It looks kind of interesting, I suppose as a beginning critique of this gameplay, I think when it comes to the journal entries, that the book is a little hard to read for us gamers who don't have our eyes glued next to the screen, it would be nice to be able to zoom in to the writing, maybe make the lettering a little easier to contrast in order to see what it says better. I'm not sure I'm a big fan of the upgrading your arrows feature, I mean it's interesting idea, I suppose it only makes sense in like a dream sequence, and that's what this kind of looks like a dream sequence, it doesn't look like it's reflective of the actual gameplay to a degree, like I noticed that the Sun must have been moving really quickly because you could tell the tree shadows were moving, kind of bizarre obviously it's an early rendition of this game he's making, what I wonder is if it's just an Archer game? Because I want to use swords and shields and s***, I don't want to just use a bow and arrow, that to me seems a little too restrictive.
I'm not sure I understand what ESO is saying, he keeps mentioning the game has no textures, I'm seeing textures everywhere what the hell is he saying? Like literally everything has a texture on it what is he talking about? Like the rocks have a text on them the grass has a texture the ground has a texture the trees the tree leaves the bark it's all the texture they got textures, so what does amen when there are no textures I don't understand his terminology in this case. Like is he referencing something else not textures?
Honestly; you are the walking definition of a game developer, who is really REALLY desperately needed nowadays in EVERY game dev team! An artist, who want to make something AWESOME and cool, and enjoyable for the gamers... not somebody who want to please some fools on "upper levels"...! Much respect!
Wow dis is amazing Nate I'm really interested in game Development, I was wondering. What ur set up n witch sort of Software , do you use if you don't mind please how long was you working on dis game
@@a15an i think everyone kinda makes their way around to it at least one play through lol ill say ima go magic for once then stealth or straight dual wield tank
@@brodyray7912 the most fun i've ever had was complete level 1 playthrough. You had to use EVERYTHING in your disposal. Also, it actually made VL and BF extremely valuable. Compared to being post level 10. Staves also lose their usefulness early game too. The only thing that you couldn't do is play survival on top of it as it forces you to sleep and sleeping forces you to level up. One of the most missed mechanics in that game are the consumables outside of potions and food. Things like poison, scrolls, gems and other things.
This is actually pretty cool looking. The idea of taking the stealth archer playstyle of Skyrim, which pretty much everyone gravitates towards, and making an entire game based around that is pretty clever.
From what I understand Starfield's development drove quite a few people away from the company either during or after development. I've heard a few say that the dev team sizes blew up and people were spending more time in meetings than making the game. That's why despite having 5 times the developers Starfield took 8 years while earlier games took 2-3. I don't understand why they don't just have a dedicated Fallout team and a dedicated Elder Scrolls team. They could have the same number as they used to on each team and still have 300 people to make new things like Starfield.
I also heard that Todd didn’t listen to the lead developer when he was explaining the game “1,000” planets became the late focus, instead of final touches or late game content, so Todd Howard could save face.
AI will slash the workforce by 90%. The era of these massive dev teams is going down in flames, when AI will eventually be able to create everything you discuss with it.
@@Ry-pn2hy Todd was once a respected figure for the work he has done since 2000, it is a deep shame to see him abandon the core principles that made the previous games great.
I remember when people were complaining that BGS was "too small" to compete with CDPR or other such teams. Too bad, I think companies like CDPR and Rockstar are vastly overrated in terms of game design (with the exception of Red Dead), despite their technical advantages.
Good luck to the guy doing his thing, he's obviously immensely talented. Sad for the loss on the TESVI team, still hoping and praying Bethesda/Todd pull out ALL the stops on TESVI...we need it
they are not, didnt you see the interview with Emil? he believes SF to be the best they ever made, ES6 is done for unless new blood is brought in that is talented and not DEI hires.
Haven't finished watching the whole video yet but I think you have upwind and downwind backwards. If your flag is blowing to the left, that means enemies to the left can smell you as the wind takes your scent downwind, so your enemies are downwind and you are upwind. But enemies to your right cannot smell you since the wind doesn't carry your scent that way (upwind), so your enemies are upwind and you are downwind.
Problem is these big companies have also put in a stigma that your job is not stable, you could get laid off at any time no matter how hard you work, or how good your project does. Why would anyone with actual talent work for almost any big company in the gaming industry right now. BGS I think just recently unionized for that very reason, but still the stigma remains and people don't feel like they would have job security working for these companies right now. So all these companies can find right now to hire are people who may know how to code but are not creative, minority/diverse hires possibly with little experience or may be a bit radical but will make them look better on paper to investors as a big company, or people who work on a contract basis and go from company to company but are usually just programmers and usually do not help with the creative process. The gaming industry sounds like corpo hell right now...
@@arcadeportal32not only that remember some game developer studio literally okay to recruit developer without passion and talent is not important but diverse of race is the priority
The game didn't look like my thing and without some annoying flaws. BUT, SOLO???? This guy has a big future. He could be our lord and savior taking on PT lol
I got a vision when he started talking. He could be the next Todd Howard now that Tod is losing footing and this guys making entire Skyrim words by himself. Lol I’m sure my families gonna be interested
Dude every game I play now I want the hud elements implemented this way so much more unique and helps not take away from the game’s visuals I absolutely love it
Bethesda really is a shell of what it used to be. You can see that with the starfield game and DLC. They obviously have bled enough talent that they lost the spark that made Skyrim. I’m glad this dude is doing something big and ambitious. I really hope this game hits well. It seems cool.
Stealth archer build is the best. I love mages but something about lurking in the shadows and messing with my victims really was something special that most other games of the genre never made fun.
Looking at the assets in creation kit recently, and found the AAAPlayerSpellSwordClass asset. Long story short, they never included the ability to choose your class in Skyrim, because reasons. But their solution was basically make everyone a spellsword to start, because reasons. So ironically, you're already an op mage in the making from the very start. But you end up a sneak archer due to how op it is.
Just got to the first part of gameplay, saw the amazing art style and was blown away! Breathtaking visuals! Even more exited for the rest of the video. 🤩
For one guy making this game, it's worth checking out. I've always loved the worlds in Oblivion & Skyrim. I hope this game does well for the dude who put in the hard work to create this.
I highly recommend the Skyrim documentary on UA-cam called: ‘You're Finally Awake: Nine Developers Recount the Making of Skyrim.’ 🤩 It’s fascinating! (Nate - the dev from this hunting game - is interviewed in it too!). That Skyrim doc really shows how talented & passionate the devs were that made that game. Highly recommend it.
@@t-rexreximus359 doubt that we still have those types of devs working on TES6, most don’t care about their fanbase anymore, often companies nowadays just try to be politically correct too 😂
Between this and Tainted Grail The fall of Avalon I have sooo many hours of amazing gameplay. I love how Skyrim touched so many people and spawned so many brilliant indies. Keep it up and we will keep buying them.
And if every good dev quits in the process of people trying to get Emil to leave, then Bethesda is doomed either way. How about you make some constructive instead of just complaining.
Got two arroarrrrrws left, how many arroarrrrrws can i use? can i pick up more arroarrrrrws? i shot an arroarrrrrw in the wall, i think i can carry 5 arroarrrrrws now, i have no arroarrrrrws left. ARROARRRRW!!
this game already looks fun to play. archery was one of the gameplay aspects i really enjoyed in skyrim. i had to learn to be better with the bow, or be at a disadvantage. i love shooting things with my arrows. in every game i play, whenever i can, i'm the archer, the sharp-shooter, the ranged gunman. it's just satisfying to shoot at things from afar. the feeling of being on the hunt. of when the arrow hits the target... if you get it, you just get it. and i think this game gets it.
i find this game interesting and mechanic could be improved though and i hope he does i also feel the particle system on the glowing balls need to be smaller to give it a more misty effect
It becomes a lot less impressive when you start recognizing all the premade assets that keep being used by low budget games. Animations, objects, sounds... So many use the same premade asset packs. But still, it takes a competent developer to put it all together into something cohesive and fun instead of a "Day Before".
Seems very cool. Although I think everything charging you takes a bit of the suspense away because you know what will happen. And some surfaces definitely do look just a tad too flat without the textures
This looks awesome, and archery is defintely something I have enjoyed throughout games since I first experienced it with the first Turok game, back in the day.
It has a rather Valheim feel to it. With the 2 "bosses" you were able to go up against it felt like Eikthyr and The Elder. Too much being hunted and less exploring for my tastes, but fun watching you play. Thank you.
Looks like a cool game. The only nit picks I have are the arrow fletches. at first it looked like you put them on the string the wrong way round, because the c*ck fletch should be facing away from the bow, but then later on in this showcase you see in the quiver the arrows only have 2 fletches, which would make the flight unstable. I would of liked to see this reflected in having a slight spread from where you are aiming. you can shoot arrows with only 2 fletches and it'll be fine, but only if they are opposite each other. Maybe they change as you unlock a new quiver or bow. But like I said for a whole game, made by an indie developer, this was my only nit pick from someone who shoots competitively. Well done to Nate for getting so much of the archery mechanics and details right. the player shoots split finger while shooting barebow, normally it'll be 3 under and string walking/face walking for closer distances and only split finger for shooting far. However if you look at the arrow nock, there is no way the arrow will remain on the string, so you have to shoot split finger anyway to pinch the arrow to hold it onto the string, very nice detail.
in Fallout 76 he worked on the hidden lore of a murder in appalacchia (sickleman), if i remember well, an italian youtuber call noxtheflame made few videos about it.
so obviously this is early release but this game seems amazing with massive potential I personally think with lots of polish on the textures and the animations this would be a smash hit now im sad that Bethesda titles will no longer be good due to his leaving .. great job I look forward to playing !!
This is a very interesting game subject and approach and mechanics. Needs a lot more to make it viable, like the ability to climb (press jump + activate buttons sort of) and various sprint jump, and a lot of equipment that gives buffs or debuffs, like making you quieter or less smelly, ability to create items from harvesting parts, etc.. Many npcs and a lot smarter enemies, especially predator creatures out there, that must definitelly have stalk capabilities and hunting of their own, tracking player over larger distances and have individual personality based on their own random stats..like a predator creature might decide to not pursue you seeing how good you take down others, or a hungry one to push through even though you're also great predator...etc...etc..
Stealth archer it is something primal, we are hunters after all. It was dominant strategy for a long time. I think it is something in our dna, we've been practicing it for a very long time, that being quite and using bow is like walking for a man. I don't mean to brag but I was 2 sword enjoyer, until I tried stealth archer build.
Go to buyraycon.com/eso for 20-50% off sitewide! #ad
I love the stealth archer build. My 1st 2 skyrim builds were stealth archer.
I'm also trying to make a Action-Adventure / RPG / Fantasy it's called Fallen Legacy
Outstanding video mate, you always do excellent work. 🤙
It looks kind of interesting, I suppose as a beginning critique of this gameplay, I think when it comes to the journal entries, that the book is a little hard to read for us gamers who don't have our eyes glued next to the screen, it would be nice to be able to zoom in to the writing, maybe make the lettering a little easier to contrast in order to see what it says better.
I'm not sure I'm a big fan of the upgrading your arrows feature, I mean it's interesting idea, I suppose it only makes sense in like a dream sequence, and that's what this kind of looks like a dream sequence, it doesn't look like it's reflective of the actual gameplay to a degree, like I noticed that the Sun must have been moving really quickly because you could tell the tree shadows were moving, kind of bizarre obviously it's an early rendition of this game he's making, what I wonder is if it's just an Archer game? Because I want to use swords and shields and s***, I don't want to just use a bow and arrow, that to me seems a little too restrictive.
I'm not sure I understand what ESO is saying, he keeps mentioning the game has no textures, I'm seeing textures everywhere what the hell is he saying?
Like literally everything has a texture on it what is he talking about? Like the rocks have a text on them the grass has a texture the ground has a texture the trees the tree leaves the bark it's all the texture they got textures, so what does amen when there are no textures I don't understand his terminology in this case. Like is he referencing something else not textures?
Thanks for checking out the game!
Phenomenal job man! 👍
Honestly; you are the walking definition of a game developer, who is really REALLY desperately needed nowadays in EVERY game dev team! An artist, who want to make something AWESOME and cool, and enjoyable for the gamers... not somebody who want to please some fools on "upper levels"...! Much respect!
Wow dis is amazing Nate I'm really interested in game Development, I was wondering.
What ur set up n witch sort of Software , do you use if you don't mind please how long was you working on dis game
Great job Nate 👌🔥🔥🔥
Congrats, Purkey! Glad you're getting the word out about the Axis Unseen!
This game really embodies what I've always thought it'd be like to get stuck in Hircine's Hunting Grounds.
Legendary Take
I was thinking the same thing! Hircine hunting dream❤
The HUD is on the bow now that's thinking outside of the box. Looks cool.
Yes, quite brilliant.
Thanks, I got pretty sick of staring at menus all the time and just wanted to get it all ingame as much as possible.
@@justpurkeygames Thank you for making your game more immersive! Nobody wants to play a menu simulator, haha.
@@justpurkeygames thanks a lot of this kind of immersiveness. Kind like Metro franchise and Dead Space
It's more like a logical step from what Dead Space did in the PS360 days.
He probably wanted to make his own fantasy RPG and ended up building a stealth archer game.
Pretty much sums up all of my Skyrim play through 😂
@@a15anNot only yours but ours. It's kinda the same with everyone.
@@a15an i think everyone kinda makes their way around to it at least one play through lol ill say ima go magic for once then stealth or straight dual wield tank
if you play Skyrim or fallout you always end up a stealth archer/sniper at some point and went you do it’s harder to do anything else lol
@@brodyray7912 the most fun i've ever had was complete level 1 playthrough. You had to use EVERYTHING in your disposal. Also, it actually made VL and BF extremely valuable.
Compared to being post level 10. Staves also lose their usefulness early game too.
The only thing that you couldn't do is play survival on top of it as it forces you to sleep and sleeping forces you to level up.
One of the most missed mechanics in that game are the consumables outside of potions and food. Things like poison, scrolls, gems and other things.
This is actually pretty cool looking. The idea of taking the stealth archer playstyle of Skyrim, which pretty much everyone gravitates towards, and making an entire game based around that is pretty clever.
Not everyone gravitate towards boring stealth archer like u plebs
Just saw a video about a poll of peoples playstyles and most people actually use a mellee build
I love the lack of UI - having to check your quiver to see how many arrows you have, etc. It adds much more immersion!
Yeah it reminds me of mirrors edge
@@MoonThuli One of my favorite games :) So good!
The UI being the bow is so cool. Lots of potential
From what I understand Starfield's development drove quite a few people away from the company either during or after development. I've heard a few say that the dev team sizes blew up and people were spending more time in meetings than making the game. That's why despite having 5 times the developers Starfield took 8 years while earlier games took 2-3. I don't understand why they don't just have a dedicated Fallout team and a dedicated Elder Scrolls team. They could have the same number as they used to on each team and still have 300 people to make new things like Starfield.
That's what happens to dev studios going corporate... Many meetings, even more marketing, less developping.
I also heard that Todd didn’t listen to the lead developer when he was explaining the game “1,000” planets became the late focus, instead of final touches or late game content, so Todd Howard could save face.
AI will slash the workforce by 90%. The era of these massive dev teams is going down in flames, when AI will eventually be able to create everything you discuss with it.
@@Ry-pn2hy Todd was once a respected figure for the work he has done since 2000, it is a deep shame to see him abandon the core principles that made the previous games great.
I remember when people were complaining that BGS was "too small" to compete with CDPR or other such teams. Too bad, I think companies like CDPR and Rockstar are vastly overrated in terms of game design (with the exception of Red Dead), despite their technical advantages.
I appreciate you taking time to make a video to help a solo developer like this. The game also looks really good!
Good luck to the guy doing his thing, he's obviously immensely talented. Sad for the loss on the TESVI team, still hoping and praying Bethesda/Todd pull out ALL the stops on TESVI...we need it
Yes please!
Hope springs eternal, I guess.
they are not, didnt you see the interview with Emil? he believes SF to be the best they ever made, ES6 is done for unless new blood is brought in that is talented and not DEI hires.
I'd rather they cancel elder scrolls 6 and give modders the tools to make it.
still have high hopes for ES6?
get out of the relationship mate..
Good luck Nate, can't wait to see the game!
Thanks!
Haven't finished watching the whole video yet but I think you have upwind and downwind backwards. If your flag is blowing to the left, that means enemies to the left can smell you as the wind takes your scent downwind, so your enemies are downwind and you are upwind. But enemies to your right cannot smell you since the wind doesn't carry your scent that way (upwind), so your enemies are upwind and you are downwind.
Direction the wind flows smell flows
A dyslexia thing?
Losing key people like this is why Starfield feels like it does.
Problem is these big companies have also put in a stigma that your job is not stable, you could get laid off at any time no matter how hard you work, or how good your project does. Why would anyone with actual talent work for almost any big company in the gaming industry right now. BGS I think just recently unionized for that very reason, but still the stigma remains and people don't feel like they would have job security working for these companies right now. So all these companies can find right now to hire are people who may know how to code but are not creative, minority/diverse hires possibly with little experience or may be a bit radical but will make them look better on paper to investors as a big company, or people who work on a contract basis and go from company to company but are usually just programmers and usually do not help with the creative process. The gaming industry sounds like corpo hell right now...
@@arcadeportal32not only that remember some game developer studio literally okay to recruit developer without passion and talent is not important but diverse of race is the priority
It feels great though
Starfield world design was one of the best parts of the game
This guy was one of the big contribution of it
You mean awesome?
That hud on the bow is amazing. It's already creative and intuitive enough to know this guy is on to something cool.
The game didn't look like my thing and without some annoying flaws. BUT, SOLO???? This guy has a big future. He could be our lord and savior taking on PT lol
Buy this Programmer a CEO , HR, Finance, Marketing and all the boring parts an Artist needs !!
I got a vision when he started talking. He could be the next Todd Howard now that Tod is losing footing and this guys making entire Skyrim words by himself. Lol I’m sure my families gonna be interested
Your are Cool@@Holy_Bible_Reads_Ai
@@solosailorsv8065hr?😂😂😂
Played 100 minutes of the Demo for Axis Unseen! Can't wait for the full release!
SO glad to be HERE for your continued comeback and Awesomeness!!
I do wish Nate the best! Talent like that should be recognized. Looking forward to watching this video in full!
You have to love that this guy went all in on his passion project. It takes a lot of guts. I'll play this when it comes out.
Dude every game I play now I want the hud elements implemented this way so much more unique and helps not take away from the game’s visuals I absolutely love it
Bethesda really is a shell of what it used to be. You can see that with the starfield game and DLC. They obviously have bled enough talent that they lost the spark that made Skyrim.
I’m glad this dude is doing something big and ambitious. I really hope this game hits well. It seems cool.
Stealth archer build is the best. I love mages but something about lurking in the shadows and messing with my victims really was something special that most other games of the genre never made fun.
Skyrim: you plan to make an op mage but ends up with sneak archer .
The Axis Unseen: do the choice of stealth archer for you.
Looking at the assets in creation kit recently, and found the AAAPlayerSpellSwordClass asset. Long story short, they never included the ability to choose your class in Skyrim, because reasons. But their solution was basically make everyone a spellsword to start, because reasons.
So ironically, you're already an op mage in the making from the very start. But you end up a sneak archer due to how op it is.
I never have this issue because magic can be op if exploited properly
@@joshcarroll6612 Yup. I have like... 5 followers right now, 2 via magic. 1 human, 1 dog, 1 mudcrab, a boneman, and a thrall.
@@ManuFortis slow time Plus ice storm = Skyrim spirit bomb
Just got to the first part of gameplay, saw the amazing art style and was blown away! Breathtaking visuals! Even more exited for the rest of the video. 🤩
It looks sick man, definately will love to try it
So this is what Hiricine's hunting grounds look like. Can't blame his followers, looks cool af
Good luck Nate! Gamers are fully behind you wishing you luck
Good luck man, I’ll definitely check this game out when it’s released. Thanks for all the great work on some of my favorite Bethesda games!
Looks really cool! :) Can't wait to try it out.
I love how the stealth and power bar is lighting up on your bow. Great game , looking forward to it.
He made right choices honestly, Bethesda is an empty shell at this point
Cry little pony
You do know they’re currently in the making of Elder scrolls 6
@@TJ.GamingYT yeah and it's going to be terrible
@@TJ.GamingYT lol, they've been at it for 10+ years and produced feck all
@@waltgrisly509 it’s SAID to come out around 2026
Good luck on your new game Nate!
Great video. Definitely will keep ear out for more information on the indie game.
Beautiful, innovative. The wind direction got me. I want
If I owned a computer I'd definitely check this one out
This looks really interesting! Thank you for sharing with us.
Much love to Nate 😊🥰
12:50 in I got a small feel of the old Diablo game. Skeltons, shrines and all that
For one guy making this game, it's worth checking out. I've always loved the worlds in Oblivion & Skyrim. I hope this game does well for the dude who put in the hard work to create this.
This game looks like a blast! Thanks for covering it :)
The game looks really really good! I love the concept of the hud on the bow!
3:30 you can leave comments on mobile as well
No you cant
*this comment was posted via Android*
You can? NO WAY!!! I thought I had a pc in my pocket 😢
I highly recommend the Skyrim documentary on UA-cam called: ‘You're Finally Awake: Nine Developers Recount the Making of Skyrim.’ 🤩
It’s fascinating! (Nate - the dev from this hunting game - is interviewed in it too!). That Skyrim doc really shows how talented & passionate the devs were that made that game. Highly recommend it.
@@t-rexreximus359 doubt that we still have those types of devs working on TES6, most don’t care about their fanbase anymore, often companies nowadays just try to be politically correct too 😂
@@magical5181 im actually thinking most of those devs have left by now what with the 10+ year delay before TES6
@@1993rnicholson yeah might be the case sadly
thank you for another great video. Good luck on the game
Between this and Tainted Grail The fall of Avalon I have sooo many hours of amazing gameplay. I love how Skyrim touched so many people and spawned so many brilliant indies. Keep it up and we will keep buying them.
What a brave guy! I wish him all the best and hope his game rocks! I really enjoy a good FPS
We love you nate. Thanks for all of your hard work with bethesda. Looking forward to seeing your solo stuff too!
Amazing stuff, UA-cam please recommend this to all!
It looks fantastic, love the sound on the bow
Bethesda is DOOMED until Emil is fired.
Someone doesn't like the dark brotherhood
Nah, Bethesda has never been better
Could t be more wrong but tbh you probably didn’t form that opinion yourself so that’s says it all.
And if every good dev quits in the process of people trying to get Emil to leave, then Bethesda is doomed either way. How about you make some constructive instead of just complaining.
The Archer is my favorite character to play.I can't wait to play Nate's game.Looks great.
This game looks interesting as hell. Sneaking with bow in Skyrim was absolute fav thing to do.
This looks pretty cool! Nate does excellent work!
You just got bonus points for snuggling with your cat! 😻
Fun fact, I have two cats Khajiit and Skooma =D
@@ESOdanny 😻😻😻
Got two arroarrrrrws left, how many arroarrrrrws can i use? can i pick up more arroarrrrrws? i shot an arroarrrrrw in the wall, i think i can carry 5 arroarrrrrws now, i have no arroarrrrrws left.
ARROARRRRW!!
This looks awesome. Definitely going in the wish list for the full release!
This game looks awesome, I hope Danny dose a part 2 when the full game comes out
Looks banging ! I’m definitely getting this when it’s released
This game looks amazing! I´m hoping you´re planning to play the full game once it´s out too
this game already looks fun to play. archery was one of the gameplay aspects i really enjoyed in skyrim. i had to learn to be better with the bow, or be at a disadvantage. i love shooting things with my arrows. in every game i play, whenever i can, i'm the archer, the sharp-shooter, the ranged gunman. it's just satisfying to shoot at things from afar. the feeling of being on the hunt. of when the arrow hits the target... if you get it, you just get it. and i think this game gets it.
As an aspiring game designer in college this is very inspiring. Amazing looking video game with a lot of unique features.
The environments in this game look beautiful, definitely checking it out.
i find this game interesting and mechanic could be improved though and i hope he does i also feel the particle system on the glowing balls need to be smaller to give it a more misty effect
I just realized I was unsubscribed from your channel. Thanks for this video. I'm looking forward to playing this.
It becomes a lot less impressive when you start recognizing all the premade assets that keep being used by low budget games. Animations, objects, sounds... So many use the same premade asset packs. But still, it takes a competent developer to put it all together into something cohesive and fun instead of a "Day Before".
It looks promising, Ill keep my eye on it. Thanks for demonstrating it for us.
Seems very cool. Although I think everything charging you takes a bit of the suspense away because you know what will happen. And some surfaces definitely do look just a tad too flat without the textures
Already on my watchlist Nate!
Looks good. I will be checking it out.
i watched his interview it was SO GOOD, i LOVE 76 and its cuz of HIM. Im buying his game
This looks awesome, and archery is defintely something I have enjoyed throughout games since I first experienced it with the first Turok game, back in the day.
Would of been cool to see different archery techniques
Oh wow, I saw this game years ago. He's made so much progress!
I hope he adds the ability to switch between 1st and 3rd person view, stealth works best from me when I can switch.
I expected this to have way more comments... Game looks pretty awesome! ❤ Thanks so much for the video.
downwind is where you want to be, upwind means the animal can smell you as the wind is blowing from you to them.(I think, lol)
yeah i think he had it mixed up from what he was saying. It's where the wind goes AFTER passing by you that you need to be worried about
This looks really cool and intense. Those Bigfoot looking enemies creeped me out with their size and speed. I also live in Bigfoot zone of the PNW 😂
Love the concept of this game!
It has a rather Valheim feel to it. With the 2 "bosses" you were able to go up against it felt like Eikthyr and The Elder. Too much being hunted and less exploring for my tastes, but fun watching you play. Thank you.
Id love to see a full series of what this game has to offer!!❤
his environments are amazing
After the Release of Axis Unseen I'm just waiting for We Kill Monsters, I love monster Hunting indie
Yeah I’m excited for that one also, looks awesome
Looks like a cool game.
The only nit picks I have are the arrow fletches. at first it looked like you put them on the string the wrong way round, because the c*ck fletch should be facing away from the bow, but then later on in this showcase you see in the quiver the arrows only have 2 fletches, which would make the flight unstable. I would of liked to see this reflected in having a slight spread from where you are aiming. you can shoot arrows with only 2 fletches and it'll be fine, but only if they are opposite each other. Maybe they change as you unlock a new quiver or bow.
But like I said for a whole game, made by an indie developer, this was my only nit pick from someone who shoots competitively.
Well done to Nate for getting so much of the archery mechanics and details right. the player shoots split finger while shooting barebow, normally it'll be 3 under and string walking/face walking for closer distances and only split finger for shooting far. However if you look at the arrow nock, there is no way the arrow will remain on the string, so you have to shoot split finger anyway to pinch the arrow to hold it onto the string, very nice detail.
This actually looks amazing and very immersive
in Fallout 76 he worked on the hidden lore of a murder in appalacchia (sickleman), if i remember well, an italian youtuber call noxtheflame made few videos about it.
Cool looks interesting especially with X bathesda dude who has some big creds
Looks very cool, especially the huge skeletons in the distance. I'd love to see this on console, especially gamepass
Love it when ESO says "Get Wrecked".
This game looks badass!
You can remove the developer from the stealth archer but you can't remove the stealth archer from the developer
This guy was definitely part of the 20% of the dev team that did 80% of the work.
so obviously this is early release but this game seems amazing with massive potential I personally think with lots of polish on the textures and the animations this would be a smash hit now im sad that Bethesda titles will no longer be good due to his leaving .. great job I look forward to playing !!
Honestly for a one man project this already has tons of polish and I wish I had a computer to buy it
the game looks amazing. Sound is great too. I agree with ESO that the font and ui is ugly and enemy animation is weird.
That cat best be in all your videos moving forward lol
This is a very interesting game subject and approach and mechanics.
Needs a lot more to make it viable, like the ability to climb (press jump + activate buttons sort of) and various sprint jump, and a lot of equipment that gives buffs or debuffs, like making you quieter or less smelly, ability to create items from harvesting parts, etc.. Many npcs and a lot smarter enemies, especially predator creatures out there, that must definitelly have stalk capabilities and hunting of their own, tracking player over larger distances and have individual personality based on their own random stats..like a predator creature might decide to not pursue you seeing how good you take down others, or a hungry one to push through even though you're also great predator...etc...etc..
I've had this game on my wishlist for a while. I'm excited.
Stealth archer it is something primal, we are hunters after all. It was dominant strategy for a long time. I think it is something in our dna, we've been practicing it for a very long time, that being quite and using bow is like walking for a man.
I don't mean to brag but I was 2 sword enjoyer, until I tried stealth archer build.
i wish nate the best with his new game
Downloading the demo right now...looks cool.
I can't believe the industry wouldn't want such a talented guy
You also have a knife that is great for close combat and when you are out of arrows