have been playing this composition a lot lately and it seems to be very good at winning the video game. Two example games here so you can see how it works Some more jump drive boat gaming: ua-cam.com/video/VC5kV2XrUfA/v-deo.html
0:08 "What is this?!? Yah, we go aggressive here for sure..." What makes you so sure? Is is because your units, specifically the crawlers, own both of his units? Or something else? Also an idea for you: if you wanted to make short, 1-3 minute content: edit the game video such that you stop just before you make a crucial decision, then ask for responses in the comments; then the next day (or hour or whenever) you start the next video where the previous one ended (showing what you did). rinse repeat. You could probably get 20+ pieces of content from just one game.
Crawlers are pretty good against mustangs and marksman by rushing them and SC deal well with both too What counter his move was the crawler denying SC and taking aggro of crawlers
well the storms are more of a defensive unit most of the time but I want to be aggressive since I have the typhoon specialist but with the storms it's sometimes risky. So my starting position is pulling me on different directions. But he picked a super bad unit combo against which even aggressive storms are very good. Good idea! Thank you!
I've never seen anyone else do this so I thought I'd share that you can use "shield drop" ability to protect your attacking flanking units i.e. the sections on either side of opponent's board. There's limited space to drop but was really powerful when I dropped it to protect a couple of fangs from a Vulcan while phoenix dealt with Vulcan. Was beautiful to watch and the shield survived for another round :-D
This looks like a fun composition. I'm always a fan of anything not a long range game that often ends in both sides with stormcallers, marksmen, and a chaff clear unit hitting each other from as far away as they can.
I need a lot of help playing defensive and building that wall metal that crush opponents with bullets and fire. I have OCD and cant stand these assymetrical starters.
Hey Rat love your content. Question for a noob what is the general pros/cons of setting up your units (in particular chaff) vertical vs horizontal (default)?
have been playing this composition a lot lately and it seems to be very good at winning the video game. Two example games here so you can see how it works
Some more jump drive boat gaming: ua-cam.com/video/VC5kV2XrUfA/v-deo.html
Hey, yeah its pretty cool to see some combo, a lot of ppl were saying Typhoon and Overlord are bad but together pretty good
Expecting lots of typhoon boat now in the matches :)
0:08 "What is this?!? Yah, we go aggressive here for sure..." What makes you so sure? Is is because your units, specifically the crawlers, own both of his units? Or something else?
Also an idea for you: if you wanted to make short, 1-3 minute content: edit the game video such that you stop just before you make a crucial decision, then ask for responses in the comments; then the next day (or hour or whenever) you start the next video where the previous one ended (showing what you did). rinse repeat. You could probably get 20+ pieces of content from just one game.
Crawlers are pretty good against mustangs and marksman by rushing them and SC deal well with both too
What counter his move was the crawler denying SC and taking aggro of crawlers
well the storms are more of a defensive unit most of the time but I want to be aggressive since I have the typhoon specialist but with the storms it's sometimes risky. So my starting position is pulling me on different directions. But he picked a super bad unit combo against which even aggressive storms are very good.
Good idea! Thank you!
I've never seen anyone else do this so I thought I'd share that you can use "shield drop" ability to protect your attacking flanking units i.e. the sections on either side of opponent's board. There's limited space to drop but was really powerful when I dropped it to protect a couple of fangs from a Vulcan while phoenix dealt with Vulcan. Was beautiful to watch and the shield survived for another round :-D
This looks like a fun composition. I'm always a fan of anything not a long range game that often ends in both sides with stormcallers, marksmen, and a chaff clear unit hitting each other from as far away as they can.
I need a lot of help playing defensive and building that wall metal that crush opponents with bullets and fire. I have OCD and cant stand these assymetrical starters.
just leave the other tower empty and build symmetry in front of the other tower!
Hey Rat love your content. Question for a noob what is the general pros/cons of setting up your units (in particular chaff) vertical vs horizontal (default)?
ua-cam.com/video/5Dr-d-WENSk/v-deo.html
Thanks King 👑
still waiting the day when devs will remove oil from the game.
need to play air in the meantime!
Until then, we report that oil user
21:01 I think they are trying to let their arcs clear some chaff before the balls get in.
Funny how he says "We are getting the F*** out of here"
02:05 Are you making guides?
Mechabellum guides:
Mechabellum Guide playlist: ua-cam.com/video/09pbB0q4Vrs/v-deo.html
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Double MMR rules: ua-cam.com/video/09pbB0q4Vrs/v-deo.html
Chaff guide: ua-cam.com/video/nFhlX6JG77A/v-deo.html
Free unit drop guide: ua-cam.com/video/B11kAYjJ6ew/v-deo.html
Starting spec guide: ua-cam.com/video/8vpGIqMwGYk/v-deo.html
Item guide: ua-cam.com/video/NbK9XBTKlqE/v-deo.html
Vertical/Horizontal position: ua-cam.com/video/5Dr-d-WENSk/v-deo.html
Thx mate :)
glad you enjoyed it !
Typhoon go brrr
strong unit! If paired right
The sledge on the left side hitting the opp with, "Naw id win" against everything lol
performed surprisingly well :D
you say check out my guides and then you dont link it in the description, pls help
Right!
Mechabellum guides:
Mechabellum Guide playlist: ua-cam.com/video/09pbB0q4Vrs/v-deo.html
-
Double MMR rules: ua-cam.com/video/09pbB0q4Vrs/v-deo.html
Chaff guide: ua-cam.com/video/nFhlX6JG77A/v-deo.html
Free unit drop guide: ua-cam.com/video/B11kAYjJ6ew/v-deo.html
Starting spec guide: ua-cam.com/video/8vpGIqMwGYk/v-deo.html
Item guide: ua-cam.com/video/NbK9XBTKlqE/v-deo.html
Vertical/Horizontal position: ua-cam.com/video/5Dr-d-WENSk/v-deo.html
Isn't the reason for balls from the back just so the chaff will be killed and the balls can target the more value bale targets 21:05
well you kill the chaff also faster if you put all your guys more front
@SurreyEZ I think you're right, but I believe that many players think that way. I don't see any other reason for the ball placement
How about dispursed crawlers? Wouldn't they counter typhoon + boat ?
yeah they are pretty good
dispursed ?
@@erikhaase5905 *dispersed