Elixir collector is funny cuz instead of being an attacking or defensive thing, its an economy card, so it just does its own thing, tho it getting nerfed out of existence is pretty sad
@@ezramoore9472 they want cards to not be overcentralizing but nerfing some out of existence means that theres less cards to be good, and prolly make overcentralizing more possible
@@ezramoore9472 i think so too, since its economy, it doesnt function like conventional offense or defense, so other strats can be used, but they nerfed it out, tho maybe the games not built for it but that can be said for a lot of mechanics, prolly
@theslayer781 lmaaaaaooo you are right I knew it 🤣🤣 I just wanted to be funny and make people laugh while they see me fail my ratio that came out of nowhere 🤣 I'm sorry commenter
As a golem pump main i think the last pump nerf was bad for the card, it just killed it, the reason why it got suddenly broken is because of dagger duchess release, which allows you to safely pump up and still be able to defend if opponent tries to pressure, dagger duchess was hella broken at that time. One thing that made pump even worse is the void being a thing. I think even the unnerfed pump wouldn't be that broken anymore now because dagger duchess got many nerfs and void being super popular.
@@DevilMayCarry Did you find it weird that you made a complete non-sequitur to what the person was actually saying just to be negative? I'm sure they're well aware that what had been their main deck has been gutted by the pump being killed, and they're laying out why they felt doing so was a mistake. You saying that their deck is bad now has literally no relevance to their point about killing the pump being an error related to how a different card was acting in the meta. Like, just, why?
@archie-queenie My comment was made out to someone else that commented on the original comment calling golem pump a "gay ass deck". They have deleted their comment.
@@jackv360 it's cuz when you play the game you have to deal with the bs of Supercell and worry about the balance changes and unfairness, things you can't control but ultimately affect you negatively anyway meanwhile here it's like reading a story, it's like commentary not nearly as stressful or dumb
"We know the blame lies with Duchess however we are nerfing the collector as its part of synergy" It feels like they throw darts at a wall while blindfolded in the way they do things, they dont consider balance changes while making future content and vice versa, they introduce something broken, shoot a random bystander then throw said random bleeding out bystander to wolf pups.
Clash Royale went into a weird path after i stopped playing in 2019, so refreshing seen your videos and seeing the old "tournment lvl" cards, as far as i remember my first legendary was Ice Wizzard from the daily wooden chest, good time :')
It didn't need its final nerf yet... It was perfectly balanced! 10% usage is a golden number, cause if you wanna use it, you can. If not, don't need to!
My main concern around the Elixir Pump is something you briefly mentioned- that it can’t really be compared to anything else in the game, or at least couldn’t in its earlier years. It was the sole method players had for manipulating their elixir output, so honestly no normal nerf of game mechanics would’ve ever put the card in what Supercell considered a “healthy spot”. It could only kill the card or let it remain prevalent, because there was simply no other option- if a player wanted to do anything to store elixir or boost elixir output, they HAD to use the elixir pump no matter what state it was in. This makes it unfair to compare the elixir pump’s use rates with that of other cards that had replacements of any kind. The idea of letting spells slow down the pump’s production in addition to shortening its lifespan was a decent workaround to this, but the proper way of “nerfing” this card in my opinion would be to expand the elixir-manipulating options. This could involve perhaps robbing your opponent of elixir directly, or adding tricks like the Elixir Golem that provide alternative ways of messing with elixir. This would provide players with other options, which would start to paint a better picture of the actual balancing condition of the elixir pump. Then Supercell could proceed with further buffs or nerfs or reworks with a lot more knowledge of what was or wasn’t wrong with the card.
My idea for an evolution would be to have some amount of elixir cost reduction for troops you place near the pump, maybe a flat amount to encourage use with cheaper cards? It would might help the issue of it not interacting with troops much as you would want to place the pump where you can place troops
Man, I've watched every single card "documentary" and I've loved all of them. I'ts so interesting and nostalgic every time. I don't think I've used the collector ever other than like in draft matches, and I watched the whole thing without skipping even a second. That's a big word from me, I have an attention span of a 5 year old iPad kid. Overall, please never stop making these!
I think that nice evo pump concept would be increasing elixir bar capacity from 10 to 13/14/15. That would let to spawn more cards in one push, without producing more elixir than regular pump produces.
As a pre-2020 player it's sad to see such awesome cards get such destructive nerfs. Hopefully this will get sorted one day in the future rather than just making it unusable.
i had a couple ideas for e-pump evolution, but idk how they would change interactions or if they would be too broken/game changing: 1. Instead of giving elixir every few seconds, the elixir pump speeds up your elixir generation while on the field. An extra idea is to make it start out as a barely noticeable boost but slowly get faster until it gets destroyed. 2. Somewhat similar to the skeleton king idea, the pump will get a meter (like skel. king) above the health bar that gets filled each time you place a card, and when it gets filled you get 2 elixir.
I feel like (as some one who used to play Clash a decent amount of time but not anymore) that the Pump should never get an evolution. I vividly remember the time where Miner 1.9 was a thing and with a Pump evo something similar could return (basically you defend with spirits and kit with something like a hog rider while supporting it with Evo Bomber or Bats then overwhelming your opponent in double elixir). However I believe your balance suggestions were spot on. Keep up the good work. Really enjoy this content
Not really related, but there's a buff I'd like to see supercell try. I'd like to see them try 3 musketeers at 8 elixir. Clearly seems busted, but it's still an 8 elixir card that can be fully killed with poison. They tried making electro giant cheaper, and they tried the mirror buff. They don't have to keep it, but I'd like to see what happens.
One thing I'm thinking about them is adding another elixir generating card to CR, maybe a troop that gives you elixir when it gets kills or upon death like a reverse Elixir Golem I think this would be somewhat effective because of cards like Zap & Log with how each of them was super busted but got better as more options where added to fill that role so if there's other options for elixir generation maybe the same effect will happen, idk man I'm just yapping
I was not a huge Clash Royale player but when I heard they added what is effectively the banana farm from Bloons into a vs. deck building game I knew immediately what was about to happen. Any income increase to let you crap out more of your strong options is a huge power spike
Great video as always. Are the balancing and evo ideas your own or did you read it somewhere? They are good, mostly the golem-spawning seems rly fitting (although spawner building - meh😵💫) Just please read what 'exponential' means 😂 You use it for linear relations.
I think supercell wants to silently remove beatdown at this point, both pump and battle healer getting massive nerfs dispite being mid cards right next to eachother is suspicious (they're taking their sweet time on fixing that battle healer bug)
You should do a royal recruit video. They're one of my favorite cards to play, and I'm interested in learning more of their history unless they've had a really boring one lol
I've never played or even downloaded Clash Royale (or Clash of Clans) yet Gratz videos are something I drop almost everything to watch, and always look forward to.
I faintly remember that in 2016 there was some type of a bug with lightning. It had some splash. I remember clearing skarmy with it. That was strange that only 3 skeletons survived
i think a cool evolution for the elixir pump is if it spawned elixir blobs alongside the elixir it produced, but I don't know how useful it'd be or how balanced it would be, it could even be a nerf since the elixir blobs would technically be having your pump produce elixir for the opponent
Principally I never used spells when I still played. But in general, the deck I had most fun with was exactly weird, like I used. Skeleton giant, witch, lumber jack, bomber, princess, lakais, mirror and oven. Somehow this deck got never boring in 7 years of play. Still love my girl the witch even in her worst days.
One of Clash Royale like games i played had a similar building to elixir pump, but instead of charging to give you elixir, it increased the speed at which elixir is generated. Maybe evolved elixir pump could be something like that. And since it would an evolution, you can just not equip it if you prefer standard elixir pump.
First off; love your videos. Secondly : I noticed that titles like these are very over dramatic and you're not the first to use them. Honestly everything breaks the game as is, once a new mechanic that interacts differently than anything before enters the game. Funny how we talk about it being busted once its use finds a way into any given meta. Either way keep up the great work, love watching your video essays :)
Just a nore, elixir is NOR used in clash of clans to train troops. This mechanic was changed 1-1.5 years ago. Anyway, good quallity of the video, love that!
Can you make a video about Fireball Spell, it's been one of the best & most popular (at least top 5) spell in the game. Almost countering over half of the troops or leaving them with one hp, can fit into most deck and never seemd to go anywhere in the meta. So I would love to see how this card effected the entire game
I used to win a national-level tournament using X-Bow Pump just a year ago as my final deck. Elixir Pump definitely leaves a good mark on me, though now I quitted after Evolution update.
99% of pump players give up right before their opponents stop having spells
gambler type ideology
277 likes, one comment, I should change that with a useless reply
433 likes, two comments, I should change that with another useless reply
559 likes, time to add a 3rd useless comment (is this going to be a trend?)
@@Richard2-0-vs no
Elixir collector is funny cuz instead of being an attacking or defensive thing, its an economy card, so it just does its own thing, tho it getting nerfed out of existence is pretty sad
I agree, seems like it add a lot of depth to the game
@@ezramoore9472 they want cards to not be overcentralizing but nerfing some out of existence means that theres less cards to be good, and prolly make overcentralizing more possible
@@ezramoore9472 now we just have a buncha cheap cycle decks with evolutions :p
What depth?! I ve been through that pump+gay cards meta and thats not funny
@@ezramoore9472 i think so too, since its economy, it doesnt function like conventional offense or defense, so other strats can be used, but they nerfed it out, tho maybe the games not built for it but that can be said for a lot of mechanics, prolly
Naaah bro is going to speak 40 minutes about a building just sits there 😭😭
😂
And we are still watching it😂
they should make him president of yappistan
that just sits there* 🤓
the most gen alpha comment i have ever seen in my life
Another lore that helps me sleep
Idk why I find your voice calming
Hold this ratio
@@IcycleBicycleIowa st patrick
That and the Minecraft background music
@@IcycleBicyclefailed Ratio😂
@theslayer781 lmaaaaaooo you are right I knew it 🤣🤣
I just wanted to be funny and make people laugh while they see me fail my ratio that came out of nowhere 🤣
I'm sorry commenter
She pumps my Elixir till i destroy enemy towers
😂😂😂
AAAAAAYYOOOOOO
?
@@Gameing742 She s*cks his thing or else until he destroys other girls
Hardly even makes sense why are people acting like this is funny
As a golem pump main i think the last pump nerf was bad for the card, it just killed it, the reason why it got suddenly broken is because of dagger duchess release, which allows you to safely pump up and still be able to defend if opponent tries to pressure, dagger duchess was hella broken at that time. One thing that made pump even worse is the void being a thing. I think even the unnerfed pump wouldn't be that broken anymore now because dagger duchess got many nerfs and void being super popular.
Gay ass deck
Golem isn't even good anymore with pump being useless. Maybe get better instead of complaining about it. Mid ladder mentality
@@DevilMayCarryWhat a constructive way to deal with the points made in the comment you refered to.
@@DevilMayCarry Did you find it weird that you made a complete non-sequitur to what the person was actually saying just to be negative? I'm sure they're well aware that what had been their main deck has been gutted by the pump being killed, and they're laying out why they felt doing so was a mistake.
You saying that their deck is bad now has literally no relevance to their point about killing the pump being an error related to how a different card was acting in the meta. Like, just, why?
@archie-queenie My comment was made out to someone else that commented on the original comment calling golem pump a "gay ass deck". They have deleted their comment.
I haven’t even played CR in years and I still love this
same. Learning about the game is oddly more fun than playing it
@@jackv360 I agreed I don’t play the game but still loves his content
@@jackv360 it's cuz when you play the game you have to deal with the bs of Supercell and worry about the balance changes and unfairness, things you can't control but ultimately affect you negatively anyway
meanwhile here it's like reading a story, it's like commentary
not nearly as stressful or dumb
Me who never touched the game after the first few months it was out:
HOW COULD THEY DO THIS TO MY BOY PUMP?!?!? 😡😡
I remember when people used Pump to counter Hog Rider
same
"We know the blame lies with Duchess however we are nerfing the collector as its part of synergy"
It feels like they throw darts at a wall while blindfolded in the way they do things, they dont consider balance changes while making future content and vice versa, they introduce something broken, shoot a random bystander then throw said random bleeding out bystander to wolf pups.
They cant nerf my tower troop i paid 20 dollars for 😡
Crazy duchess is nerfed into the ground (thank god) and the pump is still nerfed despite that being the reason
This channel is proof that if youre good at presentation, you can get people to watch paint dry.
19:44 good job devs YOU ACTUALLY KILLED A CARD FOR OVER 4 YEARS HOW HOW DID THEY MANAGE TO DO IT THIS DIRTY
88% use rate -> dead for 4 years 😂😂😂
These devs are somethin special
RIP princess, completely outdone by firecracker in every stat/way, in 99% of decks, evo in the shop since it came out. Devs are a living joke.
Yea trully good job miron devs in cutting off half gameplay by ruining building cards
THE RENT IS DUE
The rent
@@Ethnogoblin yup
Hold on, I gotta wait. Twelve months for my passive income income to kick in
@@SpysSapperyou have to pay. maybe we can find another way 👉 👈
@@prajwalbharambe343 GET OUT 😠😡🤬😈👿👹👺
Clash Royale went into a weird path after i stopped playing in 2019, so refreshing seen your videos and seeing the old "tournment lvl" cards, as far as i remember my first legendary was Ice Wizzard from the daily wooden chest, good time :')
Yeah, mine was the princess in 2016 then i got the miner a coupke of weeks later then graveyard when it released. After that everything was meh
He's the only one who can get me to watch a 40 minute video about the pump
1:00 actually shows that gratz does not in fact play coc, armies have been free for a while now.
CR has been on such a decline it's insane. They just keep finding new things to fuck up
It didn't need its final nerf yet... It was perfectly balanced! 10% usage is a golden number, cause if you wanna use it, you can. If not, don't need to!
As a golem player 100% agree... i just love my deck, void and earthquake insta killin it is just beyond stupid..
My main concern around the Elixir Pump is something you briefly mentioned- that it can’t really be compared to anything else in the game, or at least couldn’t in its earlier years.
It was the sole method players had for manipulating their elixir output, so honestly no normal nerf of game mechanics would’ve ever put the card in what Supercell considered a “healthy spot”. It could only kill the card or let it remain prevalent, because there was simply no other option- if a player wanted to do anything to store elixir or boost elixir output, they HAD to use the elixir pump no matter what state it was in. This makes it unfair to compare the elixir pump’s use rates with that of other cards that had replacements of any kind.
The idea of letting spells slow down the pump’s production in addition to shortening its lifespan was a decent workaround to this, but the proper way of “nerfing” this card in my opinion would be to expand the elixir-manipulating options. This could involve perhaps robbing your opponent of elixir directly, or adding tricks like the Elixir Golem that provide alternative ways of messing with elixir. This would provide players with other options, which would start to paint a better picture of the actual balancing condition of the elixir pump. Then Supercell could proceed with further buffs or nerfs or reworks with a lot more knowledge of what was or wasn’t wrong with the card.
your comment made me realise the Elixir Pump should be a Legendary Card
don't you agree?
It’ll be a sad day when there are no cards left to talk about :(
Updates on them
Luckily he still has events and evolution to potentially talk about too!
Yes but he needs to research,edit,play the one specific card and voice the video too so I doubt update rate would be slower than his upload rate
He can just switch to various beetles instead
My idea for an evolution would be to have some amount of elixir cost reduction for troops you place near the pump, maybe a flat amount to encourage use with cheaper cards? It would might help the issue of it not interacting with troops much as you would want to place the pump where you can place troops
5:39 Average 2v2 teamate
5:39 That Musketeer really really really did not want to be born at that time yet.
Man, I've watched every single card "documentary" and I've loved all of them. I'ts so interesting and nostalgic every time. I don't think I've used the collector ever other than like in draft matches, and I watched the whole thing without skipping even a second. That's a big word from me, I have an attention span of a 5 year old iPad kid. Overall, please never stop making these!
I think that nice evo pump concept would be increasing elixir bar capacity from 10 to 13/14/15. That would let to spawn more cards in one push, without producing more elixir than regular pump produces.
That would rewuire some serious rebalancing
@@pocket3216 surely, but gameplay would be more interesting
Ur vids are consistently good, thx.
As a pre-2020 player it's sad to see such awesome cards get such destructive nerfs. Hopefully this will get sorted one day in the future rather than just making it unusable.
i had a couple ideas for e-pump evolution, but idk how they would change interactions or if they would be too broken/game changing:
1. Instead of giving elixir every few seconds, the elixir pump speeds up your elixir generation while on the field. An extra idea is to make it start out as a barely noticeable boost but slowly get faster until it gets destroyed.
2. Somewhat similar to the skeleton king idea, the pump will get a meter (like skel. king) above the health bar that gets filled each time you place a card, and when it gets filled you get 2 elixir.
I was reminiscent of this channel and how I hadn't seen videos of it lately, glad to hear Gratz is back
How is bro going to talk for 40 mins about a card that just stays there?
always hyped to see you upload, these videos are fire with the way you talk and analyze
Gratz's voice is so great just listening to it. Playing Minecraft and listening to 40min of Elixir Pump history just feels right.
Gameplay is 41 minute video of a card standing still
2:05 69 seconds of elixir generation... Nice
Just finished watching, loved it 😂
Balancing ideas are fire and I can't wait to see a pump evolution
I feel like (as some one who used to play Clash a decent amount of time but not anymore) that the Pump should never get an evolution.
I vividly remember the time where Miner 1.9 was a thing and with a Pump evo something similar could return (basically you defend with spirits and kit with something like a hog rider while supporting it with Evo Bomber or Bats then overwhelming your opponent in double elixir).
However I believe your balance suggestions were spot on.
Keep up the good work.
Really enjoy this content
Babe, wake up, gratz has uploaded
Not really related, but there's a buff I'd like to see supercell try. I'd like to see them try 3 musketeers at 8 elixir. Clearly seems busted, but it's still an 8 elixir card that can be fully killed with poison. They tried making electro giant cheaper, and they tried the mirror buff. They don't have to keep it, but I'd like to see what happens.
I love watching your videos I be falling asleep to your videos I be rewatching all of your videos since I love your voice
One thing I'm thinking about them is adding another elixir generating card to CR, maybe a troop that gives you elixir when it gets kills or upon death like a reverse Elixir Golem
I think this would be somewhat effective because of cards like Zap & Log with how each of them was super busted but got better as more options where added to fill that role so if there's other options for elixir generation maybe the same effect will happen, idk man I'm just yapping
I think evolutions might be a *slight* bigger problem
I was not a huge Clash Royale player but when I heard they added what is effectively the banana farm from Bloons into a vs. deck building game I knew immediately what was about to happen. Any income increase to let you crap out more of your strong options is a huge power spike
The octopath music gets me every time
this is the first gratz video that talks about the goblin machine!
I don't know why, but hearing "it was a little below average for the time" reminded me of "Napoleon's height was average for the time"
Great video as always.
Are the balancing and evo ideas your own or did you read it somewhere? They are good, mostly the golem-spawning seems rly fitting (although spawner building - meh😵💫)
Just please read what 'exponential' means 😂 You use it for linear relations.
5:38 nice chief pat play 👌
Great video 👍
I think supercell wants to silently remove beatdown at this point, both pump and battle healer getting massive nerfs dispite being mid cards right next to eachother is suspicious (they're taking their sweet time on fixing that battle healer bug)
My favourite channel of CR history
Keep the great work ❤
i love your yapping videos , keep them coming!
Let's go! congrats for almost hitting 200k!
Pump is literally my favorite building and it seems weird.
You should do a royal recruit video. They're one of my favorite cards to play, and I'm interested in learning more of their history unless they've had a really boring one lol
I think a cool idea to balance it would be to increase the production rate the closer it is to the river, higher risk= higher reward
I've never played or even downloaded Clash Royale (or Clash of Clans) yet Gratz videos are something I drop almost everything to watch, and always look forward to.
I faintly remember that in 2016 there was some type of a bug with lightning. It had some splash. I remember clearing skarmy with it. That was strange that only 3 skeletons survived
Love the content ♥️
0:10 what about the elixer golem😂
he already did one on him look at his page
Pump was first
@@kirbth4769 nuh-uh
Elixir*
Basically gave the enemy free elixir if they had a mirror + dupe deck
This Documentary's Are Very Well made😭
i think a cool evolution for the elixir pump is if it spawned elixir blobs alongside the elixir it produced, but I don't know how useful it'd be or how balanced it would be, it could even be a nerf since the elixir blobs would technically be having your pump produce elixir for the opponent
your best video yet
I use this channel to add cards to my deck(yes, the 4th great shinobi war deck)
always anticipating a new gratz video
An evolution idea for it could be adding some kind of turret to the top of it, making it into a defensive option
Because the elixer pump being a defensive building was so great the first time 🙄
@@mrhalfsaid1389yeah. But maybe make it immune to spells like in CR
@@heygogreengodman5986you mean clash of clans? pumps aren't immune to spells only storages
Rocket, Earthquake, Lightning and Void: 👀
The Destiny music as the background sent me so hard bro
Principally I never used spells when I still played. But in general, the deck I had most fun with was exactly weird, like I used. Skeleton giant, witch, lumber jack, bomber, princess, lakais, mirror and oven. Somehow this deck got never boring in 7 years of play. Still love my girl the witch even in her worst days.
Ever since I replayed hollow knight I can’t stop hearing its music. W green path at 36:00
Great work as always
Mind doing bandit sometime? It's one of the coolest card concepts in the whole game in my opinion
12:32 small funny mistake
OMG I WASN'T THE ONLY ONE WHO NOTICED
didnt think id be watching a 40 minute clash royale video today. really made the elixer pump feel like a protagonist, now im sad
One of Clash Royale like games i played had a similar building to elixir pump, but instead of charging to give you elixir, it increased the speed at which elixir is generated. Maybe evolved elixir pump could be something like that. And since it would an evolution, you can just not equip it if you prefer standard elixir pump.
First off; love your videos.
Secondly : I noticed that titles like these are very over dramatic and you're not the first to use them. Honestly everything breaks the game as is, once a new mechanic that interacts differently than anything before enters the game. Funny how we talk about it being busted once its use finds a way into any given meta.
Either way keep up the great work, love watching your video essays :)
Just a nore, elixir is NOR used in clash of clans to train troops. This mechanic was changed 1-1.5 years ago.
Anyway, good quallity of the video, love that!
That Egolem pump evolution sounds very cool, i like that.
Thanks for another amazing podcast (i listen, don't watch)
Any chance for a freeze/giant video?
If gratz speaks about dark knight next video, I'll buy every single emote available in the shop
I will personally hold you too that… I swear
39:25 I think I have an I dea for this
So basically it's a one cycle evolution that will triple the exlixer and buff the health
Can you make a video about Fireball Spell, it's been one of the best & most popular (at least top 5) spell in the game. Almost countering over half of the troops or leaving them with one hp, can fit into most deck and never seemd to go anywhere in the meta. So I would love to see how this card effected the entire game
Honey wake up, a new Gratz video just dropped!!!
37:30 but that would make it so rocket will able to both damage the tower and elixir collector if it was placed exactly in the middle
HI TWIN BROTHER
@@heroweeb6938 hi
Then they wont place it in the middle?
A balloon or graveyard video would be awesome
Pump is so bad nowadays, it'd be nice if they made pump ALWAYS appear on your starting hand to make it more consistent
Bro should work for Supercell, those ideas he had at the end were amazing
I love pumping my elixir while playing cr😊
I love a 40 minute documentary about a random card in a random mobile game
elixer collector collision being increased just gives pump players the easiets king activation of their life
I just love your voice and idk why i seen al your video’s
the elixir pump fandom is dying
repost if you love pumping
excellent documentary
Bandit lore next?
Video 10 of asking for a video on the Cannon
It's appeared in a ton of influential decks but nobody ever talks about it
I used to run Golem elixer collector back when hog mtn was the top arena it was fun
Haven’t given up on pump since 2019 ❤ still going strong
I used to win a national-level tournament using X-Bow Pump just a year ago as my final deck.
Elixir Pump definitely leaves a good mark on me, though now I quitted after Evolution update.
i love the e blob evo ideas
Another option could be that EP increases elixir production in percentage rather than amount like 1.3 or 1.4 times