Actually if you select a corner vertex as the last selection, blender will automatically calculate the best grid fill option (most of the time) so you don’t have to play around with the settings
Huge tip i learned from somebody's short, you can reopen the context menu of an action by pressing F9 ( as long as you haven't made any other action in the meantime ( scaling / moving ). And Thank you for the tutorial, I've had so much trouble using the grid fill recently while working on my rx-7 fd.
Good tip, I didn't know that. It would be 10x better if you could still open it after making other actions. Alignments would be so much easier. There must be a way to create this.
To make Grid Fill do its job automatically, you should select a corner of the hole you want to fill, and it automatically puts in the span to fill it in perfectly.
a minor tip: select the vertex in the corner when useing grid fill. that way blender will more often calculate everthing already correct and you dont have to count edges and fiddle around with the menu.
Maybe you already know this but the curve function under loop tools is also extremely powerful that works on building / rebuilding curvature. Great for cars or anything with a curved surface@@ArijanRace
So this method is how you build in nurbs modeling by setting up the UV spans of a surface. Whether it's a 3rd degree or 5th degree surface. This does allow lots of control and consistency of surface. Nice to see this approach adapted to polys.
Best trick ive seen so far. now i made a bodykit in like 10 minutes. this is sick. btw since i put of my shirt while working in blender i also get better results. but my wife thinks i am crazy.
So helpful. I much prefer a teacher who shows the useful tricks and tips to model rather than show the actaul modelling. Great tutorial man. Keep doing what you doing.
Thank you for this tutorial! Tipp: If you do the grid Fill and your Menu disapers. You can Press F9 to show it again. So you dosent do the steps again only for the Menu. :)
Knew about grid fill but it always gave some f'd up fill when i tried to use it on an irregular surface. Thanks for showing proper way to use it. Never realized when I clicked on the sub button😅
Very clear and precise technique, I've never thought of this way of modelling so thank you for doing this, you're doing the Lord's work out here in the far corners of UA-cam. PS: The straight to the point not giving a crap about it, style of tutorials works best. Keep at it, dude!
Hey , prozotyke here if you remember me from discord a long while ago . Still loving your vibe you're da great master . Thanks champ . And maintain that attitude
Nope. You never try to model both sides of the car. You always mirror it. Specially the surfaces that span from one side to another. You only model the other side if it is meant to be different, like the side mirrors.
Ah, I was confused because you mentioned a "vanishing fillet", which is an uncommon polygonal modeling term. :P Polygonal modeling complex curvature like cars is all about placing verts very carefully and deliberately in order to avoid surface imperfections. CG Masters has arguably the best car modeling tutorials if you're interested.@@gibson2623
Love your style and videos man, thats great. But without disrespect, thats the most useless trick i've ever heard in hardsurface, lol. Or maybe I hate that style of modeling, idk. It's so slow. Anyways, sorry bro but i had to say it. Dont take it badly, love your shorts videos, thats great for newcomers !
Great tutorials but the 'I'm the Andrew Tate of Blender' is the lamest copy-cat thing I've ever witnessed. Literally hysterical. You even stole his accent and voice cadence.
Want to see me model a Lamborghini Countach from start to finish? Check out my series on Patreon: shorturl.at/DGJN9
Actually if you select a corner vertex as the last selection, blender will automatically calculate the best grid fill option (most of the time) so you don’t have to play around with the settings
nicee! I didn't know that, thanks!
Chris Plush's advice in his latest course 😄
@@Cyber_Kriss Yeah, i recently completed the course. It's awesome
I like the dude's style. No bs straight to the point. Thats what I am here for
Huge tip i learned from somebody's short, you can reopen the context menu of an action by pressing F9 ( as long as you haven't made any other action in the meantime ( scaling / moving ). And Thank you for the tutorial, I've had so much trouble using the grid fill recently while working on my rx-7 fd.
Good tip, I didn't know that. It would be 10x better if you could still open it after making other actions. Alignments would be so much easier.
There must be a way to create this.
@@ArijanRace every action has its own redo panel, so u can't redo an old action unless u go into undo history
Yes, the nice thing about Blender is that it's a gift that keeps on giving. You always learn new things. The F9 I knew.
This is the coolest blender trick off all time.
Short, useful, gets directly to the point, understood language, away from nonsense, that's the description of your video, thank you❤
To make Grid Fill do its job automatically, you should select a corner of the hole you want to fill, and it automatically puts in the span to fill it in perfectly.
Dude is literally what were always looking for
Straight to the point, no funny bs, precise ❤
a minor tip: select the vertex in the corner when useing grid fill. that way blender will more often calculate everthing already correct and you dont have to count edges and fiddle around with the menu.
Great tip. I never knew the grid fill was capable of more than just filling flat surfaces such as cylinders or cubes.
I also didn't know it was this powerful until the day before I made this video. Complete game changer.
Maybe you already know this but the curve function under loop tools is also extremely powerful that works on building / rebuilding curvature. Great for cars or anything with a curved surface@@ArijanRace
So this method is how you build in nurbs modeling by setting up the UV spans of a surface. Whether it's a 3rd degree or 5th degree surface. This does allow lots of control and consistency of surface. Nice to see this approach adapted to polys.
Best trick ive seen so far. now i made a bodykit in like 10 minutes. this is sick. btw since i put of my shirt while working in blender i also get better results. but my wife thinks i am crazy.
So helpful. I much prefer a teacher who shows the useful tricks and tips to model rather than show the actaul modelling. Great tutorial man. Keep doing what you doing.
2 minutes in and I pressed the sub button, finally a 3d artist with a head on their shoulders
This channel isn't just about 3D modeling, there's a much higher purpose.Thank you my friend.
I do car modelling and this video is game changing bruh! It will save me hours!!!
Bro, This is definitely the fucking coolest trick i've seen yet. THANK YOU
Bro wtfffffff thanks and how tf do you post exactly what I need at the moment Arijan the goat 🐐
I am enlightened by God🙏
The Andrew Tate of Blender
Boom boom! done
🐐
What poly is your Bugatti?
what kind of topology is your bugatti?
I love youtube for recommending videos like this after I spent roughly 6 hour on car modeling
The Bezier Mesh Shaper addon, will make dealing with curves a pleasure.
Short and direct to the point. Huge thumbs up!
You young man are a legend !! you've got my subscription !!
Thanks man, i really wanted to make my own design car but im gonna start from pre built blueprints
Making your own design is harder because it must be heavily premeditated. Winging it usually ends in a frustrating disaster, at least for me.
Thank you for this tutorial! Tipp: If you do the grid Fill and your Menu disapers. You can Press F9 to show it again. So you dosent do the steps again only for the Menu. :)
bro... saves me some headaches! thanks
this tutorial is dope af, cheers bro
Knew about grid fill but it always gave some f'd up fill when i tried to use it on an irregular surface. Thanks for showing proper way to use it. Never realized when I clicked on the sub button😅
On time bro. You Great.
Very clear and precise technique, I've never thought of this way of modelling so thank you for doing this, you're doing the Lord's work out here in the far corners of UA-cam. PS: The straight to the point not giving a crap about it, style of tutorials works best. Keep at it, dude!
Awesome; it's actually work like NURBS modeling process;
Andrew Tate of Blender ? :D
Gonna try this
THIS IS SO UNDERRATED
No long bullshit. Just simple and straight to the point
Awesome tip. Many thanks...
Good tip! And one I didn't know.
Coolest modeling shit I've seen all day! Bravo!
This is crazy.. i remember how frustrasting to extrude 1 by 1.. and then this tutorial came up
Your the Andrew Tate of 3D modeling and I love it.
What a shit comparison
You would love our content then 😅
Came to the comments for this🤣
Now i wanna restart my model 😂
right on brother thanks for the tip, i've subbed ur channel
Great tip, thank You
you look gangsta without a shirt on
Everyone would if they worked out and carried themselves with confidence.
yup, that's pretty cool
Great video 👌
aweseme! Thanks a lot!
bro 🙌🙌🙌🙌thanks for the huge tip
Hey , prozotyke here if you remember me from discord a long while ago . Still loving your vibe you're da great master . Thanks champ . And maintain that attitude
awesome! Tks bro.
god mode modeling!
very useful trick tq so much....
wow, man, you're really cool, thanks
still waiting for full tutorials just like the Abrams tank modeling series you did back then
Thats a good tip. Are u gona model that 720s or?
Right now I am making a Lamborghini Countach in my Patreon series, but maybe 720S after?
It would be cool
This is amazing
Andrew Tate teaches Blender
Everyone tells me this but I don't get it
@@ArijanRace XDXD it's just too obvious. Shirtless and the way you talk brother
Just the cigar is missing ;3
@@studynow9284 I see. I guess its unusual in the geeky Blender space but where I'm from, men are men and we speak with conviction
@@ArijanRace Daaaamn much respect for you Man! 🔥🔥🔥🔥 we need more Men like you in this era.
hey Arijan, off topic but I think that you and one of my other favorite channel Sketchmonkey have a similar deep voice :)
excellent tip
Nice !
Do you make drawings on order?
EXCELLENT
100%
Love the work, Just wondering, do you add the mirror modifier for the other sides too? Also do you use sub d for this workflow or not?
Thanks.
You are the Andrew Tate of 3d modeling
Tako je brate zz
the clickbait is just funny lmao
better tips
Brutal👍.
THE best
amazing
wooo. nurbs things
Never have I seen such a unique tutorial, a shirtless man cursing how to model cars
I came to learn how to cook beef
nice
i cant join discord said is expired
Nope. You never try to model both sides of the car. You always mirror it. Specially the surfaces that span from one side to another. You only model the other side if it is meant to be different, like the side mirrors.
What's the matcap you use?
he is like the Blender Version of Andrew Tate, tho i dont dislike him.
Oi, shirtless guy might be on to something
The Andrew Tate of blender.
You would love our content then 😅
Now do a vanishing fillet without pinching....If you know how to do it, lol
Are you referring to class A surfaces in CAD? lol
@@nom928 No, or I would not mention pinching, I m reffering obviously to polygons. :) lol. I use Alias too, but that is a different world :)
Ah, I was confused because you mentioned a "vanishing fillet", which is an uncommon polygonal modeling term. :P Polygonal modeling complex curvature like cars is all about placing verts very carefully and deliberately in order to avoid surface imperfections. CG Masters has arguably the best car modeling tutorials if you're interested.@@gibson2623
How do you do a vanishing fillet?
@@givmevideos Do you know what it is?
ولله انك كفو
bruh where the fuck do i start with your tuts..
Love your style and videos man, thats great. But without disrespect, thats the most useless trick i've ever heard in hardsurface, lol. Or maybe I hate that style of modeling, idk. It's so slow. Anyways, sorry bro but i had to say it. Dont take it badly, love your shorts videos, thats great for newcomers !
Parallel universe where a Tate brother got into blender, nice.
Never, thanx.
Ворковать
Great tutorials but the 'I'm the Andrew Tate of Blender' is the lamest copy-cat thing I've ever witnessed. Literally hysterical. You even stole his accent and voice cadence.
Thanks for watching 👍