Coming from Blender, we have a “Separate by Loose” action that I was beating my head against the wall trying to replicate in houdini after my meshes were merged into a vellum sim. This was hugely helpful!!
You can hack your way around it 1) textport "opunhide Sop partition" or 2) go to houdini/scripts and add the "opunhide Sop partition" on the 123.cmd script so it is executed on startup. I love the extra info on the video!
Coming from Blender, we have a “Separate by Loose” action that I was beating my head against the wall trying to replicate in houdini after my meshes were merged into a vellum sim. This was hugely helpful!!
This is probably the most useful short explanation to get around attribute wrangling and groups without over-complicating things. Thanks!
Really loving your tutorials!
Superb sir
Thank You very much, Rohan!
You can hack your way around it 1) textport "opunhide Sop partition" or 2) go to houdini/scripts and add the "opunhide Sop partition" on the 123.cmd script so it is executed on startup. I love the extra info on the video!
great tutorial!
Awesome! This quick explanation helped me a lot :)
Nice!
Thanks for sharing !!
Very useful
wrangle replaced it ages ago >D
Very cool! Can you put up the file? Please?
What replaced the copy to point node? I missed out on that
So i got lost realy bad since all the old tutorials is based on copy to stamp node
copy stamping got replaced by for each. I have 3 videos on using for each on my channel. You can look them up.
Nice!