Gunbreaker truly encapsulates the energy of guzzling 12 energy drinks and pulling an all nighter, Red Queen in hand, and blasting Devil Trigger, to then crash and burn the next day. Still fun to press as many buttons as it allows for though. Cheers Chair, im glad you still put so much work into these, and are as entertaining as always.
Fun fact: if you Superbolide while HoC is active, you keep the invulnerability AND get the heal because your health dropped below 50%. Remember this and help your healers :)
@@lizardizzle That is exactly what I do; Bolide INTO Aurora/Corundum, which together means im basicvally topped off without *any* help from the healer by the time the invuln ends. Particularly if theres a Scholar or Kardia on me Tanks in Endwalker do not need healers, and I wish expert roulette would just get changed into 3 dps + Tank already
Songs probably used in the video Timestamp - Song Name - Contributing Artist(s) - Game Featured in [if relevant] 0:07 - The Stains of Time (instrumental) - Jamie Christopherson & Logan Mader, Maniac Agenda - Metal Gear Rising 0:18 - Bald Mountain - Masafumi Takada - God Hand 0:37 - Any Special Orders? - Steven McNair - Devil May Cry 5 1:07 - Ruby Sunrise - Masayoshi Soken - FFXIV: A Realm Reborn 1:27 - Rise (Pulse Remix) - Masayoshi Soken, Pulse - FFXIV: Shadowbringers 1:36 - Carefree - Kevin MacLeod - That one song used in kickstarters everywhere 2:32 - Indulgence - Masayoshi Soken - FFXIV: Shadowbringers 2:42 - Vampire Beings - ISAo. - 100% Orange Juice 3:30 - Sneaky Driver - Bill Kiley - Katana ZERO 3:52 - Itazura Koneko - NEKO WORKs - Nekopara 4:15 - Viento del sol - watson - 100% Orange Juice 4:25 - Cleric Beast - SIE Sound Team? [unsure] - Bloodborne 5:56 - Battle-2 (Battle Music 2) - Shawn McPherson - Devil May Cry 3 7:26 - Childlike - SAM Free Music - 100% Orange Juice 7:43 - Super Fun Quirk Quiz (Question) - Yoshito Hirano, Yuka Tsujiyoko, Saki Haruyama - Paper Mario TTYD 8:14 - Return To Ashes (Instrumental Version) - Jamie Christopherson - Metal Gear Rising 8:56 - Battle-1 (Battle Music 1) - Shawn McPherson - Devil May Cry 3 9:39 - Youth - GT-K - 100% Orange Juice 10:37 - Receive And Bite You - Hidenori Shoji, Yuichi Kanatani - Yakuza 4 10:55 - ZombieRock - UG - 100% Orange Juice 10:58 - Tank Theme - Mike Morasky? Probably - Left 4 Dead 2 12:21 - Elevator - Local Forecast 12:35 - POPSTAR - yusuke karino - 100% Orange Juice 13:03 - Don’t Be Afraid (Shadowbringers) - Masayoshi Soken 13:39 - The Extreme (Shadowbringers ) - Daiki Ishikawa 14:31 - peace -- SAM Free Music - 100% Orange Juice 16:11 - Go! Go! Streaming-chan! - Garoad - VA-11 HALL-A 16:19 - As You Like - Saori Yoshida, Mio - Yakuza 0 16:22 - as you like it. (お気に召すまで) - G-MIYA - 100% Orange Juice 16:27 - Theme of Ennis - Otonomori - 100% Orange Juice 16:50 - Heavensward - Masayoshi Soken 16:52 - Back me up - Manbou 2nd Class - 100% Orange Juice 17:07 - Devil Trigger - Casey Edwards, Ali Edwards - Devil May Cry 5 17:25 - Strawberry Whipped Cream (いちごホイップ) - yuki - 100% Orange Juice 18:24 - Nevan Battle - Tetsuya Shibata - Devil May Cry 3
@@GayLPer , anabaseios gunblade (I think it is called ascended gunblade), where the bullet chamber is replaced by a shiny crystal, this one might give you allergies LOL BTW, it's my favorite
Gunbreaker is like a class that use FF8 Squall as a base then mash it with Dmc feel combat, Top gun Aesthetic, The Matrix drip and Arnold shotgun crisp sound. PERFECTION
If you're not hitting Max act on practically every attack demons just feel like they take longer to kill in general with Nero even outside DMD. Dante at least you can practically one shot the chunkier enemies like the giant bug guys with Royal Release, but I feel like Nero has to work a little harder to keep up. Then again I'm really bad at remembering to use any Devil Breaker other than Tomboy so maybe it's my fault for relying too much on buster throws and that lol
Honestly, part of why I love misshapen chair's guides is that he will tell the truth: that for normal content you can be suboptimal. If you like the job and aren't fantastic at it, you are probably fine.
Finally someone mentions Arms Lenght not working with Vengeance, i noticed that immediately when i first picked up Warrior. It works if you use Arms Lenght and let mobs slap you for 1 or 2 autos before using Vengeance.
Alright gunbreaker mains nobody really came here to learn their rotation so here's the real question what's your favorite Platinum game that didn't do well either critically or financially?
I picked up Gunbreaker because I wanted to tank at level 60 from the get-go. Then I unlocked Continuation and that instantly made it my new favorite main job. Weaving between the Continuation combos makes my neurons activate, it FEELS so damn good
him talking about no mercy window is the sound of a 2.4 GNB main, slowbreaker (2.5) is early weave for the purpose of alignment from 2 cartridge burst, because you have to make burst strike end at the start and start at the end to get its potency in (edit: this only applies to 3 cartridge capacity)
Any time i see a chair video, i know there's at least one other video that didn't show up in my sub feed before the current one - despite that that's specifically what it's for - and yep. Double chair day, looks like. Don't worry, I know the algorithm at this point chair. Even if my feed is broken I will seek your content to support
Continuation on Burst Strike is like Tsubame-gaeshi on Shinten ._. and that Double Down isn't a natural combo with Bloodfest gives me Endwalker Launch NIN Flashbacks xx
One of my best GNB Moment.. wasting a Benediction literally in the same frame where i used Superbolide (i was on 100% life for maybe half a second) 8:44 in P11S the double tankbuster was middle in the 6 Min Burst and ffs i love it!
6:17 I have 4,000 hours in this game, I have done almost all the content hard or easy the game from offer... BUT I NEVER KNEW THAT THE ICON ON THE DAMAGE TOLD YOU IF IT WAS PHYSICAL OR MAGICAL.
I started 14 as a paladin, drifted around, ended up preferring DPS gameplay but couldnt suffer the duty queue times. GNB is the perfect compromise for me-- all the DPS keyboard smashing i can take with minimal wait times for said smashing. plus, healers like me now.
This jobs whole issue with having to delay burst every 6 mins from the 3 min mark would be solved by having bloodfest only give 2 carts. That and having continuation be able to stack up to 3 charges (similar to how ninjas raiju stacks work after raitons) to make the job a bit less restrictive, because we all know having to mit when continuation comes up feels bad because continuation i straight up ‘use it or lose it’
I tested the warrior vengeance and arms length thing and it doesn't in fact apply the slow if you have vengeance up. but if they're already slowed it works as advertised.
One thing I want to clarify on this video, when Chair says use mit and heart of corundum, he means use mit and heart AT THE SAME TIME. Too many tanks using one mit at a time in double pulls.
I gotta say, as a new player to FF14 to play with my girlfriend, and both of us being huge DMC fans, clicking on this video to learn Gunbreaker and all of the DMC memes popping up feels like destiny.
The most fun version of gunbreaker was 90s bloodfest endwalker gunbreaker at level 80 because of the one scenario in shadowbringers where your main combo would fall off due to having too much burst. (Jokes aside, as someone who plays this job in savage a lot, current 90 gnb is fun, I really enjoy it, but it does feel mroe clunky and awkward that before in a way that i don't enjoy as much, I hope next expansion they find some way to smooth things out so you dont have to intentionally overcap cartridges just to stay on track.
DD is almost a 60 min cooldown button so it should align with NM. people would usually pop NM first, start the gnashing combo then DD so technically you should be able to do it on cooldown
Or be a true 'adventure plate has not been created' gamer like my most recent dungeon tank, and use only heart of corundum for mitigation, making sure to always and exclusively put it in your single target burst window for peak damage.
As someone coming off from melee dps into being a GNB main, I'd say GNB is a biiit more "like a melee" because it has no mercy but it might just be me. And that 9gcd still makes my latency cry, I have to live with the slightly misaligned and cry myself to sleep as a result until I someday tackle hard content again and practice the 8/9
As a GNB main. I’d say If you wanna play tank, don’t play GNB. You might as well just play MDPS instead, if you want that vibe. GNB is just a strict fast paced tank that punishes tf outta you for any amount of down time, and has 0 flexibility in hard content. 😭😂 (end me)
This. Basically. Full combo on pull, go into 2 minute with 2 powder gauges and on final combo step, sonic, bz, AOE dot, double-down, finish combo straight I to gnashing combo... Fuck it feels good to line it all up
It didn't give any variation. Using it outside of 2m was wasteful, it was just a damage loss vs holding it. The change didn't do anything beyond marginally lowering GNB's skill floor by preventing people from using it badly.
@@Saterienne except that isn't true... using it on cd was universally better due to higher cartridge generation, holding it for specific scenarios where downtime occurred (or at end of fight where you wouldn't lose the cartirdges etc) was an option, not the 'correct/optimal' way to play (except for the situations where it was. using it on cd was a gain in 90% of cases though)
The only thing I really dislike about this job is when I only have 1 GCD of time left before Gnashing Fang comes up, about to hit my combo-3, and I'm already at 3 Carts. if I hit the combo, it'll overcap on Cartridges, and if I spend a cartridge, I'll delay Gnash by a gcd, or don't delay it, and drift Double-Down like crazy. Thankfully, Gnash drifts by default if you have any Speed other than 2.5, and there are no 0 SkS rings at ilvl660 right now, so unless you want an ilvl650 piece in your best in slot, you need to have that variance in there. It's one of the few jobs in the game that I've actively sought out optimization guides for. I can see the pieces, and most of how they fit together, I just needed that little bit of guidance for how to work it properly.
Also as for sub-max ilvl stuff, that's totally normal. Lots of jobs that can't function with SKS (MCH, PLD, etc) will use a 650 ring in their BiS sometimes. Correct GCD tiers >>>> 0.4% more Strength or whatever.
While I agree on the idea that some jobs should be more punishing for those that want that, at the same time it took a job that was semi punishing in shadow bringers and made it much more so in the next expansion, it made my favorite tank to play into my least favorite tank to play with just how inflexible it is. and it sucks because every other tank is just brain dead easy besides drk with its burst, and theres not really an inbetween anymore.
I've raided on GNB for a long time, and finally this last raid tier just went to my secondary, WAR. HoC is insane in a raid setting but the three cartridge system and lack of significant damage difference just made it not worth it. Why have 6 different rotations in TOP when I could just go WAR and do the same thing, with basically the same damage potential?
I literally just don't care and space out my oGCDs enough that I only have to do one double weave. That's basically how I try to do every job that requires double weaving "how much can I space this shit out"
I simultaneously love and hate GNB enough to make it my main job for anything other than dungeons. It's SOOOOO close to being an incredibly amazing job to play but is just off enough to be annoying. Although when learning new content I still usually stick to WAR. Also, 2.45 skill speed is best skill speed.
we do not believe in slow breaker - AMEN too bad its the busiest and lowest dmg tank when u play 2.4 Edit: your opener combo didn't take the mandatory reverse drifting into account to make fast breaker viable. after your 1-2-3, you still got ur pot active so instead of another 1-2-3 you wanna pop a burst strike in there and later on reverse drift gnashing back into place. that way you maximize ur pot dmg. do the same at 6 minutes
Gunbreaker was my gateway drug into melee DPS
Did not expect to see you here
Creeps you play FFXIV? I would not have guessed that but that's awesome to hear man
Creeps wtf, that's crazy. Longtime fan, made my childhood.
creeps plays ffxiv...i was literally listening to a bunch of his narrations while i grinded for ARR relic ytd :')
Gunbreaker made me realize that Tanking is for me.
It's always a joy when I see my favourite content creator, Lucy Pyre, upload a new FF14 video ❤
I appreciate the little gunbreaker tips amidst the DMC guide, good job chair!
Gunbreaker truly encapsulates the energy of guzzling 12 energy drinks and pulling an all nighter, Red Queen in hand, and blasting Devil Trigger, to then crash and burn the next day. Still fun to press as many buttons as it allows for though. Cheers Chair, im glad you still put so much work into these, and are as entertaining as always.
I still don't have enough buttons to push, even at level cap lol
Fun fact: if you Superbolide while HoC is active, you keep the invulnerability AND get the heal because your health dropped below 50%. Remember this and help your healers :)
What is you activate HoC after Superbolide?
@@lizardizzle you'll probably be healed over 50% by then, so no heal proc
@@lizardizzle That is exactly what I do; Bolide INTO Aurora/Corundum, which together means im basicvally topped off without *any* help from the healer by the time the invuln ends. Particularly if theres a Scholar or Kardia on me
Tanks in Endwalker do not need healers, and I wish expert roulette would just get changed into 3 dps + Tank already
Drk with one heal every minute + living dead every 5 minutes does not need a healer of course, i mean except Drk you're right @@Nazuiko
drk actually can do it, its just slower as you cant pull wall to wall without cracked out dps or mit/healing help from specific comp@@beignetsl711
Songs probably used in the video
Timestamp - Song Name - Contributing Artist(s) - Game Featured in [if relevant]
0:07 - The Stains of Time (instrumental) - Jamie Christopherson & Logan Mader, Maniac Agenda - Metal Gear Rising
0:18 - Bald Mountain - Masafumi Takada - God Hand
0:37 - Any Special Orders? - Steven McNair - Devil May Cry 5
1:07 - Ruby Sunrise - Masayoshi Soken - FFXIV: A Realm Reborn
1:27 - Rise (Pulse Remix) - Masayoshi Soken, Pulse - FFXIV: Shadowbringers
1:36 - Carefree - Kevin MacLeod - That one song used in kickstarters everywhere
2:32 - Indulgence - Masayoshi Soken - FFXIV: Shadowbringers
2:42 - Vampire Beings - ISAo. - 100% Orange Juice
3:30 - Sneaky Driver - Bill Kiley - Katana ZERO
3:52 - Itazura Koneko - NEKO WORKs - Nekopara
4:15 - Viento del sol - watson - 100% Orange Juice
4:25 - Cleric Beast - SIE Sound Team? [unsure] - Bloodborne
5:56 - Battle-2 (Battle Music 2) - Shawn McPherson - Devil May Cry 3
7:26 - Childlike - SAM Free Music - 100% Orange Juice
7:43 - Super Fun Quirk Quiz (Question) - Yoshito Hirano, Yuka Tsujiyoko, Saki Haruyama - Paper Mario TTYD
8:14 - Return To Ashes (Instrumental Version) - Jamie Christopherson - Metal Gear Rising
8:56 - Battle-1 (Battle Music 1) - Shawn McPherson - Devil May Cry 3
9:39 - Youth - GT-K - 100% Orange Juice
10:37 - Receive And Bite You - Hidenori Shoji, Yuichi Kanatani - Yakuza 4
10:55 - ZombieRock - UG - 100% Orange Juice
10:58 - Tank Theme - Mike Morasky? Probably - Left 4 Dead 2
12:21 - Elevator - Local Forecast
12:35 - POPSTAR - yusuke karino - 100% Orange Juice
13:03 - Don’t Be Afraid (Shadowbringers) - Masayoshi Soken
13:39 - The Extreme (Shadowbringers ) - Daiki Ishikawa
14:31 - peace -- SAM Free Music - 100% Orange Juice
16:11 - Go! Go! Streaming-chan! - Garoad - VA-11 HALL-A
16:19 - As You Like - Saori Yoshida, Mio - Yakuza 0
16:22 - as you like it. (お気に召すまで) - G-MIYA - 100% Orange Juice
16:27 - Theme of Ennis - Otonomori - 100% Orange Juice
16:50 - Heavensward - Masayoshi Soken
16:52 - Back me up - Manbou 2nd Class - 100% Orange Juice
17:07 - Devil Trigger - Casey Edwards, Ali Edwards - Devil May Cry 5
17:25 - Strawberry Whipped Cream (いちごホイップ) - yuki - 100% Orange Juice
18:24 - Nevan Battle - Tetsuya Shibata - Devil May Cry 3
probably?
Much appreciated!
Seeing GNB depicted as having a six-bullet chamber gunblade but only having 3 cartridges gives me a _conniption._
To be fair, a lot of gunblades don't even have one chamber.
For some reason.
The ones that are just "this is just a sword" give *me* conniptions.
@@GayLPer , anabaseios gunblade (I think it is called ascended gunblade), where the bullet chamber is replaced by a shiny crystal, this one might give you allergies LOL
BTW, it's my favorite
"You Shirk after Voke" - No cap this is a really helpful mnemonic device
I only play gnb to hit superbolide at inopportune times to make the healer sweat
My mortal foe, my poor healer main heart.
As a healer main, I just let these gunbreakers die and flame them for the wipe right before vote kicking
Leave it to a healer main to get this upset over a random UA-cam comment
I'm not sure what the crossover percentage is between DMC fans and FFXIV fans, but I appreciated all the references and edits
There's probably a ton of closet DMC fans who don't even know it yet, now that FF16 exists. I think I might be one haha.
A few of us mayhaps
I'm glad i started tanking before I stopped drinking. That vodka did wonders for my tanxiety during the learning stages.
Gunbreaker is like a class that use FF8 Squall as a base then mash it with Dmc feel combat, Top gun Aesthetic, The Matrix drip and Arnold shotgun crisp sound.
PERFECTION
If you're not hitting Max act on practically every attack demons just feel like they take longer to kill in general with Nero even outside DMD. Dante at least you can practically one shot the chunkier enemies like the giant bug guys with Royal Release, but I feel like Nero has to work a little harder to keep up. Then again I'm really bad at remembering to use any Devil Breaker other than Tomboy so maybe it's my fault for relying too much on buster throws and that lol
Honestly, part of why I love misshapen chair's guides is that he will tell the truth: that for normal content you can be suboptimal. If you like the job and aren't fantastic at it, you are probably fine.
Yeah with how casual content works you can kinda work with anything
Finally someone mentions Arms Lenght not working with Vengeance, i noticed that immediately when i first picked up Warrior. It works if you use Arms Lenght and let mobs slap you for 1 or 2 autos before using Vengeance.
The amount of Footage used for your videos does not go unnoticed... as does my desire to have back my " Hissatsu: Kaiten "... GIVE IT BACK DX !!!
what about the capious amount of depression I feel after not critting a double down + blasting zone for the 100th pull in a row?
I've recently decided to make this my new tank main. It's pretty fun, I was hoping for one of these.
7:05 Okay, that's funny. I wasn't expecting to see this on a new Gunbreaker video xD
Alright gunbreaker mains nobody really came here to learn their rotation so here's the real question what's your favorite Platinum game that didn't do well either critically or financially?
Astral Chain
Transformers Devastation
@@ILockhartIthat one hit the soul.
I agree with Astral Chain. Everyone bought switch for Zelda, while for me it was this game.
Wonderful 101 aka the only good game they ever made
so glad theres a new guide for the hit game "Devil May Cry" out
I picked up Gunbreaker because I wanted to tank at level 60 from the get-go. Then I unlocked Continuation and that instantly made it my new favorite main job. Weaving between the Continuation combos makes my neurons activate, it FEELS so damn good
That's also my story. That Gnashing fang/continuation combo is so satisfying
What I've gathered is that continuation is like reverse kaiten. Got it.
Also damn this editing is slick as fuck
him talking about no mercy window is the sound of a 2.4 GNB main, slowbreaker (2.5) is early weave for the purpose of alignment from 2 cartridge burst, because you have to make burst strike end at the start and start at the end to get its potency in
(edit: this only applies to 3 cartridge capacity)
I just bought the new Gunbreaker Relic to make a Xenoblade cosplay. Good to have a crash course on how to stop losing GCDs during No Mercy
4:30
Not the 10B Wives ost bro
I didn’t know you were THAT cultured Chair
i love watching misshapen chair vids and learning things about games i dont play as well as games that i do
Always have a shield on and self healing is key to mastering Gunbreaker. Pretty damn easy once you stop getting overwhelmed by all the buttons.
This guide makes me question if I'm even playing the right game.
Yay, another chair video! Missed those since the last one
Any time i see a chair video, i know there's at least one other video that didn't show up in my sub feed before the current one - despite that that's specifically what it's for - and yep. Double chair day, looks like. Don't worry, I know the algorithm at this point chair. Even if my feed is broken I will seek your content to support
Continuation on Burst Strike is like Tsubame-gaeshi on Shinten ._.
and that Double Down isn't a natural combo with Bloodfest gives me Endwalker Launch NIN Flashbacks xx
One of my best GNB Moment.. wasting a Benediction literally in the same frame where i used Superbolide (i was on 100% life for maybe half a second)
8:44 in P11S the double tankbuster was middle in the 6 Min Burst and ffs i love it!
You're not really a GNB player if you haven't bolided a bene at least once.
@@gmkgoat 100% this or give a healer a heart attack after you use your Superbolide.
I'm looking forward to the Misshapen Chair DT videos more than DT itself.
"Easy mode is now accessable" WAR job icon. I'm dead
6:17 I have 4,000 hours in this game, I have done almost all the content hard or easy the game from offer... BUT I NEVER KNEW THAT THE ICON ON THE DAMAGE TOLD YOU IF IT WAS PHYSICAL OR MAGICAL.
It's a relatively new addition
gunbreaker will get a fourth bullet in dawntrail. bloodfest is gonna give you 3. the 1,2,3 combo will give you 2
This video got me wanting to play Devil May Cry again instead of getting back into XIV.
Bravo.
I started 14 as a paladin, drifted around, ended up preferring DPS gameplay but couldnt suffer the duty queue times. GNB is the perfect compromise for me-- all the DPS keyboard smashing i can take with minimal wait times for said smashing. plus, healers like me now.
This jobs whole issue with having to delay burst every 6 mins from the 3 min mark would be solved by having bloodfest only give 2 carts. That and having continuation be able to stack up to 3 charges (similar to how ninjas raiju stacks work after raitons) to make the job a bit less restrictive, because we all know having to mit when continuation comes up feels bad because continuation i straight up ‘use it or lose it’
following azureguts after your endwalker video has been a great roller coaster of catgirls getting backs blown out
ive had a shit day but its nothing that misshapen chair cant fix with a superbuttplug
I tested the warrior vengeance and arms length thing and it doesn't in fact apply the slow if you have vengeance up. but if they're already slowed it works as advertised.
God tier editing and writing. Love you Chair!
As someone who loves both GNB and DMC5 since their releases, I feel personally called out
One thing I want to clarify on this video, when Chair says use mit and heart of corundum, he means use mit and heart AT THE SAME TIME. Too many tanks using one mit at a time in double pulls.
I usually let the first 4 seconds of heart pass before using another mit
I gotta say, as a new player to FF14 to play with my girlfriend, and both of us being huge DMC fans, clicking on this video to learn Gunbreaker and all of the DMC memes popping up feels like destiny.
Ok, I’m a bit confused, when do I press Reprisal during the combo, is it after or before Exceed?
Finally you speak on my favorite class
Does Gunbreaker do double damage to Machinists in PVP? I feel like they should, going by the name.
Why did I never use Arms Length on the Antlion before today.
The most fun version of gunbreaker was 90s bloodfest endwalker gunbreaker at level 80 because of the one scenario in shadowbringers where your main combo would fall off due to having too much burst.
(Jokes aside, as someone who plays this job in savage a lot, current 90 gnb is fun, I really enjoy it, but it does feel mroe clunky and awkward that before in a way that i don't enjoy as much, I hope next expansion they find some way to smooth things out so you dont have to intentionally overcap cartridges just to stay on track.
Hey, I have a question! Should I use Double-down on cooldown only only sync up with Bloodfeast burst window?? I always found it hard to use
DD is almost a 60 min cooldown button so it should align with NM. people would usually pop NM first, start the gnashing combo then DD so technically you should be able to do it on cooldown
enemy step in dmc doesn't give s, only the grounded jump does
Ok but slow breaker gives bigger copium numbers and that feels good in my slow brain.
Tight editing on this one. Loved it
Or be a true 'adventure plate has not been created' gamer like my most recent dungeon tank, and use only heart of corundum for mitigation, making sure to always and exclusively put it in your single target burst window for peak damage.
As someone coming off from melee dps into being a GNB main, I'd say GNB is a biiit more "like a melee" because it has no mercy but it might just be me.
And that 9gcd still makes my latency cry, I have to live with the slightly misaligned and cry myself to sleep as a result until I someday tackle hard content again and practice the 8/9
Wow my opener was nothing like that.. i gotta try that out!!
Depends on skillspeed. If ur below 2.5 this video is correct. 2.5 tho its wrong
If you want REAL uniqueness with cooldown recast timers, just ask for Bloodfest to be a 150s cooldown or 110s. 🙃🙃
Love this guys sense of humor
How did you manage to capture the pain of the healer experience in a guide about Gunbreaker of all things?
There’s so much I gotta know I’m just wacking away all day
As a GNB main. I’d say If you wanna play tank, don’t play GNB. You might as well just play MDPS instead, if you want that vibe. GNB is just a strict fast paced tank that punishes tf outta you for any amount of down time, and has 0 flexibility in hard content. 😭😂 (end me)
wait is gnashing fang one button now with continuation like the hotkey mod? does it still take hours to fill pubs?
I learned so much... about DMC.
Watched this while healing Subterrane
I know that the 90 sec bloodfest gave more variation in the rotation, but nothing fulfills me more than hitting the perfect 2 minute burst.
This. Basically.
Full combo on pull, go into 2 minute with 2 powder gauges and on final combo step, sonic, bz, AOE dot, double-down, finish combo straight I to gnashing combo...
Fuck it feels good to line it all up
It didn't give any variation. Using it outside of 2m was wasteful, it was just a damage loss vs holding it. The change didn't do anything beyond marginally lowering GNB's skill floor by preventing people from using it badly.
@@Saterienne except that isn't true... using it on cd was universally better due to higher cartridge generation, holding it for specific scenarios where downtime occurred (or at end of fight where you wouldn't lose the cartirdges etc) was an option, not the 'correct/optimal' way to play (except for the situations where it was. using it on cd was a gain in 90% of cases though)
Dawntrail will have GNB rework and revitalising of skills....From leaked patch notes: Double down will become Triple Down. The end.
I can't put a comment on your sea of stars video so i'll put it here instead:
I like your video
Which happens to apply to both of them
ah yes. content from my favorite youtuber (general)
Ok so if I remember correctly it's
1 > 2 > 3 > No Mercy > Boom > Badaboom > Big Slash > Monodot > Multidot > Ammo > Floormustdie > Dash > Boom > Badaboom > Dash > Boom > Badaboom > Kaboom > Badaboom > 1 > 2 > 3
Got it!
The only thing I really dislike about this job is when I only have 1 GCD of time left before Gnashing Fang comes up, about to hit my combo-3, and I'm already at 3 Carts.
if I hit the combo, it'll overcap on Cartridges, and if I spend a cartridge, I'll delay Gnash by a gcd, or don't delay it, and drift Double-Down like crazy. Thankfully, Gnash drifts by default if you have any Speed other than 2.5, and there are no 0 SkS rings at ilvl660 right now, so unless you want an ilvl650 piece in your best in slot, you need to have that variance in there.
It's one of the few jobs in the game that I've actively sought out optimization guides for. I can see the pieces, and most of how they fit together, I just needed that little bit of guidance for how to work it properly.
Also as for sub-max ilvl stuff, that's totally normal. Lots of jobs that can't function with SKS (MCH, PLD, etc) will use a 650 ring in their BiS sometimes. Correct GCD tiers >>>> 0.4% more Strength or whatever.
While I agree on the idea that some jobs should be more punishing for those that want that, at the same time it took a job that was semi punishing in shadow bringers and made it much more so in the next expansion, it made my favorite tank to play into my least favorite tank to play with just how inflexible it is. and it sucks because every other tank is just brain dead easy besides drk with its burst, and theres not really an inbetween anymore.
That thing, your black mage guide, hand it over
i apprciate the DMC tutorial . ty
cool ima gonna play some dmc now thanks!
Heavensward Gunbreaker was totally SSS+ tier imo
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The guide is completely invalid, Chair forgot that you get an extra hit every GCD if you press R2 exactly at the time the Gunblade hits the enemy.
I still prefer Vergil, although parrying a Fury as gunbreaker is quite satisfying.
I've raided on GNB for a long time, and finally this last raid tier just went to my secondary, WAR. HoC is insane in a raid setting but the three cartridge system and lack of significant damage difference just made it not worth it.
Why have 6 different rotations in TOP when I could just go WAR and do the same thing, with basically the same damage potential?
Hey remember when they accidentally increased the range of Iaijutsu on SAM? That was funny.
Thanks for making a useless guide for my favorite job. Love the videos as always, hail Sukuna
Yay you made a FF video!
wake up babe new chair video
I just put everything on a combat macro and press R2 and square. I do good enough.
Gunbreaker made me finally make a macro, just for Superbolide, so my healers stop having heart attacks when I use it.
I literally just don't care and space out my oGCDs enough that I only have to do one double weave. That's basically how I try to do every job that requires double weaving "how much can I space this shit out"
He was right, drinking makes tanking really fun!
can you make a video on how to play lone knight gunlancer
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“The choice is obvious… samurai” 😂
I simultaneously love and hate GNB enough to make it my main job for anything other than dungeons. It's SOOOOO close to being an incredibly amazing job to play but is just off enough to be annoying. Although when learning new content I still usually stick to WAR. Also, 2.45 skill speed is best skill speed.
Evoking... Dark Star Terminus!
This helped me clear TEA.
Thank you for DMC5 tips. Dmd here i come
im so glad sseth made a ff14 channel
Why does it look so much like Devil May Cry when he toggles Ray Tracing on?
we do not believe in slow breaker - AMEN
too bad its the busiest and lowest dmg tank when u play 2.4
Edit: your opener combo didn't take the mandatory reverse drifting into account to make fast breaker viable. after your 1-2-3, you still got ur pot active so instead of another 1-2-3 you wanna pop a burst strike in there and later on reverse drift gnashing back into place. that way you maximize ur pot dmg. do the same at 6 minutes