You really knocked it out of the part with your video. I don't suppose you'd ever do a video for the D1 exotic armor pieces? Not that you have to, I just think you'd do a good job with them too.
I love the Zhalo rework. Makes it shine outside of Riskrunner and adds the unique functionality. Riskrunner really only shines because of arc conductor, so Zhalo and Riskrunner here would still occupy separate niches while both remaining viable.
Oh man how funny, so original too jeez can't believe it I'm dying from laughter. I am currently rotting away and becoming a skeleton from the laughing I'm doing.
Wait till Cross finds out about the 36 armor pieces that aren’t in D2 (Hint 12 of them are just class items). Also, I find it funny how every time there’s a D1 exotic vid Zhalo is in the thumbnail, really says a lot about our society.
Dreg’s Promise is possibly the biggest slept on D1 exotic to not be returned to us. Turning into a Rocket Sidearm is literally the perfect opportunity to bring it back.
For Pocket Infinity, I'd like to see it have the option for an all in one mag dump. We have full auto already in D2 for every weapon technically. The Pocket Infinity could act like a heavy frame fusion rifle with the option to Hold B to change it's firing mode to dump all loaded charges in one blast.
Technically merciless gets close to Pocket Infinity. Because it's charge time gets faster and faster so you can really fire it similarly to pocket Infinity. And I definitely think that pocket Infinity could come back into the game since we have a similar fusion which is merciless
For Tlaloc, I would love to see it tied to Prismatic. Say, the more you have your Transcendence meter filled, the more bonus Stability, Range, Handling, Reload, and Aim Assistance you have. Having a full Transcendence meter increases rpm from 180 to 200. Oh and it's a kinetic slot weapon but it's damage type is tied to your currently equipped grenade and activating Transcendence transforms the damage type to your grenade, so Void/Stasis for warlock, Arc/Strand for titan, and Solar/Stasis for hunter. It's catalyst should be something like "While in Transcendence, you deal subclass verbs. Void = Volatile, Arc = Blinding, Solar = Hits equal small heals, Stasis = Slow, and Strand = Sever"
Pocket infinity needs to be a Heavy weapon - hitting 2/3 of the 5 bursts greatly increases damage - catalyst bursts with increased damage from it's intrinsic perk apply scroch ( so a full burst on a target resuslt in an ignition)
I love the Zhalo idea. The under barrel thing looks like a capacitor and in circuits capacitors store charge. It makes complete sense that you could just short circuit it and cause an explosion lol.
Not that a jolting explosion wouldn’t be bad, but I feel that a blinding explosion would be better, that way you have jolt and blind in one gun which can deal with overload and unstoppable, similar to weapons that can slow and freeze
@@generallogics3643 we have centrifuse already though. IMO, letting centrifuse be the blinding auto and zhalo be the jolting auto would be a nice solution. the same ideology could be applicable to cloud strike/darci/hereafter, with darci being jolt, hereafter being blind, and cloudstrike being neither.
In the grimoire card of Destiny 1 they said that it is an arc generator that a female hunter placed on the weapon and that is why Super Zhalo Cell does arc damage
8:20 ; pretty sure 'iconoclast' was utilized purposely for the ornament since it basically translates to 'independent thinker' which Ikora Rey is known for being in lore. As for the title, we become 'iconoclasts' after triumphing over the Witness and it's philosophy of homogeneous group think and the destruction of individuality.
The problem with pocket infinity and invective immediately was invective "you might as well just make a new fucking gun" and with pocket Infinity it completely deletes the spirit of the original weapon because the spirit of that weapon as much as they can with their current design ethos has already been captured by merciless, And that's kind of the problem with a lot of these weapons because of their design ethos that go with it's either they already brought it back in a state that is as close as they can allow or you completely have to demolish the weapon and reimagining it completely so you might as well make a new one.
Perfect idea, I also commented this same thing on llama’s video, and I proposed that this void overshield could pair with exotics such as helm of Saint-14 and Ursa furiosa, two exotics I don’t see commonly used on their own, so this weapon could pair well with those. Also since the proposal is for this weapon to be available to all classes, I believe that making it pair strongly with titan exotics will still play more into the titan fantasy
I also saw another proposal, I will check who commented it, but you can select the element you want for the Fabian strategy, and whilst having a buff correlating with that weapon type, will make the shield stronger. Amplified Restoration Void overshield Frost armor Woven mail And he also proposed that once this shield is destroyed, it would function similar to the unbreakable where once the shield is destroyed it releases damage forward that correlated with the amount of damage received. Arc - either jolt or blind enemies when destroyed (whichever one is more balanced Solar - scorch enemies Void - suppress, weaken, or make volatile (whichever one is more balanced) Stasis - slow enemies, possibly freeze (whichever one is more balanced) Strand - sever or suspend enemies (whichever is more balanced) That was quite the yap fest but yeah
26:15 nova gets volatile rounds and creates void explosions that pull in enemies with sustained damage(maybe weaken also, but Deterministic Chaos already does these) and Abbadon burns and creates ignitions with sustained damage.
Pocket Infinity should be a heavy fusion that has triple tap that works on body shots and rapid hits scorch targets and igniting the target returns ammo to the magazine.
The thing people forget is you don't have to hold still for patience and times invis, just stay scoped in, so you can still strafe and jump. That leaves room to give it something like a strafe scaler thats higher than something like moving target and elemental compactor so you're not necessarily rewarded for camping but you're also not a sitting duck if someone with a more meta weapon just flys into the lane and starts applying heavy pressure.
I hope people see this comment, this is a really good idea. I also think pairing this with the potential to get rid of the glare when invisible would make this gun really good in pvp and pve. Plus, the clips people could pull off would be quite impressive. To make it balanced, there would have to be a short cooldown between usages. But yeah, moving target as a catalyst of some sort would make this a really cool gun.
Zhalo should come back as another special ammo auto and maybe instead of just a chain lightning effect, it has a unique incandescent/firefly like perk that jolts targets around that explosion. And then it's catalyst could giving it jolting feedback as like, a way to jolt single targets. Would this be powerful. OH YES. BIG TIME. Spark of beacons with a Arc version of Choir of One alone is a nutty thought but honestly, Arc as a subclass needs it.
I think the way to make this balanced is give it either a weak fire rate or really really low ammo count. I feel like if it could fire as fast as it did in the first game as well as hold as much as choir of one can, it’ll be a bit too strong
I saw someone propose on the Llama’s video in the comments that the gun should have an option to overheat the gun to where you can shoot one powerful shot (with cooldown after). Essentially, you can choose to cycle between body shots and headshots, or, you can go all in the headshots to charge up a overheated shot that could cause scorch (possibly an ignition if that is properly balanced).
I feel like Pocket Infinity could come back as a craft-able weapon that utilizes Warmind Cells. With interchangeable perk slots that change how the cells behave when created and destroyed.
Ehhh… half of them had their entire exotic turned into a perk. Though the designs were very good, the exotics we have now are just better in terms of gameplay loops and build-crafting.
Nah, not even. The class exotics weren't that crazy. We had 2 extra copies of Thunderlord for Solar and Void. No one remembers Nemisis Star unless it was to clown on it.
Nostalgia blind. You're just saying that because they were rare weapons but when you compare them with the weapons we have nowadays,they're just on the equilivant as D2 Legendaries. Some even on par as D2 Rares...
Hey man the D2 babies wont like this comment. But seriously what they fail to understand is that theres a difference between cool and fun and passionless and OP, D2 guns might be better but theyre not rare nor cool.
Chats idea about the 3 exotic swords was a cool one, but I feel it takes away from the 3 of them being unique. I feel like I got ideas for each of them that would bring them back in a really neat way that's updated for D2's structure while keeping their identities mostly intact. Like Raze Lighter being updated to a Wave Frame Sword with waves that stick around and apply Scorch similar to dragons breaths rockets with the second hit igniting scorched targets.
For Dark Drinker, it still is a Vortex frame, but the Vortex leaves behind a Black Hole that sucks in enemies and Weakens them. For Bolt Caster, it could send out storm grenade like projectiles that apply Jolt.
I can’t recall, but did you happen to comment on Llama’s video? I may be tripping because I was reading a lot of comments on Llama’s vid when that came out so idk
Okay whoever had that idea for the sword trio is actually a genius. Make the intrinsic perk swap damage type and sword frame, then make the exotic apply elemental depuffs based on the damage. You could even use certain debuffs to incentivize swapping modes back to back. Like Void could weaken, then swap to arc which jolts, then swap to solar which heavily scorches and leaves the enemy primed for an easy ignition.
I saw someone on llama’s video propose a better idea for the sword. The person who commented chose to maintain each sword maintain the one element, but make each one an actual exotic version of the frame. Basically, a powerful caster frame that can shoot more, a vortex frame that could function like a vortex grenade or have an extended swing animation, and then the uppercut function similar to consecration with a second slam (although obviously not be near as powerful as consecration). I encourage reading through the comments on the other video, those people are insanely creative with their ideas, ESPECIALLY for the swords. Alright I’m done yapping I’m sorry
All I want is Pocket Infinity, I literallly bought Destiny because I wanted to know what that gun was and loved it. Its the only OG not brought over to Destiny 2, it actually got Sunset in D1 and never even got moved forwards.
Universal remote should be a single shot shotgun. Give it the acrius treatment making it sluggish and slow. And reloading after a kill gives a stacking damage increase for a short time. Requires you to be up close and rewards you if you’re good surviving those engagements.
For Fabian strategy, I’d make the catalyst: “rapid final blows recharge the shield”. That catalyst would be annoying af in PvP. But this new one would make it a PvE power house. PvP it should only block body shots.
Dude this is a way better idea, also I commented it on another comment but they should make it a void shield, that way it could possibly be paired with exotics such as helm of Saint 14 or ursa furiosa, playing into the titan fantasy.
Commented this on the original video - We shouldn’t add anymore exotic weapons from D1 into D2. A lot of D1 exotics that haven’t been brought forward have been replaced with new and better ones with the same concept (merciless > pocket infinity, still hunt/izinagi > zen meteor, cloudstrike > hereafter, Conditional finality > invective, etc), exotic perks are now regular perks (plan C = backup plan, Fabian strategy = onslaught, Boolean gemeni = encore, Zen meteor = adagio which is better), or aren’t enough to be considered exotic in the current sandbox (universal remote, no land beyond, invective, first curse, all the exotic swords). A lot of d1 exotics that are in d2 for the sake of it also don’t currently add anything to the sandbox, some have barely done so since release(truth, suros, hardlight, queenbreaker, lord of wolves, touch of malice). Why not change these weapons instead? Adding these exotics back also takes away from their uniqueness to D1, removing another reason to not play that game again. This is just my hot take and not a “fun police” post
I actually can get behind this. Although I will say for an exotic like dreg’s promise, I feel like it can be reprised, especially if given a rocket assisted frame. To be fair I know you didn’t mention dreg’s promise in your comment, but I do agree with all of the one’s you said. It’d be hard to bring them back without essentially entirely changing the aspect of the gun
Considering how rapid-fire shotguns still require 2 shots to kill in PvP (to my knowledge, not sure if that was changed at any point), I'd make it so that Universal Remote needs 3, aka the full mag, and keep the primary ammo function.
Aztec if you're surprised by the Iconoclast ornament, there's also a gear set called "Witness" in D1, the Final Shape triangle in the traveler logo is all over D1's original tower and The Speaker is selling the "Deep Stone Crypt" mark for titans to this day (on a rotator).
22:25 Does Llama know that "Dynamite With a Laser Beam" is a line from the Queen song Killer Queen. I am thinking not because the other trait should be "Gunpowder, Gelatine" to fit with the song. This ties into the D2 music theme much better.
Id change the universal remote aspect of pvp to just make it deal much less body shot damage there exclusively, so it would be like 3 body shots and that would be offset by maybe increasing precision damage so it could 2 crit, so it would still have the firerate of a shotgun and a high skill ceiling to make it effective
I would lower its overall damage and give it boxed breathing to get the onetap, so it doesnt allow shotgun rushers to have infinite ammo it's more for camping or going slower.
The three swords should have the perk “The Fundamentals” also stating that switching elements will also change the frame.. and add the wave frame for Stasis where it creates crystals along the ground and defeating frozen or slowed targets creates Stasis shards and grant frost armor.. and Lightweight frame for Strand where multiple hits severs the target and defeating severed targets release a suspending explosion.. Void should Suppress the target on multiple hits and grant void invisibility when defeating suppressed targets.. Solar should give Restoration on multiple hits and marks that target and defeating marked targets grant Radiant and drop a healing remnant on multi kills.. Arc should Blind the target on multiple hits (Blinding Feedback) and defeating Blinded targets grant Amplify and multi kills while Amplified drop an Arc Bolt grenade (Works well with Lucky Raspberry).
While I do think these ideas are absolutely fantastic, some of them initially sound very very strong. However, I think with these exact same ideas, with a few tweaks with possibly cooldowns and what not, this could be extremely viable and play perfectly into the fantasy. I will say tho if you have a sword that can switch between all 5 elements while in game it would be a bit op, but considering it’s a sword maybe not. Idk tho
The problem with pocket infinity rework is that there’s already an option to keep full auto active on every weapon so it’s pointless for the rework, and I think for Meteor overflow or lead from gold would be better for the catalyst.
For the swords, its easy. Just having it swap elements isnt cool enough for the blades forged from the taken king's own weapon. Make it one sword that you can change the element of AND give them an enchanced version of the power attacks. Raze lighter gets the ability to charge the uppercut for insane single target damage Darkdrinker lets you hold it down and keep spinning (like burning maul but better) while pulling targets in periodically Boltcaster is harder for me to think of something. Maybe lock onto multiple targets and send out multiple discs But more importantly, the swords should work like Agers scepter. Using a super in the same element should over charge the swords and further enhance the sword attacks. Raze lighter full power attack charge is significantly faster Darkdrinker sends out tethers that weaken and supress while spinning Bolt caster heavy marks targets hit by it and allows for light attacks to teleport you to the targert for a fast multi hit combo As for the name, calll it Unbroken Will as an homage to the blade it was forged from, Willbreaker.
Bro this idea is actually fire asf, however, I would say remove the switching between all elements. Simply because of not only the fact it’ll be inevitably overpowered, but it’ll also make people not have to commit to a sword, similar to the first game. Rather, I’d say keep each sword stuck to one element, and then you can make that individual sword have the stuff that you mentioned. I feel like this way it’ll be similar to the same feeling of the first game in which you had to select one weapon, while also encouraging people to be creative with crafting their build
Yeah it probably would be too powerful but they will never come back anyway. I will die cursing Shaxx for taking my Raze-Lighter and not giving it back.
Posted this on his vid as well, but I definitely think you can bring back the old swords and here's how Razelighter: Light attacks deal scorch, heavy deals more (so a combo of like LLLH gets an ignition). Boltcaster: Aggressive tracking on projectile (think Trust-level curving) and jolts targets hit. Darkdrinker: Damaging targets restores charge energy. Spin-to-win back-to-back until you're out of ammo. (and to add new types) Coldwave (Stasis): Wave Frame. Coldsteel built-in. Enemies killed by wave emit a freezing burst. Shattering crystals or frozen enemies with sword attacks deal increased shatter damage/range. Needle (Strand): Aggressive Frame. Remaining airborne for extended durations fills meter; meter empties shortly after being grounded. While filled, weapon damage is increased based on meter. Heavy slams fill meter more rapidly while falling.
Dude I’m surprised I didn’t see your comment on the other video, THIS is a really neat idea. I like how you played into all 5 sword frames whilst correlating with all 5 classes. Super creative my man. I’m gonna go find another person’s comment and give them credit and show you what they said.
For universal remote: I think a way to balance it is to have the second trait suggested, the shrapnel that I internalize as looking like Outbreaks Siva AoE, require a certain amount of crits to activate. - Precision Frame shotguns shoot 11 pellets, I believe, and is what the new Universal Remote would be modeled off of. The ability to spawn shrapnel and deal damage to the target and in an AoE should be gatekept behind needing to land 16 crits with the pellets. This would mean in PvE it would require 2 shots to activate the effect. The shotgun damage can be balanced around killing basic red bars in a singular shot, but requiring 2-3+ for majors. There can also be a cooldown on this trait, maybe…2.5 seconds before it can be procced again. This means against yellow bars and higher, this theoretical version of Universal remote could be like a short ranged outbreak and be really good at sustained consistent damage. - The shrapnel should do more damage than Outbreaks Siva AoE by a decent amount to make it be worth the risk of playing it up close. This theoretical version of Universal Remote, due to its scope, should also have marginally less fall off than normal to justify ADS-ing with a spread. - In PvP it could still use primary ammo. Due to the critical pellet requirements, it could be balanced around only being able to two-shot an opposing guardian IF you land 16 of your 22 pellets from two shots as crits. You would die from the shrapnel explosion proc, rewarding you with area denial if you can pull it off. - Edit: In addition, there can be a timer added so you can’t just tag an enemy, walk away, then shoot them again a minute later to proc the shrapnel. Maybe a second or two. Obviously I made a lot of comparisons to Outbreak, but what makes it strong is its synergy with other people using the weapon. Should be obvious, but such symbiosis would not exist for this theoretical version of Universal Remote.
For the awards I would make rase lighter scorch on light attack and will cure you on heavy attack. For dark drinker would weaken on light attack. On heavy attack would make enemies volatile. Last bolt caster light attack jolting and heavy attack blinding.
I never understood why no one has thought of what drang and sturm did when it comes to universal remote or no land beyond. Make it special but paired with another weapon, maybe even another special, it turned primary
I just like how they forget Zhalo Supercell actually builds your super meter a lot faster with double kills, and returns ammo to the magazine, and it does chain lightning but without needing to take damage to trigger the perk to get it active
I feel like Fabian Stradegy could have a powerful shield similar to a glaive, but when it breaks it stuns the wielder, keeping them in a stunned animation for a moderate duration. It would make it more of a team support weapon instead of a Antaeus Wards 2.0.
@@absentzz347yeah, it also could have synergy with Antaeus or other titan exotics that change your barricade. Like antaeus granting movement while the shield is deployed, but costing small amounts of barricade energy.
Agreed, and if you make it a void overshield for Fabian, then you could pair it with other exotics such as helm of Saint 14 or ursa furiosa, feeding into the support and defend fantasy
The three elemental swords could get a light rework each and if you have all three you could use them together, I think the result of fusing all three together shouldn’t make them broken but more fun and unique Darkdrinkers heavy attacks pull enemies towards you, rapidly defeating enemies grants devour, while devour is active leach health from nearby enemies and grant significant self damage resist (for cursed thrall and the like) Bolt caster fires lightning towards the cursor and leaves a small storm at the impact point, being amplified allows for aerial heavy attacks and chain capability Razelighter becomes a wave frame and hitting both heavies on the same enemy grants radiant, while radiant the second half of razelighter’s heavy always explode Fusing the swords together grants the traveler’s wish Travelers wish: is a sword comprised of the three exotic d1 swords their perks merge as follows Travelers voice: this weapons heavy attacks cycle through the three light elements each time, performing a light combo grants unlimited charge Abyss, storm and blaze Void heavy lunges forward and upwards reducing gravity and fall damage for a short period Arc heavy slams downward and casts a mini landfall effect from stormtrance whilst teleporting the player downwards towards the cursor if they are in the air (the only heavy able to perform an aerial heavy) Solar heavy slashes diagonally to launch a wave of solar energy that arcs downwards and explodes Catalyst for the fused swords grand invisibility for void heavy, jolt for arc heavy and solar restoration The fused sword was mainly aimed at being a skaters best friend granting a legitimate skate tech that is easy to perform and hopefully have enough of an interesting playstyle to be fun more than anything and I know that this idea is a spaghetti code bomb more than anything but that was my idea
The last two videos I’ve watched from you were videos like this and I quite literally watched the videos you’re reacting to right before you uploaded 😂
For the Universal remote I think a good fix would be to make it have slower rpm and shorter range in addition to lower dps. Like, if you're using that type in pve, you're already in the thick of it. But in pvp it'll make it nearly impossible to 1 shot shotty, and you'd have to be right up on them. Then extend the range when ADS? Idk
personally i think Universal could be a primary slug shotgun with the same exotic perk basically making it a flechette round, but have it do something like headshots guarantee the spread. then its catalyst would give it the perk where body shots increase headshot damage
to make young wolfs howl even better, make it so the more people who use swords on your fireteam gives the user increased damage, allowing it to stack to x2, x4, and x6 at a max fireteam (it could be a frontrunner for dps)
I'm a day one D1 player but unfortunately I didn't invest anywhere close to the time in it that I have in my 2800+ hours that I have in D2 since it launched in 2017. This is the first time I'm seeing a lot of these Exotics and if there was never any plan to add these Exotics into D2, there's some really cool weapon models/skins here that I wish they would have brought over in a modified form to give some more variety to the surplus of the legendaries that are basically just recolored skin swaps of each other.
I have people I talk with about guns always having to be viable in all aspects of the game, and all I ever ask is "why?". I like all these ideas because none of them sound incredibly outlandish and not every gun NEEDS to be viable in pve and pvp, some can just be good in 1 area and thats fine
The best way to bring back no land beyond is exactly what he said except make the crit damage in pvp 170 and give box breathing as the catalyst to push to one shot kill
Dreg Promise should be a normal sidearm with special ammo. When reload it throw the magazinewhich become the grenade damage/duration scale by the left over ammo in the magazine. This would consume all the ammo in the mag. The balance withthe gun should be ammo management. Make it grant ammo upon kills.
ZEN METEOR is still my favorite D1 exotic (right next to Pocket infinity cause it was my 1st exotic quest I did) and I remember soloing a nightfall with it and 1 shotting the Psonic Flayers with the modifiers Specialist and Airborne
For the bolt caster trio make the catalyst add the darkness subclasses on a final blow fill meter for a strand heavy attack that severs and unravels then a stasis light attack that freezes and shatters. Then switches back to normal. Have the strand heavy be like the hunter frame sword heavy attack. And the stasis do a wave frame sword style. Could that be a little unbalanced sure but play into the jack of all trades type of power
11:24 shots fired, Cross. Best exotic by far. So satisfying, once mastered. In my opinion, it truly only succeeded to an annoying level on huge maps with vehicles, which D2 lacks currently. So, though it’s tricky to balance, I want Bungie to finally toss it into the exotic pool. I mean, flip-side, we need the players and this is the sort of exotic that’d bring players back. Edit: that guy’s idea on Bōölean Gemini is absolutely genius. I’d main that.
I think for plan C you should find a way for the bayonet to play some part in that rework too because well it has a bayonet that I think should be useable. Maybe getting a kill or a couple can empower the bayonet and when you get a kill with the bayonet it it jolts the target and enemies around you and then amplifies you to play into your plan c reworking. I loved Hereafter and I think the blind on kills was nice for groups of enemies as long as the radius for the blind was pretty large. Although in pvp it would be lower
Just a thought… what if universal remote took primary ammo, but took 2 shots to kill in PvP d/t having lower damage. It would have more of a separate identity from other shotguns, and even if it would be terrible, if it had a place in PvE, it really wouldn’t matter too much if it sucks in PvP. Although I think it could still do well in the right hands
The three swords, I would make them into one prismatic sword. And have its heavy attack be random between caster, vortex and uppercut. Catalyst id add a tremors effect after doing 2 or 3 light attacks.
hear me out: First Curse as a Catalyst for Last Word. Fire at 120 rpm with more damage, range and precision while ADS. This would make it the perfect HC for Long and short range combat and finally give Mouse players an incentive to use this weapon.
Abbadon and Nova Mortis should just be rolled in Thunderlord and add the perk "The Fundamentals" which is the element changing perk that Hard Light, Borealis, and Dead Messenger all have. No need for a gun of each element when we can just have all of them rolled into one. Maybe rework it so instead of intrinsic Overload Rounds, maybe Nova Mortis (Void mode) would be Anti-Barrier and Abbadon (Solar mode) would be Unstoppable. Yeah, it approaches power creep with a single gun doing all three Champion types, but it's a heavy so ammo isn't as plentiful as a primary and we have Chill Clip weapons as legendaries that already can handle two (arguably all three) Champion types.
I agree with this take however, I would remove the fundamentals aspect. I feel like if that was an option to cycle between all 3 champion stuns on one gun, despite it being a heavy weapon, would make people less creative in creating a build. Rather, I would make it so that yes the void does say unstop and the solar does anti (or the other way around), and make those weapons have a solar and void twist to thunderlord. However I know we have deterministic chaos, so the nova mortis would have to find a way to be unique from that, and abbadon would have to be unique in that it isn’t just Polaris lance inside of a machine gun. Alright I’m yapping mb but yeah. Good idea about the other elements dealing with the other champions, but to have the ability to stun all 3 in one gun is too op
idk man bringing back the 3 godfather swords as like an insane buffed version to just show the power of them would be really cool, make Dardrinker have a bigger aoe and maybe a pull in PvE, make Boltcaster throw out 3 tracking disks instead of one, make Razelighter trigger an ignition on every heavy attack. In PvP they're heavy weapons so they should be powerful and honestly a rocket/Gl would probably be stronger than them anyway
Glad you liked the ideas! That idea for the mega-sword being able to swap between frames and burns sounds awesome!
Appreciate the reaction brother
Hello there
Hello there
Big ups
You really knocked it out of the part with your video.
I don't suppose you'd ever do a video for the D1 exotic armor pieces? Not that you have to, I just think you'd do a good job with them too.
I love the Zhalo rework. Makes it shine outside of Riskrunner and adds the unique functionality. Riskrunner really only shines because of arc conductor, so Zhalo and Riskrunner here would still occupy separate niches while both remaining viable.
Merry Christmas to the 4 other Destiny players!
Same to you, fellow destiny player
Lol
Oh man how funny, so original too jeez can't believe it I'm dying from laughter. I am currently rotting away and becoming a skeleton from the laughing I'm doing.
Stay vigilant, guardians.
Literally 25k are on right now smh
Wait till Cross finds out about the 36 armor pieces that aren’t in D2 (Hint 12 of them are just class items). Also, I find it funny how every time there’s a D1 exotic vid Zhalo is in the thumbnail, really says a lot about our society.
We all know it's like our own personal Forcer-Bat signal
One day Bungie will bring it back
It’s crazy how when I ever see Zhalo I also think of you. At this point they need to bring the gun back and make an ornament for it in honor of you.
Forcer stop self-promoting bum
We have Centrifuge
We have Riskrunner
We have Trinity Ghoul
There is literally no reason to bring this weapon back
Dreg’s Promise is possibly the biggest slept on D1 exotic to not be returned to us. Turning into a Rocket Sidearm is literally the perfect opportunity to bring it back.
Didn’t even think about that!!
Sad how they didn't bring it back with LOW and QBB. The trio should've stayed together.
If they did bring it back as a rocket sidearm, I say make it a burst rocket sidearm
FAX 📠
@@DarkSpartan765 Literally what lama said in the vid
For Pocket Infinity, I'd like to see it have the option for an all in one mag dump. We have full auto already in D2 for every weapon technically. The Pocket Infinity could act like a heavy frame fusion rifle with the option to Hold B to change it's firing mode to dump all loaded charges in one blast.
Technically merciless gets close to Pocket Infinity. Because it's charge time gets faster and faster so you can really fire it similarly to pocket Infinity.
And I definitely think that pocket Infinity could come back into the game since we have a similar fusion which is merciless
For Tlaloc, I would love to see it tied to Prismatic. Say, the more you have your Transcendence meter filled, the more bonus Stability, Range, Handling, Reload, and Aim Assistance you have. Having a full Transcendence meter increases rpm from 180 to 200. Oh and it's a kinetic slot weapon but it's damage type is tied to your currently equipped grenade and activating Transcendence transforms the damage type to your grenade, so Void/Stasis for warlock, Arc/Strand for titan, and Solar/Stasis for hunter. It's catalyst should be something like "While in Transcendence, you deal subclass verbs. Void = Volatile, Arc = Blinding, Solar = Hits equal small heals, Stasis = Slow, and Strand = Sever"
Pocket infinity needs to be a Heavy weapon
- hitting 2/3 of the 5 bursts greatly increases damage
- catalyst bursts with increased damage from it's intrinsic perk apply scroch ( so a full burst on a target resuslt in an ignition)
I love the Zhalo idea. The under barrel thing looks like a capacitor and in circuits capacitors store charge. It makes complete sense that you could just short circuit it and cause an explosion lol.
Not that a jolting explosion wouldn’t be bad, but I feel that a blinding explosion would be better, that way you have jolt and blind in one gun which can deal with overload and unstoppable, similar to weapons that can slow and freeze
*would be bad
@@generallogics3643 we have centrifuse already though. IMO, letting centrifuse be the blinding auto and zhalo be the jolting auto would be a nice solution. the same ideology could be applicable to cloud strike/darci/hereafter, with darci being jolt, hereafter being blind, and cloudstrike being neither.
In the grimoire card of Destiny 1 they said that it is an arc generator that a female hunter placed on the weapon and that is why Super Zhalo Cell does arc damage
8:20 ; pretty sure 'iconoclast' was utilized purposely for the ornament since it basically translates to 'independent thinker' which Ikora Rey is known for being in lore. As for the title, we become 'iconoclasts' after triumphing over the Witness and it's philosophy of homogeneous group think and the destruction of individuality.
It's a legendary, but i loved using the Archon's Forge sniper; "But not forgotten". I wish they would bring that back.
Efrideets spear as well, it was broken but it just felt different to me
@Udon_Noodle yeah I know what you mean. That's how I felt about BNF. The scope was perfect on it. The handling. Man, that was a nice sniper.
I loved the way the end of the barrel looked and also just how the gun sounded
@D2zorlz I did too, man
4:09 man.......that was some gameplay there lol
The problem with pocket infinity and invective immediately was invective "you might as well just make a new fucking gun" and with pocket Infinity it completely deletes the spirit of the original weapon because the spirit of that weapon as much as they can with their current design ethos has already been captured by merciless,
And that's kind of the problem with a lot of these weapons because of their design ethos that go with it's either they already brought it back in a state that is as close as they can allow or you completely have to demolish the weapon and reimagining it completely so you might as well make a new one.
I would put the Fabian Strategy catalyst idea behind a void overshield, not amplified. Ties in better with Unbreakable that way.
Perfect idea, I also commented this same thing on llama’s video, and I proposed that this void overshield could pair with exotics such as helm of Saint-14 and Ursa furiosa, two exotics I don’t see commonly used on their own, so this weapon could pair well with those. Also since the proposal is for this weapon to be available to all classes, I believe that making it pair strongly with titan exotics will still play more into the titan fantasy
I also saw another proposal, I will check who commented it, but you can select the element you want for the Fabian strategy, and whilst having a buff correlating with that weapon type, will make the shield stronger.
Amplified
Restoration
Void overshield
Frost armor
Woven mail
And he also proposed that once this shield is destroyed, it would function similar to the unbreakable where once the shield is destroyed it releases damage forward that correlated with the amount of damage received.
Arc - either jolt or blind enemies when destroyed (whichever one is more balanced
Solar - scorch enemies
Void - suppress, weaken, or make volatile (whichever one is more balanced)
Stasis - slow enemies, possibly freeze (whichever one is more balanced)
Strand - sever or suspend enemies (whichever is more balanced)
That was quite the yap fest but yeah
31:23 look how fast that super is charging lol. The good ol D1 supers, 4+ in a quickplay match.
26:15 nova gets volatile rounds and creates void explosions that pull in enemies with sustained damage(maybe weaken also, but Deterministic Chaos already does these) and Abbadon burns and creates ignitions with sustained damage.
Community: Bring back Pocket Infinity!
Trace Rifles: Am I a joke to you?
BUNGIE RETURN DREG’S PROMISE, AND MY WALLET IS YOURS
Pocket Infinity should be a heavy fusion that has triple tap that works on body shots and rapid hits scorch targets and igniting the target returns ammo to the magazine.
The thing people forget is you don't have to hold still for patience and times invis, just stay scoped in, so you can still strafe and jump. That leaves room to give it something like a strafe scaler thats higher than something like moving target and elemental compactor so you're not necessarily rewarded for camping but you're also not a sitting duck if someone with a more meta weapon just flys into the lane and starts applying heavy pressure.
I hope people see this comment, this is a really good idea. I also think pairing this with the potential to get rid of the glare when invisible would make this gun really good in pvp and pve. Plus, the clips people could pull off would be quite impressive. To make it balanced, there would have to be a short cooldown between usages. But yeah, moving target as a catalyst of some sort would make this a really cool gun.
Zhalo should come back as another special ammo auto and maybe instead of just a chain lightning effect, it has a unique incandescent/firefly like perk that jolts targets around that explosion. And then it's catalyst could giving it jolting feedback as like, a way to jolt single targets.
Would this be powerful. OH YES. BIG TIME. Spark of beacons with a Arc version of Choir of One alone is a nutty thought but honestly, Arc as a subclass needs it.
Oh that sounds great! Super powerful but takes special ammo
I think the way to make this balanced is give it either a weak fire rate or really really low ammo count. I feel like if it could fire as fast as it did in the first game as well as hold as much as choir of one can, it’ll be a bit too strong
I miss First Curse so bad the last few times 120s became meta i wished endlessly for it to come back to me
4:22 “immediate discharge on pullout” - Aztecross 2024 🤨
Dude 14:30 the super good advice with frost armor sounds so cool
I saw someone propose on the Llama’s video in the comments that the gun should have an option to overheat the gun to where you can shoot one powerful shot (with cooldown after). Essentially, you can choose to cycle between body shots and headshots, or, you can go all in the headshots to charge up a overheated shot that could cause scorch (possibly an ignition if that is properly balanced).
Don’t wanna steal the guys comment but I just remember seeing it, was a very neat idea
I feel like Pocket Infinity could come back as a craft-able weapon that utilizes Warmind Cells. With interchangeable perk slots that change how the cells behave when created and destroyed.
He's idea for Invective is the type of stuff I want from exotics.
Destiny 1 Exotics just felt… actually exotic and cool back then…
Ehhh… half of them had their entire exotic turned into a perk.
Though the designs were very good, the exotics we have now are just better in terms of gameplay loops and build-crafting.
Nah, not even. The class exotics weren't that crazy. We had 2 extra copies of Thunderlord for Solar and Void. No one remembers Nemisis Star unless it was to clown on it.
lolwut
We are lightyears ahead in power. Some D1 Exotics were literally "wow slightly better ADS strafe"
Nostalgia blind. You're just saying that because they were rare weapons but when you compare them with the weapons we have nowadays,they're just on the equilivant as D2 Legendaries. Some even on par as D2 Rares...
Hey man the D2 babies wont like this comment. But seriously what they fail to understand is that theres a difference between cool and fun and passionless and OP, D2 guns might be better but theyre not rare nor cool.
Chats idea about the 3 exotic swords was a cool one, but I feel it takes away from the 3 of them being unique. I feel like I got ideas for each of them that would bring them back in a really neat way that's updated for D2's structure while keeping their identities mostly intact. Like Raze Lighter being updated to a Wave Frame Sword with waves that stick around and apply Scorch similar to dragons breaths rockets with the second hit igniting scorched targets.
For Dark Drinker, it still is a Vortex frame, but the Vortex leaves behind a Black Hole that sucks in enemies and Weakens them. For Bolt Caster, it could send out storm grenade like projectiles that apply Jolt.
I can’t recall, but did you happen to comment on Llama’s video? I may be tripping because I was reading a lot of comments on Llama’s vid when that came out so idk
@generallogics3643 I don't remember leaving one, but if I haven't, I probably should. Lol
Okay whoever had that idea for the sword trio is actually a genius. Make the intrinsic perk swap damage type and sword frame, then make the exotic apply elemental depuffs based on the damage. You could even use certain debuffs to incentivize swapping modes back to back. Like Void could weaken, then swap to arc which jolts, then swap to solar which heavily scorches and leaves the enemy primed for an easy ignition.
I saw someone on llama’s video propose a better idea for the sword. The person who commented chose to maintain each sword maintain the one element, but make each one an actual exotic version of the frame. Basically, a powerful caster frame that can shoot more, a vortex frame that could function like a vortex grenade or have an extended swing animation, and then the uppercut function similar to consecration with a second slam (although obviously not be near as powerful as consecration). I encourage reading through the comments on the other video, those people are insanely creative with their ideas, ESPECIALLY for the swords. Alright I’m done yapping I’m sorry
All I want is Pocket Infinity, I literallly bought Destiny because I wanted to know what that gun was and loved it. Its the only OG not brought over to Destiny 2, it actually got Sunset in D1 and never even got moved forwards.
Universal remote should be a single shot shotgun. Give it the acrius treatment making it sluggish and slow. And reloading after a kill gives a stacking damage increase for a short time. Requires you to be up close and rewards you if you’re good surviving those engagements.
Chop chop cross, those Warframe Quests aren't going to do themselves. Merry Christmas to you btw brother
For Fabian strategy, I’d make the catalyst: “rapid final blows recharge the shield”. That catalyst would be annoying af in PvP. But this new one would make it a PvE power house.
PvP it should only block body shots.
Dude this is a way better idea, also I commented it on another comment but they should make it a void shield, that way it could possibly be paired with exotics such as helm of Saint 14 or ursa furiosa, playing into the titan fantasy.
Every thing related to D1 triggers alot of great memories 🥲💔
He's made it, he's letting aztecross steal his content /j
We'll probably get GTA 6 before bungie even realizes that the community yearns for the D1 exotics to make a comeback.
Oil up cross
💀
Top comment
That’s wild 😂
Commented this on the original video - We shouldn’t add anymore exotic weapons from D1 into D2.
A lot of D1 exotics that haven’t been brought forward have been replaced with new and better ones with the same concept (merciless > pocket infinity, still hunt/izinagi > zen meteor, cloudstrike > hereafter, Conditional finality > invective, etc), exotic perks are now regular perks (plan C = backup plan, Fabian strategy = onslaught, Boolean gemeni = encore, Zen meteor = adagio which is better), or aren’t enough to be considered exotic in the current sandbox (universal remote, no land beyond, invective, first curse, all the exotic swords).
A lot of d1 exotics that are in d2 for the sake of it also don’t currently add anything to the sandbox, some have barely done so since release(truth, suros, hardlight, queenbreaker, lord of wolves, touch of malice). Why not change these weapons instead?
Adding these exotics back also takes away from their uniqueness to D1, removing another reason to not play that game again. This is just my hot take and not a “fun police” post
I actually can get behind this. Although I will say for an exotic like dreg’s promise, I feel like it can be reprised, especially if given a rocket assisted frame. To be fair I know you didn’t mention dreg’s promise in your comment, but I do agree with all of the one’s you said. It’d be hard to bring them back without essentially entirely changing the aspect of the gun
No Land Beyond seemed to have a constant crucible bounty the last year, so yeah, you got hit by farmers a lot.
Considering how rapid-fire shotguns still require 2 shots to kill in PvP (to my knowledge, not sure if that was changed at any point), I'd make it so that Universal Remote needs 3, aka the full mag, and keep the primary ammo function.
Aztec if you're surprised by the Iconoclast ornament, there's also a gear set called "Witness" in D1, the Final Shape triangle in the traveler logo is all over D1's original tower and The Speaker is selling the "Deep Stone Crypt" mark for titans to this day (on a rotator).
22:25 Does Llama know that "Dynamite With a Laser Beam" is a line from the Queen song Killer Queen. I am thinking not because the other trait should be "Gunpowder, Gelatine" to fit with the song. This ties into the D2 music theme much better.
Id change the universal remote aspect of pvp to just make it deal much less body shot damage there exclusively, so it would be like 3 body shots and that would be offset by maybe increasing precision damage so it could 2 crit, so it would still have the firerate of a shotgun and a high skill ceiling to make it effective
I would lower its overall damage and give it boxed breathing to get the onetap, so it doesnt allow shotgun rushers to have infinite ammo it's more for camping or going slower.
We’ve really reached pure content drought slop lmao
The three swords should have the perk “The Fundamentals” also stating that switching elements will also change the frame.. and add the wave frame for Stasis where it creates crystals along the ground and defeating frozen or slowed targets creates Stasis shards and grant frost armor.. and Lightweight frame for Strand where multiple hits severs the target and defeating severed targets release a suspending explosion.. Void should Suppress the target on multiple hits and grant void invisibility when defeating suppressed targets.. Solar should give Restoration on multiple hits and marks that target and defeating marked targets grant Radiant and drop a healing remnant on multi kills.. Arc should Blind the target on multiple hits (Blinding Feedback) and defeating Blinded targets grant Amplify and multi kills while Amplified drop an Arc Bolt grenade (Works well with Lucky Raspberry).
While I do think these ideas are absolutely fantastic, some of them initially sound very very strong. However, I think with these exact same ideas, with a few tweaks with possibly cooldowns and what not, this could be extremely viable and play perfectly into the fantasy. I will say tho if you have a sword that can switch between all 5 elements while in game it would be a bit op, but considering it’s a sword maybe not. Idk tho
The problem with pocket infinity rework is that there’s already an option to keep full auto active on every weapon so it’s pointless for the rework, and I think for Meteor overflow or lead from gold would be better for the catalyst.
9:40 isn’t that the same trait as the new exotic shotgun coming this episode?
For the swords, its easy. Just having it swap elements isnt cool enough for the blades forged from the taken king's own weapon. Make it one sword that you can change the element of AND give them an enchanced version of the power attacks.
Raze lighter gets the ability to charge the uppercut for insane single target damage
Darkdrinker lets you hold it down and keep spinning (like burning maul but better) while pulling targets in periodically
Boltcaster is harder for me to think of something. Maybe lock onto multiple targets and send out multiple discs
But more importantly, the swords should work like Agers scepter. Using a super in the same element should over charge the swords and further enhance the sword attacks.
Raze lighter full power attack charge is significantly faster
Darkdrinker sends out tethers that weaken and supress while spinning
Bolt caster heavy marks targets hit by it and allows for light attacks to teleport you to the targert for a fast multi hit combo
As for the name, calll it Unbroken Will as an homage to the blade it was forged from, Willbreaker.
Bro this idea is actually fire asf, however, I would say remove the switching between all elements. Simply because of not only the fact it’ll be inevitably overpowered, but it’ll also make people not have to commit to a sword, similar to the first game. Rather, I’d say keep each sword stuck to one element, and then you can make that individual sword have the stuff that you mentioned. I feel like this way it’ll be similar to the same feeling of the first game in which you had to select one weapon, while also encouraging people to be creative with crafting their build
Yeah it probably would be too powerful but they will never come back anyway. I will die cursing Shaxx for taking my Raze-Lighter and not giving it back.
Bastion is basically a pocket infinity
Merciless
So fun watching this. Nemesis star needs to return. It was my first exotic that I got when I was 7. (I’m 16 now) 😟 make me feel old
Posted this on his vid as well, but I definitely think you can bring back the old swords and here's how
Razelighter: Light attacks deal scorch, heavy deals more (so a combo of like LLLH gets an ignition).
Boltcaster: Aggressive tracking on projectile (think Trust-level curving) and jolts targets hit.
Darkdrinker: Damaging targets restores charge energy. Spin-to-win back-to-back until you're out of ammo.
(and to add new types)
Coldwave (Stasis): Wave Frame. Coldsteel built-in. Enemies killed by wave emit a freezing burst. Shattering crystals or frozen enemies with sword attacks deal increased shatter damage/range.
Needle (Strand): Aggressive Frame. Remaining airborne for extended durations fills meter; meter empties shortly after being grounded. While filled, weapon damage is increased based on meter. Heavy slams fill meter more rapidly while falling.
Dude I’m surprised I didn’t see your comment on the other video, THIS is a really neat idea. I like how you played into all 5 sword frames whilst correlating with all 5 classes. Super creative my man. I’m gonna go find another person’s comment and give them credit and show you what they said.
For universal remote: I think a way to balance it is to have the second trait suggested, the shrapnel that I internalize as looking like Outbreaks Siva AoE, require a certain amount of crits to activate.
-
Precision Frame shotguns shoot 11 pellets, I believe, and is what the new Universal Remote would be modeled off of. The ability to spawn shrapnel and deal damage to the target and in an AoE should be gatekept behind needing to land 16 crits with the pellets. This would mean in PvE it would require 2 shots to activate the effect. The shotgun damage can be balanced around killing basic red bars in a singular shot, but requiring 2-3+ for majors. There can also be a cooldown on this trait, maybe…2.5 seconds before it can be procced again. This means against yellow bars and higher, this theoretical version of Universal remote could be like a short ranged outbreak and be really good at sustained consistent damage.
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The shrapnel should do more damage than Outbreaks Siva AoE by a decent amount to make it be worth the risk of playing it up close. This theoretical version of Universal Remote, due to its scope, should also have marginally less fall off than normal to justify ADS-ing with a spread.
-
In PvP it could still use primary ammo. Due to the critical pellet requirements, it could be balanced around only being able to two-shot an opposing guardian IF you land 16 of your 22 pellets from two shots as crits. You would die from the shrapnel explosion proc, rewarding you with area denial if you can pull it off.
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Edit: In addition, there can be a timer added so you can’t just tag an enemy, walk away, then shoot them again a minute later to proc the shrapnel. Maybe a second or two. Obviously I made a lot of comparisons to Outbreak, but what makes it strong is its synergy with other people using the weapon. Should be obvious, but such symbiosis would not exist for this theoretical version of Universal Remote.
Literally saw this video this morning, wondered if cross would cover it and, here we are!
We need a void exotic scout rifle and an strand one they would be amazing
Nemesis star will always come to mind when talking about old exotic weapons, one of my favorites of all times
For the awards I would make rase lighter scorch on light attack and will cure you on heavy attack.
For dark drinker would weaken on light attack. On heavy attack would make enemies volatile.
Last bolt caster light attack jolting and heavy attack blinding.
I never understood why no one has thought of what drang and sturm did when it comes to universal remote or no land beyond. Make it special but paired with another weapon, maybe even another special, it turned primary
Zhalo was hands down my favourite gun in Destiny
Destiny 2 has so much potential with the amount of exotics we still don't have. They could create so many cool exotic missions.
I just like how they forget Zhalo Supercell actually builds your super meter a lot faster with double kills, and returns ammo to the magazine, and it does chain lightning but without needing to take damage to trigger the perk to get it active
Zhalo should be the first elemental weapon in the kinetic slot, possibly the only one
I feel like Fabian Stradegy could have a powerful shield similar to a glaive, but when it breaks it stuns the wielder, keeping them in a stunned animation for a moderate duration.
It would make it more of a team support weapon instead of a Antaeus Wards 2.0.
I was gonna say this. Or to keep it similar to a Titan barricade, only have the shield be active while the player is standing still.
@@absentzz347yeah, it also could have synergy with Antaeus or other titan exotics that change your barricade. Like antaeus granting movement while the shield is deployed, but costing small amounts of barricade energy.
Agreed, and if you make it a void overshield for Fabian, then you could pair it with other exotics such as helm of Saint 14 or ursa furiosa, feeding into the support and defend fantasy
Let's not forget Zhalo had intrinsic Thresh that helped build super energy real fast due to its insane ad clear capacity when chaining arc lightning
The Hard Light Sword is an absolutely incredible idea! You’d have to have a really good exotic mission to go with it.
That invective idea is great, I loved that shotgun in d1 and really would like it to come to Destiny 2
Mr. Fantastic would be so proud of this ability to stretch Destiny content
The three elemental swords could get a light rework each and if you have all three you could use them together, I think the result of fusing all three together shouldn’t make them broken but more fun and unique
Darkdrinkers heavy attacks pull enemies towards you, rapidly defeating enemies grants devour, while devour is active leach health from nearby enemies and grant significant self damage resist (for cursed thrall and the like)
Bolt caster fires lightning towards the cursor and leaves a small storm at the impact point, being amplified allows for aerial heavy attacks and chain capability
Razelighter becomes a wave frame and hitting both heavies on the same enemy grants radiant, while radiant the second half of razelighter’s heavy always explode
Fusing the swords together grants the traveler’s wish
Travelers wish: is a sword comprised of the three exotic d1 swords their perks merge as follows
Travelers voice: this weapons heavy attacks cycle through the three light elements each time, performing a light combo grants unlimited charge
Abyss, storm and blaze
Void heavy lunges forward and upwards reducing gravity and fall damage for a short period
Arc heavy slams downward and casts a mini landfall effect from stormtrance whilst teleporting the player downwards towards the cursor if they are in the air (the only heavy able to perform an aerial heavy)
Solar heavy slashes diagonally to launch a wave of solar energy that arcs downwards and explodes
Catalyst for the fused swords grand invisibility for void heavy, jolt for arc heavy and solar restoration
The fused sword was mainly aimed at being a skaters best friend granting a legitimate skate tech that is easy to perform and hopefully have enough of an interesting playstyle to be fun more than anything and I know that this idea is a spaghetti code bomb more than anything but that was my idea
The last two videos I’ve watched from you were videos like this and I quite literally watched the videos you’re reacting to right before you uploaded 😂
For the Universal remote I think a good fix would be to make it have slower rpm and shorter range in addition to lower dps. Like, if you're using that type in pve, you're already in the thick of it. But in pvp it'll make it nearly impossible to 1 shot shotty, and you'd have to be right up on them. Then extend the range when ADS? Idk
1:41 love how Aze is helping a brother out with the Manscaped ad lol.
Bungie needs to hire this guy asap.... fantastic video!
Crazy how this guy over here is doing a better job than Bungie ever will.
personally i think Universal could be a primary slug shotgun with the same exotic perk basically making it a flechette round, but have it do something like headshots guarantee the spread. then its catalyst would give it the perk where body shots increase headshot damage
to make young wolfs howl even better, make it so the more people who use swords on your fireteam gives the user increased damage, allowing it to stack to x2, x4, and x6 at a max fireteam (it could be a frontrunner for dps)
I'm a day one D1 player but unfortunately I didn't invest anywhere close to the time in it that I have in my 2800+ hours that I have in D2 since it launched in 2017.
This is the first time I'm seeing a lot of these Exotics and if there was never any plan to add these Exotics into D2, there's some really cool weapon models/skins here that I wish they would have brought over in a modified form to give some more variety to the surplus of the legendaries that are basically just recolored skin swaps of each other.
The dregg's promise is basically gunpowder gamble for arc players.
I have people I talk with about guns always having to be viable in all aspects of the game, and all I ever ask is "why?". I like all these ideas because none of them sound incredibly outlandish and not every gun NEEDS to be viable in pve and pvp, some can just be good in 1 area and thats fine
The best way to bring back no land beyond is exactly what he said except make the crit damage in pvp 170 and give box breathing as the catalyst to push to one shot kill
Dreg Promise should be a normal sidearm with special ammo. When reload it throw the magazinewhich become the grenade damage/duration scale by the left over ammo in the magazine. This would consume all the ammo in the mag. The balance withthe gun should be ammo management. Make it grant ammo upon kills.
I mean COME ON BUNGIE... He did all the work for you.... So ADD THEM!!!
lol it takes a little bit more effort than that 😂.
@JCTriple7 I know alr, but I was talking to the fun police aka balancing team
ZEN METEOR is still my favorite D1 exotic (right next to Pocket infinity cause it was my 1st exotic quest I did) and I remember soloing a nightfall with it and 1 shotting the Psonic Flayers with the modifiers Specialist and Airborne
For the bolt caster trio make the catalyst add the darkness subclasses on a final blow fill meter for a strand heavy attack that severs and unravels then a stasis light attack that freezes and shatters. Then switches back to normal. Have the strand heavy be like the hunter frame sword heavy attack. And the stasis do a wave frame sword style. Could that be a little unbalanced sure but play into the jack of all trades type of power
I used Nemesis star all the time in WOTM. Loved it so much. Bring it baaaack
Amazing video happy to see this as it comes out
geez its tough trying to watch him play the game lol
11:24 shots fired, Cross. Best exotic by far. So satisfying, once mastered.
In my opinion, it truly only succeeded to an annoying level on huge maps with vehicles, which D2 lacks currently. So, though it’s tricky to balance, I want Bungie to finally toss it into the exotic pool.
I mean, flip-side, we need the players and this is the sort of exotic that’d bring players back.
Edit: that guy’s idea on Bōölean Gemini is absolutely genius. I’d main that.
I really hope all of them come back at some point, but knowing Bungo, probably not happening.
16:30 instead of basically adding boltshot, why not just make it overflow with lightning causing slightly more damage so risk runner stays by his own
I think for plan C you should find a way for the bayonet to play some part in that rework too because well it has a bayonet that I think should be useable. Maybe getting a kill or a couple can empower the bayonet and when you get a kill with the bayonet it it jolts the target and enemies around you and then amplifies you to play into your plan c reworking. I loved Hereafter and I think the blind on kills was nice for groups of enemies as long as the radius for the blind was pretty large. Although in pvp it would be lower
11:55 would you consider DMT a replacement?
Just a thought… what if universal remote took primary ammo, but took 2 shots to kill in PvP d/t having lower damage. It would have more of a separate identity from other shotguns, and even if it would be terrible, if it had a place in PvE, it really wouldn’t matter too much if it sucks in PvP. Although I think it could still do well in the right hands
The three swords, I would make them into one prismatic sword. And have its heavy attack be random between caster, vortex and uppercut. Catalyst id add a tremors effect after doing 2 or 3 light attacks.
Zhalo was introduced in taken King, Heresy would be the perfect reintroduction
Pocket was my absolute jam. The king of too strong. It's time in the sun was so small...
I just want my Murmur fusion rifle back. Absolutely loved that thing.
hear me out:
First Curse as a Catalyst for Last Word. Fire at 120 rpm with more damage, range and precision while ADS. This would make it the perfect HC for Long and short range combat and finally give Mouse players an incentive to use this weapon.
Mery christmas Cross, hope everyone gets the exotic they are hoping for this year
Abbadon and Nova Mortis should just be rolled in Thunderlord and add the perk "The Fundamentals" which is the element changing perk that Hard Light, Borealis, and Dead Messenger all have. No need for a gun of each element when we can just have all of them rolled into one. Maybe rework it so instead of intrinsic Overload Rounds, maybe Nova Mortis (Void mode) would be Anti-Barrier and Abbadon (Solar mode) would be Unstoppable. Yeah, it approaches power creep with a single gun doing all three Champion types, but it's a heavy so ammo isn't as plentiful as a primary and we have Chill Clip weapons as legendaries that already can handle two (arguably all three) Champion types.
I agree with this take however, I would remove the fundamentals aspect. I feel like if that was an option to cycle between all 3 champion stuns on one gun, despite it being a heavy weapon, would make people less creative in creating a build. Rather, I would make it so that yes the void does say unstop and the solar does anti (or the other way around), and make those weapons have a solar and void twist to thunderlord. However I know we have deterministic chaos, so the nova mortis would have to find a way to be unique from that, and abbadon would have to be unique in that it isn’t just Polaris lance inside of a machine gun. Alright I’m yapping mb but yeah. Good idea about the other elements dealing with the other champions, but to have the ability to stun all 3 in one gun is too op
Imagine that the zhalo supercell takes your arc grenade the affects ammo to be like an arc Xeno instead of the tube being a grenade launcher
Me and Cross’s algorithm must be the same right now because I’ve stumbled upon the same videos this week
idk man bringing back the 3 godfather swords as like an insane buffed version to just show the power of them would be really cool, make Dardrinker have a bigger aoe and maybe a pull in PvE, make Boltcaster throw out 3 tracking disks instead of one, make Razelighter trigger an ignition on every heavy attack. In PvP they're heavy weapons so they should be powerful and honestly a rocket/Gl would probably be stronger than them anyway