Custom PopCurveForce in SifdeFX Houdini

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КОМЕНТАРІ • 5

  • @massimobaita7178
    @massimobaita7178 Місяць тому +1

    Thank You very much, Werner!

  • @muviing5427
    @muviing5427 28 днів тому +1

    Thank you for sharing awesome work. 🦦🦦

  • @viktorofobos
    @viktorofobos 26 днів тому +1

    cooool

  • @HoudinifxAlfredosanmartin
    @HoudinifxAlfredosanmartin Місяць тому +1

    nice work ,thanks!

  • @saebr
    @saebr Місяць тому +1

    Very nicely done, thanks a lot.
    I haven't worked on projects lately that require the pop curve, but I am thinking that another solution can be using a carve node in a sop Solver and then emitting from that point.
    Not really sure how well it will work, as I need to test it out... But I was just thinking of it as solution when saw your vid.
    Yet again, thanks a lot... This was very helpful.