes you lose everything upon death like you do now.
@@yoshitaxfraudosaurus Marss, professional smash bros player, placed 33rd in a tournament. 33rd is usually a low placement but even so, his E-Sport team at the time wanted to "celebrate" his placement with a UA-cam community tab image with his face and placement on it. It was received as an ironic joke as if to make fun of Marss for placing so low.
@@hakim9602 well i'm not a fan of mending for one reason, it becuse it is kind of required if you want your tools to last, but the problem isn't mending, it the repair system as a whole
@@hakim9602 Mending and Elytra aren't bad, but they override all alternatives and are bad for balance. The solution for that isn't nerfing mending and Elytra (they need a bit of nerfing, not a lot) but rather buffing other options and giving everything interesting tradeoffs.
I never actually realized that the Vex texture was changed. And i agree with you! The old one looks sisinister and evil. Perfect for the Vex instead of just a retextured allay
My hot takes: 1) Old Vex texture>>>>>>>>>>>new Vex texture because of that evil grin. 2) Armadillo>>>>>>>>>>>Crab. I'm so tired of hyper rare features. I've never seen a cherry forest in survival. Maybe 1 mangrove swamp. It was the obvious choice, because of the Wolf armor ofc, but it spawning in the Savanna is already enough to make it a million better because at least it's in the damn game! 3) Phantoms aren't that annoying. They do 3 attack damage on hard which is almost completely nullified by iron armor (You'll probably have that before they get a chance to spawn), their attack speed is some of the slowest in the game, shields fodderize them, they get 1 tapped by smite, are afraid of cats, will burn in sunlight and have little to no pathfinding. Ffs you can literally disable them and everyone's still complaining. If seen people btch about Phantoms and then proceed to simp mob A as if Minecraft's drowning mechanics weren't the least bit annoying as is.
Even if i, a terraria player, agree that we should drop stuff when we die, i still think at the moment the way it works is pretty unfair and frustrating and i'd like to see it changed. On top of the items only staying in temporarily before despawning, so we have to rush to where we died at light speed, the items spread in a bigger radius then an alex's caves nuke (ok not really, have you ever heard about exaggeration before?), so if you want to get all your items back you'll have to scrape the area for a time, while very likely getting hunted by the same mobs that killed you in first place. Also would be nice if there were an early way of making it easier, like some sort of totem that keeps our items and stays in place when we die, so we won't have to come back at light speed and worry about the items dropping. (inspired by a feature from the quark oddities mod)
There's a mod that adds an item called the Grave Scroll, that warps you right back to your most recent death point, but yes you'll likely have to fight what killed you again.
6:45 - the only downside to the villager biome idea is for people who play on superflat which is plains so they wouldn't be able to get mending, while that's a small minority in comparison to the majority it still would at least impact some people who play like mogswamp who has a 12 year old super flat world (and is a really cool youtuber check them out!)
@SmokeFactory yes but also those options take much longer in comparison to how long mending villagers take, there's a youtuber named grian who went fishing for a mending book and had such horrible loot it took him from like roughly episode 1 to episode 7 which Is a long time, that was like 7 straight weeks of fishing and to not get mending
@SmokeFactory claimed what is impossible? I'm slightly confused here because I don't remember saying anyway was impossible just the two versions you said going to the end and fishing take longer than changing the villager lecture for a trade
10:19 If you saw the Minecraft Movie Trailer from Warner Bros, that trailer looked so bad that I unironically wanted to apologize to Minecraft Story Mode
Tbh with the whole dying thing, I think that items just shouldn't despawn or maybe just despawn after your next death. Because I can't tell you how many times I've died fighting something, had to build up some materials to get in there and not instantly die, then my items are gone by the time I get back
I would think this is a cold take, but 1.18 looks great, almost Beta-1.7-esque, and it also was the true cave update people had been demanding for years.
I just wanted an underground mushroom biome in the Overworld. But since the two mushroom forest biomes in the Nether and lush caves exist, there isn't much I can say now
People support fire protection because they either don’t know it can’t stack with protection and refuse to learn, or they refuse to believe that there’s other and better ways to achieve the effect. Or both
My hot take; the end does not need an update, the whole point of the end is to be barren and empty. It give you a chilling feeling because there is so little life
Ngl who even goes to the end? At most players will probably just go to the end for the loot and never return Unless there the 100th "hardcore" youtuber who builds something giant and grand
Hot take: I think it would be neat to have some way of binding one single item to your inventory, and that will stay in your inventory if you die. You could even make it so that item will be damaged a little bit (if it is breakable) when you die, so that item is still penalized for you dying.
Hot Take: There should be an expansion on the variations of undead mobs. Some examples being, zombie clothing being occasionally mismatched, stitched in patches, or discoloured Skeletons could have some variation in the colouration & state of decay of the bones. Husks can have variations where they can have hoods, perhaps a small chance to have a lead that is connected to a camel? Maybe even the husk having a camel mount, or the ability to ride camels?
I think the ender dragon made minecraft a better sandbox. Because the point of sandbox games is to encourage players to play however they want, and some players do want to play linearly and defeat a big final boss.
I also liked 1.9, including the combat changes. I get that *another* end update would be good, but every time I see someone saying "we need an end update" I think "we already had an end update nearly a decade ago and you guys all hated it"
*@[**11:00**]:* Or a 'playing with TNT, gone wrong' in Survival. Or learning the hard way not to jump into 1-deep lava from high places, even with Fire Resistance.
Bro Minecraft: Story Mode is so underrated, I remembered having season 2 and played through Season 1 and 2 and they were so good, Sure I have nostalgia but it’s still good and people should give it a shot sometime
About story mode- there's a community project in the works to remake story mode as an animated series instead of a game. It's called block by block, and looks really promising
About the last hot take on losing your items, I personally think they should rework the rarity system and factor it in to item despawning. For example, diamonds and diamond gear would be made Uncommon, and Uncommon things would take twice as long to despawn. Netherite and its products would be Rare, and would either take 4x as long to despawn or wouldn't despawn at all.
fr they keep removing cool stuff like glowing blue ice and many blocks being placeable in other blocks that are now impossible, i think it's about time they remove snowlogging and good performance too
Hot take: mediumcore terraria is better than non keep inventory Minecraft. Since Terraria has upward progression, unless you go out of your way to throw your items away, you will have a backup set of equipment. Second, items don't despawn, and nothing in the game destroys items except lava with low tier items, which isnt a problem anyway. Making it so that it's so easy to lose items, on top of the fact that you likely don't have a backup set unless you went out of your way to make one is just not fun imo
I do agree with the Tutorial Structures. Now Trial Chambers, Ancient Cities and Jungle Temples does teach us about redstone. but there are things that I hate that doesn't have a tutorial, 1. Conduit, like there are no hints on how to activate one 2. Golem Construction, without outside source, you'll never figure out how to make an Iron golem and Snow golem(maybe add the Wither also)
Riptides great for getting around areas you go around frequently, because you can launch off the ground without using a rocket if you place induvidual water blocks surrounded by blocks that don't obstruct the player but block the flow of water
So true. It is THE reason I stopped following updates on the game. People are just so toxic. It's not even the kids in the community that are toxic, it's the older people who have played since early on. I have played since 1.0 and I love modern minecraft 50 times more than old minecraft but so many people are so blinded by nostalgia and mods that they think the game is actually way worse when it's not.
Don't visit any other gaming community then, it's bad, but there are a lot of geniune complaints that have gotten toxic because they have been *ignored for so long* Meanwhile the Smash Community witch hunts whoever their favorite player deems not worthy of humanity, and actively defends pdfs.
@@EmperorPenguin1217 No it isn't? Where did you get that idea from? We often critique a bunch of mojang/microsoft's features when they're bad, we don't glaze updates very often tbh.
Again, an amazing video! You keep coming up with fun video ideas, and that's why you've been my favorite youruber for the last 3 years! I love nintendo and minecraft and this channel always gives me helpful tips while also making me laugh. Thanks odessey
Idea for the phantoms. Make the a boss, or an ominous event. Both of thoses are boss like challenges. Make the 3rd to 5th night harmless, they won't attack you, instead they will swoop down to scare you without attacking, so you get a reminder to sleep before actualy getting hurt. They're neutral and so if you atta k them they will atta k back. Night 5 to 8 they start randomly attacking you. And thought the night more can spawn. After that night 8 to 11 they start spawning ilusions on your tired mind. You can clearly see them appear, but only if you look at the sky, outside of that they're indistinguishable. Hitting them give 'nausea for 2 sec. The difficulty of the actual phantoms don't increase. And night 11 to 14, they also start to get bigger and stronger. And ilusions and actual phantoms alternate more often to trick you. Like some ilusions swoop down, don't attack, go back up, and attack again. So it's hard to track. And night 15 it's a boss. By standing next to a bed with the bad omen effect, on night's where phantoms would spawn. You can forward the time by 3 nights per level. (except level 1 that always start at night 3 minimum.) And have them give proper rewards. Idk what. But making the first 2 nights safe. And the an actual challenge. With a boss at the end might be more i'tresting. Maybe instead of a bed you might need to stand next to a trophy from the boss. So that you need to go through the process at least once. Idk. But that seem more fun. And make it an actual new boss and ominous event. The other idea is basicly same progression. But less nights, like 5. And a boss at the end. And the bad omen make it harder per level. The reward could include an item that prevent phantoms from attacking when in your inventory. For example.
Hot take: I think the bedrock skin editor is better. While you do have to pay for some things, you get options that can go off the model and even get to change the player size.
4:32 this argument falls kinda flat when you realize that pre-1.9 combat is much more in depth than people think. I.e. combos, sword blocking, fishing rods etc. I would love for combos to make a return because shields completely invalidate any form of combo.
You can combo in 1.9 and requires much more skill than cps and the newer version of pvp is much more fun because of the new items not just rod spamming
@@star5384 shields exist. Also I do agree that spamclicking isnt great, but that was addressed in one of the combat snapshots by allowing you to hold the button to attack at max speed. Though I doubt they will go back to those
Mark Zuckerberg here, i am so proud to say that this video has made me think about poverty in our society, i have just cancelled my metaverse idea and now i will give all my money to charity
My hot take. Bring back the lab coat villager as one who trades potions and other special items, I’m sorry I just miss it There was something… iconic about it Yea it was due to DanTDM but shhhh it needs a comeback
No clue how hot the take is but I hate that they changed food to basically instant heal. Before the hunger bar was added that was all that food did but I definitely prefer the slow healing as long as you have full saturation. No idea why they kind of went back here
My hot take: Frost Walker is a good achievement. It would be even better if you could sprint-jump without flying off the ice, but I always choose it over Depth Strider regardless. When I used to play on Bedrock, I would put a boat on a lead and drag it behind me while running on the ice. It made transporting mobs much easier, because I didn't have to break the boat and get the animal back into it once on land
Hot take: the community gets the End Update wrong. Instead of turning the End into lush and exotic environment like the Nether, it should expand upon the idea of being entirely desolate. Ruins, graveyards. Etc. No forests, barely any life.
The only thing I really want to be revamped in the end is the dragon fight, it feels way too tedious and cheap
But at least have minimal vegetation, like those trees from dungeons.
@@sourpatchkid0232 I'd prefer some dead trees and living moss.
Also end clay, and end gravel would be nice to have.
I feel like most of the end islands should be like that but maybe there could be another area that could be more alive.
Yeah this is how it should be.
Speaking of the movie: I feel like Steve should have been a silent protagonist. Having the main characters learn about the world through Steve’s behavior would be very reminiscent of how players first learned to play Minecraft
I think they should of used a more refined version of Minecraft story mode's animation style
and the movie would also make no money
@@donutstudios6353good
i think a minecraft movie would be a very interesting silent film
truest comment ive ever read to date
you have earned my respect single-handedly because of that comment.
1:00 the new model was not done solely to align it with the allay, it was also done because the vex was one of the few mobs with pixel sizes that were inconsistent with the rest of the game.
That might be true, but I still like the old one better
That means they’ll ruin the Ghast next.
@@HungryWarden no, it doesnt
@@jcrimson.The ghast is also pixel inconsistent so yeah probably
@@HungryWarden I find that one unlikely as it's pixels are too big, unlike this one which was too small, and it floats around making the pixels harder to compare to those of other blocks. Ghasts with pixels adjusted look way to dense so I find it unlikely they'll change them.
Hot take: The brewing stand needs a green book like the crafting table and furnace
Second hot take: Fireworks need a block to make crafting easier like how banners have the loom and maps have the cartography table
Oh my God that's GENIUS. Like a pyrotechnics villager??? Yes PLEASE
Gunpowder, fireworks, charges, sand, and TNT related trades would be SUCH a good addition to Minecraft like holy shit
Oh my God that's GENIUS. Like a pyrotechnics villager??? Yes PLEASE
Gunpowder, fireworks, charges, sand, and TNT related trades would be SUCH a good addition to Minecraft like holy shit
Oh my God that's GENIUS. Like a pyrotechnics villager??? Yes PLEASE
Gunpowder, fireworks, charges, sand, and TNT related trades would be SUCH a good addition to Minecraft like holy shit
@@crangejoyou commented the same comment three times
@@lucasmatthiessen1570bad wifi moment
Dropping items on death isn't really my issue with it, it's that the most punishing damage sources that can lead to death with one mistake, the void and lava, are pretty much assured to destroy everything except for netherite in lava. The time limit on collecting your items also really hurts this mechanic as it turns the challenge of slowly progressing towards your stuff with basic gear into massive frustration when you finally get there and it's all gone.
Very well put, 100% agree.
I’m not really good at Minecraft (at least on Java) and whenever I die and lose all my stuff I just quit because I can’t be bothered to grind for all that I had, I actually just deleted a world for that reason like two days ago
A cool idea that I had is to add an official tombstone mechanic, like a craftable item that you keep in your inventory, and when you die it gets placed where you died with all your staff in it, and gets consumed of course.
For the crafting ingredient, my idea is to add a drop to silverfish since they can hide in stone, so the item would "hide" your items in a sort of stone container.
(I know that with the infestation potion doing this would be easy, so the ingredient for the potion should be changed to the same drop from the silverfish)
@@mechanical_squid4047that’s a really good idea imo
@@mechanical_squid4047 isn't that literally just from terraria
I absolutely agree with your 1.9 combat take. I play servers sometimes and it's absolutely stupid that people are willing to abandon what is now half of the game's content just so they can mindlessly spam left click.
It’s fine for mob killing but pvp is so slow, especially because of totems shields and netherite
@@roaringdino3000 yeah That's the olny problem I have with current pvp, but it should be solved with better dps or nerfing defense
@@roaringdino3000 Servers are more than capable of banning that stuff.
@@cutestcreeper569 Yes they are, but players shouldn't have to make balancing decisions themselves.
@@roaringdino3000 Everyone doesn't have to be unable to use something because a loud minority said so.
Hot Take: glazed terracotta is a great addition to the game. Sure, it has very limited uses because of how loud the designs are, but nothing is quite like it when you want a splash of color or added complexity at a small scale. When you need it for a buld, you really need it.
Yesss if they just scaled how busy these were by like.. 30-40% I think they'd have a lot more applications
@@Loctorak the point is that each one can be used in multiple ways to create different patterns, I've seen great uses of it on hermit craft
They also have some niche redstone applications, as they're the only movable blocks that don't stick to slime/honey blocks.
Hot take: We need more complex food in the game, like the process of making a cake is so awesome cause most players don't even bother to ever gather the materials, adding a few other foods like Pizza would be expanding on this type of making food in the game and I really think there's potential if done right
One little feature that would bring infinite potential woud be the ability to place bowls. That would first of all give us a great way to make the dishes on tables look nice
and if you could place apples, berries or mushrooms and flowers inside them that would be a great alternative to the item frame
(Maybe like four items per bowl)
Honestly a cooking/food update would be really sick. Nowadays new food is added a side thing, like the glow berrys(which is probably the last food to be added)
Cold take: Mojang should add Batman to Minecraft
Build your ticket ice cold of course you are Batman
Thats not a hot take at all, it's just a take.
That's a fact, not a hot take
They should add shadow the hedgehog too
@@Disguisable says mocking voice I have a boyfriend
The real problem with dropping items on death is that they explode all over the place and will eventually despawn. Even if they don't fall into lava it can be annoying tracking down everything from your inventory. If they just replaced it with a system more like Dark Souls or Hollow Knight where you still drop your resources but they all stay together and don't despawn unless you die a second time I think fewer people would complain about it. Maybe you could drop a gravestone or something on dying and right clicking your own gravestone would return your items directly into your inventory.
There are mods for that on bedrock and java if you so desire.
@@Ekipsogel Yep, I play with those mods and think they improve the game so much. Solves the problems people complain about without just removing a punishment for death.
@@EkipsogelMeanwhile in RLCraft, the Modpack dev specifically made it so when you die the items fly even further because "it'd be funny"
@@just-linx8271Mod pack itself is just torture this isn't that bad compared to everything else
Hot sub-take: Chests exist. Dont take your valuable stuff with you, that way in the case that you do die, your good stuff is still safe at home. You can also make a locator map, opening it at your base, and then wander around with a bed. That way, you can set your spawn wherever you need it and still have a way of going back home without getting lost. I even bring multiple beds and make safe houses in a few spots, so if I die on the way back I dont start at the world spawn and need to wander for thousands of blocks to have a chance of getting the stuff I found back.
11:22 - "I'll never play with keep inventory on"
2:51 - *keep inventory is on*
He immediately followed it up with "for a serious survival world".
That clip was obviously made purely for that bit bro, whats the point of even commenting this?
@@Anyting9OnTopGrrr it was just a joke 💀💀💀
@cecemel0128 well as the Joke Adjudicator, i deem this joke to be mid
@@Anyting9OnTopGrrr OK 👍
For the last take, there is a mod called keep some inventory which basically makes you keep your armor and tools so you can be geared up when trying to get your loot back
I don't think cheats are necessarily a valid solution to game balance issues
@@Loctorak "ermmmm but doing X is cheating 🤓☝️" it's an open sandbox bro just play it however is the most fun to you
@@enn1924 honestly minecraft is not an open sandbox creative mode is an open sandbox survival mode is an _open world_ game- it just gives an option to enable cheats
@@donutstudios6353 by open I mean the hability to mod or tweak the game, and survival mode is a sandbox with survival elements to give the player a reason to be creative, the open aspect of the game allows you to tweak it turn it into an actual survival game if you want to and you don't even need mods to do that as you can use gamerules to disable or reduce natural healing for example
@@enn1924 you can do whatever you want because its a singleplayer game, not because its a sandbox
(This excuse is not valid for multiplayer)
Dunno if this is a Hot Take or not, but I really feel like Mojang should stop adding passive mobs that drop nothing upon death. While I do like the mobs, and how they have a bit more to them than just killing them for resources, I feel like it’s a little tedious to have to keep certain mobs around because you need to brush them for an item or just wait for them to do their own thing for an item, or something like that. It doesn’t have to be every single passive mob, but when’s the last time they added a passive mob that we could kill for something useful?
If every single thing has a use then the world is smaller and less exciting. You're getting bored with the game.
No, that’s not what I’m saying. I’m not saying that every mob needs to drop something useful. I’m saying that I’m a little tired of Mojang adding mobs with drops that you can’t just kill to get. I.E: The armadillo or the goat.
Where's the Goat Meat, Goat Fur, and Frog Legs? I mean, they're no-brainers. Goat is one of the most commonly eaten meats on the planet!
If I remember correctly the last passive mob to truly drop anything "semi-useful" was the rabbit, also yeah, I feel like it should be obvious to add the option to either kill the mob or keep it with both ways giving you some kind of resource, I feel like a great example is the sheep, you can kill it but without looting it'll only give you 1 wool, while with shears it'll give you between 1-3
Exactly! They’ve done it before, so I don’t get why they choose not to let us farm other passive mobs conventionally modern day. I can understand stuff like The Sniffer and Armadillos, but why can’t we slaughter Goats or Frogs for food or other resources?
Hot take: the worst/most outdated and need of an update feature is the enchanting table. We need a total redesign of how it works (especially xp) before we get a villager rebalance.
Agreed
*anvil
Tbh the Vex looking like a corrupted evil Allay is definitely better than a weird miniature humanoid that's always crouching; plus there's also the inconsistent pixel size the old model had
They could just have got the allay and vex to match by adding the allay with a model based on the vex instead.
@@algotkristoffersson15 that would look horrible and would double the problem the old vex used to have about the inconsistent pixel size compared to its model
Here’s my hot take, the new updates aren’t making Minecraft worse. They are keeping Minecraft fresh, fun, and new.
I think we got spoiled on the best updates in the game (1.13, 1.14, 1.16, and 1.18) so not that the updates are just good but not absolutely amazing people are getting upset
They’re not making Minecraft worse. They’re just not making it better.
@@redbool1115 they are making it better.
Finaly someone sane
@@Kwirfsyeah no, you have fun with the sniffer
Un-hot take: Dry Bones for Smash
Cold take
Dry bones to smash
🤜💥🦴🦴🦴
@@PriusPC dry-ice take
Dry bones for smashing
Fr
I'm pretty sure they're trying to make the pixels on everything the same size, which is one reason the vex was redesigned, aside from looking like the Allay
(Baby zombie has entered the chat)
@@s.k4713 Well I mean they just started doing this. So far they've only remade the bat and vex I'm pretty sure
@@TheBrilliantTop soon the little zombie man will be smited
@@s.k4713NOOOOOO
If they do it, I wonder how they would redesign something like the ghast...
I get where you’re coming from with the Vex. It’s current face is a bit more boring when compared to its old grin.
However your point on different mobs using the player model I have to disagree with. Mobs like Zombies, Illagers, and Piglins use the same body as the player due to them all being humanoids, that are the same size.
The Vex’s old model makes it look lazily designed. With the new body not only making it more unique from other mobs, but also making them pixel consistent with the rest of the game.
Nothing about Minecraft screams consistency. Before you can make this point, you have to go cry about the lack of Chiseled Prismarine Bricks, Sandstone Bricks, etc.
@@HungryWarden Art style consistency is different from "every possible variety for every single block".
@@herowither12354 yeah, and it still fails. Look at the Camel and compare its animations with a Cow.
@@HungryWarden You're right, I agree, the Minecraft mob models and animations do need to be updated. And, guess what? That's what they're doing. Slowly, but surely, they're going through the game and updating the existing mobs. Zombie Pigmen, Vexes, Bats.
@@herowither12354 That’s not what I’m saying. The new art style looks horrible, it’s just a fantasy art style with pixels, not distinctly Minecraft. Older mobs look kinda bad but it’s in a charming and memorable way. I don’t know why you want hyper realistic mobs but it sounds like you should just play a different game. I don’t know why anyone would want to remove the charm of the simplicity of the animations.
Hot take: Copper armour and tools should NOT be added into the game. Yeah, they would add more functionalities to copper, but after 1.21 I think that copper works pretty well when treated as a building material. Plus, this new tier would bring absolutely nothing to the game, as you could be able to just skip it entirely... and if you made it necessary to craft before iron, it would make the progression of the game a lot more tedious and would confuse old players when they relize they can't mine iron veins with stone pickaxes anymore.
I think copper tools could work if it was essentially gold with more durability (making it a good choice for clearing out space or mining stone before getting an enchanting setup or trading hall)
The actual problem with copper isn’t that it’s useless. It’s that there’s too much of it. They spawn all over the surface and will fill up your inventory when strip mining or making a basement. Plus, you don’t even need to mine all that copper because there are tons of it in the trial chambers.
@@lucasmatthiessen1570as a builder, I counter your “we don’t need the copper ore cause trial chambers” with Raw Copper Blocks.
Raw copper, iron and gold blocks are some of the most under utilized blocks in the game because every body instantly smelts everything, sets up a farm that gets them ingots or clears the already waxed stuff from trials.
I’ve had to put a bounty on raw iron on my SMPs so that I can actually get my pretty, pretty bean blocks.
I get that I’m an edge case, but it is a case that still can be made. 🤷🏼♀️
Copper already does have a really solid role in the game
Firstly, metal-related recipes don't always require iron anymore. It's a great design choice as metal things are realistically more and more common as updates go on, and iron is way too valuable to have to be using it for stuff like brushes, spyglasses, and lightning rods. Which are all amazing additions, and they're even better cause now there's another resource they require instead of iron again
It adds for better balance to mining when there is one type of ore that yields very good experience and tons of dropped loot, but isn't urgent to pick up
And finally, it's the best way to consistently get good, tough building blocks. Copper blocks turn into like 4 cut copper blocks if you use a stone cutter, that's perfect when you need quality blocks for non-main builds, like if you need to guard your Nether Portals from Ghast fireballs, or if you want to make Nether bridges, or if you want your adventure-oriented block placing to leave other stuff in the world than just cobblestone
Lastly, survivor bias. Copper armor should never be added, objectively. It would create a power creep, be too easy to get, and would be ignored just as quickly
This is why armour types should have armour specific features.
Also find that, copper would be useless arguement pretty wack.
Like gold, leather, and chain armour is practically pointless, copper would add something to a normal players gameplay if it has similar stats to iron.
You could use it as a substitute for iron since early players won't have access to much iron. Copper would be perfect for that.
Or make it to where you could put copper on iron using the smithing table to get something better then iron but worse then diamond.
Again it would change a players gameplay unlike gold, chain, and leather.
my hot take is that they should add bananas to minecraft
AGREE
YESSSSSSS
Agreed
Do you see banana man?
Valid
Hot take: Dry Bones for Minecraft Mob Vote
i'm pretty sure he's in the Super Mario mashup pack in the Nintendo version of Minecraft
@@Doktario_Mystario But I want him in vanilla 🥺
I'd vote for dry bones
All 3 mob vote mobs should just be dry bones
@@CrazyBilly-mt4lfthat is vanilla kinda sort of
I missed the post, but I have a hot take. Netherite is overrated. It gives no extra defense, only a slight durability boost (which with Mending and Unbreaking is negligible) and some knockback resistance. And with how hard it can be to obtain for how little it offers, I don't bother getting it. This may also be a bit of bias, but I do just think Diamond just looks better. The OG for he win!
Netherite is also boring to obtain. It's fine as a bonus for constructing highways, though.
It isn't really if you have a sheep farm
I ain't only talking about the resources, since beds and tnt can work, but also the time. Needing to find 4 of something that has a 0.004% chance of spawning, for one ingot.
I've always agreed netherite armor is kinda mid but netherite tools actually are good and I'm a perfectionist so I end up going for armor anyways since I'm always gonna get tools
This video explains something about Netherite armor idk
ua-cam.com/users/shortsv3UT8RMoIZ0?si=0FrWb2iXMT9zAIqe
1:10 the new vex design was actually for pixel consistency. The old one had a way higher definition than everything else now it fits in. same with the bat redesign
dunno how hot this is but i really dislike how mojang is treating the piglins as sort of the 'main villains' of minecraft (might not be entirely accurate but between legends and the movie it sure seems that way) because they're just chill guys who probably have good intentions but are just primitive and shaped by their hostile environment, which makes em scared and skeptical of outsiders. but in legends and the movie (hopefully not the movie but the trailer sure implies it) they're just reduced to nothing but a hostile war hungry tribal race, and i find that a lot less interesting. like if they were actually evil i don't think they would even be willing to barter or chill with you when you're wearing gold, they'd all just act like the brutes (the brutes aren't evil either they're just doing their jobs n protecting the bastions) really hope i'm just reading into it too much and it was just a one off thing for a one off game and movie
One reason I'm not that big of a fan of it is that it feels a bit "forced". I'm not sure how exactly to articulate it, it might just be because Mojang often tries not to give that much overt "lore", instead choosing to keep things open-ended, but there is still clearly some kind of style guide for the game in regards to how things work. I think the best example is the magic system, wherein inorganic materials are used to enchant non-organic things like tools, while (mostly) organic ingredients are used to give living things effects (via potions), plus xp as an all-encompassing power source
The problem is that I suspect the spin-offs and potentially the movie are being made by completely different teams, and they aren't really paying as much attention to the underlying ideas in the game. They see the piglins as a pretty basic "evil" species, probably just because of the way they look, or the bastions they live in, whereas there's an awful lot of environmental storytelling that can be briefly seen in the world that I feel paints them in a different light.
As much as people didn't like Story Mode, I respect that they tried to do their own thing with the Wither Storm (I actually thought it was quite cool for what it was) rather than taking 100% of their stuff exclusively from the game, and they definitely should've done that in the movie.
Nah those piglin brutes are pure evil idc what anyone says
I prefer the illagers being the main villain of Minecraft.
I feel the exact same way. The piglins are so chill. Even when they are zombified, they don't attack unless provoked. The game already has the illagers as an evil faction. That should get focused on more.
eh, even in legends the (low ranking) piglins seem timid
legends is in the past, so obviously their culture and beliefs would change, in legends the piglins are ruled over by four factions and a separate guy who holds the heart of ender, it's like ww1, the people didn't hate eachother, just governments pushing them to war
I think a good way to make dying not as punishing is to save items that were in yout inventory when you last slept, similar to Subnautica when you enter a base. That way you don't lose all your equipment but you also still lose the stuff you sought after when exploring :3
My only hot take I can think about is that I hate ominous bottles with a passion, not because they nerf raid farms like most, but because they ruin patrols. They were an interesting challenge, trying to kill the captain without getting bad omen, but also not killing the banner. And also I remember entering blind to 1.14, not knowing what raids were and getting destroyed, but it was fun. (Not to mention, for some reason a mod that I was using made Illusioners spawn on raids).
Now all that is gone, and patrols are just like a wandering trader in a regular world.
I think they should've kept both, or give the player a way to put the bad omen into a bottle
@@venom_candy or maybe make that ominous bottles drop from raid capitans, and to nake it chain reaction give cooldown for doing raids
8:54 You know what’s crazy? People were still online since the Wii U servers were still running up until the Nintendo network shutdown on April 8 2023
I mean they still are on the consoles that still have online up (and on Wii U with Pretendo)
And that's not even counting the fan-continuation LEM
i agree with the phantom guy but for different reasons.
the other options just seemed way worse (and still do imo) a mob that uses 4 shields, a mob that drags you underwater and drowns you (would be ever worse now with super deep underwater caves that could block your items from floating back up if you died), and a mob that pops out of the ground out of no where steals and DISENCHANTS your items. the phantom is way easier and more fun to deal with than any of those.
also, they’re super easy to avoid. sleeping until you WOULD wake up in single player works on servers, and there’s cats!! i think people know about cats scaring creepers, but they’re actually way more effective at scaring phantoms because the phantoms don’t even need to see them. you have have a cat in your house, walk outside and they’ll still be hissing at the phantoms. also if you don’t mind using commands, they made a literal gamerule to straight up turn them off so people would stop complaining (and it didn’t even work lol) it’s something like doInsomnia false
but i am biased because neytirix made the cutest fanart of them ever tbf
I'm pretty certain the Great Hunger only ate items if you actually dropped them into its mouth. It didn't steal them.
The phantom is easily the most interesting sleep-survival mechanic I've ever encountered in a game, and, speaking as someone with a circadian rhythm disorder, phantoms as a metaphor capture three-day sleep deprivation far better than just copy/pasting the hunger debuff like most games/mods do. I think one of the devs just has a similar disorder. If you know, you know
I bet in an alternate universe we would be wishing the phantom would’ve won instead of the blaze king.
Also people sleep on slowfall potions, and potion brewing as a whole. When you reach a certain point in the game, the biggest risk to you is actually just fall damage. Especially in the End, when fighting the dragon or raiding end cities. Sure you can bucket clutch, but if you just take a slowfall potion, you don't need to worry about it. At all. You don't need the bucket in your hot bar. You can have whatever you want and fully focus on what you're doing for the full 4 minutes the potion is going on for. I've played on servers with phantoms disabled before and it's annoying because I gotta rely on the cat gift mechanic to get membranes for slowfall instead.
I wish the phantoms were creepier. Like first start them in the sky above, a group of 3 that circle you like vultures, barely visible in the night sky unless against the moon. Night 2, they're closer, maybe with some sound effects, and then Night 3, they actually attack and swoop down. They don't appear every time you don't sleep cause for everyone of the current group you personally kill, they're gone for 1 - 2 more days. I'd make it so they don't appear for a little bit into a new world unless desired, something like 5 - 15 days isn't bad I think before you start seeing shadows blotting the stars out
My biggest hot take that I've always held, is that the Combat introduced in 1.9 is superior to what came before! I like that it takes more skill to take down mobs, and that you can't just mindlessly spam now lol!
My favorite update is 1.13 1.14 1.15 and 1.16 what’s your favorite update of Minecraft
@@vanessasandoval96 I'll always have a soft spot for 1.9, as that was around the time I first got introduced to the game, and I loved the whole idea surrounding the End City!
I kinda also like the combat update, as fun as mashing attack is, it's also as fun to feel like you're dancing with the enemy to get as much damage in a single attack with a jump and a sprint.
Agreed. I think the combat update was just a bit too quickly released and needed some gradual introduction through snapshots. Perhaps it wouldn't have been as widely despised if that were the case.
Wait... IT'S THE REAL ALBERT BORIS :O
My hot take is I don't think feature bloat is really a problem. Minecraft is a sandbox game, the whole point is you can do whatever you want. Having more things to collect/discover in your world is only a good thing. It's one of the aspects I find most exciting about modern Minecraft
oh
The big problem with it is in survival with all the new items clogging up your inventory absurdly quick.
Huge agree. It's like people forget they have the freedom to simply not engage with a side mechanic they don't like. That mechanic is there for the people who enjoy it and those people love that it exists. Minecraft is huge and has so much content. Very few people engage with absolutely everything it has to offer, but everything it has to offer has tons of people who engage with it. And that's what makes the game so good. Everyone experiences it differently.
No. Minecraft being a sandbox doesn't justify bloating the game with tons of redundant and/or mediocre features with limited gimmicks.
"Having more things to collect/discover in your world is only a good thing."
Collection is not content.
@EmperorPenguin1217 my guy there are multiple entire genres of games where collecting things is the entire point. Many more where collectibles are significant side objectives. It literally IS content. It's one of the easiest ways to add content to a game.
11:36 i agree with you, but i genuinely hate the fact that you only gain 7 levels, even if you had like 300 billion levels, you only get 7
hot take: we need more friendly mobs who can defend us in different ways (golems can throw up the enemies, wolf can push them and ice mans can throw snowball from a long distance)
I was thinking tuff golems can give you a passive Resistance buff as long as you keep feeding them tuff
@@EmperorPenguin1217 So, give it the same properties as a Protection Beacon, but with a less costly price? Sounds completely balanced to me!
I'd really enjoy that, as it's one of my favorite elements in video games, but there seems to be a strong commitment against it in the Minecraft development philosophy. One of their hard-and-fast rules for suggestions, for instance, is that villagers should never be capable of defending their village. The idea seems to be that it's the role of players to be the world's only truly effective combatants when fighting hostile mobs.
@@MattTOB618Easy fix, just buff beacons 🤷♂️
@@angrychicken7097 or remove Resistance from beacons and add, for example, Fire resistance or Night vision
I genuinely don’t get the hate towards cooldowns. I, for one, like not getting carpal tunnel every time I go to fight the Wither
No keep inventory is basically hardcore mode for me since I usually just don’t bother grinding to get all my shit back and instead just play something else
Exactly, Id rather just quit than spend another 10 hours getting my enchantments back
I started using fire protection recently just to not have fire blcoking half of my screen. Its so good to not see it. Even fire resistance doesnt get rid of it
@@natka6764That is a valid point, that hasn't been considered in the discussion yet, I believe.
In Bedrock Fire Res completely removes the overlay
@@brokenstarfury4895 That's cool
just use a texture pack :/
@@SmokeFactory I dont want to :/
World of color is my favorite update.
Parrots are my favorite mob.
Parrots were added in world of color.
There’s a free add on on bedrock that helps with the inventory loss idea, the graves add on I believe, I tvink it’s the perfect middle ground, you still lost your stuff but instead of it all being lost it’s instead stored in a grave, and it gives you a map that (extremely vaguely) tells you where to go
I never understood the hate towards 1.9. Personally, I like the new combat and even if you didn't, it added stuff like MENDING! Personally, It's one of the best updates for me.
As for the inventory loss my issue with it is that the items can be destroyed and especially that they can despawn, but also that you loose EVERYTHING, even your hot bar and armor, meaning you basically need a backup set of everything.
Hot take: Minecraft should add Tigers and Lions to Minecraft in Savanna biomes, Jungle biomes and other rare tropical biomes, they will be neutral towards the player but hostile towards creepers, explaining creepers’ fear of cats in Minecraft
hot take for how to bring back the devilish grin on the Vex while still keeping the new model:
Have the face not be part of the head, instead have it seperate floating just slightly in front of its head. That way the face can take up enough space for the grin, while not needing to be placed on the head itself, and it will help the Vex look more spooky/ghost-like in the process.
I think what the last guy meant was that he wanted to keep your equipment when you die but lose everything else. And personally, I agree. I think Minecraft should make it so it is that way, and just like keep inventory, there should be a game rule that makes you lose everything upon death like you do now.
2:38 Marss can never go a day without seeing the 33rd meme
I really didn't see it coming gave me a good laugh lol
I especially like how its in the disstrack "33rd, monkey monday cuz you're throwing youe matches like turds"
I dont get it
@@yoshitaxfraudosaurus Marss, professional smash bros player, placed 33rd in a tournament. 33rd is usually a low placement but even so, his E-Sport team at the time wanted to "celebrate" his placement with a UA-cam community tab image with his face and placement on it. It was received as an ironic joke as if to make fun of Marss for placing so low.
Laughed pretty hard at that stray.
*Another hot take of mine...*
Blast Protection isn't bad because _explosions can one-shot you._
Here's my hot take, people who hate mending/the elytra (and the mace because It DoEs To MuCh DaMaGe) are extremely annoying
Shield can block any explosion
@@hakim9602 well i'm not a fan of mending for one reason, it becuse it is kind of required if you want your tools to last, but the problem isn't mending, it the repair system as a whole
@@roaringdino3000 Solution: Nerf shields
@@hakim9602 Mending and Elytra aren't bad, but they override all alternatives and are bad for balance. The solution for that isn't nerfing mending and Elytra (they need a bit of nerfing, not a lot) but rather buffing other options and giving everything interesting tradeoffs.
I never actually realized that the Vex texture was changed. And i agree with you! The old one looks sisinister and evil. Perfect for the Vex instead of just a retextured allay
room temperature take: add methamphetamine to minecraft
My hot takes:
1) Old Vex texture>>>>>>>>>>>new Vex texture because of that evil grin.
2) Armadillo>>>>>>>>>>>Crab. I'm so tired of hyper rare features. I've never seen a cherry forest in survival. Maybe 1 mangrove swamp. It was the obvious choice, because of the Wolf armor ofc, but it spawning in the Savanna is already enough to make it a million better because at least it's in the damn game!
3) Phantoms aren't that annoying. They do 3 attack damage on hard which is almost completely nullified by iron armor (You'll probably have that before they get a chance to spawn), their attack speed is some of the slowest in the game, shields fodderize them, they get 1 tapped by smite, are afraid of cats, will burn in sunlight and have little to no pathfinding. Ffs you can literally disable them and everyone's still complaining. If seen people btch about Phantoms and then proceed to simp mob A as if Minecraft's drowning mechanics weren't the least bit annoying as is.
Even if i, a terraria player, agree that we should drop stuff when we die, i still think at the moment the way it works is pretty unfair and frustrating and i'd like to see it changed.
On top of the items only staying in temporarily before despawning, so we have to rush to where we died at light speed, the items spread in a bigger radius then an alex's caves nuke (ok not really, have you ever heard about exaggeration before?), so if you want to get all your items back you'll have to scrape the area for a time, while very likely getting hunted by the same mobs that killed you in first place.
Also would be nice if there were an early way of making it easier, like some sort of totem that keeps our items and stays in place when we die, so we won't have to come back at light speed and worry about the items dropping. (inspired by a feature from the quark oddities mod)
There's a mod that adds an item called the Grave Scroll, that warps you right back to your most recent death point, but yes you'll likely have to fight what killed you again.
6:45 - the only downside to the villager biome idea is for people who play on superflat which is plains so they wouldn't be able to get mending, while that's a small minority in comparison to the majority it still would at least impact some people who play like mogswamp who has a 12 year old super flat world (and is a really cool youtuber check them out!)
people who play superflat can still get mending through the end (depending on their settings/version) or fishing
@SmokeFactory yes but also those options take much longer in comparison to how long mending villagers take, there's a youtuber named grian who went fishing for a mending book and had such horrible loot it took him from like roughly episode 1 to episode 7 which Is a long time, that was like 7 straight weeks of fishing and to not get mending
@@minecraftgamerwerewolfdogs6163 that isn't what you said, you claimed it would be impossible...
@SmokeFactory claimed what is impossible? I'm slightly confused here because I don't remember saying anyway was impossible just the two versions you said going to the end and fishing take longer than changing the villager lecture for a trade
@@minecraftgamerwerewolfdogs6163 "so they wouldn't be able to get mending"
hot take: they should NEVER add emerald armor
That isn't even an hot take
It's just true
Why not?
Because it would be way too easy to get
@@othmankamel7206 maybe if it was a bit better than iron, and made out of emerald blocks
@@JohnnyCullen-g9xstill easy to get (like, STICKS) and It would have no sense that crafting
It's like a redstone or lapis armor
Pigs need a new mechanic or drop, there's no point in breeding them since they only drop porkchops.
10:19 If you saw the Minecraft Movie Trailer from Warner Bros, that trailer looked so bad that I unironically wanted to apologize to Minecraft Story Mode
The Minecraft movie should have been a full feature film of Fallen Kingdom
4:14 W take
Tbh with the whole dying thing, I think that items just shouldn't despawn or maybe just despawn after your next death. Because I can't tell you how many times I've died fighting something, had to build up some materials to get in there and not instantly die, then my items are gone by the time I get back
how will this work on servers?
6:00 missed opportunity to say the design is pretty cool…cool BOWSER
I would think this is a cold take, but 1.18 looks great, almost Beta-1.7-esque, and it also was the true cave update people had been demanding for years.
I've seen some very wacky terrain every now and then. I'm glad it's not the default, but you can find it if you look.
I just wanted an underground mushroom biome in the Overworld. But since the two mushroom forest biomes in the Nether and lush caves exist, there isn't much I can say now
Tbh I feel like caves are a bit TOO big now. I prefer if they'd mix it up a bit more.
Actually the final boss of animal crossing is paying your rent
I would add the corpse's mod that keeps your items from despawning so you would have to find it again
0:18 is not true
THIS COMMENT SUCKS YOU STUPID OPINION HAVER
Yeah why is he saying that about kreator? Did he even listen to "pleasure to kill"?
@@yairmimran729 I don't think he did some other German weirdos released napalm in the morning for some reason 💀
People support fire protection because they either don’t know it can’t stack with protection and refuse to learn, or they refuse to believe that there’s other and better ways to achieve the effect. Or both
Or it’s just a good enchantment that doesn’t need extra resources and preparation unlike the other methods
It’s just the best at what it does.
Lol I like it because I'm actually blind and it helps a ton with fire in the overworld and the nether!
11:26 "It makes things more fun when there's steaks." *Has no steaks in inventory*
Using a bucket on lava, that’s a hot take!
7:37 I wonder how different the game/community perspective on the game would be if this wasn't literally named "The End."
My hot take; the end does not need an update, the whole point of the end is to be barren and empty. It give you a chilling feeling because there is so little life
Ngl who even goes to the end? At most players will probably just go to the end for the loot and never return
Unless there the 100th "hardcore" youtuber who builds something giant and grand
Hot take: Mojang should make minecarts faster, oh wait...
Hot take: I think it would be neat to have some way of binding one single item to your inventory, and that will stay in your inventory if you die.
You could even make it so that item will be damaged a little bit (if it is breakable) when you die, so that item is still penalized for you dying.
As a enchantment?
(Oppisite of czrse of vanushing)
Hot Take: There should be an expansion on the variations of undead mobs.
Some examples being, zombie clothing being occasionally mismatched, stitched in patches, or discoloured
Skeletons could have some variation in the colouration & state of decay of the bones.
Husks can have variations where they can have hoods, perhaps a small chance to have a lead that is connected to a camel? Maybe even the husk having a camel mount, or the ability to ride camels?
I like this guy’s channel because he mixes comedy and creative content in a very smooth way
That's also why I subbed him
I think the ender dragon made minecraft a better sandbox. Because the point of sandbox games is to encourage players to play however they want, and some players do want to play linearly and defeat a big final boss.
I also liked 1.9, including the combat changes. I get that *another* end update would be good, but every time I see someone saying "we need an end update" I think "we already had an end update nearly a decade ago and you guys all hated it"
*@[**11:00**]:* Or a 'playing with TNT, gone wrong' in Survival. Or learning the hard way not to jump into 1-deep lava from high places, even with Fire Resistance.
1:20 the words "love" and "vex" shouldn't be in the same sentence.
Hot take: Minecraft feels like an unfinished game
_inhale_ *exhale* ...
Mending is better than infinity
Bro Minecraft: Story Mode is so underrated, I remembered having season 2 and played through Season 1 and 2 and they were so good, Sure I have nostalgia but it’s still good and people should give it a shot sometime
About story mode- there's a community project in the works to remake story mode as an animated series instead of a game. It's called block by block, and looks really promising
About the last hot take on losing your items, I personally think they should rework the rarity system and factor it in to item despawning. For example, diamonds and diamond gear would be made Uncommon, and Uncommon things would take twice as long to despawn. Netherite and its products would be Rare, and would either take 4x as long to despawn or wouldn't despawn at all.
Hot take: Bedrock hasn't gotten anything that cool from mojang's attempts at parity between versions.
pretty much 95% of things that break in bedrock is due to the party changes so is anything bedrock has only lost stuff
fr they keep removing cool stuff like glowing blue ice and many blocks being placeable in other blocks that are now impossible, i think it's about time they remove snowlogging and good performance too
@@nappeywappey blue ice used to glow?
@@Ulliverus yes, i think that was removed in 1.17
We did at least get banner shields
Hot take: mediumcore terraria is better than non keep inventory Minecraft. Since Terraria has upward progression, unless you go out of your way to throw your items away, you will have a backup set of equipment. Second, items don't despawn, and nothing in the game destroys items except lava with low tier items, which isnt a problem anyway. Making it so that it's so easy to lose items, on top of the fact that you likely don't have a backup set unless you went out of your way to make one is just not fun imo
Pfff, Im tired of you saying fire protection is the worst non curse enchantment. It is easily bane of arthropods.
Or, hot take: knockback II is actually an annoying inconvenience way more often than it's a useful enchantment
😄
I do agree with the Tutorial Structures.
Now Trial Chambers, Ancient Cities and Jungle Temples does teach us about redstone. but there are things that I hate that doesn't have a tutorial,
1. Conduit, like there are no hints on how to activate one
2. Golem Construction, without outside source, you'll never figure out how to make an Iron golem and Snow golem(maybe add the Wither also)
There’s this thing called experimentation. As such the idea that people “will never figure out how to…” whatever is objectively untrue
Add ballons so you can suffer fall damage forever!
Slow falling potions go brrr
Minecraft Education Edition go brr
No fall damage is already tiny they need to nerf feather falling
@WonkyWater-YT Next you know youre gonna say to get rid of slow falling potions 💀
Riptides great for getting around areas you go around frequently, because you can launch off the ground without using a rocket if you place induvidual water blocks surrounded by blocks that don't obstruct the player but block the flow of water
A lukewarm take of mine: the Minecraft community is by far one of the worst online communities I've ever had the misfortune of interacting with.
So true. It is THE reason I stopped following updates on the game. People are just so toxic. It's not even the kids in the community that are toxic, it's the older people who have played since early on. I have played since 1.0 and I love modern minecraft 50 times more than old minecraft but so many people are so blinded by nostalgia and mods that they think the game is actually way worse when it's not.
Don't visit any other gaming community then, it's bad, but there are a lot of geniune complaints that have gotten toxic because they have been *ignored for so long*
Meanwhile the Smash Community witch hunts whoever their favorite player deems not worthy of humanity, and actively defends pdfs.
Agree, the MC community is plagued with toxic positivity
@@EmperorPenguin1217 No it isn't? Where did you get that idea from? We often critique a bunch of mojang/microsoft's features when they're bad, we don't glaze updates very often tbh.
Hypixel skywars
They NEED to add a backpack into Minecraft. Like… seriously. I’m surprised it’s not already here. Also, we need new bosses.
we dont need new bosses, and we already have shulker boxes.
Again, an amazing video! You keep coming up with fun video ideas, and that's why you've been my favorite youruber for the last 3 years! I love nintendo and minecraft and this channel always gives me helpful tips while also making me laugh. Thanks odessey
11:24 Instead I play with keep inventory upon death active, it's much better
Idea for the phantoms.
Make the a boss, or an ominous event. Both of thoses are boss like challenges.
Make the 3rd to 5th night harmless, they won't attack you, instead they will swoop down to scare you without attacking, so you get a reminder to sleep before actualy getting hurt.
They're neutral and so if you atta k them they will atta k back.
Night 5 to 8 they start randomly attacking you. And thought the night more can spawn.
After that night 8 to 11 they start spawning ilusions on your tired mind. You can clearly see them appear, but only if you look at the sky, outside of that they're indistinguishable. Hitting them give 'nausea for 2 sec.
The difficulty of the actual phantoms don't increase.
And night 11 to 14, they also start to get bigger and stronger. And ilusions and actual phantoms alternate more often to trick you. Like some ilusions swoop down, don't attack, go back up, and attack again. So it's hard to track.
And night 15 it's a boss.
By standing next to a bed with the bad omen effect, on night's where phantoms would spawn. You can forward the time by 3 nights per level. (except level 1 that always start at night 3 minimum.)
And have them give proper rewards. Idk what. But making the first 2 nights safe. And the an actual challenge. With a boss at the end might be more i'tresting.
Maybe instead of a bed you might need to stand next to a trophy from the boss. So that you need to go through the process at least once. Idk.
But that seem more fun. And make it an actual new boss and ominous event.
The other idea is basicly same progression. But less nights, like 5. And a boss at the end. And the bad omen make it harder per level.
The reward could include an item that prevent phantoms from attacking when in your inventory. For example.
Hot take: I think the bedrock skin editor is better. While you do have to pay for some things, you get options that can go off the model and even get to change the player size.
I 100% agree with this, I don’t buy minecoins (because who does) and I’ve still been able to make some pretty good looking skins
You said it!
I wish you could use custom skins (images) as bases, instead of them being a completely separate thing.
@@Josue_S_6411that would be amazing
See it would be good. But the second they started locking character creator options behind a pay wall it became garbo lol
2:37 nah the marss 33rd slander in a minecraft video is crazy 💀💀💀💀💀💀
4:32 this argument falls kinda flat when you realize that pre-1.9 combat is much more in depth than people think. I.e. combos, sword blocking, fishing rods etc. I would love for combos to make a return because shields completely invalidate any form of combo.
You can combo in 1.9 and requires much more skill than cps and the newer version of pvp is much more fun because of the new items not just rod spamming
@@star5384 shields exist. Also I do agree that spamclicking isnt great, but that was addressed in one of the combat snapshots by allowing you to hold the button to attack at max speed. Though I doubt they will go back to those
Can you do a ranking on all the overworld theme in Mario 64: bob omb battlefield, whomps fortress, tall tall mountain and tiny huge island
Mark Zuckerberg here, i am so proud to say that this video has made me think about poverty in our society, i have just cancelled my metaverse idea and now i will give all my money to charity
Odyssey is markzuckerburg
My hot take. Bring back the lab coat villager as one who trades potions and other special items, I’m sorry I just miss it
There was something… iconic about it
Yea it was due to DanTDM but shhhh it needs a comeback
No clue how hot the take is but I hate that they changed food to basically instant heal. Before the hunger bar was added that was all that food did but I definitely prefer the slow healing as long as you have full saturation. No idea why they kind of went back here
Bedrock victory, it's not instant heal on there
@@ballisticboo7808But so many players hate how slow bedrock healing is. It takes ages to heal and just makes the game even more harder than it is.
1.12 was the first update I ever experienced for Minecraft so I Love it
Hot Take: Batman should be Steve in the Minecraft movie
My hot take: Frost Walker is a good achievement. It would be even better if you could sprint-jump without flying off the ice, but I always choose it over Depth Strider regardless. When I used to play on Bedrock, I would put a boat on a lead and drag it behind me while running on the ice. It made transporting mobs much easier, because I didn't have to break the boat and get the animal back into it once on land