Updated WTC Terrain Rules for Charging Through Ruins

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  • Опубліковано 12 лют 2024
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КОМЕНТАРІ • 126

  • @mitch5387
    @mitch5387 4 місяці тому +1

    Absolutely fantastic and informative video!!!!!!!!

  • @dalekilpatrick6456
    @dalekilpatrick6456 4 місяці тому +9

    Love the demo example format you've implemented in recent videos! Keep it up.

  • @travishayton1183
    @travishayton1183 4 місяці тому +2

    Why not just have a 2" engagement range near ruin walls but it also give benefits of cover since units are essentially stabbing through windows. +1 to the save for being in cover in this case would be a better solution in my opinion.

  • @jeffreysoutherland774
    @jeffreysoutherland774 4 місяці тому +3

    Thank you for posting this.

  • @mrwicked4481
    @mrwicked4481 4 місяці тому

    Woot woooot

  • @Pyriel2
    @Pyriel2 4 місяці тому

    Good vid. We need more of these.

    • @BlogForTheBloodGod
      @BlogForTheBloodGod  4 місяці тому

      Thanks mate, always open to recommendations or suggestions

  • @DrCorigliano
    @DrCorigliano 4 місяці тому +1

    an what about those large bases, like 40mmones,or 19mm? how does it interact with this rule?

    • @BlogForTheBloodGod
      @BlogForTheBloodGod  4 місяці тому +1

      If your base is over 2" then people can deploy just over 2" from the wall and you will be un chargeable (sorry abaddon)

  • @belitamart425
    @belitamart425 4 місяці тому +2

    Thanks for content!

  • @Ben-kq4dn
    @Ben-kq4dn 4 місяці тому +4

    Love this and definitely prevents feels bads with terrain

  • @CalAndAly
    @CalAndAly 4 місяці тому +2

    Pretty great solution! Makes sense

  • @MazariPL
    @MazariPL 4 місяці тому

    Charging could be 2d6 + half movement characteristic rounded up.

    • @BlogForTheBloodGod
      @BlogForTheBloodGod  4 місяці тому

      I like the idea of D3 + movement. But that would require some balancing as fast unit would become much much faster. Lowers the variability a lot tho

  • @robertlosacco139
    @robertlosacco139 19 днів тому

    So the pipeline rule. the defender, using tactics and plans their moves and uses the terrain to their advantage, has all their plans nullified by the attacking player. The attacking player, that didn't have to plan at all, just charge across the field gets to ignore terrain and attack. Ya...that sounds fare. So way have the terrain then? Oh right...to the non shooting army has something to hide behind as they march across the board to they can get in melee, in the middle of a wall. Same wall the shooting army can shoot through...OK got it.

  • @2in_2out
    @2in_2out 4 місяці тому

    So this still applies to ground floor windows are closed?, shooting is punished being in cover and cant shoot out yet you can charge along as if its planet bowling ball with nothing in the way of the charge?

  • @faceutd
    @faceutd 4 місяці тому

    What WE list would you bring if you knew you were playing a death guard army? 🤔

    • @BlogForTheBloodGod
      @BlogForTheBloodGod  4 місяці тому

      DG are a tricky matchup. Angron and Lords of Skulls would be the best bet I reckon

  • @nicholasray3749
    @nicholasray3749 4 місяці тому +8

    why i dont play WTC events. the wall blocking has been around for 3 editions now. it helps armies that just fall over in melee.

    • @sweetboygreeny3855
      @sweetboygreeny3855 4 місяці тому +1

      And i think overwatching is oppressive for melee armies (or just in general. Hate the 10th ed overwatch rules)

    • @BlogForTheBloodGod
      @BlogForTheBloodGod  4 місяці тому +1

      I think melee needs the support TBH otherwise we just get blasted away

    • @benstaffordson7163
      @benstaffordson7163 4 місяці тому

      If melee and range are equally strong, ranged wins every time. Applying your damage at range is an advantage and unfair to melee.
      GW themselves tried to fix the wall blocking in 9th. They know it's a problem, they struggle because the average player is an idiot who doesn't read rules, so they couldn't implement a rule that requires reading and thought like this.

    • @JoobyFoo
      @JoobyFoo 4 місяці тому

      ​@@sweetboygreeny3855that's why you play with no first floor windows

    • @michaelrossell5581
      @michaelrossell5581 4 місяці тому

      @@BlogForTheBloodGod All of the tournament set up I’ve seen except for GW favour shooting armies.

  • @michaelmaddox2536
    @michaelmaddox2536 4 місяці тому +1

    I still don't understand why meele based armies dont have better movement in meele.

  • @shlinn
    @shlinn 4 місяці тому +2

    Id say this is a garbage rule for the sole reason that it does not solve the problem.
    It might solve some situationes depending on the models but say you are using 3mm mdf walls and you place your models 49mm from the wall.
    2" is 50.8 mm.
    A 50mm base cant fit between the wall and the enemy models. And if they stand on the other side of the wall they are outside of 2" from them.
    So this rule means that models with a bigger base are at a disedvantage when charging enemys behind a wall.
    If you increase the thickness of the wall you increase the problem just as it was before this rule was implemented.

    • @shlinn
      @shlinn 4 місяці тому +1

      Now that I think about it, why dont they just implement a rule where the models being charged is forced to move back enough for one line of models to fit btween the walls if they think this is such a big deal?

  • @Jensilein2k
    @Jensilein2k 4 місяці тому

    Thanks for the informative video! Really like the example!
    Stupid Questions:
    1) Does it also work for vehicles or any other non-infantery?
    2) What if i only put a token on one eightborn, can the others fight in second row via base contact?

    • @jmck9478
      @jmck9478 4 місяці тому

      1) no, only infantry and beasts
      2) no. You need to decide what is using the pipeline rules via a token before moving

    • @Jensilein2k
      @Jensilein2k 4 місяці тому

      @@jmck9478
      Thanks a lot for the clarification!

    • @BlogForTheBloodGod
      @BlogForTheBloodGod  4 місяці тому

      Thanks for the question and Jmck thanks for the answer

    • @jmck9478
      @jmck9478 4 місяці тому

      yee

  • @McNasty7100
    @McNasty7100 4 місяці тому +1

    Lol I've been using the fuel pipe and barricade rule for ruins since 9th edition for casual games

  • @l.w.446
    @l.w.446 4 місяці тому

    is this new rule only for infantry units or for mounted units too?

  • @belitamart425
    @belitamart425 4 місяці тому +3

    It would be great if these rules were written down officially

    • @michaelmaddox2536
      @michaelmaddox2536 4 місяці тому

      A-fucking-men... so annoying.

    • @benjamincoubrough95
      @benjamincoubrough95 4 місяці тому

      They are. worldteamchampionship.com/wp-content/uploads/2024/02/WTC2024-10th-FAQ-Charging_v1-1.pdf

    • @TivadarLucas
      @TivadarLucas 4 місяці тому

      If only GW didn't hate melee

    • @troyanez373
      @troyanez373 4 місяці тому

      Most players don't need wtc rules actually

    • @BlogForTheBloodGod
      @BlogForTheBloodGod  4 місяці тому +3

      WTC may not be "official" but it is the highest standard of competitive play and most tournaments defer to their FAQ and Code of Conduct documents

  • @10istheperfectnumber
    @10istheperfectnumber 4 місяці тому

    Great explanation. I still think this rule is garbage. "Just pretend the ruins arent there." Bad

  • @peterpeer5610
    @peterpeer5610 4 місяці тому +3

    Bad solution!!! Mining rules up (in this case Ruins with barricades) make the game more difficult. Previous rule (be in 1" to the wall if enemy is also in 1") is good as it was!!! See it as blocking Cracks or Else... but I think cobining rules just to make things Happen weich shouldnt isn't good for good and fair gameplay

    • @dras-pv8qv
      @dras-pv8qv 4 місяці тому

      Exactly. Looks like all the WTC fanboys spam happy comments, in the meantime critical thinking individuals can see this is a terrible decision

    • @BlogForTheBloodGod
      @BlogForTheBloodGod  4 місяці тому +2

      Even GW themselves tried to Errata this as it is clearly not intended for people to be able to place models in such a way that charges become impossible. Is this the best solution, maybe, maybe not, but unless you have a batter one?

    • @peterpeer5610
      @peterpeer5610 4 місяці тому

      @@BlogForTheBloodGod then pls let GW find a solution or do something else... mixing up different terrain rules is bad in my opinion

    • @GallantLee
      @GallantLee Місяць тому

      @@peterpeer5610 it's not mixing terrain rules. It's modifying the ruins terrain rules. The reference to pipeline rules makes it easier because people are familiar with it now. The game isn't perfect and a lot of these issues come up during extensive gameplay. We could wait for GW find a solution... or being sentient beings we could find a solution in the meantime.
      I think it's a elegant solution, that's relatively fair.
      As it is I think the ruins terrain rule in 10th ed doesn;t work with traditional terrain. Hence the need for windowless terrain.

  • @khankong4307
    @khankong4307 4 місяці тому

    MORE SIMPLE

  • @hilairedruart8112
    @hilairedruart8112 4 місяці тому +2

    hello i find this solution bit more complicate , the pile in who don't give the "rule" like during the charge is a bit disapointing , you use trick the game give you to make the difference with the gameplay but you are stop by an another ruling who cancel it , a bit strange for me :x
    In all case thanks for content !

    • @BlogForTheBloodGod
      @BlogForTheBloodGod  4 місяці тому +1

      I'm sure when people get a few reps in they will get used to it

  • @tasteofwang81
    @tasteofwang81 4 місяці тому +5

    That’s a horrible rule. Correct solution would be to… actually use pipes and barricade terrain. Diversity in terrain is critical. Having all those ruins is awful.

    • @BlogForTheBloodGod
      @BlogForTheBloodGod  4 місяці тому +1

      This I actually somewhat agree with. One of my gripes with 10th is that every cunt just floods the board with MDF Ruins, it is uninspired

  • @LucidCreaming
    @LucidCreaming 4 місяці тому

    loving new intro

  • @BB-pn2qv
    @BB-pn2qv 4 місяці тому

    Kinda defeats the purpose of the ruins then…

    • @BlogForTheBloodGod
      @BlogForTheBloodGod  4 місяці тому

      I don't think it does. Ruins still block Line of Sight and non infantry based combat units. Makes sense that if infantry can walk through walls that they could do it in the charge phase too

  • @ceerizzle9300
    @ceerizzle9300 4 місяці тому +1

    I play a melee army and this benefits me. With that being said, I gotta say that I think this is a bad rule. It completely eliminates a legitimate tactic for dealing with large melee threats. This makes terrain significantly less meaningful, IMO.
    Not to mention that “you can’t fit in here so you can’t get me” makes a lot more sense than “I can’t fit in here so these guys become Mr Fantastic and can punch you from outside city limits”

    • @teemupiippo3783
      @teemupiippo3783 4 місяці тому

      I dunno, I think it was weirder that a unit could walk and shoot through something but that same something made charges or fighting suddenly impossible. It's always a strange balance between making sense in different situations and having rules that make sense, let alone trying to also balance the rules so that different kinds of armies work.

    • @BlogForTheBloodGod
      @BlogForTheBloodGod  4 місяці тому

      I agree with teemipiippo, if you can walk through and shoot through walls, why would we make it that you can't charge and fight through them

  • @tylerjensen8383
    @tylerjensen8383 4 місяці тому +3

    Shame to see this continues the infantry privilege trend. Monsters, mounted and vehicles should be able to use this too.

    • @BlogForTheBloodGod
      @BlogForTheBloodGod  4 місяці тому

      I guess it is to represent that vehicles can't go through doors and windows

    • @benstaffordson7163
      @benstaffordson7163 4 місяці тому +1

      @@BlogForTheBloodGod The arm of my knight can reach pretty far into a building. Can probably fit the arm through a window with a bit of scraping...
      I'm torn on it, honestly. I don't hate the differentiation with infantry but the edition has left a pretty sour taste in my mouth, as someone who tries to run too many melee monsters and vehicles.

  • @osnowapl
    @osnowapl 4 місяці тому +3

    I think this is another unnecessary simplification of the rules, which once again detracts from the importance of terrain in this game. It's always been a good way to protect yourself from a charge and gave meaning to being in the terain. Well, and the solution only favors the charging side.
    If already solve it this way , then the charging party should have a penalty to HIT -1 . Which would reflect the effect of braking the momentum of the charge through the terrain. The same principle should apply when charging the enemy behind the pipes .

    • @JordanR
      @JordanR 4 місяці тому +1

      That would be stupid. Why would you punish melee armies for entering melee?

    • @osnowapl
      @osnowapl 4 місяці тому

      Well also , maybe let the firing troops, shoot through the ruins. Because now they limit visibility. It's certainly not an easy thing to balance the difference between shooting and melee units. Maybe it would be enough to increase movement in units that are designed for melee and, for example, let them charge under advance to reduce the time of contact with the enemy. That's why there are characters like Demon Prince , who protects units with his aura by giving them an invu save , although they also messed up this rule recently with an inaccurate provision that opened up the possibility of invu saves to units that don't have them at all. Just use GO TO GROUND. GW is desperately patching the rules of this game and the subsequent patches are either not adjusted or cause more holes.@@JordanR

    • @BlogForTheBloodGod
      @BlogForTheBloodGod  4 місяці тому +2

      I think terrain is a notoriously hard thing to balance and I respect the WTC lads for having a go and responding to cumminity feedback with an attitude of continuous improvement

  • @michaelrossell5581
    @michaelrossell5581 4 місяці тому +5

    This rule only exists because competitive sweats are playing every angle they can to get an advantage over their opponent.
    It’s creation shows the bad Sportmanship that exists at the core of the competitive 40K scene.
    WTC are now being forced to over complicate a rule because of sad sweaty players ruining it for everyone else.

    • @BlogForTheBloodGod
      @BlogForTheBloodGod  4 місяці тому +2

      That is one way to look at it, another is that competitive players enjoy developing unique and complex strategies and tactics, sometimes resulting in awkward rules interactions that require solutions

    • @michaelrossell5581
      @michaelrossell5581 4 місяці тому

      @@BlogForTheBloodGod If you’re selling gaming the rules for a competitive edge as “unique strategies”…

    • @thomaslanvin3433
      @thomaslanvin3433 4 місяці тому

      That's... harsh to say the least.
      When I try to sell w40k to friends who play board games, one of their main concerns is how much is left to interpretation. Is this a 8" or 9" charge? How do you ensure there is proper line of sight between your models? And this comes from non-competitive players who just dislike the idea of edge cases not being clearly solved.
      I believe this rule does tackle "gamey loopholes", but I also believe it just helps make the game tighter. If my opponent puts his unit 1" from a wall, I don't want to have to make assumptions on whether he tried to "trick" me or wanted to go to this position for another reason. I just want to continue playing the game, without that odd move having a disproportionate impact on my options as a player.

    • @dave-macleod
      @dave-macleod 4 місяці тому +1

      As this rule only exists for people playing WTC, why do you care? Pretty silly to be telling people they are playing the game in the wrong way and somehow ruining it for everyone else when in reality it's just a problem with the core rules that GW has never managed to address properly. This situation can come up entirely by accident in a casual game, and a casual player can find themselves unable to charge a unit because their opponent just happened to place models in a way that left no space whilst being an inch from the walls. Can't blame competitive players for that, it just happened. If you don't like the rules just don't use them, no need to whine about other people enjoying the game in a different way to you. Everyone at WTC is there for the same reasons, playing the game in the same way, and having a blast doing it. If that somehow ruins your enjoyment of playing the game casually I would suggest the problem is you, not them

    • @michaelrossell5581
      @michaelrossell5581 4 місяці тому

      @@dave-macleod because this rubbish bleeds through into the casual game scene and makes it confusing for new players. “Problematic” terrain rules have been tackled by third party organisations so many times just in tenth that people don’t know the core terrain rules.
      Do you know how many times I have to get the core terrain rules out and explain them to my opponents because they’re confused about towing in/out, obscuring windows, line of sight vs. True line of sight, what benefit of cover grants, it’s unending. The competitive scene overly complicates the game because of bad faith players looking for a competitive edge.

  • @dras-pv8qv
    @dras-pv8qv 4 місяці тому +1

    This is arguably the dumbest thing I've ever seen WTC do. Why do you guys feel the need to modify rules. Is this a power trip? Because this does nothing to make the game simpler.

  • @danjones3012
    @danjones3012 4 місяці тому +4

    Wow, this is absurd. All it does is punish players that use strategy in their playstyle.
    Its got too many inconsistencies, and truely creates imbalance.

    • @BlogForTheBloodGod
      @BlogForTheBloodGod  4 місяці тому

      Not sure I would go as far as saying absurd, I can see why people might not like it, it is better than GWs recent attempts to give all Ruins pipeline rules

    • @danjones3012
      @danjones3012 4 місяці тому

      @@BlogForTheBloodGod I say absurd because this is a war simulation tabletop game; in war, often the victor is who has the best tactics and strategies, not the army that has the most bodies (Russia ww2 for example).
      Rules changes like this literally takes strategy out of a war game and replaces it with a participation award style boost to those who dont have much strategic ability. It is not a fun enhancer, and considering wtc is competition level, a rules change like this hinders competitive play way more than it helps those who dont know how to play.

    • @JordanR
      @JordanR 4 місяці тому +1

      Sitting in ruins and being invincible to melee units isn't much of a strategy. Adapt or quit.

    • @danjones3012
      @danjones3012 4 місяці тому +2

      @@JordanR forcing your opponent into a situation that doesn't favor them is strategy, pure and simple.
      Just cause people dont know how to counter tactic is reason to screw over the tactical players seems to be reason enough for you, perhaps it is you that needs to learn to adapt there bud.

    • @JordanR
      @JordanR 4 місяці тому

      @danjones3012 walking into ruins and suddenly gaining massive advantages where the other player has to work harder to overcome those advantages than you did to gain/exploit them in thenfirst place is bad gameplay design and not strategic in the least. "Haha I have all the advantages, so I'm the superior commander" is also absolutely facile thinking. You're not good at a strategy game because the rules favor you. The rules have changed now to give your opponents more counterplay. You can either die mad, or adapt to the new rules, Mr. Master Tactician.

  • @captainbutterballs
    @captainbutterballs 4 місяці тому

    Dear WTC. Stick to clearing up ambiguous situations and rules by intent. Stop making the game more complicated by making completely unnecessary rules changes. Thanks.

    • @BlogForTheBloodGod
      @BlogForTheBloodGod  4 місяці тому +1

      I think they are trialling solutions for GW, we have seen plenty of WTC or ITC rules become official in the past

    • @GallantLee
      @GallantLee Місяць тому

      i wouldn't call this unnecessary. Perhaps it's not the best solution, but this issue is certainly a problem. I appreciate that this is a valid strategy within the rules text to protect yourself from melee, but it's not in the spirit of the game - why GW has tried to fix this, nor does it make much sense.
      If you want to talk about rules, there are no official base size rules. Imagine people putting minis on smaller bases, it's within the rules or lack of, but is it in the spirit of the game to do so?
      I would argue at the end of the day anyone who cares so much about base sizes isn't anyone you'd want to play with, likewise anyone who is trying to game the 1-2inch rule in this instance is also in the same boat. We are at the end of the day playing a game.

  • @michaelcowan725
    @michaelcowan725 4 місяці тому +26

    This rule is garbage. Using walls effectively is a key part of playing a shooting unit and managing that is a key part of a combat unit. Screening is important.

    • @BlogForTheBloodGod
      @BlogForTheBloodGod  4 місяці тому +7

      Depends on terrain density, WTC use LOTS of Ruins so it makes sense for them

    • @JordanR
      @JordanR 4 місяці тому +11

      Being able to sit in a ruin and force already slow, vulnerable melee units to walk around the ruins while you farm Rapid Fire for extra damage is a pretty shit way to die for melee armies.
      There is no "managing" that. It's far easier for you to sit in ruins and shoot out of them than it is to assault them. It sure is a shame that melee will actually be able to hurt you. Oh no!

    • @mortenbrandtjensen6470
      @mortenbrandtjensen6470 4 місяці тому +7

      Let's agree to disagree. You can keep your garbage playstyle, while the rest of us have a game where melee infantry has something to do.

    • @BlogForTheBloodGod
      @BlogForTheBloodGod  4 місяці тому +14

      @@mortenbrandtjensen6470 agree to disagree? This is the internet bro! Argue till one of you compares the other to hitler or else you are doing it wrong

    • @JoobyFoo
      @JoobyFoo 4 місяці тому +1

      ​@@JordanRcant shoot if there are no windows...