Well that's because visuals are reaching that saturation point that they won't get any better looking, all you can do is enhance the fine details and fill out the world with more elements. I don't think gamers use their internets as much as their mouths. Find the most realistic looking driving game on PC, and you'll notice that the visuals of that and GT Sport are pretty close on a car by car basis. Only so many polygons can go into making the car look real enough to the point you can't tell if it's a photo of a real one or a complete generated one. So only the fine details are left to get up to speed, like self shadowing, reflections, self reflections, light refraction through glass, shadows. TL;DR, graphics in GT Sport were already near the limit, only thing was actual resolution and color reproduction left. So the wasn't going to bea large jump in visuals, we're closing in on that diminishing returns.
the adaptive triggers are wild. this is probably the only game i'll keep them on because it almost makes it better and helps with navigating the road/knowing when to brake and accelerate/know when your car is losing grip.
Yep, but I set them to weakest as the brake is actively fighting my finger and I can't press it just the right amount, it either doesn't budge or gives up after applying more force and goes in 100% The haptics are great though, they help you feel what the car is doing and on dirt tracks it's just too much fun
@@leepicgaymer5464 How about we stop making up words. Arcade has nothing to do with stimulation, they are all simulations, the difference is their accuracy. Everyone has gotten used to using words incorrectly because it's easy but all you're doing is perpetuating ignorance. All driving games are simulations of driving, only their accuracy targets are what separates them. DriveClub target was to be simulation but with less emphasis on hardcore physics, hence the over the top rain driving and cars somehow not being affected much by the amount of water on the courses, looks cool but unrealistic as hell. Look up the term simulation and you'll see why I even wrote that at the beginning. Even Mario Kart is a simulation of karts but leaves the realism at the karts and goes full mental everywhere else but still stimulating grip and slip, which is weird isn't it.
the thing is, lighting in GT sport was mostly baked into the scenery thus making it easier to tweak the lighting to better fidelity. realtime lighting is way harder to get right all the time
GT Sports lighting is lit in real time, it does not used baked shadows. Also baked lighting would arguably be harder to get right becuz you would need to recalculate lighting changes every time you changed something
Surprised you didn't talk about the effects when you hit puddles or kerbs in the rain. It's like a 2D sprite animation that follows with the car rather than staying where the puddle was... It's really jarring
Yeah, that splash effect looks like it was added last minute and whoever did it forgot to tie it to the point of inference instead of the moving object(car) is fugly to me. Hopeful they address that and while they're at it, do something about those stagnant tree branches and leaves that don't move. OMG that is the most aggravating thing to not see on a track full of trees like Deep Forest and Nurburgring, where the moment PD? High time dynamic movement has reached the trees, it seemingly stops at grass . I need them branches and leaves to be animated by the wind to add much needed life to courses and the city courses area missing ambient traffic noise and the occasional pigeon flock. Do they not have birds in Tokyo?
I am yet to play the new GT, and I noticed that! I am sorta disappointed even from the snipets I did see. That is so weird they would make it that way when you have ray tracing available
GT7 looks very beautiful but remember this: It's a cross gen game. If GT7 came out for PS5 only, it would have improved in general. Car details are one of the best i've seen. Rain effects is the only thing that looks "a bit weird" i would say. Rain in Driveclub still looks the best.
I disagree, it sounds like the least realistic sound of all the comparisons. It sounds like the windows are down and the camera is outside the car. The sound of the tires running on wet (non-puddle) road sounds way too deep and "spray-y" and flat. The sound in general of going through puddles sounds almost non-existent too where you would expect to hydroplane. Normally you hear a rush of water run through the wheel well as it slows the car down. The sound of the water hitting the windshield is also way too agreesive and sounds again like the window is open or that the cabin is made of cardboard and that the vehicle lacks build quality. My 2009 A4 has better sound dampening than that Ferrari and I strongly doubt that is true. Adding to the window down comment, it indeed does sound like the window is down. It's raining hard, that should sound The windshield wipers also have a large thud as they complete a cycle that makes them sound like they are skipping over the surface and need to be replaced. Granted its hard to replicate something like this as they ususually have 0 sound to them unless they are going pretty hard in real life, the sound could have been a bit quieter with the thud a little more shall and less bass-y. The Ferrari may not be the best benchmark for this final note, but heavy precipitation actually dampens sound travel very hard. The engine should not sound perfectly clear in all different weather environments. It should be quieter by a margin in the rain.
When you use anti lag there attentiom to detail where you gotta wait for the muffler to get hot enough to ignite flames more aggressive, just like in real life.
The only thing I'm disappointed by is that they still seem to have that awkward engine sound pause when a car shifts gears. It's hard to notice on GT cars with DCTs, but you can hear it clearly in the GT3RS comparison.
@@Midnight_Morning4Mayor First of all, the GT3 RS is not an old car. It has been in production starting in 2015 and it has a PDK transmission. Secondly, did you even listen to the video? Go watch videos of a GT3 RS IRL and tell me that the shifting in GT doesn't sound weird. GT has had this weird shifting audio in nearly it's entire series. If you play anything from GT4 to GT7 you'll hear how awkward the shifts are. They sound like they randomly cut out instead of having the engine react like it would IRL. The audio basically just stops playing.
You missed one major point: gt7 finally has that interior camera shake option, which can be found in other games like project cars. This was not featured in gtsport
Gran Turismo is my childhood from the PS1 days and the car details are so damn beautiful. I feel that the environmental designs in the Forza series are better though.
@@WheeledHamster And they took so many years for this GT7 to appear that makes you wonder what they were doing. I disagree that this game is like sports games since GT7 has lots of improvements and differences to GT6 and same tracks and many same cars doesn't mean much since no one wants to lose iconic tracks and cars. We just want more, BUT still that was too many years. PS4 basically passed without a full GT game. Gt sport was just a multiplayer mode of a true full GT. Oh well! See you again with GT8 at the middle or end of the life circle of PS6.
I've been playing Gran Turismo Sport for almost a week now and of course I wanted to know the differences between that one and Gran Turismo 7. I can see there's a bit of nice improvements in 7 but I think they're not worthy of the 40USD gap between these. In fact, some circuits look even better in Sport imo (Tokyo Expressway at night, for example). GT Sport is like the Performance Mode of GT7. Still they're both great games.
7:57 I can't agree with that. Why games like GRiD (legends), ProjectCars, Forza have full damaging models? When you see Bugatti, Koenigsegg, Zonda everything can fall off, deformed and broken. The details are insane, you also can see the engine bay, lots parts of the chassi... (PC2) I think these models were developed parts for parts differently as in GT7 like a whole "piece" of a car. 8:46 the water splash over puddles don't look realistic as you mentioned. It should stay on point where it starts and don't move with the cars direction. Also it should be sprayed fast. These slowmo effect looks weird.
I assumed that if they couldn’t get the clearance for a handful of vehicles. Polyphony wouldn’t build an inconsistent damage model where some cars can be heavily damaged and others only small scratches and dents.
Cars having very accurate damage model would somewhat encourage crashing. Gran turismo is very insistent on good sport and clean racing, hence the less focus on accurate damage!
@baj I think it does the opposite, there are almost no consequences to crashing, sometimes you can even ride the rails/walls of a city corner instead of braking and you gain time.
The game is no doubt amazing, the only problems i have with graphics is...consistency? I don't know how to even describe it, in game graphics are for sure less in quality than the replay mode which suppose to show the same race? Isn't it hardware taxing to recreate the same race footage all over again just with different resolution and all instead of a straight replay of the race just with the camera moving? Also ingame the car models and lighting are way higher in quality than the environmental designs heck even the tracks look worse than cars...how? At least non of this compromises gameplay, but you know what does? Always online requirement.....just why? the graphics not being important is ok but not being able to play offline is a huge mistake imo especially considering how good gt7 is gameplay wise why moving people away from it like this?
@@kratosofwar6165 i highly doubt it, or maybe its just replay mode showing the better parts of the graphics, but shouldn't all the game look like the "better parts"? This is the consistency issue i talked about, why are replays more pleasant to look at than gameplay graphically?
@@kingplaya6558 Same with Horizon Forbidden West. It looks STUNNING on PS5. Personally I think Driveclub (2014) on PS4 looks technically better than this visually. Although it runs at 1080p it's a much better presentation visually than this.
Def need to grab some better tires for rain conditions! I used the default tires for the sake of demonstrating the effect of the hydroplaning in the game for this video.
I come from Forza Motorsport 5 and GT6 backin 2013-2014. I prefered FM5 at the time over GT6 since the better "sim-feeling". I havent had a Xbox or PS for a few years now but decited to order a PS5 as all of my friends were doing it. So, i got the PS5 last year (november 2021) and have tried some games but didnt really stick to any of them. God of War was fun, and from time to time i play COD Warzone (a few hours a month just with friends). I was kinda looking forward for GT7 and hoped it would be a good game. Anyway, got it at the release date, fell in love and have played it almost the entire weekend. My wife was so excited for me when I tried to explain all the updates and physics, sound, tracks. Oh man. I know a few of you are comparing it to GT Sport and dont feel like this is a big jump but for me this is a 10/10. Even more than i wished for!
I assume your scenario is not that much unique, many racing fans switched between GT and Forza, so depending on the background of the player, GT7 can look like a major "upgrade" or not quite a game changer or anything. It's fair enough, I don't play a "simulation" game like this for like 8 years, lol most likely I will be completely shocked if I ever try Forza or GT
GT7 looks great but tbh i was expecting a bigger jump particularly when it comes to environments, clearly a lot of development time was spent on car models, dynamic weather and physics which was a good choice by PD
@@ilyadratutin6385 no gt6 models are not in gt7, the car models in gt is superior to any other racing game, the graphics of track is not always as good in gran turismo, but cars are very detailed
GTS had good audio (amazing compared to gt6) but gt7 I could tell you were driving a Porsche without seeing it which is another level of audio accuracy.
There's way too much ambient noise in GT 7, like wind and wet tire noise. Also, I think with some graphics features they're reaching the uncanny valley, especially those shadows. It's "better" but I think I find Sport more visually pleasing.
I think I agree. Sport was “soft” in certain areas making it feel more natural and by extension more realistic. Motion blur in replays and softer shadows really had my eyes glued to the screen trickery that made it all come together. Though Sport had baked lighting which usually makes lighting look much nicer and dynamic and I’m only comparing the PS4 versions
I think GT7 is an improvement in many ways, 8/10 improvements I think, and I think the sound has also improved, and you can hear a bit better the low bellowing sounds various engines make but, again, not exactly 100 percent better. Excellent video.
5:33 this is what I thought when driving in Tokyo in Gt7. The wet surface with reflections overall looks worse than Sport. Tha car glow reflections are far less pronounced on PS4, which is a good thing. But overall I enjoy Gt7 on full :) Great comparison, thanks!
@@Touge1211 There are a lot of dynamics at play in gt7. Everything in sport aside from the lighting was pre-baked. There is an actual amount of atmosphere present in 7 that affects everything. Overall it looks better to me. Especially the fact that rain and water puddles are now fully dynamic.
it's Literally the same game but with better reflections and a bit higher textures (Gran Turismo 7 Feels Like Gran Turismo Sport Remastered) 5:11 This is a Cube map reflection not a ray tracing reflection, check the radar on the right is not visible on the reflection 5:14 This is Ray tracing reflection on the cars only
Was checking your channel page last night waiting for this one to drop! This is probably my most anticipated Direct Comparison from you yet. Also great to see that the 458 is still your favorite test car for these racing sim games DC videos :P The consistency of using that same car model helps comparisons to past sim games you’ve compared outside of just these 2 GT games.
GT7 every option has 4K res with it. They should have done more on setting like high graphics 60 with 1800p or something and RT 60fps on 1800p or something whatever the developer wants to choose
Not possible to have a resolution that high with 60fps and ray tracing. There is no ray tracing during gameplay for a reason. It would probably have to be 1080p 30 FPS which is too little for them to put out there
Beamng drive is a racing game that uses physics to realistically deform the car in crashes. In Forza Horizon the car takes a little bit of damage and Need for Speed and Burnout has crashes in cutscenes. So I think big racing game developers should have soft body physics as well
After seeing this video, I feel like Sony could do better. You have pointed many aspects, that could have been improved, buy they haven't. Thank you for the video.
This reflection effect over the cars is too much and distracting! They should decrease it a lot in the next patches. Other than that is an awesome looking game
There is ONE VERY IMPORTANT THING which does the difference between the 2 games: THE GAMEPLAY. GTS is boring, GT7 is so pleasant’and fun to play. A really masterpiece. If you take your joypad or your PC combo keyboard/mouse, you are done! It will be very difficult to leave your cars and and the road 😉
It’s so funny. I thought GT sport looked great. Especially the cars. Against GT 7 though, GT sport looks almost bad. I think 7 looks really good. Especially for a console driving game. It’s enough off track detail to keep you interested with a beautiful HDR implementation and definitely improved sky box and lighting. And the cars look amazing.
Its not that impressive, considering its been 5 years and the performance jumps of the hardware between a ps4 pro and a ps5 are massive, they enhanced the assets they had from GT sport fairly well I give em that.
@@philcollins1305 1080p with ray tracing is most definitely achievable. You're rendering only 1/4 the amount of pixels at 4K so that leaves a lot of headroom for rendering other effects.
Of course not. The next GT will be released only after the release of PS6. And this game will also be cross-gen. GT7 will be maintained and developed throughout the life cycle of the PS5. And no one really cares about this ray tracing lshit, it's a useless marketing bullshit.
I was really disappointed with the improvements in the game, I thought the graphics would be waaaay better than GT Sport since it's a new generation, but Polyphony just copied most of the assets from GTS and revamped some textures, and it took them over 4 years to release the game for some reason even if 80% of it was imported from GT Sport (Uncharted 4 came out 3 years after Naughty Dog released The Last of Us and they completely revamped everything from Uncharted 3). The gameplay improvements were a little disappointing too, most of what they added was cool and well done, but the game still lacks things that racing games from 2005 have, no championships with multiple races, no realistic races with a normal start and qualifying, no visual car damage, a barebones split-screen that used to be fully fledged but PD destroyed it for god knows why, and the list goes on. I really like the franchise but I wish PD improved the game a lot more on which installment
I agree w you however the thing is if polyphony released gt7 exclusively on the ps5 then graphics would've been way better than gt sport however it is a cross gen title so it would also come out on ps4 so they couldn't completely revamp the graphics
If the models have higher resolutions and/or textures, they likely weren't copied, because it's not worth the hassle. If you had any experience modeling
GT Sport was 7's Beta, I thought this was well known? After PS3 they had to throw the baby out with the water and start from scratc. Sport was a smart way of getting a game out and it was amazing
GT Sport looks much more like real life to me than GT7, whic looks amazing but looks like a video game. When playing GT Sport, people often think I'm watching TV. Just my opinion.
I played gt7 first time last night, on PS4, physics are the best in the series, superb responsive handling, breaking is realistic, audio is excellent, sense of speed can finally be felt in a GT game
That's kinda to be expected, as it can change the priorities of the hardware. Theres more room for image quality when phyics aren't being rendered, lighting is static, and for model quality the model can be swapped during a few second long render process so that the system has plenty of time to render the greater quality assets and lighting. Id imagine on the ps5 that taking a picture also renders more light bounces and improves the surface simulation for ray tracing resulting in more true to life details.
You said the plume of the lighting or reflections seem to much. Do you drive a real car on freeways or highways? That same plume is there on traffic. I have lost sight of the road do to this plume coming off cars. I feel like they did a superb job on making this game look so much more realistic then Grand Turismo Sport.
Im so happy that Gran Turismo is still alive and kicking. Wish Project Gotham, Midnight Club and Juiced were still around but we can't have everything. Could add NFS to that list too because it hasn't been good for some time now.
If they fix the overdone bloom effect, and the to sharp shadows - then Gran Turismo 7 rules on every level. All other issues (like smaller amount of dust from the sand) are minor priority and also easy to fix.
GT7 just looks "off" when compared to Sport. The UI, Environments and Cars somehow dont mesh well together, despite all of them being high quality assets. Sport makes sure everything feels grounded in the same universe, no blinding special effects or weird jumps in quality all over, alot more consistent presentation. Thats just my eyes though
I agree. Personally, I think it's because they have reused assets from previois GT versions and stitched them all into GT7 like a Frankenstein version.
@Sho Nuff yep, but also lots of recycled assets and code. If you played any of the other GT games you can see, it's the same. Menus options challenges AI behaviour Pretty lame really
Do you have the game? I do and I don't know what nonsense you're even referring to. Sounds like you're making up things to complain about a game you do not own. At no point did I look at GT Sport and GT7 and say GT7 looks off. In fact GT7 apes everything Sports did, the visuals are much richer across the board. I think you're trolling and lying all in one because you don't sound like you even own this game and a decide to throw this feeble attempt to slag on a game you don't like because of weird nonsensical reasons. Point out where the cars don't mesh, how somehow the UI and environments seem out of place. I can't wait for the inevitable ghosting as you don't have the game and are making nonsense judgements. I'll wait for your reply wait baited breath. 🙄😒
@@evilformerlys4704 wowow calm your tits down! You don't have to validate your buying decision here. You can cope but the reality is GT7 is a $70 last gen game.
I would say that gran turismo 7 is alot better then Gran Turismo sport for these reasons. Gran Turismo 7 has 424 cars with 90 tracks at launch, more contents and features, better physics, cars customizations, and others. Gran Turismo sport has 168 cars with 60 tracks at launch, but with updates, they added 324 cars with 82 tracks, and less contents and features. I would strongly recommend to play Gran Turismo 7 instead of Gran Turismo sport.
What are you working on man? You haven't posted in awhile. I just want to say I love your videos and I think your one of the best video game UA-camrs out there. I don't understand why you don't have millions of subscribers. Other major UA-camrs even use your direct comparisons in there videos. Angry Joe just did in his Horizon review. I love how all your videos can be viewed in 4k also!
This is a great, and detailed video, but sadly, it highlights exactly the reason why I've little interest in these next generation consoles or another incremental update to GT. Basically, you're getting a whole bunch of relatively minor graphical upgrades that really should have no impact on either gameplay, or your enjoyment. If you're a nit picking pixel peeper, then you'll love all this, but for most, these upgrades are so minor compared to evolutions in graphical fidelity between earlier games and generations of console, I just can't get excited about this stuff anymore. An upgrade to a dirt texture that's found behind a crash barrier.. I mean come on, is that something people are excited about now? Play whatever makes you happy of course, but for me, this just doesn't cut it.
@@kennyobrienaiti that is why I went for a gaming laptop and still kept my PS4. I have bought gt7 for sure but on PS4. And i am glad I have the laptop to buy other PC games so I can have the best of both worlds
First and last GT i bought. Graphics can't be called next gen at all. Srsy? Such and extensive usage of 2d sprites? Flat, bad looking lighting. The only real improvement being cube map resolution and amount of probes and some slightly better textures? Is this 2004? RT only in replays. RT is also very unstable (denoising sux) and shimmering wheels in the menu made me disable that feature completely. Games such as Horizon pump textures that can be resolved only in native 4k and when zoomed in as far as game allows, huge draw distances, volumetric fog everywhere, stunning lighting (even tho mostly baked), good physics, SSR everywhere. All of that with major improvements to the core gameplay etc. GT is such a money grab for low effort - funny how some people praised it for being so stable on launch - of course it would be, it's actually the same game with the most minor of improvements not even reskined to look anything different. All of that is fine tho, but the UI is pretty much second worst behind BF 2042 I witnessed. Everything takes ages both in terms of waiting for loads and overall navigation (PS5, so it's the case even with SSD).
@@Red_._. Indeed but if you take into account that pretty much everything loads separately, going from garage to the race and maybe checking out cafe in between, this accumulates a lot and is a chore. I also love how to change car I need to get out of race (skipping past replays and all the other menus in between which isn't instant either) and load back in with different one. Add to that those lengthy transition animations so that all of this feels so sluggish and slow. It reminds me of EuroTruck Simulator UI and this was not something I have found memories of. This definitely should be streamlined in the future in my opinion - very bad UX. Considered complexity and amount of assets it still loads quite a lot of time, but indeed this was not what I had in mind and the load time to just get into track is of course normal.
Basically they just turned the graphical settings into high-ultra and 4k resolution... That's all for a 5 year gap and almost a decade since GT6... The true next gen will probably come in PS6 era, that's kinda sad 😢
The true next gen is already here so saying it will be here by ps6 is a bit ridiculous knowing It was always a PS4 game from start . It was never built from the ground up on PS5 or for PS5. So I’m not sure why people were really expecting some sort glorious showcase from GT7 . Crossgen is a issue and it’s here to stay for a little while until last gen is no longer a priority for certain developers.
For me, the next gen(PS5 and SeriesX) must work with 1080P at 60FPS using Engines like Unreal5 ahead.For Multiplayer games, 1080P at 120Fps.I really don't care with raytracing and 4K for games.We can see basicly the same graphics in GTSport and GT7, the Big diference is the frame rate.Xone and Xone S has great graphics but a lot problems with frame rates
ive been trying to find it as well. Only thing ive come up with so far is that it's a remix or edit of "DJ Q feat. Zibba - Night Shift". I havent found anything else.
GT has always looked and felt like a very clean, digital feeling attempt at simulating motor racing - if you’ve ever done even a track day you know driving a car on a circuit is a totally amazing, noisy, visceral experience that is totally unlike what you get in GT. GT7 does appear to be a small step in right direction as the few cockpit views in this video have a slightly more analog look and feel. Btw, GT should have two distinct modes: a sim mode where locked into cockpit view and arcade mode where free to simulate driving an RC car or drone racing
First of all arcade is already in the game, it's the pick up and play mode, hence why it's called arcade. Don't equate that word with having anything to do with stimulation in the least, they are not related like that. Please stop using it that way, even the media using idiotic terms like sim-cade which is 100% made up rubbish. All games in general are simulations of something, their accuracy when it's targeted to someone in real life is what sets them apart. The word arcade has absolutely nothing to do with this and it's basically the video game version of plug and play. Words have meanings, just wished folks would stop using them incorrectly to the point of ignorance.
I guess it would need two weeks for a programmer to enhance the graphics from GT Sport to look like GT 7. Biggest difference is the resolution of some textures. Lighting and reflections are good on both games. It doesnt matter so much if its baked or real time.
Just to give you a heads up your HDR settings are way off. To adjust, you'll need to re-calibrate your HDR settings through the PS5 as this game uses the built in PS5 calibration. I feel bad bc you clearly took a lot of time to capture all of this comparison footage
Forza Horizon 5 vs GT 7 should be the next video!!! Although the comparison will be unfair due to Forza's open world gameplay, still I want to see how well Playstation's exclusive holds against Xbox.
Forza Motorsport 8 is set to release in the near future. I'll compare those when the time comes. I don't have any interest in comparing two games from different racing genres.
@@Nick930 i know, I know, just that you are too good with comparisons and I want you to cover all topics past and upcoming... kinda selfish of me. Anyway thanks for your time and effort 👌. Love you. Your content is pure quality, and I am in love with it.
GT7 driving in the rain looks hella realistic with the hydroplaning and puddle redirection effects and hella difficult to control. I hate it and I love it at the same time! Cause yeah... I've hydroplaned in a real life car going 55mph in steady rain, you're telling me a race can take place in this weather comfortably? No, GT7 makes more sense in that respect but it is after all a video game and this may come off as annoying af to some.
Shadows are almost unrealistically sharp in gt7. Also there are other racing sims that have theses same licensed cars and sport a realistic damage model so I doubt its a licensing issue.
I just spoke on how vehicles in Forza Horizon 5 had little to no damage for this same reason. Which games do you feel use realistic damage models with these car brands?
@@Nick930 I mainly play iracing which has a decent damage model, hoods can pop up, tires can come off, spoilers will break off, lots of debris at times. I also remember grid and grid 2 having some pretty good damage models as well as project cars. Assetto Corsa also has a damage model but its closer to GT7, although still a cut above, showing a good bit more visual wear. I'm not sure about every brand since GT7 has so many, but just in these games, Porsche, Ferrari, BMW, Audi, Ford, Mercedes are all represented. After checking, Ferrari and Porsche were not included in Grid or project cars, so maybe it is a licensing issue after all. It's just 2 brands but arguably the 2 most important to have in your sim racing game. Although Ferrari and Porsche seem okay with iracing's damage model.
Outside of visuals, have we had a "next gen" experience yet? PS5/Series S/X games. for the most part, are last gen games with a lick of paint and faster loading times. We are seeing little ambition and few advances when it comes to physics, A.I. world interaction and how a player can affect the environments they find themselves in. Take Halo Infinite for instance, you have all these high powered weapons and yet they barely leave a blemish on the ground, trees and surrounding structures - something that Red Faction was doing a long time ago. How cool would it be if a grenade went off near your Spartan, sending them flying and making him collide with an object/enemy and in turn damaging them? Small details like this can take immersion to the next level. Having to develop for last gen systems, with their weak CPU's , doesn't help, but I get the impression that many publishers are pleased to stick with th 'rinse and repeat' formula that mainstream audiences continue to lap up.
GT7 on PS5 has PS4.5 graphics . Far from what i expected for a proper Gran turismo title on PS5 . It is a disappointment mostly as i expected textures and lighting to be on a different level with highly tesselated tarmac and proper highly detailed tree models and also more realistic colour palettes . Also the rain effect in cockpit mode is extremely underwhelming . Not sure if all that is a result of crossgen releases or just incompetence from Polyphony digital's side .Its disgraceful having 8 year old games like Driveclub doing so many things better with a piece of hardware that was outdated already 10 years ago .
Bruh driveclubs rain while looking cool is unrealistic, especially in cockpit mode. Also... you cant except the environments to all look next gen when the almost 500 car roster all look photorealistic, plus why does the environment have to look ultra detailed when you dont even notice it when racing..
Its cross gen issue, having to make a game for the masses. Once ps4 is in its final years ~2025 ish well see huge improvements Like streaming assets bit by bit for tracks rather than loading the whole track GT8 will hopefully be PS5 only and taking everything learned from GT7 & Ps5 and turning it to 11
Big con is the daily distance reward: GT Sport offered each day a complete car. GT7 offers me 5000 in-game credits, if I have no luck (what I often don't have). Getting a lot of cars is really hard in GT7 and pushed "game as a service" to a nearly not acceptable limit. Also the single player parts are much heavier, compared to GT Sport. Plus the downside, I need to invest a lot of money into tuning of cars I won to ensure I can continue my "quests". And I have to buy cars from time to time to fulfill the prerequisites for coffee missions. To sum up: I am a little bit disappointed.
I preordered GT7 and I received 1.5 million credit. I’ve yet to go below that level and I have 50+ cars and most are modded in the tuning shop. I always do the licenses and you receive some good cars getting gold that come in handy for the menu books. I am annoyed that they do the roulette ticket for items, cars or credits rather than just cars/credits but a lack of credits is something I don’t have
How come no one mentions the impossibility of selling the cars??? Isn't the garage ours? That's the feeling, we're filling someone's garage! I hate this detail! 😡😡😡😡😡
for me the minor effects of damages and some animation believed would be fixed on spec 2.0/later update like the GT sports as well. still major improvements about details and oh yes sounds/exhaust tone
The roads are a huge difference, they actually have detail and texture now
Wow Gran Turismo Sports Definitive Edition looks so good.
Sometimes gt7 looks like gt6 😂
FOV is to big in GT7
They will get a lot more detail and texture when we play current gen-only-games.
still pretty disappointing for current gen
The nürburgring is massively different, I feel like the gradients are more obvious now
It's amazing. If you put type 2 wobble in cockpit view it's like I can feel the elevation change. Love it.
Dont forget you comparing a PS4 vs PS5 game. it's 5.5x more graphical power, and i don't see 5.5x better graphics
@@fabrb26 it's not that simple
its the same mate lol...
@@fabrb26 that is because the graphics go to the performance of the GPU and CPU in terms of delivering better fps.
While watching this video I realise how damn good GT Sport actually looks
Well that's because visuals are reaching that saturation point that they won't get any better looking, all you can do is enhance the fine details and fill out the world with more elements.
I don't think gamers use their internets as much as their mouths. Find the most realistic looking driving game on PC, and you'll notice that the visuals of that and GT Sport are pretty close on a car by car basis. Only so many polygons can go into making the car look real enough to the point you can't tell if it's a photo of a real one or a complete generated one. So only the fine details are left to get up to speed, like self shadowing, reflections, self reflections, light refraction through glass, shadows.
TL;DR, graphics in GT Sport were already near the limit, only thing was actual resolution and color reproduction left. So the wasn't going to bea large jump in visuals, we're closing in on that diminishing returns.
The wet road and gravel looks better in sport
I mean it's not like they built Gran Turismo 7 from the ground up for PS5, so of course GT Sport holds up
100th like
they just should have built in gt sport. gt7 is good but spot is better
the adaptive triggers are wild. this is probably the only game i'll keep them on because it almost makes it better and helps with navigating the road/knowing when to brake and accelerate/know when your car is losing grip.
Yep, but I set them to weakest as the brake is actively fighting my finger and I can't press it just the right amount, it either doesn't budge or gives up after applying more force and goes in 100%
The haptics are great though, they help you feel what the car is doing and on dirt tracks it's just too much fun
But playing with a controller isnt that fun
@@turbos7780 gl convincing me to buy a new steering wheel because somehow my G25 is now outdated.
Get a wheel man!
yes I also use triggers at low @@szczur0192
The wind effects add much needed realism. Still, DRIVECLUB from 2014 has the best precipitation effects I've ever seen from a game
Fax bro it still hasn't been topped
Bro got flabbergasted lmao 🤣🤭😃🤤🔥
@CYB3R2K30 Yeah people compare an overdramatic Arcade game effects with a simcade game which made to be somewhat realistic.
@@leepicgaymer5464 How about we stop making up words. Arcade has nothing to do with stimulation, they are all simulations, the difference is their accuracy. Everyone has gotten used to using words incorrectly because it's easy but all you're doing is perpetuating ignorance. All driving games are simulations of driving, only their accuracy targets are what separates them. DriveClub target was to be simulation but with less emphasis on hardcore physics, hence the over the top rain driving and cars somehow not being affected much by the amount of water on the courses, looks cool but unrealistic as hell.
Look up the term simulation and you'll see why I even wrote that at the beginning. Even Mario Kart is a simulation of karts but leaves the realism at the karts and goes full mental everywhere else but still stimulating grip and slip, which is weird isn't it.
DRIVECLUB has better precipitation THAN REAL LIFE.
the thing is, lighting in GT sport was mostly baked into the scenery thus making it easier to tweak the lighting to better fidelity. realtime lighting is way harder to get right all the time
Gt sport was basically the base for gt7.
GT Sports lighting is lit in real time, it does not used baked shadows.
Also baked lighting would arguably be harder to get right becuz you would need to recalculate lighting changes every time you changed something
@@gluGPU it uses baked indirect lighting. It's not fully real time afaik
@@gluGPU gt sport doesn't offer realtime time transition only certain times that could be chosen from the menu
@@gluGPU glocal illumination is baked, cant change time of day. Dynamic shadows are live
Surprised you didn't talk about the effects when you hit puddles or kerbs in the rain. It's like a 2D sprite animation that follows with the car rather than staying where the puddle was... It's really jarring
really hit the nail with it 👍
Yeah, that splash effect looks like it was added last minute and whoever did it forgot to tie it to the point of inference instead of the moving object(car) is fugly to me. Hopeful they address that and while they're at it, do something about those stagnant tree branches and leaves that don't move. OMG that is the most aggravating thing to not see on a track full of trees like Deep Forest and Nurburgring, where the moment PD? High time dynamic movement has reached the trees, it seemingly stops at grass . I need them branches and leaves to be animated by the wind to add much needed life to courses and the city courses area missing ambient traffic noise and the occasional pigeon flock. Do they not have birds in Tokyo?
agreed
I am yet to play the new GT, and I noticed that! I am sorta disappointed even from the snipets I did see. That is so weird they would make it that way when you have ray tracing available
Yeah the splash effects look horrible. Weird he says it is an improvement.
GT7 looks very beautiful but remember this: It's a cross gen game. If GT7 came out for PS5 only, it would have improved in general. Car details are one of the best i've seen. Rain effects is the only thing that looks "a bit weird" i would say. Rain in Driveclub still looks the best.
Rain effects never looked good in gran turismo
At least its an improvement in GT7
So a lot of other games but they all look better then GT7, i not long ago finished Ghost of tsushima and that was made before the PS5
Very minor improvement if you ask me, not worth £69.
@@UnderWarranty Wtf? How is a 3rd person action adventure title remotely the same as a a driving game? Does your brain work correctly?
@@ABRAHAMGOLDENBERG I think the performance of the game not including the visuals is what makes it a lot more impressive
17:20 That transition to rain from a sound perspective was just perfect
Hello.. how are you doing?
I disagree, it sounds like the least realistic sound of all the comparisons. It sounds like the windows are down and the camera is outside the car.
The sound of the tires running on wet (non-puddle) road sounds way too deep and "spray-y" and flat.
The sound in general of going through puddles sounds almost non-existent too where you would expect to hydroplane. Normally you hear a rush of water run through the wheel well as it slows the car down.
The sound of the water hitting the windshield is also way too agreesive and sounds again like the window is open or that the cabin is made of cardboard and that the vehicle lacks build quality. My 2009 A4 has better sound dampening than that Ferrari and I strongly doubt that is true.
Adding to the window down comment, it indeed does sound like the window is down. It's raining hard, that should sound
The windshield wipers also have a large thud as they complete a cycle that makes them sound like they are skipping over the surface and need to be replaced. Granted its hard to replicate something like this as they ususually have 0 sound to them unless they are going pretty hard in real life, the sound could have been a bit quieter with the thud a little more shall and less bass-y.
The Ferrari may not be the best benchmark for this final note, but heavy precipitation actually dampens sound travel very hard. The engine should not sound perfectly clear in all different weather environments. It should be quieter by a margin in the rain.
@@soop8765 Yes, sound design ain't good yet.
When you use anti lag there attentiom to detail where you gotta wait for the muffler to get hot enough to ignite flames more aggressive, just like in real life.
Hello.. how are you doing?
The only thing I'm disappointed by is that they still seem to have that awkward engine sound pause when a car shifts gears. It's hard to notice on GT cars with DCTs, but you can hear it clearly in the GT3RS comparison.
You do realise that's what happens in reality when you up shift an old car?!?
@@Midnight_Morning4Mayor First of all, the GT3 RS is not an old car. It has been in production starting in 2015 and it has a PDK transmission.
Secondly, did you even listen to the video? Go watch videos of a GT3 RS IRL and tell me that the shifting in GT doesn't sound weird.
GT has had this weird shifting audio in nearly it's entire series. If you play anything from GT4 to GT7 you'll hear how awkward the shifts are. They sound like they randomly cut out instead of having the engine react like it would IRL. The audio basically just stops playing.
Couldn’t agree more, tbh I’m still waiting for a racing game with decent sound design where the cars are concerned
Yeah no racing games to date have superb sound quality.
@@olisnowdon2172 not exactly a racing game but Dirt Rally 2.0 has decent engine sounds
I have't played any racing game for a while but somehow GT sports looks more real in some comparisons.
Hello.. how are you doing?
You missed one major point: gt7 finally has that interior camera shake option, which can be found in other games like project cars. This was not featured in gtsport
Gran Turismo is my childhood from the PS1 days and the car details are so damn beautiful. I feel that the environmental designs in the Forza series are better though.
@@WheeledHamster And they took so many years for this GT7 to appear that makes you wonder what they were doing.
I disagree that this game is like sports games since GT7 has lots of improvements and differences to GT6 and same tracks and many same cars doesn't mean much since no one wants to lose iconic tracks and cars. We just want more, BUT still that was too many years.
PS4 basically passed without a full GT game. Gt sport was just a multiplayer mode of a true full GT.
Oh well! See you again with GT8 at the middle or end of the life circle of PS6.
No its not. I have forza 7 and don't play at all...
@@MrGulyo What makes you think it's not?
Forza Motorsport has the same bland environmentsl textures, I don't know how you think it is any better...
@@GaryBeary play forza horizon 5 then
I've been playing Gran Turismo Sport for almost a week now and of course I wanted to know the differences between that one and Gran Turismo 7. I can see there's a bit of nice improvements in 7 but I think they're not worthy of the 40USD gap between these. In fact, some circuits look even better in Sport imo (Tokyo Expressway at night, for example).
GT Sport is like the Performance Mode of GT7. Still they're both great games.
Love the wind noise they added in GT7
Frl I was flying in my R32 skyline and I could just hear the wind gusts
and the rain noise too
@@MrFabtahiti I was about to say that 😂,I was like: what?you can hear the rain now? Holy cow! It's amazing.
7:57 I can't agree with that. Why games like
GRiD (legends), ProjectCars, Forza
have full damaging models?
When you see Bugatti, Koenigsegg, Zonda everything can fall off, deformed and broken.
The details are insane, you also can see the engine bay, lots parts of the chassi... (PC2)
I think these models were developed parts for parts differently as in GT7 like a whole "piece" of a car.
8:46 the water splash over puddles don't look realistic as you mentioned.
It should stay on point where it starts and don't move with the cars direction.
Also it should be sprayed fast.
These slowmo effect looks weird.
I assumed that if they couldn’t get the clearance for a handful of vehicles. Polyphony wouldn’t build an inconsistent damage model where some cars can be heavily damaged and others only small scratches and dents.
Cars having very accurate damage model would somewhat encourage crashing. Gran turismo is very insistent on good sport and clean racing, hence the less focus on accurate damage!
@baj I think it does the opposite, there are almost no consequences to crashing, sometimes you can even ride the rails/walls of a city corner instead of braking and you gain time.
@@yedagoatnocap858 having awesome damage effects would be 90% of the reason I'd play a car game 😂 without it, seems boring
Those puddle splash effects are laughable 8:45
The game is no doubt amazing, the only problems i have with graphics is...consistency? I don't know how to even describe it, in game graphics are for sure less in quality than the replay mode which suppose to show the same race? Isn't it hardware taxing to recreate the same race footage all over again just with different resolution and all instead of a straight replay of the race just with the camera moving? Also ingame the car models and lighting are way higher in quality than the environmental designs heck even the tracks look worse than cars...how?
At least non of this compromises gameplay, but you know what does? Always online requirement.....just why? the graphics not being important is ok but not being able to play offline is a huge mistake imo especially considering how good gt7 is gameplay wise why moving people away from it like this?
From what I’ve read online ray tracing is only seen in replay mode and not while actually playing
The only difference between both is Ray tracing
Always online is bad, imo.
They need to stop doing this.
I fully agree with always online issue. Polyphony has gone EA.
@@kratosofwar6165 i highly doubt it, or maybe its just replay mode showing the better parts of the graphics, but shouldn't all the game look like the "better parts"?
This is the consistency issue i talked about, why are replays more pleasant to look at than gameplay graphically?
It is basically the same core game with new menus and beefed up graphics. More of an update than really a new game. I still like it anyways.
Graphically, the game isn’t the visual PS5 showcase I expected it to be…considering it doesn’t look much better compared to GT Sport.
It was always a PS4 game with a PS5 port so that was to be expected tbh
Its not a ps5 native game. What did you expect ? Lol
@@kingplaya6558 Same with Horizon Forbidden West. It looks STUNNING on PS5. Personally I think Driveclub (2014) on PS4 looks technically better than this visually. Although it runs at 1080p it's a much better presentation visually than this.
It's still a very beautiful looking game.
@@AdiusOmega I agree about Horizon, Guerilla Games has always been up there among the industry leaders with their tech and programming skills
Holy heavens, simply watching that final clip of you hydroplaning a 458 in the rain-drenched night gave me anxiety. This is about to be a blast.
Def need to grab some better tires for rain conditions! I used the default tires for the sake of demonstrating the effect of the hydroplaning in the game for this video.
I come from Forza Motorsport 5 and GT6 backin 2013-2014. I prefered FM5 at the time over GT6 since the better "sim-feeling". I havent had a Xbox or PS for a few years now but decited to order a PS5 as all of my friends were doing it. So, i got the PS5 last year (november 2021) and have tried some games but didnt really stick to any of them. God of War was fun, and from time to time i play COD Warzone (a few hours a month just with friends). I was kinda looking forward for GT7 and hoped it would be a good game. Anyway, got it at the release date, fell in love and have played it almost the entire weekend. My wife was so excited for me when I tried to explain all the updates and physics, sound, tracks. Oh man. I know a few of you are comparing it to GT Sport and dont feel like this is a big jump but for me this is a 10/10. Even more than i wished for!
I assume your scenario is not that much unique, many racing fans switched between GT and Forza, so depending on the background of the player, GT7 can look like a major "upgrade" or not quite a game changer or anything. It's fair enough, I don't play a "simulation" game like this for like 8 years, lol most likely I will be completely shocked if I ever try Forza or GT
GT7 looks great but tbh i was expecting a bigger jump particularly when it comes to environments, clearly a lot of development time was spent on car models, dynamic weather and physics which was a good choice by PD
They are literally reusing all of the car models from gt 6 and sport. They are exactly the same dude
@@ilyadratutin6385 no gt6 models are not in gt7, the car models in gt is superior to any other racing game, the graphics of track is not always as good in gran turismo, but cars are very detailed
Remember it’s a cross gen game
The priotize framerate mode on GT7 will make the photo and replay modes look more like gameplay
I always anticipate one of these videos whenever a new racing game drops
GTS had good audio (amazing compared to gt6) but gt7 I could tell you were driving a Porsche without seeing it which is another level of audio accuracy.
There's way too much ambient noise in GT 7, like wind and wet tire noise. Also, I think with some graphics features they're reaching the uncanny valley, especially those shadows. It's "better" but I think I find Sport more visually pleasing.
I think I agree. Sport was “soft” in certain areas making it feel more natural and by extension more realistic. Motion blur in replays and softer shadows really had my eyes glued to the screen trickery that made it all come together. Though Sport had baked lighting which usually makes lighting look much nicer and dynamic and I’m only comparing the PS4 versions
It sounds so genetic and canned too. The rain and wind are in way to short of a loop, or there aren't many tracks they are using in a randomization.
I think GT7 is an improvement in many ways, 8/10 improvements I think, and I think the sound has also improved, and you can hear a bit better the low bellowing sounds various engines make but, again, not exactly 100 percent better. Excellent video.
5:33 this is what I thought when driving in Tokyo in Gt7. The wet surface with reflections overall looks worse than Sport. Tha car glow reflections are far less pronounced on PS4, which is a good thing. But overall I enjoy Gt7 on full :) Great comparison, thanks!
I don’t like the fact that interiors looks darker than gt sport
GT sport look more alive & less foggy, all the objects in gt7 are not clear, so dissapointed
@@Touge1211 that's reality my friend
@@Touge1211
There are a lot of dynamics at play in gt7. Everything in sport aside from the lighting was pre-baked. There is an actual amount of atmosphere present in 7 that affects everything. Overall it looks better to me. Especially the fact that rain and water puddles are now fully dynamic.
Kinda like nfs I noticed that too 😔
it's Literally the same game but with better reflections and a bit higher textures (Gran Turismo 7 Feels Like Gran Turismo Sport Remastered)
5:11 This is a Cube map reflection not a ray tracing reflection, check the radar on the right is not visible on the reflection
5:14 This is Ray tracing reflection on the cars only
Was checking your channel page last night waiting for this one to drop! This is probably my most anticipated Direct Comparison from you yet.
Also great to see that the 458 is still your favorite test car for these racing sim games DC videos :P
The consistency of using that same car model helps comparisons to past sim games you’ve compared outside of just these 2 GT games.
Hello.. how are you doing?
But the realism of sport is so much more immersive. Just look at Tokyo it’s like actually being on the road
GT7 every option has 4K res with it. They should have done more on setting like high graphics 60 with 1800p or something and RT 60fps on 1800p or something whatever the developer wants to choose
Not possible to have a resolution that high with 60fps and ray tracing. There is no ray tracing during gameplay for a reason. It would probably have to be 1080p 30 FPS which is too little for them to put out there
@@Boskibro bro PS5 already does 4K 30 FPS in replay mode using raytracing
@@anshukandulna1844 replay is not gameplay
Beamng drive is a racing game that uses physics to realistically deform the car in crashes. In Forza Horizon the car takes a little bit of damage and Need for Speed and Burnout has crashes in cutscenes. So I think big racing game developers should have soft body physics as well
I think that In GT7 the reflection of the sun is a lil bit to much
The entire game apparentky was made to blind you. Gt sport is much clear imaging staring at that phine for 4-5 hours straight
@@Touge1211 wear sunglasses like. in real life sunny driving. its THAT real
After seeing this video, I feel like Sony could do better. You have pointed many aspects, that could have been improved, buy they haven't. Thank you for the video.
Especially since it's 70 dollars
This reflection effect over the cars is too much and distracting! They should decrease it a lot in the next patches. Other than that is an awesome looking game
you mean bloom
I agree.
@@crestofhonor2349 Yes ...
wear sunglasses
@@stephenglassdale5914 how about if we install anti-glare film on the windshield?
There is ONE VERY IMPORTANT THING which does the difference between the 2 games: THE GAMEPLAY. GTS is boring, GT7 is so pleasant’and fun to play. A really masterpiece. If you take your joypad or your PC combo keyboard/mouse, you are done! It will be very difficult to leave your cars and and the road 😉
My only issue with GT sound is how the cars sound when they shift. Everything else is great for me
It’s so funny. I thought GT sport looked great. Especially the cars. Against GT 7 though, GT sport looks almost bad. I think 7 looks really good. Especially for a console driving game. It’s enough off track detail to keep you interested with a beautiful HDR implementation and definitely improved sky box and lighting. And the cars look amazing.
Its not that impressive, considering its been 5 years and the performance jumps of the hardware between a ps4 pro and a ps5 are massive, they enhanced the assets they had from GT sport fairly well I give em that.
It's almost like a PC graphics from high to ultra. It's not that big of a deal in the big picture.
the year is 2022 and for some reason people continue to compare forza and gran turismo
Looks like the next GT game will be the true showcase for the ps5 hardware, I hope that RT would be on while racing not just on replay and photo mode.
@@philcollins1305 At 4K it isn't gonna happen but at 1440p it should be achievable on the base PS5.
@XJP 1440 would be fine, but the ps5 currently can't do native 1440
@@DingbatToast But it can render the game at 1440p first and then upscale to 4K and output it.
@@philcollins1305 1080p with ray tracing is most definitely achievable. You're rendering only 1/4 the amount of pixels at 4K so that leaves a lot of headroom for rendering other effects.
Of course not. The next GT will be released only after the release of PS6. And this game will also be cross-gen. GT7 will be maintained and developed throughout the life cycle of the PS5.
And no one really cares about this ray tracing lshit, it's a useless marketing bullshit.
Why are rain drops louder than the engine??
Settings
This is like an enhanced sport versión.
I was really disappointed with the improvements in the game, I thought the graphics would be waaaay better than GT Sport since it's a new generation, but Polyphony just copied most of the assets from GTS and revamped some textures, and it took them over 4 years to release the game for some reason even if 80% of it was imported from GT Sport (Uncharted 4 came out 3 years after Naughty Dog released The Last of Us and they completely revamped everything from Uncharted 3). The gameplay improvements were a little disappointing too, most of what they added was cool and well done, but the game still lacks things that racing games from 2005 have, no championships with multiple races, no realistic races with a normal start and qualifying, no visual car damage, a barebones split-screen that used to be fully fledged but PD destroyed it for god knows why, and the list goes on. I really like the franchise but I wish PD improved the game a lot more on which installment
I agree
I agree w you however the thing is if polyphony released gt7 exclusively on the ps5 then graphics would've been way better than gt sport however it is a cross gen title so it would also come out on ps4 so they couldn't completely revamp the graphics
If the models have higher resolutions and/or textures, they likely weren't copied, because it's not worth the hassle. If you had any experience modeling
GT Sport was 7's Beta, I thought this was well known? After PS3 they had to throw the baby out with the water and start from scratc. Sport was a smart way of getting a game out and it was amazing
GT Sport looks much more like real life to me than GT7, whic looks amazing but looks like a video game. When playing GT Sport, people often think I'm watching TV. Just my opinion.
Try Driveclub then and see their reactions.
I played gt7 first time last night, on PS4, physics are the best in the series, superb responsive handling, breaking is realistic, audio is excellent, sense of speed can finally be felt in a GT game
Physics on off road tracks is extremely bad...
@@PhreakDarkSoul did a few rally track laps in license tests but they seemed fine to me except during bumps in the track
@@GotuUmraniya I faced a lot "invisble" bumps, sending my heavy truck high in the air.
@@PhreakDarkSoul i see
Loving the sense of speed the best thus far in GT.
Seriously i have been waiting for this video from you man. Love your in depth analysis on games.
Basically a GT sport remastered, I might just save my money and wait for it to go on sale
I feel like the photo mode in every game increases the graphics fidelity.
That's kinda to be expected, as it can change the priorities of the hardware. Theres more room for image quality when phyics aren't being rendered, lighting is static, and for model quality the model can be swapped during a few second long render process so that the system has plenty of time to render the greater quality assets and lighting. Id imagine on the ps5 that taking a picture also renders more light bounces and improves the surface simulation for ray tracing resulting in more true to life details.
You said the plume of the lighting or reflections seem to much.
Do you drive a real car on freeways or highways? That same plume is there on traffic. I have lost sight of the road do to this plume coming off cars.
I feel like they did a superb job on making this game look so much more realistic then Grand Turismo Sport.
why does 200 kmph feel so slow -_-
I think that gran turismo sport is better in some things like the career the expirience levels and these things.
Im so happy that Gran Turismo is still alive and kicking. Wish Project Gotham, Midnight Club and Juiced were still around but we can't have everything. Could add NFS to that list too because it hasn't been good for some time now.
Midnight Club 3: Dub Edition was my personal favorite. Rockstar Games needs to make a comeback with the series.
@@solid5502 They are too busy milking GTA Online and older GTA titles...
15:00 is a demonstration on steering correction on turns. I love this game for that reason!
If they fix the overdone bloom effect, and the to sharp shadows - then Gran Turismo 7 rules on every level. All other issues (like smaller amount of dust from the sand) are minor priority and also easy to fix.
what bloom?
@@spaceman-pe5je The sunreflections on the car are overdone, in my opinion. Thats what i mean with ''bloom''-effect.
@@PygmalionFaciebat huh, the sun reflections on the cars are one of the biggest improvements imo
GT7 just looks "off" when compared to Sport. The UI, Environments and Cars somehow dont mesh well together, despite all of them being high quality assets. Sport makes sure everything feels grounded in the same universe, no blinding special effects or weird jumps in quality all over, alot more consistent presentation. Thats just my eyes though
I agree. Personally, I think it's because they have reused assets from previois GT versions and stitched them all into GT7 like a Frankenstein version.
@@DingbatToast It's because technically it's still a lastgen-game. You can add tons of effect, but the core, is still last gen.
@Sho Nuff yep, but also lots of recycled assets and code. If you played any of the other GT games you can see, it's the same. Menus options challenges AI behaviour
Pretty lame really
Do you have the game? I do and I don't know what nonsense you're even referring to. Sounds like you're making up things to complain about a game you do not own. At no point did I look at GT Sport and GT7 and say GT7 looks off. In fact GT7 apes everything Sports did, the visuals are much richer across the board.
I think you're trolling and lying all in one because you don't sound like you even own this game and a decide to throw this feeble attempt to slag on a game you don't like because of weird nonsensical reasons.
Point out where the cars don't mesh, how somehow the UI and environments seem out of place. I can't wait for the inevitable ghosting as you don't have the game and are making nonsense judgements. I'll wait for your reply wait baited breath. 🙄😒
@@evilformerlys4704 wowow calm your tits down! You don't have to validate your buying decision here. You can cope but the reality is GT7 is a $70 last gen game.
I miss the B-Spec feature, and also the Class level career progression.
I would say that gran turismo 7 is alot better then Gran Turismo sport for these reasons. Gran Turismo 7 has 424 cars with 90 tracks at launch, more contents and features, better physics, cars customizations, and others.
Gran Turismo sport has 168 cars with 60 tracks at launch, but with updates, they added 324 cars with 82 tracks, and less contents and features.
I would strongly recommend to play Gran Turismo 7 instead of Gran Turismo sport.
GTSport "remastered" to 4K.
What are you working on man? You haven't posted in awhile. I just want to say I love your videos and I think your one of the best video game UA-camrs out there. I don't understand why you don't have millions of subscribers. Other major UA-camrs even use your direct comparisons in there videos. Angry Joe just did in his Horizon review. I love how all your videos can be viewed in 4k also!
Graphics improved but interface and features like breaking cones and selling cars are better in gt sport.
An interesting direct comparison would be GT7 vs Forza Motorsport Reboot whenever that gets released
GT7 makes sport look like Real Racing 3 on mobile
I would have liked using my own music tracks while driving street cars at least. It just seems natural to do so in a car
Love them both although 7 is more presentable which draws me in
Duuuude im actually amazed how good gt sports still looks
This is a great, and detailed video, but sadly, it highlights exactly the reason why I've little interest in these next generation consoles or another incremental update to GT. Basically, you're getting a whole bunch of relatively minor graphical upgrades that really should have no impact on either gameplay, or your enjoyment. If you're a nit picking pixel peeper, then you'll love all this, but for most, these upgrades are so minor compared to evolutions in graphical fidelity between earlier games and generations of console, I just can't get excited about this stuff anymore. An upgrade to a dirt texture that's found behind a crash barrier.. I mean come on, is that something people are excited about now? Play whatever makes you happy of course, but for me, this just doesn't cut it.
Graphics are only part of this analysis. Gameplay features and changes are also detailed
I agree, have a PS5 since launch and it is bang average
@@kennyobrienaiti that is why I went for a gaming laptop and still kept my PS4. I have bought gt7 for sure but on PS4. And i am glad I have the laptop to buy other PC games so I can have the best of both worlds
Awesome content, I could be fooled if you had a Digital Foundry logo in your video. Keep up!
That shiney reflective glitter on cars is awkward, when playing GT7 on my PS4 Pro I don’t have that at all. Might also be due to wrong HDR settings?
I think it only happens on PS5 as an upgrade in graphics. I also think this is overdone and unrealistic.
@@johnsonluk3468 lol. sun shining on cars in real life is overdone and unrealistic.
I love these Videos.
I'd love to see a direct comparison of KOF14 and KOF15
I reckon that would be neat
The bloom effect is like having cataracts disease 😅 hope they turn it a bit down
In case of loading times, PS5 ver. no need complaint but the PS4 ver. even with SSD storage, it took forever to load the main menu.
First and last GT i bought. Graphics can't be called next gen at all. Srsy? Such and extensive usage of 2d sprites? Flat, bad looking lighting. The only real improvement being cube map resolution and amount of probes and some slightly better textures? Is this 2004? RT only in replays. RT is also very unstable (denoising sux) and shimmering wheels in the menu made me disable that feature completely. Games such as Horizon pump textures that can be resolved only in native 4k and when zoomed in as far as game allows, huge draw distances, volumetric fog everywhere, stunning lighting (even tho mostly baked), good physics, SSR everywhere. All of that with major improvements to the core gameplay etc. GT is such a money grab for low effort - funny how some people praised it for being so stable on launch - of course it would be, it's actually the same game with the most minor of improvements not even reskined to look anything different.
All of that is fine tho, but the UI is pretty much second worst behind BF 2042 I witnessed. Everything takes ages both in terms of waiting for loads and overall navigation (PS5, so it's the case even with SSD).
You're not wrong.
Load times taking ages? I never had to wait more than a couple of seconds, lol
@@Red_._. Indeed but if you take into account that pretty much everything loads separately, going from garage to the race and maybe checking out cafe in between, this accumulates a lot and is a chore. I also love how to change car I need to get out of race (skipping past replays and all the other menus in between which isn't instant either) and load back in with different one. Add to that those lengthy transition animations so that all of this feels so sluggish and slow. It reminds me of EuroTruck Simulator UI and this was not something I have found memories of. This definitely should be streamlined in the future in my opinion - very bad UX. Considered complexity and amount of assets it still loads quite a lot of time, but indeed this was not what I had in mind and the load time to just get into track is of course normal.
10:29... Wait.
You got something OTHER than the minimum amount of credits from a roulette ?
Impossible.
Basically they just turned the graphical settings into high-ultra and 4k resolution... That's all for a 5 year gap and almost a decade since GT6... The true next gen will probably come in PS6 era, that's kinda sad 😢
The true next gen is already here so saying it will be here by ps6 is a bit ridiculous knowing It was always a PS4 game from start . It was never built from the ground up on PS5 or for PS5. So I’m not sure why people were really expecting some sort glorious showcase from GT7 . Crossgen is a issue and it’s here to stay for a little while until last gen is no longer a priority for certain developers.
You clearly don't know how fleshed out 7 is compared to Sport. Such an ignorant comment
@@dave93x a very ignorant one. Today's gamers just love to bitch about everything, including graphics.
There must be another GT that is ps5 only just give it like.......5-6 years.......
For me, the next gen(PS5 and SeriesX) must work with 1080P at 60FPS using Engines like Unreal5 ahead.For Multiplayer games, 1080P at 120Fps.I really don't care with raytracing and 4K for games.We can see basicly the same graphics in GTSport and GT7, the Big diference is the frame rate.Xone and Xone S has great graphics but a lot problems with frame rates
Great video! What is the background song I love it?
ive been trying to find it as well. Only thing ive come up with so far is that it's a remix or edit of "DJ Q feat. Zibba - Night Shift". I havent found anything else.
@@psarilaos Thanks!
I wish you would have discussed actual car dynamics, handling, response to curbs, accurate representation of vehicle movement or not. which is better?
GT has always looked and felt like a very clean, digital feeling attempt at simulating motor racing - if you’ve ever done even a track day you know driving a car on a circuit is a totally amazing, noisy, visceral experience that is totally unlike what you get in GT. GT7 does appear to be a small step in right direction as the few cockpit views in this video have a slightly more analog look and feel.
Btw, GT should have two distinct modes: a sim mode where locked into cockpit view and arcade mode where free to simulate driving an RC car or drone racing
First of all arcade is already in the game, it's the pick up and play mode, hence why it's called arcade. Don't equate that word with having anything to do with stimulation in the least, they are not related like that. Please stop using it that way, even the media using idiotic terms like sim-cade which is 100% made up rubbish.
All games in general are simulations of something, their accuracy when it's targeted to someone in real life is what sets them apart. The word arcade has absolutely nothing to do with this and it's basically the video game version of plug and play. Words have meanings, just wished folks would stop using them incorrectly to the point of ignorance.
Don’t be a snob
@@apenneukende okaaaay
@@StreetComp you’re a little fat girl, aren’t you!
@@apenneukende why, is that what you like?
ayo, thanks for taking the time to make this vide. respect 💯
I guess it would need two weeks for a programmer to enhance the graphics from GT Sport to look like GT 7. Biggest difference is the resolution of some textures. Lighting and reflections are good on both games. It doesnt matter so much if its baked or real time.
I would like to see a video of GT7 against FH5
Just to give you a heads up your HDR settings are way off. To adjust, you'll need to re-calibrate your HDR settings through the PS5 as this game uses the built in PS5 calibration. I feel bad bc you clearly took a lot of time to capture all of this comparison footage
My "HDR' settings arent enabled because this video is not an HDR video.
My actual HDR settings are great.
I never once said the footage here was HDR
Is it Jarrod's Tech speaking?
Forza Horizon 5 vs GT 7 should be the next video!!!
Although the comparison will be unfair due to Forza's open world gameplay, still I want to see how well Playstation's exclusive holds against Xbox.
Forza Motorsport 8 is set to release in the near future. I'll compare those when the time comes. I don't have any interest in comparing two games from different racing genres.
@@Nick930hmm.... atleast you can compare nfs heat with forza horizon 4 though.
But yeah, forza motorsport should go against GT 7.
@@izanazir7088 huh? Why would I revisit NFS Heat or Horizon 4 now?
@@Nick930 i know, I know, just that you are too good with comparisons and I want you to cover all topics past and upcoming... kinda selfish of me.
Anyway thanks for your time and effort 👌. Love you.
Your content is pure quality, and I am in love with it.
@@Nick930 compare it to forza motorsport 7. FM7 is still better imo, sadly.
GT7 driving in the rain looks hella realistic with the hydroplaning and puddle redirection effects and hella difficult to control. I hate it and I love it at the same time! Cause yeah... I've hydroplaned in a real life car going 55mph in steady rain, you're telling me a race can take place in this weather comfortably? No, GT7 makes more sense in that respect but it is after all a video game and this may come off as annoying af to some.
been waiting for this one for a long time
Noticed that the physical edition of the 25th anniversary had less credits but 3 more cars so I grabbed that one for that toms supra lol
You can tell this game isn’t a true showcase and that it is made on the GT sport engine but it still looks spectacular
NFS heat was great, f you talking about?
@@hamzaahmad129 picky gamers only care about graphics and it's sad.
@@hamzaahmad129 what does need for speed have anything to do with
@@parthalmule5460 commented on the wrong comment
Shadows are almost unrealistically sharp in gt7. Also there are other racing sims that have theses same licensed cars and sport a realistic damage model so I doubt its a licensing issue.
I just spoke on how vehicles in Forza Horizon 5 had little to no damage for this same reason. Which games do you feel use realistic damage models with these car brands?
@@Nick930 I mainly play iracing which has a decent damage model, hoods can pop up, tires can come off, spoilers will break off, lots of debris at times. I also remember grid and grid 2 having some pretty good damage models as well as project cars. Assetto Corsa also has a damage model but its closer to GT7, although still a cut above, showing a good bit more visual wear. I'm not sure about every brand since GT7 has so many, but just in these games, Porsche, Ferrari, BMW, Audi, Ford, Mercedes are all represented.
After checking, Ferrari and Porsche were not included in Grid or project cars, so maybe it is a licensing issue after all. It's just 2 brands but arguably the 2 most important to have in your sim racing game. Although Ferrari and Porsche seem okay with iracing's damage model.
not a next gen game, more like a next gen patch/remaster. But i like to play it .
@Andy You're a salty xbox fanboy loser = AVOID!
@@MichaelM28 What are you basing off your opinion that he's a "salty xbox fanboy loser". Literally the same thing could be said about you.
@@sydam9116 I've seen his comments on other videos
Outside of visuals, have we had a "next gen" experience yet?
PS5/Series S/X games. for the most part, are last gen games with a lick of paint and faster loading times. We are seeing little ambition and few advances when it comes to physics, A.I. world interaction and how a player can affect the environments they find themselves in. Take Halo Infinite for instance, you have all these high powered weapons and yet they barely leave a blemish on the ground, trees and surrounding structures - something that Red Faction was doing a long time ago. How cool would it be if a grenade went off near your Spartan, sending them flying and making him collide with an object/enemy and in turn damaging them? Small details like this can take immersion to the next level.
Having to develop for last gen systems, with their weak CPU's , doesn't help, but I get the impression that many publishers are pleased to stick with th 'rinse and repeat' formula that mainstream audiences continue to lap up.
@Andy you trash PlayStation every chance you get. I've seen you in DF's comment section
This comparison video turned out to be a great review of GT7
GT7 on PS5 has PS4.5 graphics . Far from what i expected for a proper Gran turismo title on PS5 . It is a disappointment mostly as i expected textures and lighting to be on a different level with highly tesselated tarmac and proper highly detailed tree models and also more realistic colour palettes . Also the rain effect in cockpit mode is extremely underwhelming . Not sure if all that is a result of crossgen releases or just incompetence from Polyphony digital's side .Its disgraceful having 8 year old games like Driveclub doing so many things better with a piece of hardware that was outdated already 10 years ago .
Bruh driveclubs rain while looking cool is unrealistic, especially in cockpit mode. Also... you cant except the environments to all look next gen when the almost 500 car roster all look photorealistic, plus why does the environment have to look ultra detailed when you dont even notice it when racing..
Its cross gen issue, having to make a game for the masses.
Once ps4 is in its final years ~2025 ish well see huge improvements
Like streaming assets bit by bit for tracks rather than loading the whole track
GT8 will hopefully be PS5 only and taking everything learned from GT7 & Ps5 and turning it to 11
I'm really liking how good GT7 looks, but that bloom effect on all the reflections is really annoying! Is there a way to turn down the glare??
Yes has.. you play on ps4 :)
Big con is the daily distance reward: GT Sport offered each day a complete car. GT7 offers me 5000 in-game credits, if I have no luck (what I often don't have).
Getting a lot of cars is really hard in GT7 and pushed "game as a service" to a nearly not acceptable limit.
Also the single player parts are much heavier, compared to GT Sport.
Plus the downside, I need to invest a lot of money into tuning of cars I won to ensure I can continue my "quests".
And I have to buy cars from time to time to fulfill the prerequisites for coffee missions.
To sum up: I am a little bit disappointed.
I preordered GT7 and I received 1.5 million credit. I’ve yet to go below that level and I have 50+ cars and most are modded in the tuning shop. I always do the licenses and you receive some good cars getting gold that come in handy for the menu books. I am annoyed that they do the roulette ticket for items, cars or credits rather than just cars/credits but a lack of credits is something I don’t have
How come no one mentions the impossibility of selling the cars??? Isn't the garage ours? That's the feeling, we're filling someone's garage!
I hate this detail! 😡😡😡😡😡
Such an awesome game.
for me the minor effects of damages and some animation believed would be fixed on spec 2.0/later update like the GT sports as well. still major improvements about details and oh yes sounds/exhaust tone
Hello.. how are you doing?