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dogma.questlog
Приєднався 3 тра 2023
game development logs & hopefully something helpful
How I Make Art for my Roguelike | Cavern Devlog 10
brief look into how I make most of the art for my game Cavern! from art / design philosophy to 3d modelling tech, you'll find a bit of everything in here. If you have any questions please don't hesitate to drop a comment, or suggestion! Hopefully this was helpful!
Thanks for watching ! :)
Wishlist & Discord! : dogma.quest/
direct wishlist: store.steampowered.com/app/2650780/Cavern/
song at end : twikipedia - rpg snippet from their twitter (great music dawg)
Chapters
00:00 intro
00:20 design philosophy time
01:50 player portrait
03:16 swap ui
05:32 UI philosophy time
06:11 prerendered & icons
06:38 3eD
08:37 shader comments
09:00 demo & wishlist!
09:21 Broken Mirror
09:41 Straw Hat
09:59 Pickpocket
10:10 Muffler
10:23 Pin Cushion
10:34 Backup Generator
10:45 Walkie Talkie
10:50 Spiked Bracelet, Battery, Matchbox
11:07 Spectacles
11:32 Gut
11:51 Fortify
12:18 Quality of Life stuff.
13:40 thank you for watching!
13:59 outro
#gamedev #gamedevelopment #indiedev #indiegamedevelopment #indiegamedev #gameart #3dmodeling #blender #photoshop #videogameart #userinterface #godot #godot3d
Thanks for watching ! :)
Wishlist & Discord! : dogma.quest/
direct wishlist: store.steampowered.com/app/2650780/Cavern/
song at end : twikipedia - rpg snippet from their twitter (great music dawg)
Chapters
00:00 intro
00:20 design philosophy time
01:50 player portrait
03:16 swap ui
05:32 UI philosophy time
06:11 prerendered & icons
06:38 3eD
08:37 shader comments
09:00 demo & wishlist!
09:21 Broken Mirror
09:41 Straw Hat
09:59 Pickpocket
10:10 Muffler
10:23 Pin Cushion
10:34 Backup Generator
10:45 Walkie Talkie
10:50 Spiked Bracelet, Battery, Matchbox
11:07 Spectacles
11:32 Gut
11:51 Fortify
12:18 Quality of Life stuff.
13:40 thank you for watching!
13:59 outro
#gamedev #gamedevelopment #indiedev #indiegamedevelopment #indiegamedev #gameart #3dmodeling #blender #photoshop #videogameart #userinterface #godot #godot3d
Переглядів: 1 639
Відео
GameDev Youtubers Tier List
Переглядів 2,8 тис.Місяць тому
an extremely serious look into the current game developer youtube landscape. everyone mentioned is super dope too. Also thomas brush goes in swamp forgot that dude. Enjoy the video, thank you for checking it out. What do you think? leave me a comment below, dont be hating on blackthornprod in the comments they are watching Wishlist or Discord : dogma.quest/ this is not a serious list, and all t...
Game Dev Is Boring - Cavern Devlog 9
Переглядів 2,7 тис.2 місяці тому
Wishlist if you are interested! :) store.steampowered.com/app/2650780/Cavern/ this is devlog numba 9 niner of my series of devlogs in which i development(logs) the new hit indie game* cavern. Please wishlist the game if you are interested! Cavern is a rougelike sandbox action rpg ... (? slow your roll buddy...) about a crew of cavers filming their new television special in the mysterious 'Spiri...
How It Feels To Finish A Game Jam
Переглядів 1,2 тис.2 місяці тому
A (serious) nuanced retrospective on our game "Life Could Be Dream" (dogmaquest.itch.io/lifecouldbedream) Here we explore the ins and outs of our new game, it's successes, it's lack of failures, how great it is, etc. etc. so blasé This is how it feels to finally complete a game jam. We hope you enjoy. If you are inclined to play the game, please let us know what you think! we are aware of some ...
Game Dev Failure
Переглядів 17 тис.3 місяці тому
Don't give up. The purpose of failure is to reorient ourselves to the reality of the world and continue on. Believe that you have the capability of progressing toward your goals, and over time you will. Even if the road has a few bumps along the way. This is a recounting of my experience releasing an indie game on steam and mobile platforms called air star. I learned a lot from making this proj...
How Long Does It Actually Take?
Переглядів 4,6 тис.4 місяці тому
*at least one hour (usually) goes into making a game. Lots of game developers test their skills, whether in a game jam format or a self imposed challenge. In this video I set out to make a game in only 1 hour, and to add to the challenge I then have to finish the game and release it. (i need it to feel somewhat complete) It took me about 6-7 hours total from art to code to publishing. Join me a...
You Got This.
Переглядів 196 тис.5 місяців тому
This is a decently thorough look through all of the game projects I've ever been a part of. From when I was 14 just poking around in Game Maker, to college and onward, releasing commercial projects with Unity and Godot, the entire journey is here. I hope that this video can be inspiring to those who may not know where to start and insightful for those also doing anything creatively demanding. T...
In Game Level Editor For my Roguelike! - Cavern Devlog 8
Переглядів 1,7 тис.6 місяців тому
WISHLIST! : store.steampowered.com/app/2650780/Cavern/?beta=0 official website (games): dogma.quest/ song in video : bladee song you know the one b nice 2 me chapters 00:00 intro 00:11 preface 00:22 swag fix 00:23 preface II 01:35 modes 01:47 drafting 02:12 notes 02:45 pantomiming break 03:05 wiring 03:32 markup 04:14 edges 05:09 lock types 06:01 why'd i do this 06:27 swag fix II 06:30 tools 06...
Making Steam Art for my Indie Roguelike - Cavern Devlog 7
Переглядів 1,7 тис.7 місяців тому
Wishlist the game here : store.steampowered.com/app/2650780/Cavern/ A Quest to be the Best: apps.apple.com/us/app/a-quest-to-be-the-best/id6479046892 more of my games!: dogma.quest/ discord: discord.gg/6BxwYQdpM7 Thanks for watching yall, and welcome to all the new subs! This on is a bit more conceptual. A thinking man's video if you will. in this one I do some more zaney whacky goofy stuff to ...
30 Days of Indie Dev - Cavern Devlog 6
Переглядів 2,2 тис.8 місяців тому
WISHLIST! : store.steampowered.com/app/2650780/Cavern/?beta=0 Calvin's game! calcruikshank.itch.io/a-quest-to-be-the-best Calvin himself: @digitaltilt9695 official website (games): dogma.quest/ song in video : TI44 by deltaday (big delta fan) Chapters 00:00 wizarding skill 00:06 intro 00:25 sizzle reel 01:08 more intro? 01:55 chapter descriptions 02:35 DUNGEON GEN 04:10 PROJECTILES 05:10 BULLET...
Upgrading the Enemies in my Roguelike - Cavern Devlog 5
Переглядів 4279 місяців тому
WISHLIST! : store.steampowered.com/app/2650780/Cavern/?beta=0 official website (games & discord): dogma.quest/ Chapters 00:00 intro 00:47 stalctite 01:05 hazard generation 01:20 look direction 01:30 pick up priorities 02:09 particles 02:23 chest system 02:48 upgrade philosophy 03:16 anomoly system 04:16 wishlist cavern on steam! 04:40 thank you for watching thanks for watching! huge thank you t...
Creating a Roguelike Enemy! - Cavern Devlog 4
Переглядів 53210 місяців тому
Creating a Roguelike Enemy! - Cavern Devlog 4
Making Random Dungeon Generation for my Roguelike - Cavern Devlog 3
Переглядів 70311 місяців тому
Making Random Dungeon Generation for my Roguelike - Cavern Devlog 3
Adding Online Multiplayer to Bunny Hill
Переглядів 1,1 тис.11 місяців тому
Adding Online Multiplayer to Bunny Hill
UI Overhaul for my Roguelike! - Cavern Devlog 2
Переглядів 546Рік тому
UI Overhaul for my Roguelike! - Cavern Devlog 2
Shader Magic in a 3D Godot Game - Cavern Devlog 1
Переглядів 791Рік тому
Shader Magic in a 3D Godot Game - Cavern Devlog 1
Making a Commercial Godot Game! - Cavern Devlog 0
Переглядів 2,6 тис.Рік тому
Making a Commercial Godot Game! - Cavern Devlog 0
Struggling Adding Online Multiplayer to my game! + Unity comments
Переглядів 562Рік тому
Struggling Adding Online Multiplayer to my game! Unity comments
Making a 3D Platformer Where You Make the Map | #kennyjam
Переглядів 543Рік тому
Making a 3D Platformer Where You Make the Map | #kennyjam
Making a Rougulike where you are the Level Editor | #gmtkjam
Переглядів 5 тис.Рік тому
Making a Rougulike where you are the Level Editor | #gmtkjam
Updating my Tower Defense Game | devlog
Переглядів 368Рік тому
Updating my Tower Defense Game | devlog
Bunny Hill Devlog #6 closer to a final product REUPLOAD sorry the music is so loud
Переглядів 205Рік тому
Bunny Hill Devlog #6 closer to a final product REUPLOAD sorry the music is so loud
Bunny Hill Indie Devlog #5 super special wowie catchup episode REUPLOAD
Переглядів 103Рік тому
Bunny Hill Indie Devlog #5 super special wowie catchup episode REUPLOAD
MORE TERRAIN Bunny Hill Indie Devlog #4 REUPLOAD
Переглядів 136Рік тому
MORE TERRAIN Bunny Hill Indie Devlog #4 REUPLOAD
Making the terrain generation for Bunny Hill #3 special episode REUPLOAD
Переглядів 280Рік тому
Making the terrain generation for Bunny Hill #3 special episode REUPLOAD
Bunny Hill devlog #2 trees super exciting REUPLOAD
Переглядів 228Рік тому
Bunny Hill devlog #2 trees super exciting REUPLOAD
Thanks man, i desperately needed this, ive been down so hard about making my game, i havent even started nor do i know how or have the urge to make at all. itll be difficult to be back into the art or game dev... but this helped dude, Thanks
im also in uni for game design but i feel like im not learning anything i need to succeed and i feel like im super behind :( im 21 and graduate in 2026 so i have time, but i feel like its too late to start even tho ik it never is. do you have any advice on how to start and specifically how to meet ppl who also wanna do game design as a career? I'm also worried I won't be able to make money as one... super super nervous
yo , just saw you really see the comments I am making a free coop cartoonish fps game but wanted more people to try it how do I get people to know about my game I have a discord server with about 30 real members the first playtest was before yesterday , was a lot of fun , about 6 people joined in the same game how do I keep the server alive (knowing that the game takes time for updates) and get more people
good question, I am going through a similar process myself. I think something that can help if keeping people involved in development, whether that is putting out a note about what you are working on even if it isn't "the new update is ready". And even asking questions about what people think about certain ideas. You still have to decide yourself and trust your gut, but the discussion may be engaging and people may stay excited about the ideas. I don't have to much to say because this is something I'm working through as well! Good luck!
Awesome!!!
thank you!
## Thanks for the inspiration <3
yo thank you for watching!
I released my first ever coding project/game on steam (it’s called “NugQuest”) for free a little over a month ago. I was shocked that I was able to hit the “10 review” threshold and get a public rating. It honestly gave me the motivation/confidence to work on serious projects, and to start a game studio. So that’s what I’m working on right now 😁 Videos like yours keep me going. Thank you.
Get Apple is extraordinarily beautiful
thank you.
I was literally crushed when you said it took less than 2 weeks to complete my dream product similar to "Grotto" this esthetic, psx style rendering, and the simplicity.. Ive been trying to figure out how to tackle for about 4 months
a lot of it relies on prior knowledge and additionally things that already exist (zelda, etc.) I think it is a small slice of a game and a bigger project with more ambition would definitely take more time! don't beat yourself up for it. Part of design and creation is the journey and it is all useful in some way or another, don't worry about timing too much
Friends if pixel art is too hard, just learn 3d modeling and render it to pixel art! Sounds hard but actually I'm dumb asf and can do it, and i make games! If u never done any coding, look at scratch or construct 3 and figure out how to get a square to move, then you'll understand the basic concepts and can move on to engines or just programming in general, gl ❤❤
your vocal fry is very hard to listen to
thanks!
do you normally make the 3d models for your games? or do you get them from the asset store of unity or something like that. those are all really cool games!
thanks for watching and for the question, I try to make all the models for my projects!
I'll take mid any day! ;)
haha thanks for checking it out, loved your java rpg vid, and dewdrop is looking clean!
This video is great
thank you!
is 20 old to start
I don't think so, I think i really started taking it seriously when i was 19 and I still have a lot to learn at 25. I think you can learn a lot if you apply yourself and you can have lots of fun if you keep projects small and work your way towards larger things slowly. I think any time is a good time to start. Additionally, you probably have only lived a quarter of your life or something similar. you have hopefully at least 3 more times that to do whatever you want. Think of being a baby till now, and think of what you could accomplish with another 20 years!
@@dogma.questlog I am trying to build 3d combat / card activated games, like an animated 3d yugioh for example. What’s a few small projects you would recommend for building up to building a real game? I have some ideas but would love to hear your input
I think some smaller card type games would eb good, even recreating a normal deck of cards to understand card structure and data, that kinda deal. As for the 3d thing, just getting 3d models in engine and animating would be good! I don't know what if any experience you have but always start super simple and often recreating things that already exist is a good refereence. Like make your own solitaire or something like that, make a game with multiple card hands, etc. I you need online, work on small online projects just to move things around or exchange data to get the hang of it
Yeah, this is based
I started a couple of times trying to make games, and each time, I would hit a roadblock and ultimately stop. I have recently started trying again, but with a different mindset. I am not really aiming to start by making the game I want to make, but just making tiny games with a single attribute to the overall game. Also, I just started a course so that it is more structured and I am able to ask people in real time.
good plan, definitely helps to keep scope small and having some others along the way to keep you accountable and inspired is always a plus, good luck!
you have some good taste even from early on.
thank you!
I just want to play Get Apple so bad
I'm going to have to make a spiritual successor
@@dogma.questlog 😭
Thank you
thanks for watching!
Great video! Loved the music too, is there anywhere to find it?
thank you! As for the music, not at the moment but I may make a soundcloud and post it there, or post some of the OSTs on the dogma Quest trailer channel soon. If I do I'll put up a community post or I'll respond to this again. Thanks for watching
@@dogma.questlog Thanks! I am proud of you man!
Imagine if we didn't have internet or tv but only crystal balls and had to deal with the warped view
that'd be funny, It'd be cool if it was crystal ball but a 3d like hologram thing instead of a flat image
8:22 that frog is so cool!
yo thank you!
damn, you had me sweatin' in the first half lmao, & then i called my mom in celebration, only to lose in double overtime 😂😂😂
hahaha, thanks for checking it out lol, Super cool vids dude!
making games is very hard for me cause my art skills lack
that's fair, getting assets that are premade can help and in general for art I think the best way to practice is to draw a ton, you'll learn skills applicable to pixel art, 3d modelling, etc. all from drawing.
gnarly
thanks chunksss
Hey, have you considered adding different biomes to break up the brown earth. For me personally one or two more sets of variation would earn my wishlist.
yea! there will be different layers of the cave all with different enemies and biome types, but additionally, I'd like to add per area variation like you mentioned, I definitely agree it all looks a bit same-y at the moment, appreciate the feedback!
@@dogma.questlog Wishlisting now :)
thank you!
This just made me realize i failed my life
nah not true, you've done a bunch of other stuff that is worthwhile too. and if you really are dissatisfied there is always today to start something new. you got it
I've been around a long time and I love seeing this level of dedication and your ability to see things through to the end. Amazing work!
thank you, and thanks for watching!
I’d play that ghost game
Sorry to leave a second comment, but I would love some videos explaining the methods you use to achieve pixelated 3d art styles so effectively such as in c-gobON and grotto
Really nice video. I'm currently doing game dev in a lot of my free time, and one issue I have is having trouble following through on ideas due to picking one of excessive scale/scope. Sometimes I work on a project for weeks before realizing this. But I'm learning a lot, and many of the components I have built have applications across a lot of game types. Fun video and it's encouraging stuff. Any advice on defining scope such that you can actually finish a project?
I struggke with it too, I tjink it's definitely something you learn over time, but I would say making a design document can help. Try to outline the main mechanics and what you want from them before you start coding or making art. You can plan certain things in or cut stuff if it's too much all on paper.
Overall, you just got to do it. Its hard but if it was easy everyone would be making games.
agreed
It's always a good day when bro uploads
yo thanks for watching!
entendi el 60 porciento de lo que dijo sin subtitulos, ahora quiero hacer juegos
¡gracias por mirar!
Shadow wizard money gang
theres a nuke in this club
hey i think the low-fov perspective camera is looking awesome, it really makes everything pops and its a little easier on the eyes compared to ortho. your trim sheet gives me anxiety but also major respect haha
agree about the perspective cam, haha glad ya noticed good eye. and yea my trim sheet is pure chaos and hardly a trim sheet 😂
if I had a nickel for every wizard themed game developer im following I'd have two nickels. Which isn't a lot but it's weird that there're two.
haha I'll have to switch up the game next one
crystal ball camera angle is insane
<3
is it just me or are you at negative health at 4:27
never programmed in deaths haha
@@dogma.questlog why would you? rejoice in immortality
cool
thanks!
Can't wait to play
thanks for watching!
hey i know this is much but i whold realy love it if you can get so meny upgrades and stuff that you can break all balance and be super overpowered like in risk of rain?
risk of rain is a big inspiration for me and this game, so yes!
@@dogma.questlog YIPPPPEEEE YIPPPPEEEE YIPPPPEEEE
immortal wizard posted!!!
you are soo cool
thank you
Your art is so sick!! It’s really cool to see the process you go through to get the final look.
thanks!
Hell yeah
>when this guy's first game is better than anything you've ever made in over 10 years of trying.
much too kind, I'm sure you've made some sick stuff!