This is the first zsculpt I've watched in a while where I was actually taking notes. I especially like how you formed your eyes. I've always struggled with getting that thick layer of skin above the upper eyelid, and your method makes it look effortless. Thanks for sharing.
It is always very helpful to see your process, never realized how much of an organic process you can still achieve with digital sculpting until I watched your videos. Thanks for being very good at it and having fresh perspectives to view.
God: “I am the best at creating man!” Michelangelo: “I am the best at sculpting man!” Fynn GB: “Amateurs” Michelangelo: “What was that punk?” Fynn GB: “AMATEURS”
I tried to do an anatomy study while watching this and it came out pretty good. I learned a lot simply from watching this . btw , I didn't understand how you created the ear, I'm familiar with edge looping but the part where you extruded was a little bit too fast even when I tried slowing the video down. would appreciate a quick vid about that (if possible). thanks for uploading this ♥
I really appreciate seeing your process of finding horns you like. It makes me feel better as a beginning 3D artist knowing amazing people like you are still human
Thanks a lot! I'm thinking about doing a tutorial for the ears first since it's important to have a proper geometry to have a good SSS effect. Then I would do a video about how I set up the clay render in maya with arnold
Great work, as always! I feel like every time you post a new work, you've improved from the last one! I definitely would like to see how you rendered that and got the subsurface scattering on the ear.
Thanks Aquiel! I'm thinking about doing a sculpting tutorial for ears since the model is crucial for a proper SSS effect and then a breakdown video how I set up my render scene in maya
Please for the love of whatever deity or idea you find dear, consider doing a paid tutorial on whatever platform you wish, your ecorche approach is extremely structured even when watched as a speedsculpt. At least please consider it. Thank you and kudos on your quality work.
Hey - Awesome awesome sculpt; absolutely loved the process you used and I've learnt a bunch watching a few times. Got a quick question if you'll indulge me - when you were extruding the inside of the ear, how did you create the mask that protected the outside of the ear? I've been trying to figure it out but I'm getting nowhere haha. (I'm pretty new to zbrush, so most of what you did there was like black magic to me.) The part I'm referring to is at around 5:20. Thanks in advance! And thanks for sharing!
Hey, thanks a lot! It's an option called backfaceMask that you can find in the brush menu under AutoMasking. I always turn it on when I sculpt on thin meshes
I can't find first song in any playlist/site of Break for free, can somebody help with it's name? Great demon by the way) I prefer bigger horns but anatomy in general is outstanding)
Yeah. I think the song is mesmerizing. And then in combi eith video :oo like actually coolest sculpting video on yt. Would love to have zbrush and to know the song :D
@@FynnGB For sculpting. I asked on zbrushforums and they say that its wax material settings that need to adjust and then turn render preview On in render settings. It gave some similar effect but not so nice looking. I mean that warm shadow effect and it seems also that the sculpting material is a little transparent or something like that )
@@mordecai1484 I like to start with the default project 'DynaWax128' that comes with a nice material. I then turn down the wax modifier down to around 20-30 to get the result that you can see in the video Hope it helps
i cant get this level of awesomeness yet on zbrush... i dont even know this much about anatomy. but i just wanted to let you know this was such an inspiration to be better and of course learn and practice a lot.
I'm not sure if pottery classes would teach you about figures but I haven't taken one yet so I'm just guessing. I would recommend lifedrawing as well as teaching yourself through youtube
It'd be cool if you did a step by step process for the ear. The technique mostly... I'm good on anatomy, but I"m always fighting the sculpt. The topography of the inside of the ear usually affects the outside and I haven't figured out how to resolve that problem
Loved the video. Although still don’t understand why the skull first. Some of the parts of the skull do make sense to model first, but the jaw hallows ore over pronounced temple, just to fill them back in later?
Thanks for the comment! It helps a lot for me to get a solid landmarks to connect the tissue and muscles to. In that stage it's easy for me to flesh out a solid skull and correct larger mistakes. If I keep it too vage then it's harder to see and it only takes just a few minutes. I also wasn't quite sure in which direction this sculpt would go so that came into play as well
I hope the keys you were pressing were also on screen cuz i'm a beginner but damn this is really great! I need to practice a lot to be like this! Hands down to you sir! 💪
thank you very much, I appreciate it! I used the default matcap from the 'dynawax128' project that you can find in the lightbox and I like to dial down the wax modifier to around 20-30 All the best!
Where did you study that sculpting technique or you made it up by yourself? (I see a lot of sculptors workflow and each of them do some particular parts very differently) Does it come with expirience>? (sorry for my bad english if it happens to be bad:D)
I drew from quite a lot of different artists over time. I saw a breakdown of a sculpt that went from a skull to a character and that was intriguing to me so I tried it out I like to approach sculpting like drawing as well in certain situations when I construct forms; for example the nose where I start with the primitive shapes and then work my way up Learning how to draw helps a lot with sculpting!
I understood every bit of anatomy and sculpting techniques used in this video.
Except for the part where it stopped being a sphere.
Dude saaaaaaaame
Bro can you tell which configuration computer should we take for smoothy run zbrush
@@sapnap2468 I'm no expert, I was mostly making a joke, but the recommended specs are on their website. pixologic.com/zbrush/system/
Cheers!
@@sapnap2468 atleast 8 gigs of ddr3-4 ram
And that's on jah
Nice process! I like how you constructed face from a skull.
Ye he flexed on us so hard xD
@@i7ami @iTamiCS Isn't that how a lot of artists construct faces? They use skeletons as foundation and a guide
q q yea but not in such a detailed way. Maybe some basic construction lines
"Hello, today we create a Demon Prince, but first.. Anatomy class!" Great video and awesome work.
This is the first zsculpt I've watched in a while where I was actually taking notes. I especially like how you formed your eyes. I've always struggled with getting that thick layer of skin above the upper eyelid, and your method makes it look effortless. Thanks for sharing.
Thanks a lot! I'm glad it was helpful!
exact same problem for me too this helped alot
Spongebob - 'How To Draw a Perfect Circle' in reverse
haha I didn't know where I would end up but I guess I aimed at the perfect circle
It's a sphere
@@mihael1148 oh aye acc it is! Here I was thinkin it was a fuckin cuboid 😱🙈
@@mihael1148 it's i sphiri
@@mihael1148 r/woooosh
I like how he went from skeleton to muscle then to a normal head
When Leonardo da Vinci uses zbrush. This is how he do it.
Am I the only one who said “This is how he do it.” Like the song “This is how we do it!”
Yes
That ear from plane technique was impressive.
it's an ear-o-plane
This is best speed sculpt I ever saw! Good anatomy, guide good flow and best of all techniques!
Thank you very much! I appreciate it!
0:57
You're sculpts are so freaking satisfying, Fynn, I love your work, really
Keep it up, I'm following your works of art
he did the ol switcheroo from skull to Grumpy old neighbor to demon Overlord
It is always very helpful to see your process, never realized how much of an organic process you can still achieve with digital sculpting until I watched your videos. Thanks for being very good at it and having fresh perspectives to view.
Also that fuckin ear technique is so choice, saves a lot of time
2 Hours?? SERIOUSLY?? Like TWO f’ing hours?!
It takes me a day to draw like a circle, gosh!
You’re a real pro!!
Man the proficiency of the artist in anatomy and how a human head is shaped scares me
God: “I am the best at creating man!”
Michelangelo: “I am the best at sculpting man!”
Fynn GB: “Amateurs”
Michelangelo: “What was that punk?”
Fynn GB: “AMATEURS”
Came for the head, stayed for the ear! Fascinating process!
Your brush strokes are really satisfying
I don't even know how I got here, but I actually enjoyed every bit of the video! Got a sub! :D
Beautiful shapes/forms! The use of the skeletal anatomy as a base is so simple and brilliant. Thank you for sharing your process!! Fantastic sculpt!!
Even though it was a lot, its exactly what i was looking for with such great brief explanations. Thanks bruv
niiiiiiice, new sculpting techniques always appreciated especially with characters.
This is amazing! I would love to see the way you'd go about retopoing this bad boy
I tried to do an anatomy study while watching this and it came out pretty good. I learned a lot simply from watching this . btw , I didn't understand how you created the ear, I'm familiar with edge looping but the part where you extruded was a little bit too fast even when I tried slowing the video down. would appreciate a quick vid about that (if possible).
thanks for uploading this ♥
Yes, I had the same doubt. I'd never seen an ear being sculpted this way. It's very interesting.
Glad to hear that it helped you! I'm working on a tutorial about the process so stay tuned :)
The tutorial is now up on my channel. I hope it helps!
I really appreciate seeing your process of finding horns you like. It makes me feel better as a beginning 3D artist knowing amazing people like you are still human
Great job Fynn. Like always. Yo, is it possible for you to make a tutorial on how you make the final render also, please! Thanks!
I'd like that too
me too!
Me too
Thanks a lot! I'm thinking about doing a tutorial for the ears first since it's important to have a proper geometry to have a good SSS effect. Then I would do a video about how I set up the clay render in maya with arnold
Fynn GB sounds good to me, I can’t wait.
Excellent work. You will go far with your talents. People like me, aim to hire people like you. 👍
This is superb work, simple enough design but your execution is brilliant. Have a sub sir
This only took 2 hours?!? That’s an amazing skill he has
Wow really loved your new style of sculpting!
Oh my god. Willem Dafoe is a demon prince!
I thought the exact thing lol !!
man this guy is a genius
Wow, that is a really interesting way of sculpting the nose. I might try that.
i feel really bad, at the same time it's mind blowing how amazing it is!
awsome. because you showed us both anatomy and its sculpting.
I cried watching this video. Incrível! You can realy learn a lot just by watching.
mas aprender inglês não dá né KKKKKKKKKKK
Great work, as always! I feel like every time you post a new work, you've improved from the last one!
I definitely would like to see how you rendered that and got the subsurface scattering on the ear.
Thanks Aquiel! I'm thinking about doing a sculpting tutorial for ears since the model is crucial for a proper SSS effect and then a breakdown video how I set up my render scene in maya
Ohhhh the eyeball trick🤯
Love your technique....WONDERFUL 😎
This taught me a lot not only about anatomy as a base but also zbrush process’.
Thanks for the video.
Those details!
I can easily see this being in Doom Eternal.
At 11:50 the character look very similar to Willem Defoe. I can easily see him playing that role.
hi, the gradient color is so satisfying to watch while u sculpt, can u please share the rgb values?
Please for the love of whatever deity or idea you find dear, consider doing a paid tutorial on whatever platform you wish, your ecorche approach is extremely structured even when watched as a speedsculpt. At least please consider it. Thank you and kudos on your quality work.
THIS.
I dont know if you still see these comments but this helped me a lot thank you :c
I do! glad you like it :)
A M A Z I N G!!
Really great work! Simple and effective.
Thanks for your easy to follow explanations
Hey - Awesome awesome sculpt; absolutely loved the process you used and I've learnt a bunch watching a few times. Got a quick question if you'll indulge me - when you were extruding the inside of the ear, how did you create the mask that protected the outside of the ear? I've been trying to figure it out but I'm getting nowhere haha. (I'm pretty new to zbrush, so most of what you did there was like black magic to me.) The part I'm referring to is at around 5:20. Thanks in advance! And thanks for sharing!
Hey, thanks a lot! It's an option called backfaceMask that you can find in the brush menu under AutoMasking. I always turn it on when I sculpt on thin meshes
@@FynnGB legendary! Thanks so much 😀
you are ridiculously talented
I said one.
This dude know anatomy.
YOU ARE INCREDIBLE
I can't find first song in any playlist/site of Break for free, can somebody help with it's name?
Great demon by the way) I prefer bigger horns but anatomy in general is outstanding)
Same. Following this comment.
Yeah. I think the song is mesmerizing. And then in combi eith video :oo like actually coolest sculpting video on yt. Would love to have zbrush and to know the song :D
thanks for such an amazing sculpt video. Cau you make a video about creating such organic material as yours?
thank you! do you mean the material that I use for sculpting, or for the rendering in the end?
Fynn GB both please
@@FynnGB For sculpting. I asked on zbrushforums and they say that its wax material settings that need to adjust and then turn render preview On in render settings. It gave some similar effect but not so nice looking. I mean that warm shadow effect and it seems also that the sculpting material is a little transparent or something like that )
@@mordecai1484 I like to start with the default project 'DynaWax128' that comes with a nice material. I then turn down the wax modifier down to around 20-30 to get the result that you can see in the video
Hope it helps
@@FynnGB That's it. thanks a lot! ))
nice how you are laying out the initial landmarks. great work
Thank you very much :)
Thanks dude...It helps alot especially on beginners like
Good job!
Mind. Blown.
i cant get this level of awesomeness yet on zbrush... i dont even know this much about anatomy. but i just wanted to let you know this was such an inspiration to be better and of course learn and practice a lot.
Thank you very much for your comment! All the best for your practice!
If I wanted to sculpt figures like this is it best to start with a pottery class or self teach through UA-cam
I'm not sure if pottery classes would teach you about figures but I haven't taken one yet so I'm just guessing. I would recommend lifedrawing as well as teaching yourself through youtube
Ty I got my first divine because of you
so sick! nice work!
Thank you very much!
It'd be cool if you did a step by step process for the ear. The technique mostly... I'm good on anatomy, but I"m always fighting the sculpt. The topography of the inside of the ear usually affects the outside and I haven't figured out how to resolve that problem
I'm currently working on that tutorial and will release it pretty soon. So stay tuned!
@@FynnGB awesome... thanks
Seriously? Two hours to finish?
I bet I could finish in two centuries!
Loved the video. Although still don’t understand why the skull first. Some of the parts of the skull do make sense to model first, but the jaw hallows ore over pronounced temple, just to fill them back in later?
Thanks for the comment! It helps a lot for me to get a solid landmarks to connect the tissue and muscles to. In that stage it's easy for me to flesh out a solid skull and correct larger mistakes. If I keep it too vage then it's harder to see and it only takes just a few minutes. I also wasn't quite sure in which direction this sculpt would go so that came into play as well
this absolute madman sculpts with skinshade4
Yeah, not sure if I will continue that in the future but I got so used to it haha
Gosh this makes me want to 3d model again. Very inspiring my dear keep up the lovely work and keep being inspiring to yourself and others.
Thank you! Glad you like it :)
Wonderful sculpt man.
What a wonderful way to create the ear
Very underrated channel, my dude
This Demon Prince be out here looking like Willem Dafoe from the front, I'm ok with that, this is cool.
Nice William Dafoe sculpt!
Amazing work, good job!!
i am trying skin shade 4 material but the result is different from yours
how can i have the same please
gained a sub here. I really enjoy your process from start to finish it's engaging and makes sense
Thanks for your support!
I hope the keys you were pressing were also on screen cuz i'm a beginner but damn this is really great! I need to practice a lot to be like this! Hands down to you sir! 💪
Very awesome!
I've never seen this on UA-cam, very well done! :3
Dude all ur hard work was damn fcking worth. Amazing shit. Im watchibg this over abd over again lol
Love the sculpting technique, great sculpt awesome job!
Very nice information Sir
so cool!may i knw wht software is this
thank you! It's called Zbrush and it's made by pixologic
I found this video that I don't know how I found it but it's amaaaaazing I love it 😍😍😍
glad you like it :)
Great work sir
Thank you very much!
It worked! Tank you sir.
My job is sculpting cement art. I send you my best wishes
That's awesome! Best wishes back to you!
Hello. Very cool. What Material or MatCap are you using? Is your wax setting on?
Thank you, yes I like to use the skinShade4 Material with a light skin color and the waxmodifier set to around 20-30
Yupppp I neeed to learn my anatomy 😂
look at this handsome fella
Your workflow is quite interesting ^^
Hey man, incredible work, I learned a lot from it. Impressive approach. Would you mind sharing that beautiful matcap?
thank you very much, I appreciate it! I used the default matcap from the 'dynawax128' project that you can find in the lightbox and I like to dial down the wax modifier to around 20-30
All the best!
arrow forward once to get "Analog app 1 TE" like he uses in the video or simply find one you'd like to use alternatively instead.
боже мій!! наскільки шикарні речі люди вміють створювати!!!
Вау .
Очень круто получилось.
Wow thank you so much that really helped
THANK YOU SO MUCH FOR THIS VIDEO
Amazing !!!
Man! It is Azazel !!!
Hello everyone, we now created an Artificial Man-Demon! The problem is to brought it to life
Nice job, COOL charácter mabe you can make another more bizzare, like straight out from a nightmare.
I will see what I can do ;)
Where did you study that sculpting technique or you made it up by yourself? (I see a lot of sculptors workflow and each of them do some particular parts very differently) Does it come with expirience>? (sorry for my bad english if it happens to be bad:D)
I have the same question
I drew from quite a lot of different artists over time. I saw a breakdown of a sculpt that went from a skull to a character and that was intriguing to me so I tried it out
I like to approach sculpting like drawing as well in certain situations when I construct forms; for example the nose where I start with the primitive shapes and then work my way up
Learning how to draw helps a lot with sculpting!