What I did on the DUNE CITY project | 3DSMax, Vray, Gaea, Speedtree

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  • Опубліковано 20 чер 2024
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    #vfx #dune #3dsmax #tutorial #gaea #speedtree #breakdown
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КОМЕНТАРІ • 103

  • @whiteghost8244
    @whiteghost8244 Рік тому +21

    This helps a lot for the 3ds max community. Although most famous movies use 3ds max, Maya, and Houdini, it's really hard to know the process from real professional.
    I just see this channel for the first time and hit LIKE & SUBSCRIBE button!!!

  • @secretsofdune
    @secretsofdune 2 роки тому +20

    I love how the look of Rogue One inspired this Dune city look.

  • @NestGFX_
    @NestGFX_ 20 днів тому +2

    Learned a lot of things from this video. Thank you for making this tutorial. You are so talented.

  • @0billd299
    @0billd299 2 роки тому

    This project looks really amazing, and I've learned a lot, nice job!

  • @damirtokpanov8957
    @damirtokpanov8957 Рік тому

    Amazing work. man! I love it. Super lighting and landscape

  • @KeysPlays
    @KeysPlays 2 роки тому +6

    Thats really awesome. Love to see how the professionals do it! :D I'd also love to see how you did the compositing.

  • @robertdouble559
    @robertdouble559 10 місяців тому +2

    Great breakdown of a top quality shot Steffan. Thank you so much for sharing!

  • @itsjxomusic
    @itsjxomusic Рік тому

    Stef, This looks incredible!! Well done!

  • @thelordofthebay9902
    @thelordofthebay9902 8 місяців тому

    Man it's unreal! This video is really interesting!

  • @arupsan
    @arupsan Місяць тому

    Love to see this kind of 3D max set up story from you … great environment artist …

  • @raneemFX
    @raneemFX 2 роки тому

    Thanks for sharing the breakdown 🙌🙌

  • @DylanPWN
    @DylanPWN 2 роки тому

    Beautiful work! Love it! :D

  • @Native_Creation
    @Native_Creation Рік тому

    Great breakdown on achieving cinematic quality level, refreshing to see 3dsMax still being used.

    • @mfrancisco_850
      @mfrancisco_850 Рік тому

      yeah i thought people said 3ds max is dead ?

  • @CGImagine
    @CGImagine 2 роки тому

    Amazing! Congrats and thanks for sharing.

  • @marwans4018
    @marwans4018 2 роки тому +15

    A paid full step by step tutorial for environment like this would be great

  • @thelonelycatproject
    @thelonelycatproject 15 днів тому

    Woah your work is so good. ❤❤❤

  • @Xationch
    @Xationch 2 роки тому

    Incredible work. Thank you to share this with us. Please make a more step-by-step video.

  • @ramdpshah
    @ramdpshah Рік тому

    love to see more tips and tricks tutorials from you

  • @Voolcan
    @Voolcan Рік тому +1

    Very well done! First thought you were using Clarisse to scatter the city.

  • @plolygon
    @plolygon Рік тому

    Stunning !

  • @somkrooz8825
    @somkrooz8825 2 роки тому

    Thanks for the breakdown my man

  • @jussing
    @jussing Рік тому

    This is amazing, thank you so much for sharing. Would love a little bit of info about your lighting, rendering and comp.

  • @blacklight4720
    @blacklight4720 2 роки тому

    Amazing, well done.

  • @DuyNguyen-si3bq
    @DuyNguyen-si3bq 2 роки тому +1

    Yes please makes detail tutorials ! You are insane :)

  • @Pawelec801
    @Pawelec801 Рік тому

    Amazing result.

  • @charlie_putha
    @charlie_putha 13 днів тому

    Need more tutorials from your humble student fan❤

  • @F10F11hm
    @F10F11hm 2 роки тому +1

    Beyond inspiring. Could you please create a detailed postproduction video on this with Masashi Imagawa? How the scene was composited in post etc.?

  • @davideghirelli4453
    @davideghirelli4453 2 місяці тому

    flawless

  • @mikegentile13
    @mikegentile13 2 роки тому

    Great tutorial/breakdown. Would love to know if everything was proxied. Also I love your "asset check" flow. Where each asset was rotated, THEN the lighting was rotated. Very clever.

  • @guanglongluo7756
    @guanglongluo7756 2 роки тому

    incredible

  • @matiasbenavidesdigitalvisu9511

    wow is incredible, like they said is difficult to see on YT high professional workflow on max

  • @BillKermanKSP
    @BillKermanKSP 4 місяці тому

    Actually somehow less time complex than I would've expected, result is really nice

  • @inspiredbylife1774
    @inspiredbylife1774 2 місяці тому

    Great content!! I hope you could make more content like this

  • @wygerse
    @wygerse 2 роки тому

    So epic!

  • @hoodboyslim
    @hoodboyslim 2 роки тому

    Nice insights!

  • @MuthukumaranVFX
    @MuthukumaranVFX 2 роки тому

    Really awesome...

  • @raneemFX
    @raneemFX 2 роки тому +4

    step bt sep tut will be really helpful 👍

  • @jeffjohn911
    @jeffjohn911 2 роки тому

    Thank you for the tutorial

  • @gaiusoctavius9931
    @gaiusoctavius9931 2 роки тому

    fantastic.

  • @irenasmitakova8758
    @irenasmitakova8758 Рік тому

    nice breakdown :)

  • @nightcoreempress5248
    @nightcoreempress5248 2 роки тому

    Really nice

  • @atumicgain
    @atumicgain 2 місяці тому

    Makes me want to create my own video game❤

  • @HansenEdits
    @HansenEdits 2 роки тому

    Thank you 🙏

  • @iqratech2695
    @iqratech2695 Рік тому

    Awesome

  • @kenzorman
    @kenzorman Рік тому

    awesome

  • @frost3dart
    @frost3dart Рік тому

    great job

  • @Tritoon710
    @Tritoon710 2 роки тому +11

    Please talk more about shading details and how did u randomized the textures. Thx

    • @TheFireNoodle
      @TheFireNoodle 2 роки тому +2

      So in Vray you can randomise the texture in multiple ways.
      The most simplest is using scholastic tiling in a vray UVW randomizer node that appears at render time.

  • @sajeelshukla
    @sajeelshukla 2 роки тому +1

    Nice one buddy :)

  • @kimmysander2447
    @kimmysander2447 2 роки тому

    Excellent breakdown Steffen.
    I was very curious, I saw on your ArtStation, that you previously used Maya for some of your projects.
    Which workflow do you prefer, Maya or 3Ds Max with Forest, Railclone Etc? And what tools are used if you for example had to do the same thing using a Maya based Workflow outside of 3Ds max.
    I Already know all the tools here having worked in Archviz for nearly 10 years, but I am curious what would be needed if I try and get into a Maya based production.

  • @a.delatorre8863
    @a.delatorre8863 2 роки тому

    Amazing work please make more tutorial and more deeply

  • @poopiecon1489
    @poopiecon1489 2 роки тому

    NICEEEEEE

  • @Patrix8558
    @Patrix8558 2 місяці тому

    oh, I like it much more than Denis' version! this is more like what book made me think of. Not just fortified lifeless city buildings all around, but life! People, colors, drapes, markets, stores..

  • @cg_machine
    @cg_machine 2 роки тому

    Wow!!!

  • @FeRRainbow
    @FeRRainbow 2 роки тому +1

    Thanks for the Breakdown/tutorial! Did you switch to 3ds Max?

  • @nouncz
    @nouncz 2 роки тому

    Bro so cool I'm inspired You

  • @none53
    @none53 2 роки тому

    hey your work is always inspirable and awesome , i have a question 0:59 how did u create the layout in 3ds max ??? i mean u modelled it or mega scans ?

    • @stfVFX
      @stfVFX  2 роки тому +1

      my friend Masashi did that, planes + displace modifier (texture) + move vertices

  • @lewinegash8942
    @lewinegash8942 Рік тому +2

    Please make a course on this .

  • @TheBratscin1
    @TheBratscin1 5 місяців тому

    This is great! How do you scatter the building? Lmao thats the million dollar question.

  • @Clonley
    @Clonley Рік тому +1

    In some parts of the video I can see a vertice count of about 40mil, is that only the terrain, or the complete scene with all the assets?

  • @user-lE1ByAvL6ThExBYa
    @user-lE1ByAvL6ThExBYa Рік тому

    OMG!
    🥵🔥🔥🔥

  • @jeffjohn911
    @jeffjohn911 Рік тому

    how did you scatter the props? did you hand place every building or...

  • @andrewstanley
    @andrewstanley 2 роки тому

    you're fucking amazing

  • @sherlockholms2448
    @sherlockholms2448 Рік тому

    It is a perfect job! really amazing! Dear friend what is a so beautiful soundtrack in video? I couldn't find same in DUNE 😞 Would you give me name of this soundtrack please?

  • @phoenix2gaming346
    @phoenix2gaming346 8 місяців тому +1

    they also use 3s max so its like original

  • @RobertoGarcia-rp7wu
    @RobertoGarcia-rp7wu 4 місяці тому

    30M POLY !!!! DANGGGGG MY PC COULD NEVER , whats your setup?

  • @PlamenUzunov1
    @PlamenUzunov1 Місяць тому

    Hello Steffen, how much take for these render shots? And what is your PC specs?

  • @joojosart7772
    @joojosart7772 Рік тому

    Do you also do the compositing?

  • @-youssefmobarak
    @-youssefmobarak Рік тому

    as for rendering ....how many hours does it take?

  • @Icefall3D
    @Icefall3D 8 місяців тому

    What is a rough estimate on time frame for this project?

  • @joojosart7772
    @joojosart7772 2 місяці тому

    How are you rendering a huge scene like this?

  • @VaibhavSoni-vt4ve
    @VaibhavSoni-vt4ve 27 днів тому

    what hardware configuration you used for this heavy scene..??

  • @davidferrera2927
    @davidferrera2927 2 роки тому

    Where to render your animation sequences, do you use a render farm or do it local on your machine, any advice on this topic?
    How long does it take you to render each frame? Do you use CPU or GPU?

    • @stfVFX
      @stfVFX  2 роки тому +2

      Local machine, 8 min/frame on CPU

    • @davidferrera2927
      @davidferrera2927 2 роки тому

      @@stfVFX You have very good render time per frame for such a realistic sequence. what processor do you use? For your lighting, what do you use HDRI, or Vray Sun?

    • @stfVFX
      @stfVFX  2 роки тому +1

      @@davidferrera2927 Vray Sun and domelight. I use a Ryzen 9 5950x. But the scene was also really well optimized. that plays a huge role too

    • @davidferrera2927
      @davidferrera2927 2 роки тому

      @@stfVFX You have a great course on a photorealistic scene, it would be great to see a course on how to handle a VFX-type animated scene like the ones you do, how to optimize them as you say, render settings, render elements and all that stuff.
      You have been very kind in answering my questions!

    • @TheNjordy
      @TheNjordy Рік тому

      @@stfVFX Could you elaborate on optimization part? :) I mean the render time is very surprising for a prosumer level CPU

  • @anasshaikh8757
    @anasshaikh8757 Рік тому

    Which system are u using ?

  • @spacemonqee5664
    @spacemonqee5664 2 роки тому

    since the KB3D buildings don't have beveled edges, how do you handle this? Does VRay have a round corners option for its shader?

    • @stfVFX
      @stfVFX  2 роки тому

      Yes there is. Never used it so far though. Those models are not made for closeups

    • @spacemonqee5664
      @spacemonqee5664 2 роки тому

      @@stfVFX so you mean at that distance it really doesn't matter if they're beveled or not? Gotcha, thanks!

  • @TheGrandmaster1
    @TheGrandmaster1 Рік тому

    Is there any wayu you can give us some insight on how you were able to handle and maniuplate with any kind of efficiency and speed that kind of mind boggling polygon and asset count? Was everything proxied? Do you guys have a building full of Xeon workstations with entire racks of 3090TIs with entire shelves of exobytes of RAM? I understand studios have more computing power but something like this....in 3DS Max..? I'd love to learn how to come even close!

    • @stfVFX
      @stfVFX  Рік тому +1

      You will be surprised how much optimization helps..ofc everything is an instanced proxy and we re use the same textures alot - i rendered this on a 5950x Ryzen and the scene only took like 38gb RAM..

    • @mfrancisco_850
      @mfrancisco_850 Рік тому

      @@stfVFX thats not possible i dont beleive it

  • @arupsan
    @arupsan Місяць тому

    Did you used GPU render ? Or Cpu ?
    Great detailed work …

    • @stfVFX
      @stfVFX  Місяць тому +1

      CPU! I dont know of any GPU that can handle that heavy scenes

    • @arupsan
      @arupsan Місяць тому

      @@stfVFX Agree …what about multiple GPU
      Also with network option ?

  • @getayawkalbelayneh5776
    @getayawkalbelayneh5776 2 роки тому +1

    Please tutorial

  • @user-ch6ui7mg8r
    @user-ch6ui7mg8r Рік тому

    Can I know the version of Gaea?

  • @catchmeifyoucan4477
    @catchmeifyoucan4477 Рік тому

    putting assets together that are already extremly detailed.

  • @morkaili
    @morkaili Місяць тому

    Trees on Arrakis???

  • @anasshaikh8757
    @anasshaikh8757 Рік тому

    Max dosen't crash ?

  • @mfrancisco_850
    @mfrancisco_850 Рік тому

    this must be done in maya

  • @spacewavecr
    @spacewavecr 10 місяців тому +1

    Hey, you are a really talented 3d artist. Very impressive work. However, I can hear that you are using my music, without my permission. I've never stated that my music is free, and I know, that you know that you don't use other people's hard work without their consent! Since you are a content creator, I would expect you to respect this. What was the reason for you to go about using my music without asking?

    • @lachlantrescott5533
      @lachlantrescott5533 9 місяців тому +2

      Read about copyright exceptions, such as fair use. You upload 10 hour of ambience loops, you can't expect to copyright it for monetization purposes. If you really want to be petty about it, go ahead and utilize UA-cam's copyright system, but I bet that won't get you anywhere anyway.

  • @anasshaikh8757
    @anasshaikh8757 Рік тому

    How u place trees in max....i am 3d artist from india i recently working on a project that i have to make environment....environment have tooo much trees..i used maya mesh network to place tree but my file is crashing 😢

  • @ramdpshah
    @ramdpshah Рік тому

    awesome