Increased frequency increases reactionary takes and workload of the team (remember they have to also keep up with all of these releases XD) - I think yearly is fine
My first victory with my Tevesh / Sakashima deck was with Rite of Replication targeting GARY. Felt good.... but mostly bc it was somebody else's GARY :)
I've had a win line that in my arcanis the omnipotent deck mono black opp took everyone's wincons and koed everyone except me because "I wasn't a threat with maximum hand size removed" I untapped and rite of replicationed his gary. Very fun ( :
I only have it in 3 of my 40 decks. It's terrible for Mana fixing and at best only colorless decks and ones that run celestial dawn etc... to change Mana types.
When Joey excitedly gave the stage to Matt hoping he would take out the continous graveyard hate. And his hope died with a silent "No :( ". My heart almost broke for that sweet necromancer 😂💕
He will like my Anafenza deck even less then. I don't run a couple pieces of graveyard hate... It's ALL graveyard hate^^ The few things it DOESN'T exile outright I have Ayli,, Scavenging Ooze, Deathrite Shaman, and Soul Guide Lantern for.
A Boros deck taking an extra turn like with a spell like Glorious End is pretty exciting, however the same can't be said when a Simic deck with an additional land drop or two starts casting Walk the Aeons every turn...
I play Torment of Hailfire in my Mardu decks because the Simic players don't feel bad for putting out 3 lands a turn and drawing 5 cards a turn so why should I feel bad
Cool, ill just run more counterspells so I can easily shut down your degenerate "duh one single big spell im putting all of my resources and time into"
@@ScatterBrainedYouBetterFollow yeah, I also like that idea. But I'm a simple man. If I can just straight up kill my opponent, then I don't have to worry about countering his/her spells.
I love Mirage Mirror in my Mairsil, the pretender deck simply because it is an artifact with an activated ability but I am pretty sure it may be the only deck I run it in despite tthat it is great in any deck.
My friend ran a bunch of extra turn spells in his Niv Mizzet deck from when we first got into the format and it did get old fast. It did lead me to making a janky infinite turn combo as a win condition for my Damia deck that I built after I got bored with The Mimeoplasm precon. It was Walk the Eons, Crucible of Worlds, Azusa Lost But Seeking, and three Islands. Then again, that deck also ran an obscene ten tutors. Another oppressive card along the lines of Grave Pact is Aura Shards. It’s one of my favorite cards, but in the decks that want to play it just turns into a board wipe that also then says that no one else can play an artifact or enchantment.
phyrexian altar. Every time i want to run it the deck devolves into combo and i already have a combo deck that uses it so i try not to make other decks that revolve around it
Super happy to hear this take on taking extra turns. Only deck I run extra turns is my Breya deck to enable Mechanized Construction wins. Gotta have my upkeep.
Personally moved away from commanders that lend themselves to solitaire like Narset and towards more interaction like Thantis Warweaver and Codie Bad Gifts. Resolving 5 copies of Time Stretch thanks to Thousand-Year Storm got old after the first couple times.
I love my thousand year storm deck! Sure i only play it every once inawhile but the whole.group knows what im gonna do and that it will be a solitaire game at some point in the match and they like seeing it go off. I have a time warp but its jus used as a backup plan if my grapeshot gets exiled or i get a few extra turns use em to set up real quick then go off.
Good commanders I just nerf to the ground if I build them. For example my narsett deck is group hug, gishash is plant tribal, and baral is mono blue aggro with 0 non-enchantment counterspells (the counters are enchant lands to give the land the ability to counter a spell).
joey thank you for what you said at the end of this episode about playing certain cards and combos as being a valid part of someone’s mtg journey! it’s definitely been a part of mine!
I definitely understand the idea of not using cards that have become boring, for lack of a better term. I no longer build decks with Narset, Enlightened Master. I've built 4 or 5 different flavors of the Narset deck, and regardless of the eventual win-con, the deck played out exactly the same each time. It just wasn't fun to play any more.
One thing I try to do with combos and win-cons is I try to keep them on flavor or theme of the deck. For example I only run Craterhoof and Triumph of the Hordes in my token deck, or Exquisite Blood/Sanguine Bond in my lifegain deck. I took that combo out of my Syr Konrad as it felt like I was winning more with that than I was with mill/aristocrat strategies. I do run tutors, but typically only 1 per deck. I think I may have 2 in one of them. I prefer tax over stax, but I still run Grave Pact/Dictate of Erebos in my Jarad deck because some of my creatures rely on creatures in all graveyards. The one thing I don't run typically are the extra turn cards. I have Expropriate in one deck, but I like it as much for stealing cards as the extra turn. I don't recur it and I've never gotten more than 1 extra turn off of it. The one card believe it or not that I will not run in any of my decks is Scute Swarm. Because I see it a lot in my meta with landfall decks and I absolutely detest it. I've also started cutting back on board wipes. It's great to have one or two in case of emergency, but I've found that I tend to hold on to them in my hand for a long time because either the board state isn't that big of an issue or it would be more disadvantageous for me to wipe. Great episode guys with great points about some great cards!
I am drifting away from running the most ubiquitous removal spells (I.e. Chaos Warp and Beast Within). And it kinda touches on this point that I want the removal package to fit the synergy and theme of my deck. And I don't do it with every deck, but is something I want to challenge myself more on.
Well it speaks more to play styles, but starting with efficiency and being on curve (which is important for me), I find running the same best cards for removal allow me to have more freedom with whatever deck I’m playing and actually make a few choices that aren’t efficient.
I have a Syr Gwyn Deck and I run Godo, but not because of his combo but because I love Godo as a card, so I'm not running the equipment and it would be really repetitive
Great show as usual! ... Many cards you guys don't like to play I do play though ;) Mindslaver in Glissa, tutors, win combo's like exquisite blood and sanguine bond (I run them in my Liesa, Shroud of Dusk though, so no combo with commandzone). What I don't run on purpose are counter spells (except my Talrand deck), mill effects, creature stealing ... mostly because I play often versus a couple of friends and they really dislike those sort of effects. What I also notice is that I prefer not to play whole decks vs. my friends. For instance my Jhoira storm deck. It is a pretty tuned deck which is fully committed to a single game plan: get my commander out asap, start dropping whole deck on the table, get Jace, wielder of mysteries out, win by failing to draw. It is a very efficient deck BUT it is not really engaging to play against. (it is great at the end of an evening though if a friend says 'One more quick game?' :p)
👍 Excellent Challenge the Stats by @Roxistence. Had been running the Aminatou-Dreams-of-the-Dead tech about 2 years ago, intentionally skewing creature base to White or Black, with enters- or leaves-battlefield triggers
Once someone told me that I needed more tutors when my deck already had 5 of them, I mostly quit using tutors. I run Vampiric/Mystical tutors in Yuriko, just to stack the deck for her trigger, but that's mostly it.
The only reason I play the extra turn card is a temporal manipulation judge promo I received as an integrity award in a commander league I was in, and my rule is to never recur it. It’s rough when the turns get out of hand with just so many.
My only extra turn card is Nexus of Fate, to discourage people from milling me and as part of an extremely unlikely seven-card infinite wincon for my Yuriko deck.
I really appreciate this video. In my playgroup, we’ve got a player who’s been playing for 10+years and has a similar mindset to y’all on all of these cards. However, I’m fairly new only playing 2 years, so I’m still trying these things out. Great episode!
My favorite kinds of decks are *build your own monster* kind of strategies, like equipment. As such, I tend not to be interested in creatures that are *so good by themselves* to not need support. I have never played an Eldrazi, for example, or a Blightsteel Colossus, even though I've had decks where I could.
A Challenge the Stats that I think may have been done, but if it hasn’t, Hans Eriksson and creatures with attack triggers. I could see running maybe one creature like that in a deck, but multiple show up on the average deck list. The other card to mention pain me to say it as much as I smiled when I saw it made it onto his average deck list. And that card is Lhurgoyf, 110% flavor win, not so much in actual play though.
If you feel it necessary to run avacyn, and/or land destruction in a deck. Know that you won't make friends and people will avoid you like the plague justifiably. Otherwise have fun, craterhoof and expropriate your guts out. Love this show❤
I absolutely agree with Dana on Torment of Hailfire. That card is abysmal to play against. I will say though, I do run Primal Surge in my Surrak Dragonclaw deck, which is just 65 creatures, lands, and Primal Surge, and it's never not hilarious and amazing.
Let me know if I’m wrong but I got tired of exquisite blood not coming through as much as it should because it either gets destroyed or I don’t have a big enough defense and everyone just swings at me and kills me. So I sold it and got some other staples like cabal coffers bolas citadel and gauntlet of power
I only have Hullbreacher in my Nin the Pain Artist deck without any wheels. It’s still powerful with Nin’s activated ability, but I’m not using it to make people not have a hand.
@@kingfuzzy2 It’s alright, it deserves to be banned. I might have felt worse if I bought the card itself, I just pulled it while I was drafting with family.
In terms of tutors, I absolutely adore Dig Up, because it can be a quick and easy land tutor most of the time but can be used to find answers to threats sometimes as well. Every Golgari deck until the end of time should play it.
I absolutely am polarized on Extra Turns. I have an Aesi deck that play infinite extra turns as it's win condition - and I don't have a single extra turn spell in any other deck I own.
Joey and Matt were you guys at my LGS last week? Because the whole gravepact/DoE vs Dragonlord Ojutai Voltron literally came up. I sat down to play and two players revealed meren, I got locked out by meren-fleshbag. Couldn’t cast DL Ojutai. My only hope was to switch to UW control and hope to draw Approach of the Second Sun. It doesn’t feel great but I also can’t complain much because I have GP/DoE in my Korvold lands decks. TLDR: subject matter was spooky. Gave me chills when you guys brought it up.
I'm building a Breya Fling/"chuck random artifacts in your face" Tribal deck that doesn't have any tutors or fetches in it. Not even Evolving Wilds or Warped Landscape. The idea is to build it in a way to maximize card velocity and just drop as many threats as possible while deploying a few specific "no" cards as needed. Highly tuned it could be pretty nasty, but I don't particularly wanna pilot that.
I also have an Eligeth deck with Krark! Your should try him in Izzet. It gives you access to Master the Way, Spiraling Embers, Inner Fire, Fist of Flame and Bulwark... all weird card that go PERFECT in that deck. I'm going to add that Empyrial Armor though
I have an alrunds epiphany in the sideboard for ravens warning. Flavor wins are the best way to include high salt mechanics. I also think commanders like indominus are fun bc it instantly makes you archenemy and sometimes the 3v1 gameplay can be a nice change of pace even though hexproof/indestructible is salty
I play extra turns in aggressive blue decks as an extra combat step. Like my Dragonlord Ojutai and Anowon the Ruin Sage. Also in defense of primal surge I enjoy the challenge of building a functional, interactive deck out of only permanents.
saying that prefer 5 games than 2 long long ones, is pretty much the reason why tutors exist, so it doesn't become super long and you can search for an answer or a win-con. Totally contradicts what they aim in here.
Just my two cents, but also think that if you use a tutor you don't use it just in any deck you use it in a deck that you know very well what you want to look for and know it super well what can do,.
I play two card combos in kind of higher power level decks, where I expect people to have enough removal, and play similar combos themselves. As for Exquisite Blood combos, I moved that into a rather low powered Sol'kanar the Swamp King. It will win me the game when i cast a black spell, but I need three pieces (inkl. the commander). Agree on the point that its nice to discover and test out such combos. But in the end I am not much of a combo player myself, and if, I try to give opponents a chance to stop them. Breya - combo tribal. Basically its just full of combos, and less tutors, and I have to try to remember how the combos worked Prossh - food chain.. result, not playing it, because its boring, but keep it for a bit higher power level games. Pheldagriff - hippohulk combo.. without flash of course. And few sac outlets. Teysa - darkest hour. I keep that one since it was the first cmdr deck i build, and it really was my first thought when seeing teysa, that the card i bought in urza block combos with it. That was combo comments. As for extra turns, I tend to stay away from it. But, I do have a jhoira of the ghitu deck, which I changed from mass land destruction variant (which did win matches) to a more sympathic eldrazi, extra turns.. All of these. And omniscience and some other you win the game cards. which I normally put on suspend, and make myself a target. In the end kind of an archenemy deck. Still win games, but not the point of the deck. Stax..Everything depends. I could never play urza/grand arbiter.. stax outside of cedh. But.. Mono red Stark of rath (or lower power level commanders) decks can in my eyes definitely run blood moon. I traded away my back to basics, but I think I could defend putting it in my Hakim, Loreweaver deck.. Generic always good cards. Agree here as well. I try to put cards in the deck that fits the theme even if its worse than the alternative. I even have some decks without sol ring. ;) And I do try to focus on is it fun playing against. And adding interactive cards, that are not only spot removal. If I choose a lower power level commander, like Ayesha tanaka, its easier to put rhystic study and smothering tithe in there, than in a kenrith deck which already does everything. (Thats also why my Kenrith deck is 1cmc tribal, kenrith does not need any more help than that). A bit sad that Hullbreacher got banned. My pirate tribal deck got worse. Now dockside extortionist feels very lonely in that deck as a good card. Edit: Torment of Hailfire/and the other one.. I recently put into a couple of decks to be able to win with infinite mana. A bit more merciful than destroying all land by recurring acidic slime. Games needs to end some times too. But I think you are right about that one as well. Its not fun when an opponent plays it. Edit2: Tutors. I put tutors into higher powerlevel decks to get combopieces/valuepieces, and lower.. Mostly to get skullclamp or card draw.
I have an Oloro stax deck that I enjoy playing but rarely pull out. It gives me a similar feeling to playing something like control warrior in Hearthstone. Grinding out the win and surviving wincons and agro is something I enjoy. It does contain its own win cons so the intent of the deck isn’t just to drag the game though the mud.
The biggest issue I have with extra turn players is they tend to be incredibly sloppy with their resource management. Last time I played a few rounds with one, there was certainly some...questionable things happening (first two games, they opened remarkably similar hands, filled with fast mana. Cards like mana crypt, grim monolith and mana vault), but when I actually paid really close attention to what it was they were doing, things always seemed to not add up quite right, and they never seemed fully aware of the resources they had access to. To the point where I actually had a swansong in hand, waiting for the right moment, and they tried to counterspell it without thinking, only for them to find I had kept track of their resources better, and when I made them go through it all to check, they had only one mana available and couldn't cast it. And I wish that player was an outlier, but they were more the norm for decks like that. I actually quite like the rube-goldberg machine kind of decks, and always appreciate when people can construct crazy powerful wacky combos, but a big part of it is to play with them responsibly and carefully. Make sure everyone at the table is cool with them, aware of what the cards you're playing actually mean, and that you're properly keeping track of what you're doing. Like I was playing Kodama of the east tree infinite shenanigans, so it's not like I wasn't playing powerful stuff either. But I was always giving openings for players to react to what I was doing, especially at the more powerful parts of my deck that typically were about to lead to my victory. I had to literally stop the other guy in his tracks to play my swansong as he was already gearing up to play more cards after.
I do keep a Sisay COTWL deck handy for my pod's "power game" sessions, but otherwise I too avoid tutors and tutoring commanders because of the shuffle time and predictable gameplay loops.
For me, weather or not I play tutors kinda depends on the type of deck. For instance, I'm planning on building a Deck of Many Things deck... and I'm gonna put a bunch of tutors in it because I want to win with this dumb janky artifact, and the deck will be built with as many ways as possible for me to re-roll that check, so if I never actually DRAW it then the whole thing is pointless. Its not an instant wincon though so I feel way less bad about running tutors when all of them are in service of me trying to roll 3 nat 20s while having no cards in my hand.
My play group wanted to play high powered/ semi "CEDH" at our card shop once a week. I thought that sounded awful and not fun at all. So I built Haldan and Pako extra turns. This convinced them that this wasn't fun. Mission accomplished.
I have a Vito deck and left out Exquisite blood, but included Sanguine Bond. Feels more interesting to double down on it, rather than pay 5 to win.... But I also have a spore frog in my Muldrotha deck, so I'm not great.
Great episode and sound advice. I remember when I first saw Felidar Sovereign which automatically wins you the game if you have more than 40 life at your upkeep, I thought wow what an easy win con, but winning that was is very unsatisfying to me. It’s like saying what is the quickest and easiest way to stop playing the game. I would rather play more interesting things. I too would rather punch someone with my brain. Great quote BTW
Isn't Felidar a 6-drop? That's really not fast at all considering the options available in commander. You also have to make it there without taking damage AND it has to survive a full game round after you play it. I just don't get you guys that want the game to take 3+ hours where the only allowed win con is direct damage. I'd much rather play 3+ fast games with big splashy plays and be able to see multiple decks and outcomes.
@@saturnianlotus8343 there are lots of win cons that don’t include damage. I think Felidar is totally a fair card to play and I don’t mind if people play it. I just personally didn’t think it was satisfying to win that way. It’s a personal preference. I prefer more grindy games with more challenging win cons.
I usually play on a very extreme budget, so I can’t really afford the big splashy cards, meaning I tend to run the slightly worse yet infinitely cheaper versions of the more popular stuff, which also leads to cool finds and at times even gets me valuable cards for cheap, such as Oppression and some other discard payoffs. Picked them up for a fringe strategy a few years ago, now they’re worth the price of the deck they were in and very sought after. I also tend to veer away from creature based stuff, because unless I can abuse the body in a reanimator deck, #reanimatorgang, I’d rather spend less mana and money to do the same effect on a spell. If I don’t care about the creature, why spend ten bucks on E. Witness when I could spend one on Bala Ged Recovery and have an extra land if I need it.
I try to play many different Decks, so I purposely include some Cards only in some Decks. For example I play Cyclonic Rift, Rhystic Study and Mystic Remora only in one of my 9 blue Decks since I want my decks to be as different as possible. The Deck that plays them resolves around Arixmethes many Big sea Creatures like Leviathans or Serpents and uses only Mana-Rocks, so I need this Cards to have a better Card-Draw and at least one Board-Wipe. The same goes for Cards like Exsanguinate or Torment of Hailfire which only show up in one Deck that I build especially stronger than my other Decks. The normal Power Level for my Decks is somewhat around 6 but this Deck is nearing a 8 so that I have at least one stronger Deck for stronger Rounds at my disposal. I even have several Token Decks but I included Parallel Lives, Doubling Season and Primal Vigor in only one of them so that my decks are as different as they can get. As far as Tutors go I play at most one Tutor like Mystical Tutor or Wordly Tutor per Deck. I still include cards like Goblin Matron or Elvish Harbinger which can Tutor for specific Creature-Types in Tribal-Matters Decks such as Krenko or Lathril, since they allow me to get specific Lords or Removal-Spells that fit the Tribe.
The more I play, the more the few tutors I have leave the better decks and make their way to the jankier ones. Not only does it keep relatively bad strategies ab it more playable, it's also hard for someone to get mad at tutors when you're running a Grandeur deck in singleton.
7:00 It's ok to tutor wincons but its wild to say "I just run 'the most generic tutor I can in these colors' and 'get an overrun wincon with it'", its exactly what's being argued to be boring/unfun.
Does it actually work though? On the card it states to remove it from the game the moment it leaves instead of putting it anywere else, isnt blinking also causing it to leave?
Honestly the only strategy I've ever really had a problem with is budgetless plainswalker tribal (less so now because they keep printing answers for walkers), and steal your turn effects. I flat out will not play in a pod with mindslaver or sen. Other than that bring it... tutors, combos, mass land destruction I don't care.
I tend to run 1 game ending combo per deck (niche/no tutors) just for the cases where its been 2 hours and everyone wants to end it. Oftentimes it's even appreciated lol
Anyone think Gaddock Teeg and Brisela might be TOO salty? Also add Linvala Keeper of Silence, Collector Ouphe, Hushbringer, Dranith Magistrate, and Containment Priest for complete and utter overkill^^
I agree with most choices here, hate cards are where we differ slightly. I generally don't play hate cards such as null rod due to it stopping play entire decks but i m fine with titania's song. I will hate on graveyards (rest in peace), and creatures (grave pact) due to these strats. being too easy though.
Yeah, I had a deck a long time ago that tutored Kiki-Jiki combos to win every game. I got really bored with it and ripped that deck apart. I've have really gotten away from tutors. I have a couple of them still around in my weaker decks where no matter what I grab, I probably can't break things, but I have a folder with a couple thousand dollars worth of unused tutors. I know I have two "survival of the fittest" and a few of the staple black tutors collecting dust in there. The good news is that those SotF just keep climbing in value...
Dana & Matt: We've been slowly taking tutors out of our Deck to increase variance. Joey: Me too! Except I've actually kept them in all my decks. Dana & Matt: ...
36:21 that was close enough to YGO jargon. You "set" trap cards face-down (you can also set spells to sorta bluff your opponent). You only turn monsters into face-down position (the "position" thing is only used to describe monsters and what state they're in)
In my playgroup only old vorinclex has been deemed too unfun, though from playing them I can say casting them is way too fair to actually win from them, If you are cheating them into play, or if your playgroup has a low powerlevel the experience might be different. In the end, they are just cool creatures that mostly get answered without getting value as they don't have ETB's. Maybe good to ask your playgroup first, it is a waste if you get cards that they really wouldn't like playing against. One last advise, I always whsisper when I cast sheoldred (check out Remy's video on Sheoldred makes a dinner reservation), that has been great :p
I've rule 0'd myself from playing that Vito combo or Scute Swarm, because they're annoying as Hell to play against, Shrine or Sliver decks, since there's no strategy there and the decks play themselves, and Golos or Jodah, the Unifier or Prismatic Bridge as a commander, since they are just mindless goodstuff. If I'm going infinite, I want it to be a neat interaction that takes thought to play out. I do play Torment of Hailfire in my Tergrid deck, but it's worth pointing out that it's not THAT Tergrid deck, since discard tribal is boring and prevents my opponents from doing cool stuff. I run Tergrid as edict and curse tribal, because I love putting my opponent in a place where they have to make tough decisions. Shutting down your opponent is no fun, but torturing them is very fun.
I envy your playgroup.....I live near a college town so the crowd is mostly very "spike"-y guys who ae all just digging for their combos, and land destruction is VERY common...I might not feel good about a Kess deck where I can run ALL the good tutors to find any number of 1-turn-table-kills (and play em again out the yard), but I also don't feel good getting trash talked by a guy half my age when he pulls off his same, "kill all the lands then pull off my infinite artifact mana base combo" type garbage game after game. Younger players at the table are like younger guys at the gym, thirsty to impress by going bigger and being rude and loud about it. I have 4 fun decks I play with my friends, and 4 decks I take to the shop, and there is no shame in my game (anymore).
tutors are the only cards i dont like to play/play against. I'd honestly rather see an Armageddon/stax/other high salt cards than a demonic tutor cause its commander, I wanna play wacky, inconstant games! That being said I still play gamble in one of my decks bc while it is SUPER strong, variance is baked into the card in a fun way
Love tutors, but I limit what I go get with them. I refuse to tutor up a win-con, for that tends to make each game feel the same. I rather tutor up a utility card or a card to get rid of something.
My first meta was brutal. I had to maximize Wincons and strategy against my buddies control/LD/stax/combo decks and I just couldn’t rely on creatures to stay on the board. I eventually reached out to a former Proplayer for advise and what he explained to me was Profound. I always identified as a Johnny/Spike that being said some of my Favorite decks to pilot are Daretti/Winterorb, Meren/WalkingHulk, Tatiyova/LFTurns, Muldrotha/Labman, Jhroira,Weatherlight Cap./Storm. Urza/Stax. None require combat to win and are all oppressive resource deny solitarie decks. I designed them with some help from EDHREC 😎 and Mr. Weissman for maximum value. I accept and Embrace all Hate/Love for my play style. I don’t have vicious nor malice intent I just like to win in grand fashion. Fun is soo subjective 😂.
Demonic tutor seems fine. It’s up to the player if they want to get something cool out of their deck or have combos that end the game the same way every time. That’s some weird takes on extra turn spells. Only having a land drop on an extra turn isn’t a “misplay” and that’s a real fast turn who cares? The notion winning a game on an extra turn is somehow boring or less interesting is very strange. If you have analysis paralysis don’t play extra turns. It’s that simple. There’s a huge difference between someone taking 3 turns in 3-5 minutes and 3 turns in 20-30 minutes.
Tampoco juego este tipo de cartas o cartas aún más tipo cEDH como tutores o free counters, siento que se pierde la esencia del commander y se parece más a legacy o una vaina asi. Y odio a las gentes con Josh L. Kwai en donde toda maldita carta y toda maldita jugada debe ser a máxima eficiencia todo el tiempo y en todos los mazos y más en un formato casual, por dios! Y lo peor de todo es que a casi todos los jugadores ultimamente se les está pegando está filosofía super competitiva de máxima eficiencia, cartas carísimas y de si mi mazo no corre un o mas combos infinitos no puedo ganar; por sobre el estilo, la diversión, el gusto personal por algunas cartas, etc.😕😕😕 Gran video saludos.
Tutors and fetch lands are infinitely more tolerable on MTGO because of auto-shuffle, people building more functional decks in general, and if someone just up and tutors their wincon early you can be playing another game in 10 seconds. On paper? By the time you're done with fetch land into tutor everyone else has already pulled out their phones to play something else.
This episode has a lot to do about power level and pods with low amounts of removal. Some people enjoy that kind of magic but personally I don’t find lower power levels fun.
That is what makes Commander so appealing. There is space for everyone. Some prefer higher power games, some lower. I play in groups with both levels and find enjoyment in both. But the players in those groups would not enjoy games against each other.
I often speak of the dictate of fun, which gets propagated by magic content creators quite often. They make these grand statements that stax and land destruction (and combos and dual lands and reserved list cards and...) are evil and should not be played. Just speak to your playgroup, but also realise not every game will be your favourite game.
Salt scores desperately need to be updated. With how fast WOTC is printing cards, this should become an every 6 month type of survey.
It should be updated every week
Increased frequency increases reactionary takes and workload of the team (remember they have to also keep up with all of these releases XD) - I think yearly is fine
First people need some time to test the cards out and feel said salt.
@@Kryptnyt Nah, I agree with Slick Samos in this comment thread, doing it too often would introduce too many reactionary takes.
My first victory with my Tevesh / Sakashima deck was with Rite of Replication targeting GARY. Felt good.... but mostly bc it was somebody else's GARY :)
That is awesome.
I support it!
I've had a win line that in my arcanis the omnipotent deck mono black opp took everyone's wincons and koed everyone except me because "I wasn't a threat with maximum hand size removed" I untapped and rite of replicationed his gary. Very fun ( :
Winning with someone else's strategy is top tier play. It's what my group hug clones aim for
Man I just wanna say I literally look forward to this cast every week. One of my favorite casts, in general. Keep it up lads.
“It could go in any deck, so I don’t.”
/me laughs in Sol Ring
I only have it in 3 of my 40 decks. It's terrible for Mana fixing and at best only colorless decks and ones that run celestial dawn etc... to change Mana types.
@@kingfuzzy2 Yeah same. I've dropped sol ring from a lot of my decks. My Glacian/Armix artifact deck being on of the few that has it.
right on my karn deck and my janky artifact ones are the only ones it is in.
I don’t play sol ring in my treefolk tribal. Not because it’s not really but mostly because it trees don’t interact with artifacts
When Joey excitedly gave the stage to Matt hoping he would take out the continous graveyard hate. And his hope died with a silent "No :( ". My heart almost broke for that sweet necromancer 😂💕
He will like my Anafenza deck even less then. I don't run a couple pieces of graveyard hate...
It's ALL graveyard hate^^
The few things it DOESN'T exile outright I have Ayli,, Scavenging Ooze, Deathrite Shaman, and Soul Guide Lantern for.
A Boros deck taking an extra turn like with a spell like Glorious End is pretty exciting, however the same can't be said when a Simic deck with an additional land drop or two starts casting Walk the Aeons every turn...
@@jakewertz3662 I bet they won't make that mistake again xD
@@jakewertz3662 Sounds like a Naya player to me hahaha
You are correct... unless the Boros player casts Wild Ricochet and changes the target to himself for both copies
@@ScottySpeeks That would indeed be very wild
I play Torment of Hailfire in my Mardu decks because the Simic players don't feel bad for putting out 3 lands a turn and drawing 5 cards a turn so why should I feel bad
Agreed
If they can play ladfall decks, i get to play land destruction
Amen to that, my friend. We're always going to need an answer to the simic value piles.
Cool, ill just run more counterspells so I can easily shut down your degenerate "duh one single big spell im putting all of my resources and time into"
@@ScatterBrainedYouBetterFollow yeah, I also like that idea. But I'm a simple man. If I can just straight up kill my opponent, then I don't have to worry about countering his/her spells.
I agree with most of this, but I also feel like having an alternate win con is important for when games just need to end.
I love Mirage Mirror in my Mairsil, the pretender deck simply because it is an artifact with an activated ability but I am pretty sure it may be the only deck I run it in despite tthat it is great in any deck.
My friend ran a bunch of extra turn spells in his Niv Mizzet deck from when we first got into the format and it did get old fast. It did lead me to making a janky infinite turn combo as a win condition for my Damia deck that I built after I got bored with The Mimeoplasm precon. It was Walk the Eons, Crucible of Worlds, Azusa Lost But Seeking, and three Islands. Then again, that deck also ran an obscene ten tutors.
Another oppressive card along the lines of Grave Pact is Aura Shards. It’s one of my favorite cards, but in the decks that want to play it just turns into a board wipe that also then says that no one else can play an artifact or enchantment.
phyrexian altar. Every time i want to run it the deck devolves into combo and i already have a combo deck that uses it so i try not to make other decks that revolve around it
Yeah it and Ashnod's altar, even if you're trying to keep it reeled in it'll just inevitably go off the rails. Iron Works as well.
Super happy to hear this take on taking extra turns. Only deck I run extra turns is my Breya deck to enable Mechanized Construction wins. Gotta have my upkeep.
@@LeFossoyeurMyr I have no idea what you're attempting to communicate.
My LGS is all Thassa's Oracle, Demonic Consultation no holds barred boredom... We had to start hosting at my house to start having fun again.
They printed a couple of nice answers to that wincon in MH2, but when everyone is trying to end the game the same way it's pretty stifling.
You don't think it's fun. Other clearly do.
Anyway, run more interaction and watch combo players cry.
@@koelkast9 I do.. However thassa's oracle requires a counterspell to stop... and I don't always want to play blue.
Winds of Abandon and Spectral Deluge are so so good. Please run them!
Personally moved away from commanders that lend themselves to solitaire like Narset and towards more interaction like Thantis Warweaver and Codie Bad Gifts. Resolving 5 copies of Time Stretch thanks to Thousand-Year Storm got old after the first couple times.
I just ordered a bunch of stuff for Extus for that exact reason. Yes, I'd LOVE to get back my Monastery Mentor when I cast Anguished Unmaking, please.
I love my thousand year storm deck! Sure i only play it every once inawhile but the whole.group knows what im gonna do and that it will be a solitaire game at some point in the match and they like seeing it go off. I have a time warp but its jus used as a backup plan if my grapeshot gets exiled or i get a few extra turns use em to set up real quick then go off.
Good commanders I just nerf to the ground if I build them. For example my narsett deck is group hug, gishash is plant tribal, and baral is mono blue aggro with 0 non-enchantment counterspells (the counters are enchant lands to give the land the ability to counter a spell).
I've noticed that the more a player understands the philosophy of commander, the less busted their decks are.
Not only how much they understand it but how much they adhere to it
Why edh deckbuilding might be the channel for you.
Honestly as this sentiment grows his channel will pop off
Edh means different things for different people
@@koelkast9 your point? If he said the philosophy that primarily characterized commander in it's inception would you be happier? :)
Not all my decks are ridiculously unfun!
(says the guy who Cascaded a triple copied Time Stretch into Expropriate)
joey thank you for what you said at the end of this episode about playing certain cards and combos as being a valid part of someone’s mtg journey! it’s definitely been a part of mine!
I definitely understand the idea of not using cards that have become boring, for lack of a better term. I no longer build decks with Narset, Enlightened Master. I've built 4 or 5 different flavors of the Narset deck, and regardless of the eventual win-con, the deck played out exactly the same each time. It just wasn't fun to play any more.
One thing I try to do with combos and win-cons is I try to keep them on flavor or theme of the deck. For example I only run Craterhoof and Triumph of the Hordes in my token deck, or Exquisite Blood/Sanguine Bond in my lifegain deck. I took that combo out of my Syr Konrad as it felt like I was winning more with that than I was with mill/aristocrat strategies. I do run tutors, but typically only 1 per deck. I think I may have 2 in one of them. I prefer tax over stax, but I still run Grave Pact/Dictate of Erebos in my Jarad deck because some of my creatures rely on creatures in all graveyards.
The one thing I don't run typically are the extra turn cards. I have Expropriate in one deck, but I like it as much for stealing cards as the extra turn. I don't recur it and I've never gotten more than 1 extra turn off of it. The one card believe it or not that I will not run in any of my decks is Scute Swarm. Because I see it a lot in my meta with landfall decks and I absolutely detest it. I've also started cutting back on board wipes. It's great to have one or two in case of emergency, but I've found that I tend to hold on to them in my hand for a long time because either the board state isn't that big of an issue or it would be more disadvantageous for me to wipe. Great episode guys with great points about some great cards!
I got a mono black deck and i kind need those card and the tutor normally look for land or cabbal
Dreams of the Dead was just recommended to me for our Sefri Live Build, and I absolutely love it
I am drifting away from running the most ubiquitous removal spells (I.e. Chaos Warp and Beast Within). And it kinda touches on this point that I want the removal package to fit the synergy and theme of my deck. And I don't do it with every deck, but is something I want to challenge myself more on.
Well it speaks more to play styles, but starting with efficiency and being on curve (which is important for me), I find running the same best cards for removal allow me to have more freedom with whatever deck I’m playing and actually make a few choices that aren’t efficient.
Removal is the one thing I won't skimp on these days. The power creep has made things way to volatile to not just have universal answers available.
I have a Syr Gwyn Deck and I run Godo, but not because of his combo but because I love Godo as a card, so I'm not running the equipment and it would be really repetitive
Matt on the left is breaking my brain
Great show as usual! ... Many cards you guys don't like to play I do play though ;) Mindslaver in Glissa, tutors, win combo's like exquisite blood and sanguine bond (I run them in my Liesa, Shroud of Dusk though, so no combo with commandzone).
What I don't run on purpose are counter spells (except my Talrand deck), mill effects, creature stealing ... mostly because I play often versus a couple of friends and they really dislike those sort of effects. What I also notice is that I prefer not to play whole decks vs. my friends. For instance my Jhoira storm deck. It is a pretty tuned deck which is fully committed to a single game plan: get my commander out asap, start dropping whole deck on the table, get Jace, wielder of mysteries out, win by failing to draw. It is a very efficient deck BUT it is not really engaging to play against. (it is great at the end of an evening though if a friend says 'One more quick game?' :p)
👍 Excellent Challenge the Stats by @Roxistence. Had been running the Aminatou-Dreams-of-the-Dead tech about 2 years ago, intentionally skewing creature base to White or Black, with enters- or leaves-battlefield triggers
Love the episode. I find it a lot more fun to play 4 janky decks than the a mirror match of five color good stuff
Me too thanks that's why all but 3 of my 40+ decks are Janky and slow because it makes the person that play against me super happy
5:47
Starts right off the bat with Tutors! I expected land destruction or stacks first!
Once someone told me that I needed more tutors when my deck already had 5 of them, I mostly quit using tutors. I run Vampiric/Mystical tutors in Yuriko, just to stack the deck for her trigger, but that's mostly it.
The only reason I play the extra turn card is a temporal manipulation judge promo I received as an integrity award in a commander league I was in, and my rule is to never recur it. It’s rough when the turns get out of hand with just so many.
My only extra turn card is Nexus of Fate, to discourage people from milling me and as part of an extremely unlikely seven-card infinite wincon for my Yuriko deck.
I really appreciate this video. In my playgroup, we’ve got a player who’s been playing for 10+years and has a similar mindset to y’all on all of these cards. However, I’m fairly new only playing 2 years, so I’m still trying these things out. Great episode!
My favorite kinds of decks are *build your own monster* kind of strategies, like equipment. As such, I tend not to be interested in creatures that are *so good by themselves* to not need support. I have never played an Eldrazi, for example, or a Blightsteel Colossus, even though I've had decks where I could.
A Challenge the Stats that I think may have been done, but if it hasn’t, Hans Eriksson and creatures with attack triggers. I could see running maybe one creature like that in a deck, but multiple show up on the average deck list. The other card to mention pain me to say it as much as I smiled when I saw it made it onto his average deck list. And that card is Lhurgoyf, 110% flavor win, not so much in actual play though.
If you feel it necessary to run avacyn, and/or land destruction in a deck. Know that you won't make friends and people will avoid you like the plague justifiably.
Otherwise have fun, craterhoof and expropriate your guts out.
Love this show❤
I absolutely agree with Dana on Torment of Hailfire. That card is abysmal to play against. I will say though, I do run Primal Surge in my Surrak Dragonclaw deck, which is just 65 creatures, lands, and Primal Surge, and it's never not hilarious and amazing.
Let me know if I’m wrong but I got tired of exquisite blood not coming through as much as it should because it either gets destroyed or I don’t have a big enough defense and everyone just swings at me and kills me. So I sold it and got some other staples like cabal coffers bolas citadel and gauntlet of power
I only have Hullbreacher in my Nin the Pain Artist deck without any wheels. It’s still powerful with Nin’s activated ability, but I’m not using it to make people not have a hand.
Unfortunate it got banned
@@kingfuzzy2 It’s alright, it deserves to be banned. I might have felt worse if I bought the card itself, I just pulled it while I was drafting with family.
right on got mine from a cheap prelease
In terms of tutors, I absolutely adore Dig Up, because it can be a quick and easy land tutor most of the time but can be used to find answers to threats sometimes as well. Every Golgari deck until the end of time should play it.
In the words of MTGRemy:
"Mindslaver... myself!"
that is my favorite quote ever
I absolutely am polarized on Extra Turns. I have an Aesi deck that play infinite extra turns as it's win condition - and I don't have a single extra turn spell in any other deck I own.
Joey and Matt were you guys at my LGS last week? Because the whole gravepact/DoE vs Dragonlord Ojutai Voltron literally came up.
I sat down to play and two players revealed meren, I got locked out by meren-fleshbag. Couldn’t cast DL Ojutai. My only hope was to switch to UW control and hope to draw Approach of the Second Sun.
It doesn’t feel great but I also can’t complain much because I have GP/DoE in my Korvold lands decks.
TLDR: subject matter was spooky. Gave me chills when you guys brought it up.
Wait, so in 2025 we'll have a 24/7/365 edhrecast?
*I SEE THIS AS AN ABSOLUTE WIN!!!!!!*
I'm building a Breya Fling/"chuck random artifacts in your face" Tribal deck that doesn't have any tutors or fetches in it. Not even Evolving Wilds or Warped Landscape. The idea is to build it in a way to maximize card velocity and just drop as many threats as possible while deploying a few specific "no" cards as needed.
Highly tuned it could be pretty nasty, but I don't particularly wanna pilot that.
I also have an Eligeth deck with Krark! Your should try him in Izzet. It gives you access to Master the Way, Spiraling Embers, Inner Fire, Fist of Flame and Bulwark... all weird card that go PERFECT in that deck. I'm going to add that Empyrial Armor though
I want a friend who laughs at my jokes like Joey laughs at Matt's and Dana's
Relationship goals
I have an alrunds epiphany in the sideboard for ravens warning. Flavor wins are the best way to include high salt mechanics.
I also think commanders like indominus are fun bc it instantly makes you archenemy and sometimes the 3v1 gameplay can be a nice change of pace even though hexproof/indestructible is salty
I play extra turns in aggressive blue decks as an extra combat step. Like my Dragonlord Ojutai and Anowon the Ruin Sage. Also in defense of primal surge I enjoy the challenge of building a functional, interactive deck out of only permanents.
saying that prefer 5 games than 2 long long ones, is pretty much the reason why tutors exist, so it doesn't become super long and you can search for an answer or a win-con. Totally contradicts what they aim in here.
Just my two cents, but also think that if you use a tutor you don't use it just in any deck you use it in a deck that you know very well what you want to look for and know it super well what can do,.
I play two card combos in kind of higher power level decks, where I expect people to have enough removal, and play similar combos themselves. As for Exquisite Blood combos, I moved that into a rather low powered Sol'kanar the Swamp King. It will win me the game when i cast a black spell, but I need three pieces (inkl. the commander). Agree on the point that its nice to discover and test out such combos. But in the end I am not much of a combo player myself, and if, I try to give opponents a chance to stop them.
Breya - combo tribal. Basically its just full of combos, and less tutors, and I have to try to remember how the combos worked
Prossh - food chain.. result, not playing it, because its boring, but keep it for a bit higher power level games.
Pheldagriff - hippohulk combo.. without flash of course. And few sac outlets.
Teysa - darkest hour. I keep that one since it was the first cmdr deck i build, and it really was my first thought when seeing teysa, that the card i bought in urza block combos with it.
That was combo comments.
As for extra turns, I tend to stay away from it. But, I do have a jhoira of the ghitu deck, which I changed from mass land destruction variant (which did win matches) to a more sympathic eldrazi, extra turns.. All of these. And omniscience and some other you win the game cards. which I normally put on suspend, and make myself a target. In the end kind of an archenemy deck. Still win games, but not the point of the deck.
Stax..Everything depends. I could never play urza/grand arbiter.. stax outside of cedh. But.. Mono red Stark of rath (or lower power level commanders) decks can in my eyes definitely run blood moon. I traded away my back to basics, but I think I could defend putting it in my Hakim, Loreweaver deck..
Generic always good cards. Agree here as well. I try to put cards in the deck that fits the theme even if its worse than the alternative. I even have some decks without sol ring. ;)
And I do try to focus on is it fun playing against. And adding interactive cards, that are not only spot removal. If I choose a lower power level commander, like Ayesha tanaka, its easier to put rhystic study and smothering tithe in there, than in a kenrith deck which already does everything. (Thats also why my Kenrith deck is 1cmc tribal, kenrith does not need any more help than that).
A bit sad that Hullbreacher got banned. My pirate tribal deck got worse. Now dockside extortionist feels very lonely in that deck as a good card.
Edit: Torment of Hailfire/and the other one.. I recently put into a couple of decks to be able to win with infinite mana. A bit more merciful than destroying all land by recurring acidic slime. Games needs to end some times too. But I think you are right about that one as well. Its not fun when an opponent plays it.
Edit2: Tutors. I put tutors into higher powerlevel decks to get combopieces/valuepieces, and lower.. Mostly to get skullclamp or card draw.
I have an Oloro stax deck that I enjoy playing but rarely pull out. It gives me a similar feeling to playing something like control warrior in Hearthstone. Grinding out the win and surviving wincons and agro is something I enjoy. It does contain its own win cons so the intent of the deck isn’t just to drag the game though the mud.
torment of hailfire style cards are why i started playing narset's reversal
The Rite of Replication synergy is wild haha
Laughing in Omnath Locus of rage
@@NoNo-ce8xb Laughing in Reaper King.
I LOVE DREAMS OF THE DEAD. That card is an all-star in my Brago, King Eternal list.
But if you blink then they get exiled. Good for ETBs though.
@@AndrewWoodford They come back when they are blinked because the replacement effect "succeeds" at exiling the card when it leaves the battlefield.
It is an amazing card I've advised a few people to run it in even a 5 colour dragon ddck
@@TheCrimsonYoshi That is a slick interaction
The biggest issue I have with extra turn players is they tend to be incredibly sloppy with their resource management. Last time I played a few rounds with one, there was certainly some...questionable things happening (first two games, they opened remarkably similar hands, filled with fast mana. Cards like mana crypt, grim monolith and mana vault), but when I actually paid really close attention to what it was they were doing, things always seemed to not add up quite right, and they never seemed fully aware of the resources they had access to. To the point where I actually had a swansong in hand, waiting for the right moment, and they tried to counterspell it without thinking, only for them to find I had kept track of their resources better, and when I made them go through it all to check, they had only one mana available and couldn't cast it. And I wish that player was an outlier, but they were more the norm for decks like that.
I actually quite like the rube-goldberg machine kind of decks, and always appreciate when people can construct crazy powerful wacky combos, but a big part of it is to play with them responsibly and carefully. Make sure everyone at the table is cool with them, aware of what the cards you're playing actually mean, and that you're properly keeping track of what you're doing. Like I was playing Kodama of the east tree infinite shenanigans, so it's not like I wasn't playing powerful stuff either. But I was always giving openings for players to react to what I was doing, especially at the more powerful parts of my deck that typically were about to lead to my victory. I had to literally stop the other guy in his tracks to play my swansong as he was already gearing up to play more cards after.
I do keep a Sisay COTWL deck handy for my pod's "power game" sessions, but otherwise I too avoid tutors and tutoring commanders because of the shuffle time and predictable gameplay loops.
Maybe not specific cards, but more so infinite combos. I try to avoid them unless the combo itself requires at least a somewhat complex strategy.
For me, weather or not I play tutors kinda depends on the type of deck. For instance, I'm planning on building a Deck of Many Things deck... and I'm gonna put a bunch of tutors in it because I want to win with this dumb janky artifact, and the deck will be built with as many ways as possible for me to re-roll that check, so if I never actually DRAW it then the whole thing is pointless. Its not an instant wincon though so I feel way less bad about running tutors when all of them are in service of me trying to roll 3 nat 20s while having no cards in my hand.
My play group wanted to play high powered/ semi "CEDH" at our card shop once a week. I thought that sounded awful and not fun at all. So I built Haldan and Pako extra turns. This convinced them that this wasn't fun. Mission accomplished.
I have a Vito deck and left out Exquisite blood, but included Sanguine Bond. Feels more interesting to double down on it, rather than pay 5 to win.... But I also have a spore frog in my Muldrotha deck, so I'm not great.
Great episode and sound advice. I remember when I first saw Felidar Sovereign which automatically wins you the game if you have more than 40 life at your upkeep, I thought wow what an easy win con, but winning that was is very unsatisfying to me. It’s like saying what is the quickest and easiest way to stop playing the game. I would rather play more interesting things. I too would rather punch someone with my brain.
Great quote BTW
Isn't Felidar a 6-drop? That's really not fast at all considering the options available in commander. You also have to make it there without taking damage AND it has to survive a full game round after you play it. I just don't get you guys that want the game to take 3+ hours where the only allowed win con is direct damage. I'd much rather play 3+ fast games with big splashy plays and be able to see multiple decks and outcomes.
@@saturnianlotus8343 there are lots of win cons that don’t include damage. I think Felidar is totally a fair card to play and I don’t mind if people play it. I just personally didn’t think it was satisfying to win that way. It’s a personal preference. I prefer more grindy games with more challenging win cons.
i never agreed more with a card revision video, thank for the video.
I usually play on a very extreme budget, so I can’t really afford the big splashy cards, meaning I tend to run the slightly worse yet infinitely cheaper versions of the more popular stuff, which also leads to cool finds and at times even gets me valuable cards for cheap, such as Oppression and some other discard payoffs. Picked them up for a fringe strategy a few years ago, now they’re worth the price of the deck they were in and very sought after. I also tend to veer away from creature based stuff, because unless I can abuse the body in a reanimator deck, #reanimatorgang, I’d rather spend less mana and money to do the same effect on a spell. If I don’t care about the creature, why spend ten bucks on E. Witness when I could spend one on Bala Ged Recovery and have an extra land if I need it.
Land ramp spells are tutors that tutor for lands. They're just as bad as black tutors in that they increase the consistency of a deck.
I try to play many different Decks, so I purposely include some Cards only in some Decks. For example I play Cyclonic Rift, Rhystic Study and Mystic Remora only in one of my 9 blue Decks since I want my decks to be as different as possible. The Deck that plays them resolves around Arixmethes many Big sea Creatures like Leviathans or Serpents and uses only Mana-Rocks, so I need this Cards to have a better Card-Draw and at least one Board-Wipe. The same goes for Cards like Exsanguinate or Torment of Hailfire which only show up in one Deck that I build especially stronger than my other Decks. The normal Power Level for my Decks is somewhat around 6 but this Deck is nearing a 8 so that I have at least one stronger Deck for stronger Rounds at my disposal. I even have several Token Decks but I included Parallel Lives, Doubling Season and Primal Vigor in only one of them so that my decks are as different as they can get.
As far as Tutors go I play at most one Tutor like Mystical Tutor or Wordly Tutor per Deck. I still include cards like Goblin Matron or Elvish Harbinger which can Tutor for specific Creature-Types in Tribal-Matters Decks such as Krenko or Lathril, since they allow me to get specific Lords or Removal-Spells that fit the Tribe.
The more I play, the more the few tutors I have leave the better decks and make their way to the jankier ones. Not only does it keep relatively bad strategies ab it more playable, it's also hard for someone to get mad at tutors when you're running a Grandeur deck in singleton.
7:00 It's ok to tutor wincons but its wild to say "I just run 'the most generic tutor I can in these colors' and 'get an overrun wincon with it'", its exactly what's being argued to be boring/unfun.
Aminatou is my baby, so the moment you started talking about dreams of the dead i had to put my food down and pay attention, and snap buy one
Does it actually work though? On the card it states to remove it from the game the moment it leaves instead of putting it anywere else, isnt blinking also causing it to leave?
@@MidnaMistfire since its already going to exile, yes. The act of sending it to exile cant be replaced with another effect to send it to exile
No one is gonna be dropping a Hullbreacher now.
Ouch true!
And if they do, you can actually get mad about it.
Honestly the only strategy I've ever really had a problem with is budgetless plainswalker tribal (less so now because they keep printing answers for walkers), and steal your turn effects. I flat out will not play in a pod with mindslaver or sen. Other than that bring it... tutors, combos, mass land destruction I don't care.
I tend to run 1 game ending combo per deck (niche/no tutors) just for the cases where its been 2 hours and everyone wants to end it. Oftentimes it's even appreciated lol
Anyone think Gaddock Teeg and Brisela might be TOO salty? Also add Linvala Keeper of Silence, Collector Ouphe, Hushbringer, Dranith Magistrate, and Containment Priest for complete and utter overkill^^
I agree with most choices here, hate cards are where we differ slightly. I generally don't play hate cards such as null rod due to it stopping play entire decks but i m fine with titania's song. I will hate on graveyards (rest in peace), and creatures (grave pact) due to these strats. being too easy though.
i have a hullbreacher in a wheel deck i really enjoy it it goes off to combo for the win so just a win con
Mindslaver is my favourite card. I run multiple MS effects in my decks
Yeah, I had a deck a long time ago that tutored Kiki-Jiki combos to win every game. I got really bored with it and ripped that deck apart. I've have really gotten away from tutors. I have a couple of them still around in my weaker decks where no matter what I grab, I probably can't break things, but I have a folder with a couple thousand dollars worth of unused tutors. I know I have two "survival of the fittest" and a few of the staple black tutors collecting dust in there. The good news is that those SotF just keep climbing in value...
the entire part about hull breacher hits different now that he is banned.
Someone will still thing we run the banlist though
"When you become a god, you want every victory to be a spectacle."
Weird… this should have been titled “Burton’s favorite cards”.
I get tired of tutors in everyday games. But I do still run them in my most powerful deck or two
Dana & Matt: We've been slowly taking tutors out of our Deck to increase variance.
Joey: Me too! Except I've actually kept them in all my decks.
Dana & Matt: ...
36:21 that was close enough to YGO jargon. You "set" trap cards face-down (you can also set spells to sorta bluff your opponent). You only turn monsters into face-down position (the "position" thing is only used to describe monsters and what state they're in)
A card that ruins an opponent is Captive Audience. I love that card.
I can't decide if the praetors are too "un-fun" to preorder the current secret lair... Some more than others of course.
In my playgroup only old vorinclex has been deemed too unfun, though from playing them I can say casting them is way too fair to actually win from them, If you are cheating them into play, or if your playgroup has a low powerlevel the experience might be different. In the end, they are just cool creatures that mostly get answered without getting value as they don't have ETB's. Maybe good to ask your playgroup first, it is a waste if you get cards that they really wouldn't like playing against. One last advise, I always whsisper when I cast sheoldred (check out Remy's video on Sheoldred makes a dinner reservation), that has been great :p
@@daviddeboer8793 That all sounds fair, I think I will end up getting the SL. I love Remy's videos!
I've rule 0'd myself from playing that Vito combo or Scute Swarm, because they're annoying as Hell to play against, Shrine or Sliver decks, since there's no strategy there and the decks play themselves, and Golos or Jodah, the Unifier or Prismatic Bridge as a commander, since they are just mindless goodstuff. If I'm going infinite, I want it to be a neat interaction that takes thought to play out. I do play Torment of Hailfire in my Tergrid deck, but it's worth pointing out that it's not THAT Tergrid deck, since discard tribal is boring and prevents my opponents from doing cool stuff. I run Tergrid as edict and curse tribal, because I love putting my opponent in a place where they have to make tough decisions. Shutting down your opponent is no fun, but torturing them is very fun.
I envy your playgroup.....I live near a college town so the crowd is mostly very "spike"-y guys who ae all just digging for their combos, and land destruction is VERY common...I might not feel good about a Kess deck where I can run ALL the good tutors to find any number of 1-turn-table-kills (and play em again out the yard), but I also don't feel good getting trash talked by a guy half my age when he pulls off his same, "kill all the lands then pull off my infinite artifact mana base combo" type garbage game after game. Younger players at the table are like younger guys at the gym, thirsty to impress by going bigger and being rude and loud about it. I have 4 fun decks I play with my friends, and 4 decks I take to the shop, and there is no shame in my game (anymore).
Fair thing about the extra turn stuff, but somehow people are just fine with Craterhoof...
I like the yugioh ref now that the sidboard wants to become the "extra deck" i think for arena 1v1 reasons
tutors are the only cards i dont like to play/play against. I'd honestly rather see an Armageddon/stax/other high salt cards than a demonic tutor cause its commander, I wanna play wacky, inconstant games!
That being said I still play gamble in one of my decks bc while it is SUPER strong, variance is baked into the card in a fun way
Love tutors, but I limit what I go get with them. I refuse to tutor up a win-con, for that tends to make each game feel the same. I rather tutor up a utility card or a card to get rid of something.
The day Sheldon bans tutors is the day many people will forever disregard the rules committee. Also I play narset extra turns
My first meta was brutal. I had to maximize Wincons and strategy against my buddies control/LD/stax/combo decks and I just couldn’t rely on creatures to stay on the board. I eventually reached out to a former Proplayer for advise and what he explained to me was Profound. I always identified as a Johnny/Spike that being said some of my Favorite decks to pilot are Daretti/Winterorb, Meren/WalkingHulk, Tatiyova/LFTurns, Muldrotha/Labman, Jhroira,Weatherlight Cap./Storm. Urza/Stax. None require combat to win and are all oppressive resource deny solitarie decks. I designed them with some help from EDHREC 😎 and Mr. Weissman for maximum value. I accept and Embrace all Hate/Love for my play style. I don’t have vicious nor malice intent I just like to win in grand fashion. Fun is soo subjective 😂.
I just don't have a single deck with black in it, sort of just not my thing
Don't wanna run 60 unique plays and 3 tutors when I could run 63 unique plays
Demonic tutor seems fine. It’s up to the player if they want to get something cool out of their deck or have combos that end the game the same way every time.
That’s some weird takes on extra turn spells. Only having a land drop on an extra turn isn’t a “misplay” and that’s a real fast turn who cares? The notion winning a game on an extra turn is somehow boring or less interesting is very strange. If you have analysis paralysis don’t play extra turns. It’s that simple. There’s a huge difference between someone taking 3 turns in 3-5 minutes and 3 turns in 20-30 minutes.
Tampoco juego este tipo de cartas o cartas aún más tipo cEDH como tutores o free counters, siento que se pierde la esencia del commander y se parece más a legacy o una vaina asi. Y odio a las gentes con Josh L. Kwai en donde toda maldita carta y toda maldita jugada debe ser a máxima eficiencia todo el tiempo y en todos los mazos y más en un formato casual, por dios!
Y lo peor de todo es que a casi todos los jugadores ultimamente se les está pegando está filosofía super competitiva de máxima eficiencia, cartas carísimas y de si mi mazo no corre un o mas combos infinitos no puedo ganar; por sobre el estilo, la diversión, el gusto personal por algunas cartas, etc.😕😕😕
Gran video saludos.
Tutors and fetch lands are infinitely more tolerable on MTGO because of auto-shuffle, people building more functional decks in general, and if someone just up and tutors their wincon early you can be playing another game in 10 seconds.
On paper? By the time you're done with fetch land into tutor everyone else has already pulled out their phones to play something else.
Funny to see Hullbreacher is banned now 5 days after this video drop.
Seems entirely reasonable
This episode has a lot to do about power level and pods with low amounts of removal. Some people enjoy that kind of magic but personally I don’t find lower power levels fun.
That is what makes Commander so appealing. There is space for everyone. Some prefer higher power games, some lower. I play in groups with both levels and find enjoyment in both. But the players in those groups would not enjoy games against each other.
I often speak of the dictate of fun, which gets propagated by magic content creators quite often. They make these grand statements that stax and land destruction (and combos and dual lands and reserved list cards and...) are evil and should not be played.
Just speak to your playgroup, but also realise not every game will be your favourite game.
I’m building a flanking/banding Telim’Tor deck to hurt midrange feelings
What is Joseph doing with his hair? Is he really trying to compete with Matt? 😂 jk I prefer Dana’s style 😁