Accelerating Workflow: Rapid Iteration with Houdini, ZBrush & Substance | Ian Smith | GDC HIVE 2023

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КОМЕНТАРІ • 22

  • @TKEnvironments
    @TKEnvironments 3 місяці тому +2

    Mind blowing presentation, thanks for showing your nodes and thought process so clearly, with just a few nodes one can save weeks of work!!

  • @kamazooliy
    @kamazooliy Рік тому +17

    Great talk! I would suggest the speaker video to be moved as it's covering all the important parameters.
    Thank you for sharing your workflow Ian.

  • @DevGods
    @DevGods Рік тому +5

    Much love to the speaker for putting out so much detail in such a professional art pipeline!.

  • @MaxCrow
    @MaxCrow Рік тому +6

    Great talk iansmithartist. Some nice tips about uv ing and optimising the low poly version rocks.

  • @marielazar1733
    @marielazar1733 3 місяці тому

    Some great advice here, makes me really want to try working this way myself.

  • @metaturnal
    @metaturnal Рік тому +8

    Since the Houdini team knows that the node parameters are on the right side of the screen, it would have been cool to move the video feed to the left side, where it seems it would not have have a big part of the viewport.

  • @photons30
    @photons30 4 місяці тому

    Excellent! totally loved it !

  • @Rachit-z6q
    @Rachit-z6q 5 місяців тому

    Wow the tips in this video are fantastic! So Good

  • @echopathy
    @echopathy Рік тому +3

    Fantastic talk!

  • @JeanKaur1
    @JeanKaur1 Рік тому +2

    Great talk! Beautiful artwork

  • @heytraile
    @heytraile Рік тому +4

    moving data interchangeably like this should be even more fun and non-destructive using USD

  • @ManBro25
    @ManBro25 Рік тому

    Aulas.

  • @mustafaadilkhushi5355
    @mustafaadilkhushi5355 5 місяців тому

    whats that expression he uses for importing files from zbrush?? The expression which uses opname("..")...someone kindly help

  • @i20010
    @i20010 Рік тому

    I wish the parameters window wasn't censored, could have been a good tutorial...

  • @0x384c0
    @0x384c0 Рік тому +1

    Why rocks are not procedurally made in Houdini?

    • @dannys_85
      @dannys_85 Рік тому +9

      Because he is an artist and in zbrush he can play with shape language visual appearance etc

  • @zdspider6778
    @zdspider6778 Рік тому +1

    VERY bad placement of the window with the guy's face. It's covering like 50% of the parameters!
    Why didn't you place it in the BOTTOM LEFT corner, where the geometry spreadsheet is? Don't nobody care about no geometry spreadsheet! 😠
    Since he's not moving around that much, his overall shape on the screen could have been in portrait mode, not landscape mode. Like how GDC does.

  • @jasonlieder
    @jasonlieder Рік тому

    :):):)

  • @KarlSnow
    @KarlSnow Рік тому

    What's Zbursh?

    • @JohnLogostini
      @JohnLogostini Рік тому

      a sculpting program

    • @KarlSnow
      @KarlSnow Рік тому

      @@JohnLogostini zBrush is a sculpting program. I don't know what a ZBursh is.. Also it's a joke, because he made a typo in the slide and then I was being sarcastic.

    • @JohnLogostini
      @JohnLogostini Рік тому

      @@KarlSnow i see