20:40 Fun fact: in Russian GAZ not only is an abbreviation of "Горьковский Автомобильный Завод" (Gorky Car factory, I.E Car factory situated in a city named after Maxim Gorky), but actually stands for gas.
You pressed 'sort' in deck building last time and it changed your custom sorting . The card position always saves correctly to how it was in the deckbuilder The benefit of upvetting aa and aaf are generally too small, with massive hit to availability, you get screwed by misses/loosing unit from bad luck. Suppress on miss for AA was added last patch to stop planes from just circling you unchecked if you have bad luck but it means u need volume of fire to force retreat before the planes do much
Never trust the game sheet, use the one on waryes (also the disheartened give a all around debugf to the unit accuracy, rof, speed not only morale debuff)
You can use TAB to cycle through units in a selection and give them individual orders. If I I'd remember to use myself I might start winning more games.
@lego501stTrigger except its not even close. it seems warno acrually allows you to handle vehicles in between blocks. Town combat isnt anything like it is in wargame. I thought the mix of infantry building hopping, fire support from cevs, focus on elevated positions for scouts and mgs, and the line of sight between buildings made for a really interesting gameplay
20:40 Fun fact: in Russian GAZ not only is an abbreviation of "Горьковский Автомобильный Завод" (Gorky Car factory, I.E Car factory situated in a city named after Maxim Gorky), but actually stands for gas.
The phantom sniping the mig 21 and then bombing the infantery was some ace combat shit
You pressed 'sort' in deck building last time and it changed your custom sorting . The card position always saves correctly to how it was in the deckbuilder
The benefit of upvetting aa and aaf are generally too small, with massive hit to availability, you get screwed by misses/loosing unit from bad luck. Suppress on miss for AA was added last patch to stop planes from just circling you unchecked if you have bad luck but it means u need volume of fire to force retreat before the planes do much
If you look closely all the national guard soldiers use M16A1s with TWENTY round magazines and yes they are modeled to have lower HE damage
Razzmann trying not to spoil the ending challenge, impossible difficulty
Never trust the game sheet, use the one on waryes (also the disheartened give a all around debugf to the unit accuracy, rof, speed not only morale debuff)
Another Eugen game, another Eugen quirk
25:14 - Be careful, enemies nearby💅💅💅
30:28 yes that is exactly what happened
look closely at 27:56
he tanks ignore building armor for inf btw
You can use TAB to cycle through units in a selection and give them individual orders. If I I'd remember to use myself I might start winning more games.
Video starts st 19:46
What's wrong with your unit icons, its so hard to read the health. Did you change some settings or something?
This is indeed the worst map in Warno.
does it actually take 5mins+ to deploy everything in this game?
when you are like me and dont know what you are doing: yes
I dont play warno myself but I believe you can give shift commands to units in deployment
The problem is with infantry in transports. I believe queued orders are actually transferred to the infantry after unloading.
@@RazzmannWG maybe it can come in handy for pathing cvs
@@RazzmannWG they are not
@@RazzmannWG no its for the transports
another Warno video and I'll turn off your comments and play Alice Cooper's "Poison" at max volume
I do wonder why you have the labels set to so small
making them bigger does not help as it increases the size of that stupid square under the label as well
there are so many bad maps in eugen games
mostly are in warno
I havent played much warno but this map seems sick, what makes it so bad?
it's just a huge fucking town
@RazzmannWG yeah thats dope
nah
It's the equivalent of Wonsan Harbour being in ranked 😂
@lego501stTrigger except its not even close. it seems warno acrually allows you to handle vehicles in between blocks. Town combat isnt anything like it is in wargame. I thought the mix of infantry building hopping, fire support from cevs, focus on elevated positions for scouts and mgs, and the line of sight between buildings made for a really interesting gameplay
The amount of stuff you upvet for no reason like recon is so indicative of someone fresh in from wargame town
this map needs to be removed from the game. its that bad.
just git gud at the infantry grind
As for me in team games this map is pretty good
I think it's the best map in the game for 10vs10.
@@andresmartinezramos7513 you cant play tank decks in the ranked pool because of it. Just removes a whole gameplay style from the game
@@resonance314 if that the besz map for warno 10vs10 i feel sorry for you
This looks like a playable version of Wargame. And that's even if you haven't leveled up masochism for the past decade.
maybe the game is playable, Urban frontlines is uplayable though 🤮
@hippiehippiehippiehippie collab when?