Legend of Zelda: Skyward Sword HD Switch Tech Review - A Dramatically Improved Game!

Поділитися
Вставка
  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 1,7 тис.

  • @chaseincats
    @chaseincats 3 роки тому +217

    "wind waker focuses on the sea, twilight princess the woof" lol

  • @Schraiber
    @Schraiber 3 роки тому +670

    I haven't picked this up yet but it's interesting how you say in contrast to the popularity of open world games it feels surprisingly fresh. I definitely remember a significant amount of criticism when it came out saying that it felt like there was nothing new and interesting about it! The cycles of game design are really cool to watch over the long term: open world going from mind blowing and exciting to generic and boring; shooters going from gameplay driven mazes to exposition driven "realism" and back again; and here we have a reminder that maybe the reason Skyward Sword didn't feel fresh at the time is because it wasn't broken in the first place!

    • @mennopietersma4958
      @mennopietersma4958 3 роки тому +8

      Well said!

    • @adamm784
      @adamm784 3 роки тому +46

      You're 100% right. SS is amazing. BOTW Lacked raw story and drama. Nothing felt intense or felt pressure of the hero. Link has amnesia and just site seeing until he literally remembers something he needs to do lmao. Gameplay is amazing though and the features. It just lacked the story presentation imo. SS I think has the best story presentation and flow. You get the sense that the stakes are high and you need to fix it.

    • @voided_reality6863
      @voided_reality6863 3 роки тому +12

      Very few people said that. After a few years noone. The majority of longtime fans of TLoZ series love it because of its specific formula. What most actually admitted to being the reason for the hate and criticism was the motion controls, everyone just wanted to play the game the way they were used to playing the series.

    • @Taijifufu
      @Taijifufu 3 роки тому +28

      The world was smaller than other games, felt less detailed, and of the like 3 different areas there were they just gave them a new skin to rehash later in the game. It was easily the worst 3D Zelda game and now people are able to trick themselves into believing it wasn't super dated back in 2011.

    • @liquidgeorge
      @liquidgeorge 3 роки тому +21

      @@Taijifufu As much as it pains me as a huge Zelda fan, you are absolutely right. The constrained, linear nature of SS was not the problem in the first place; the tired and hackneyed implementation of gameplay was.

  • @Jbayz
    @Jbayz 3 роки тому +243

    its funny how things like seeing text every time you picked up an item is something I still remember pretty clearly. lol

    • @michaelmay4981
      @michaelmay4981 3 роки тому +7

      It was a carry over from Twilight Princess. I originally thought it was a bug that Nintendo never corrected, because Twilight Princess did the same with rupees and bugs. I struggle with the idea that it was intentional, but you never know with Nintendo sometimes.

    • @1KayBilly
      @1KayBilly 3 роки тому +7

      Trauma does that.

    • @RageReq0
      @RageReq0 3 роки тому +2

      I always thought it was a bug that they never fixed

    • @Steinegal
      @Steinegal 3 роки тому +1

      Kept my Wii running in game just to avoid that

    • @Jbayz
      @Jbayz 3 роки тому +4

      @@ramonandrajo6348 I don't like pirating games. Theres always some jank to it and even if there isn't, it never feels great. Even with dolphin, its hard for me to finish a game thats emulated. But I didn't grow up with emulation being available like some of you.

  • @nickgiannetti3873
    @nickgiannetti3873 3 роки тому +338

    Highly agree w button control camera usage. Should be “hold L for sword” or at least have options.

    • @romelohodge9238
      @romelohodge9238 3 роки тому +19

      But if you do that then you will also have to hold down zL for lock on

    • @nickgiannetti3873
      @nickgiannetti3873 3 роки тому +17

      @@romelohodge9238 maybe zl toggle would alleviate that a bit. Cant remember if thats an option

    • @RhythmGrizz
      @RhythmGrizz 3 роки тому +7

      @@romelohodge9238 excellent point

    • @MrMetroidDread
      @MrMetroidDread 3 роки тому +38

      Maybe if they did an option where if you press L you go to a mode, like "Camera Mode" and "Sword Mode", this way you can change quickly without the need to hold L to use the camera or the sword.

    • @nicerhabara
      @nicerhabara 3 роки тому +15

      @@romelohodge9238 What if ZL would also allow us to use the sword? I mean ZL is used to lock on enemies or face the camera forwards so you won't want to move the camera in this situation anyway

  • @ronniewhitedx
    @ronniewhitedx 3 роки тому +181

    to be fair twilight princess was originally designed with the gamecube in mind then they delayed it so they could push a wii release

    • @ronniewhitedx
      @ronniewhitedx 3 роки тому +5

      They did links crossbow training to try and remedy that lol

    • @joesterling4299
      @joesterling4299 3 роки тому +29

      Yes. Because of waggle and the mirrored world, I consider the Wii version to be much inferior to the original on Gamecube. They fixed that in TP HD (giving you the option of a proper or mirrored Hyrule), but that's on the Wii U, which most of us never bought. I hope they port that to the Switch sometime, along with WW HD.

    • @DimitriMoreira
      @DimitriMoreira 3 роки тому +15

      @@joesterling4299 even graphically, the GC version of TP is better than the Wii.
      I still have my GC version and played until the HD release.
      Although I played SS on my Wii and loved the game despite the awful dialogue annoyances.
      I'll definitely pick this HD version up as soon as I get another Switch.

    • @XDLugia
      @XDLugia 3 роки тому +13

      @@DimitriMoreira Are you sure about the GameCube version being graphically superior? That doesn't even make sense. Besides, I believe that widescreen support was only for the Wii version.

    • @ronniewhitedx
      @ronniewhitedx 3 роки тому +3

      @@joesterling4299 WW HD was a proper remaster

  • @XmorganlamiaX
    @XmorganlamiaX 3 роки тому +71

    Something not mentioned - Some models have had their poly count increased. Link for example has had a few parts improved, like his shoulders and sleeves which are much rounder now.

  • @LSelecDgns
    @LSelecDgns 3 роки тому +146

    Really hoping OoT and MM 3D get this treatment at some point. Really liking this game so far.

    • @jackofthecoke
      @jackofthecoke 3 роки тому +23

      OoT needs a full remake, my friend.

    • @brandonizaguirre2963
      @brandonizaguirre2963 3 роки тому +9

      Majora's Mask did get this treatment on the 3DS

    • @LSelecDgns
      @LSelecDgns 3 роки тому +16

      @@jackofthecoke Nah, I’d rather they just remaster the 3DS version in HD. A full remake would be a waste of Nintendo’s resources.

    • @iau
      @iau 3 роки тому +1

      The 3DS versions added _more_ of the annoying hand-holding stuff, no the other way around

    • @LSelecDgns
      @LSelecDgns 3 роки тому

      @@iau You mean the save statues? What else?

  • @blabo6427
    @blabo6427 3 роки тому +141

    I am a fan of the Zelda series and Skyward Sword was the first to hesitate to buy after many negative comments about the game. I ended up buying a Wii to enjoy this title and Metroid Prime Trilogy and it was quite a surprise. For me it has the best temples and puzzles of all the Zelda and the combat with the Wiimote is very entertaining. I'll play it again this time in HD.

    • @charsquatch600
      @charsquatch600 3 роки тому +3

      I hated the Wiimote, it's what ruined the game for me with having to reset it constantly mid combat or item use. The joycons are worse in that regard.

    • @No_More_Eyes545
      @No_More_Eyes545 3 роки тому +11

      @@charsquatch600 What? No they're not lol not by a country mile
      With the Wii remote you had to set down the controller every 30 minutes for it to sync. With the Joycons all you gotta do is press Y to reset its position.

    • @charsquatch600
      @charsquatch600 3 роки тому +3

      @@No_More_Eyes545 yeah, they are easier to sync for sure, but they go off center every minute or so.
      Also on the wiimotes you could push a button combination to recenter them. I can't remember what that is anymore

    • @ShallBePurified
      @ShallBePurified 3 роки тому +7

      Skyward Sword is one of my favorite Zelda games and it gets way too much hate. I think the flaw in some of the designs mentioned in this video contributes to most of the issues people had, so I'm glad the HD remaster fixes almost all of them so that people are actually enjoying the good parts of the game now. And yes, the motion control is a good part of the game. Combat is so fun in this. Except fighting The Imprisoned 3 times. That's the only combat section I hate in this game. But besides that, the bosses in this game are fun to fight. It has some of the best dungeons in Zelda. Lanayru Desert with the Time Shift Stones is probably the most fun mechanic in Zelda I've played. They were so creative with it and it was magical.

    • @mutoneon
      @mutoneon 3 роки тому +8

      @@ramonandrajo6348 Not really, you’re just rationalizing theft.

  • @sethfeldpausch4337
    @sethfeldpausch4337 3 роки тому +508

    “With Twilight Princess: the WOOF” 😂😂😂

    • @cybersosis
      @cybersosis 3 роки тому +10

      the woofening

    • @spacechannelfiver
      @spacechannelfiver 3 роки тому +4

      played it for 10 minutes, then it went back in the box. so disappointing.

    • @mikeslemonade
      @mikeslemonade 3 роки тому +28

      Twilight Princess > Breath of the Wild

    • @66777jason
      @66777jason 3 роки тому +22

      @@spacechannelfiver I'm not gonna lie the wolf parts are actually some of my least favorite parts in any zelda. But you missed out on some of the best dungeons, cities, music, and stories in Zelda games if you skip TP.

    • @spacechannelfiver
      @spacechannelfiver 3 роки тому

      @@66777jason TBH I didn't like the Switch - gave mine to my Mum and she got much more use out of it with the WiiFit stuff. The only thing I can remember being alright on it was Super Mario Galaxy

  • @gnovincejr2
    @gnovincejr2 3 роки тому +67

    I know I'm in minority but I Love this game so much, I get people don't like motion controls but I felt this was the best of the wii motion control games.

    • @babyjiren9676
      @babyjiren9676 3 роки тому +13

      Nah, it’s not even about that. It’s people being sheep as usual, parroting what moronic youtubers said at the time who moaned about motion controls. SS is good, always has been, always will be.

    • @darthwiizius
      @darthwiizius 3 роки тому +6

      I liked Red Steel 2s motion plus implementation too.

    • @itsaxel8088
      @itsaxel8088 3 роки тому +2

      @@darthwiizius a man of culture

    • @darthwiizius
      @darthwiizius 3 роки тому +2

      @@itsaxel8088
      Why thank you, RS2 must be the King of Wii hidden gems, I paid £2 for my complete pristine copy. BTW my favourite Wii game is Sin & Punishment 2: Successor of the Skies.

    • @donkeypong1847
      @donkeypong1847 3 роки тому +2

      @@babyjiren9676 This! Conservative/traditionalist youtubers where fighting innovation to try stop gyro/motion controls from becoming popular. The sword controls of SS worked great but they med up a narrative of them being broken. A similar thing happened to Star Fox Zero.

  • @ActionJaxonH
    @ActionJaxonH 3 роки тому +26

    While the button controls aren’t perfect, I find them more than usable. I played all day yesterday on my Lite, and had very few issues. Once you build muscle memory for the camera using L it’s second nature. I’m using motion today though and it’s great.

  • @dante19890
    @dante19890 3 роки тому +128

    A collection with wind waker hd, twilight princess HD and skyward sword HD would have been something

    • @Dread24
      @Dread24 3 роки тому +44

      Why do that when Nintendo knows suckers will pay $60 each

    • @HKdagreat
      @HKdagreat 3 роки тому +9

      I know right?? This is an almost 10 year old game that sells for $60. Goddamn Nintendo

    • @rickyknowles
      @rickyknowles 3 роки тому

      This is what should of happend. Then next year release OoT/MM hd pack for 60 bucks.

    • @dante19890
      @dante19890 3 роки тому

      @@Dread24 they did with mario

    • @luisugalde6956
      @luisugalde6956 3 роки тому +5

      No way Nintendo will put 3 mainline games in a single package. The Mario thing was an anomaly not the norm. It would have been great though.

  • @stephaneponcet5293
    @stephaneponcet5293 3 роки тому +4

    Thank you for specifying that the game is surround sound compatible. I looked for this info everywhere, no one bothers to speak about the sound format nor its quality. So again, thanks a lot for your professionalism.

  • @Wesley-pk5de
    @Wesley-pk5de 3 роки тому +41

    This sentence at 08:37 synthesizes many of the Wii U ports on Switch: "but hey, at least the shadows are in higher resolution".

    • @hoodrat1632
      @hoodrat1632 3 роки тому

      Synthesizes?

    • @Wesley-pk5de
      @Wesley-pk5de 3 роки тому +1

      @@hoodrat1632 Sum up, summarize.... don't know the exact english word for it.

    • @Lucrei.
      @Lucrei. 3 роки тому +1

      @@Wesley-pk5de Surmises?

    • @3dmarth
      @3dmarth 3 роки тому

      @@Wesley-pk5de Yes, summarize(s) would be the best word to use.

  • @christopherbaxter434
    @christopherbaxter434 3 роки тому +175

    For me the wind-maker, was one of my favourite additions of all time, timeless cell-shading art-style and immersive sound and music.

    • @dedicateddark
      @dedicateddark 3 роки тому +19

      Which they ruined by pumping endless amounts of Bloom in the remaster.

    • @BLINDCABBY
      @BLINDCABBY 3 роки тому +11

      @@dedicateddark shut up. You’re no expert just a negative person. Shut up 🤫

    • @Tulder
      @Tulder 3 роки тому +22

      @@BLINDCABBY yo wtf? youre weird and he is right

    • @thelastgogeta
      @thelastgogeta 3 роки тому +3

      @@dedicateddark Fortunately Dolphin exists, even if it doesn't change that Nintendo should have scored the lay-up of higher rez, more QOL and best version with ease.
      OoT3D worked out better at least even if it is portable only.

    • @gerritjan1983able
      @gerritjan1983able 3 роки тому +3

      @@Tulder I loved the remaster but also love the original

  • @FireBreatherMP1
    @FireBreatherMP1 3 роки тому +127

    I just wanna play Ocarina of Time 3D in HD on Switch man

    • @Z-Man7
      @Z-Man7 3 роки тому +11

      Could you imagine a bump to 60fps for Ocarina?

    • @saricubra2867
      @saricubra2867 3 роки тому +5

      @@Z-Man7 Wind Waker and Twilight Princess are the most interesting games at 60fps because Toon Link and Midna are by far the most expressive characters in the franchise.

    • @sethfeldpausch4337
      @sethfeldpausch4337 3 роки тому +1

      Imagine if the did a ground up remake?! It won’t happen, but that would be so cool!

    • @sethfeldpausch4337
      @sethfeldpausch4337 3 роки тому

      @@saricubra2867
      I would LOVE a double pack of both those games, and if they made them 60fps 👄👌

    • @syunafrost351
      @syunafrost351 3 роки тому +2

      Lol almost every game u guys asked for from Nintendo and received u guys still complained about the game.

  • @Katie-hb8iq
    @Katie-hb8iq 3 роки тому +9

    Some control changes I would want to make the experience better.
    1. When using motion controls, have an option to disable motion controls for the loftwing, beetle, etc. and use the standard button controls for these things.
    2. When using motion controls, allow the player to press the Left stick to shield bash and press the Right-stick for a thrust as an alternative. These buttons aren't used for anything, so just give players 2 alternatives
    3. When using button controls and lifting bombs, make throw the default option. And instead of having to hold the R-stick down or up, just make it a toggle. Default is throw - pressing down sets it to "Place bomb" and pressing down on R-stick again changes it to rolling. No more holding R-stick here will make bombs so much nicer to use.
    4. When using button controls, make the Y button do normal sword attacks from left to right so people can destroy objects in the environment and defeat routine fights without having to resort to the R-stick.
    5. When using button controls and the Spin Attack, implement it using a full analog stick circle rotation, either clockwise or counter-clockwise instead of the left-right or up-down. The reason for this is that the player might use a spin attack accidently when they really just want to attack normally.
    6. When using button controls, reduce latency for first swing - it's slower than the motion control alternative
    7. Consider making camera rotation the default and only enabling right-stick sword swings when Z-targeting enemies. I don't know if this will not work for the whole game, but at about 10 hours in, I see no reason this can't work so far and it would feel much more natural.

  • @importsport
    @importsport 3 роки тому +119

    Now let me get Metroid prime Trilogy please 😁

    • @TerraWare
      @TerraWare 3 роки тому +3

      That'd be nice. 60 fps with some enhancements. I've got them all cib but wouldn't mind having one cart with all three for the nsw

    • @fellahuman
      @fellahuman 3 роки тому +25

      @@TerraWare All three Prime games already run at 60fps 👍

    • @Oversensitive-S-poster
      @Oversensitive-S-poster 3 роки тому +1

      @@fellahuman then we need MOAR FRAMES

    • @chrisscott3071
      @chrisscott3071 3 роки тому +7

      It's already made. Nintendo is just sitting on it till the games they have a month with no big games coming out then release them. They are sitting on wind water and twilight princess as well

    • @ShadowMan64572
      @ShadowMan64572 3 роки тому +6

      Emulate it on the Steam Deck when it comes out. You're welcome =)

  • @CasepbX
    @CasepbX 3 роки тому +80

    That 60fps is so awesome. We need some Wind Waker 60fps now!

    • @RantKid
      @RantKid 3 роки тому +2

      We already have that in Wind Waker HD

    • @fakeninjitsu
      @fakeninjitsu 3 роки тому +25

      @@RantKid Wind Waker on Wii U is 30fps

    • @RantKid
      @RantKid 3 роки тому +1

      @@fakeninjitsu I see. Must've conflated that with my playthrough on the PC Dolphin emulator

    • @kiaelinkx
      @kiaelinkx 3 роки тому

      @@RantKid 30 and also not stable at all

    • @G_Rad_Ski
      @G_Rad_Ski 3 роки тому

      @@RantKid No we don't

  • @nlikeflynn8837
    @nlikeflynn8837 3 роки тому +122

    1080p/60fps ports of TP and WW would be perfect for the Switch.

    • @Louisthesaxman1
      @Louisthesaxman1 3 роки тому +2

      I need it.

    • @tatsumaru12345
      @tatsumaru12345 3 роки тому +7

      They'll play on the Valve Steam Deck pretty easily. 4k too.

    • @MajoraWaffle
      @MajoraWaffle 3 роки тому +2

      wasn't WWHD 1080p anyway?

    • @solachesis451
      @solachesis451 3 роки тому

      @@MajoraWaffle yep, bought a Wii u to play it, got breath of the wild with it too. However I haven't touched it in months, I'm just very exhausted of huge open worlds right now

    • @saricubra2867
      @saricubra2867 3 роки тому +2

      I will go crazy if i see Midna and Toon Link at 60fps. The best animated characters in the franchise.

  • @FirlowXD
    @FirlowXD 3 роки тому +14

    I've been playing with motion and buttons, swapping between, in handheld and TV. The game feels so much better. The gamepad controls work great for me, though I can see why someone may not like it.

  • @Qrec12
    @Qrec12 3 роки тому +11

    Started playing yesterday and I'm already hooked. Amazed at how nice it looks on the switch, and yes going back to the old Zelda formula feels good. There's plenty of open world games right now, and this feels less stressful to play. Music is beautiful too, man this game is awesome.

  • @ThibautMahringer
    @ThibautMahringer 3 роки тому +93

    I love the Switch version right now. Looks great on my TV. But I agree with John, holding L to use the sword would have been so much better than what we have.

    • @5izzy557
      @5izzy557 3 роки тому +2

      That's baffling to me that this isn't an option. I'll emulate it myself so it's easily fixed. Hopefully they update the game so people playing it on the switch can have a FAR better experience.

    • @manojlds
      @manojlds 3 роки тому +5

      They should just add an option to invert it as needed.

    • @5izzy557
      @5izzy557 3 роки тому +10

      @@manojlds 100%. GL guys, Nintendo is very stubborn, I truly hope they fix this for you guys.

    • @PatLund
      @PatLund 3 роки тому +1

      I think it should be a toggle, but the way it is doesn't really bother me.

    • @mjc0961
      @mjc0961 3 роки тому +12

      @@5izzy557 They didn't even update Link's Awakening on Switch so people could play at a stable framerate. Skyward Sword isn't getting updated to improve the experience either.
      Maybe they'll put out a new amiibo that enables this functionality, though.

  • @DoshindeReus
    @DoshindeReus 3 роки тому +9

    Wow, I played Skyward Sword years after its release on the Wii U. Got to the final boss but somehow never finished it. This clip reminds me I need to go back. What a beautiful masterpiece. The artstyle truly makes it feel like you are inside a Cezanne painting

  • @Nobutehuhh
    @Nobutehuhh 3 роки тому +57

    Anyone remember that Nintendo Land Zelda game? That shit was like 1 to 1 when it came to motion controls. Still blown away by how smooth it is.

    • @TheMagnificentGman
      @TheMagnificentGman 3 роки тому +4

      Nintendo should really port Nintendo land

    • @andyc6542
      @andyc6542 3 роки тому +9

      @@TheMagnificentGman wouldn’t work as a lot of the games needed the game pad/two screen aspect of the WI U..

    • @TheMagnificentGman
      @TheMagnificentGman 3 роки тому

      @@andyc6542 online or local multiplayer would fix that

    • @No_More_Eyes545
      @No_More_Eyes545 3 роки тому

      @@andyc6542 Wii fit exists and that's solely a TV mode game, I'm sure they could make due with Nintendo Land.

    • @mareo187
      @mareo187 3 роки тому

      I thought you was talking about that 2000 concept of zelda what then became Wind Waker. But nintendo land game from 2012 it was alright but I think the people around that time was getting tired of motion sensing games and they eventually focused on Breath of the Wild that brought back the simple gamepad control method

  • @BMW-sd6nn
    @BMW-sd6nn 3 роки тому +21

    First time playing this one and I'm super impressed, enjoying the button controls, and it looks gorgeous tbh.

  • @lynxofhyrule
    @lynxofhyrule 3 роки тому +27

    The HD resolution works wonders for the art style of this game imo. It's so much more pleasant to look at than the wii version.

  • @XDLugia
    @XDLugia 3 роки тому +51

    So pleased to hear that the motion controls work as well on the Switch as on the Wii. It felt really great to play the game back then with motion controls, so this is great news!
    PS: Thanks John for not spending half the video moaning about disliking motion controls like most reviews of this game.

    • @XDLugia
      @XDLugia 3 роки тому +3

      @@ramonandrajo6348 Bro, I think you replied to the wrong comment.

    • @dreworyan5652
      @dreworyan5652 3 роки тому +1

      Bro what? I literally couldn’t even get into the game cause the terrible motion controls on WiiU.
      I got this literally only for the better controls. The graphics and gameplay changes are just a bonus

    • @XDLugia
      @XDLugia 3 роки тому +1

      @@dreworyan5652 I don't know what to tell you man. My experience is mostly like John says here. The motion controls felt natural everywhere with maybe the exception of the harp and swimming. The easy calibration button was necessary though.

  • @Badolo
    @Badolo 3 роки тому +9

    I miss the "chunkiness" of the Wii original distant stuff filter, it had an almost Van Goghesque flair. But HD and (specially) 60 fps is still a good trade all things considered.

  • @AxelStone
    @AxelStone 3 роки тому +68

    I wonder why they didn't do this with mario 64 and sunshine, even 720p60 would be fine imo

    • @yarc9
      @yarc9 3 роки тому +30

      @JackBauer137 super mario odyssey is 60 fps no excuses

    • @DrGamelove
      @DrGamelove 3 роки тому +2

      Yeah, I guess we can give up on that being patched by now or Galaxy 2 added.

    • @lipe6649
      @lipe6649 3 роки тому +22

      @JackBauer137 Mario 64 on PC uses the original code and the PC Community put Ray Tracing LOL.

    • @timsmyth7942
      @timsmyth7942 3 роки тому +42

      money? greed? deadlines? laziness? take your pick

    • @PimpMatt0
      @PimpMatt0 3 роки тому +36

      @@timsmyth7942 All of the above.

  • @Mitchlett
    @Mitchlett 3 роки тому +85

    What if for the button controls, the camera has priority on the right stick until you're Z-targeting something? You don't need to move the camera when z-targeting and it's probably when you're using the sword the most.

    • @nlikeflynn8837
      @nlikeflynn8837 3 роки тому +8

      I love this idea. Wish Nintendo would’ve thought about it.

    • @manojlds
      @manojlds 3 роки тому +11

      This feels obvious after 1 hour of playing, wonder why they didn't do it.

    • @PatLund
      @PatLund 3 роки тому +2

      I honestly like it the way it is. I don't move the camera that often, and when I do it isn't a big deal to press the L button.

    • @saricubra2867
      @saricubra2867 3 роки тому +4

      That is basically the OG version of Twilight Princess (Gamecube) and Wind Waker.
      Nintendo should study how Twilight Princess and Wind Waker control on the Gamecube, both still hold up very well to this day.

    • @epik4023
      @epik4023 3 роки тому +1

      That's what I hope they add. It's annoying holding L all the time to use the camera. Great game otherwise

  • @JM_Traslo
    @JM_Traslo 3 роки тому +61

    Now if we could get this QoL in ports of the HD versions for WW and TP

    • @WllKiedSnake
      @WllKiedSnake 3 роки тому +16

      Or for potential ports of Majoras Mask 3d and Ocarina of Time 3d. Majoras Mask 3d needs a few things tweaking they messed up.

    • @Oversensitive-S-poster
      @Oversensitive-S-poster 3 роки тому +7

      @@WllKiedSnake like the swimming?

    • @WllKiedSnake
      @WllKiedSnake 3 роки тому +7

      @@Oversensitive-S-poster Yeah! The swimming needs to be sped up and not tied to using magic when your wearing the Zora mask. The Deku scrubs momentum when you acelerate off a lilypad should be the same as it was on N64. I think these are the only big things needed? The 3ds Remake did quite a few things right. Like the ability to track your tasks is great I think. And the ability to spend rupees on getting info on side quests you can do. They just need to tweak a few things small things.

    • @voided_reality6863
      @voided_reality6863 3 роки тому

      I have a feeling we will see Winder Waker HD get a 60fps release on Switch first, it is the closest to the architecture of Skyward Sword. Once that releases Nintendo will have time to revamp the absolutely most requested titles in the series Ocarina of Time and Majora's mask. Those games ran at 15fps on N64, imagine how wonderful they would be at 60fps with the textures and character models of the 3DS remake but at 1080p!!

    • @66777jason
      @66777jason 3 роки тому +3

      I'm seeing a lot of people ask for TP and WW... you think they would do it again after they did already last gen? I mean, they might, but OOT and MM could use the HD treatment way more than those games.

  • @timg2727
    @timg2727 3 роки тому +22

    I seem to be in the minority so far, but I'm actually really enjoying the button controls. The game's automatic camera works well enough for me that I don't really miss having easy access to camera controls, and the sword works great.

    • @syunafrost351
      @syunafrost351 3 роки тому +3

      Good enjoy the game as I am too don't be like these snobs always asking for Nintendo game ports then complain about the games price tag.

    • @PoliMaster64
      @PoliMaster64 3 роки тому +1

      Same, it feels really natural to me

    • @deangulberry1876
      @deangulberry1876 2 роки тому

      I had to stop playing after a few hours. Too much camera view re-adjusting really ruined it for me

  • @DarshanBhambhani
    @DarshanBhambhani 3 роки тому +8

    9:55 I also encountered this slowdown problem sometimes, for example if too many bombs go off at once or if there’s a lot of particle effect at once the game’s frame dips drastically for a very short moment

    • @WllKiedSnake
      @WllKiedSnake 3 роки тому +3

      I kinda like that. It's like you are pushing a game to its limits. Remember when you could do this in older games.

    • @mymusicaljesus
      @mymusicaljesus 3 роки тому

      @@WllKiedSnake It still happens now in BOTW.

  • @SNMG7664
    @SNMG7664 3 роки тому +32

    I've seen a few comments about this lol. Fi (The Zelda character) is written as "ファイ" Japanese. Like Φ ("Phi" in English). The "Fi" from the way people say "Wi-Fi" is correct for the character's name, not "fee".

    • @voided_reality6863
      @voided_reality6863 3 роки тому +4

      No, you are wrong. Deal with it. You can try and justify it any way you like. The name has been pronounced Fee since the original reveal of her name. How it is pronounced in Japan holds no relevance to how it is spoken by all media in english for the last 10yrs.

    • @theninjamaster67
      @theninjamaster67 3 роки тому +1

      Honestly this is like people correcting the pronunciation of Tidus from Final Fantasy X which has the opposite problem of pronouncing the i as ee and all I've learned from this is Japanese is an annoying language.

    • @voided_reality6863
      @voided_reality6863 3 роки тому +2

      @@theninjamaster67 Exactly, for the last decade in english it has been pronounced Fee in all media. How it is pronounced in Japan based on the character spelling holds no relevance to that. If you want to be right about it being pronounced FY, then move to fucking Japan and brag about being right there.

    • @Taijifufu
      @Taijifufu 3 роки тому +5

      @@voided_reality6863 it's a name though. It has a specific pronunciation. Stop getting nationalistic about it. I've accepted Gif is meant to be pronounced like Jif peanut butter... it ain't gonna happen and I will always pronounce it with a soft G, but I know it's the wrong pronunciation.

    • @ThePilgrums
      @ThePilgrums 3 роки тому +3

      @@theninjamaster67 as if English doesn't have even more "annoying" different ways of pronouncing the same series of letters lol

  • @zackakers9855
    @zackakers9855 Рік тому +1

    I cannot believe you said Windwaker falls short in the soundtrack department. My respect for this channel just took a massive hit.

    • @AusOpening
      @AusOpening Рік тому

      Windwaker is a masterpiece! the gamecube was so underrated

  • @BlackPaperMoon18
    @BlackPaperMoon18 3 роки тому +43

    I remember i was like what the heck is John talking about my beloved open world games back in the day. And now after many years i get it. I hate them So much. I stopped playing them and i have blast with more linear games. No Way back. They need to do something special or i dont care. I wasted So much time in open world doing nothing fun. No more.

    • @sethfeldpausch4337
      @sethfeldpausch4337 3 роки тому +6

      I think what’s critical with open world games, is interactivity. The player may be walking across a vast distance from point A to point B, but if there are an infinite amount of distractions/objects they can interact with along the way, and goofy ways to mess with the world, kinda like the insane physics engine in BOTW, then the game is fun because of how unscripted it is! Ultimately, it takes a creative person to have a lot of fun in an open world game, whereas with a linear game, you’re basically being taken on an exciting roller coaster ride; it’s a blast the first time, but nothing really changes on repeat experiences. I agree that open worlds need to stop being barren, boring walking sims. I find that the Assassin’s Creed series is starting to fall in that rut. The games are pretty, but not at all interactive and that’s my biggest problem with them!

    • @syunafrost351
      @syunafrost351 3 роки тому +1

      I mainly didn't like botw cuz of the open world it just feels lifeless and empty and prefer the traditional zelda games.

    • @jerrodshack7610
      @jerrodshack7610 3 роки тому +2

      I also lost interest for the most part. I think botw is so packed full of great stuff that it works incredibly well, and maybe a few other games I can't think of at the moment. But in general I'd much rather play a fairly linear game I can complete in a reasonable amount of time and enjoy the story of.

    • @troyschnierer2940
      @troyschnierer2940 3 роки тому +3

      I still really enjoy open-world games. But need a good break between them, can't play back to back. Fenyx Rising was amazing! But I have taken a 6 month break from anything open world afterwards. Well, longer, cause I want to play PS5 Ghosts of Tsushima... just can't get a PS5.

  • @kadosho02
    @kadosho02 3 роки тому +2

    Picked up my copy on Friday. Close to ten hours played so far. Enjoying the journey so far. Controls take some getting used to. I have been using the motion controls option.
    I never played Skyward Sword on the Wii, as I did not own one back then. To dive into this remaster, I love it. Plus the audio quality, and soundtrack is phenomenal.
    Also your video was recommended by MVG

  • @RadDude69X
    @RadDude69X 3 роки тому +9

    Skyward Sword HD is how I remember the game looking back on the Wii, crazy to see how well it holds up with the changes they made.

  • @ersia87
    @ersia87 3 роки тому +5

    When I first played the remake on the 16th, five days ago, (my first playthrough of SS) I almost felt robbed of my 50$ because of the bad controlls of both controll schemes. But eventually I learned them, though it took a good few hours to really feel like they didn’t detract from the games. During the rest of the game the camera controlls vs sword controlls were second nature. In the end (upon finishing the game today) the one problem I had with the controlls (not a biggie, but frustrating nontheless) was the item management. I often found myself fumbling and using the wrong item (both the tools as well as the puch items) in the heat of the moment.

  • @GeraltORivia
    @GeraltORivia 3 роки тому +14

    God the music is so good

  • @Lukulele1989
    @Lukulele1989 3 роки тому +5

    I love the context provided in this review on motion controls. I remember playing TP on my new Wii and wanting something closer to what we eventually got in SS.

  • @vp_wrld
    @vp_wrld 3 роки тому +35

    I swear I remember people saying Skyward Sword was a masterpiece in 2011. Didn’t know it was disliked until this week

    • @thechicagobox
      @thechicagobox 3 роки тому +4

      Skyward Sword was oftentimes looked down upon due to it’s motion controls. Also the 480p was already very out of date in 2011.
      While this Switch version has many upgrades (some most people won’t even notice, like adding names to the text boxes) it’s the addition of controller use (the best they could offer) and the 1080p/60fps visuals that make this version far superior. I am enjoying it significantly more than I did 10 years ago and I believe that it’s almost like a lost Zelda game coming back to it this way, as a lot of people have not played it yet.

  • @Sabbalab92
    @Sabbalab92 3 роки тому +6

    I always had a feeling that the motion controls would fit just fine on Switch.

  • @resonatingraptorid6519
    @resonatingraptorid6519 3 роки тому +42

    16:13 Todd Howard: *crying up on the mountain*

  • @Balomis
    @Balomis 3 роки тому +1

    It's interesting hearing about how much camera controls matter to people and how the implementation is either preferred or awkward.
    It hadn't really occurred to me before, but BotW was the first Zelda game to even allow the player to freely control the camera. All previous ones just had you use Z-targeting to shift the camera around and that just became so natural. I feel like my reflex would still be to just use Z-targeting, but at least there's the option for others.

  • @dcashley303
    @dcashley303 3 роки тому +16

    That reversing of the L button as an option would be great. Maybe in an update?

    • @liamflan9553
      @liamflan9553 3 роки тому +1

      Yeah would be cool but I’m going to try and play with controller mode over the motion control first, and if it really is inconvenient then I will swap back to motion. I wonder if it’s not too bad to use L all the time, remember when playing ocarina of time, we didn’t need to constantly look around, only when pressing the button to look, we let the camera do its thing. Digital foundry just probably got used to the camera thing on motion side and couldn’t go back. I don’t think I will be holding L all the time. No motion control first run, second run I’ll do motion

    • @MrMonkeyCrumpets
      @MrMonkeyCrumpets 3 роки тому +6

      Nintendo add features in an update? Hahaha good one

    • @dcashley303
      @dcashley303 3 роки тому +1

      Their was no camera control in the original and I still absolutely loved it so its not a case that it'll be unplayable through just re-centering the camera behind Link. But yeah, Nintendo are strange.

    • @water223
      @water223 3 роки тому +10

      @@MrMonkeyCrumpets to be fair, they did update some control options in 3D All Stars, so who knows

    • @MrMonkeyCrumpets
      @MrMonkeyCrumpets 3 роки тому +2

      @@water223 as a counterpoint, Luigi’s Mansion 3 still doesn’t let you invert the aiming axes.

  • @CasualViewer-t4f
    @CasualViewer-t4f 3 роки тому +1

    This was great. I have been really enjoying the game overall. MVG brought up a great control change idea of having the right stick default to look and activate sword control with L button. That tweak alone would make this one of my favorite Zelda games.

  • @M0rbllD
    @M0rbllD 3 роки тому +4

    I like the subtle placement of the stream deck in the background of the shots of the switch.... Steam deck anyone? haha

  • @Nahtan123
    @Nahtan123 3 роки тому +3

    Honestly I've gotten used to using L for the camera, I suppose it depends on the person but I caught onto it fairly quickly.

  • @Rockerfella360
    @Rockerfella360 3 роки тому +3

    I actually really enjoyed the motion controls, the boss fights were super fun

  • @laggianput
    @laggianput Рік тому +1

    Its worth noting, on the wii version you could skip cutscenes, but only in the new game plus hero mode

  • @Piizzachuu
    @Piizzachuu 3 роки тому +7

    I’m sure we’ll see an update down the road for alternate control scheme

    • @benn87
      @benn87 3 роки тому +1

      Hopefully. Until then, I'll stay away from the game for the time being...

  • @musicarain4702
    @musicarain4702 10 місяців тому +1

    I don't agree that holding L should be the sword. Combat to me is a lot harder if I have to focus on holding L the whole time. Z targeting works fine mixed with holding L for camera

  • @moik5185
    @moik5185 3 роки тому +4

    7:45 - I assume they had the original textures they created for the game on-file. Most were probably higher resolution than they were able to keep them when they optimized it for Wii.

  • @justintantiongloc6987
    @justintantiongloc6987 3 роки тому +1

    I was holding off on this to see how it turned out, since I never played it on the Wii, and I've heard mixed reviews about the original for years. But between this video, and the fact that it's on sale for $10, I actually decided to grab it. Thanks for the review!

  • @Conchobhar
    @Conchobhar 3 роки тому +17

    6:31 It's not watercolour! Miyamoto explicitly cited impressionist artists like Cézanne as inspiration for the game's art direction-artists who worked overwhelmingly in oils, saving watercolours for sketches. Oil paint packaged in tubes, a new technology at the time, is what allowed the movement to even occur. Where previously artists were tied to their studios, they were now free to paint outdoors (en plein air). Thus began the study of the play of light on the natural world that would become impressionism. Those textured bokehs are meant to simulate the obvious brushstrokes (obvious because the artists made no effort to hide them, which meant there could only be so much fine detail, thus giving only an "impression" of the subject) characteristic of the style.

    • @TheScarletKing
      @TheScarletKing 3 роки тому +10

      @@BigBillKelly-x2z The sheer irony of that statement lmao

    • @bowi1332
      @bowi1332 3 роки тому

      @@TheScarletKing What?

    • @bowi1332
      @bowi1332 3 роки тому +10

      @@BigBillKelly-x2z Yeah... Lack of knowledge is so cool! 🤟 /s

    • @russmawson6744
      @russmawson6744 3 роки тому

      @@BigBillKelly-x2z I was thinking same thing mate. Nothing like a pedantic know it all having to tell us that we're all wrong is there?

  • @hadokenexe
    @hadokenexe 3 роки тому +1

    Great video! I fully agree on the camera control with the gamepad. I love the conversion in every aspect except dealing with the camera. If you played a lot of OoT, you can make do with just Z targeting to correct camera movement. I really hope they give the option to reverse the L toggle for camera/sword. It wouldn't hurt to have the option.

  • @RobinsonCompany
    @RobinsonCompany 3 роки тому +15

    I'm glad you gave motion controls a fair chance.

  • @kellokabana2399
    @kellokabana2399 3 роки тому +1

    First time I saw the joycons, my mind went immediately to Skyward Sword. Now we finally have a free camera, 60 fps and no cords dangling between our left and right controller. Also, no AA batteries and no Fi bothering me about charging my AA batteries. All the little changes make a big difference in the end.

  • @arborstone6546
    @arborstone6546 3 роки тому +7

    I could never get into this one back in the day. Iv been waiting for this video df ty.

    • @FailingDuke64
      @FailingDuke64 3 роки тому

      Not sure if you tried it out yet, but if you get it and try out the motion controls its best to recalibrate your controllers as often as possible ( really just pressing Y after every encounter or action). I had an issue with it with my launch pair of joycons, however newer ones seem to require it much less often.

  • @KARLOSPCgame
    @KARLOSPCgame 3 роки тому +1

    17:45 FINALLY PTSD in glorious Surround sound

  • @Xshinobi2k8
    @Xshinobi2k8 3 роки тому +27

    While highly doubtful, I do hope that Nintendo's patches in the control option that John recommended. I want to check this but I would prefer to use the button setup and having to constantly hold down the trigger to move the camera sounds painful.

    • @Ray-dl5mp
      @Ray-dl5mp 3 роки тому +4

      It’s not perfect but it’s not hard to do. Makes sense for how the game works. But an option wouldn’t hurt.

    • @voided_reality6863
      @voided_reality6863 3 роки тому

      Totally agree. That would make a huge difference. I wouldn't be surprised if they did add it. They give you the option to swap I believe A and Y buttons in the menu for BoTW (I may be mistaken on the exact buttons that swap)

    • @ShadowMan64572
      @ShadowMan64572 3 роки тому +1

      Why are people complaining about the camera in a pre-BotW Zelda game? The analog sword controls are the issue.

    • @ShadowMan64572
      @ShadowMan64572 3 роки тому +6

      @@vulcanbrady I'm used to modern controls, yet I can still go back to Ocarina on the N64 and have zero issues with the camera. Same goes for GTA 3/Vice City on PS2. These games are not difficult at all to adapt to lol.

    • @ShadowMan64572
      @ShadowMan64572 3 роки тому +1

      @@vulcanbrady What are you talking about? *Skyward Sword was NOT a dual stick game either* LOL

  • @Xerkrosis
    @Xerkrosis 3 роки тому +1

    20:03 Oh no, I forgot these sections. I'm going to cry (again, and again, and again...)

  • @elp3035
    @elp3035 3 роки тому +14

    When the game first came out, I felt like this was to linear. After playing BOTW, I appreciate the linearity and the constant puzzles within the world. I know that there is something for me to do that progresses the story every time I turn it on

    • @TomClacy5871
      @TomClacy5871 3 роки тому +1

      That’s the main reason I never got into BotW. It just doesn’t feel like Zelda

  • @kekchanbiggestfan
    @kekchanbiggestfan 3 роки тому +1

    I remember playing this some years after it came out, and finding it technically underwhelming going into it. But after playing through the game I also remember appreciating how focused and sublimely put together it was.

  • @TheGebs24
    @TheGebs24 3 роки тому +4

    This is an excellent video! I also love your voice ☺️😆
    The game itself is a mammoth update. I cannot wait to dive in to this.
    Keep up the great work

  • @JonnyLin7
    @JonnyLin7 2 роки тому +2

    It was tough for me to justify the full price tag of this game, but I really loved this game on the Wii, so once I saw this game went on sale on Amazon, it was enough of an excuse for me to buy it.
    I feel this game was an awesome game, but it just came at the wrong time near the end of the Wii's lifecycle, where people were a bit tired of motion controls and the classic linear 3D Zelda formula.
    While Breath of the Wild's non-linear open world is great and was a breath of fresh for the series, I still love the classic linear 3D Zelda games and I loved the motion controls of the Wii (when done well) so I'm really excited to revisit this game with all the improvements. This game had a timeless artstyle, amazing orchestral sound and had some of the best dungeons, puzzles and characters in the Zelda franchise.

  • @TheGameLecturer
    @TheGameLecturer 3 роки тому +13

    9:27 That's a weird way of handling shadows, Link's shadow appears floating above the sphere.

    • @SNMG7664
      @SNMG7664 3 роки тому +4

      IIRC Wind Waker did the same thing. I didn't like it there either. I think it would have been less distracting if they had just disabled Link's shadow while standing on the ball, the light source is below him anyway so it wouldn't even seem unusual

    • @bowi1332
      @bowi1332 3 роки тому +2

      At least on Wii we probably couldn't see it. 😅

    • @MrSerr
      @MrSerr 3 роки тому

      Well, Link was inspired by Peter Pan.

  • @jreynaga99
    @jreynaga99 Рік тому +2

    Now seeing how Retro Remastered Metroid Prime, I wish they would have done the same here.

    • @PrayTellGaming
      @PrayTellGaming Рік тому

      What do you mean? This upgrade from 30fps to 60fps and the resolution bump is already huge

  • @RichMcLaughlin
    @RichMcLaughlin 3 роки тому +6

    You can sync your save file via cloud storage, FYI. John said he didn’t have time re-play up to the dungeon.

  • @senorsnipey1595
    @senorsnipey1595 Рік тому

    I love that music when pursuing Fi on Skyloft at night

  • @morecklechat5280
    @morecklechat5280 3 роки тому +4

    I’ve always said that Skyward Sword had the best music in the series

  • @anthonymendoza1783
    @anthonymendoza1783 3 роки тому +1

    19:13 “the lick” makes an appearance haha

  • @flyingplantwhale545
    @flyingplantwhale545 3 роки тому +62

    Link’s character model has increased geometry.

    • @andersondavid5829
      @andersondavid5829 3 роки тому +2

      I don't think so

    • @Elmaku92
      @Elmaku92 3 роки тому +14

      @@andersondavid5829 He is right. It actually did. Its very slight but the polygon density changed.

    • @Mitzi_DelverVRC
      @Mitzi_DelverVRC 3 роки тому +12

      As someone with the files to the game, he's right. It's quite a bit higher poly. If you want an easy point of comparison, look at his shoulders or arm bracers.

    • @andersondavid5829
      @andersondavid5829 3 роки тому +1

      @@Mitzi_DelverVRC Only for Link?

    • @raresmacovei8382
      @raresmacovei8382 3 роки тому +6

      @@andersondavid5829 You can actually see it at 4:08. It doesn't jump at you, but now that somebody mentioned it, I can see it there.

  • @HeroC14
    @HeroC14 3 роки тому +2

    I remember feeling nothing because Skyrim was amazing in comparison. But playing it years later really showed how great the game was. I enjoy the controls of this version as well but the original controls were fun too.

  • @Mitzi_DelverVRC
    @Mitzi_DelverVRC 3 роки тому +4

    As someone with a degenerative joint disorder that greatly affects how my hands and fingers move, daaaaamn, doing a spin attack on the Lite is hard now!

    • @yel408
      @yel408 3 роки тому

      Too bad they don’t have an easier way to do it. Do you only have switch light?

    • @saricubra2867
      @saricubra2867 3 роки тому

      @@yel408 They have an easy way to do it (Tantalus studios?), it's called Wind Waker and Twilight Princess for the Nintendo Gamecube.

    • @fruitjuiceshibe
      @fruitjuiceshibe 3 роки тому +1

      @@saricubra2867 girl wants some Skyward Sword in her life 😤 (same)

    • @fruitjuiceshibe
      @fruitjuiceshibe 3 роки тому +1

      Hope you're able to find a comfortable work around! :(

    • @MrPoeGhost
      @MrPoeGhost 3 роки тому

      @@saricubra2867 If you can afford the $50(+?) Twilight Princess costs for the Cube, then sure, maybe.

  • @Zinkolo
    @Zinkolo 3 роки тому +1

    Most people think the GamePad controls are extremely comfortable and work very well.
    I found myself using the most of the time because of how easy to use they are... I think he's just making this up because he's a fan of the original controls

  • @kekchanbiggestfan
    @kekchanbiggestfan 3 роки тому +3

    I’m just imagining all the Splatoon players scoffing at having to reset the gyro often, we already do that competitively

  • @kambocommando6009
    @kambocommando6009 3 роки тому +1

    Great review! The best I’ve watched so far! Gonna pick up a copy today

  • @leonfrancis3418
    @leonfrancis3418 3 роки тому +10

    Skyward Sword was always fire and is one of the best LoZ titles.
    Funny that a re release is what let's people see that.

    • @stephenparsons9325
      @stephenparsons9325 3 роки тому

      No...it was always thought of as a great Zelda game, hampered by forced controls and Fi ruining the game.
      This is not news.

  • @AgentH53
    @AgentH53 3 роки тому +1

    17:21 Link is playing Powerwash Simulator

  • @TurnaboutAdam
    @TurnaboutAdam 3 роки тому +11

    Anyone else have problems with the joycon connection? Not drift, but the connection to the system. This was more talked about closer to switch launch. I haven’t seen anyone else talk about this for this game. It makes motion control a little challenging.

    • @willem8461
      @willem8461 3 роки тому +1

      Apparently either the left or the right joycon has a terrible Bluetooth antenna that is nearly fully enclosed by your palm as you grip the joy con. Keeps dropping the signal for seconds at a time. Many Splatoon matches were lost and Overcooked recipes ruined because of this. Prefer the Pro controller for those games.

    • @973terminator
      @973terminator 3 роки тому

      I move the switch and dock closer to me while playing, it helps

    • @WllKiedSnake
      @WllKiedSnake 3 роки тому +2

      Update the controller by going to the system settings and finding controllers. Updating them should fix it.

    • @CaptToilet
      @CaptToilet 3 роки тому

      Isn't just the joycons. The 3rd party controllers also have an issue. I could be playing a 2d game and all of a sudden my character will just stick to the left or right. It is very damn annoying.

    • @frank212212
      @frank212212 3 роки тому

      @@WllKiedSnake Didn't realize you could do that. Thanks

  • @JOVAHK11N
    @JOVAHK11N 3 роки тому +1

    When I first played the game I instinctively was using Z to center the camera, even though I haven't played this game in more than half a decade, I had to actually get used to the free camera movement. Remember the original game didn't have a camera stick and people didn't really complain about that aspect of the game. Holding L to swing the sword instead of using the free camera would actually ruin the controls since then using ZL to target would be a lot harder and confusing while also having to hold L to swing your sword. And Z targeting unlike camera movent is essential in combat. (the whole point of targeting is that it does the camera work for you)
    Out of combat, you can still use the camera anyhow so I don't see how this is an issue. The button controls are accurate and tough I'm usually an advocate for gyro controls, I think button controls are the best way to play this particular game.

  • @Zastrutzki
    @Zastrutzki 3 роки тому +9

    0:22 He looks like he's ready for a ball game.

  • @minerkey682
    @minerkey682 3 роки тому

    tbh the main thing I noted from some of the footage, is how incredibly brightened everything is. In the sky things seem much more white and low-contrast which looks a bit blindingly bright, like someone turned the bloom threshold down a ton which I'm not a fan of

  • @Nint3nd04lif3
    @Nint3nd04lif3 3 роки тому +7

    Good SS has such great music.

    • @Ray-dl5mp
      @Ray-dl5mp 3 роки тому +1

      It really adds so much to the game. Beautiful so far.

    • @saricubra2867
      @saricubra2867 3 роки тому

      Because it's the only Zelda game that had the budget for a real life orchestra with real musicians.

    • @fruitjuiceshibe
      @fruitjuiceshibe 3 роки тому

      @@saricubra2867 botw too, and every other Zelda since Skyward Sword

    • @saricubra2867
      @saricubra2867 3 роки тому +1

      @@fruitjuiceshibe BOTW's music is mediocre specially compared to Skyward Sword and Twilight Princess. New themes wasted almost for the entirety of the OST instead of being developed.
      The Staff Roll also s*cks ass.

  • @Zeee530
    @Zeee530 3 роки тому

    That skyloft soundtrack when chasing fi is still amazing

  • @kebbinator
    @kebbinator 3 роки тому +5

    Even though Skyward Sword now uses JoyCons which are identical in both hands there is no left handed accessibility mode for motion controls. All sword and pointer movements have to be done with the right Joycon. It made sense on the Wii since there was no motion+ in the nunchuck, but there is no excuse on Switch.
    We luckily have the button only controls so left handed people finally have a way to experience the game comfortably, but even though the control method now allows we still can’t play the game with motion controls.

    • @ZetsubouMar
      @ZetsubouMar 3 роки тому +1

      Doing a left-handed controls would meaning make the entire game mirrored like Twilight Princess did just to make Link left-handed to right-handed rather to make a specific model and animations for left-handed or right-handed users.

    • @kebbinator
      @kebbinator 3 роки тому +2

      @@ZetsubouMar Just because we’re using our left hand doesn’t mean Link has to. All they have to do is add an accessibility toggle to let us use the left joycon gyro instead of the right.

    • @a-bombmori7393
      @a-bombmori7393 3 роки тому

      @@kebbinator That's exactly it. Skyward sword worked on the wii because you could put the wii remote in your left hand and the nunchuck in your right hand, and there was no issue with that. But you can't put the right joycon in your left hand because of the way its shaped, it's not symmetrical like the wii remote is. Literally all they have to do is set it so that the game looks at the motion controls in the left joycon to control the sword and the right joycon to control the shield. I'm sure there are several incredibly easy ways to program that in little time.

  • @fruitjuiceshibe
    @fruitjuiceshibe 3 роки тому +1

    picking this up next week and I can't wait to get back in:)

  • @fenbops
    @fenbops 3 роки тому +3

    That jump animation 😂 I know it’s old but man that looks rough.

  • @Veo87
    @Veo87 3 роки тому

    I appreciate the text speedup. When I played the original version on the Wii, I always hated buying potions at the bazaar because I'd always have to read the same 2 or 3 lines of dialogue slowly scrolling through from the shopkeeper before being able to complete the purchase. Speeding up the text makes that process much more bearable.
    Problem for me is that if I were to get this game (which I won't because I don't think it's worth $60), I'd need to buy another joycon too, because it's been drifting. Not gonna spend that much.

  • @hugo-garcia
    @hugo-garcia 3 роки тому +27

    I still prefer the look of Skyward Sword on the Wii outputting component to a CRT

    • @luiszeldagoku
      @luiszeldagoku 3 роки тому +2

      only if it is played in a widescreen crt, if not in my opinion it is not worth it

    • @paPerPranath
      @paPerPranath 3 роки тому +4

      I honestly love the look of Wii games on CRTs.

    • @MoonSarito
      @MoonSarito 3 роки тому +2

      @@paPerPranath Same

    • @pietrom.4846
      @pietrom.4846 3 роки тому

      Me too

    • @BLINDCABBY
      @BLINDCABBY 3 роки тому +1

      Good for you. Stay in the past where you belong. It’s so cool to be a relic

  • @OsakaSan
    @OsakaSan 3 роки тому +2

    Okay... i was hesitant, now i need this.

  • @thanksbetotap
    @thanksbetotap 3 роки тому +26

    Motion controls are clearly still the way to go.

    • @Ray-dl5mp
      @Ray-dl5mp 3 роки тому +4

      Perhaps but I haven’t tried them yet. Super enjoyable on a pro controller so far with stick control.

    • @michaelbailey1242
      @michaelbailey1242 3 роки тому +4

      @@Ray-dl5mp I have tried both, much prefer the motion controls, stick is still good tho

    • @Ray-dl5mp
      @Ray-dl5mp 3 роки тому +2

      @@michaelbailey1242 ok cool thanks. Good to know.

  • @ThoughTMusic
    @ThoughTMusic 3 роки тому +2

    Just picked this up. I'm very excited!

    • @BogusLettuce
      @BogusLettuce 3 роки тому

      Wasted money. Shame.

    • @ThoughTMusic
      @ThoughTMusic 3 роки тому +1

      @@BogusLettuce Maybe, but it's mine to waste.

  • @PatLund
    @PatLund 3 роки тому +18

    The analog stick controls are done so well in this. I prefer them a lot over the motion controls. I don't mind holding the L button for the camera.

    • @Ray-dl5mp
      @Ray-dl5mp 3 роки тому +3

      Yes once you get used to the camera, it works well. Can’t imagine playing this with no camera control. Also knowing you just have to move the control stick one way to make the slice you want. If you don’t know that, then you might try to go back and forth when you don’t need to - i know there’s some moves that require it.

    • @voided_reality6863
      @voided_reality6863 3 роки тому +1

      I never owned a Wii so my first experience with SS was shitty modded controls via emulator. I have been hoping for almost a decade to one day see the motion controls mapped properly to a controller. I have been gitty like a kid that just one a golden ticket to Wonka's factory while playing this the last day now. It is so awesome!

    • @ShadowMan64572
      @ShadowMan64572 3 роки тому +1

      No they are not, you can't aim your sword for precision slashes and the diagonals are less responsive than the other slashes. Hacks for Dolphin emulator do better button controls.

    • @Ray-dl5mp
      @Ray-dl5mp 3 роки тому +2

      @@ShadowMan64572 are you moving back and forth when you don’t need to ? Seems to work fine once you get how it works.

    • @ShadowMan64572
      @ShadowMan64572 3 роки тому

      @@Ray-dl5mp ? Not sure what you're asking. My point was that you are required to quickly flick the stick in order to slash while Link holds it in a neutral position, as opposed to being able to aim the sword freely with the stick then hold, say, one of the triggers+flick the stick to slash. With the way it was set up, sword play is less accurate.

  • @dudujencarelli
    @dudujencarelli 3 роки тому

    Regarding major frame rate slowdown, the biggest culprit in the original Wii release was the very late game Horde Battle, where Link ran down the arena facing dozens and dozens of Bokoblins. I wonder if that's still an issue in this Switch remaster.

  • @Owlero
    @Owlero 3 роки тому +3

    My favorite aspect to Skyward Sword is the lore.
    This IS the first game in the series chronologically, and not only do we see the origins of the Master Sword, but of the Triforce itself as well.

    • @bowi1332
      @bowi1332 3 роки тому

      Which is why I was so disappointed when I played Breath of the Wild for the first time. Most pre-launch trailers from the pre-BotW era games almost have as much story as BotW has in the whole game. 😅

  • @retroboy-fh1ji
    @retroboy-fh1ji 6 місяців тому +1

    From 480p 30 fps to 1080p 60 fps, just WOW.