Setting up Farms to Tithe For Influence in Manor Lords! | Ep. 5

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  • Опубліковано 29 кві 2024
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    ------------------------------------------------------------
    In the previous episode, we established a new city in a new region with the purpose of using it to support a ton of new farms that would could, in turn, use to farm influence. In this episode, we'll build those farms and attempt to farm influence. We'll see how effective they can be, and test out farming for influence in Waldbrand as well.
    By the end, we'll have enough influence to claim ALL of Hildebolt's lands at once! Enjoy!
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КОМЕНТАРІ • 473

  • @CityPlannerPlays
    @CityPlannerPlays  17 днів тому +9

    🌏 Get Exclusive NordVPN deal + 4 months extra here → nordvpn.com/cityplanner ! It’s risk-free with Nord’s 30-day money-back guarantee! ✌

    • @FARBerserker
      @FARBerserker 16 днів тому +2

      in that time you did not own stuff like an oxen.
      you were lucky if you owned your own life and
      were not owned by somebody else.

    • @whizzverb
      @whizzverb 16 днів тому

      I'd recommend you another kind of battle plan.
      I'm not sure if the game actually works like this but you could try it and it will trap the enemy, if you want I could try to draw a plan and send it to you.

    • @facepalm7345
      @facepalm7345 15 днів тому

      Here is a small excerpt from chatgpt about comments and youtube algorithm engagement
      Ah, the mystical world of UA-cam comments, where the brave souls of the internet gather to share their wisdom, wit, and occasionally, their utter lack of both. Welcome to the grand arena of comment engagement, where every keystroke is a battle cry in the war for the almighty algorithm's favor.
      Picture this: you've just posted a video showcasing your unparalleled skills in underwater basket weaving, and now it's time to unleash the comment section beast. But fear not, intrepid content creator! Engaging comments are your Excalibur in the digital realm.
      Firstly, let's address the sacred art of the "first" comment. Ah, the pinnacle of internet achievement! The race to be the inaugural commentator is a testament to human ambition. It's like planting your flag on the moon, except the moon is a UA-cam video and your flag is a hastily typed "FIRST!" But beware, for with great power comes great responsibility. One mistyped letter, and you risk becoming the laughingstock of the commentariat.
      Next up, we have the cherished "like if you're watching in [insert year here]" comment. Ah, yes, because nothing screams engagement like reminding people that time is an unstoppable force marching us all towards oblivion. Plus, it's a great way to gauge whether your content is timeless or about as relevant as last year's meme.
      And who could forget the iconic "who's here after [insert viral event here]?" comment? Because nothing solidifies your place in internet history like riding the coattails of a viral sensation. It's the digital equivalent of photobombing a celebrity selfie, except instead of a red carpet, it's a comment section, and instead of a celebrity, it's a cat playing piano.
      Of course, we can't overlook the classic "fake comment pretending to be a famous person" gambit. Because why strive for authenticity when you can pretend to be Elon Musk praising the latest cat video? It's like playing a game of internet Clue, except instead of Colonel Mustard in the library with a candlestick, it's Elon Musk in the comments with a poorly disguised pseudonym.
      But let's not forget the pièce de résistance: the humble reply. Ah, the sweet symphony of internet discourse. Whether you're engaging in a spirited debate about the merits of pineapple on pizza or exchanging friendly banter with a fellow viewer, replies are the lifeblood of the comment section. It's like a digital cocktail party, except instead of canapés, there are emojis, and instead of small talk, there's a heated argument about whether Han shot first.
      So there you have it, dear content creators and comment connoisseurs alike. Comment engagement on UA-cam is a delicate dance of wit, whimsy, and a healthy dose of shameless self-promotion. So go forth, brave internet warriors, and may the algorithm ever be in your favor. And remember, when in doubt, just comment "FIRST!" and hope for the best.

    • @olddangfool
      @olddangfool 15 днів тому

      I pass through Schaumburg often, seeing Medieval Times to the side, on my trips from Chicago to Minneapolis and back. I never associated it with Identity Theft before, but now I can't unsee it.

    • @sekondnature101
      @sekondnature101 15 днів тому +2

      Love that you are getting sponsorships on your videos. I'm all for anything "free" to the community that helps you keep doing what you do. I'll never question a 1 minute ad for ~40 mins of great content! Thanks for being you, Phil!

  • @Inanna1477
    @Inanna1477 16 днів тому +847

    EDIT: I am baffled by all the likes - thank you so very much!
    The post mill is the earliest type of European windmill. Its defining feature is that the whole body of the mill that houses the machinery is mounted on a single central vertical post. The vertical post is supported by four quarter bars. These are struts that steady the central post. The body of the windmill can be turned around the central post to bring the sails into the wind. All post mills have an arm projecting from them on the side opposite the sails and reaching down to near ground level. With some, as at Saxtead Green, the arm carries a fantail to turn the mill automatically. With the others the arm serves to rotate the mill into the wind by hand. (Not my text, googled it. But i am dutchy and we do know these mills :) )

    • @Einulf_
      @Einulf_ 16 днів тому +46

      I love when i learn new lore

    • @GabrielAlves-yo2sn
      @GabrielAlves-yo2sn 16 днів тому +38

      Is it possible that it is raised also because of mice?

    • @RemiDobbs
      @RemiDobbs 16 днів тому +1

      love this

    • @JC-nm2jg
      @JC-nm2jg 16 днів тому +19

      @@GabrielAlves-yo2sn i mean sure that could be a plus? but thats not at all the reason its raised

    • @CityPlannerPlays
      @CityPlannerPlays  16 днів тому +68

      Haha, regardless, that's a great explanation and I appreciate it!

  • @Gfoot1
    @Gfoot1 16 днів тому +306

    Fun fact: the unit of measurement for area that you're using, 'morgen', is the Dutch and German word for 'morning'. It's roughly the amount of land that could be worked in one morning.
    It also differed from place to place, so I guess people worked harder in some places than others 😁

    • @CityPlannerPlays
      @CityPlannerPlays  16 днів тому +76

      I feel like a fool now. My dad used to wake me up by saying "guten morgen," haha! Makes a ton of sense!

    • @kloeybells3725
      @kloeybells3725 16 днів тому +17

      Don't feel like a fool I literally speak German and was like why the heck is it called that ​@@CityPlannerPlays

    • @JimNoltie
      @JimNoltie 15 днів тому +8

      @@kloeybells3725 i speak dutch and this blew my mind too

    • @WickhardtvonBarnheim
      @WickhardtvonBarnheim 15 днів тому +1

      In my hometown WE are using a prussian morgen ist rufly 2550,0m²

    • @gijskramer1702
      @gijskramer1702 15 днів тому +1

      Damn now that makes sense

  • @chrisjames8979
    @chrisjames8979 16 днів тому +235

    "From the church to the bar and then right downtown."
    I love that the Wisconsin experience is the same, no matter where you grew up in the state.

    • @Alexf11gaming
      @Alexf11gaming 16 днів тому +6

      exactly how it is here in Wisconsin.

    • @gijskramer1702
      @gijskramer1702 15 днів тому

      Outsider here, isnt that just rural america experience?

    • @olddangfool
      @olddangfool 15 днів тому +1

      @@gijskramer1702 Only rural america that has a downtown to the right. Some places have a downtown to the left.

    • @tobiasalexander4491
      @tobiasalexander4491 15 днів тому +1

      It also sums up much of the UK. Minus the church.

  • @ThiemenDoppenberg
    @ThiemenDoppenberg 16 днів тому +144

    I love the little segments where you can see the buildings being built as a small close-up timelapse. Thanks for putting those in!

    • @CityPlannerPlays
      @CityPlannerPlays  16 днів тому +13

      Too pretty to skip them! Glad that you're enjoying them!

    • @PoplarPonderosa
      @PoplarPonderosa 15 днів тому +2

      Same! I just sit back and watch them sometimes. 😂

  • @VaingloriousGaming
    @VaingloriousGaming 16 днів тому +210

    when I was a wee lad, we lived in a farming community, many family members work on farms, so I asked one of them. threshing removes the grains from the stalks, and it's important to have it happen sooner after harvest rather than later as the quality of the grain can quickly diminish, especially as it sits in moisture, increasing the risk of mold.

    • @j.z.2549
      @j.z.2549 16 днів тому +18

      In the Netherlands we have a saying about threshing, I'm not sure it's also a thing in English?
      "Separating the grain from the chaff", translating to "sorting the boys from the men"

    • @VaingloriousGaming
      @VaingloriousGaming 16 днів тому +13

      @@j.z.2549 it's a saying in English, too. Probably stolen from the Dutch. ;)

    • @johnteixeira6405
      @johnteixeira6405 16 днів тому +11

      @@j.z.2549 Yeah we also have that saying though I've usually heard it as "Separating the wheat from the chaff." It's in the Bible IIRC.

    • @j.z.2549
      @j.z.2549 15 днів тому +3

      ​@@johnteixeira6405make's sense it would be in the bible 😅

    • @michealnelsonauthor
      @michealnelsonauthor 14 днів тому

      In this game it might interrupt to work flow so maybe not all the fields get harvested because threshing happens? Or sort of "remove -1" assigned barn worker from fields to barn duty for threshing? Gotta be some effect of checking the box.

  • @ThisIsAitch
    @ThisIsAitch 16 днів тому +149

    The windmill is on a platform so it could be manually rotated to face the wind!
    It would be more efficient that way - I assume they would use Oxen and some clever levers to make that happen!

    • @CatMomMeagan
      @CatMomMeagan 16 днів тому +1

      I was wondering how the wheat got turned into grain. Must be the threshing and they must do it at the farmhouse.

    • @guerro327
      @guerro327 16 днів тому +11

      There is a long lever sticking down. I believe it can be moved by man and locked into place where needed.

    • @24ekko
      @24ekko 15 днів тому +6

      Maybe it’s raised of the ground to keep rats and mice away as well?

    • @Spencergundersenmusic
      @Spencergundersenmusic 15 днів тому +1

      You can see the lever on the asset!

    • @MrClean-ed4qy
      @MrClean-ed4qy 15 днів тому +2

      ​@@CatMomMeaganThreshing means you remove the grain form the head of the plant

  • @mikesartstudio
    @mikesartstudio 16 днів тому +49

    As many people have pointed out; 1 morgen is what an ox can plow in one morning. Making fields larger than one morgen is counter productive. Also, in real life, they would make fields long and narrow, so that you wouldn't have to turn the plow around too many times

  • @stoodlemayer
    @stoodlemayer 16 днів тому +76

    Loving the Manor Lords content! About the farming: the calendar for crop rotation runs from October thru September. The harvest the first season was low because your farmers plowed and sowed the fields in March when the game wants that to happen in October and November.
    Additionally, there is a bug with the rotation calendar where any crops not harvested by the end of September won’t be harvested as the field has ‘moved on’ to the next ‘year’ of the rotation. The reason you had a so little flax was because your workers didn’t get to that field in time. (This bug also has a fun quirk where the farmers will start to plow and sow the fields in September if they finished harvesting early, but it will be the crop from the current ‘rotation year’ forcing them to start over in October when the ‘rotation year’ switches. It sounds like the dev is already aware of the bug.)
    More importantly, a lesson I learned the hard way: don’t grow the same crop in succession. A few years into farming, I noticed that the fertility of my emmer fields was tanking. Not only should you have a field go fallow on a regular basis, growing a different crop seems to help restore the field’s fertility. (By the time I caught this, enough time had passed that I couldn’t remember the original numbers for the flax and barley, but I think the emmer fields may have become more fertile for those crops. So maybe cycling through different crops doesn’t just restore fertility but increases fertility for different crops? I started a new playthrough because that village was about to starve to death, so I’m planning on tracking it more closely on my current village.)

    • @CityPlannerPlays
      @CityPlannerPlays  16 днів тому +11

      That last tip you gave is clutch! I'm going to give that a try!

    • @SirValoso
      @SirValoso 15 днів тому +5

      @@CityPlannerPlays That's the historical idea of crop rotation as I was taught. Different crops need different nutrients. One year one crop next year a different one and then leave it fallow letting grow whatever grows and have livestock grazing the field where the dung acts as a natural fertilizer.

    • @castlebravoli7
      @castlebravoli7 15 днів тому +3

      The classic rotation is a grain year, a legume year, and a fallow year. I haven't played enough of Manor Lords to remember if they have peas as a crop, but Farthest Frontier does and it's essential to rotate in peas or else your crop fields will all eventually become useless weed gardens

  • @GKitson
    @GKitson 16 днів тому +52

    Hey Phil! The only thing I have seen that makes me prefer small fields is that workers will not start picking up the harvest from a field until it is completely done, and a field can't be plowed until it is completely harvested. When it is a huge field, there is a lot of time wasted waiting around for one dude to finish his little corner of the field to start plowing. What I have done instead is split a 2 morgen field into 8-10 super small fields and have them run the same crops as they would normally. There is no reduction in harvest, and it should save time!

    • @davidsmithbristol4
      @davidsmithbristol4 16 днів тому +11

      Also if you get fertility in both wheat and barley for example you can go rotation of wheat, barley and fallow rather than suffer reduction in fertility to 2nd wheet crop.

    • @theorixlux2605
      @theorixlux2605 16 днів тому +8

      Also it looks amazing having those little 0.3 - 0.5 fields in weird shapes! I like placing roads between all the fields, deleting some of the roads, getting a Forrester's hut to work the space in between. You get some great copses

    • @CityPlannerPlays
      @CityPlannerPlays  16 днів тому +14

      That is a solid reason to do that! Thanks for the tip!

    • @jnrmodding6468
      @jnrmodding6468 15 днів тому

      Fairly realistic, since a combination of partible inheritance and the limitations of the plough also created these patterns of long narrow strips of farming parcels IRL (worked together and therefore unfenced).

    • @simondevereux1619
      @simondevereux1619 15 днів тому

      This reminds of Elizabthean history. The peasants had strips of land spread around the parish, so they were not reliant on a single piece of land. There was much discontnet with the introduction of a law which started to form larger fields for efficiency. But i cant remember the name of the law...

  • @climatectrl3350
    @climatectrl3350 16 днів тому +52

    Turning off the woodcutter's lodge won't help with your lack of timber, they actually fell their own trees to turn them into firewood. And also if you haven't noticed yet, for minor trades you don't actually need to pay for a trade route. This makes it faster because then you have a dedicated trader for this good, without a dedicated route you can still trade these minor goods whenever a travelling merchant comes through.

    • @CityPlannerPlays
      @CityPlannerPlays  16 днів тому +7

      Had no idea about the first one, but have recently learned about the second. Thanks for the tips!

  • @corntaco
    @corntaco 16 днів тому +31

    To answer your question, yes. Threshing converts the harvested crop into the usable “Grain” that is used by the windmill to generate flour. I believe raising the threshing priority might mean that the game will pull workers from harvesting and plowing to work on threshing.

    • @duckywatch2024
      @duckywatch2024 15 днів тому

      Yes - my experience is that you can place a higher priority on threshing the wheat into grain, then tending to the fields if needed. It balances this priority against the field priority.

    • @kensnaps
      @kensnaps 15 днів тому +3

      Especially important if you're importing wheat and need to have it threshed into grain so it can continue the process of becoming bread. If you don't adjust the priority, all of your workers will stay tending the fields and all of your imported wheat will not move through the production chain.

  • @VengefulSalt1
    @VengefulSalt1 16 днів тому +27

    If you ever find lone buildings in an area saying it's missing a food or firewood stall- try checking local stall inventory. In my playthrough earlier I had this issue incessantly. I removed all stalls labeled as abandoned or empty inventory and it solved the missing need issue :) figured I'd share for anyone watching!

    • @VengefulSalt1
      @VengefulSalt1 16 днів тому +4

      Just don't accidentally delete any stalls that people are actively refilling! Take a peek at the people tab to see if they're just waiting or actively grabbing more materials

    • @CityPlannerPlays
      @CityPlannerPlays  16 днів тому +1

      Great tip! I'll give that a god!

  • @Cardioid2035
    @Cardioid2035 15 днів тому +9

    Just wanted to leave a comment saying you’re the only channel playing manor lords that I’ve been able to watch because you actually Timelapse and edit your videos nicely. It’s satisfying and properly done. great stuff 👍

  • @danielwarren7110
    @danielwarren7110 16 днів тому +21

    You need more storage, the store and granary can in advance allow you to only store certain items. Your logging camp is maxed storage at 28 and before you added the third person it was full with 28 so the staff are sitting around twiddling their thumbs... you can add the oxen but if the wood is not being used and the stores are full of other things nothing will happen ... it is better to build another logging camp as resources are evenly stored.
    In the UK a lot of windmills are built in a similar way, but with a circular stone base.. Then the windmill itself was on an axle and the outer skin of the building had small wheels, so you can turn the windmill to face the wind. This design looks like a European version where the central pin allows for the re-facing of the mill to always get the best wind use.. hence the ladder not stairs so you can rotate the whole building.

  • @bitofalice
    @bitofalice 16 днів тому +11

    Started watching the first episode because I wanted to get a feel for the game before buying... Now I'm waiting for each episode of this cozy little town!

  • @Eljefe329
    @Eljefe329 16 днів тому +13

    The bottlenecking that's happening with your logging camp is just the fact that there's no off-site storage for timber, so all of the timber is stored within that building and has a cap of around 30, I think. If you want more timber on hand, just make sure to build another logging camp and you'll be set! Helps for those mass housing upgrades!

  • @willowthetherapybeetle4301
    @willowthetherapybeetle4301 16 днів тому +9

    My gameplay has been "i dont like how this is going anymore" *delete save. Start another*
    🤣🤣🤣

  • @MSOrdep
    @MSOrdep 16 днів тому +8

    A possible good approach to bigger fights with low casualties could be:
    - pikeman frontline bait, with bracing to stop enemy charges on their tracks
    - swordsman or any other melee on the flanks to prevent encirclement, while waiting to reinforce front if needed
    - archers probably best on flanks behind swordsman to prevent friendly fire (from what I could tell from previous videos, that's a thing, a small text pops up during fights and I assume that's the issue)
    Keep in mind, keeping flank units, a tiny bit behind the frontline to not steal agro.

  • @vstaritz
    @vstaritz 16 днів тому +2

    Threshing is when you separate the grain/fruit from the stock. I think in game this happens in the farmhouse you cant see the process on the progress bar. But before the harvest can be used by the miller, farmhands need to turn it into grain. I think the point is that if you want to speed up milling, higher prio will pull some farmers to threshing before all harvests are completed. If you're not in need of flour and bread urgently it can be kept low so the harvest is completed quicker before it goes bad. It just means you will wait longer before the product is available to the miller.

  • @antoniomoreira5921
    @antoniomoreira5921 16 днів тому +24

    If anyone's brutally obsessed with purely hardcore Medieval warfare and society I strongly recommend Schwerpunkt's videos series

    • @vitoravila9908
      @vitoravila9908 16 днів тому +2

      This guy is my hero! Pretty much every day a HIGH QUALITY LONG VIDEO for 500-600 views, and he keeps posting!

    • @CityPlannerPlays
      @CityPlannerPlays  16 днів тому +11

      Link for anyone interested www.youtube.com/@wol.im.hiut.und.immer.wol./videos

    • @imcbocian
      @imcbocian 16 днів тому +2

      He has amazing knowledge, but unfortunately the way he conveys it is terrible. It's impossible to listen to him. What a pity

    • @MrKingHatesYoutube
      @MrKingHatesYoutube 15 днів тому

      @@vitoravila9908 Of course he keeps posting, why wouldn't he? 🤔 If UA-camrs quit posting because they "only" got 500 - 600 views in the first few days, we would have very few UA-camrs

    • @joshuanissen8803
      @joshuanissen8803 15 днів тому

      @@CityPlannerPlays High Medieval economy: the expansion of the West @21:20 ua-cam.com/video/MVlgA0anTno/v-deo.html
      He talks about the windmills!

  • @theorixlux2605
    @theorixlux2605 16 днів тому +6

    Woah. That lead-in for the sponsor segment was flexible enough to join the national gymnastics team for the Olympics.
    XD great video as always

    • @theorixlux2605
      @theorixlux2605 16 днів тому +1

      Fields are recommended to max out at 1 Morgan BECAUSE of the ox perk; a farmer can't seed a field until an ox has plowed the ENTIRE field. The example below uses relative figures purely for demonstration.
      Let's say a 1.0 Morgan field takes 1.0 day to sow and 1.0 day to seed. Then a 0.5 Morgan field takes 0.5 days to sow and 0.5 days plant.
      If you place two 0.5 fields, then in the first half of the 1st day, the ox plows field 1 and the farmer does not seed.
      In the second half of the 1st day, the ox plows field 2 while the farmer seeds field 1
      On the first half of the 2nd day, the ox does nothing and the farmer seeds field 2.
      So, in our little example, two 0.5 fields take 1.5 days instead of the 2.0 days required by a 1.0 Morgan field. Because this is a simple sum of time, this would hold true for whatever the actual values plowing+seeding times are in game, including any inefficiencies in worker travel time, family needs (church, well, or tavern), weird computer math, Ai lobotomies, etc...
      There's nothing specifically wrong with what you, I just felt there was some reasoning you might've missed behind WHY field sizes are recommended to be lower.

    • @theorixlux2605
      @theorixlux2605 16 днів тому

      Having the same crop twice in two years will tank your fertility, even if you let it fallow. You need fertilization and sheep to do that.

    • @CityPlannerPlays
      @CityPlannerPlays  16 днів тому

      @@theorixlux2605 Was not aware of that, but will keep that in mind from here on out! Thank you!!

    • @theorixlux2605
      @theorixlux2605 15 днів тому

      ????

  • @johnteixeira6405
    @johnteixeira6405 16 днів тому +3

    I think the reason people focus on "1 morgen" farming plots is because it's essentially advice for newer or less "theorycraft" kind of players. If you set up a massive farming plot when you have only a few families it can actually be detrimental to you because you likely won't be able to harvest all the crops in time so you've essentially wasted the time planting what doesn't get harvested. If you keep it to 1 morgen then that's generally a good size for a small village labor force, while also providing enough resources for them. That's just what I've picked up from the "1 morgen conversation" or whatever you want to call it lol, I could be wrong though.

  • @circlePulse
    @circlePulse 15 днів тому +1

    I can't get over how beautiful this game is...

  • @maximusmiles8435
    @maximusmiles8435 2 дні тому

    Threshing is the process of separating the edible part of grain (or other crop) from the straw to which it is attached. This crucial step occurs after harvesting and before winnowing. During threshing, the grain is loosened from the stalk or stem, but the bran (fiber part) remains intact

  • @jessicawadleigh1246
    @jessicawadleigh1246 16 днів тому +7

    This game is gorgeous and I love what you’re doing with it! I’m not sure if the game lends itself to long-term play like CS1/CS2, but I hope after the finale that you occasionally treat us and dip into the game for some more. Can’t wait for the war to come!

    • @CityPlannerPlays
      @CityPlannerPlays  16 днів тому +5

      I think you're kind of coming to the same conclusion that I am - probably can't do what I do with CS1/CS2, but will likely bring it back in the future when there are major updates and from time to time when I feel like playing it. I think the bigger thing I'm thinking is that I may include similar games on the channel from short play throughs (Anno, Tropico, W&R, etc)

    • @Darknova591
      @Darknova591 16 днів тому +1

      ​@@CityPlannerPlays well you know they expend your horizon mine patience is very good I can wait until you want to play it even it's a hundred years until that happens Play whatever games you see fit for your we will always understand and follow whatever you go.

    • @jessicawadleigh1246
      @jessicawadleigh1246 15 днів тому

      @@CityPlannerPlays As both an Anno and Tropico enjoyer, I think these games would both be great and I think you could definitely have some fun with them! Anno in particular is so expansive now that you could definitely go the distance with it. Love the channel, grateful for what you do, and like the comment reply above me says, you play ‘em, we’ll watch ya!

  • @mannegreen
    @mannegreen 14 днів тому

    The manor lords version of a city tour should be walking your character around the area you just built!

  • @Mewws
    @Mewws 14 днів тому +1

    this has very quickly become my favourite series on youtube
    binged eps 1-4 in 1 night and now sitting around waiting for more 😅

  • @joelmurphy6175
    @joelmurphy6175 16 днів тому +5

    My mother is from Holland and her family had a windmill on their farm. These windmills can spin 360 degrees. They can be turned to the wind so mills can work in any wind-blowing direction.

  • @heroicjello5360
    @heroicjello5360 15 днів тому +1

    Congratulations! You are now one of my ELITE employees! This is all I could think of when he kept saying employees lol.

  • @ThatNateGuy
    @ThatNateGuy 16 днів тому +2

    I've really been enjoying this series. You narrate it well, and I dig the city planner's take on medieval city building. I'd be curious on how much modern theory of city planning transfers to such times.

  • @szep.
    @szep. 16 днів тому +1

    this is my favorite series on youtube rn

  • @canbera1201
    @canbera1201 15 днів тому +1

    Been sick the last few days, this series has been fantastic to pass the time, great fun to watch, keep it coming!
    Cheers

  • @advenchura
    @advenchura 7 днів тому

    Threshing priority is for the grain as you said, but it will only get to that if there are not other higher jobs to do (ploughing etc.) or enough workers, so you can adjust the priority to get that done before the workers crack on with the field work :). I found this out with my first attempt at Windmill/bread supply chain! :) @5:47
    Alos for 16:30 the wheat goes to the farmhouse for processing, then turned into grain (as above) then finally moved to Windmill. Hope that helps a little.

  • @ArgenYargen
    @ArgenYargen 16 днів тому +2

    Great videos and I love the level of detail you go into! As a total war player I was squeaming at you just throwing your archers into melee combat but was really surprised at how quickly you turned it around in the next video!
    A good tip is to think about the terrain you place your troops on. Rivers, hills etc… give you huge boosts in this game.
    The combat system is really well done so it was nice to see you delve into it even though it isn’t your forte. Keep the videos coming!

    • @CityPlannerPlays
      @CityPlannerPlays  16 днів тому +1

      Trying to learn! I think I have it completely fixed out in the next one! Honestly, it makes me want to play total war at this point, haha!

  • @darthjoo8896
    @darthjoo8896 15 днів тому

    The windmill is on the platform so it can rotate into the wind. Granaries were often on platforms as well to prevent rodents from getting in.

  • @samhart8980
    @samhart8980 16 днів тому +1

    This series gets me so excited everytime a new episode comes out!

  • @rampdavidson6397
    @rampdavidson6397 14 днів тому

    For anyone that doesn't know about threshing yet, Wheat comes out of the field and then gets turned into Grain. This takes place within the farmhouse once it's all harvested, this is the threshing process. Prioritizing it will make them do that over sowing the next crop, in case you really need to get that bread going. Otherwise they wont start threshing the wheat into grain until they're all done w/ the fields for the season

  • @travissteimle707
    @travissteimle707 16 днів тому

    So obsessed with this series (and game)! Glad to see you continuing with it.

  • @oleg.k9
    @oleg.k9 15 днів тому +1

    You should go to advanced tab on your granary and disable grain and flour so your farmers don't go back and forth to the granary,by default chain goes like this: farmhouse(grain)>granary>windmill(flour)>granary>oven(bread)>granary>marketstalls
    instead of: farmhouse>windmill>oven>granary>marketstalls
    That's why you make bread very slowly

  • @GravitasZero
    @GravitasZero 15 днів тому +1

    Content creators be making this game look like way more than it really is 😂

  • @HughZ
    @HughZ 16 днів тому

    It makes me so happy you used taskmaster as an example of locked content, love that show!

  • @Pyrovile42
    @Pyrovile42 14 днів тому

    I've been following this channel for a while but for some reason I stopped after C:S2 released, but this series pulled me right back in!

  • @jasonpw
    @jasonpw 16 днів тому

    Love this series. It has been fantastic to watch and has really helped me learn about the game and in my development of my own land. Mine does not look as good or function anywhere near as well as your multple lands, but your experience of city building clearly shows through. Thanks so much for taking all the time to produce this series. I look forward to the upcoming major battle!

  • @christianrasmussen528
    @christianrasmussen528 14 днів тому

    I just watched episodes 1 through 5 in a single sitting after coming home from work (which means I really should be getting some sleep now ;). I'm usually not a big fan of let's plays, but somehow this just really got me hooked. Looking forward to the 6th and final episode. Great work! 👍😃

  • @paulseymer8472
    @paulseymer8472 15 днів тому

    Every time i watch a video in this series, I become less bad at this game. Keep them coming :)

  • @irvendouglasadams9633
    @irvendouglasadams9633 14 днів тому

    That tail post on the windmill was so you can lift a clutch and rotate the windmill to face the wind as it changed directions. Later times used a sail rudder to change the direction of the vanes to face the wind.

  • @emukiller1985
    @emukiller1985 9 днів тому

    I learned recently that we call the area between rooms a threshold because it used to hold the thresh from leaving the room

  • @InochinoMichi
    @InochinoMichi 15 днів тому

    Hope you are going to continue the Manor Lords series and that’s it’s going to become a permanent series! It’s so goor

  • @dimitrisdesypris289
    @dimitrisdesypris289 15 днів тому

    A fun idea for a series in Cities Skylines 2 would be to try and copy a village you built in manor lords and expand that into a realistic city.

  • @moosedroppings3706
    @moosedroppings3706 14 днів тому

    Just wanted to say im loving the series pls keep up the manor lords content. 1 thing i saw in comments before but i wanted to reiterate is that buildings should front the kings road whenever they can to be more realistic and natural

  • @alexanderratai5011
    @alexanderratai5011 14 днів тому

    Windmills were put on platforms because of 3 reasons:
    1. you can easier even out the ground with these platforms
    2. windmills come mainly from the north of Europe and were build in location were significant flooding occurred - the Plattform protects from flooding.
    3. The higher the windmill, the easier, more often and faster it works. Therefore the Plattform.

  • @colhubbard9348
    @colhubbard9348 7 днів тому

    For me, ive found that with 4-5 farmers per farm house, they can sow and plant 5.5 Morgan, size fields without ox. (It's actually faster without ox from my experience)
    Do crop rotation, have 3 fields per farm. Only sow 1 field per season. Leave fallow for 2 seasons and plant 1 season. That has been my experience.
    In other games like this. I've been able to do 2 plants with 1 fallow, and been able to maintain fertility. But in ML it seems that you really need to not only use fallow fields, but also let the herds use fallow fields as pasture to keep fertility above 40%.

  • @KC-mw3rp
    @KC-mw3rp 16 днів тому

    Thank you for the video. I was planning on coming home and immediately sleeping, but now I want to spend some time enjoying myself with a game before. God bless you.

  • @tigonologdring9189
    @tigonologdring9189 15 днів тому +1

    Umm... wee heads-up: woodcutters cut their own trees, they don't use "lumber" from the logging camps. You did also lose a beast before the new hitching post was built too: the farms don't actually "store" their oxen, which is a little odd but hey!
    The farms in this game look just amazing! Can't wait to see how you go to war... not something I've done yet. Been a bit busy on a certain project... which I gather you'll be seeing the fruits of today! Have fun!

  • @clintdodson5785
    @clintdodson5785 15 днів тому

    Really enjoying the videos so far! They've been just the chill relaxing content that I didn't know I needed. Your livestreams are also great to fall asleep to.

  • @thisisrhun
    @thisisrhun 14 днів тому

    Windmills are on platforms because they have a central axis that allows them to rotate to face the wind. You can see a ladder and also a handlebar to manually rotate the building.

  • @piney55883324
    @piney55883324 15 днів тому

    Duuuuuuuuuuude! That transition into the sponsored ad. Phenomenal!

  • @chrismccormick7042
    @chrismccormick7042 11 днів тому

    Hey bro I've been watching this series for 9hours straight thanks for the good weekend

  • @EternalGamingNet
    @EternalGamingNet 14 днів тому

    Great video, been enjoying the series and the game. Thank you for the time you put into videos and streams!

  • @fatbloaterdave
    @fatbloaterdave 15 днів тому

    I think the bottleneck on your bread production is likely the threshing of the wheat rather than not enough windmills. That’s what I have usually found.

  • @KiloSierraEchoSPAF
    @KiloSierraEchoSPAF 16 днів тому

    im addicted to this serie

  • @JonathanStMary
    @JonathanStMary 16 днів тому

    OMG! This went from City Planner to General real quick!

  • @michaelmartin341
    @michaelmartin341 15 днів тому +2

    Regarding the fields, one morgen is how much an ox can plough in a working morning (morgen literally means morning in German). In the game, though, I believe it's simply how much one family can plough in a day, so the barley field that fell behind schedule probably didn't get ploughed on time because there were, I'm assuming, more than 8 morgens assigned to that farmhouse. Again, these are primarily assumptions because I'm still new to the game myself.

  • @_Kate.1992_
    @_Kate.1992_ 14 днів тому

    Try activating the thrashing at your farmhouse - thrashing wheet should give you more grains in theory because you discarde the husks. The wheet usualy gets a lot cleaner and the flower as well. So the yeald should go up - in theory and I think it might solve the disapearing grain situation since the husks and stems are pron to mold.
    EDIT:
    The placement of the windmill improves the closer they are to the farmhouse ;)
    And
    The stock you see at the top is the overhang - you can switch between overhang and total stock

  • @gabrielthe
    @gabrielthe 16 днів тому +1

    loveeee this series and how fast the episode releases are :)

  • @davidcampbell2143
    @davidcampbell2143 15 днів тому

    I bought the game because of this series. It is so much fun! Hard at first to star up a little settlement, but as soon as you get the basic goods production in order, it gets a bit easier and there is more to be explored in the various production chains.

  • @Kr0g0th
    @Kr0g0th 14 днів тому

    By the way, the Woodcutter's Lodge will cut down their own trees. So removing workers won't increase your timber production. That is unless you move those workers to the Logging Camp.
    And someone else answered, but the windmill is elevated at a central point so it can fully rotate 360 degrees into the wind for maximum efficiency.

  • @Nomad47
    @Nomad47 16 днів тому +1

    With your farms having a one morgen plot twnds to be inefficient, splitting that into 8 smaller plots twnd to work best( in your case the 2 morgen plots would be about 16 smaller plots) this allows your oxen to plow a field really quickly and your spare workers to work on the other empty fields. Also have four farmhouses, assign an oxen to each and just two familys. Quadruple your plowing potential while mainting the same family count

    • @Nomad47
      @Nomad47 16 днів тому

      I say the smaller plots because a bigger plot takes longer to plow. And I heard that if an open is plowing it then the other family's wont plow it the same time hence having the smaller plots. It also means if you don't finish harvesting or plowing before the sowing season or the fallow year then your losses aren't as great with several smaller fields compared to fewer larger fields

  • @bazzakrak
    @bazzakrak 14 днів тому

    In regards to the red advice about your oxen.
    Try looking at the oxens name that you use at your farm/woodcutter, and check your hitching posts, I believe you should notice that the oxen is fixed to a hitching post/stable and just work at the farm, that is why you would need more hitching posts/stables to buy more oxen

  • @mdnghtrdr765
    @mdnghtrdr765 15 днів тому

    I don’t normally comment on videos. But that transition to the sponsored content was some of the best incorporation I’ve seen in awhile. Hilarious and to the point all while tying in the game. Well done on everything.

  • @happyman4854
    @happyman4854 15 днів тому +1

    I love manor lords, and your content thanks so much!

  • @aapjeaaron
    @aapjeaaron 16 днів тому

    16:15 there is actually a similar model windmill near where I live. They are on that tripod kind of looking thing because they move the entire structure to face the wind. Hence the big stick sticking out at the back. That is what is used to rotate it. The one near where I live was actually moved because a building was build near it meaning it could no longer operate. After they moved it they made sure that not just the blades could turn but the entire mill can as well. Just like how it was designed.

  • @RealAndySkibba
    @RealAndySkibba 16 днів тому

    I love this series so much. It's a really neat game.

  • @retrorevival1
    @retrorevival1 15 днів тому

    Since you always have great names for your CS cities - Just in case you wanted to know, you can re-name your towns/regions here too, and the names will be replaced on the map when you zoom out which looks very cool! hit the development point/region name at the top, then at the top on the next screen you'll see a feather next to the region name, you can rename it! =D

  • @verynoice8209
    @verynoice8209 15 днів тому

    The windmills were on those posts so the miller could rotate the sails into the headwind! :)

  • @Kurumi_Kazuha
    @Kurumi_Kazuha 15 днів тому

    Threshing is indeed turning wheat to grain! Im sure if u read this u probably already figure it out but right now is kinda buggy and people will prioritize sowing and stuff instead of threshing at high and the problem is that ur people can die of hunger if u arent careful. My solution was temporarily lower the priority of the fields to low and then they work the grain

  • @MrSimpsondennis
    @MrSimpsondennis 16 днів тому

    The "platform" the windmill is on can rotate to allow the mill to face the best direction for wind.
    Hence why you'll often see a circle on the ground around a mill from where the cattle used to be "mounted" to pull it into orientation.

  • @SoulGrime
    @SoulGrime 16 днів тому

    with farms your yield will always go up as crop progresses. as for why one of your fields seemed like it wasnt doing as well, this is because it was planted later and therefore hasnt had as much time for growth. i really hope they implement a feature to lock a farm houses workers to specific fields to help with this...
    i also found when i used 2 farm houses my workers would go to the wrong fields and if i limited work area for one it would give me that same work area on both (unsure if it was a bug or what) lol apple orchards and vegetable gardens worked best for me in terms of food supply. using fields only for barly and flax at this time. keep up the content, enjoying the videos.

  • @VicktorMoberg1
    @VicktorMoberg1 15 днів тому

    I think the yield shows what the CURRENT yield would be if you check the box for "Force Early Harvest." As you sit with the menu open for a field, you can see it ticking up. Holding tab will show you the current yield/total possible yield for each field

  • @Jaxinator2031
    @Jaxinator2031 16 днів тому

    Yes other video!! I went straight to this when I got the notification ❤🎉

  • @MTBChuckQC
    @MTBChuckQC 16 днів тому

    Ok, best ad placement ever 🤣

  • @jackofall2305
    @jackofall2305 15 днів тому

    The town my dad's house is in Italy, man each morning we would go down the mountain to the big town and the smell of fresh bread, nothing like it. I would get the pizza Rosa each morning. It was amazing

  • @Kieran_P100
    @Kieran_P100 15 днів тому

    I’m sure someone may have mentioned it or you may be aware already but I will say it just incase and for the engagement, you can also build the towers onto the manors to increase your retinue limit so there’ll go from 12 per retinue to 24 and so on.

  • @johnhermann7498
    @johnhermann7498 15 днів тому

    Great... Just what I needed: another game I can't live without!

  • @friesingcold
    @friesingcold 16 днів тому +3

    HUGE WARNING! the dev has said that the game gets pretty buggy when you surround cities with walls!

  • @dsw1664
    @dsw1664 15 днів тому

    A morgen field size is historically linked to the Acre. An Acre is the area of which a yoke of oxen can plough in a day. A morgen (German for Morning) is how much you can plough in the morning with a plow and oxen. So 1 Morgen is 1 mornings work, 2 Morgen is 2 mornings etc etc. It's varies in size but is fixed now at 2,500m^2

  • @JillWouters
    @JillWouters 13 днів тому

    The windmill is on a platform so you can rotate it to best make use of the wind. You see a long beam coming from it, you can put an ox or a horse on it to rotate it. I dunno if that is so in the game, but that's how it worked in the past.

  • @Walikan1
    @Walikan1 15 днів тому

    you should make some guard outposts/camps around the main roads, like a scout they can alert you earlier to an enemy advancing on you

  • @JamalIssa
    @JamalIssa 15 днів тому

    Threshing is turning the wheat into grain, depends on the your bread supply chain and how many wheat bushels you want to keep in storage.

  • @corntaco
    @corntaco 16 днів тому +1

    Also also (sorry, I’m all about this game’s mechanics right now), your *surplus* is what is shown by default at the top of the screen (you can toggle to *total* with the icon to the right of the region name). So you can actually quickly and easily see your food surplus though how that translates to influence is anyone’s guess.

  • @WestwoodHenry
    @WestwoodHenry 15 днів тому

    amazing series, i just got the game and it is really relaxing and satisfying :)

  • @guillermowinthorpe450
    @guillermowinthorpe450 15 днів тому

    What I noticed about threshing priority is that during harvest season with one farmhouse but multiple fields, the farmers will harvest one field, thresh it into grain if priority is set to high, then harvest the next, etc.

  • @johnnycruiser2846
    @johnnycruiser2846 14 днів тому

    16:37 Windmills are on such platform, so that they can be pivoted around, always facing the direction of the wind.

  • @purrator
    @purrator 15 днів тому

    one Morgen is now defined as 25 Ar (a quarter of a Hektar) which is 2500 square meters, but it's one of those units that was different depending on where you were living and used to be "the area a single oxen or horse can plough in a day"

  • @ihave3dollar166
    @ihave3dollar166 16 днів тому

    Hey, maybe a fun fact for you - there is an actual town in Germany (oberpfalz county in bavaria specifically) that's called Immenreuth and it's a little farming village as well!

  • @skodengaming2477
    @skodengaming2477 16 днів тому

    Great episode. I keep learning a lot

  • @gypsypunkparty
    @gypsypunkparty 16 днів тому

    Crop rotation is great in concept, but it has a serious flaw. It triggers the harvest right at September regardless of the crop's stage of growth. This sacrifices lots of potential yield. You can maximize productivity by micromanaging a bit, manually alternating fallow years, and checking the harvest immediately box when the crop is done growing. I've harvested as late as November without any problems.

  • @Max-bw9ns
    @Max-bw9ns 16 днів тому +1

    this series is too good

  • @NE-BO
    @NE-BO 15 днів тому

    I think you can put a forester in your town to plant trees in open spots to look nice around your main buildings / neighborhoods / etc.