It's only been a day since this video's been uploaded and I've already seen so many really cool comments (and even emails) from people talking about why they like Scraptrap. I gotta say, the way you guys interpret this character really makes me appreciate him more than I did at the time of making this video. I still don't necessarily love Scraptrap, and I still mostly stand by what I think about the character, however I do feel now that I may have treated ol' Scrappy boy a little too harshly in this video. That's the power of the FNaF community for ya, always able to make you see something in a way you never did before!
Don't worry, I agree 100% with a lot of the points you made. I don't dislike Scraptraps character, but I 100% for sure think he could've been handled better. So, power to you, man. :) Just don't let Scraptrap ruin your love of Springtrap, since Springy boy is defientely noe of the best in the series.
So apparently Midnight Motorist is called later-that-night in the game files so it might mean that’s William Afton driving home after trolling some kids at Freddy Fazbear’s
I see scraptrap as a fall from grace for the character, but in a good way. Seeing how the killer has been reduced to a ruined animatronic who can barely hold itself. Even if he still acts confident and evil, he no longer has the power to back it up. A final humilliation for the character before his final defeat on the final game. Ultimate Custom Night Night plays off this too. *IS WHAT I WOULD SAY IF HE DIDN'T COME BACK IN HELP WANTED AND SECURITY BREACH*
Afton's immortality and refusal to die is very fitting on how it really messes him up in sb. Though we did need to see more of him for him to really matter. But i do find it cool how he can corrupt animatronics which is why i thought is why the phantoms ignore their killer and instead helps him.
But isn’t Burntrap just Glitchtrap using Afton’s corpse to move in the physical world? I mean that’s how I saw it anyway, since Vanny is the one who brings it to “life” in a way with the recharge stations.
@@ColdMia that may be the case.. Or william in ucn takes place when william is 100% dead and not even a ghost-code of him exists. I know vanny and glitchtrap cant pull anyone out of hell so either afton didnt die in fnaf 6 or glitchtrap is possessing his corpse. I would lean to glitchtrap, but afton's corpse is STILL existing and parts of his suit remains. And you have to destroy ALL of an animatronic to fully kill them. Afton still has quite a bit left.
The best part about this game is Helpy, hands down. Watching him break his back during games, seeing him in little glasses working on lawsuits, seeing him cheer you on… little guy’s fantastic!
@@lazyliongames6660here lemme help him > jumps into a seemingly never ending sea of comments only to hit my head on a 🗿 emoji and obliterate my entire skull
Let’s be honest, while Henry was a absolute Chad in this game, Micheal was the GOAT, my guy managed to get all the animatronics into the building and just sat back and relaxed while the building burnt down around him because he considered his job to be done.
Cause Michael knew they'd be no way to escape... And he wanted his father to pay. But seriously we found this out, how did he know William kills kids? At least the story is... Over?
My friend did a playthrough of this game a few weeks ago and it was hilarious. He hates horror but loves simulators and decided to make the pizzeria as safe and profitable as possible without salvaging any of the scrap animatronics. Listening to him throwing everything back into the alley was hilarious especially since another friend kept trying to convince him to salvage them. This playthrough ended with us (an accountant, a lawyer, and a manager at a local business.) Arguing whether my friend was wrongfully terminated at the end of the game and if he could sew the parent company over it.
TBH, i love the irony behind springtrap/william's existence. He wanted to achieve immortality and deduced that the reason why these children per se "survived" his killings was the remnant of their souls, so he killed more to harvest that remnant, but ultimately, what made him immortal was BECOMING what the dead children were forced to become; old, forgotten, rotten mascots. It's karma, and ultimately pretty funny. what goes around comes back around to you.
I like Pastra's interpretation where it's a Karmic justice in 3, but then after coming back again from the Fire in 3, he starts seeing it as a good thing, because now he will,"Always come back" because no matter how many times he dies, he just comes back. His already twisted Psyche takes the "punishment" he had been given and turns it into something more..."useful" to him
@@ragingfurno7096 this is exactly what I think really further expands upon his villainy so well. It's very fitting for a joker-like character just descending further and further into cartoonishly deranged madman. He has lost all sense of reality or reason; all he sees is his next conquest, however insane it may be.
Sadly for everyone, it is highly likley that William never actually died in sprintrap. In the novels (that are NOT canon but play by similar rules) william is able to get out of springtrap and keep on living. If we apply the same rule, william probably was alive inside of springtrap (appart that in the salvage you can hear his heart betibg)
Honestly, i'm fine with how Springtrap as a character was taken. In the sixth game, he remained me somewhat of a zombie- a hollowed shell. FNAF3 gave him the benefit of resembling something of a human, but in six, he was more akeen to that of a twisted creature who only vaguely resembled a human- the perfect metaphor for a child murderer. And his conculsion of being burnt down with the rest was great... Then security breach happened.
I still find it amazing that he released the game FOR FREE. Cawthon put all of that effort in, paying voice actors, modelling characters and environments , working on mechanics and then just releasing it all without gaining anything. Props to Scott.
I feel like on the whole Scraptrap thing I both agree and disagree. I feel like William would be somewhat happy to have gained immortality, but I feel like his voice should've still reflected that although he is immortal, it's INCREDIBLY painful and he's just trying to ignore it or something of that sort. Like maybe his voice being alot more raspy and wheezy rather than sound like he's perfectly fine and like his vocal cords haven't been shredded to ribbons by this point
maybe william built (or found) a small speaker that he was able to place his remnant into, and then use it as a new voice box, and also probably hide it somewhere in his suit, probably the head
@@creepersammyb2926 If they were going to do that, they should make it sound like an old speaker though, with the reduced audio quality. Just to make it clear
@Burst Gaming if we wanna get technical, Fnaf AR Special Delivery, as I do believe it is technically canon and has like, little bits and pieces of lore in the in-game messages (if I'm remembering correctly) which would thus make the next game fnaf 10
I think it's amazing that Henry, this hyper-important faceless side character in the books, and Charlie, the main protagonist of the books, were brought into the canon of the games in the coolest, most satisfying, most sensible way Scott could've gone about it. Making Charlie the victim in Take Cake made tons of sense, and Henry showing up also made sense, and the spectacle was truly something special. Henry has, without a doubt, the best theme song in the game. Nowhere To Run. Nowhere to run, and not a single place to hide. He sealed the place tight, and he isn't letting the curse of the old Freddy's escape a second time.
@@inactivetoadfan3950 Scott regretted trying to fit it in the canon of FNAF so I wouldn't be surprised. Also it was technically just an arcade game with the second update just being a teaser, I think.
I remember my first contact with this game was watching Markiplier play it, and the absolute best moment of it was right when it shifted from the 8-bit facade to Scrap Baby, Mark said "okay, welcome to FNAF 6"
The reason why I can’t complain too much about scraptrap is that in reality, sociopaths don’t learn the right lessons or have any real regrets- (aka “I got caught doing something? I should have been sneakier).” The way William Afton interpreted his spring trap incident was less of a conclusion and more of a educational experience. I think the way he’s acting is handled just as well as it should be. It looked like he was having fun trying to kill his own son in Fnaf 3, after all.
Ah, FNaF 3. That jumpscare... It's brilliant. It sucks ass. He walks to you like he is gonna shake your hand. And it's perfect, that is exactly what all the children saw, it brings me chills when I think about it. Only jumpscare that gets close to that level of psychological horror is Nightmare and that's because of my theory, which is not confirmed. And even with the theory, it's not as pure evil. This is what made William Afton so great, he is on his own other level of psychopath. I am glad Scraptrap exists, he was a bold move. While his design sucks it also is so ugly it looks gross and thus creepy, and his voicelines are top notch. Security Breach ruined William by not being bold enough with him.
The issue isn't that he doesn't regret his actions, it's the fact that he's so cognizant in it all. Springtrap in FNAF3 was so interesting partly because this intelligent killer has been reduced to a mindless zombie who can't do anything other than wander to the closest noise in hopes of finding another victim. in that game, he's nothing more than a husk of his former self, and that's what's so satisfying about his poetic justice. But now, his death in the bonnie suit seemed less of a death, and more of an inconvenience to be stuck in the secret room for 30 years. Now he's just back up and back to his old games. You might be able to argue that Sister Location actually ruined this by establishing that the Animatronics can be fully sapient like Baby, but it's possible that she's just an exception because of Elizabeth's connection with Baby. Same as Charlie and the Puppet.
Whos william afton and whos michael afton which is purple guy im so confused, how is purple guy michael afton if springtrap is william afton and the nightguard in fnaf 3 is michael afton
@@captainpotatord6984 William Afton was just represented by the colour purple while Michael Actually became purple. William is Sprintrap, Michael is a good guy
Here’s my extensive take on Scraptrap. I personally love the way his character was taken (not his design, his character). FNAF 3 is not changed at all; becoming Springtrap IS a consequence of his actions. However, like anyone who’s overly ambitious, as the lore insinuates with Afton, he’s ready to improvise if he’s still breathing. And that’s what Scraptrap encapsulates; he didn’t plan this, but he’s here and he’s going to take advantage of it. He’s an animatronic now; he can theoretically live forever. His soul can never die. For whatever reason he decided to kill children, now he CAN for as long as he needs to, as well as as long as he’d LIKE to. That’s why he’s triumphant, talkative, open - the kids beat him, but not quite. He’s alive and kicking and, in his mind, unstoppable
As seen from the books, even if him becoming springtrap is like.. a punishment for his actions, he just takes it with open arms. He accepts it, and just uses it to be more fearsome
That’s what I thought. Sure, he’s practically a husk in FNAF 3, but who wouldn’t be after being locked up alone for 30 years straight? Now that Spring Bonnie’s coding has mostly been burnt up, he can do whatever the hell he wants, which is why he’s more confident here and talks more
The thing about it is that William Afton was never just a serial killer. He was a man on a warpath to achieving immortality. It makes the most sense for his character to be absolutely gleeful at his transformation, even if it's not the way that he had been planning he's still achieved his goal. In a way I think it makes a better twisted irony this way because it should've been a punishment, to any sane person this would've been torture, but because William Afton is such a mangled twisted horrid thing he sees this as a blessing and that in and of itself is disturbing. It reminds you of how sick of a person he is, how far removed he is from his own humanity. It reminds you that this is a monster that stopped being a human a long long time ago, that there is nothing to sympathize or empathize with because this is no longer a person.
Exactly why i still love that horrid murder rabbit. Just a lot of his story is poetic in a tragic sense in how low humanity can go if their mind breaks enough.
I think not including the animatronic salvage mini games in help wanted was a huge missed opportunity. They probably wouldn't have been all that difficult compared to some of the other mini games, but I think the idea of having to actively look away from the animatronic sitting in front of you so you can take notes would have been terrifying. This would be even more terrifying if the notes were more involved than just checking boxes. Or if you had to actively start and stop the tape or recharge the taser after each use. I think it would have been one of the more interesting mini games to include, because I think it's one of the coolest parts of FNAF 6.
Yeah it would be rlly cool but most probably it wasnt included since in wouldnt make sensr from a lore perspective since Hanry said that that place(the fnaf 6 pizzeria) will be forgoten
I had never thought about Leftie very hard before-- But you just pointed out an excellent detail that makes him stand out among the group. The fact that he looks _new,_ almost too new to be called "salvage," really. But he's the most unstable and unpredictable.
I absolutely love how loud and painful-sounding Helpy's bone crunches are when he misses the ballpit. As someone with bone/joint problems myself, it makes me feel seen to emphasize the scary crunches and noises that often sound way worse than they actually are lol!
Being face-to-face with an animatronic in a calmer/quieter environment, I've found, is THE most terrifying thing in the entire series, gameplay-wise. The robot might be still - not trying to attack you - which might leave you on-edge, waiting for them to strike as you go about your task(s) without proper means to defend yourself. FNaF4 eased us into this play style with the Nightmares' gameplay loops, having to stand inches away from a face in the darkness and wait for them to breathe, knowing they might get you before you can react to save yourself. SisLoc really tested it out for us, giving us quality time with each robot as you sit in maintenance rooms with Funtime Freddy and Circus Baby. And then of course there's PizzaSim, which threw us right into it with the Salvages. You know these creatures; you KNOW what they're capable of. They sit across the table from you, no more than 5 feet away. All eyes are on you, which shouldn't have happened if they don't move, right? You're on-edge already, because you know for a fact that these things are ALIVE. They could attack at any moment. But for now? Everything is calm. The quiet atmosphere adds to the tension of the situation, naturally. You look up at the mechanical monster and turn on the tape, knowing full well that the sounds are going to piss off the robot, thus only adding to your own paranoia. It's absolutely the best gameplay segment in the game, and is also one of the reasons that I can't play the game. I get too... upset, I guess I'll say. It's a phenomenal game, and that's why I can't play it. Same reason for why I can't play the Repair games in Help Wanted. Coming face-to-face with a hulking robotic creature that's significantly taller than you even when sitting down is... I just can't handle it. If we ever get the Salvage games in VR, I will NOT be touching those, Goddess **no.** You could not pay me to.
It's plausible that scraptrap's positive additude either comes from the fact that william is a crazy child murderer or he is trying to force himself to cope with such a fate and try to keep a more level head along with some slight smugness from the fact he avoided death.
Scrap trap has a lot of issues, but I think it’s important that Afton being in the Pizzeria is an important part of the story. Afton being defeated by Henry after all the time he spent being an awful human person is a perfect ending to the main version of the character (which is why I dislike burn trap’s existence so much). Despite this I still agree that Afton probably should have felt more unhappy to be springlocked than he did in the actual game, or perhaps he even could have been like Scrap Baby and Molten Freddy where he has lost his sense of self and become a purely murderous being
@@zakeur5146 Oh i didn't know that, but still, the series could've ended there. Help Wanted is still a really good game, but it was probably made just for the sake of continuing the franchise.
Yes Yes yes!!!!! I totally agree with you! I think that letting Afton finally kick the bucket for good and have him not escape UCN, or if he did just be gone forever, would have gave the story a more satisfying end to the Afton era, and make way for the new Vanny era. I really think that the concept of Glitchtrap is fine as it gives reason to Vanny being created and it seemed like Steel Wool was going in a new villain direction instead of introducing Burntrap originally in Help Wanted and the early promo for Security Breach.
Personally, while I dislike Scraptrap's design, I can safely say I like the idea of Afton eventually realizing that without a mortal body he's technically won. He's an immortal being that relishes in the deaths of others for his own gain and now that he feels like there are no more consequences he's gone completely mad in this cynical matter.
The thing I don’t think people understand is that the office phase happens while people are partying in the other room. Imagine the people evacuating the fire while Henry’s speech plays on the intercom with them having no idea what’s happening.
Actually tgats a thing - theres no people. The whole thing was supposed to be a trap so i dony think there are any people at all On the other hand there are also dofferemt stuff that would suggest otherwise in actual tycoon mode so om not sure anymore
@@sollumi3014 there had to be people, how else would you get money lol, and the lawsuits. Although yeah there wouldn’t be as much people as you’d see in a normal freddys
@@avacadotoast5571 I think they're in the same place based on the line about the maze of unreachable sounds and smells in the end speech. The sounds could be referring to the sound lures, but smells? That has to be the pizzaria itself. Plus there's a big empty hole in the vent map, which would fit a dining room of a restaurant easily depending on the scale.
The office phase was the closing shift. Once you complete all tasks the phone says "you can log off for the night". I doubt any guests would be around late day/early night or when the restaurant is closing in a few moments. The player/staff are canonly cleaning and preparing for tomorrow before closing.
I think midnight motorist takes place after the security puppet mini game, after William kills Charlie. In the final moments of the Security Puppet mini game there are tire tracks on the street (This is in line with the first time we saw this event in that one mini game in FNAF 2 where a child was locked out of a building before William drives up, kills them, and drives away), I think that this event leads to Midnight Motorist where William is going back home after the event (Notice how it’s raining in both mini games)
Agreed, and I also want to add that I think the weird green guy is actually Henry telling William that he isn’t allowed in JR’s (one of the locations, probably the FNAF 2 location since it takes place after the Puppet’s story?)
I'm confused by the two large footprints (or rather paw prints) seen at the end of that minigame. My initial thoughts were that William lured the kid out whilst wearing the Spring Bonnie suit, hence the large paw prints. This obviously doesn't make sense if you're playing as William in the minigame, though, and in that case there's not really any logical explanation for them being there at all.
I still love how Scott just casually dumped the final game in the series in December and disguised it as a simple pixel game for shits and giggles and FOR FREE
the monologue at the end of this game from Henry also always gives me goosebumps, the somber delivery really nails the exact emotion that was needed here and it made me want to cry the first time, his lines involving his daughter are so heart wrenching and painful to listen to lefty was also my absolute fav character to explore because it implies SO much about the puppet,
For me, the change in Afton's personality always felt like the things he's been through after being burned "alive" as Springtrap (coupled with everything else he's done and gone through in his life) has just steadily deteriorated his sanity to the point that he becomes basically a mindless monster obsessed with killing, and getting whatever power or tool he needs to cause as much harm and suffering as possible. FNAF 3 was the death of William Afton the serial child murderer who lost two of his children to his own creations (which would horribly mess up anyone even if they were already warped in the head like Afton was) and the birth of Springtrap the monster who can think of nothing else BUT murder, but maintained Afton's ability to manipulate others around him. I can definitely understand why it doesn't work for many people as it does feel a bit abrupt... I think if they had mellowed it just a bit to make it seem like he had only recently gone this far off the deep end it would have worked better and made the overall progression smoother and easier to follow.
And then there's glitchtrap. Which I feel is less of "get me out so I can start killing again" and more of "dear God get me out of hell" and he less of wants to go back to killing (although he might want that) and more of just trying to escape his fate of eternally being slaughtered by his won creations, his daughter in baby, and the multiple ones he had killed.
I feel like with Afton killing is just a given, he doesn't need to let us know he's going to kill more if he gets out. It's just going to be the natural consequence if he does. He might also not be focused on killing like you said, he may just be focused on getting the hell out. But we all know William Afton will never stop killing people because at this point it's basically taken over his entire personality.
@@StonedHunter yeah. He might be more focused on getting out, but killing and slaughtering is probably in the back of his mind as the main thing he'll probably do after making sure he won't go back to hell
@@reallyoriginalname1221 Exactly! It almost feels like he's pulling a Calamity Ganon in that the more times he comes back, the more his mind deteriorates until he'll eventually be little more than a mindless killing machine not too different from the ones he created.
Remember, there's an alternate universe where this game is hyped up as the final game with a bunch of lore, it's the most expensive game in the franchise. When you start, it's just like all the other games until... it glitches and it becomes a buggy, poorly made 8-bit pizza throwing game. That's it, no secrets, no other gameplay,
@@TheJoviLovi it means the opposite of what pizza sim was- a deep game covered up by a simple kids game. so the alternate universe would be a game that comes out looking super deep but then its really a simple game
The "Later That Night" (Midnight Motorist) secret/easter egg is one of my favorite parts of the entire fnaf franchise. The atmosphere, the design, the revelations, and especially the music really set the tone for what was going down with the story and Will Afton himself. The lore runs so deep in this game, its incredible.
This is why I love the version of Springtrap in the interviewed. He can still be that evil and sadistic villain but is still is forced to live an eternity of pain and suffering. He is suffering for all of eternity but is so insane that he just keeps going anyway.
I absolutely despise the design of scraptrap but I do love the direction they went with William here and in UCN before help wanted. The idea that he has not only been put through the same fate as the children he murdered, but also in a much more gruesome way where he can feel the springlocks inside his body with it destroying him is already fantastic, but making it go on for longer after fazbear frights burnt down is an idea I do like. I do like him showing up in pizzeria simulator too since it is a way for the entire Afton storyline to be put to a close, with his return even being hinted at in Sister Location. Plus, I love the idea that one of his first instincts is to go back to a fazbear restaurant, the place where he started his downward spiral into the monster he became and finally getting sent to hell
Some new version of the Anaconda has come out. I just contacted the creator and set up the decompiler. So far it dumps everything except the games made on Clickteam 2.5+
Can we just take a moment to appreciate Lefty's base stance in his salvage phase? He's just looking at you like "bruh seriously you're trying to salvage me? you know I can kill you whenever I want, right?"
I can see why people dislike Scraptrap, I really disliked him at the start too. But I started appreciating him when I was talking to my friends about him. William is the first part of the story, a happy man, murdering children and hiding them. If I recall, William was seeking immortality through Remnant in the books, as he figured death was his only roadblock. Springtrap is William being punished for his sins, and he's in constant agony because he sees his suit as a curse. Scraptrap is William's realization that the suit is perfect for his goals, while he's possessing the Spring Bonnie suit, he's now a holder of Remnant, and has become immortal, just as he desired before he got spring trapped. And when William sees his curse as a blessing, he becomes more insane and sadistic, as his immortal body allows him to achieve all his desires. And if the theory that Michael was the night guard of 3, William being excited to exact revenge makes sense to me. Overall, I see the transition of William, to Springtrap, to Scraptrap as the story of a deranged serial killer overcoming his only perceived weakness
actually scraptrap is a redisign of springtrap scott was trying his best to make springtrap more realistic digusting and disturbing undead rabbit monster
Humor and horror complement each other in very unique ways. Going from laughing and fun to fear and sadness can make both states feel even more intense. The good times are far more of a bittersweet breath of fresh air, and the bad times are far more painful.
I like to think that the second minigame is gregory’s backstory pre-homelessness since the dad doesn’t specifically say “pizzeria” but rather just refers to it as a “place” It would explain how gregory is so good at sneaking around and why he is so much braver than most children his age since, to him, no monster could be worse than his father. That and the fact that it was so *vauge* just radiates “this is a surprise tool that will help us later”
After a while, I think the way I interpreted the Midnight Motorist easter egg is like this. The first area of it with Jrs. is a subset or sister location to Freddy's that Henry owns. William isn't allowed in as while Henry can't confront him directly about the murders and such he knows he did them and doesn't want him in his restaurant. I think the scene at the house is after the events of FNAF 4 but still fairly early in the timeline. William after the death of his youngest son is distraught and takes it all out on Micheal who he blames for his death and hates. He now regularly berates and abuses Micheal which is why his room is usually locked now. We see William's wife on the chair telling him to go easy on Micheal today which William easily shrugs off and begins bang on his door to berate and verbally (and possibly physically) abuse him. Micheal already realizes this so he runs away for a bit to either an Old Freddy's location or Jrs. until he cools off locking the door in an attempt to fool William into thinking he's still in the room
@@dant3_rodant395 May I ask why that is? Is there no time in which Evan is already dead and Micheal is young enough to be living with his father? I'm sure this could've taken place any time between his death snd Micheal moving out/becoming an adult.
Henry is literally so cool and such a tragic character, it’s a shame he didn’t exist until around the time SL came out, I would’ve loved for him to appear elsewhere. The concept of the killer’s former business partner now having to deal with the tragedy of losing his daughter and the guilt of everything else that happened is such a cool idea to me. He’s unfortunately underused :( The ending is awesome (and the reason Henry’s my favorite fictional character), and I wish William didn’t come back AGAIN so that the ending didn’t become pointless. The Insanity Ending monologue also slaps, I almost like it more than the Completion Ending speech Anyways, another thing I really like about this game is how the story is told to us through minigames, it’s such a cool thing to me. It’s assumed that Midnight Motorists takes place after William kills Charlie, as one of the tracks is titled “Later That Night” and it’s raining
I completely understand your view of Scraptrap, and how his death at FNAF 3 is poetic justice, but honestly that's what makes me like the idea of Scraptrap. William Afton, for me, is meant to represent pure evil. Sure he was supposed to die in FNAF 3, sure him becoming Springtrap was supposed to be a karmic punishment, but *evil always finds a way*. He managed to take what was supposed to be his end, his new deplorable existence and turned it around into a new opportunity to cause more pain and suffering. That's what I think his famous line is supposed to represent. And besides, what is more evil than escaping your punishment and using it to your own advantage? However, I still believe they should have killed him in FNAF 6, this is the kind of stuff you cam only do so many times.
44:53 Honestly, right here you explained why I personally like the direction his character was taken perfectly. Like you said, it shows that he's been given new life as a monster who doesn't have to worry about human limitations when killing anymore. But I can see what you mean, that it's rather unfortunate he wasn't suffering for the consequences of his actions by being stuck in the suit... but hey, at least it gives us even more of a reason to put an end to him, right?
Well yes he isn’t suffering for his actions by being in the suit but he gets to suffer for all eternity in ultimate custom night repeatedly killed by the monsters of his own creation
I still remember being mad that Markiplier put some clickbait eyeless Helpy in the thumbnail, which not only spoiled that it was FNaF6 but Helpy never even became spooky!
@@temporalguiste4111 I guess the same could be said with Michel and the whole Ennard incident. I was kinda leaning on the suit being the phylactery but he changes that, so I reckon your right
I gotta be honest. I respect your opinion with Scrap trap, but I personally disagree. Other than his design , I see him the same way I see Springtrap. I see a despicable, suffering serial killer, and the smartest, most intimidating animatronic in the franchise. Obviously, his design makes him a bit less fearsome, but his voice, in my opinion, still makes him a threat. Springtrap is a crippled, rotting corpse, but he's still a cunning serial killer. As he states, its still him. I see his lines as less of a "I'm the villain" and more showing his ever-present intelligence and planning abilities. In FNaf 3, he had been trapped for thirty years, and he was just now released. His thirst for blood, however, never went away, so he hunts down the security guard and eventually finds a new suit, ending up at the pizzeria in search of new victims. He knows it's a lie, but his tendencies are too strong for him to resist And Henry knew it. I feel this wasn't a changing of his character, but a natural evolution of it. Of course Springtrap would return to killing after leaving Fazbear Fright. Of course he would geta new suit to make it easier.
I agree with this but how and where did he find a new suit? Also, the Scraptrap suit is so much less intimidating than Springtrap was because he's so tiny. I mean, he lost like a good 3 or four inches of height between games lol.
9:15 i will never stop loving how helpy just breaks his neck,this was literaly the thing that made the ballpit minigame my favorite in pizzeria simulator
This game has by far my favorite ending of any game I’ve ever played or watched. Such a great monologue from Henry bringing all the threats and protagonists from the previous games together, and destroying every single one of them with the thing that started this story, fire. I genuinely wish this was the end of the story, as cool as help wanted and security breach are, they are trying to continue something that should be left dead.
this version of springtrap is def my favorite. Assuming the timeline, it's been years after 3. All of the weird science fiction aspects taken into account, I like to believe he learned about how to make animatronics be possessed, and would believe that he would be able to use that to live forever. If that were the case, it would make sense that he would become more deranged since he is basically an immortal serial killer. He do look like a peanut tho, so it sorta evens out.
Scraptrap looks really cool in the dark (Salvage room, Completion ending scene, etc.) It only really lets you see the animatronic parts of the thing, which for me tells how good he could've looked with a better human anatomy resting inside. Also while I like your interpretation of the character better, I feel like this is a better respresentation of a child murderer. Reading through the other comments I saw someone saying "something that barely resembles a human," to which I 100% agree with.
I disagree fundamentally that fnaf 6 ruined springtrap, not because he wasn’t ruined, but because fnaf 4 and sister location did it well in advanced, fnaf 4 and 5 setup the fact that, rather than being a psychotic killer, william afton was essentially a mad scientist attempting to achieve immortality and (later after his son is accidentally killed) attempts to bring him back to life both with the souls of dead children, essentially almost making him morally grey? These games turned him from a serial killer to a mad super villain and that killed his impact and cemented him coming back again and again, lamer each time with security breach having springtrap in it almost as an obligation and an uncreative way to make the game happen in the first place
Nah he's still an extremely fucked up person. He still killed children, it was only the consequences of him killing other people's kids that lead to his kid being killed. He still designed circus baby, explicitly to kill children, which got his daughter killed and trapped within that suit. Also in 4 the visions of his son come from prior mental torture he used in order to scare said son away from animatronics??? Is that not fucked up? There are other moments too where his actions came back to bite his own children but typing all of that out would be an essay. Maybe this info wasn't known when you made this comment, but William Afton is more fucked than a typical serial killer. I'm also replying to you months later lol
I wouldn’t say that the games turned him from a serial killer to a mad super villain. The timeline does make sense in a way. Theres stuff from the novels where Afton laments the fact that he can never make something as lifelike as Henry could, and that’s likely the catalyst for why he kills his daughter Charlie. He sees the Puppet become more lifelike as a result, and assumes that Charlie possesses the Puppet. So now he wants to kill children to force them to possess the animatronics the make them more lifelike. Serial Killer motive achieved. Then Baby kills his daughter. He shifts his motives from simply killing children to trying to figure out a way to bring her back. Dunno when Crying Child dies in all this, but I’m sure that’s his motive at some point. Immortality and to have his family back.
@m0002856 building off of that, I think his experiments were more motivated by a fear of death and a desire for control rather than wanting his family back. Sure, he may have cared for them and felt grief when they died, but especially considering what we see of him in the Silver Eyes, I think their deaths scared him more than saddened him. Then again, I'm no expert on serial killer psychology so take it as you want.
there is a third location in midnight motorist- if you go back up past jr's and go left, there's a clearing with what looks like a mound of dirt in the corner. a lot of people miss this bc the entrance isn't very clear, and i don't think there's any dialogue there, but it's definitely an interesting secret
Personally Speaking, I like to think that while technically the same body and perhaps soul, William Afton and Springtrap (and his later iterations) are different people from a mental perspective. William was a serial killer who was cold, calculated, planned as much as he could, while still expecting the worse. Springtrap is a mirror of that, but not the same exact mind, and perhaps a bit more cocky and overconfident at times. Think of it like he's less so William brought back to life, and more so a hallow shell of the man who sparked it all. Original William didn't want to die, as evident from the end of Fnaf 3. Springtrap was glad to be born a killer animatronic. As awful as Scraptraps visual design is, it shows us the evolution of Springtrap's own thought process. While he may have been broken, he repaired himself (somehow) and tried making himself more dangerous to boot. (note the more nail like teeth he has reminiscent of the nightmare animatronics, and unless I'm mistaken, he seems to have replaced his missing left forearm with a blade of sorts.) He also may be directly allied with Scrap Baby. After all, if your gonna have another killer animatronic calling you dad and following your every whim, why not use that to your advantage. I would go on further about Glitchtrap and Burntrap, and maybe even Vanny too, but this isn't really the place for it. No matter the case, I hope this opens a bit of a new perspective about Springtrap and his many incarnations as a whole. Edit: I changed "Cereal" to "Serial", now leave me alone about it, sheesh.
I think this interpretation of Springtrap is awesome, I love your idea of the characters being separated by more than just their name and appearance. It's a very unique outlook!
I'd like to see the interview / management idea made into a SCP kind of game. Needing to try and understand / contain anomalies while not causing a site detonation level containment breach.
When comes to Scraptrap, what I love about the direction taken was the following: On the credits, he is not named Scraptrap, he's named William Afton. This is no longer the rageful yet aimless zombie that he was in FNaF 3; he had time to recompose and acesses his situation. The way he speaks doesn't sounds like he's enjoying his situation, it sounds like he coped with it and is somewhat back to his former psychopathic-self. Also on his design: I agree that Scott may have taken way too much creative freedom and may have overdesigned him (ie. Flesh where there shouldn't be none, a weird skull, the rabbit feet, etc.) but taking a step back, judging by his overall shape, comparing it to FNaF 3 and taken into considerstion what I just said about his personality, it paints a clear picture to me: William did try to make himself look more human and deadly. He's way thinner, thus faster, has a sharp blade/bone where one his arms should have been and has sharp claws on the other. Wheter this design is better or worst than FNaF 3, I do not know nor will I judge, but I always apreciated when Scott took risks and tried to inovated his modeling. Also, William design may not be overall the best, but it falls in line with the other animatronics themes: Lefty = FNaF 1 and 2, classic friendly yet uncanny design Scrap Baby = FNaF 4, pratically Nightmare Baby when you think about it Molten Freddy = FNaF SL, reasons are implied William Afton = FNaF 3, rotten and decrypted. Anyways, that's how I see it. Loved your videos and wish to see more in the future!
I think Springtrap's character development from a deranged serial killer getting his poetic justice to LichBot is actually a pretty interesting one. When we first see him, it does look like he is actually suffering. He got trapped in the golden Bonnie suit and he died a gruesome, lonely and utterly excruciating death. At first that's his world now: pain. He can't do shit but wander around and relive the final moments of his life, groaning and moaning and hoping there's a way out. But like all pain, that pain eventually fades. He gets used to it. Punishment becomes reward. That deranged serial killer is still in there, that didn't just magically vanish when he died. Over the time it takes between his first appearance and FNAF 6, William has accepted his prison and made it his home. He is Springtrap now, and Springtrap is him. The danger is gone. No more real life consequences to his actions, no more human limitations. He can finally be who he always wanted to be: an immortal, unstoppable murderer with the moral compass of a rock. That being said, what Help Wanted and Security Breach did was stupid as hell. Not only would this robot-maker have managed to upload his consciousness to a computer, he then (I am pulling this from memory so I might be wrong here) manages to infect a game, become Vanny 1.0 inside said game, take over the mind of one of the play testers who is not Vanessa and come back to realspace like this. Then SecBreach happens, Springtrap gets resurrected and William's brain goes back into Springtrap but he then gets killed by the Blob? I am genuinely confused what happened there...
The one thing I like about Scraptraps design is the idea that after FNaF3's fire, the Springtrap suit kept falling apart from age and other natural things. So to keep it together he found random bit fitting the suit and plopped them on there. I also like to think that through what has happened since the suit locked up, he gradually lost his mind and became more manic. Also with the head thing, Scott put a model of a human head in the Springtrap head and found that the head piece wasn't human sized, hence the size of it in game.
Yeah but like… it didn’t need to be human head sized. The important thing isn’t being anatomically correct, it’s being visually correct. That’s the key to a lot of good animation as well. You should see the way ArcSys made Dragonball FighterZ look good. They had to do some insane things with the camera angles and models to make them look right, and that’s the important thing. It doesn’t matter how you have to break a human body to achieve your visual goal, you just need the end result to look normal.
both springtrap and scraptrap could've used a more anatomically correct body model, but fnaf 3 made up for that with the use of lighting, a more proportional body and just an overall gnarly model with its decay and disgusting moldy green. scraptrap just kind of looks goofy everywhere except the salvage sections, which make every single animatronic look super badass.
I see what you mean about Scraptrap, but I feel that there is a reason for his direction. I think that, as he lived as Springtrap, he learned how to live as a corpse in a spring lock suit and through that, he learned how to speak, walk instead of slowly shamble, and realize the potential and power that he now has. William was deranged from the start and now he's been given a cursed gift. He now has immortality. He will always come back... That is why personally I like his direction, but I do understand it's flaws. Thanks for the great video! And congrats on 22K! Can't wait to see what you do next!
In my opinion, the best version of Springtrap is Squimpus Mcgrimpus’ version. I love how we hear him devolve into the monster he became, from being trapped in the back room, by himself, in a horrible amount of pain for years. And his threats to Michael are so chilling. Couple that with the amazing voice (which is better than the official voice in my opinion) made Springtrap the best part of Sqimpus’ videos. And when ever I think of Springtrap, or William Afton, I think of that cool ass voice, the vengeful nature, and the chilling effect he has. He’s my favorite iteration of the character!
As much as I've grown to resent Squimpus and FNAF VHS, I do have to admit that their take on Springtrap and William as a character is relatively good and well put together.
@@GrumbleGrimbus They pretty much hate their audience all because they created a widely popular series based on a popular medium (FNAF, analog horror) That and I'm tired of hearing about it constantly in conversation when FNAF is brought up.
I haven’t played this game much, but what I have played gave me an experience I’m not sure I’ll ever forget. It was during the Afton salvage, I was at the final audio prompt and Afton was in his 2nd pose where he I was sure he couldn’t attack yet. In my mind I was taunting him for not being able to do anything to stop me from winning at this point, and that I had already won I was then punished for my hubris
I just realized that Scott created a real world version of that tumblr post about a Jurassic Park game where you build up your park for while-- and then the dinosaurs escape, turning it into an adventure horror game where your success in the first half directly translates to increased danger in the second half. It's such an interesting mechanic and while I wish the fnaf franchise ended with fnaf 3, this is a really fascinating game.
Seeing someone like you come out of nowhere and get such success while putting your heart into your work gives me (and likely other potential tubers) hope. As for this video I'm about to dig-in. Thanks for the food
I want to state two things about Scraptrap. Firstly, his skull, even thought it looks very bad, isn't really a human skull, I believe this because in one of the FNaF 4 mini-games (the one where the crying child is locked on the "Parts and Service Room" of Fredbears Family Dinner) we can see some pieces that resemble the suit and the endoskeleton of Scraptrap, so William after the fire of FNaF 3 must have gone to an old location in order to repair himself up (I don't believe that Scraptrap is a "canon re-desing" because all of the characters have a justification for their appearance and we can see on a cinematic the original Puppet so we know we haven't get an overhaul re-desing for the characters). Secondly, we can see in FNaF 3 some images of William trying to get out of Springtrap, so we know that he is on pain or limited by the suit, and we also know that the Springbonnie suit had suit mode and animatronic mode, so we can infer that when you use the audio device the suit takes over and moves William over there (because William will surely know that there in the location are not children to be found and there is only you) causing desperation to the Purple Guy. In others words, he was enslaved by the Springbonnie animatronic mode and each time you used the audio device you're torturing him. Finally, I want to add that the most likely thing is that William possessed his own body due to the fact of being able to change from one suit to another, and I think that William was in the bottom of his mental state during FNaF 3 and that after that he became able to "upgrade" his state to a more comfortable one in order to continue with his murder spree, so William is actually an evolving character that haves many phases in the game and in the canon allowing to many interpretations of his state being valid as the one of the Springtrap being in pain or the fact he couldn't talk (if you see his design his mouth have some bars that screw his talking ability). BTW FNaF 3 is my favorite and the original Springtrap design is the best.
@@bullymaguire321 if that was the case, why the skull is so big and why he is the only character with that explanation to his re-design, Scrptrap proportions are not human proportions. Scrap Baby, Molten Freddy, and Lefty are justified within the game lore, and Afton one of the most important character of this franchise isn't?
I love how you point out the "animatronic mode" taking over William in FNAF 3, which is why Springtrap follows the audio lures. But in FNAF 6 he's got a new suit, not beholden to that mode... and just goes off the deep end. (chef's kiss)
This is my favorite game/moment of the entire franchise. Its just so geniusly done. Just from the beginning, when no one really knew what was waiting for them inside this "simple" small game, and then suddenly watching it fall apart just to find yourself face to face to a rotten, emaciated Baby. The feeling of contrast between the "safe" and fun mini games while you build your pizzeria, with just the occasional details to remind you that this game isn't as cheerful as it seems, to the rush of adrenaline playing in the office, to the still, quiet yet dreadful and even more claustrophobic scenary while salvaging the animatronics. Just feeling confused (as is usual in FNAF) on why is Baby here but not Ennard? Why is Springtrap here? WHAT THE HELL IS WRONG WITH HIS HEAD? Who is Lefty? Why are we even doing this? Who even are we? And then having the most satisfying (and epic) moment in all FNAF, where we actually get answers and a feeling of closure. I loved as well Ultimate custom night (I 100% agree about its title as an epilogue), and have mixed feeling for everything after that, but a huge part of me will always consider this the actual ending, it just feels right. (Also, I just wanted to add: you are the first person in a while that has made me watch a video in its actual speed instead of x2; that plus the fact that the video is almost 50 minutes long and you are not really a fast speaker if I'm honest lol, but you are indeed very talented. You know how to make immersive, well crafted videos, and that's amazing. Seriously, great video.)
One thing I like that a lot of people don’t really mention about the animatronics is that in a way they all feel like they could be the “ Final boss” Of their own respective games And hold a ton of emotional weight for Mike and the player Molten Freddy: the Melted together funtimes; your Predators from the previous game and (Spoilers) the stitched Together souls of the first five kids that you tried to free in Five nights 3, also housing your brother and his friends Baby: your guide turned enslaver from the previous game, and your sister taken away from you by- Scrap(Peanut head)trap- dear old dad, now a horrifying Tomb trapped in the suit that’s nearly completely burnt off his bones, now more mangled and blood thirsty than ever, You thought you took him out in game 3 but he ALWAYS COMES BACK Lefty- at first a complete mystery but if you pay attention it’s the puppet you met In game 2, Charlie’s prison the wildcard, and uncle Henry’s daughter I feel like each of them could easily be the final opponent for the franchise but seeing them all together makes the game even more tense
not exactly related to the video itself but, since i haven't seen anyone else bring it up, i just wanted to say that i really like the art used in the thumbnails/chapter cards!! your renditions of the characters look so twisted and deranged and i just love it, not to mention the overall compositions being very clean and well done. you have a lot of talent my guy! i really like your takes on the series and you have overall interesting perspectives, i think, so i'm very excited to see where you go with this channel.
the one complaint i have about this game (and all of fnaf really) is how much you have to rely on audio with no accessibility options. as a hoh person, even with my expensive gaming headphones that usually allow me to play games where audio is important, i have not been able to get past night four to this day. the total lack of any kind of accessibility menu is frustrating.
@@zeemmy33 I think it can, but if you turn off voice volume it can softlock you I think, but other then that sound doesn’t make an impact on gameplay in the same way as the audio cues of the other games
I think the _why_ people love to see your videos is the positivity you already said you light upon the franchise we all love. Thank you. I love seeing this type of videos. As nowadays everyone is fixated in Security Breach and how bad it was for many reasons and good for others, that we almost forget the magic of the Scott solo fnaf adventure. Thanks for reviving flames that I almost blow out in my frustration. Thanks, to all your videos. End of communication. *Beep
To be honest, I love Scraptrap much more than Springtrap, and funny enough because of exactly the opposite. To turn the table around and show that becoming "immortal" in such way is just what William wanted is a really twisted idea. It finally put together what he was planning all those years that have passed throughout our terrifying experience, but his new appearance and his voice is what really made me afraid of him. He perfectly closes the whole cast of unique unstable characters who are nothing more than killing machines by that point of story, and knowing that it is all his fault is just what can make you afraid. He is the mastermind behind everything, and the most terrifying of all is to realise that William knew everything from the beginning. He is aware of Henry's trap, yet he chooses to trick the fate once more, and, well... You know what goes next
In my opinion, what you said about scraptrap is actually what makes it so cool to me. Like it was his consequence to become springtrap, but later as the years went on he learned to love it, and to find a way to feel powerful again being forced to live with those terms of being an animatronic (sorta). And him being the powerful villain like thing he is in the game makes him feel like william afton, at least to me.
Just wanted to comment that I really appreciate you being open to others and there disagreements with springtrap’s character evolution by hearting and replying to some of the others in this comment section. Keep that up man, you already have more integrity than most 10 mil+ channels by doing that. I can’t wait to see what you have next in store!
I vividly remember the lead up to the release. It was one of the first games I was excited for the release of. And seeing the happy minigame glitch into the interview room was a chilling experience. With the game bringing in everything from almost every corner of the franchise (I don't think the third book was even out yet. Simpler times...) it was like the real finale the series had always wanted. William Afton was named in SL, it was only a matter of time before the games acknowledged Henry, and I knew it was only a matter of time and it was going to be amazing. And it was. A satisfying conclusion that saw everyone's end, and UCN being a simple epilogue felt right.
@@TheOcelotSlayer Help Wanted would’ve been fine if it was just a scary VR tribute to various games in the series and didn’t have all the Glitchtrap stuff
@@semidecent4395 Ikr. It doesn't make any sense to the plot whatsoever. And the majority of the fandom will continue to defend the horrible writing decisions cuz they believe the franchise has always been "ridiculous and convoluted". It says a lot more about them than the games tbh. Their priority lies in simping for the furry robots instead of wanting a good story.
@@TheOcelotSlayer Also how the actual hell can VR game can get you enough money to construct something big and as advanced as the pizzaplex? The most I can think the VR game can make is to make pizza place with a small daycare extension with 5 animatronics. Edit: Also the game would far better off if they used Help Wanted to tie up some loose ends in fnaf 1- UCN and then set up Vanny as a new villain (no glitchtrap mind control shit).
Awesome video dude, I love hearing creators share their passion for games. In regards to your theory at 29:51, I recommend watching Wendigoon’s timeline of fnaf. If I recall he suggested that the person watching TV was Mrs Afton, making it that Michael was the one who broke out of his room.
I mean if I had just died, “payed for my sins” by being trapped in my own creation, roaming a building barley able to walk, surviving the building burning down, and being able to roam around murdering whoever I want despite being the most despicable person ever who had just gotten punishment for their actions, my ego would be pretty high too I think. I’d probably show a bit of enjoyment in always coming back. But I understand not liking the direction springtrap was taken in and his design is so SO ugly
Just stopping by to say, WOW. You're videos are so clearly incredibly high effort, seriously respect the work and time put into these videos. Thanks for making these man.
43:50 exactly what i thinked. I always loved the fact he was some kind of zombie, that was just full of anger and nothing more. Living his life as a rotting corpse. But nah, let's make him just a normal bad guy.
I’ve had playthroughs where I didn’t buy/ salvage any of the animatronics to make it easy, and always if I wasn’t paying attention well enough I’d accidentally buy an item with something hidden inside, always made going into the office unexpected because I never knew how they got in
I think why Scraptrap acts the way he does is in FNAF 3, he wasn't used to the pain yet, but once he did, he realized how much stronger he was. Not only that, but he also realized he was essentially immortal.
The Fruity Maze game really gets me every time. The slow music just cutting and immediately turning into a car alarm going off loudly with complete silence in the background is just absolutely haunting and it scares me every time its played.
Thank you for putting my hatred for Scraptrap into words! I honestly thought he was so eerie in fnaf 3 because I believed he was barely sentient at that point. His malice was gone, his humanity was gone. All he was at that point was an animal. A pitiful husk that has lost any semblance of humanity. The only thing even keeping it moving is the suit itself. Not only does his design in PS look like Jimmy Neutron, it completely ruined that idea for me.
I also liked the old Springtrap design as well. I liked the fact that you couldn’t tell whether or not he was in control. Was it the suit’s programming that allowed you to lure him to certain rooms by playing the sounds of children, or was it the final remnants of a child murderer’s soul that causes it? Maybe it’s both. Either way, I did like it better when it was a silent mystery. I liked the fact that he walks up to you very human-like as well.
Also we didn’t even know for sure there was a corpse in Springtrap until we saw the cutscene or saw the rare menu easter egg. And it was so grotesque and rotten
It's just amazing spend my time listening to you Pastra, the way you explain facts and feelings at every point in the game is just incredible, I discovered your channel yesterday and I've already watched almost all your videos, I'm really glad that someone feel this level of passion about fnaf, please continue doing those such incredible videos, I hope to see you soon. (English isn't my first language so sorry for any mistake)
i like to think of scraptrap as "ok this was suffering but i think i've found some positives, in fact this is actually great" and the second he starts finding positives in his punishments is worsened and he's sent to hell
I liked Scraptrap. To me instead of William Afton wanting to become an animatronic he instead came to accept the situation and use it to his advantage. I also like the malformed of look of Scraptrap as well, it looks the suit is rotting and William Aftons body is decomposing and despite all that he's somehow still alive. I don't think Pizzaria Simulator damaged Springtraps character from FNAF3 in Pizza sim he's just accepted his fate and is now using that to his advantage.
When Pastra thanked everyone for 100k subscribers at 47:55, I literally began to tear up. He sounds so happy to get a response from making something he likes.
I just have to say it, I love your art style. The exaggeration of the smiles are such a good staple, & the wedge shaped heads compliment these sinister smiles perfectly. Seriously underrated work, & a shame rarely people talk about it. keep it up. Btw, that lefty design is SO good.
Man i absolutely LOVE the way you tell theese videos, look when i saw your vid of fnaf 3 i thought "hun that was really cool, but this guy probably just made this for fun and will never do it again." And now your new videos are EVEN MORE AWESOME. I'm brazilian so sorry for my bad english.
i really appreciate your approach to talking about media like you explained it's so disheartening to see the things i love being bashed over and over by people online who only ever want to talk about the negatives that just makes watching videos about your favorite things really not a fun experience even if the points they make are accurate and have a place in discussions it still doesn't feel great especially when it's all that's being talked about
It's only been a day since this video's been uploaded and I've already seen so many really cool comments (and even emails) from people talking about why they like Scraptrap. I gotta say, the way you guys interpret this character really makes me appreciate him more than I did at the time of making this video. I still don't necessarily love Scraptrap, and I still mostly stand by what I think about the character, however I do feel now that I may have treated ol' Scrappy boy a little too harshly in this video. That's the power of the FNaF community for ya, always able to make you see something in a way you never did before!
Certified swag
Nice
Don't worry, I agree 100% with a lot of the points you made. I don't dislike Scraptraps character, but I 100% for sure think he could've been handled better. So, power to you, man. :) Just don't let Scraptrap ruin your love of Springtrap, since Springy boy is defientely noe of the best in the series.
So apparently Midnight Motorist is called later-that-night in the game files so it might mean that’s William Afton driving home after trolling some kids at Freddy Fazbear’s
Well boy's we did it, Scraptrap hatred is no more.
The line “the darkest pit of Hell has opened to swallow you whole. So, don't keep the Devil waiting, old friend.” Goes so hard I swear
Old friend
Henry's lines is kinda insulting william but not in a direct manner.
THE WHOLE MONOLOGUE GOES HARD OMG
And yet he always comes back.......
BUT HOW!!!!!!!
to quote mat pat. You don't just survive one liners like that!!!!!
Too bad William can still comes back, in the form of now Glitchtrap.
I see scraptrap as a fall from grace for the character, but in a good way. Seeing how the killer has been reduced to a ruined animatronic who can barely hold itself. Even if he still acts confident and evil, he no longer has the power to back it up. A final humilliation for the character before his final defeat on the final game. Ultimate Custom Night Night plays off this too.
*IS WHAT I WOULD SAY IF HE DIDN'T COME BACK IN HELP WANTED AND SECURITY BREACH*
Afton's immortality and refusal to die is very fitting on how it really messes him up in sb. Though we did need to see more of him for him to really matter.
But i do find it cool how he can corrupt animatronics which is why i thought is why the phantoms ignore their killer and instead helps him.
But isn’t Burntrap just Glitchtrap using Afton’s corpse to move in the physical world? I mean that’s how I saw it anyway, since Vanny is the one who brings it to “life” in a way with the recharge stations.
@@ColdMia Yeah but Glitchtrap is Still Afton, But everyone ignore this for some reason
@@ColdMia that may be the case.. Or william in ucn takes place when william is 100% dead and not even a ghost-code of him exists.
I know vanny and glitchtrap cant pull anyone out of hell so either afton didnt die in fnaf 6 or glitchtrap is possessing his corpse.
I would lean to glitchtrap, but afton's corpse is STILL existing and parts of his suit remains. And you have to destroy ALL of an animatronic to fully kill them. Afton still has quite a bit left.
@@ColdMia yes i know
The best part about this game is Helpy, hands down. Watching him break his back during games, seeing him in little glasses working on lawsuits, seeing him cheer you on… little guy’s fantastic!
Helpy is just an absolute delight
Ey bro you dropped this \
@@lazyliongames6660here lemme help him
> jumps into a seemingly never ending sea of comments only to hit my head on a 🗿 emoji and obliterate my entire skull
Just A Lil happy guy
I loved watching mark ruin helpy's life both back in Pizzeria simulator and now in help wanted 2
Let’s be honest, while Henry was a absolute Chad in this game, Micheal was the GOAT, my guy managed to get all the animatronics into the building and just sat back and relaxed while the building burnt down around him because he considered his job to be done.
Cause Michael knew they'd be no way to escape... And he wanted his father to pay. But seriously we found this out, how did he know William kills kids?
At least the story is... Over?
Michael was on the sigma grindset
@@TheJoviLovi sister location blue prints he could have went back he has seen atleast the fnaf 1 animatronics and also most likely met with Henry
@@fleabag4477 plausible
@keep rollin the c
My friend did a playthrough of this game a few weeks ago and it was hilarious.
He hates horror but loves simulators and decided to make the pizzeria as safe and profitable as possible without salvaging any of the scrap animatronics. Listening to him throwing everything back into the alley was hilarious especially since another friend kept trying to convince him to salvage them.
This playthrough ended with us (an accountant, a lawyer, and a manager at a local business.) Arguing whether my friend was wrongfully terminated at the end of the game and if he could sew the parent company over it.
This needs more likes. 😂
What was your conclusion?
Can't imagine he could, considering it is literally part of the employment contract that he *has* to salvage them.
*sue
Bro this friend group sounds amazing lmao. I need more details on the argument
This is the best comment here, go home everyone else this is the best one.
TBH, i love the irony behind springtrap/william's existence. He wanted to achieve immortality and deduced that the reason why these children per se "survived" his killings was the remnant of their souls, so he killed more to harvest that remnant, but ultimately, what made him immortal was BECOMING what the dead children were forced to become; old, forgotten, rotten mascots. It's karma, and ultimately pretty funny. what goes around comes back around to you.
Like they say. Play stupid games, win stupid prizes.
And logical. He became immortal the same way the kids did
I like Pastra's interpretation where it's a Karmic justice in 3, but then after coming back again from the Fire in 3, he starts seeing it as a good thing, because now he will,"Always come back" because no matter how many times he dies, he just comes back. His already twisted Psyche takes the "punishment" he had been given and turns it into something more..."useful" to him
@@ragingfurno7096 this is exactly what I think really further expands upon his villainy so well. It's very fitting for a joker-like character just descending further and further into cartoonishly deranged madman. He has lost all sense of reality or reason; all he sees is his next conquest, however insane it may be.
Sadly for everyone, it is highly likley that William never actually died in sprintrap. In the novels (that are NOT canon but play by similar rules) william is able to get out of springtrap and keep on living. If we apply the same rule, william probably was alive inside of springtrap (appart that in the salvage you can hear his heart betibg)
Honestly, i'm fine with how Springtrap as a character was taken. In the sixth game, he remained me somewhat of a zombie- a hollowed shell. FNAF3 gave him the benefit of resembling something of a human, but in six, he was more akeen to that of a twisted creature who only vaguely resembled a human- the perfect metaphor for a child murderer. And his conculsion of being burnt down with the rest was great...
Then security breach happened.
I mean, he does ALWAYS come back
I actually never thought of that but that's probably what scott was going for
I do think glitchtrap is a more realized version of that
We don’t talk about security breach
@@susragejr477 too late
See all the the fandoms takes. It's mad
I still find it amazing that he released the game FOR FREE. Cawthon put all of that effort in, paying voice actors, modelling characters and environments , working on mechanics and then just releasing it all without gaining anything. Props to Scott.
Scott is one of the coolest guys in the VG industry for sure!
Then again, I doubt he was starving considering the success of the previous games
Also he made the RPG free AFTER FIXING IT
Kinda speaks volumes about the Triple A industry, doesn't it?
It also made for a good surprise since I think a lot of people were expecting it to be more like the rpg, and then we got the conclusion.
for free, only on pc
I feel like on the whole Scraptrap thing I both agree and disagree. I feel like William would be somewhat happy to have gained immortality, but I feel like his voice should've still reflected that although he is immortal, it's INCREDIBLY painful and he's just trying to ignore it or something of that sort. Like maybe his voice being alot more raspy and wheezy rather than sound like he's perfectly fine and like his vocal cords haven't been shredded to ribbons by this point
maybe william built (or found) a small speaker that he was able to place his remnant into, and then use it as a new voice box, and also probably hide it somewhere in his suit, probably the head
@@creepersammyb2926 If they were going to do that, they should make it sound like an old speaker though, with the reduced audio quality. Just to make it clear
Tbh you looking too deep at the voice, baby and FFs voice boxes should be ruined too after spending decades in the sewers.
Maybe the pain faded away as the last of Afton’s nerves rotted away
@@XD-yn6hb Vanny: *has caught on fire and is screaming in pain*
Glitchtrap: "You don't feel it by the third time."
Pastra: "I believe wholeheartedly that this is the game that ruined Springtrap as a character"
Security Breach: "Hold my beer"
"is this bait I have to bite? hold my fuckin beer piece of shit!"
@Burst Gaming wait theres actually that many? Holy….
Fnaf 1
Fnaf 2
Fnaf 3
Fnaf 4
Fnaf sister location
Fnaf vr
Fnaf security breach
And i think theres some other spinoffs
@Burst Gaming if we wanna get technical, Fnaf AR Special Delivery, as I do believe it is technically canon and has like, little bits and pieces of lore in the in-game messages (if I'm remembering correctly) which would thus make the next game fnaf 10
Nah. I think help wanted ruined it the most. Burn trap only really exist because of Help wanted.
@Burst Gaming what about ucn, that is canon
I think it's amazing that Henry, this hyper-important faceless side character in the books, and Charlie, the main protagonist of the books, were brought into the canon of the games in the coolest, most satisfying, most sensible way Scott could've gone about it.
Making Charlie the victim in Take Cake made tons of sense, and Henry showing up also made sense, and the spectacle was truly something special. Henry has, without a doubt, the best theme song in the game.
Nowhere To Run. Nowhere to run, and not a single place to hide. He sealed the place tight, and he isn't letting the curse of the old Freddy's escape a second time.
question: did fnaf world become non canon cause i remember Henry ending his life in fnaf world after creating baby
@@inactivetoadfan3950 Scott regretted trying to fit it in the canon of FNAF so I wouldn't be surprised. Also it was technically just an arcade game with the second update just being a teaser, I think.
I'd think it would bas super interesting if we saw Larson or Jake in the official lore, as they are the main protagonists in the FF series.
This comment goes hard
@@embryjirak3426 Oh my gosh I love Larson, yes please
I remember my first contact with this game was watching Markiplier play it, and the absolute best moment of it was right when it shifted from the 8-bit facade to Scrap Baby, Mark said "okay, welcome to FNAF 6"
The reason why I can’t complain too much about scraptrap is that in reality, sociopaths don’t learn the right lessons or have any real regrets- (aka “I got caught doing something? I should have been sneakier).” The way William Afton interpreted his spring trap incident was less of a conclusion and more of a educational experience. I think the way he’s acting is handled just as well as it should be. It looked like he was having fun trying to kill his own son in Fnaf 3, after all.
Sociopaths are less the problem, its Psychopaths that are most of the time. 1 in 10 is socio, 1 in 100 is psycho
Ah, FNaF 3. That jumpscare... It's brilliant. It sucks ass. He walks to you like he is gonna shake your hand. And it's perfect, that is exactly what all the children saw, it brings me chills when I think about it. Only jumpscare that gets close to that level of psychological horror is Nightmare and that's because of my theory, which is not confirmed. And even with the theory, it's not as pure evil. This is what made William Afton so great, he is on his own other level of psychopath. I am glad Scraptrap exists, he was a bold move. While his design sucks it also is so ugly it looks gross and thus creepy, and his voicelines are top notch. Security Breach ruined William by not being bold enough with him.
The issue isn't that he doesn't regret his actions, it's the fact that he's so cognizant in it all.
Springtrap in FNAF3 was so interesting partly because this intelligent killer has been reduced to a mindless zombie who can't do anything other than wander to the closest noise in hopes of finding another victim. in that game, he's nothing more than a husk of his former self, and that's what's so satisfying about his poetic justice. But now, his death in the bonnie suit seemed less of a death, and more of an inconvenience to be stuck in the secret room for 30 years. Now he's just back up and back to his old games.
You might be able to argue that Sister Location actually ruined this by establishing that the Animatronics can be fully sapient like Baby, but it's possible that she's just an exception because of Elizabeth's connection with Baby. Same as Charlie and the Puppet.
Whos william afton and whos michael afton which is purple guy im so confused, how is purple guy michael afton if springtrap is william afton and the nightguard in fnaf 3 is michael afton
@@captainpotatord6984 William Afton was just represented by the colour purple while Michael Actually became purple. William is Sprintrap, Michael is a good guy
Here’s my extensive take on Scraptrap. I personally love the way his character was taken (not his design, his character). FNAF 3 is not changed at all; becoming Springtrap IS a consequence of his actions. However, like anyone who’s overly ambitious, as the lore insinuates with Afton, he’s ready to improvise if he’s still breathing. And that’s what Scraptrap encapsulates; he didn’t plan this, but he’s here and he’s going to take advantage of it. He’s an animatronic now; he can theoretically live forever. His soul can never die. For whatever reason he decided to kill children, now he CAN for as long as he needs to, as well as as long as he’d LIKE to. That’s why he’s triumphant, talkative, open - the kids beat him, but not quite. He’s alive and kicking and, in his mind, unstoppable
As seen from the books, even if him becoming springtrap is like.. a punishment for his actions, he just takes it with open arms.
He accepts it, and just uses it to be more fearsome
I want to like this but you have 666 likes and that feels perfect lol
That’s what I thought. Sure, he’s practically a husk in FNAF 3, but who wouldn’t be after being locked up alone for 30 years straight? Now that Spring Bonnie’s coding has mostly been burnt up, he can do whatever the hell he wants, which is why he’s more confident here and talks more
He wanted to make his family immortal. He has become immortal,and that's a huge step towards his goal for him.
Pizza Simulator being a double entendre relating to the tycoon portion but also Henry's plan to end William is just genius
Never put that one together damn that actually fits so well
I've never thought of it like that wow
The same for sister location, it is a location associated with fazbear entertainment but also the place where michael's sister resides
I don’t get it could you explain?
@@remysbff the pizzeria isn't real. It's a fake pizzeria created to lure the animatronics. In other words, they are "simulating" a pizzeria
The thing about it is that William Afton was never just a serial killer. He was a man on a warpath to achieving immortality. It makes the most sense for his character to be absolutely gleeful at his transformation, even if it's not the way that he had been planning he's still achieved his goal. In a way I think it makes a better twisted irony this way because it should've been a punishment, to any sane person this would've been torture, but because William Afton is such a mangled twisted horrid thing he sees this as a blessing and that in and of itself is disturbing. It reminds you of how sick of a person he is, how far removed he is from his own humanity. It reminds you that this is a monster that stopped being a human a long long time ago, that there is nothing to sympathize or empathize with because this is no longer a person.
Such an underrated comment that totally opened my eyes to that dude.
Exactly why i still love that horrid murder rabbit. Just a lot of his story is poetic in a tragic sense in how low humanity can go if their mind breaks enough.
Agree completely. Partially why I'm still fine with Glitchtrap and Burntrap, even if I wished his return was more spread out and built up.
True, it does make sense now but before the plot line of him wanting immortality (and putting Evan back together) he really was just a serial killer
New FGO Class: ATONER
(Roundabout referencing a certain fanfic I found through Twitter…)
I think not including the animatronic salvage mini games in help wanted was a huge missed opportunity. They probably wouldn't have been all that difficult compared to some of the other mini games, but I think the idea of having to actively look away from the animatronic sitting in front of you so you can take notes would have been terrifying. This would be even more terrifying if the notes were more involved than just checking boxes. Or if you had to actively start and stop the tape or recharge the taser after each use. I think it would have been one of the more interesting mini games to include, because I think it's one of the coolest parts of FNAF 6.
If you're looking for that and have a quest, you can sideload a port of pizzeria simulator from sidequest
Yeah it would be rlly cool but most probably it wasnt included since in wouldnt make sensr from a lore perspective since Hanry said that that place(the fnaf 6 pizzeria) will be forgoten
@@Zvipy that makes sense
@@Zvipy also help wanted was canonically a cover up so having the player salvage broken dangerous animatronics would be pretty sus
Yo imagine if SL storyline was in help wanted
I had never thought about Leftie very hard before-- But you just pointed out an excellent detail that makes him stand out among the group. The fact that he looks _new,_ almost too new to be called "salvage," really. But he's the most unstable and unpredictable.
I absolutely love how loud and painful-sounding Helpy's bone crunches are when he misses the ballpit. As someone with bone/joint problems myself, it makes me feel seen to emphasize the scary crunches and noises that often sound way worse than they actually are lol!
i dunno i think it sounds like potato chips
@@Joe-ky9tn Mmm salty.
@@Joe-ky9tnah yes, popato chisp bones
Honestly the salvage section was the scariest one
The office is more anxiety inducing but the salvage had me legit fucked up
Being face-to-face with an animatronic in a calmer/quieter environment, I've found, is THE most terrifying thing in the entire series, gameplay-wise. The robot might be still - not trying to attack you - which might leave you on-edge, waiting for them to strike as you go about your task(s) without proper means to defend yourself. FNaF4 eased us into this play style with the Nightmares' gameplay loops, having to stand inches away from a face in the darkness and wait for them to breathe, knowing they might get you before you can react to save yourself. SisLoc really tested it out for us, giving us quality time with each robot as you sit in maintenance rooms with Funtime Freddy and Circus Baby. And then of course there's PizzaSim, which threw us right into it with the Salvages. You know these creatures; you KNOW what they're capable of. They sit across the table from you, no more than 5 feet away. All eyes are on you, which shouldn't have happened if they don't move, right? You're on-edge already, because you know for a fact that these things are ALIVE. They could attack at any moment. But for now? Everything is calm. The quiet atmosphere adds to the tension of the situation, naturally. You look up at the mechanical monster and turn on the tape, knowing full well that the sounds are going to piss off the robot, thus only adding to your own paranoia. It's absolutely the best gameplay segment in the game, and is also one of the reasons that I can't play the game. I get too... upset, I guess I'll say. It's a phenomenal game, and that's why I can't play it.
Same reason for why I can't play the Repair games in Help Wanted. Coming face-to-face with a hulking robotic creature that's significantly taller than you even when sitting down is... I just can't handle it. If we ever get the Salvage games in VR, I will NOT be touching those, Goddess **no.** You could not pay me to.
It's plausible that scraptrap's positive additude either comes from the fact that william is a crazy child murderer or he is trying to force himself to cope with such a fate and try to keep a more level head along with some slight smugness from the fact he avoided death.
Scrap trap has a lot of issues, but I think it’s important that Afton being in the Pizzeria is an important part of the story. Afton being defeated by Henry after all the time he spent being an awful human person is a perfect ending to the main version of the character (which is why I dislike burn trap’s existence so much). Despite this I still agree that Afton probably should have felt more unhappy to be springlocked than he did in the actual game, or perhaps he even could have been like Scrap Baby and Molten Freddy where he has lost his sense of self and become a purely murderous being
William Afton was in the eternal hell of UCN, being tortured by his victims, a perfect conclusion, BUT, the money
The design of Scraptrap is really what the problem was
@@Joe-ky9tn It reveals in the books that he escaped UCN
@@zakeur5146 Oh i didn't know that, but still, the series could've ended there. Help Wanted is still a really good game, but it was probably made just for the sake of continuing the franchise.
Yes Yes yes!!!!! I totally agree with you! I think that letting Afton finally kick the bucket for good and have him not escape UCN, or if he did just be gone forever, would have gave the story a more satisfying end to the Afton era, and make way for the new Vanny era. I really think that the concept of Glitchtrap is fine as it gives reason to Vanny being created and it seemed like Steel Wool was going in a new villain direction instead of introducing Burntrap originally in Help Wanted and the early promo for Security Breach.
Personally, while I dislike Scraptrap's design, I can safely say I like the idea of Afton eventually realizing that without a mortal body he's technically won. He's an immortal being that relishes in the deaths of others for his own gain and now that he feels like there are no more consequences he's gone completely mad in this cynical matter.
Can I borrow your idea for my UA-cam fnaf back stories ?
The thing I don’t think people understand is that the office phase happens while people are partying in the other room. Imagine the people evacuating the fire while Henry’s speech plays on the intercom with them having no idea what’s happening.
Actually tgats a thing - theres no people. The whole thing was supposed to be a trap so i dony think there are any people at all
On the other hand there are also dofferemt stuff that would suggest otherwise in actual tycoon mode so om not sure anymore
@@sollumi3014 there had to be people, how else would you get money lol, and the lawsuits.
Although yeah there wouldn’t be as much people as you’d see in a normal freddys
It's possible that the tycoon and office phases take place in completely different locations... that would be interesting
@@avacadotoast5571 I think they're in the same place based on the line about the maze of unreachable sounds and smells in the end speech. The sounds could be referring to the sound lures, but smells? That has to be the pizzaria itself. Plus there's a big empty hole in the vent map, which would fit a dining room of a restaurant easily depending on the scale.
The office phase was the closing shift. Once you complete all tasks the phone says "you can log off for the night". I doubt any guests would be around late day/early night or when the restaurant is closing in a few moments. The player/staff are canonly cleaning and preparing for tomorrow before closing.
I think midnight motorist takes place after the security puppet mini game, after William kills Charlie.
In the final moments of the Security Puppet mini game there are tire tracks on the street (This is in line with the first time we saw this event in that one mini game in FNAF 2 where a child was locked out of a building before William drives up, kills them, and drives away), I think that this event leads to Midnight Motorist where William is going back home after the event (Notice how it’s raining in both mini games)
This is supported by the fact the MM game being labeled as "Later That Night..." in the files
Agreed, and I also want to add that I think the weird green guy is actually Henry telling William that he isn’t allowed in JR’s (one of the locations, probably the FNAF 2 location since it takes place after the Puppet’s story?)
@@vak.o but the FNAF 2 location only opened in 1987?
I'm confused by the two large footprints (or rather paw prints) seen at the end of that minigame. My initial thoughts were that William lured the kid out whilst wearing the Spring Bonnie suit, hence the large paw prints. This obviously doesn't make sense if you're playing as William in the minigame, though, and in that case there's not really any logical explanation for them being there at all.
What about Chica aka the first victim?
I still love how Scott just casually dumped the final game in the series in December and disguised it as a simple pixel game for shits and giggles and FOR FREE
What a chad
the monologue at the end of this game from Henry also always gives me goosebumps, the somber delivery really nails the exact emotion that was needed here and it made me want to cry the first time, his lines involving his daughter are so heart wrenching and painful to listen to
lefty was also my absolute fav character to explore because it implies SO much about the puppet,
For me, the change in Afton's personality always felt like the things he's been through after being burned "alive" as Springtrap (coupled with everything else he's done and gone through in his life) has just steadily deteriorated his sanity to the point that he becomes basically a mindless monster obsessed with killing, and getting whatever power or tool he needs to cause as much harm and suffering as possible. FNAF 3 was the death of William Afton the serial child murderer who lost two of his children to his own creations (which would horribly mess up anyone even if they were already warped in the head like Afton was) and the birth of Springtrap the monster who can think of nothing else BUT murder, but maintained Afton's ability to manipulate others around him.
I can definitely understand why it doesn't work for many people as it does feel a bit abrupt... I think if they had mellowed it just a bit to make it seem like he had only recently gone this far off the deep end it would have worked better and made the overall progression smoother and easier to follow.
And then there's glitchtrap. Which I feel is less of "get me out so I can start killing again" and more of "dear God get me out of hell" and he less of wants to go back to killing (although he might want that) and more of just trying to escape his fate of eternally being slaughtered by his won creations, his daughter in baby, and the multiple ones he had killed.
I feel like with Afton killing is just a given, he doesn't need to let us know he's going to kill more if he gets out. It's just going to be the natural consequence if he does. He might also not be focused on killing like you said, he may just be focused on getting the hell out. But we all know William Afton will never stop killing people because at this point it's basically taken over his entire personality.
@@StonedHunter yeah. He might be more focused on getting out, but killing and slaughtering is probably in the back of his mind as the main thing he'll probably do after making sure he won't go back to hell
@@reallyoriginalname1221 Exactly! It almost feels like he's pulling a Calamity Ganon in that the more times he comes back, the more his mind deteriorates until he'll eventually be little more than a mindless killing machine not too different from the ones he created.
Remember, there's an alternate universe where this game is hyped up as the final game with a bunch of lore, it's the most expensive game in the franchise. When you start, it's just like all the other games until... it glitches and it becomes a buggy, poorly made 8-bit pizza throwing game. That's it, no secrets, no other gameplay,
Reference?
@@TheJoviLovi it’s an alternate universe 💀
@@_epiphany5621. he forgor 💀
@@TheJoviLovi it means the opposite of what pizza sim was- a deep game covered up by a simple kids game. so the alternate universe would be a game that comes out looking super deep but then its really a simple game
Did you mean,
SB?
The "Later That Night" (Midnight Motorist) secret/easter egg is one of my favorite parts of the entire fnaf franchise. The atmosphere, the design, the revelations, and especially the music really set the tone for what was going down with the story and Will Afton himself. The lore runs so deep in this game, its incredible.
"don't keep the devil waiting old friend" is one of the most badass things said in the series besides "I always come back"
This man just can’t stop dropping banger after banger, give us some time to savor it all
@keep rollin I will
@@user-jl8wj8fz5q this got a nice snort out of me. Bots can f### off.
@@venomousfrog5546 they can't fool me
ikr
This is why I love the version of Springtrap in the interviewed. He can still be that evil and sadistic villain but is still is forced to live an eternity of pain and suffering. He is suffering for all of eternity but is so insane that he just keeps going anyway.
I absolutely despise the design of scraptrap but I do love the direction they went with William here and in UCN before help wanted. The idea that he has not only been put through the same fate as the children he murdered, but also in a much more gruesome way where he can feel the springlocks inside his body with it destroying him is already fantastic, but making it go on for longer after fazbear frights burnt down is an idea I do like.
I do like him showing up in pizzeria simulator too since it is a way for the entire Afton storyline to be put to a close, with his return even being hinted at in Sister Location. Plus, I love the idea that one of his first instincts is to go back to a fazbear restaurant, the place where he started his downward spiral into the monster he became and finally getting sent to hell
Kinda wish there was a game like this, but only the tycoon phase, seems fun for some reason!
Scott never got to making an Endless Tycoon Mode, unfortunately
@@OleksiyAntonkin very unfortunate, if the Pizzeria simulator mfa was publically released someone could probably make one
I mean I have the mfa
@@OleksiyAntonkin how did you extract it? I heard somewhere that games after fnaf world were way too hard to extract!
Some new version of the Anaconda has come out. I just contacted the creator and set up the decompiler. So far it dumps everything except the games made on Clickteam 2.5+
Can we just take a moment to appreciate Lefty's base stance in his salvage phase?
He's just looking at you like "bruh seriously you're trying to salvage me? you know I can kill you whenever I want, right?"
I can see why people dislike Scraptrap, I really disliked him at the start too. But I started appreciating him when I was talking to my friends about him. William is the first part of the story, a happy man, murdering children and hiding them. If I recall, William was seeking immortality through Remnant in the books, as he figured death was his only roadblock. Springtrap is William being punished for his sins, and he's in constant agony because he sees his suit as a curse. Scraptrap is William's realization that the suit is perfect for his goals, while he's possessing the Spring Bonnie suit, he's now a holder of Remnant, and has become immortal, just as he desired before he got spring trapped. And when William sees his curse as a blessing, he becomes more insane and sadistic, as his immortal body allows him to achieve all his desires. And if the theory that Michael was the night guard of 3, William being excited to exact revenge makes sense to me. Overall, I see the transition of William, to Springtrap, to Scraptrap as the story of a deranged serial killer overcoming his only perceived weakness
Al dusty!!!!!! Also, I agree with you.
actually scraptrap is a redisign of springtrap scott was trying his best to make springtrap more realistic digusting and disturbing undead rabbit monster
@@bullymaguire321 but instead gave the best designed scariest character a funny peanut head
@@V2ULTRAKill i mean scott cant hired a modeler because he of money thats why he gave his franchise to illumix and steel wool
@Mr7Reality the different is charles is like a warlock while will is like a mad scientist expirementing the kids
If you play “The office” theme right as he says the office phase is lines up perfectly with the jumpscare. Magnificent.
Humor and horror complement each other in very unique ways. Going from laughing and fun to fear and sadness can make both states feel even more intense. The good times are far more of a bittersweet breath of fresh air, and the bad times are far more painful.
27:04 The car horn just cutting out gave me the most goosebumps I've ever felt in my life beforehand.
Wdym, there is no audio coming from the video
@@Speed-TV 🤦🏻♂️
@@jeremykyleinvestigatesall8227 Well I didn't hear anything and the tab didn't show the speaker button like it does when sound is playing
@@Speed-TV rewind about 10-15 seconds.
@@yourguitargf Ooooh okay. I was supposed to know that he somehow missed the timestamp by 15 seconds.
I like to think that the second minigame is gregory’s backstory pre-homelessness since the dad doesn’t specifically say “pizzeria” but rather just refers to it as a “place”
It would explain how gregory is so good at sneaking around and why he is so much braver than most children his age since, to him, no monster could be worse than his father.
That and the fact that it was so *vauge* just radiates “this is a surprise tool that will help us later”
Could be, it does make sense. But why orange?
I'll use this as my headcanon
you saying we play as Gregory’s dad?
(In midnight motorist)
Seems like the filtered pizzaplex book #8 answers this question.
After a while, I think the way I interpreted the Midnight Motorist easter egg is like this. The first area of it with Jrs. is a subset or sister location to Freddy's that Henry owns. William isn't allowed in as while Henry can't confront him directly about the murders and such he knows he did them and doesn't want him in his restaurant. I think the scene at the house is after the events of FNAF 4 but still fairly early in the timeline. William after the death of his youngest son is distraught and takes it all out on Micheal who he blames for his death and hates. He now regularly berates and abuses Micheal which is why his room is usually locked now. We see William's wife on the chair telling him to go easy on Micheal today which William easily shrugs off and begins bang on his door to berate and verbally (and possibly physically) abuse him. Micheal already realizes this so he runs away for a bit to either an Old Freddy's location or Jrs. until he cools off locking the door in an attempt to fool William into thinking he's still in the room
Again tho, what's with the animatronic looking footprints next to the shoe prints? Or the dirt mound off on the side of the road?
Jrs is probably the fnaf 2 location
doubt, because: we live in a forest. william lived in a city whilst his transformation.
Idk, in this mini game Evan neeeeeeds to be alive for it to make sense, Michael is the boy watching tv. Evan must be the one in the room
@@dant3_rodant395 May I ask why that is? Is there no time in which Evan is already dead and Micheal is young enough to be living with his father? I'm sure this could've taken place any time between his death snd Micheal moving out/becoming an adult.
Henry is literally so cool and such a tragic character, it’s a shame he didn’t exist until around the time SL came out, I would’ve loved for him to appear elsewhere. The concept of the killer’s former business partner now having to deal with the tragedy of losing his daughter and the guilt of everything else that happened is such a cool idea to me. He’s unfortunately underused :(
The ending is awesome (and the reason Henry’s my favorite fictional character), and I wish William didn’t come back AGAIN so that the ending didn’t become pointless.
The Insanity Ending monologue also slaps, I almost like it more than the Completion Ending speech
Anyways, another thing I really like about this game is how the story is told to us through minigames, it’s such a cool thing to me.
It’s assumed that Midnight Motorists takes place after William kills Charlie, as one of the tracks is titled “Later That Night” and it’s raining
I completely understand your view of Scraptrap, and how his death at FNAF 3 is poetic justice, but honestly that's what makes me like the idea of Scraptrap.
William Afton, for me, is meant to represent pure evil. Sure he was supposed to die in FNAF 3, sure him becoming Springtrap was supposed to be a karmic punishment, but *evil always finds a way*.
He managed to take what was supposed to be his end, his new deplorable existence and turned it around into a new opportunity to cause more pain and suffering.
That's what I think his famous line is supposed to represent. And besides, what is more evil than escaping your punishment and using it to your own advantage?
However, I still believe they should have killed him in FNAF 6, this is the kind of stuff you cam only do so many times.
-Oh no I realized I've made some typos only after receiving a heart-
Matpat would disagree
Fun fact: if you brighten the newspaper in one of the FNAF 3 endings, you can see Springtrap, meaning he did survive the fire.
@@DeviemTwen omg ur right
44:53 Honestly, right here you explained why I personally like the direction his character was taken perfectly. Like you said, it shows that he's been given new life as a monster who doesn't have to worry about human limitations when killing anymore. But I can see what you mean, that it's rather unfortunate he wasn't suffering for the consequences of his actions by being stuck in the suit... but hey, at least it gives us even more of a reason to put an end to him, right?
I love scraptrap he is so cool
@@w.w2531 you know who’s cooler? NIGHTMARE
@@pokeinator7834 you know who’s cooler? MUSIC MAN
Well yes he isn’t suffering for his actions by being in the suit but he gets to suffer for all eternity in ultimate custom night repeatedly killed by the monsters of his own creation
@@butterqueen767 he’s a good meme but not as badass
After listening to this whole video essay, I must say that Pastra's voice gives me gender envy
“It's been five years since the release of this game -”
Damn, time flies by fast.
I still remember being mad that Markiplier put some clickbait eyeless Helpy in the thumbnail, which not only spoiled that it was FNaF6 but Helpy never even became spooky!
@@Falkuzrules lol
@@Falkuzrules Nightmare Helpy be like.
The fact that it's been longer between FNAF6's release and now than the time between FNAF1's release and FNAF6 feels so wrong.
@@legoboy7107 yeah
I know it was said as a negative, but the idea that William is a modern time lich is an interesting idea.
Lich with a phylactery that is their body. Yeah that's an amazing idea
@@temporalguiste4111 I guess the same could be said with Michel and the whole Ennard incident. I was kinda leaning on the suit being the phylactery but he changes that, so I reckon your right
It was absolutely terrifying having to stay on the task list while resisting the urge to check the motion detector (that didn’t always work)
I gotta be honest. I respect your opinion with Scrap trap, but I personally disagree. Other than his design , I see him the same way I see Springtrap. I see a despicable, suffering serial killer, and the smartest, most intimidating animatronic in the franchise. Obviously, his design makes him a bit less fearsome, but his voice, in my opinion, still makes him a threat. Springtrap is a crippled, rotting corpse, but he's still a cunning serial killer. As he states, its still him. I see his lines as less of a "I'm the villain" and more showing his ever-present intelligence and planning abilities. In FNaf 3, he had been trapped for thirty years, and he was just now released. His thirst for blood, however, never went away, so he hunts down the security guard and eventually finds a new suit, ending up at the pizzeria in search of new victims. He knows it's a lie, but his tendencies are too strong for him to resist And Henry knew it. I feel this wasn't a changing of his character, but a natural evolution of it. Of course Springtrap would return to killing after leaving Fazbear Fright. Of course he would geta new suit to make it easier.
I agree with this but how and where did he find a new suit? Also, the Scraptrap suit is so much less intimidating than Springtrap was because he's so tiny. I mean, he lost like a good 3 or four inches of height between games lol.
Congrats. You spoke facts. But your profile picture is
@@Friendlyaminals I think it's a screenshot ngl
@@Friendlyaminals Yeah its a screenshot
@@Fish-dr8sd He may have gotten a new suit at some other Freddy's location.
I mean, ennard and baby have been places and changed, why not afton?
9:15 i will never stop loving how helpy just breaks his neck,this was literaly the thing that made the ballpit minigame my favorite in pizzeria simulator
This game has by far my favorite ending of any game I’ve ever played or watched. Such a great monologue from Henry bringing all the threats and protagonists from the previous games together, and destroying every single one of them with the thing that started this story, fire. I genuinely wish this was the end of the story, as cool as help wanted and security breach are, they are trying to continue something that should be left dead.
this version of springtrap is def my favorite. Assuming the timeline, it's been years after 3. All of the weird science fiction aspects taken into account, I like to believe he learned about how to make animatronics be possessed, and would believe that he would be able to use that to live forever. If that were the case, it would make sense that he would become more deranged since he is basically an immortal serial killer.
He do look like a peanut tho, so it sorta evens out.
Scraptrap looks really cool in the dark (Salvage room, Completion ending scene, etc.)
It only really lets you see the animatronic parts of the thing, which for me tells how good he could've looked with a better human anatomy resting inside.
Also while I like your interpretation of the character better, I feel like this is a better respresentation of a child murderer. Reading through the other comments I saw someone saying "something that barely resembles a human," to which I 100% agree with.
I disagree fundamentally that fnaf 6 ruined springtrap, not because he wasn’t ruined, but because fnaf 4 and sister location did it well in advanced, fnaf 4 and 5 setup the fact that, rather than being a psychotic killer, william afton was essentially a mad scientist attempting to achieve immortality and (later after his son is accidentally killed) attempts to bring him back to life both with the souls of dead children, essentially almost making him morally grey? These games turned him from a serial killer to a mad super villain and that killed his impact and cemented him coming back again and again, lamer each time with security breach having springtrap in it almost as an obligation and an uncreative way to make the game happen in the first place
Nah he's still an extremely fucked up person. He still killed children, it was only the consequences of him killing other people's kids that lead to his kid being killed. He still designed circus baby, explicitly to kill children, which got his daughter killed and trapped within that suit. Also in 4 the visions of his son come from prior mental torture he used in order to scare said son away from animatronics??? Is that not fucked up?
There are other moments too where his actions came back to bite his own children but typing all of that out would be an essay. Maybe this info wasn't known when you made this comment, but William Afton is more fucked than a typical serial killer. I'm also replying to you months later lol
Yes.
I wouldn’t say that the games turned him from a serial killer to a mad super villain.
The timeline does make sense in a way.
Theres stuff from the novels where Afton laments the fact that he can never make something as lifelike as Henry could, and that’s likely the catalyst for why he kills his daughter Charlie.
He sees the Puppet become more lifelike as a result, and assumes that Charlie possesses the Puppet.
So now he wants to kill children to force them to possess the animatronics the make them more lifelike.
Serial Killer motive achieved.
Then Baby kills his daughter. He shifts his motives from simply killing children to trying to figure out a way to bring her back. Dunno when Crying Child dies in all this, but I’m sure that’s his motive at some point. Immortality and to have his family back.
@m0002856 building off of that, I think his experiments were more motivated by a fear of death and a desire for control rather than wanting his family back. Sure, he may have cared for them and felt grief when they died, but especially considering what we see of him in the Silver Eyes, I think their deaths scared him more than saddened him. Then again, I'm no expert on serial killer psychology so take it as you want.
there is a third location in midnight motorist- if you go back up past jr's and go left, there's a clearing with what looks like a mound of dirt in the corner. a lot of people miss this bc the entrance isn't very clear, and i don't think there's any dialogue there, but it's definitely an interesting secret
Personally Speaking, I like to think that while technically the same body and perhaps soul, William Afton and Springtrap (and his later iterations) are different people from a mental perspective.
William was a serial killer who was cold, calculated, planned as much as he could, while still expecting the worse. Springtrap is a mirror of that, but not the same exact mind, and perhaps a bit more cocky and overconfident at times. Think of it like he's less so William brought back to life, and more so a hallow shell of the man who sparked it all. Original William didn't want to die, as evident from the end of Fnaf 3. Springtrap was glad to be born a killer animatronic.
As awful as Scraptraps visual design is, it shows us the evolution of Springtrap's own thought process. While he may have been broken, he repaired himself (somehow) and tried making himself more dangerous to boot. (note the more nail like teeth he has reminiscent of the nightmare animatronics, and unless I'm mistaken, he seems to have replaced his missing left forearm with a blade of sorts.) He also may be directly allied with Scrap Baby. After all, if your gonna have another killer animatronic calling you dad and following your every whim, why not use that to your advantage.
I would go on further about Glitchtrap and Burntrap, and maybe even Vanny too, but this isn't really the place for it. No matter the case, I hope this opens a bit of a new perspective about Springtrap and his many incarnations as a whole.
Edit: I changed "Cereal" to "Serial", now leave me alone about it, sheesh.
I think this interpretation of Springtrap is awesome, I love your idea of the characters being separated by more than just their name and appearance. It's a very unique outlook!
His left arm is not a blade, it's one of his bones sharpened a lot. Scraptrap did that himself, it's metal as fuck
I agree with this, but I also think fnaf six should have been the end of Afton. I really hate Glitchtrap so much lol
@@witherslayer-7315 I don't hate it, but I will say it did make things more confusing, because how the fuck did he go from ghost to computer program?
@@rusualexandru100 probably one of his best and few redeeming details *(design wise)*
I'd like to see the interview / management idea made into a SCP kind of game. Needing to try and understand / contain anomalies while not causing a site detonation level containment breach.
There is an scp style fnaf game, that would be really cool not sure if it’s in that game
Ahh. Try Lobotomy Corporation?
Agreed with the comment above, I think you'd absolutely love Lob Corp
For people who don't like jump scares here are the moments they will happen so you know when not to look.
7:45
13:00
17:23
Have a nice day
Thanks
@@Egg_Gun no problem my guy
thanks lad, jumpscares make my ears hurt
Thank you
Thanks but I found this after getting jumpscared for the 3rd time.
When comes to Scraptrap, what I love about the direction taken was the following:
On the credits, he is not named Scraptrap, he's named William Afton. This is no longer the rageful yet aimless zombie that he was in FNaF 3; he had time to recompose and acesses his situation. The way he speaks doesn't sounds like he's enjoying his situation, it sounds like he coped with it and is somewhat back to his former psychopathic-self.
Also on his design: I agree that Scott may have taken way too much creative freedom and may have overdesigned him (ie. Flesh where there shouldn't be none, a weird skull, the rabbit feet, etc.) but taking a step back, judging by his overall shape, comparing it to FNaF 3 and taken into considerstion what I just said about his personality, it paints a clear picture to me: William did try to make himself look more human and deadly. He's way thinner, thus faster, has a sharp blade/bone where one his arms should have been and has sharp claws on the other.
Wheter this design is better or worst than FNaF 3, I do not know nor will I judge, but I always apreciated when Scott took risks and tried to inovated his modeling. Also, William design may not be overall the best, but it falls in line with the other animatronics themes:
Lefty = FNaF 1 and 2, classic friendly yet uncanny design
Scrap Baby = FNaF 4, pratically Nightmare Baby when you think about it
Molten Freddy = FNaF SL, reasons are implied
William Afton = FNaF 3, rotten and decrypted.
Anyways, that's how I see it. Loved your videos and wish to see more in the future!
I think Springtrap's character development from a deranged serial killer getting his poetic justice to LichBot is actually a pretty interesting one. When we first see him, it does look like he is actually suffering. He got trapped in the golden Bonnie suit and he died a gruesome, lonely and utterly excruciating death. At first that's his world now: pain. He can't do shit but wander around and relive the final moments of his life, groaning and moaning and hoping there's a way out.
But like all pain, that pain eventually fades. He gets used to it. Punishment becomes reward. That deranged serial killer is still in there, that didn't just magically vanish when he died. Over the time it takes between his first appearance and FNAF 6, William has accepted his prison and made it his home. He is Springtrap now, and Springtrap is him. The danger is gone. No more real life consequences to his actions, no more human limitations. He can finally be who he always wanted to be: an immortal, unstoppable murderer with the moral compass of a rock.
That being said, what Help Wanted and Security Breach did was stupid as hell. Not only would this robot-maker have managed to upload his consciousness to a computer, he then (I am pulling this from memory so I might be wrong here) manages to infect a game, become Vanny 1.0 inside said game, take over the mind of one of the play testers who is not Vanessa and come back to realspace like this. Then SecBreach happens, Springtrap gets resurrected and William's brain goes back into Springtrap but he then gets killed by the Blob? I am genuinely confused what happened there...
The one thing I like about Scraptraps design is the idea that after FNaF3's fire, the Springtrap suit kept falling apart from age and other natural things. So to keep it together he found random bit fitting the suit and plopped them on there. I also like to think that through what has happened since the suit locked up, he gradually lost his mind and became more manic.
Also with the head thing, Scott put a model of a human head in the Springtrap head and found that the head piece wasn't human sized, hence the size of it in game.
Yeah but like… it didn’t need to be human head sized. The important thing isn’t being anatomically correct, it’s being visually correct.
That’s the key to a lot of good animation as well. You should see the way ArcSys made Dragonball FighterZ look good. They had to do some insane things with the camera angles and models to make them look right, and that’s the important thing. It doesn’t matter how you have to break a human body to achieve your visual goal, you just need the end result to look normal.
I’ll never understand how nobody saw him and called the cops.
Also about the head… yeah isn’t the whole point that it would kill a human to be inside it? Like… that’s why he’s dead…
The head had to be proportioned right to be believable that an adult could wear this thing like a suit. A murder death shank suit, but still.
both springtrap and scraptrap could've used a more anatomically correct body model, but fnaf 3 made up for that with the use of lighting, a more proportional body and just an overall gnarly model with its decay and disgusting moldy green.
scraptrap just kind of looks goofy everywhere except the salvage sections, which make every single animatronic look super badass.
I see what you mean about Scraptrap, but I feel that there is a reason for his direction. I think that, as he lived as Springtrap, he learned how to live as a corpse in a spring lock suit and through that, he learned how to speak, walk instead of slowly shamble, and realize the potential and power that he now has. William was deranged from the start and now he's been given a cursed gift. He now has immortality. He will always come back... That is why personally I like his direction, but I do understand it's flaws. Thanks for the great video! And congrats on 22K! Can't wait to see what you do next!
17:11 That Clicking noise is Lefty's death sound effect...
Hear it? Shock them quick!
In my opinion, the best version of Springtrap is Squimpus Mcgrimpus’ version.
I love how we hear him devolve into the monster he became, from being trapped in the back room, by himself, in a horrible amount of pain for years. And his threats to Michael are so chilling.
Couple that with the amazing voice (which is better than the official voice in my opinion) made Springtrap the best part of Sqimpus’ videos.
And when ever I think of Springtrap, or William Afton, I think of that cool ass voice, the vengeful nature, and the chilling effect he has. He’s my favorite iteration of the character!
As much as I've grown to resent Squimpus and FNAF VHS, I do have to admit that their take on Springtrap and William as a character is relatively good and well put together.
@@servantofwrath7370 Why have you grown to resent Squimbus?
@@GrumbleGrimbus They pretty much hate their audience all because they created a widely popular series based on a popular medium (FNAF, analog horror)
That and I'm tired of hearing about it constantly in conversation when FNAF is brought up.
I haven’t played this game much, but what I have played gave me an experience I’m not sure I’ll ever forget. It was during the Afton salvage, I was at the final audio prompt and Afton was in his 2nd pose where he I was sure he couldn’t attack yet. In my mind I was taunting him for not being able to do anything to stop me from winning at this point, and that I had already won
I was then punished for my hubris
I just realized that Scott created a real world version of that tumblr post about a Jurassic Park game where you build up your park for while-- and then the dinosaurs escape, turning it into an adventure horror game where your success in the first half directly translates to increased danger in the second half. It's such an interesting mechanic and while I wish the fnaf franchise ended with fnaf 3, this is a really fascinating game.
Seeing someone like you come out of nowhere and get such success while putting your heart into your work gives me (and likely other potential tubers) hope.
As for this video I'm about to dig-in. Thanks for the food
@keep rollin no
man's feeding us with quality content
I want to state two things about Scraptrap. Firstly, his skull, even thought it looks very bad, isn't really a human skull, I believe this because in one of the FNaF 4 mini-games (the one where the crying child is locked on the "Parts and Service Room" of Fredbears Family Dinner) we can see some pieces that resemble the suit and the endoskeleton of Scraptrap, so William after the fire of FNaF 3 must have gone to an old location in order to repair himself up (I don't believe that Scraptrap is a "canon re-desing" because all of the characters have a justification for their appearance and we can see on a cinematic the original Puppet so we know we haven't get an overhaul re-desing for the characters). Secondly, we can see in FNaF 3 some images of William trying to get out of Springtrap, so we know that he is on pain or limited by the suit, and we also know that the Springbonnie suit had suit mode and animatronic mode, so we can infer that when you use the audio device the suit takes over and moves William over there (because William will surely know that there in the location are not children to be found and there is only you) causing desperation to the Purple Guy. In others words, he was enslaved by the Springbonnie animatronic mode and each time you used the audio device you're torturing him. Finally, I want to add that the most likely thing is that William possessed his own body due to the fact of being able to change from one suit to another, and I think that William was in the bottom of his mental state during FNaF 3 and that after that he became able to "upgrade" his state to a more comfortable one in order to continue with his murder spree, so William is actually an evolving character that haves many phases in the game and in the canon allowing to many interpretations of his state being valid as the one of the Springtrap being in pain or the fact he couldn't talk (if you see his design his mouth have some bars that screw his talking ability).
BTW FNaF 3 is my favorite and the original Springtrap design is the best.
@@shawnsuckstm3353 Meanwhile me who cut my own hair and did a decent job:
Its disame suit it was remodeled because scott wanted to make him more realistic
@@shawnsuckstm3353 the scraptrap design is disame suit in fnaf 3
@@bullymaguire321 if that was the case, why the skull is so big and why he is the only character with that explanation to his re-design, Scrptrap proportions are not human proportions. Scrap Baby, Molten Freddy, and Lefty are justified within the game lore, and Afton one of the most important character of this franchise isn't?
I love how you point out the "animatronic mode" taking over William in FNAF 3, which is why Springtrap follows the audio lures. But in FNAF 6 he's got a new suit, not beholden to that mode... and just goes off the deep end. (chef's kiss)
This is my favorite game/moment of the entire franchise. Its just so geniusly done.
Just from the beginning, when no one really knew what was waiting for them inside this "simple" small game, and then suddenly watching it fall apart just to find yourself face to face to a rotten, emaciated Baby. The feeling of contrast between the "safe" and fun mini games while you build your pizzeria, with just the occasional details to remind you that this game isn't as cheerful as it seems, to the rush of adrenaline playing in the office, to the still, quiet yet dreadful and even more claustrophobic scenary while salvaging the animatronics. Just feeling confused (as is usual in FNAF) on why is Baby here but not Ennard? Why is Springtrap here? WHAT THE HELL IS WRONG WITH HIS HEAD? Who is Lefty? Why are we even doing this? Who even are we? And then having the most satisfying (and epic) moment in all FNAF, where we actually get answers and a feeling of closure.
I loved as well Ultimate custom night (I 100% agree about its title as an epilogue), and have mixed feeling for everything after that, but a huge part of me will always consider this the actual ending, it just feels right.
(Also, I just wanted to add: you are the first person in a while that has made me watch a video in its actual speed instead of x2; that plus the fact that the video is almost 50 minutes long and you are not really a fast speaker if I'm honest lol, but you are indeed very talented. You know how to make immersive, well crafted videos, and that's amazing. Seriously, great video.)
One thing I like that a lot of people don’t really mention about the animatronics is that in a way they all feel like they could be the “ Final boss” Of their own respective games And hold a ton of emotional weight for Mike and the player
Molten Freddy: the Melted together funtimes; your Predators from the previous game and (Spoilers) the stitched Together souls of the first five kids that you tried to free in Five nights 3, also housing your brother and his friends
Baby: your guide turned enslaver from the previous game, and your sister taken away from you by-
Scrap(Peanut head)trap- dear old dad, now a horrifying Tomb trapped in the suit that’s nearly completely burnt off his bones, now more mangled and blood thirsty than ever, You thought you took him out in game 3 but he ALWAYS COMES BACK
Lefty- at first a complete mystery but if you pay attention it’s the puppet you met In game 2, Charlie’s prison the wildcard, and uncle Henry’s daughter
I feel like each of them could easily be the final opponent for the franchise but seeing them all together makes the game even more tense
not exactly related to the video itself but, since i haven't seen anyone else bring it up, i just wanted to say that i really like the art used in the thumbnails/chapter cards!! your renditions of the characters look so twisted and deranged and i just love it, not to mention the overall compositions being very clean and well done. you have a lot of talent my guy!
i really like your takes on the series and you have overall interesting perspectives, i think, so i'm very excited to see where you go with this channel.
the one complaint i have about this game (and all of fnaf really) is how much you have to rely on audio with no accessibility options. as a hoh person, even with my expensive gaming headphones that usually allow me to play games where audio is important, i have not been able to get past night four to this day. the total lack of any kind of accessibility menu is frustrating.
True. Fnaf 1 is really the only one you can beat without sound
@@davidc. you can do two and three as well i thought? correct me if i’m wrong
@@brodiemorris2081 yeah 1, 2, and 3 are able to be done without sound (maybe even security breach as well)
@@zeemmy33 I think it can, but if you turn off voice volume it can softlock you I think, but other then that sound doesn’t make an impact on gameplay in the same way as the audio cues of the other games
@@3clipse449 oh yeah true, depends
I think the _why_ people love to see your videos is the positivity you already said you light upon the franchise we all love.
Thank you. I love seeing this type of videos. As nowadays everyone is fixated in Security Breach and how bad it was for many reasons and good for others, that we almost forget the magic of the Scott solo fnaf adventure. Thanks for reviving flames that I almost blow out in my frustration. Thanks, to all your videos. End of communication. *Beep
To be honest, I love Scraptrap much more than Springtrap, and funny enough because of exactly the opposite.
To turn the table around and show that becoming "immortal" in such way is just what William wanted is a really twisted idea. It finally put together what he was planning all those years that have passed throughout our terrifying experience, but his new appearance and his voice is what really made me afraid of him.
He perfectly closes the whole cast of unique unstable characters who are nothing more than killing machines by that point of story, and knowing that it is all his fault is just what can make you afraid. He is the mastermind behind everything, and the most terrifying of all is to realise that William knew everything from the beginning. He is aware of Henry's trap, yet he chooses to trick the fate once more, and, well... You know what goes next
William: I'M A COMPUTER
@@coomcharger6105 William: I'M AN ELDER
In my opinion, what you said about scraptrap is actually what makes it so cool to me. Like it was his consequence to become springtrap, but later as the years went on he learned to love it, and to find a way to feel powerful again being forced to live with those terms of being an animatronic (sorta). And him being the powerful villain like thing he is in the game makes him feel like william afton, at least to me.
Just wanted to comment that I really appreciate you being open to others and there disagreements with springtrap’s character evolution by hearting and replying to some of the others in this comment section. Keep that up man, you already have more integrity than most 10 mil+ channels by doing that. I can’t wait to see what you have next in store!
I vividly remember the lead up to the release. It was one of the first games I was excited for the release of. And seeing the happy minigame glitch into the interview room was a chilling experience. With the game bringing in everything from almost every corner of the franchise (I don't think the third book was even out yet. Simpler times...) it was like the real finale the series had always wanted. William Afton was named in SL, it was only a matter of time before the games acknowledged Henry, and I knew it was only a matter of time and it was going to be amazing. And it was. A satisfying conclusion that saw everyone's end, and UCN being a simple epilogue felt right.
Don't forget the amazing story and music. Leon Riskin is a god
Help Wanted and Security Breach: cha cha real smooth
@@TheOcelotSlayer Help Wanted would’ve been fine if it was just a scary VR tribute to various games in the series and didn’t have all the Glitchtrap stuff
@@semidecent4395 Ikr. It doesn't make any sense to the plot whatsoever. And the majority of the fandom will continue to defend the horrible writing decisions cuz they believe the franchise has always been "ridiculous and convoluted". It says a lot more about them than the games tbh. Their priority lies in simping for the furry robots instead of wanting a good story.
@@TheOcelotSlayer Also how the actual hell can VR game can get you enough money to construct something big and as advanced as the pizzaplex? The most I can think the VR game can make is to make pizza place with a small daycare extension with 5 animatronics.
Edit: Also the game would far better off if they used Help Wanted to tie up some loose ends in fnaf 1- UCN and then set up Vanny as a new villain (no glitchtrap mind control shit).
Awesome video dude, I love hearing creators share their passion for games. In regards to your theory at 29:51, I recommend watching Wendigoon’s timeline of fnaf. If I recall he suggested that the person watching TV was Mrs Afton, making it that Michael was the one who broke out of his room.
I mean if I had just died, “payed for my sins” by being trapped in my own creation, roaming a building barley able to walk, surviving the building burning down, and being able to roam around murdering whoever I want despite being the most despicable person ever who had just gotten punishment for their actions, my ego would be pretty high too I think. I’d probably show a bit of enjoyment in always coming back. But I understand not liking the direction springtrap was taken in and his design is so SO ugly
Just stopping by to say, WOW. You're videos are so clearly incredibly high effort, seriously respect the work and time put into these videos. Thanks for making these man.
43:50 exactly what i thinked. I always loved the fact he was some kind of zombie, that was just full of anger and nothing more. Living his life as a rotting corpse. But nah, let's make him just a normal bad guy.
I’ve had playthroughs where I didn’t buy/ salvage any of the animatronics to make it easy, and always if I wasn’t paying attention well enough I’d accidentally buy an item with something hidden inside, always made going into the office unexpected because I never knew how they got in
I think why Scraptrap acts the way he does is in FNAF 3, he wasn't used to the pain yet, but once he did, he realized how much stronger he was. Not only that, but he also realized he was essentially immortal.
Mark's reaction to Lefty being $5 will never be the opposite of funny
The Fruity Maze game really gets me every time. The slow music just cutting and immediately turning into a car alarm going off loudly with complete silence in the background is just absolutely haunting and it scares me every time its played.
Personally will always be my favorite in the series, just love it so much
Thank you for putting my hatred for Scraptrap into words! I honestly thought he was so eerie in fnaf 3 because I believed he was barely sentient at that point. His malice was gone, his humanity was gone. All he was at that point was an animal. A pitiful husk that has lost any semblance of humanity. The only thing even keeping it moving is the suit itself.
Not only does his design in PS look like Jimmy Neutron, it completely ruined that idea for me.
He also looks like a peanut
Jimmy Neutron 🤣 I like to call him Megamind.
I also liked the old Springtrap design as well.
I liked the fact that you couldn’t tell whether or not he was in control. Was it the suit’s programming that allowed you to lure him to certain rooms by playing the sounds of children, or was it the final remnants of a child murderer’s soul that causes it? Maybe it’s both.
Either way, I did like it better when it was a silent mystery. I liked the fact that he walks up to you very human-like as well.
Also we didn’t even know for sure there was a corpse in Springtrap until we saw the cutscene or saw the rare menu easter egg. And it was so grotesque and rotten
The fact that Springtrap became an evil mastermind was the most frustrating thing for me.
Is no-one gonna talk about how good and creepy you draw the characters in your thumbnails?
Lol i was already gonna comment something like that
I hope he considers making an animation someday because let’s face it we’d all eat that shit up.
@@QuokkaCore true
It really stands out
No, I won't
Can we take a moment to appreciate that Scott released the game for free just so it kept the appearance of a crappy spin-off?
It's just amazing spend my time listening to you Pastra, the way you explain facts and feelings at every point in the game is just incredible, I discovered your channel yesterday and I've already watched almost all your videos, I'm really glad that someone feel this level of passion about fnaf, please continue doing those such incredible videos, I hope to see you soon.
(English isn't my first language so sorry for any mistake)
I could understand you just fine.
@@mageflame7477 You made my day with that
i like to think of scraptrap as "ok this was suffering but i think i've found some positives, in fact this is actually great" and the second he starts finding positives in his punishments is worsened and he's sent to hell
I liked Scraptrap. To me instead of William Afton wanting to become an animatronic he instead came to accept the situation and use it to his advantage. I also like the malformed of look of Scraptrap as well, it looks the suit is rotting and William Aftons body is decomposing and despite all that he's somehow still alive. I don't think Pizzaria Simulator damaged Springtraps character from FNAF3 in Pizza sim he's just accepted his fate and is now using that to his advantage.
When Pastra thanked everyone for 100k subscribers at 47:55, I literally began to tear up. He sounds so happy to get a response from making something he likes.
I just have to say it, I love your art style. The exaggeration of the smiles are such a good staple, & the wedge shaped heads compliment these sinister smiles perfectly.
Seriously underrated work, & a shame rarely people talk about it.
keep it up.
Btw, that lefty design is SO good.
Security Breach doesn’t exist to me, this was the perfect ending for FNaF and I stand by that.
Sb is not real
@@VitaTheMerm I am fairly sure it's real
@@NotSydridz it's not it never will be
@@VitaTheMerm is that because you hate it or because you don't think it's canon?
SB is an alternate universe
I can agree with you Pastra at 6:53 because when I was younger, I had a _phase_ where I was *o b s e s s e d* with this character
Man i absolutely LOVE the way you tell theese videos, look when i saw your vid of fnaf 3 i thought "hun that was really cool, but
this guy probably just made this for fun and will never do it again." And now your new videos are EVEN MORE AWESOME. I'm brazilian so sorry for my bad english.
i really appreciate your approach to talking about media like you explained it's so disheartening to see the things i love being bashed over and over by people online who only ever want to talk about the negatives that just makes watching videos about your favorite things really not a fun experience even if the points they make are accurate and have a place in discussions it still doesn't feel great especially when it's all that's being talked about
*cough* *cough* Security Breach