Please consider checking out my ko-fi, project files including this one are uploaded free for members: ko-fi.com/s/decc84622b Hope you learned something helpful and enjoyed the video! Good luck with optimizing your render settings and getting cool results faster!
@@claudiugheorghiu5979 nope you can just do it once and then save a new default blend file so that every time blender opens the settings are already done for ya. Hope that helps!
very helpful! I reduced my render time down to 1/3 what it was just by raising the noise threshold with no noticeable difference. I feel like I have been cheated all this time! This is a great vid. Will come back to it for reference.
You need more light bounces if the pixels aren’t directly hit by light. For example if you have an interior scene lit only by a small window, then increasing light bounces will ensure less noise in areas that otherwise would receive inadequate light. It’s generally not possible to have settings that are suitable for all scenes. Sometimes you’ll need more min samples, sometimes you’ll need more max samples, sometimes noise threshold will need disabling entirely etc. It’s better to get a deep understanding of which setting relate to which circumstances/problems rather than trying to get a one size fits all approach 👍
For sure! Sorry if I gave the impression that these settings work optimally in every scene, I understand they don't. I do believe I say a couple times in the video that you gotta change the settings from scene to scene and that these are just my baseline. Regardless, thats some good feedback and info!
Its good for people who are just starting out and who may not yet know what works best for each scene and just want to lower render times. You can then learn later on what works best for each scene as you test different things out.
Everything to optimize in this video: Viewport and Render samples: 256 Seed 🕘 icon Noise threshold 0.1000 Lightpath max bounces all 3 except volume which is 1. Turn off reflective and refractive caustics Fast Gi approximation (if you want) Simplify ☑ Viewport Max Subdiv 3 Render Max Subdiv 6 Child Particles 0.5 Texture Limit (You're choice.) Performance > Threads = Whatever many threads your CPU has. Memory > Tiling > ☑Use tiling. Tile Size 2048 Persistent data (For Animation, try research before using) Output Tab: Go 2K. Remember: these aren't the best for every render and scene, tweak them as needed. lmk if i missed anything
Nice work this looks like it sums up the settings quite well! Thanks for your work! And yes, definitely important to play around and change some of these based on the scene and the computer you're working with :)
I actually knew most of the information here to be honest, but you've brought me closer to some ideas for optimizing my animation rendering. I am very grateful for that!
Wonderful info! I set the settings as you have and set the render max settings to 8. Speeds up render time significantly. I only do landscapes in Blender. Although, I'm far from a pro, I see no degradation in the quality of the quality of the output. I subbed.
Good tips! And a well-made video. I have just a couple of hang-ups. I'd avoid GI approximation; it doesn't meet the quality standards of a modern render. And when you double the output resolution in both directions, you increase the render time four-fold! But your explanation is exactly right; it's a linear function.
Thanks so much for watching and for the info! Personally I like how GI approximation looks most of the time but that might just be me- and the thing about the resolution makes sense yea
Something I've started doing as a last resort for projects where realism and detail don't matter as much, is rendering out my scenes at 60-75% resolution and then upscaling the animation in an AI Video Upscaler, i honestly get some really really amazing results sometimes and it massively cuts down render times for those deadline panics, a few times I've been in a real pinch, i've gone down to 45% resolution and it still looked acceptable getting upscaled to 90% - you can tchnically run that upscaled aniamtion through the AI again to quadruple the resolution but this is where things can start to look a bit mushy and off
Oh dang I didn't realise the default was that high! Realistically the noise threshold will be more impactful and in a simple scene your render time may not change too much because it'll just be fast anyways (but if blender actually tries doing all those 4096 samples in a more complex scene it does take a LONG time)
You could use an AI Upscaler like "Upscayl" to render in Blender with half the resolution and then upscale the image. This saves a lot of time but needs a Vulkan compatible GPU.
I've just started messing around with volumes, and for simple scenes with just a basic fog setup I found that increasing the step size to 4.0 cut my render time in half with little to no noticeable visual difference. I haven't really used volumes enough to know how it will work in different circumstances.
Oh interesting! So I think that sounds like a great approach for simpler volumes - maybe a tornado or smth might look noticably worse I would assume (cause I had to set mine to 0.25 in the past for complex volumes - takes aages). Thanks for bringing this up tho!
I found that setting my minimum samples to something like 8 actually speeds things up a little. Not sure why, maybe less time testing for noise or less time denoising or something. It's worth trying.
Because 8 is lower than the automatic setting. The automatic setting is a percentage of the total. So in the case of 1024 total samples it will render hundreds of sample without even looking for the noise/quality. By setting the minimum to 8 then it start evaluating the image quality earlier.
Hi, I am the stupid person who was using CPU compute, thankyou so much for highlighting this. I thought i need to just set render device in preferences and that does the trick, but i was wrong.
@@YisenCinema all alone? uff its many work. you know my all life hobby is graphic and all around. And yew i have many idea for comunity have too. Original i make it for chanell but i say it on me is all other thing around graphic . hmm if you really make graphic and like it wanna littl help? i dont need money and other thing. only make graphic help and make great comunity with news. sry for english i try i try:D (sry for late, my bed my bwd )
Hello, do you have any idea how to reduce the bvh loading time pre render? The scene build up takes more time than the actual rendering. Thanks Also, great video helped me save a lot of time on rendering my project
Thanks for the comment! Glad it helped. In terms of the bvh thing I found that "Persistant Data" eliminated need for any recalculation after a single frame had been done. If you're just doing still images I'm not too sure sorry, I usually just sit through it
@@YisenCinema when viewing and not rendering you can go to performance and turn the pixels from auto to 1x2x4x8x no need to view in render mode. i've been using blender without a gpu for years.
You mean to tell me that if that took you 6 mins per frame, a short scene of 600 frames gonna take me 60 hours to render ?. My god so good I'm using UE5 in that case :)). Anyway good job for the Blender folks, nice piece of Info.
Huh it took me 1 min per frame I showed right at the beginning ?? Feel free to use UE5 it is fast and works well for sure but Blender isnt that slow with the right settings. Most of my short films I render with 30 secs per frame tops, this one was just quite demanding
I appreciate the advice. I was hoping that you'd follow back up with how to save these settings globally however. You led with that being a great time saver, but failed to show to actually do it. So do we just have to remember these settings each time?
You can go to file > defaults > save startup file after you set the desired base settings, so whenever you open a new blend file the render settings will be there. Hope that helps
Thanks for the great tips. At 41 seconds you mention, "saving this as your default Blen" file but is there an additional way to have multiple render settings for different type scenes?
No worries! And I am actually unsure to be honest- but that would be very nice if it is a thing you can do, I just never tried looking for ir myself :)
Thank you for this video. Optimizing Blender is very useful. Is there a way to set all those setting once and have them there for any new project or every old project that you may want to work on? Thanks
Yes you can set up the settings in a scene and then save that scene as your default blender file, so when you open blender it will open that scene automatically. For going back to old projects you have to set the settings manually afaik, but it doesnt take too long once you get used to it :) Thanks for watching!
Ohh that will be a bit tough unfortunately- you generally want at least 2-4 gigs to do most things. But with simpler or well optimised scenes you'll survive, and its fine for getting started and learning :)
All of this helped, but what I dnt understand is when I set my denoise to 1.0 my render time went from about 35min to 1.5 per frame and my lighting issues vanished. Can anyone enlighten me on this?
Glad it helped! Wait so what value exactly did you set to 1.0? The only one associated with denoising I can see is the "start value" but thats just for viewport. It does sound very bizarre indeed tho, and a useful discovery for you by the sounds of it
Oh nooo thats really tough. I had a gtx 1650 for 2 years but never found that much problem. Sounds like your scene must be pretty heavy! Simulations, too many polygons/particles or heavy volumetrics can all really weigh down a scene in general.
Indeed you do, however many of the visual changes are negligible. There area large diminishing returns with many render settings which is important to keep in mind!
My Minecraft animation that I had (6,000 frames) had flickery noisy frames at the end (a part that took place in the Nether near some flames and a Nether portal). The last minute of the video was scrapped because I couldn't fix it. Please help...
You might need to lower the noise threshhold more and increase your samples (possibly light bounces too). Flickery noise sounds like a threshhold issue though- 0.01 should be good but maybe you need 0.001 if its super intense
In this (and most cases) for me the result is preffered artistically as well as being faster. I get your point but I think the changes are generally positive.
@@YisenCinema it dropped to 3 hours thank you hahaha, im using an asus laptop with i5 7th gen, 8GB of ram, Nvidia 930mx and an ssd should i get another ram stick? getting it to 16GB would help?
@@YisenCinema I have but I needed to pause too many times (haha maybe I'm being picky). It would've been nice if the if the option palette was a lot larger; thanks for the video tho, it helped a lot
Ah no thats fair enough thank you - I guess it just stems from tryna not make the video too long cause I was worried ppl wouldnt watch it if it was too long but I get what you mean
Ahhh feels bad man! Hopefully one day, I'm sure you can :) The rest of the settings should still help a fair bit. Tile size set to 16 is a good idea for cpu tho
Please consider checking out my ko-fi, project files including this one are uploaded free for members: ko-fi.com/s/decc84622b
Hope you learned something helpful and enjoyed the video! Good luck with optimizing your render settings and getting cool results faster!
thank you so much G, May God bless you endlessly
@@nicholusmukhari5927 haha no worries thank you :)
@@YisenCinema do i have to repeat these settings everytime i create a new file?
@@claudiugheorghiu5979 nope you can just do it once and then save a new default blend file so that every time blender opens the settings are already done for ya. Hope that helps!
Woooww, 20 minutes now the render only takes 6, thank you very much
Super glad to hear it helped! Thanks for stopping by :)
very helpful! I reduced my render time down to 1/3 what it was just by raising the noise threshold with no noticeable difference. I feel like I have been cheated all this time! This is a great vid. Will come back to it for reference.
That's awesome to hear! Super glad it was useful :D
You need more light bounces if the pixels aren’t directly hit by light. For example if you have an interior scene lit only by a small window, then increasing light bounces will ensure less noise in areas that otherwise would receive inadequate light.
It’s generally not possible to have settings that are suitable for all scenes. Sometimes you’ll need more min samples, sometimes you’ll need more max samples, sometimes noise threshold will need disabling entirely etc.
It’s better to get a deep understanding of which setting relate to which circumstances/problems rather than trying to get a one size fits all approach 👍
For sure! Sorry if I gave the impression that these settings work optimally in every scene, I understand they don't. I do believe I say a couple times in the video that you gotta change the settings from scene to scene and that these are just my baseline. Regardless, thats some good feedback and info!
-agreed
Its good for people who are just starting out and who may not yet know what works best for each scene and just want to lower render times. You can then learn later on what works best for each scene as you test different things out.
Yeah agreed its a good start :)
Everything to optimize in this video:
Viewport and Render samples: 256
Seed 🕘 icon
Noise threshold 0.1000
Lightpath max bounces all 3 except volume which is 1.
Turn off reflective and refractive caustics
Fast Gi approximation (if you want)
Simplify ☑
Viewport Max Subdiv 3
Render Max Subdiv 6
Child Particles 0.5
Texture Limit (You're choice.)
Performance > Threads = Whatever many threads your CPU has.
Memory > Tiling > ☑Use tiling. Tile Size 2048
Persistent data (For Animation, try research before using)
Output Tab: Go 2K.
Remember: these aren't the best for every render and scene, tweak them as needed.
lmk if i missed anything
Nice work this looks like it sums up the settings quite well! Thanks for your work! And yes, definitely important to play around and change some of these based on the scene and the computer you're working with :)
@@YisenCinema youre welcome
background music was very fitting for the scene you were rendering
Haha I'm glad you think so! Its from the Chainsaw Man anime actually and I really like the OST lol :)
I actually knew most of the information here to be honest, but you've brought me closer to some ideas for optimizing my animation rendering. I am very grateful for that!
I'm happy to hear that!
Thank you for being very informative and straightforward, much love
No worries man! Glad you like it
Wonderful info! I set the settings as you have and set the render max settings to 8. Speeds up render time significantly. I only do landscapes in Blender. Although, I'm far from a pro, I see no degradation in the quality of the quality of the output. I subbed.
Love to hear it! Good luck on your landscaping journey! I'm sure you'll outpace me in that field in no time :)
Good tips! And a well-made video. I have just a couple of hang-ups. I'd avoid GI approximation; it doesn't meet the quality standards of a modern render. And when you double the output resolution in both directions, you increase the render time four-fold! But your explanation is exactly right; it's a linear function.
Thanks so much for watching and for the info! Personally I like how GI approximation looks most of the time but that might just be me- and the thing about the resolution makes sense yea
Something I've started doing as a last resort for projects where realism and detail don't matter as much, is rendering out my scenes at 60-75% resolution and then upscaling the animation in an AI Video Upscaler, i honestly get some really really amazing results sometimes and it massively cuts down render times for those deadline panics, a few times I've been in a real pinch, i've gone down to 45% resolution and it still looked acceptable getting upscaled to 90% - you can tchnically run that upscaled aniamtion through the AI again to quadruple the resolution but this is where things can start to look a bit mushy and off
Ohh very curious! Thanks for sharing!
Wow nice outcome,and great video editing
Thanks so much that means a lot!
These are some great tips man
digging those chainsaw man background tracks too - good vibes for 3d work !
Fr dude thank you
2:30 Pretty interesting. My render Max Samples are at 4096 by default. I am gonna try it for sure for my scenes.
Oh dang I didn't realise the default was that high! Realistically the noise threshold will be more impactful and in a simple scene your render time may not change too much because it'll just be fast anyways (but if blender actually tries doing all those 4096 samples in a more complex scene it does take a LONG time)
You could use an AI Upscaler like "Upscayl" to render in Blender with half the resolution and then upscale the image. This saves a lot of time but needs a Vulkan compatible GPU.
Dang thats an awesome idea! Thanks fot the tip I'll need to try sometime :)
I use Project Daydream, useful for upscaling vegetation
Oh sounds cool! Gotta look into that one
I've just started messing around with volumes, and for simple scenes with just a basic fog setup I found that increasing the step size to 4.0 cut my render time in half with little to no noticeable visual difference. I haven't really used volumes enough to know how it will work in different circumstances.
Oh interesting! So I think that sounds like a great approach for simpler volumes - maybe a tornado or smth might look noticably worse I would assume (cause I had to set mine to 0.25 in the past for complex volumes - takes aages). Thanks for bringing this up tho!
I found that setting my minimum samples to something like 8 actually speeds things up a little. Not sure why, maybe less time testing for noise or less time denoising or something. It's worth trying.
Ohh interesting tip! Will have to try it
Because 8 is lower than the automatic setting. The automatic setting is a percentage of the total. So in the case of 1024 total samples it will render hundreds of sample without even looking for the noise/quality. By setting the minimum to 8 then it start evaluating the image quality earlier.
Makes sense, thanks for the info!
Really helpful! I also found switching feature set to experimental helps a lot. I dont know why, maybe you can have a look at it too.
Ohh okay thats interesting! Thanks for the tip and thanks for watching!
Awesome video this helps a lot 😊
Thanks very much bro I'm glad it does :D
Hi, I am the stupid person who was using CPU compute, thankyou so much for highlighting this. I thought i need to just set render device in preferences and that does the trick, but i was wrong.
Haha no worries I've been there before! Thanks so much for watching and taking the time to comment :)
Thanks a lot man you save my life !
Haha glad to hear that :)
Thank you! This helped so much
No worries, glad to hear it!
For those of you with complicated detailed textures, be careful with the noise threshold, it might make the textures look all mushy.
This is very true! Raising the noise threshold isn't the best option every time for sure!
i subscribed thank you so much
Thanks you very much for your support! Glad to help out
ty this video save many time. I see two different but you get all info in one video. great work:) ty
Very happy to hear it! Thanks for watching :)
@@YisenCinema i give you subscription. I try start chanell abou graphic and 3d printing. its very hard in one men. can i ask you work alone?
Thank you! Sounds like a cool channel idea! Yes I work alone and do everything myself as its a hobby style thing
@@YisenCinema all alone? uff its many work. you know my all life hobby is graphic and all around. And yew i have many idea for comunity have too. Original i make it for chanell but i say it on me is all other thing around graphic . hmm if you really make graphic and like it wanna littl help? i dont need money and other thing. only make graphic help and make great comunity with news. sry for english i try i try:D (sry for late, my bed my bwd )
No worries about the english- thanks for offer :)
What kind of stuff do you do exactly?
Good stuff!!
Appreciate it!
nice tips, thanks man!
No problem!
Hello, do you have any idea how to reduce the bvh loading time pre render? The scene build up takes more time than the actual rendering. Thanks
Also, great video helped me save a lot of time on rendering my project
Thanks for the comment! Glad it helped. In terms of the bvh thing I found that "Persistant Data" eliminated need for any recalculation after a single frame had been done. If you're just doing still images I'm not too sure sorry, I usually just sit through it
Awesome! 真的有用 :)
多谢啊
It worked 💪 ❤ thank you
Yay! No worries!
@@YisenCinema when viewing and not rendering you can go to performance and turn the pixels from auto to 1x2x4x8x no need to view in render mode. i've been using blender without a gpu for years.
@@firstnamelastname-jt5ci good optimisation tip!
Thank you ! You helped a lot!
Cheers 🍺
An Pentium 4 specification owner 😀
Glad to hear it! Thanks for watching!
You mean to tell me that if that took you 6 mins per frame, a short scene of 600 frames gonna take me 60 hours to render ?. My god so good I'm using UE5 in that case :)). Anyway good job for the Blender folks, nice piece of Info.
Huh it took me 1 min per frame I showed right at the beginning ??
Feel free to use UE5 it is fast and works well for sure but Blender isnt that slow with the right settings.
Most of my short films I render with 30 secs per frame tops, this one was just quite demanding
you could use shadow caustics and they're good!
Oh yeah using light stencils is totally valid too - thanks for pointing that out!
Thank you, helps alot!
No worries! Glad it helped!
worked well! resolution was a solid tip too. shit man. well done.
Appreciate it! Glad it worked for ya!
I appreciate the advice. I was hoping that you'd follow back up with how to save these settings globally however. You led with that being a great time saver, but failed to show to actually do it. So do we just have to remember these settings each time?
You can go to file > defaults > save startup file
after you set the desired base settings, so whenever you open a new blend file the render settings will be there.
Hope that helps
very neat, thank you.
No problem!
My sister rendered some file and that took about 3 day and crushed.. after this it takes 4 fkin hour wtf thx ur my god
Omg I'm so happy to hear that! It really makes this worth it for me to hear that it helped out like that :)
Best of luck with future renders!
Thanks for the great tips. At 41 seconds you mention, "saving this as your default Blen" file but is there an additional way to have multiple render settings for different type scenes?
No worries! And I am actually unsure to be honest- but that would be very nice if it is a thing you can do, I just never tried looking for ir myself :)
very helpful
Thanks Prometheus! Hope it helps with some sick evangellion renders!
Thank you for this video. Optimizing Blender is very useful. Is there a way to set all those setting once and have them there for any new project or every old project that you may want to work on? Thanks
Yes you can set up the settings in a scene and then save that scene as your default blender file, so when you open blender it will open that scene automatically. For going back to old projects you have to set the settings manually afaik, but it doesnt take too long once you get used to it :)
Thanks for watching!
@@YisenCinema Thanks. that's awesome
@@rieger.design no worries!
Now how would you optimize these for an animation where the denoiser ends up causing boiling artifacts?
Hmm seems tricky, maybe just no denoiser and up the sample count to compensate?
@@YisenCinema that's what I was worried about. Pushes the render time to about 5 minutes a frame on my hardware.
@@MatrixAran oh dang well theres surely a better way huh
Thank you
No problem!
nice one, at 8:05 which setting/add-on gives you this Formats Dropdown?
Thanks! Its an add on called "User Interface - Camera Size Presets" :P
Thank you went from 9 hours to 1
Thats wonderful to hear! Good improvement :)
ThX BRO
Nws!
Great video but the craziest thing i learnt was that blender is on steam 🤯🤯
HAHA thanks and yeah it is pretty funny Blender is on steam. My most played video game of all time- truly amazing gameplay fr
@@YisenCinema haha word. Video was really helpful btw ty
@@MrJev no worries man!
bro l once question. For laptop recommen CPU or GPU?
Still GPU unless your GPU is worse or u dont have one
Where can I get that theme?? Thanks!
Its called "Blender Darker", I downloaded it from a link Max Hay gave in a youtube video of his, but no idea which one sorry
Thanks, now I won't spend 2 hours rendering a single donut
Hahaha awesome to hear it!
Are You From NZ?
Yess I am! Did you recognise the accent lol?
Are you from NZ too?
@@YisenCinema Im from NZ too
Aye thats super sick!
Can I get good of rendering? I only have AMD RADEON GRAPHICS of 1gb
Ohh that will be a bit tough unfortunately- you generally want at least 2-4 gigs to do most things. But with simpler or well optimised scenes you'll survive, and its fine for getting started and learning :)
My File was rendering 1 hour but now its rendering in 1.5 , its a very small model of perfume on a marble podium, why is it still taking so much time?
Hm no idea sorry whats your PC specs? You may need even lower render settings as it sounds like your scene is simple enough
All of this helped, but what I dnt understand is when I set my denoise to 1.0 my render time went from about 35min to 1.5 per frame and my lighting issues vanished.
Can anyone enlighten me on this?
Glad it helped! Wait so what value exactly did you set to 1.0? The only one associated with denoising I can see is the "start value" but thats just for viewport. It does sound very bizarre indeed tho, and a useful discovery for you by the sounds of it
what soundtrack is playing in the background?
By the way. Thank for the info! Saved me a bunch of time on my last project
Its in the description! Its a song from the Chainsaw Man OST :)
You like it?
No worries, super happy to hear that it helped :)
Is an RTX 2080 good for this?
Yes for sure! Used a 1650 for ages
@@YisenCinema awesome, thanks man! Video helped a lot!
@@thecoolguy3498 no worries glad to hear that it helped!
BGM is Chainsawman OST
Yeah its Sweet Dreams- love that song!
ty
Nws!
Yoooooo holy shit you dropped hella knowledge this video. Thank you!!! Greatly appreciate it. Going to try out some of these settings tonight. 🫰
Hey man really appreciate the kind words! Hope the settings help out :)
What if we have gt 730
Pray to the gods hehe
Why don't I have any nodes for the lights or why is it not possible to put them in nodes?
You have to tick a box in the top of the shader editor which says "use nodes" to get access to them (with the light selected)
It takes 1+ hour for a single frame with my gtx 1660 super... I guess I'm stuck with SMF lol
Oh nooo thats really tough. I had a gtx 1650 for 2 years but never found that much problem. Sounds like your scene must be pretty heavy! Simulations, too many polygons/particles or heavy volumetrics can all really weigh down a scene in general.
@YisenCinema it is a single character, I believe you're right, though, since it has quite some detail
Yeah sheesh must be quite the character!
But all this manipulation for faster render sacrifice your render quality.
You need to choose between time and quality which one to sacrifice
Indeed you do, however many of the visual changes are negligible. There area large diminishing returns with many render settings which is important to keep in mind!
Lol some of my frames take up to 12 hours even with optimization
AYO WHAT KINDA SCENES U DOING?!?
Also what GPU lol
@@YisenCinema just remembered that I use my cpu because my gpu only has 2 gigs
Ahh rip that makes sense. Good luck, hope you can get an upgrade sometime!
My Minecraft animation that I had (6,000 frames) had flickery noisy frames at the end (a part that took place in the Nether near some flames and a Nether portal). The last minute of the video was scrapped because I couldn't fix it. Please help...
You might need to lower the noise threshhold more and increase your samples (possibly light bounces too). Flickery noise sounds like a threshhold issue though- 0.01 should be good but maybe you need 0.001 if its super intense
@@YisenCinema I'll try that and see if it works. I greatly appreciate the reply. Thank you so much.
No worries! Hope it helps, if not theres lots of things to try
@@YisenCinema Ok. :)
Music is too loud
Alright I'll keep in mind turning it down more
Although the speed is much faster, but the effect is completely different and the color difference is too big.
In this (and most cases) for me the result is preffered artistically as well as being faster. I get your point but I think the changes are generally positive.
It went down from a week to an hour 😅
Very glad to hear the improvement! :D
michirinnnnnnnnn
Hahaha wut
alright?
Alright?
bruh talkin about 20 min , mine said i need to wait 400 hours and i thaight it was normal
LOL thats crazy, I hope this helps a bit
@@YisenCinema it dropped to 3 hours thank you hahaha, im using an asus laptop with i5 7th gen, 8GB of ram, Nvidia 930mx and an ssd should i get another ram stick? getting it to 16GB would help?
Dang yeah glad to hear the improvement! More ram would defo help yeah, but the GPU will probably be the main thing tbh
@@briansg_1870 nah that gpu needs some help. An rtx 2050 laptop is a big upgrade
True it would be if they can afford the upgrade
I appreciate the info but it was annoying to follow; way too fast-paced
I guess the intent was you can pause as needed. Thanks for watching anyways
@@YisenCinema I have but I needed to pause too many times (haha maybe I'm being picky). It would've been nice if the if the option palette was a lot larger; thanks for the video tho, it helped a lot
Ah no thats fair enough thank you - I guess it just stems from tryna not make the video too long cause I was worried ppl wouldnt watch it if it was too long but I get what you mean
You have mice compulsive movements and clicks! Annoying!
lol no one else has complained about this but alright then
I have GPU, but AMD Radeon RX 570 series... 🥲💀
And I still don't have enough money yo upgrade my GPU, EVEN ONLY FOR GTX! :(
Ahhh feels bad man! Hopefully one day, I'm sure you can :)
The rest of the settings should still help a fair bit. Tile size set to 16 is a good idea for cpu tho