And sadly this is where i unsub. No respect for your subscribers or your own work. Thinking your subscribers are idiots and not caring about them why would I (or others) stay when you just showed you dont care. Sad as I liked this channel, sorry you don't think your videos are good and worth watching.
@@kclink1579 so long, boyo It the creator you "like" does not deserve being paid money (and I would guess that the Raid paycheck is worth the hustle), then flee without the hesitation.
Love the twist in the title! As someone who bought NMS at launch, I was pissed off, like most were. But to my surprise, they actually stuck with it, and made the game in to something incredible. A rare, if the only redemption story in the video game industry. Even to this day, they keep pumping out DLC's and updates, all for free. I guess my only problem with this, is that EVERY OTHER dev/publisher (and fanboys/fangirls) use this as an excuse, a cop out if you will, to say that their game will be fixed/patched in a timely manner. This almost never happens.
the reason NMS still pumping out money is because they got tons of money on day 1 release and with a team of 15 dev the can pump out so many free DLC, if they release a paid DLC before nobody would buy it but now I'm sure loyal fan would buy it.
Rules and exceptions The rule most dev/publishers will give up the exception is some will see this as a challenge to do better no mans sky is the exception.
It's just amazing how many game *"Rise and Fall"* and there's No Man Sky *"Fall and Rise"* They've done a good job redeeming themselves. They're focusing on the game instead of fixing the failed reputation
All respect to Hello Games for doing the right thing and having a redemption arc. But, they aren't getting close to having similar player counts as they had near launch. They fell a long way down and have risen certainly less than half way back up, on Steam data at least. I think it's still a lesson that launches do matter a lot and that they shouldn't be done so badly.
The game actually bangs, I spent like 200 hours on it pretty quickly, probably within a month, lockdown game, after starting, spending years trying to farm your perfect freighter or ship with the perfect stats and color combination is fun for me.
Honestly, reading the Raid Shadow Legends copy in the GVMERS voice made the game for once sound better than it actually is. Don't play Raid, its a predatory game.
I would disagree if only because FFXIV really best them to the punch by going from an MMO that required a public apology to one that is currently the top dog in the genre. Still, this makes me want to try NMS again
I'm genuinely impressed with how thay never gave up and actually delivered what thay promised granted it took them about 1 year after the game came out it was still eventually executed.
@@jordyaguilar946 Jesus Christ. They didn't lie about anything.....It was widely written about that Hello Games faced a massive data loss while they were making the game, they were afraid that if they told Sony then Sony would pull their funding so they lied to Sony and started working as hard and fast as possible
Started playing this game again about a 2 weeks ago after years of leaving it alone and HOLY CRAP it’s a completely different game. Incredible work by the team
The lesson of this game is take your time with releasing a solid game. The game lost it's playerbase so insanely fast when it released and at the end most people didn't come back. Had it released in a good state it's success would have been magnitudes bigger.
@@pickle93 i honestly have no idea what to say to your comment. It just doesnt make any sense. You are basically glad that game launched broken as fuck and without features that they advertised? Like what? How can any normal human being be glad for that? Like i really struggle to understand the logic there...
@@vasilije94 I’m going to say I’m glad it released in that terrible state for selfish reasons. While I’m sorry for those that bought it day one, I am happy I got it when it did. I didn’t care for the hype. I usually don’t buy games until they go on heavy 50% plus discounts 2 to 3 years after release. I got no man’s sky for 12 dollars. And now, I am mind blown at what I received. They have surpassed my expectations. And they continue to update it with free content, to the point where I’m wondering how much they are even making off the game anymore. Like dang Sean Murray. Chill. How much free content you got planned? I think the failure to meet expectations has driven Sean Murray to go above and beyond to make amends. Compare this to Skyrim. Skyrim successfully released to critical and fan acclaim. For years they keep releasing it again and again, and even have the nerve to try and charge people for mods. bethesdas success made them competent and lazy and uninspired. It led to the eventual release of Fallout 76. Then look at No man’s sky failure. It made Sean Murray and co more driven than ever. It released to critical and fan backlash and instead of walking away with their false millions , they doubled down and made the amazing game it is today. And continue to develop it with no paid expansion, no subscription, no real micro transactionsaction, no form of payment aside from the initial purchase. Now 60 dollars seems underpriced for the game. Who doesn’t love a good redemption arc?
@@vasilije94 If I may be frank, I think you're doing yourself a huge disservice by not giving No Man's Sky another chance. The game is filled to the brim with features, it is truly incredible to play (not to mention the fact that I'm having some of the most fun I have ever had while playing with friends, Minecraft multiplayer included!), and Hello Games has pretty much added *every single* promised feature to the game. Some were still being worked on (although they may have already been released at this point, I don't know tbh), but they have promised to fulfill every single promise they made while the hype train was still picking up steam during the marketing campaign. Seriously, after all the love Hello Games has poured into the game it would be horrendously tragic if you were to keep stubbornly denying yourself the chance to experience what the game has become. Hell, in my book you could even be considered to be self-harming with you being so determined to punish Hello Games for their last transgressions that you'd willingly deny yourself this once-in-a-lifetime experience! (Because yes, the game is _that_ good now after all the patches, updates and free DLC) And if the current price on Steam simply does not agree with you (or your waller 😋), then there is always the option to simply buy a cheap Steam NMS game key via one of the many key reseller websites out there, and if you're not sure which website(s) you can trust with your money without getting scammed, you can always use Google and check reviews, but I personally can highly recommend the kinguin.net webshop for all your game purchasing needs. They tend to have great prices, and they always have pretty much every single game in stock that you could ever want to buy, *and* they sell both Steam, Uplay, Origin & Epic game keys. I mean, just my main Steam accounts' library alone contains over 10 games that I have bought via the kinguin.net webshop, and to this day I still haven't had a single issue or problem buying from them. And if that isn't your cup of tea, then if you absolutely must there remains an option with questionable legality where you simply use torrents and/or other means of downloading to "aquire" a fully functional copy (except for multiplayer of course) where you can demo the game, and try it out to see if you think it is worth the money, or to simply see if the changes are "sufficiently tickling your pickle" if you will, to even justify reconsidering your stance on the game. I really hope you reconsider, because you're missing out right now! 😁 Have a great day, and perhaps I'll see you in No Man's Sky somewhere in the future? 👍🙏🤓😉
This is the only game that fell from the sky and from the ashes awoke like a Phoenix. Greatest comeback in gaming history. The developers deserve praise for never giving up on their dreams.
Ea abandoned pretty much all their games for battlefield 2042. A completely retarded decision that fucked over all those game’s fans. I really hope EA gets punished for it by battlefield 2042 failing and it looks like it will (at least at launch) judging from the beta.
As far as I can tell, EA has a habit of killing off anything that doesn't rapidly become a cash cow. It's worth more to them to just abandon something than to 'waste' time making it better.
I'm not a great fan of the game myself, but seeing the arc the game has gone through gives me a sense of hope for the industry which, for the most part, abandons games as soon as they are launched. Hopefully more developers will take a note from Hello Games' book.
Its still not a good thing. Yes they can be praised, but think of how many people bought this game day one and got screwed over. Im sure most of them stopped playing early on. Its those early adopters who bought the game and thought they were getting what the game is now. Im not attacking you. Its your opinion and im glad a lot of people are enjoying it. Im just one of the early adopters and i thought it was something that it wasnt. I enjoyed playing it for a few days and then you basically did everything there was to do. I left and couldnt just wait for it to become the game it is now.
Their story is truly rare. I remember one of EA's great sci-fi franchises - Mass Effect - had a botched launch and fell short of expectation and standard for the franchise. Instead of redeeming one of my favorite franchises, they patched what they could and left it for dead. That could have completely killed the franchise. They got really lucky that it didn't. But that's just the way most publishers operate anymore, and developers are bound to do no more than their taskmasters allow. Do it, do it fast, do it cheap, and find a way to incorporate mucrotransactions.
@@aleckelsey2663 im sorry i have to disagree. They shouldnt even put themselves in a position where they need to redeem themselves. They need to put out the game they promise. It took them a couple years to get to where they said it would be at launch. The ones that got burned are the reason they had the money to continue to fix it. The people who helped the game get to where it is left early on. It was an early access game and they lied to the early adopters.
I was one of those who bought into the hype. When it got released, imagine my disappointment. However, after the numerous updates they've released throughout the years, they lured me back. Bought it again on Steam and I've been enjoying it ever since.
I had known about this game since it’s first announcement. I am a big sci-fi fanatic and the idea absolutely mystified me but I was cautious. I was not impressed at launch reviews and forgotten about it until this year. I am impressed and awed at how far it’s come. I just bought my copy for my PS4 and it should come tomorrow. I can’t wait to see what’s in store. Update: Been playing it for two months now and I absolutely love it! Just did the Leviathan expedition. What a Journey!
No Man’s Sky has got to be one of the most successful redemption titles in video games history. Kudos to Hello Games for not just calling it quits. Instead they continued to improved/fix issues, adding in features & updating the game to the point where it has surpassed the original vision/promise that they intended it to be. Sadly the same cannot be said the same for Cyberpunk. Please do a Rise & Fall for it next.
@@whitecat1441 Huge difference though between a team of 15 at an indie studio VS CDPR having several successful major releases under their belt and astronomically more employees.
Just to play devil's advocate with CDProjectRed for a brief moment... It's not even been a year yet with Cyberpunk. No Man's Sky was a mess and hollow until it started to get the content patches rolling. Cyberpunk MAY have some kind of redemption yet....... though I also fail to see it with just how terribly they patch and "bugfix" their game currently.
The negative side of NMS's turnaround is that it further encourages companies to half-bake their games because gamers will excuse it with "it'll be patched!!!" even when it's undeserved.
Not at all really because Hello Games is one of the only ones I can think of that had a full turnaround with NMS. Most launches crash and burn and stay burned after launch these days like Cyberpunk for example.
The ridiculous aspect of that read though is that NMS would have enjoyed a much bigger success had it been solid at launch. That being said you're probably not wrong which shows how little execs actually understand in the industries they work.
I’m a Release update player. It was amazing when i saw an update, and then there was a patch “No Man’s Sky Version [].[][]” i was so excited. I came back to the game updated, and i saw something i didn’t expect. I could go into 3rd person mode, so much new base parts, new vehicle, and the game looked so diffirent. Thanks to Sean Murray for not ditching this game.
I love how they handled the situation, it took a lot of time but it was impressive. They were also very professional towards Sony and still got the support of Yoshida despite everything. It's so easy to get cynical towards the Game industry's growth in recent years and the skeletons in its closet but stories like this counteracts that... I hope we get more like this.
No Man's Sky epitomizes "over promise, under deliver". Even if took a few years, I'm glad NMS built itself up to finally resemble something Hello Games promised. It would have been so much better if they just said so from the beginning
Hello games is the most wholesome redemption story in the videogame history, Murray is clearly passionate about his craft, and the studio doesn't seem too fall too far behind him on this regard, that's admirable, I hope they never lose touch with that drive, unlike certain studio that was a dream team back in the 90s and early 2000's, but now just rots inside the Activision mines
If No Man's Sky was able to be restored from its formerly hollow state, then BioWare has no excuse for not fixing the dumpster fire that is Mass Effect 3's ending.
I am delighted that Hello Games push through and made their game successful. I wish for people to try the game to see it for themselves and not judge it because of its past. No Man's Sky did come a long way.
Even with the mounting pressure of criticism and depleting respect from gamers, Hello Games didn't abandon No Man's Sky. Instead, they were committed to delivering the game experience they had promoted and undoubtedly redeemed themselves. Bioware and EA couldn't even do that with Anthem (2019), yet a team of 15 were able turn their empty game into a stylized spectacle. Good for them.
"Players scoured pre-release interviews for any lies" No, That isn't what happened. People followed the development and saw when what was delivered was not what was promised. One way of saying things implies heavily that players went looking for shit to be angry about, the other informs that people were made angry by paying into promises that went undelivered. It was equal parts false advertising and uncontrolled hype, not outrage mongering.
Seriously the tone of this video is that complaints were irrational and people were looking for things to be angry about which is complete history revision.
I watched plenty of pre-release interviews (I was hyped but cautiously so knowing the industry) and I didn't have to "scour" them to see the lies. Except for the basic concepts of the game basically everything was lies.
@@seangt I'm doing this on my half broken phone while waiting for the bus but from the absolute top of my head: Dynamic weather, planet rotation, specialized ships with different handling, certain giant creatures, taking sides in galactic wars, multiplayer... All those were lies but now my bus is here, feel free to google the list roughly ten+ times the size of what I wrote.
I think it was just miscommunicated. I feel like they meant to say, "scoured pre release interviews for all lies". I think they were referring to the gathering of all lies that led to the eventual lawsuit for false advertising. The only reason I defend this channel is because they're pretty thorough with the research, and I'd like to give them the benefit of the doubt on just misconstruing the message.
Genuinely one of the greatest successes in gaming history. Both a cautionary and inspirational tale. The game was nothing near what it was touted to be at launch but became so much more than was originally imagined.
I would call it the greatest turn around but only because the initial fall was so immensly great. It's also definitely is a cautionary tale above all else because it would have been a great success story had it released in a solid state than it ever became trying to fix a severely damage reputation.
@@Juel92 I don't believe you have to be a success out of the gate to be a great success. This game's path mirrors success in life. We don't always succeed immediately, we only fail when we give up. Most games considered failures are given up on. Regardless of the state of launch, the vision for this game (and beyond) were achieved through perseverance. In life, we considering reaching beyond your goals, regardless of the journey, a success. Cautionary tales too can end in success and I believe this has.
@@hillvalleyvideostoresupers9559 Don't get me wrong, I would consider the turnaround a success but that success fades compared to the success it would have enjoyed had it released in an acceptable state. That's why I think it's firstly a cautionary tale, because a smaller success should also be seen as a loss compared to the bigger success that could be had. Secondly it is a success story considering what it had to overcome but the main lesson should be don't put yourself in a situation where you have to turn around from the absolute bottom. It should be considered "Lesson B" if "Lesson A" fails.
Such a cool redemption arch. I've followed the game since before launch and hopped on for the very first time when they released the newest Frontiers update. I was blown away. Such a Unique a fun experience. Kudos to Hello Games
Definitely a game that has taken its time to become great as its was essentially released in an alpha state because of development pressure after its initial hype to get it out as quick as possible.
I'd say Elite is more dead than NMS, I just turned on NMS yesterday, 160 hours on my save, really enjoyed it, there a lot of new things since I played six months ago. Elite, well not on consoles. I genuinely enjoy Elite more but I genuinely believe NMS is the better game overall. I'm consistently surprised and amazed to the point that I'm picking my jaw up off the floor at the scenes and views in NMS. I think hello games are the only ones who managed to actually achieved the vision they set out for in a game world of the big 3 Elite, NMS and SC.
I feel the same way. Elite is unmatched in terms of space flight and combat simulators thanks to its expansive controls, but mother of god Frontier needs to learn to implement any sort of gameplay loop that isn't just more braindead GRINDING. Ironically, this aimlessness is what tended to lure me back to Elite, as I would randomly remember that I hadn't yet unlocked something or had ships/modules that could be engineered further - even though that likely still wouldn't improve my chances against gankers. Speaking of which, at this point, that's about the only reason I'll ever return to Elite, is if Frontier manages to implement a decent crime and punishment system that actually imposes heavy risk and consequences onto asshole players with nothing better to do than ruin the experience for everyone else.
I love Elite and have thousands of hours on it. I like the more realistic aspect of it, from flight models/controls to the planet tech/aesthetic. But NMS has completely left Elite in the dust when it comes to actually implementing new and interesting things to do alongside entirely new systems like base building, underwater gameplay, mech suits, cave systems, etc. If Elite adopted only half of what NMS have done they would improve the game immensely.
@@DagobahResident Yeah the grind in Elite is ridiculous. I’ve got thousands of hours on it and just get fed up of it after a few weeks and end up leaving it for months at a time after getting bogged down in a grind fest. I was playing it as recently as two weeks ago and was planning on a trip to Colonia to get all engineers out there to grade 5 in one go. So I started doing a material grind so I could get on my way. It quickly became apparent that the amount of grinding I’d need to do was preposterous and I just got off. I’ll go back at some point and get it done but that’s the problem: I’m just getting it done. It’s not fun. Another frustrating aspect is when I unlocked other engineers to grade 5, I was doing it in ships and with modules I don’t even want, if that makes sense. For example, I want to engineer my Python fsd but just happened to be in another ship with a smaller fsd when I rolled that engineer to level 5, so now I have a module on a ship that I don’t really want/need but I can’t get any materials back if I sell those modules. So now I have to grind again to engineer a module on a ship that I actually want. Really pisses me off.
One of most beautiful, heart warming redemption arcs in gaming history, Hello Games really surpass themselves and bring something way beyond they promises. Now, we can say that is THE game about space exploration that everyone even dreamed it! Great video documentary like always, GAMERS!
I have backed up almost every version of No Man's Sky major releases I believe. From the early releases in 2016, to Foundation 1.1, Path Finder, Atlas Rises, Vision, Next/Abyss, Beyond, Synthesis, Livingship, Exomech, CrossPlay, Desolation, Origins, Next Generation/Companions, Expeditions, Season 2, Prism, Frontiers, and Emergence. Actually haven't played the game since 2019, but clocked over 500hours prior. Hope to make time to revisit it over this winter.
I have a lot of respect for Sean Murray, the man is a dreamer, not a liar. He clearly had a vision and a process to everything, he just got caught up in the glitz and glamour of it all, and more importantly, the pressures of release schedules. I wish more developers were like Hello Games, the gaming landscape would be very different today if they were.
NMS is the story of humanity. A struggle from the start, figuring it out as we go. When it got tough, we buckled down and worked through it, instead of whining and crying about our problems, and making excuses. After a lot of hard work, we have something good. Everyone on the planet needs to be more like Hello Games.
No Man's Sky is probably one of the only game I felt guilty for buying on sale. Bought it a few years ago half price and within a few hours was searching the store page for more ways for me to give them more money. I would buy a dlc from them even if I didn't want it just to show some support.
It’s an amazing game. I just recently started playing it. It definitely checks all the boxes. Space exploration, planet exploration, combat, survival, base building and so much more. 2 things on my wish list however would make the game above and beyond. Multiplayer on switch, and ship interiors.
Always been a believer, this game was a dream come true to me, being able to travel different planets seamlessly is just unbelievable, and i enjoyed it for what it was when it launched.
No Mans Sky redemption is the most best things in the gaming industry. When i got back in the game after years of leaving it due to the missing gameplay features that was promised. I was overwhelmed with joy. Hello Games has earned my respect and i salute them for still bringing out many innovative updates of the game.
I remember I fell for the all the hype, preordered the special/limited edition or whatever it was, played it for an hour, could never get off the starting planet, and have not touched it since. I see that it is a completely different game since release though.
excited when purchased at launch, then lost and confused moments after, ^ months later and forward i was a believer in things can change for the better with a little bit of work. Great video
To this day I still think the game failed to capture what it set out to do. There may be some quintillion of planets... but they are all just reskins of one of the same 7-ish basic planet templates. It got old fast for me.
No Man's Sky really is kind of unique in a historical sense. It serves as both A. A cautionary tale against letting the press and public's expectations get out of hand and B. An inspiring tale of how hard work, dedication and just a sense of humbleness can redeem a very, very bad first impression. I was right there in the mass making jokes and memes about how much of a blunder NMS was on release. It's now one of those games I absolutely love just to dive into when I want a break from the stress of the world (and there is a *lot* of it to take a break from right now). It's almost like the perfect escape therapy tool now. In an industry where the big players will respond to criticism with "no, you're wrong", it's damn near a miracle to see someone say "yes, we messed up, we're gonna make it right". The mistakes Hello Games made shouldn't be forgotten, but they've definitely earned our forgiveness.
This is the playbook any developer that stumbles out the gate needs to follow. An example of service and dedication to consumer would pre order and support any Hello Game
This is a game I refused to buy on principle, yet they’ve done a remarkable job of getting the game to where it should be. All the free updates and the amount of work that they’ve put into rescuing the title has been a superb effort. I’ve followed the game closely since launch because I really liked the concept and look of the game, and I’m actually breaking my self-imposed rules of not supporting lying/misleading games companies and I’m getting the game this weekend. Kudos to everyone at Hello Games for pushing on with the game.
STILL _ NO _ MICRO _ TRANSACTIONS They could have implemented them easily for quick profit but all you have to pay is the entry fee. This is how MMOs should be.
In addition to all this, something else outraged players even before it launched. Sony saw the opportunity to make a hit out of an indie game and didn’t hesitate to market it as it usually markets AAA productions, rising the price from 40 to 70 dollars in the process. This raised expectations even more.
this is a nice and informative short documentary, but it feels shallow compared to not only previous documentaries but to the story of No Man Sky's development as a whole. The investigative journalist Internet Historian published a video going into far greater and more personal detail into just how hard Hello Games and Sean Murry had it as well as the difficulty of their struggles and the greatness of their triumphs. If anyone who watched this video enjoyed it and want to know more about the subject i highly recommend checking out Internet Historian's video on the subject as followup material
It's done on purpose. This video went out of its way to not show the lies Sean made while out doing promotions because it wants to paint him as a sympathetic figure. I really like this channel but this video is utter dishonesty and trying to pull history revision.
I understood at launch why people were mad and giving HelloGames and Sean a hard time. But I found the game fun day 1. It was the only crafting survival game I could stand to play for longer than an hour. And I still find it so much fun. If I want to truly relax and I jump into NMS and just waste 12 hours of my night. It's so relaxing.
It evolved so well. Looking back it’s so obvious siding with Sony was the issue. Seems to happen to so many that partner with them. I wish the best for Hello games moving forward.
No actually its not "obvious Sony was the issue" The only people who still actually believe that and continue to parrot it are the idiots who paid zero attention to any of the articles written since its launch....It was made OBVIOUS for years that Hello Games was the issue, when they felt the need to lie to Sony after the massive data loss that forced them to restart the game, because they were afraid that Sony would pull their funding if they were honest with them about the data loss... "The issues" literally happen to ZERO of the devs that partner with Sony, unlike MS Sony hasn't ever rushed a game out or forced a dev to finish a game in a time crunch.....They fucking delayed GOW Ragnarok for months because the Kratos actor was having health issues......Jesus where you people get the garbage you pull out of your asses is astonishing.
I got this game day one but looking back at it… yo they hyped the heck outta this game. They game they hyped is probably the game we will have in another 5 years. Right now, it’s pretty dang fun though. Very chill game
It is so good. You can lose yourself for hours and hours and every bit is the game that was promised plus so much more. The fact they’ve given every single update for free and don’t have any monetisation is also astonishing, absolutely good on them and I’m so glad the game is the way it is. Sure there’s the odd bug, but this is absolutely a blueprint for game companies on how you should get your way out of trouble - just make a good game and don’t try exploiting people
No Man’s Sky is one of the most played titles on Game Pass and it deserves it. I get lost playing in that game, just exploring with my friend for hours.
Did anyone else play the hell out of the game in vanilla, and has somewhat grown nostalgic for it?? Don't get me wrong, I believe the game is in a better place now and I'm proud of how much it has redeemed itself, but I do miss how simple and isolating the vanilla No Man's Sky was...just me, my ship, and the cold dark universe.
I bought this game, not because I am particuarly interested in playing it, but because this studio went above and beyond to redeem themselves to the point I felt the need to give them money.
I sincerely wished more devs would actually be willing to listen to criticism and apply the knowledge acquired into making something better! Have to admit that a lot of players can be quite rude and disrespectful, still is understandable considering some do put a LOT of money into games they're looking for. This story is an awesome redemption arc, didn't play the game yet as my pc was a toaster (died like 5 days ago!) and wouldn't even launch the game, getting my new one soon and can't wait to play the game!
Install Raid for Free ✅ IOS/ANDROID/PC: clcr.me/GVMERS and get a special starter pack 💥 Available only for the next 30 days
Really? You selling out
And sadly this is where i unsub. No respect for your subscribers or your own work. Thinking your subscribers are idiots and not caring about them why would I (or others) stay when you just showed you dont care. Sad as I liked this channel, sorry you don't think your videos are good and worth watching.
unfortunately he's gotta make money some how. Just watch the video ignore the ads
The Rise and Fall of GVMERS
@@kclink1579 so long, boyo
It the creator you "like" does not deserve being paid money (and I would guess that the Raid paycheck is worth the hustle), then flee without the hesitation.
The No Man Sky redemption story has to be one of my favourite stories yet.
Absolute;ly incredible wasn't it.
Focusing on the game instead of doing damage control and its paid off
Chris Pratt
he’s so cool.
It's so cool.
MARIOOOOOOOOOOOOOOOOOOOOOOO
cyberpunk will be the next one. just watch
Love the twist in the title!
As someone who bought NMS at launch, I was pissed off, like most were. But to my surprise, they actually stuck with it, and made the game in to something incredible. A rare, if the only redemption story in the video game industry. Even to this day, they keep pumping out DLC's and updates, all for free.
I guess my only problem with this, is that EVERY OTHER dev/publisher (and fanboys/fangirls) use this as an excuse, a cop out if you will, to say that their game will be fixed/patched in a timely manner. This almost never happens.
the reason NMS still pumping out money is because they got tons of money on day 1 release and with a team of 15 dev the can pump out so many free DLC, if they release a paid DLC before nobody would buy it but now I'm sure loyal fan would buy it.
Rules and exceptions The rule most dev/publishers will give up the exception is some will see this as a challenge to do better no mans sky is the exception.
No, it's not the only redemption story, Battlefront 2 was even in this video, and the biggest redemption by far is FF14.
We're banking on halo infinite and 343 to fix the game as promised. Its coming broken.
@@TheAsj97 What Is FF14?
It's just amazing how many game *"Rise and Fall"* and there's No Man Sky *"Fall and Rise"*
They've done a good job redeeming themselves. They're focusing on the game instead of fixing the failed reputation
Good title indeed
One of the only companies that understood that fixing the game is the only real way to fix the reputation.
Not having lecherous executives probably helped a lot as well.
@@Absquatulationist yea i wish capcom understood this instead of abandoning their games one after another post launch.
All respect to Hello Games for doing the right thing and having a redemption arc.
But, they aren't getting close to having similar player counts as they had near launch. They fell a long way down and have risen certainly less than half way back up, on Steam data at least. I think it's still a lesson that launches do matter a lot and that they shouldn't be done so badly.
Impatiently waiting for the RAID Shadow Legends episode of The Rise and Fall of.
With a cameo of Shadowman.
Don't you mean the fall and plunging even further down?
Obviously sponsored by RAID SHADOW LEGENDS
Please? It's such a scam.
You, me and everybody else
Forgot to mention: ALL OF THESE UPDATES ARE FREE... such an amazing team. Thank you Hello Games!
The game actually bangs, I spent like 200 hours on it pretty quickly, probably within a month, lockdown game, after starting, spending years trying to farm your perfect freighter or ship with the perfect stats and color combination is fun for me.
On raid shadow Legends?
Who asked about your experience?
Take breaks. Your health with thank you
If you played during lockdown, it was already in a good state. The launch was horrendous.
@@ozy667 No one needs to.
Honestly, reading the Raid Shadow Legends copy in the GVMERS voice made the game for once sound better than it actually is. Don't play Raid, its a predatory game.
Rise and fall of Shadow Raid when?
Sean and Hello Games have literally set the standard when it comes to videogame comebacks and redemptions.
I would disagree if only because FFXIV really best them to the punch by going from an MMO that required a public apology to one that is currently the top dog in the genre.
Still, this makes me want to try NMS again
Yes and no, it also gave the perfect excuse. "It WiLl bE bEtTeR AfTer PatChes!"
I agree. Other games have come back, but not when the developer is hated as Hello Games were.
That's singular
No. They never apologized for lying.
It's a shame that other companies are unwilling to follow their example.
I'm genuinely impressed with how thay never gave up and actually delivered what thay promised granted it took them about 1 year after the game came out it was still eventually executed.
It's the least they could do after all the lying and promises they did
*Meanwhile at EA discussing Anthem* Just give up.
Never played NMS but I'd do play E:D on and off, wish they could do what NMS was able to pull off in 1 year
@@Weaponized_Poutine E D ?
@@jordyaguilar946 Jesus Christ. They didn't lie about anything.....It was widely written about that Hello Games faced a massive data loss while they were making the game, they were afraid that if they told Sony then Sony would pull their funding so they lied to Sony and started working as hard and fast as possible
Started playing this game again about a 2 weeks ago after years of leaving it alone and HOLY CRAP it’s a completely different game. Incredible work by the team
The lesson of this game is take your time with releasing a solid game. The game lost it's playerbase so insanely fast when it released and at the end most people didn't come back. Had it released in a good state it's success would have been magnitudes bigger.
Exactly. I refunded it day one. And honestly i never played it ever since nor the i plan to. I know people say its great now, but i dont care now.
@@vasilije94 honestly,I'm glad it launched the way it did because I have a feeling it would be paytowin if it weren't.
@@pickle93 i honestly have no idea what to say to your comment. It just doesnt make any sense. You are basically glad that game launched broken as fuck and without features that they advertised? Like what? How can any normal human being be glad for that? Like i really struggle to understand the logic there...
@@vasilije94 I’m going to say I’m glad it released in that terrible state for selfish reasons. While I’m sorry for those that bought it day one, I am happy I got it when it did. I didn’t care for the hype. I usually don’t buy games until they go on heavy 50% plus discounts 2 to 3 years after release. I got no man’s sky for 12 dollars. And now, I am mind blown at what I received. They have surpassed my expectations. And they continue to update it with free content, to the point where I’m wondering how much they are even making off the game anymore. Like dang Sean Murray. Chill. How much free content you got planned? I think the failure to meet expectations has driven Sean Murray to go above and beyond to make amends. Compare this to Skyrim. Skyrim successfully released to critical and fan acclaim. For years they keep releasing it again and again, and even have the nerve to try and charge people for mods. bethesdas success made them competent and lazy and uninspired. It led to the eventual release of Fallout 76. Then look at No man’s sky failure. It made Sean Murray and co more driven than ever. It released to critical and fan backlash and instead of walking away with their false millions , they doubled down and made the amazing game it is today. And continue to develop it with no paid expansion, no subscription, no real micro transactionsaction, no form of payment aside from the initial purchase. Now 60 dollars seems underpriced for the game. Who doesn’t love a good redemption arc?
@@vasilije94 If I may be frank, I think you're doing yourself a huge disservice by not giving No Man's Sky another chance. The game is filled to the brim with features, it is truly incredible to play (not to mention the fact that I'm having some of the most fun I have ever had while playing with friends, Minecraft multiplayer included!), and Hello Games has pretty much added *every single* promised feature to the game. Some were still being worked on (although they may have already been released at this point, I don't know tbh), but they have promised to fulfill every single promise they made while the hype train was still picking up steam during the marketing campaign.
Seriously, after all the love Hello Games has poured into the game it would be horrendously tragic if you were to keep stubbornly denying yourself the chance to experience what the game has become. Hell, in my book you could even be considered to be self-harming with you being so determined to punish Hello Games for their last transgressions that you'd willingly deny yourself this once-in-a-lifetime experience! (Because yes, the game is _that_ good now after all the patches, updates and free DLC)
And if the current price on Steam simply does not agree with you (or your waller 😋), then there is always the option to simply buy a cheap Steam NMS game key via one of the many key reseller websites out there, and if you're not sure which website(s) you can trust with your money without getting scammed, you can always use Google and check reviews, but I personally can highly recommend the kinguin.net webshop for all your game purchasing needs. They tend to have great prices, and they always have pretty much every single game in stock that you could ever want to buy, *and* they sell both Steam, Uplay, Origin & Epic game keys. I mean, just my main Steam accounts' library alone contains over 10 games that I have bought via the kinguin.net webshop, and to this day I still haven't had a single issue or problem buying from them.
And if that isn't your cup of tea, then if you absolutely must there remains an option with questionable legality where you simply use torrents and/or other means of downloading to "aquire" a fully functional copy (except for multiplayer of course) where you can demo the game, and try it out to see if you think it is worth the money, or to simply see if the changes are "sufficiently tickling your pickle" if you will, to even justify reconsidering your stance on the game.
I really hope you reconsider, because you're missing out right now! 😁 Have a great day, and perhaps I'll see you in No Man's Sky somewhere in the future? 👍🙏🤓😉
This is the only game that fell from the sky and from the ashes awoke like a Phoenix. Greatest comeback in gaming history. The developers deserve praise for never giving up on their dreams.
No man's Sky turn around is slowly creeping towards the biggest turnaround for a game of all time.
This is like "Yes Woman's Land" but more serious
mansplainer's sky :D
Florida Man's Sky
you how dare
I love that video.
That video is awesome lol
Hello Ganes: Fixes crap game and continues to give free updates after 5 years.
EA: Kills Anthem after a year.
Anthem could have been another no mans sky comeback story. Sad to see EA and BioWare just put no effort into it, Anthem could have been great.
Ea abandoned pretty much all their games for battlefield 2042. A completely retarded decision that fucked over all those game’s fans. I really hope EA gets punished for it by battlefield 2042 failing and it looks like it will (at least at launch) judging from the beta.
BGS with Fallout76, even with more money, they can't fix that game.
As far as I can tell, EA has a habit of killing off anything that doesn't rapidly become a cash cow. It's worth more to them to just abandon something than to 'waste' time making it better.
Nah dude they just speed ran their 10 year life cycle
I'm not a great fan of the game myself, but seeing the arc the game has gone through gives me a sense of hope for the industry which, for the most part, abandons games as soon as they are launched. Hopefully more developers will take a note from Hello Games' book.
Its still not a good thing. Yes they can be praised, but think of how many people bought this game day one and got screwed over. Im sure most of them stopped playing early on. Its those early adopters who bought the game and thought they were getting what the game is now.
Im not attacking you. Its your opinion and im glad a lot of people are enjoying it. Im just one of the early adopters and i thought it was something that it wasnt. I enjoyed playing it for a few days and then you basically did everything there was to do. I left and couldnt just wait for it to become the game it is now.
Their story is truly rare. I remember one of EA's great sci-fi franchises - Mass Effect - had a botched launch and fell short of expectation and standard for the franchise. Instead of redeeming one of my favorite franchises, they patched what they could and left it for dead. That could have completely killed the franchise. They got really lucky that it didn't.
But that's just the way most publishers operate anymore, and developers are bound to do no more than their taskmasters allow. Do it, do it fast, do it cheap, and find a way to incorporate mucrotransactions.
@@AntTonyPony I didn't play early and I feel what you're saying. That said: Hello Game has set a new standard in how to redeem yourselves.
@@aleckelsey2663 im sorry i have to disagree. They shouldnt even put themselves in a position where they need to redeem themselves. They need to put out the game they promise. It took them a couple years to get to where they said it would be at launch. The ones that got burned are the reason they had the money to continue to fix it. The people who helped the game get to where it is left early on.
It was an early access game and they lied to the early adopters.
@@aleckelsey2663 are you talking about andromeda? Nah man andromeda is fantastic
I was one of those who bought into the hype. When it got released, imagine my disappointment. However, after the numerous updates they've released throughout the years, they lured me back. Bought it again on Steam and I've been enjoying it ever since.
I had known about this game since it’s first announcement. I am a big sci-fi fanatic and the idea absolutely mystified me but I was cautious. I was not impressed at launch reviews and forgotten about it until this year. I am impressed and awed at how far it’s come. I just bought my copy for my PS4 and it should come tomorrow. I can’t wait to see what’s in store.
Update: Been playing it for two months now and I absolutely love it! Just did the Leviathan expedition. What a Journey!
I’m thankful to be one those very few who supported the game since it’s release. It’s amazing seeing the community grow to what it is now!
No Man’s Sky has got to be one of the most successful redemption titles in video games history.
Kudos to Hello Games for not just calling it quits. Instead they continued to improved/fix issues, adding in features & updating the game to the point where it has surpassed the original vision/promise that they intended it to be.
Sadly the same cannot be said the same for Cyberpunk.
Please do a Rise & Fall for it next.
no man sky took 4-5 years to redeem themselves and Cyberpunk is still new game to make rise N fall after a year release is unthinkable
I bet CD Project are keeping one massive update to launch alongside the PS5 and XSS port (late 2022)
@@whitecat1441 Huge difference though between a team of 15 at an indie studio VS CDPR having several successful major releases under their belt and astronomically more employees.
Just to play devil's advocate with CDProjectRed for a brief moment... It's not even been a year yet with Cyberpunk. No Man's Sky was a mess and hollow until it started to get the content patches rolling. Cyberpunk MAY have some kind of redemption yet....... though I also fail to see it with just how terribly they patch and "bugfix" their game currently.
The negative side of NMS's turnaround is that it further encourages companies to half-bake their games because gamers will excuse it with "it'll be patched!!!" even when it's undeserved.
Not at all really because Hello Games is one of the only ones I can think of that had a full turnaround with NMS. Most launches crash and burn and stay burned after launch these days like Cyberpunk for example.
@@SpeedVaultz Fallout 76 would like to have a word with you.
The ridiculous aspect of that read though is that NMS would have enjoyed a much bigger success had it been solid at launch. That being said you're probably not wrong which shows how little execs actually understand in the industries they work.
@@choo_choo_ Fallout 76 still sucks
@@choo_choo_ Is it good now? Ive seen a few of my Steam friends playing it.
I’m a Release update player. It was amazing when i saw an update, and then there was a patch “No Man’s Sky Version [].[][]” i was so excited. I came back to the game updated, and i saw something i didn’t expect. I could go into 3rd person mode, so much new base parts, new vehicle, and the game looked so diffirent. Thanks to Sean Murray for not ditching this game.
I was there since Day 1. I still remember how exciting 3 first updates were, but boy we all lost our shit when trailer for NEXT dropped.
I love how they handled the situation, it took a lot of time but it was impressive. They were also very professional towards Sony and still got the support of Yoshida despite everything. It's so easy to get cynical towards the Game industry's growth in recent years and the skeletons in its closet but stories like this counteracts that... I hope we get more like this.
No Man's Sky: The best part about hitting rock bottom is the only direction to go is up!!!
Bugthesda and Todd Howard: (Continues digging their grave)
The game just got another decent size update today.
No Man's Sky epitomizes "over promise, under deliver". Even if took a few years, I'm glad NMS built itself up to finally resemble something Hello Games promised. It would have been so much better if they just said so from the beginning
The shot of the Normandy arriving in the No Man Sky-verse was the icing on the cake for this redemption story.
Hello games is the most wholesome redemption story in the videogame history, Murray is clearly passionate about his craft, and the studio doesn't seem too fall too far behind him on this regard, that's admirable, I hope they never lose touch with that drive, unlike certain studio that was a dream team back in the 90s and early 2000's, but now just rots inside the Activision mines
If No Man's Sky was able to be restored from its formerly hollow state, then BioWare has no excuse for not fixing the dumpster fire that is Mass Effect 3's ending.
It's pretty inspiring how they stuck with it and actually delievered a proper game. Couldn't have been easy
I will always maintain that No Man's Sky is THE killer app for Virtual Reality. If you have VR, you need to be living in No Man's Sky.
I am delighted that Hello Games push through and made their game successful. I wish for people to try the game to see it for themselves and not judge it because of its past. No Man's Sky did come a long way.
Even with the mounting pressure of criticism and depleting respect from gamers, Hello Games didn't abandon No Man's Sky. Instead, they were committed to delivering the game experience they had promoted and undoubtedly redeemed themselves. Bioware and EA couldn't even do that with Anthem (2019), yet a team of 15 were able turn their empty game into a stylized spectacle. Good for them.
Fall and Rise, I love it. More of these!!!!!!
There's like 2 lol and they're not this impressive sadly.
"Players scoured pre-release interviews for any lies" No, That isn't what happened. People followed the development and saw when what was delivered was not what was promised. One way of saying things implies heavily that players went looking for shit to be angry about, the other informs that people were made angry by paying into promises that went undelivered.
It was equal parts false advertising and uncontrolled hype, not outrage mongering.
Seriously the tone of this video is that complaints were irrational and people were looking for things to be angry about which is complete history revision.
I watched plenty of pre-release interviews (I was hyped but cautiously so knowing the industry) and I didn't have to "scour" them to see the lies. Except for the basic concepts of the game basically everything was lies.
@@Juel92 I watched every piece of pre release media available and I was not surprised at all at the game I got on launch day lol.
@@seangt I'm doing this on my half broken phone while waiting for the bus but from the absolute top of my head: Dynamic weather, planet rotation, specialized ships with different handling, certain giant creatures, taking sides in galactic wars, multiplayer...
All those were lies but now my bus is here, feel free to google the list roughly ten+ times the size of what I wrote.
I think it was just miscommunicated. I feel like they meant to say, "scoured pre release interviews for all lies". I think they were referring to the gathering of all lies that led to the eventual lawsuit for false advertising. The only reason I defend this channel is because they're pretty thorough with the research, and I'd like to give them the benefit of the doubt on just misconstruing the message.
Genuinely one of the greatest successes in gaming history. Both a cautionary and inspirational tale. The game was nothing near what it was touted to be at launch but became so much more than was originally imagined.
I would call it the greatest turn around but only because the initial fall was so immensly great. It's also definitely is a cautionary tale above all else because it would have been a great success story had it released in a solid state than it ever became trying to fix a severely damage reputation.
@@Juel92 I don't believe you have to be a success out of the gate to be a great success. This game's path mirrors success in life. We don't always succeed immediately, we only fail when we give up. Most games considered failures are given up on. Regardless of the state of launch, the vision for this game (and beyond) were achieved through perseverance. In life, we considering reaching beyond your goals, regardless of the journey, a success. Cautionary tales too can end in success and I believe this has.
@@hillvalleyvideostoresupers9559 Don't get me wrong, I would consider the turnaround a success but that success fades compared to the success it would have enjoyed had it released in an acceptable state.
That's why I think it's firstly a cautionary tale, because a smaller success should also be seen as a loss compared to the bigger success that could be had.
Secondly it is a success story considering what it had to overcome but the main lesson should be don't put yourself in a situation where you have to turn around from the absolute bottom. It should be considered "Lesson B" if "Lesson A" fails.
Such a cool redemption arch. I've followed the game since before launch and hopped on for the very first time when they released the newest Frontiers update. I was blown away. Such a Unique a fun experience. Kudos to Hello Games
YES, THE REDEMPTION ARC OF THE DECADE!!!
As someone who really loves the concept and setting of No Man's Sky, its redemption arc truly puts a smile on my face.
Definitely a game that has taken its time to become great as its was essentially released in an alpha state because of development pressure after its initial hype to get it out as quick as possible.
No Man's Sky redemption videos are one of my favorite genres. Such an incredible story for the ages.
I'd say Elite is more dead than NMS, I just turned on NMS yesterday, 160 hours on my save, really enjoyed it, there a lot of new things since I played six months ago. Elite, well not on consoles. I genuinely enjoy Elite more but I genuinely believe NMS is the better game overall. I'm consistently surprised and amazed to the point that I'm picking my jaw up off the floor at the scenes and views in NMS. I think hello games are the only ones who managed to actually achieved the vision they set out for in a game world of the big 3 Elite, NMS and SC.
it's a fun game , kind of a chore but it becomes a habit if you let it then eventually yah do need to stop playing it for a few month's or year
I feel the same way. Elite is unmatched in terms of space flight and combat simulators thanks to its expansive controls, but mother of god Frontier needs to learn to implement any sort of gameplay loop that isn't just more braindead GRINDING. Ironically, this aimlessness is what tended to lure me back to Elite, as I would randomly remember that I hadn't yet unlocked something or had ships/modules that could be engineered further - even though that likely still wouldn't improve my chances against gankers. Speaking of which, at this point, that's about the only reason I'll ever return to Elite, is if Frontier manages to implement a decent crime and punishment system that actually imposes heavy risk and consequences onto asshole players with nothing better to do than ruin the experience for everyone else.
I love Elite and have thousands of hours on it. I like the more realistic aspect of it, from flight models/controls to the planet tech/aesthetic. But NMS has completely left Elite in the dust when it comes to actually implementing new and interesting things to do alongside entirely new systems like base building, underwater gameplay, mech suits, cave systems, etc. If Elite adopted only half of what NMS have done they would improve the game immensely.
@@DagobahResident
Yeah the grind in Elite is ridiculous. I’ve got thousands of hours on it and just get fed up of it after a few weeks and end up leaving it for months at a time after getting bogged down in a grind fest.
I was playing it as recently as two weeks ago and was planning on a trip to Colonia to get all engineers out there to grade 5 in one go. So I started doing a material grind so I could get on my way. It quickly became apparent that the amount of grinding I’d need to do was preposterous and I just got off.
I’ll go back at some point and get it done but that’s the problem: I’m just getting it done. It’s not fun. Another frustrating aspect is when I unlocked other engineers to grade 5, I was doing it in ships and with modules I don’t even want, if that makes sense.
For example, I want to engineer my Python fsd but just happened to be in another ship with a smaller fsd when I rolled that engineer to level 5, so now I have a module on a ship that I don’t really want/need but I can’t get any materials back if I sell those modules. So now I have to grind again to engineer a module on a ship that I actually want. Really pisses me off.
One of most beautiful, heart warming redemption arcs in gaming history, Hello Games really surpass themselves and bring something way beyond they promises. Now, we can say that is THE game about space exploration that everyone even dreamed it!
Great video documentary like always, GAMERS!
The fall and massive unbelievable rise. I've loved this game from day one but still good to see the consensus turn around on it bring great.
I have backed up almost every version of No Man's Sky major releases I believe. From the early releases in 2016, to Foundation 1.1, Path Finder, Atlas Rises, Vision, Next/Abyss, Beyond, Synthesis, Livingship, Exomech, CrossPlay, Desolation, Origins, Next Generation/Companions, Expeditions, Season 2, Prism, Frontiers, and Emergence.
Actually haven't played the game since 2019, but clocked over 500hours prior. Hope to make time to revisit it over this winter.
Bravo @ GVMERS. Nice work with the novel approach to the tired “rise and fall” concept.
I have a lot of respect for Sean Murray, the man is a dreamer, not a liar. He clearly had a vision and a process to everything, he just got caught up in the glitz and glamour of it all, and more importantly, the pressures of release schedules. I wish more developers were like Hello Games, the gaming landscape would be very different today if they were.
NMS is the story of humanity. A struggle from the start, figuring it out as we go. When it got tough, we buckled down and worked through it, instead of whining and crying about our problems, and making excuses. After a lot of hard work, we have something good.
Everyone on the planet needs to be more like Hello Games.
Lying a lot and misleading people?
This is a great example of "If first, you don't succeed, Try, Try again until you finally get it".
No Man's Sky is probably one of the only game I felt guilty for buying on sale. Bought it a few years ago half price and within a few hours was searching the store page for more ways for me to give them more money. I would buy a dlc from them even if I didn't want it just to show some support.
The Fall and Rise never thought id see something like that on this channel
It’s an amazing game. I just recently started playing it. It definitely checks all the boxes. Space exploration, planet exploration, combat, survival, base building and so much more.
2 things on my wish list however would make the game above and beyond. Multiplayer on switch, and ship interiors.
Always been a believer, this game was a dream come true to me, being able to travel different planets seamlessly is just unbelievable, and i enjoyed it for what it was when it launched.
Hey! Hi Sean!
Take a shower dude.
No Mans Sky redemption is the most best things in the gaming industry. When i got back in the game after years of leaving it due to the missing gameplay features that was promised. I was overwhelmed with joy. Hello Games has earned my respect and i salute them for still bringing out many innovative updates of the game.
Great internet story about the engoodening of no man's sky.
now I have to watch it again. For the 11th time. SPASIBO
@@Rusutall cheeki breeki and go watch it again.
I feel a rush every time you guys drop a new video. Love the twist in the title for a special episode.
You need a life man.
@@nickmoranis2865 I was going to say this, but... yeah
I remember I fell for the all the hype, preordered the special/limited edition or whatever it was, played it for an hour, could never get off the starting planet, and have not touched it since. I see that it is a completely different game since release though.
and now we can have the rise and fall of battlefield
Holy crap i recommended this a few weeks back!
excited when purchased at launch, then lost and confused moments after, ^ months later and forward i was a believer in things can change for the better with a little bit of work. Great video
New GVMERS content always brings a smile to my face. I like how they flipped their normal title as No Man's Sky did Fall then Rise.
To this day I still think the game failed to capture what it set out to do. There may be some quintillion of planets... but they are all just reskins of one of the same 7-ish basic planet templates. It got old fast for me.
Love this game, I can only play it in VR, it’s so amazing.
Still hoping that one day a Fall and Rise of Cyberpunk 2077 video will exist.
How did cyberpunk ‘fall’ exactly?
@@versatilelord8893 do you live under a fucking rock?
Seriously. All they needed to do was say they were releasing what they had in 2016 as an Alpha and no one would have bat an eye.
I haven’t played No Man’s Sky but I beat their newer game, the last campfire, and I loved it. Such great puzzles and story.
I don't think NMS ever changed really. It just got more and more of stuff into it.
Yep, but at least now it's not a sandbox filled with dried concrete, but a true sandbox. I wish they'd stop with timed content though.
that next trailer still gives me chills when I see it
Cool. Wonder how this will stack up against the "internet historians" coverage of this topic
Been done years ago already. It is a fantastic 50+ minute watch. Super in-depth.
@@Ponyfox yes... that's what I'm referring to.
I Was There At Launch.
And I Was There When What I Hoped For Finally Came To Realization:
No Man's Sky Had Been Reborn.
No Man's Sky really is kind of unique in a historical sense. It serves as both A. A cautionary tale against letting the press and public's expectations get out of hand and B. An inspiring tale of how hard work, dedication and just a sense of humbleness can redeem a very, very bad first impression.
I was right there in the mass making jokes and memes about how much of a blunder NMS was on release. It's now one of those games I absolutely love just to dive into when I want a break from the stress of the world (and there is a *lot* of it to take a break from right now). It's almost like the perfect escape therapy tool now.
In an industry where the big players will respond to criticism with "no, you're wrong", it's damn near a miracle to see someone say "yes, we messed up, we're gonna make it right". The mistakes Hello Games made shouldn't be forgotten, but they've definitely earned our forgiveness.
Ah, the Hallmark/Discovery Channel edition of one of Internet Historian's many masterpieces. Better get comfy.
It even has a Raid ad too.
This is the playbook any developer that stumbles out the gate needs to follow. An example of service and dedication to consumer would pre order and support any Hello Game
This is a game I refused to buy on principle, yet they’ve done a remarkable job of getting the game to where it should be.
All the free updates and the amount of work that they’ve put into rescuing the title has been a superb effort.
I’ve followed the game closely since launch because I really liked the concept and look of the game, and I’m actually breaking my self-imposed rules of not supporting lying/misleading games companies and I’m getting the game this weekend. Kudos to everyone at Hello Games for pushing on with the game.
STILL _ NO _ MICRO _ TRANSACTIONS
They could have implemented them easily for quick profit but all you have to pay is the entry fee. This is how MMOs should be.
GVMERS knows what makes a good game. That's why they suggest Raid! Shadow legends.
A fantastic game, this is a product every single person who worked on it should be extremely proud of
And not just about their game
Seriously? Raid?
Not you too GVMERS!!!
The Fall and Rise. This puts a smile on my face.
oh boy, that raid ad really broke the immersion for me :(
I had to stop watching...
In addition to all this, something else outraged players even before it launched. Sony saw the opportunity to make a hit out of an indie game and didn’t hesitate to market it as it usually markets AAA productions, rising the price from 40 to 70 dollars in the process. This raised expectations even more.
I love how No Mans Sky is the golden standard for demonstrating instead of promising. Im grateful I gave them 60 bucks. This is an amazing game now
Never 👏 accept 👏 sponsorships 👏 from 👏 the 👏 industry 👏 you 👏 cover.
this is a nice and informative short documentary, but it feels shallow compared to not only previous documentaries but to the story of No Man Sky's development as a whole. The investigative journalist Internet Historian published a video going into far greater and more personal detail into just how hard Hello Games and Sean Murry had it as well as the difficulty of their struggles and the greatness of their triumphs.
If anyone who watched this video enjoyed it and want to know more about the subject i highly recommend checking out Internet Historian's video on the subject as followup material
It's done on purpose. This video went out of its way to not show the lies Sean made while out doing promotions because it wants to paint him as a sympathetic figure. I really like this channel but this video is utter dishonesty and trying to pull history revision.
The speaker has a perfect voice, he can even make a commercial for a mobile game sound cool.
It’s almost amazing how the game became so big that Bethesda decided to basically steal the premise of the game and implement it into Starfield
Only reason I come back channel again and again is this narrator's voice. Amazing
Thank you very much!
I understood at launch why people were mad and giving HelloGames and Sean a hard time. But I found the game fun day 1. It was the only crafting survival game I could stand to play for longer than an hour. And I still find it so much fun. If I want to truly relax and I jump into NMS and just waste 12 hours of my night. It's so relaxing.
It's still so cute how Sean could not of have anticipated his win at the gameawards, casually taking a sip during the announcement.
It evolved so well. Looking back it’s so obvious siding with Sony was the issue. Seems to happen to so many that partner with them. I wish the best for Hello games moving forward.
No actually its not "obvious Sony was the issue" The only people who still actually believe that and continue to parrot it are the idiots who paid zero attention to any of the articles written since its launch....It was made OBVIOUS for years that Hello Games was the issue, when they felt the need to lie to Sony after the massive data loss that forced them to restart the game, because they were afraid that Sony would pull their funding if they were honest with them about the data loss...
"The issues" literally happen to ZERO of the devs that partner with Sony, unlike MS Sony hasn't ever rushed a game out or forced a dev to finish a game in a time crunch.....They fucking delayed GOW Ragnarok for months because the Kratos actor was having health issues......Jesus where you people get the garbage you pull out of your asses is astonishing.
@@lutherheggs451 calm down big corp white knight
I got this game day one but looking back at it… yo they hyped the heck outta this game. They game they hyped is probably the game we will have in another 5 years. Right now, it’s pretty dang fun though. Very chill game
It is so good. You can lose yourself for hours and hours and every bit is the game that was promised plus so much more. The fact they’ve given every single update for free and don’t have any monetisation is also astonishing, absolutely good on them and I’m so glad the game is the way it is. Sure there’s the odd bug, but this is absolutely a blueprint for game companies on how you should get your way out of trouble - just make a good game and don’t try exploiting people
No Man’s Sky is one of the most played titles on Game Pass and it deserves it. I get lost playing in that game, just exploring with my friend for hours.
Ah yes, now this Fall and Rise will be remembered for the ages ☝️
Did anyone else play the hell out of the game in vanilla, and has somewhat grown nostalgic for it?? Don't get me wrong, I believe the game is in a better place now and I'm proud of how much it has redeemed itself, but I do miss how simple and isolating the vanilla No Man's Sky was...just me, my ship, and the cold dark universe.
I bought this game, not because I am particuarly interested in playing it, but because this studio went above and beyond to redeem themselves to the point I felt the need to give them money.
I sincerely wished more devs would actually be willing to listen to criticism and apply the knowledge acquired into making something better! Have to admit that a lot of players can be quite rude and disrespectful, still is understandable considering some do put a LOT of money into games they're looking for. This story is an awesome redemption arc, didn't play the game yet as my pc was a toaster (died like 5 days ago!) and wouldn't even launch the game, getting my new one soon and can't wait to play the game!
"Lame Game Man" cracks me up everytime.