This is so cool, I wish I could make a multiplayer game just like that. I have some feedback even though this is technically just a prototype. The only thing is the colours, like the audience is the same colour as the players and the island the players fight on blends into the background: - I think the colour of the audience should be random between black, white and grey or at least lower the saturation on them. This means players can focus easily on where other players are. - The island should be darker, and the chunks should become lighter when they are about to fall off or flash red. This makes the island *pop* against the light background meaning players know where the edges of the island are alot more easily. However the islands that the audience are on can stay light. I think these little changes would add some nice visual clarity, just my opinion and preferences though! Looks so fun and would love to see it get updated.
Another way to incentivize fighting is to give buffs or upgrades to players that knock out and/or eliminate players (strength, speed, recovery, etc.). So that when the person that was hiding the entire game 1v1s the final person, it is in favor of the more active player.
I think it would be cool if you had some sort of leveling up or power up system using the strength system in the previous devlog. It would make the game more unique and easily picking up and throwing my friends because I'm over leveled sounds really fun! Also a power up that makes you a giant with a lot of strength would be cool.
@@kbitdevthat's great to hear! I was definitely excited by the leveling up system. Do you think you'll experiment with NPC characters in the battle arena using the same code?
@@kbitdevagree! Also some sort of shopping upgrades system would be awesome. Maybe like a indiana jones type of grappler someone can use once per game to kind of get a second chance before falling off the rock! Another one could be an armor someone can attack where it takes an extra punch to knock them out!
I'd also recommend making the big guy in the back as a new model that is built like Wreck it Ralph (wide body with big lanky arms) to help differentiate him from the crowd more. Maybe give him a loin cloth or a skull helmet or both, so you can tell he's sort of the chief of the arena. As far as some polish, having a sound effect for when the stage is crumbling would be cool, just a rock cracking sound as it is fragmenting followed by a louder rock ripping sound when the piece finally lets go
Your idea is great but what I find even more exciting is the amount of polish. I did work on my own ragdoll game before your first video and just how much better your ragdolls work is amazing. I would love to see a more detailed video on the legs. The movement looks so good. It's the hardest part to get right from my testing. Your project is amazing keep up the good work.
You should add a gladiator mode where you and your friends fend off against the opposing opponents, maybe even bosses included! (And also an excuse to add weapons and armors)
Ehh i think armor and weponds would kinda make the game worse i think something more then the normal power system would be good but i see this is a creative idea and going to the normal ,,add weponds,, gimic wouldent be good maiby you cant "lvl up" past a sertain point and you need a thingy to up youre max lvl also i think once your high enouth lvl you can start breaking some stuff like some bushes the trees maiby rocks andaiby evan start morthing the ground arownd you with punches or landings/jumps would give the pleyer think they have more power evan tho by the point you could destroy or evan just damage them you could easily jump over them expecialy the rocks but the ground teraforming part would still be good
Sounds Like a game I would play. Only one thought, maybe you could make the crowd have less visually attracting colours so the attention isn’t being led away from the actual fight. You could maybe like colour them gray or somlething
this is a really cool idea and your doing a good job at making a game but can you add more levels or even make it more open worlded with weapons sorry if you hear this alot but it could be really cool with swords and ax's and other weapons
He probably did because it's been 8 MONTHS since he has uploaded a single video! That really makes me pissed off because I was really hoping he would make more videos and release a demo of the game..
i hope there would be a "story mode" or a wave based gamemode like in gang beasts but more content (also if your actually gonna release this i hope there would be modding since many games like this dont have modding support)
Cool. Very cool. I would recommend making the plataform segment color permanently changing after it breaks appart. Making random audience not as one brain, but add a slim random delay between them. I would also make the whole audience being what throws at you that, not a single giant one.
Take this comment as a grain of salt, I had an idea for your game, maybe add a spell or special attack so this game stands out more from games like gang beasts, rubber bandits, etc. Either way I am loving your game!😊
@@mirelaene5187so a generic game that is kinda of a copy of gang Beasts or fall guys is better than something more unique i don't understand what you were thinking
@@mirelaene5187i think the game looks like way too much like other games so i don't understand what you mean It would lose some uniqueness by having spells
Maybe make it so the big guy throws weapons like that black hole to players when they knock people out or keep the crowd entertained for a certain amount of time
I loved that you made it multiplayer, but in your last video my favorite part was picking up enemies and throwing them! Might add some depth to the game if there are different AI enemies around the map too, you can beat them up and throw them at other players. Also, another solution for the players hiding problem that might be interesting, if you added in the strength mechanic again, so you want to be up others as fast as possible to build up your strength, so when it gets to a 1v1 you'll be stronger then them! This would work well with the AI enemies. Great work! :)
Holly shit man you're awesome! That's a really cool game. The fighting aspect in a physics based game is something I always wanted and now in multiplayer so its perfect.
So cool you aded multypleyer BUT, is there still singel pleyer? even more of a but, where is the power growing mekanik where you get stronger thats like the hole point i liked the game in the frist place and when is it coming out like the frist verjen i already wanted to play for me less of this one caus i dont have frieds on the internet let alone steam which i cant dowloud but realy tell us the relese date and make it a pre alpha ,alpha or demo pls
Another fun idea for the hiding players could be to make them easier to knockout/have a lighter rag doll that gets knocked further when they get hit, so the longer someone avoids fighting the more likely they are to die once someone finds and attacks them. That way people still get the satisfaction of dying by their friends but it still disincentives unfun strategies. A small indicator over their head could show how much this "coward meter" has built up and it gets used up once they get hit!
I think a similar outcome would happen if the strength system being used in the first develog gets used in multiplayer. The hiding player will never get stronger if they don't get involved in the combat, and thus will be more easily beat when the combatants find them
Get yourself some powerups/items. Some more moves like jumping, grabbing, or kicking like being able to grab the opponent or to grab the ledge and pull yourself up and being able to do kicks and the ability to do jump kicks, and jumping dives/punches. Some sounds from the crowd that goes beyond emoting. More randomized destruction in the stage shrinking. Maybe some new stages. And a settings option for the ability to change how the fight is handled like being able to turn off or on certain things like stage destruction, or stage hazards. And even having more victory options to choose from like who has the most downs before time runs out, or a stock/lives system or heck a gamemode not about fighting like Soccer. I know I am going abit overboard but I am just throwing ideas into the pot. Just remember though don't force a timed fight allow the option for sandbox fighting as gang beasts failed here by forcing a time limit in every fight with no ability on the players side to turn on or off said time limit and Id feel such games would be better if you allow that option.
So funny to see them flop when punched. Maybe add a dodging system the way boxers kinda bob and weave to avoid punches. Add some strategy for throwing counter punches.
I wish Kbit would release a play testing version of this game for everyone! Once I saw this on UA-cam, I wanted it right away because of how fun and cool it looked! But it does not have a demo nor play test, I'm sad that no one can play the game because this game looks like the best. I'm very serious that this game looks like the best game ever, but Kbit HAS GOT TO RELEASE A PLAYTESTING VERSION!
I think you should make story because why we fight them in offline game and add more powers but delete that power because you can k*ll everyone instantly or make small or harder to get
it would be cool if you could grab stuff like gang beasts. you could throw stuff and players. you could also hold onto the rock if you fall. to make it so people dont just chill on the side of the rock make it so you can only hold onto somthing for a certain time.
not fully through the video, but if it doesn't happen later (as in later in the video) i think adding a set amount of time before the chunks start falling of would be a good idea, to give players time to fight and have the match develop before the chaos of falling rocks ensue.
I feel like a kick could be good to push the players off when they're down. I see them just walking and shuffling the corpses off the cliff. The hard part about the kick would be balancing it though in a way that feels fair yet punishing if you mess it up.
So I want to say that i enjoyed the first part so i wish it would have 2 game modes single player and multiplayer,of course single player featuring devlog 1 type of campaign or something like Vampire Survival,where after a certain knock outs you get an upgrade...also for multiplayer i have an ideea but you may want to make the arena bigger for this one, i thought of something like the game Rounds,win twice to get a point(when a player gets a point other "half points" are removed)and the players that didn't get the point get an upgrade,stronger punches,resilience,special abilities you name it
This is actually a really smart and cool idea, the simple combat mixed with the crowd and falling blocks creates a really cool gameplay loop. Cant wait to play!
I think they should be able to move with the punches like actual fighters instead of just pulling their hand forward. Technique, in other words. Dodging would also be great
I just made a discord, come join! discord.gg/BwzRPBYuCE
awesome game it looks just like what i imagined really cool
Add SpiltScreen Dude Please
Now please add spiltScreen to laptops
done
do you know if you will release a demo,it looks really fun!
This is so cool, I wish I could make a multiplayer game just like that. I have some feedback even though this is technically just a prototype.
The only thing is the colours, like the audience is the same colour as the players and the island the players fight on blends into the background:
- I think the colour of the audience should be random between black, white and grey or at least lower the saturation on them. This means players can focus easily on where other players are.
- The island should be darker, and the chunks should become lighter when they are about to fall off or flash red. This makes the island *pop* against the light background meaning players know where the edges of the island are alot more easily. However the islands that the audience are on can stay light.
I think these little changes would add some nice visual clarity, just my opinion and preferences though! Looks so fun and would love to see it get updated.
Another way to incentivize fighting is to give buffs or upgrades to players that knock out and/or eliminate players (strength, speed, recovery, etc.).
So that when the person that was hiding the entire game 1v1s the final person, it is in favor of the more active player.
Man you are a darn good game dev, hope your career only goes up from here.
I think it would be cool if you had some sort of leveling up or power up system using the strength system in the previous devlog. It would make the game more unique and easily picking up and throwing my friends because I'm over leveled sounds really fun! Also a power up that makes you a giant with a lot of strength would be cool.
Completely agreed! This video was mainly just to test out multiplayer with a simple game idea. I still have plans for the scaling power system
@@kbitdevthat's great to hear! I was definitely excited by the leveling up system. Do you think you'll experiment with NPC characters in the battle arena using the same code?
@@kbitdevagree! Also some sort of shopping upgrades system would be awesome. Maybe like a indiana jones type of grappler someone can use once per game to kind of get a second chance before falling off the rock! Another one could be an armor someone can attack where it takes an extra punch to knock them out!
I'd also recommend making the big guy in the back as a new model that is built like Wreck it Ralph (wide body with big lanky arms) to help differentiate him from the crowd more. Maybe give him a loin cloth or a skull helmet or both, so you can tell he's sort of the chief of the arena.
As far as some polish, having a sound effect for when the stage is crumbling would be cool, just a rock cracking sound as it is fragmenting followed by a louder rock ripping sound when the piece finally lets go
This game is really cool! I wish I knew how to code like that :c
Your idea is great but what I find even more exciting is the amount of polish. I did work on my own ragdoll game before your first video and just how much better your ragdolls work is amazing. I would love to see a more detailed video on the legs. The movement looks so good. It's the hardest part to get right from my testing. Your project is amazing keep up the good work.
Great thought that is. I think it might happen in multiple different videos as explanations for how made the physics. 👍
You should add a gladiator mode where you and your friends fend off against the opposing opponents, maybe even bosses included!
(And also an excuse to add weapons and armors)
Yeah, that would be epic! If you took all the mechanics from your last video and put them in like this!
where do i play the game and whats it called
@@Whyliveinfear682bro hes working on it
Ehh i think armor and weponds would kinda make the game worse i think something more then the normal power system would be good but i see this is a creative idea and going to the normal ,,add weponds,, gimic wouldent be good maiby you cant "lvl up" past a sertain point and you need a thingy to up youre max lvl also i think once your high enouth lvl you can start breaking some stuff like some bushes the trees maiby rocks andaiby evan start morthing the ground arownd you with punches or landings/jumps would give the pleyer think they have more power evan tho by the point you could destroy or evan just damage them you could easily jump over them expecialy the rocks but the ground teraforming part would still be good
creating something that me and my friends can play and enjoy is what i will always strive to do in game development.
This is cool but I really liked the idea in the first dev log I’d love to see an expansion on that single player mode too
Sounds Like a game I would play. Only one thought, maybe you could make the crowd have less visually attracting colours so the attention isn’t being led away from the actual fight. You could maybe like colour them gray or somlething
Subscribed!
I love the progress you've made, and look forward to seeing more
this is a really cool idea and your doing a good job at making a game but can you add more levels or even make it more open worlded with weapons sorry if you hear this alot but it could be really cool with swords and ax's and other weapons
bro rlly abandoned his channel
He probably did because it's been 8 MONTHS since he has uploaded a single video! That really makes me pissed off because I was really hoping he would make more videos and release a demo of the game..
@@heheheha5069 exactly man I even had some suggestions for it
He said in his discord that he has a lot of work and his dc is paused from how much work he has please stop telling people he abandoned it
@@HyperFaze47 oh k sorry sorry
Honestly the first version was cooler, a lot more dynamic combat
agreed! This video was just to test out multiplayer with a simple game idea
@@kbitdevcool i think the first idea is better than the second one
@@kbitdev i think if you really like theideaof both you can just make the second version another mode, making the first version the principal one
i hope there would be a "story mode" or a wave based gamemode like in gang beasts but more content (also if your actually gonna release this i hope there would be modding since many games like this dont have modding support)
IT’S NOW MULTIPLAYER?! now it really is gang beasts
How
@@the_Code_Clownphysics based fighting, colerful characters, punching ect.
@@Tylermas-and_maxamas n'ah
@@the_Code_Clownbro what that's literally what gang beast is.
shit beasts
KEEP IT UP BRO, I LOVE THIS CHANNEL AND CANT WAIT TO SEE WHERE IS GOES
Cool. Very cool.
I would recommend making the plataform segment color permanently changing after it breaks appart. Making random audience not as one brain, but add a slim random delay between them. I would also make the whole audience being what throws at you that, not a single giant one.
Take this comment as a grain of salt, I had an idea for your game, maybe add a spell or special attack so this game stands out more from games like gang beasts, rubber bandits, etc. Either way I am loving your game!😊
Adding speels would lose some creativity in my book well at least uniqueness
@@mirelaene5187so a generic game that is kinda of a copy of gang Beasts or fall guys is better than something more unique i don't understand what you were thinking
@@DeathbringerTBB what do you mean something more unique?
@@mirelaene5187i think the game looks like way too much like other games so i don't understand what you mean It would lose some uniqueness by having spells
Maybe make it so the big guy throws weapons like that black hole to players when they knock people out or keep the crowd entertained for a certain amount of time
I loved that you made it multiplayer, but in your last video my favorite part was picking up enemies and throwing them!
Might add some depth to the game if there are different AI enemies around the map too, you can beat them up and throw them at other players.
Also, another solution for the players hiding problem that might be interesting, if you added in the strength mechanic again, so you want to be up others as fast as possible to build up your strength, so when it gets to a 1v1 you'll be stronger then them! This would work well with the AI enemies.
Great work! :)
i saw your first devlog and have been waiting for an update super excited for the game
I really appreciate that he set up a UA-cam channel so we can see what a fun game it is! Keep up the good work!
Holly shit man you're awesome! That's a really cool game. The fighting aspect in a physics based game is something I always wanted and now in multiplayer so its perfect.
It look amazing! Would like if you added dropkick move or something like this
Omg now its multiplayer damn that's pretty good work
So cool you aded multypleyer BUT, is there still singel pleyer? even more of a but, where is the power growing mekanik where you get stronger thats like the hole point i liked the game in the frist place and when is it coming out like the frist verjen i already wanted to play for me less of this one caus i dont have frieds on the internet let alone steam which i cant dowloud but realy tell us the relese date and make it a pre alpha ,alpha or demo pls
If this game had early access i would definitely buy it
Super cool video! Great to see the progress and you've done a really good job of breaking down each step.
Love the vid on the first time you made this game, I love it!
Another fun idea for the hiding players could be to make them easier to knockout/have a lighter rag doll that gets knocked further when they get hit, so the longer someone avoids fighting the more likely they are to die once someone finds and attacks them. That way people still get the satisfaction of dying by their friends but it still disincentives unfun strategies. A small indicator over their head could show how much this "coward meter" has built up and it gets used up once they get hit!
I think a similar outcome would happen if the strength system being used in the first develog gets used in multiplayer. The hiding player will never get stronger if they don't get involved in the combat, and thus will be more easily beat when the combatants find them
Should absolutely create a cohesive style for the game.
Definitely need to keep working on this and add it on Steam. This seems like such a fun game to play.
hopefully the game is free
Can you do multiplayer? But do the same thing with single player where you play with friends and multiplayer
can you make a tutorial on how to make ragdoll physics and make it move?
When it will come out?
Hope it comes out for xbox whenever it does because my xbox1 needs some games
Please keep developing this game it looks so fun
Get yourself some powerups/items.
Some more moves like jumping, grabbing, or kicking like being able to grab the opponent or to grab the ledge and pull yourself up and being able to do kicks and the ability to do jump kicks, and jumping dives/punches.
Some sounds from the crowd that goes beyond emoting.
More randomized destruction in the stage shrinking.
Maybe some new stages.
And a settings option for the ability to change how the fight is handled like being able to turn off or on certain things like stage destruction, or stage hazards.
And even having more victory options to choose from like who has the most downs before time runs out, or a stock/lives system or heck a gamemode not about fighting like Soccer.
I know I am going abit overboard but I am just throwing ideas into the pot.
Just remember though don't force a timed fight allow the option for sandbox fighting as gang beasts failed here by forcing a time limit in every fight with no ability on the players side to turn on or off said time limit and Id feel such games would be better if you allow that option.
That is a big improvement from last video
Hope you go Up from Here
So funny to see them flop when punched. Maybe add a dodging system the way boxers kinda bob and weave to avoid punches. Add some strategy for throwing counter punches.
Why do all the good dev UA-camrs leave😢
Game Title Ideas:
1. Brawly
2. Wild Fighters
3. Smashery
4. Beating Back
5. Attack up
I wish Kbit would release a play testing version of this game for everyone! Once I saw this on UA-cam, I wanted it right away because of how fun and cool it looked! But it does not have a demo nor play test, I'm sad that no one can play the game because this game looks like the best. I'm very serious that this game looks like the best game ever, but Kbit HAS GOT TO RELEASE A PLAYTESTING VERSION!
add npcs that help you or give you quests
add eyes for more expressiveness👀
maybe hats too???
I wish I could play this
It looks amazing! Great job!
i think it would be awesome if you could add new videos and finally let peoples play that game
At long last, he returns (okay fine it wasn’t that long but i really enjoyed the first episode a LOT)
yo awesome job, you could release both modes like multiplayer pvp and solo pva
there should definitely be weapons and gore added to ultimately have you survive in a base you upgrade with your friends against endless waves
I think you should make story because why we fight them in offline game and add more powers but delete that power because you can k*ll everyone instantly or make small or harder to get
For multiplayer
hmmmm gang beasts hmmmm
This is just gang beast
I NEED THIS GAME
YES I WAITED MONTHS FOR THIS
Bro please make a tutorial of how to make active ragdoll
Would be funny if instead of cheering when someone fell off without being knocked out, they just started laughing at them
Bro ive been waiting for a new video for a long time
I gotta say I liked the original idea better. This one seems a bit too much like gang beasts, but I'm sure you'll make it great (:
it would be cool if you could grab stuff like gang beasts. you could throw stuff and players. you could also hold onto the rock if you fall. to make it so people dont just chill on the side of the rock make it so you can only hold onto somthing for a certain time.
publish the hole thing please i need to play this game but no Multiplayer
please make the menu first
not fully through the video, but if it doesn't happen later (as in later in the video) i think adding a set amount of time before the chunks start falling of would be a good idea, to give players time to fight and have the match develop before the chaos of falling rocks ensue.
whats the name of the game gonna be ultimate ragdoll fighting?
You could have killing player increase strength like in the other video
I feel like a kick could be good to push the players off when they're down. I see them just walking and shuffling the corpses off the cliff. The hard part about the kick would be balancing it though in a way that feels fair yet punishing if you mess it up.
It could just be a slide tackle that pushes enemies out of the way. Then you have to position it right so you don't slide off the stage yourself.
So I want to say that i enjoyed the first part so i wish it would have 2 game modes single player and multiplayer,of course single player featuring devlog 1 type of campaign or something like Vampire Survival,where after a certain knock outs you get an upgrade...also for multiplayer i have an ideea but you may want to make the arena bigger for this one, i thought of something like the game Rounds,win twice to get a point(when a player gets a point other "half points" are removed)and the players that didn't get the point get an upgrade,stronger punches,resilience,special abilities you name it
imagine helping your friend test their fighting game and on the last round they pull out a big bang kamehameha
When does itt come out?
I’m a minute or less in and I’m loving it
hey kbit pls make mode swhere u can play single and multiplayer
Add wepons?
I legit think this game is awesome, does anyone know how or if you can get it?
You should add a multi-player campaign (like in tabs but with multiple people)
Yessir finaly part 2 !!!! can't wait for playing the game !!!
This is actually a really smart and cool idea, the simple combat mixed with the crowd and falling blocks creates a really cool gameplay loop. Cant wait to play!
This is actually very good buy the way can you add multiple maps like a flooded city a volcano a campground and a factory
Bro almost made it a luffy sim 5:05
What if eventually you added a campaign?
Now we just need to add the gravity gun
when is the net devlog?
next*
i would really love if you added costume's for them to wear and weapons thanks psst your my favorite youtuber
Can't wait for it to come out!
You could make like a really big map for multiplayer and just make it so you can level up and just fight other people for even more xp
The rock thrower is so funny 😂
i think the strength mecanic needs too be added back aswell as the grab maybe when u kill someone u get more strength
I am so happy that you posted again but plz add strenth to multplayer
isnt this just gang beasts
No
It would be even cooler with maps,or u could add Waves,like a game mode
I would even play that 2d physics Ball game
to make this more unique and less like gang beasts i think power ups would be cool like speed or fast hits
I think they should be able to move with the punches like actual fighters instead of just pulling their hand forward. Technique, in other words. Dodging would also be great
You should add deformation, where if you punch someone super hard theres a divot, like you punched wet clay.
As cool as this would be, it's not that simple to implement.
I have a feeling this will become a trend when it's released
Seems very fun with mates. Definitely looking forward to see where this goes. Just curious, how long have you been making games for?
When is the game coming out
I finished it and it was amazing!
I think a tie is more fair than having the highest player win
How to play it?
Yeahhhh multiplayer baby!!!!!!!!!! Thx bro. this game will be awesome.