Blender Basics: A Quick Intro to 3D Modeling and Rendering | Lord of the Rings | Tutorial Pt. 2

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  • Опубліковано 29 вер 2024
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КОМЕНТАРІ • 4

  • @Topper_Harley68
    @Topper_Harley68 10 місяців тому

    What is the point of the bevel bake?

    • @FM3D_
      @FM3D_  10 місяців тому +1

      It wasn't very noticeable, but the it is to show the process of how to do it.

    • @Topper_Harley68
      @Topper_Harley68 10 місяців тому

      @@FM3D_ But what does it do, never heard of it before?

    • @FM3D_
      @FM3D_  10 місяців тому +1

      Oh! Gotcha. Well, instead of adding a bevel modifier to your geometry and thus, create more polygons, you can "fake" them with the method we show. Basically, it is a technique used for game assets. It reduces the number of polygons basically. But be sure to have your UV island straightened before baking the bevels, otherwise, this can create jagged edges. Hope this helps! :)