They FINALLY FIXED THIS In Sparking Zero...

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  • Опубліковано 25 гру 2024

КОМЕНТАРІ • 97

  • @brenblue8493
    @brenblue8493 21 годину тому +68

    Having the highest defense in the game should be enough of a gimmick, Recoome absolutely does not need that extra health 💀

    • @VGGamess
      @VGGamess 19 годин тому +3

      It’s not that much, it just looks like it. It’s just an extra half 😂

    • @luisfilipe2747
      @luisfilipe2747 16 годин тому +11

      ​@@VGGamesssometimes this extra health is the difference between winning or losing a battle

    • @jstnfr
      @jstnfr 15 годин тому +2

      yea and the whole concept of big = more health is something that should be left in the past

    • @Kitsune986
      @Kitsune986 14 годин тому +2

      I'm pretty sure Great Ape Baby or whatever he's called has the highest defense (but Recoome is top 5 highest defense or something)

    • @nicholasgrogan856
      @nicholasgrogan856 12 годин тому +1

      He shouldn't have the highest defense. If Golden Frieza punched Recoome in the face and then did the same to Vegito, there is no way that Recoome would take less damage than Vegito.

  • @wendytimblesun6976
    @wendytimblesun6976 17 годин тому +14

    Og goku kaioken is still 3 skill points. Should be 2

  • @TheDullStar
    @TheDullStar 21 годину тому +8

    1:43 was so out of left field-

  • @Kitsune986
    @Kitsune986 14 годин тому +7

    Argin, you face the exact same characters in DP battles, too. You might as well play singles. It's way faster and your opponents tend to actually be good

    • @Cognitive_Fun
      @Cognitive_Fun 11 годин тому

      Singles in Player Match has been the most fun I’ve had in this game. I think it’s the move

    • @SoapyBowl
      @SoapyBowl 7 годин тому

      That last part is definitely not true lol 90% of high ranked players in singles are just carried by broken system mechanics and overpowered characters.

  • @MEGURMAN
    @MEGURMAN 11 годин тому

    As soon as victory is based off of how much damage was dealt and now how much health is left then it'll be (mostly) fixed imo

  • @NickDaShootah
    @NickDaShootah 20 годин тому +5

    Both gotenks and kefla are 6 dp fusions

    • @jojordann12
      @jojordann12 12 годин тому

      I coulda sworn all fusions were 8 🫡

    • @fachtra1448
      @fachtra1448 9 годин тому

      Nah base gogeta super is 7dp

  • @hmoood-xq7lu
    @hmoood-xq7lu 7 годин тому

    personally I prefer watching DP because fights are long and transformations/fusion and a variety of characters, singles feel like straight hands for a minute and done especially how everyone picks strong characters.
    dp need more adjustments I like the more damage wins Idea idk what would be wrong with it

  • @sammydray5919
    @sammydray5919 16 годин тому +3

    Is it weird that I found the DBFZ videos more enjoyable to watch? Like SZ is a fun game but weirdly enough I find watching DBFZ more fun 😅

    • @mathewcool1626
      @mathewcool1626 15 годин тому +1

      Everyone has their tastes, bro.

    • @Mr.makehertwerksum
      @Mr.makehertwerksum 14 годин тому

      Yeah its weird

    • @Maidenheaven997
      @Maidenheaven997 12 годин тому +2

      I don’t have sparking zero
      But both games look awesome

    • @sammydray5919
      @sammydray5919 12 годин тому

      @@Maidenheaven997 Not saying any game is bad or anything. I enjoy playing both games. But just like seeing videos of DBFZ more than SZ thats all

    • @MEGURMAN
      @MEGURMAN 11 годин тому +1

      I'm with you tbh, there was something about the way the game looked and the flow of combat to me that is just so entertaining to watch

  • @diamongameri5004
    @diamongameri5004 19 годин тому +2

    So is caulifla also playable in this game? I know there is kale.

    • @wendytimblesun6976
      @wendytimblesun6976 17 годин тому +5

      Yes and her super saiyan 2 form as well

    • @JessiGlaser416
      @JessiGlaser416 16 годин тому +5

      Yeah her and ssj kale share the same unblockable ultimate

  • @partyman9847
    @partyman9847 21 годину тому +1

    another fire vid

  • @SkaterGirlClaire
    @SkaterGirlClaire 20 годин тому

    Brooo i need your spotify playlist

  • @agentofchaos4728
    @agentofchaos4728 12 годин тому +2

    14:30 the argument does not hold because in dp battle you are pretty much facing the same 3 or 4 characters like 80% of the time, single just make the battle less annoying by ending faster instead of stalling wasting time

  • @weedsandwhich420
    @weedsandwhich420 14 годин тому

    Kefla can still do the dash behind and just insta ult it works every time

    • @narutauxlyrad3008
      @narutauxlyrad3008 13 годин тому +2

      @@weedsandwhich420 Sound like a skill issue. The counter for that has long been found.
      Just drift sideways and block, your character will turn to face her and block.

    • @weedsandwhich420
      @weedsandwhich420 6 годин тому

      @ your moms a junkie

  • @SonGokuTB
    @SonGokuTB 20 годин тому +4

    I already posted all of the following comments on another YT's video, I'll just copy paste everything here, 'cauz I think that everything I mentioned needs to get adjusted, nerfed and fixed and hopefully it somehow reaches the devs, Bandai or whoever needs to hear or see this:
    I don't think super dashing or whatever it's called costing 2 Ki bars is not the problem, in fact, I think that's good. The biggest problems imo are, that Super Perception is just so unnecessary, it just needs to go. It wasn't in the Budokai Tenkaichi series before, why is it nin this one? It's a guaranteed counter everytime for only 1 blue bar, which makes it impossible to dash to your opponent with a let's say charged attack, 'cauz he's just gonna super perception it, which leads me to my next point: Blue bars are still passively charging up way too *** fast. They need to make that way slower. Yeah, make it charge up faster, when you're deflecting Ki blasts, OK, but not just as it is rn, while doing nothing it goes Speedy Gonzales, which also leads me to my next point: Every type of Wild Sense is the new After Image Strike. CXosting only 2 blue bars and with that ridiculous fast charging of the blue bars, they spam it everytime and keeping you away with Ki blasts. And when you try to approach / engage them before they get 2 blue bars again, guess what??? They're just gonna super perception you with the 1 blue bar they just got and then they're gonna combo you with some *** 'til they get at least 2 bars back. You always get punished for trying to be the first to approach the opponent. Next thing is sidestepping. Bruh, how I *** hate side stepping. Approach and opponent starts side stepping 'til I'm getting tired of this passive ass *** like gameplay and try to start the ***' fight, but no, punish me for actually wanting to fight and not dancing in a circle with my opponent together, 'cauz *** me, right???
    The patch was good, but there's still too much to improve
    EDIT: Ki blast spam is still a thing and sometimes I still get pinned down by it on the spot and can't move while deflecting as they claimed it would be possible now. Also sometimes my opponents can still block mid air, when I do the lift kick. And very often my combos still get interrupted by my character just not continuing the punches / kicks. Just stops mid combo, which as they said, apparently got fixed, which is definitely not the case
    Oh yeah, forgot to mention 1 other bullshittery: MUI Goku just hits the rush super attack or just his 2nd super attack guaranteed, when you are charging Ki. You can not block that because of god knows why. Because you are still in the animation or something??? Idk. Like that guy starts his 2nd super attack, which lets him teleport instantly towards you and while I press the block button, while the sequence / animations for his super attack are running, my character is just not blocking. It's the exact same case with Hit's 2nd super. Like wtf man
    Another one!! In the older parts, you were able to charge punch/kick your opponent mid-combo, here it's just not possible. When you try that, your character just stops doing anything.
    For example: square, square, square -> HOLD square. Worked in BT3, doesn't work here
    AND ANOTHER ONE!! Inputs are still not instant or at least kinda quick. Feels like half a second after I pushed the button, that my character is moving. Also Aura charging is also not instant, takes also half a second after the animation starts, that your character is actually charging up the Ki bars.
    Actually, you press the button, THEN first the ability menu in the bottom left corner appears, then your character starts the animation, then the charging aura effect comes up and AFTER that the Ki gauge starts filling up.
    OK, looks like it doesn't end here: So, you know that perfect charged punch, (that's what I'm gonna call it, since I don't know the ingame term) that let's you vanish behind your opponent ideally and is supposed to be a guaranteed hit: Yeah, you can just side step that and it won't hit. So, then with the new patch now, they added that new "glow" or "shading" effect, that occurs on your character, when you are hitting the opponent consecutively / little combo. That is an indicator, that lets you do the perfect charged hit even faster, so the timing for that is even smaller, but it comes out way faster than normally. The reason I'm mentioning this, is because they didn't note that in the patchnotes. Maybe I just don't remember, but the other reason is, that when you do that perfect charged punch with that glow effect, the glow effect disappears. So you would think: "OK, I can't do the charged perfect punch as fast anymore." Nope, it is still there, but the glow effect is gone. Idk for how many tries or for what amount of time that smaller time window stays up, but that glow effect is the thing, that should tell us, at least that's what it was made for, but it doesn't work right, since it diesappears with trying doing it once.
    EDIT: The glow effect also disappears, when you continue the combo or start a new combo or whatever else damage dealing you do, but the smaller time windows is also still there for this case, too.
    Yeah bruh, it keeps coming: WHY TF can you NOT deflect charged Ki blasts while you fly around or stand still and deflect normal Ki blasts??? And why can I NOT just normally block Ki blasts like you block punches??? It just automatically deflects Ki blasts, when you wanna block, which will let you get hit by up-followed charged Ki blasts or by up-followed punches. Wasn't like that in BT3 either and it makes sense, that it wasn't like that before: You could just block everything normally and you were able to deflect by pressing the block button + Left or Right. That's a way better design choice, who changed that??? It's especially painful when your opponent is up close and he starts spamming Ki blasts in your face, 'cauz he knows, that you're gonna deflect them, since you can't choose to normally block in that moment. Obviously he'll get free hits / combos in for that. Wouldn't be like that, when I'd just be able to block normally.
    EDIT: Yeah, we don't wanna about unblockable Ki blasts, do we??? Also ***, when you're pinned down and forced to deflect normal incoming Ki blasts which get followed up by unblockable ones like from sword characters or MUI Goku, who just keeps spamming 'em
    ...Rush/Charged supers still keep missing. Either the opponent uses the normal step to evade it, which I just noticed today, that that is apparently somehow possible, or you just drift past them, even though you clearly touched the body. You also somehow miss, when the opponent is below you. You either fly pass them, even though you touched the body or you somehow get deflected by the ground, when he is on the ground. Same happens with walls. Sometimes you can fly through them, so they get destroyed, but very often you are just flying along the wall
    Oh yeah, when you normally charge up to Sparking Mode, you can instantly use an ability, be it either a beam or rush attack. You don't have to wait for that little explosive wave like thing, when you fully charge up. So, why tf is it like that? In BT3 you have the same feature, it also blocks in both games beams and keeps opponents off of you, when they charge towards you. The major difference is, in BT3 that "explosive wave" was always instant, which just makes way more sense and you were NOT able to instantly use a super, so you don't have to wait for that explosive wave and after that still have some of your Sparking Gauge to follow up with an ult, that takes at least 2 health bars away, too. That's way too broken with MUI Goku for example, he charges up, uses his *** ass teleport rush super and follows up with another *** ass teleport rush or his ult, or with Gogeta blue in combination with his teleportation, which got way better with this patch.
    You can not vanish any variant of Wild Sense when you use a homing attack. I don't know, if it's the same for After Image Strike, but I bet it is
    Of course we're not done yet. So I already said everything regarding the blue bars and so on except this one, which still blows my mind. It's also since release there and the new patch did nothing about it: When you hit an opponent with a super, he instantly gets 1 full blue bar. For example: Hit him with a rush super while he has 1 1/2 blue bars: He now has 2 1/2 blue bars. But that's not all. Guess what happens, when you hit your opponent with an ult. Yes, he gets 2 full blue bars. So when he had 1 1/2, he now has 3 1/2 blue bars. Remove that *** completely whose ***' idea was it to bring that *** ass feature into the game???
    Also wanted to mention, that the short dashes you can do by pressing X or A, which consume Ki are just ***. Just bring normal flying with normal speed back, without having to consume Ki for that. It's just ass
    Switching, Fusion and Transformation tabs are still whack as ***
    Fix people gliding through the whole ground when falling down. This leads them to get spammed by supers, since the opponent can just charge up, while you are helplessly gliding on the ground.
    Also the inputs are still not being read correctly: When you do that sweep for example and you do that 3 times teleport behind your opponent to kick him around: When you wanna do a super afterwards and you are already readying your inputs, so LT + + you will still continue teleporting behind him, 'cauz the game only registers the triangle button at that moment or something like that
    They should make the fucking wall more visible
    Also Kefla's SSJ and SSJ2 versions have that weird small space inbetween her spiky hair, which is completely flat. It looks very off like a bald spot, which for some weird reason turned green, so add some more hair or adjust the hair distribution there somehow

    • @godobb
      @godobb 18 годин тому +2

      yap nation

    • @narutauxlyrad3008
      @narutauxlyrad3008 17 годин тому +1

      Bro I didn’t read everything since it’s long but on the Super Perception bit, it’s set you to neutral so you can win the engagement back.
      Also after the lift strike you can side step to the side or grab if they are blocking.
      Sound more like a skill issue on your part so far. So I won’t bother addressing the rest.

    • @Nodnarb59
      @Nodnarb59 15 годин тому

      Ain't nobody reading that thesis

  • @invader2867
    @invader2867 9 годин тому

    BGM name?

  • @yeasir4520
    @yeasir4520 20 годин тому

    Yo wtf kaioken Goku blue is bustedddd! Wow you get kaioken buff as soon as it finishes, I never realized that also it does a crazy amount of damage now that the patch fixed it. We found the new instant sparking meta.

  • @humbleservant7797
    @humbleservant7797 20 годин тому

    Kefla was the very first character i took online when we had early access, before there was any cheese. Was hyped to be using DBS characters, then everybody made her lame. Looks like i can return to her now.

    • @seess8251
      @seess8251 17 годин тому +1

      Had the same with Z BOOLY

    • @narutauxlyrad3008
      @narutauxlyrad3008 17 годин тому +1

      @@humbleservant7797 Only SS2 Kefla was lame.
      I main Kefla too. Usually I stay in base form or go SS only. In my opinion SS is even better since she has False Courage and Finish Sign, 2 very good buffs.

    • @humbleservant7797
      @humbleservant7797 17 годин тому

      @@narutauxlyrad3008 i agree. I never went SSJ2, and the combo strings are better in SSJ1.

  • @jacobmaitland3613
    @jacobmaitland3613 8 годин тому

    10:05 there is no universe that was a rage quit bro was mid attack right as the DC happened sucks when that happens for no re

  • @slam660
    @slam660 17 годин тому

    Bro we need a tips video from you

  • @SmotheryAxe1414
    @SmotheryAxe1414 11 годин тому +2

    Ok now fix kefla's design, she looks terrible in sparking zero compared to Fighterz and Xenoverse.

  • @clunt4095
    @clunt4095 18 годин тому

    argin can you do your old broly team? i dont think theres anything cheesy about z broly anymore hes just cool

  • @Filet_Mignon22
    @Filet_Mignon22 13 годин тому

    Whats the health exploit he is talking about?

    • @A7oub
      @A7oub 12 годин тому +2

      when the timer reached 60 seconds every character you switch in or when transforming put you back to full health, but this was a vid recorded pre patch, been fixed already

    • @lordtt3984
      @lordtt3984 12 годин тому

      ​@A7oub it's still there you just need a cutscene to activate it now I think?

    • @A7oub
      @A7oub 12 годин тому

      @@lordtt3984 nah should be completely gone bro

  • @jjeller9625
    @jjeller9625 10 годин тому

    this game has been broken since day 1 😂. the revs don't know what they're doing at all

  • @kaittei
    @kaittei 11 годин тому

    rikum's health and defenses just doesnt makes sense. If the game is being balanced with anime power levels in mind why the hell the guy that goku mid base forme one shotted is so busted

  • @SkaterGirlClaire
    @SkaterGirlClaire 20 годин тому +3

    But, z burst dashing is free in sparking mode. Am I right?

    • @JessiGlaser416
      @JessiGlaser416 16 годин тому +1

      Yes you're right

    • @SkaterGirlClaire
      @SkaterGirlClaire 12 годин тому +3

      @JessiGlaser416 I suppose the nerf then is that it's harder to insta spark

  • @myballzarepic9
    @myballzarepic9 11 годин тому

    Vid-ELLLLLL

  • @distributistsshrekvideo
    @distributistsshrekvideo 17 годин тому

    didnt this get fixed

  • @ryansvicee
    @ryansvicee 10 годин тому

    Nah argin, is absolutely right.
    That last guy plays like a b. Using nothing but meta chars

  • @kyokasuigetsu3029
    @kyokasuigetsu3029 3 години тому +1

    Alright I'm doing it. Day 1 of asking Argin to change this annoying background music. It's in EVERY. SINGLE. VIDEO

  • @quintenbryant449
    @quintenbryant449 13 годин тому

    Come back to dbfz!!

  • @nicholasgrogan856
    @nicholasgrogan856 12 годин тому

    I think DP battles need to allow 2 swaps of characters in a match at any point in time and THATS IT. I play Singles but i would play DP if games werent going to time. I want to win by killing all of my opponents characters.

  • @Error-gz1jw
    @Error-gz1jw 4 години тому

    idk why you keep playing dp battles to begin with. obviously you're constantly going to get sweaty losers that use broken characters and abuse the exploits. singles is way more fun anyway and purely based on if you can throw hands.

  • @MrJonesITA
    @MrJonesITA 18 годин тому +1

    full crying video again

  • @narutauxlyrad3008
    @narutauxlyrad3008 17 годин тому

    I’ll never understand people complaining about the switching.
    Dude do you realize you can switch too? You don’t have to hit all that dmg on one character

    • @justing2426
      @justing2426 17 годин тому

      Its an honor thing you prob dont have lol

    • @narutauxlyrad3008
      @narutauxlyrad3008 17 годин тому +1

      @ An honor thing?
      If I play 4 characters in my team, what’s wrong with switching between them and playing them all rather than spending all the time on one?
      Just play singles at that point.

    • @justing2426
      @justing2426 17 годин тому

      @@narutauxlyrad3008 theres a difference between swapping a few times during a match and swapping 20x a match. Ones reasonable and one is cheese.

    • @narutauxlyrad3008
      @narutauxlyrad3008 17 годин тому

      @ You are allowed to switch as often as your switch timer allow you to and it’s not cheese but a core mechanic of the game (Anyone can do it)
      High DP characters can’t swap out as often so it’s a trade off between Power and Flexibility.
      Why would I ever want to stay on against a 8 DP goku blue with my 4 DP Adult Gohan for example 🤷🏾‍♂️?

    • @R3alHooman
      @R3alHooman 16 годин тому

      Its cheese because of the timer exploit, cheese because of how often you can do it, cheese because if youre running a team with a higher amount of characters they're guaranteed to recover more health and youd be albe to switch more often. It's a cheap tactic that requires no real skill. Its cowardly and boring, I don't know how this is even up for debate or hard to understand. "Everyone can do it" is a dumb argument to defend it cause what would that match even look like if you think about it for even a second? Look at that last match. Maybe you're the type to find doing that fun, but do you really think it's fun or fair to play against that?

  • @DigiVoidG31
    @DigiVoidG31 21 годину тому +1

    🥱 go back to playing fighterz!

    • @NnnN-sts
      @NnnN-sts 21 годину тому +2

      You sure you want that?, he might drop combos way more.

    • @RemixerUltimate
      @RemixerUltimate 21 годину тому +1

      Get over it, FighterZ has had 5 years

    • @alifhafizbinjasni5644
      @alifhafizbinjasni5644 21 годину тому +1

      @@NnnN-ststhats what make it fun

    • @DigiVoidG31
      @DigiVoidG31 21 годину тому

      @ still the better game

    • @DigiVoidG31
      @DigiVoidG31 21 годину тому

      @@NnnN-sts at least it’s more entertaining this sht is boring