Hello, do you know how to make an active ragdoll climb in a similar way to the human fall flat, if you know, could you make a video about it, as I'm having a lot of difficulty implementing this in my game
I've messed around with torque drivens, and one thing I found annoying is that while it does copy the controller, the controller's animations aren't physically Accurate and the ragdoll falls eventually, especially under the weight of all the body parts. I'm not too sure how they are kept upright once that's done.
This is incredibly helpful and beautifully illustrated. Thank you so much!
This video saved my life.Tysm
Helpful and clear - just downloaded Gaggle Brains and Vampire Heist - really enjoyed them too
well he could do better with a new mic, so it would be clear - er
This gonna blow tf up. The world needs this video!
Love your work! This is pure prototyping leading to an awesome game title later ! Just WOW :D Thanks for sharing!
Really clear - well presented and explained.
Thanks for this man, explains a lot and answers a load of questions I have about active rag dolls.
So good! Thanks for this overview!!!
I personaly had the best experience with torque based character they are smooth for me and way easier to use
Good info, thanks. Please consider > 720p and a better mic for future videos ;-)
I made a rudimentary one in Godot 2D, no animations, just a ragdoll that tries to stay upright and acts like a kinda mediocre platformer controller
Would it be a good approach to have both torque driven and force driven? And lower the weight of the torque driven forces when knocked around
how would you do network sync?
very helpful! thx~ btw, is there any articles about self-balance method u can share?
Hello, do you know how to make an active ragdoll climb in a similar way to the human fall flat, if you know, could you make a video about it, as I'm having a lot of difficulty implementing this in my game
can you make a tutorial on how you make them??
coooooool!
I've messed around with torque drivens, and one thing I found annoying is that while it does copy the controller, the controller's animations aren't physically Accurate and the ragdoll falls eventually, especially under the weight of all the body parts. I'm not too sure how they are kept upright once that's done.
you could apply a small amount of force on them and mix both to give the torque driven an easier time?
Can it work for Roblox???
gj
Are there any good resources to learn how to implement torque driven ragdolls?