@@RonCheddar I'm just thinking more move speed and reload will turn it into a monster. Plus you got those tiny ammo packs to just keep laying it down. Chef's kiss
3d spotting was complained about immensely in battlefield, turning it into a shoot the dorito simulator past several layers of brush and concealment. Keep it 2d, only on the map and it should be fine.
Yeah, the way the ping system is you mostly get white pings, and even with red you still only know the general area of where they WERE. Also white pings can be way off because they show up even with no soldier or often hitting an obstacle way in the foreground or background. It also doesn't follow them around. With the super fast almost battlefield hardcore mode ttk this game is all about concealment and being stealthy. With a Battlefield style dorito marker you won't last 2 seconds unless with tons of your team mates.
I have to disagree on this. The problem with BFs pinging system was imo, that the pings just lastet waaay too long. Once marked, you basically were a sitting duck. But since 4 seconds really aren't that long, I think BattleBit hit a good compromise there. Also: stuff like the binoculars now actually have a usage when you're not in a squad solely made up of friends or people who actually coordinate for once. I can also imagine this opening up new strategies, like teaming up with another person as a sniper, so you have an actual spotter. Especially now that mid-scopes have glints too (love that change btw) this can become a really valuable niche. The sniper can either take out people spottet by the team in general, or ask someone to spot them so he doesn't need to be scoped in to search for targets, lowering the risk of being discovered before being able to land a shot. The "auto-spotter" gives me headache tho. 2 seconds isn't really much to allow any meaningful reaction of random teammates when you mark someone. But cranking it up would make it OP, since you basically had a laser designator for people on your gun. I honestly don't see the use or niche for it rn.
Addition: if you wanna nerf this, make the pings visible only to people in a certain area around the "spotter" (e.g. everyone in a ~25 meter radius). So nobody gets flagged for the whole enemy team while also preserving the utility of the feature.
@@Just_Lars this logic doesn't make sense to me. What do you think is the goal gameplay wise of spotting? If its just to notify teammates then 2 seconds should be fine, you need 4 seconds of a solid color to tell that to people or to beam them without them even knowing you're they're? Also bf 4 was 5 seconds only one more second. We have a good voip system and compas, why would you build more systems that discourage its use?
Contrary to what most people believe, I think the BBR pipeline has been amazing. It's been almost 6 months since launch, and we've received... > A completely reworked / revisualized *Main Menu.* > Public *Leaderboard* that is updated in live time. > *Weekly Challenges* system _(+ more challenges on the way)._ > New Post-Match *MVP Screen.* > Community *Server Browser* + *Custom Servers.* > *Crosshair* Customization. > Rework of *XP system* _(faster levelling, more ways to gain XP)._ > Map + Gamemode *Voting* Overhauls. > *Visual Polishes* _(new interiors & furniture, remodels + re-texturing of old objects, etc...)._ > *_2_* New *Maps.* > *_4+_* Map *Reworks.* > *_8_** Old / OG Maps* for Community Servers. > *_2_* New *Gamemodes* _(1 of which can be played in Official Servers universally)._ > *_2_* New *Weapons.* > *_1_* New *Gadget.* > *_1_* New *Vehicle.* > *_2_* New *Buildables.* > Overhauled *Bandaging System* _(included stuff like new ability to self-heal)._ > Complete *Attachment* Balancing Overhaul. > *Class* Balancing + Reworks. > Massive *Weapon* Balances + Reworks. > XP + Multiplier for *Finishing Games.* > *UI* Rework + Polishing. > Additional *Misc* Changes (dark flashbang, brightness + gamma changes, and so much more). ...And this is a title made and updated by *3 dudes.* This is legit more changes than some million-dollar Triple A titles. If we want more BBR's, we need to keep supporting amazing games like BBR!
Exactly! People are too used to superficial constant updates that don't mean shit, like new skins, new things to unlock with seasons, that can come out rapidly. Battle Bit content is ALWAYS meaningful and impactful.
And still for more than 3 months anti-cheat in game bans players for no reason with no way to get an unban, but yeah, everything else is looking good, rly
Thanks for deep-diving into the update without having gameplay and overly distracting music running in the background. I don't hate those kind of content ofc, but sometimes I just...want an overview over a new update, without my adhd getting triggered all the time with all the stuff going on in the background. It's making me forget half the things the creator talked about. So yeah, that really helps and is a nice niche/change in pace to other creators you choose here. Keep up the good work, you deserve every single subscribe and like.
anyone who thinks sniping is OP is out of their minds. the only way to get 1 shot kills with a sniper is with headshots and its not super easy to do especially if your not using a range finder. this change with glint will remove easily 60% of snipers. I'm sure a lot of people will be happy with that, but if you can run and gun and get 200 kills a game and then bitch about snipers who get maybe 30 kills a game you need to reevaluate your life. super unhappy about it ngl
I used the Aug all the time just to shoot birds. I never made sense why the one gun was off the hook. I like the changes to the f2000 and SG550 considering I liked those guns already. No tears from me.
if its only for enemies and you can still walk through allies its fine with me cause enemies walking through each other then who ever has the higher sensitivity setting wins when you turn around to shoot each other
@@mike16apha16 I agree. I just had my first 101 kill game the other day and it’s crazy because I forced myself to try that play style and it’s very strong and I can see it being fun but I have alway preferred the Assault and assault rifles or pdw to SMGs and it can definitely be a struggle when a light armor med runs in a room and wipes my team because no one turns around.
i want enemy collision on. i hate walking through an enemy and who ever has the highest sensitivity setting wins when you turn around to shoot each other
From what I have heard and it might be cope but Sniper glint only starts to shows PAST 600m which mean medium scope will essentially only glint to other snipers The weapon changes are mostly good but the SG550 changes are weird, IDK why that gun coped a nerf like that
i think the current ping system matches this game perfectly, i think battlefields style worked because of all the effects going on, players were harder to see without spotting. on battlebit everything is so clear. and with the dragging and reviving system, you will now get a hint, if the enemy is getting revived/more enemies are near. had many moments where i got lucky with team work
The bonus for spotting is HUGE for anyone who uses the recon drone to actually RECON instead of as a mine transporter. Recon spots being 8 seconds, being and the spotting staying on the target means a recon drone is HUGE for keeping your team aware, and a much more important target for the enemy. Edit: IT appears the recon drone can no longer ping enemies?
@@tonomrwong I had to double-check my keymapping because I never had issues before. I think the system may be falsly thinking, because my player model is not in LoS, that the recon drone is also not in LoS
Snipers were totally fine as they were and this single change will have completely HAMSTRUNG and entire playstyle, the millisecond a scope glint flickers vaguely in someone's vision they're immediately killed unless they're 1000m or further away, I've never seen someone who uses a long-range scope live for more than four or five shots before having their head be removed immediately by an LMG or being pounded by RPG's until their death or the obliteration of their location
@@95curt glint actually shows up at 200 meters, and gets stronger up to 400 meters at peak which dissipates slowly up to 800 meters. They did however narrow the cone you have to be in for a player to see the glint. It was like 20 degrees before and now its smaller so you have to be almost directly in line of sight of someone sniping with a scope glint. the discord shows some good examples.
@@95curt after playing a new update its actually just fine. I found that the new style keeps me moving around a bit more or really taking into account the angle i want to hold now on mid range encounters but was rackin up the kills bigtime tonight with the L96.
I disagree with the spotting. I liked how it was like BFV where it was spotting the general area of the person. Not putting a marker over them that players see through walls or bushes and on the mini map. One of the main reasons I liked this game was the fact that you not anyone else could minimap hog the whole match. We don’t need 3d spotting.
@@sinkpissersupreme it may be IRL but the battlebit devs often give stats to give a gun a very different feel to IRL, for example the pp2000 having a rediculous 1000rpm
@@tonomrwong Yes but then if they do make it slow rpm, high damage, it's just a reskin of the mg36. What's the point in that? Better suited to give a AK like kpm with worse handling, cuz that is what they are after all.
Hey MrWong, glad to hear this news! Fingers crossed that the new update will help make the game fresh for vets (who could use more prestige content ngl)!
No collision can be abusable, it's not fun or fair to die to someone cracked out with a hyper speed build running in and out of you juking every shot. As for the sound, I believe that's more of a skill/player base issue. Footsteps are plenty loud to hear someone in a building on top of hearing gun fire. Checking your map constantly is key to determine if you should be weary of enemies nearby.
If you die that often from player movement I think you're doing something wrong. Truly don't consider that an issue whatsoever. As for the audio they definitely broke it with one of the updates in the last few weeks I wasn't able to hear jack shit and neither were my squadmates YMMV.
MrWong, I've played Battlebit a lot but theres a few maps that i just really struggle with. Do you have any tips for playing Eduardovo, Construction and Zalfibay? If your struggling to find video ideas maybe some about specific maps and how to play them would be great. Also, nothing is more important than your family and your personal life, don't feel bad for putting your life before UA-cam. We are here to support you no matter what.
I dont have any map specific videos yet, but if my region gets more players I would love to do some videos outlinign general flow of maps! I dont have any tips for zalfi, eduardovo I generally play with much lower recoil guns than other maps, just due to longer range angles being more common. Construction, I recommend trying a build with really fast move speed, like an SMG or ACR, and also binding vault to a different key to jump if you havent already (lots of good vaulting opportunities on construction). Or alternatively on construction if you arent liking the move speed playstyle, try to use something like the FAL or AK15 with a high dmg per shot, and try your hardest for headshots
That new pinging will make snipers less effective Dunno what the point in making medium scopes have glint is. The whole reason I use them is for no glint
You answered your own question. Nobody used long scopes BECAUSE they had glint and you don't really need the long scopes for all maps-- the mediums are good enough to use at range. So, they became the meta for snipers and nobody ever touched the longs. This made the glint feature worthless because it exists in the first place to limit sniper supremacy. If nobody has glint, then wtf is the point?
Not a fan of the spot changes at all. I thought the red spot was good without being OP and still promoted communication, and most importantly fit the vibe of the game not being extremely arcadey compared to games like bf3/2042/etc. Hoping this doesn't stick around, it seems like there's been small changes here and there that's slowly morphing it into a normal arcade shooter rather than sticking to a slower simcade kinda vibe (aside from the insane movement speed, lol)
maybe they should also add the Mk14 EBR as a battle rifle, as it is also capable of automatic fire. and maybe buff the magazine and rate of fire to fit that category.
I'm not thrilled about medic not having access to the P90 anymore and am not into the glint changes either. I understand that access to weapons contributes to classes seeming "OP" and can guess the underlying rationale for nerfing medics that way, since the P90's stats can facilitate gross stuff, like a lone medic flanking a heavily fortified spot and killing 4+ without reloading. Ultimately, I care most about having access to guns that I like because...good players are always going to have tools to leverage, which lesser players will complain about. Similarly, I don't like the glint changes because lesser players who like exploiting non-glinting scopes are just going to use class/weapon combos that sidestep the changes; better players will exploit changes, continue playing recon and keep doing things to complain about because nobody likes to get 1-shotted out of the blue. I'd much rather see changes that dramatically cut down the popularity of sniping from helicopters because it just a trivial nuisance to players who know how to move and a dopey way to farm newbs who how to be hard targets and ignore the sound of a heli-shipers numerous missed shots...like, considering how seldom heli-snipers hit a mediocre-on-a-good-day player, like me, why even waste their time with it? Lets see heli-sniping get nerfed to stop the newb farming and make it so players who know how to be hard targets dget a break from the sound pollution of a heli-sniper's 99% miss rate.
Nah, run and gun is definitely too powerful. Honestly i feel like there needs to be some sort of downside to dying. Playing like a coked up monkey with a deathwish should be actively discouraged. Overall i feel like the pace of the came should be slowed down. I would love a stamina bar to limit sprinting.
upload hype shooters, that's what people will watch i bet OG Fortnite will get views, especially with correct name/thumbnail) and Have a Good Holiday, Wong 🎉
I'm a recon main I'm curious to see how the medium range scope glint will affect sniper gameplay. On the one hand it sucks because stealth was a big part of recon gameplay and now you have a beacon on your face. On the other hand it's gonna make long range scopes actually viable and not just an annoyance you have to level past when you get a new gun, every sniper now has a beacon on their face so sniper vs sniper engagements are going to be a whole lot faster paced, and at 300 meters regular infantry can't really do much to you anyways so its not like that changes much. Scope glints will also no longer be visible through foliage so I'm curious if there's going to be tactics with snipers finding ways to sit it trees and such
All these changes are great, but not even a mention of the exploitable movement? The movement issues have been a point of contention for most of the games lifespan, I wonder if they'll ever address it
kinda sucks how it seems like theyre really trying to kill the medic high kpm kinda thing, sometimes i just wanna run in n get kills but i feel like they want the players to play a playstyle completely opposite of that, I also think thats the reason oce servers are dying as most players had that playstyle
The rpk fires 7.62, it probably should sound pretty heavy. I honestly like it, most of the guns in game sounds like they have little weight behind them, especially the larger caliber weapons
I have a feeling that 2d spotting should just be visible for whole team and not just squad. 3d spotting is not really needed, but if you're fixed on implementing it can be limited for squad only IMO.
I feel like having marks above people's heads is not a great idea, but I like the fact that this game doesn't have a minimap in the corner at all times which forces you to bring up the giant map that blocks a huge chunk of your screen makes it more intel focused than something you can use in a fire fight
Haha I feel that, it used to be able to get to this damage with a heavy/long barrel, and this meant that its headshots were super good even against helmets, now we get this bonus but don't need a heavy/long barrel. I don't know if the horizontal recoil nerf will balance it, but I am keen to try it :)
Im honestly surprised no mention of the operation game mode yet. As long as these changes bring in more players for the benefit of the game Im in for it.
still no ads fov scaling? no coefficient settings? no uniform soldier aim? im not touching this game until at least 1 of those 3 are implemented, i refuse to turn my red dot sight into a goddamn telescope everytime i ads, the worst feeling ever.
The SG550 changes are interesting. Before the headshot dmg was not good ex. SG550 ( 2 body shots + 1 headshot ) = 94.5 dmg ; M4A1 ( 2 body shots + 1 headshot ) = kill. But now with 29 dmg its at the same level as m4 witch is nice. TTK/BTK on light armor is now better, the ttk on heavy armor is better now as well. But the ttk on normal armor is lil worse from 0.343 to 0.358 ( 0.015 difference ) and I think its not really noticeable. The firerate nerf was not needed imo, now it feels like a lighter version of ak74 because it has the same rof, but I haven't tried it yet, maybe it will be better who knows Edit: Also if it had the same firerate( 700 IIRC ) I think it would be too similar to m4. It has better reload, ads, better dmg ranges, etc.. I feel like it would have been a better m4
i sure love being a recon main getting glint on my medium scope, may just use dmrs if the change comes through cause snipers were never OP when you can massacre the entire lobby with an smg
@@Leach-ez7dq wtf? m200 doesnt have 1hk body shot until like 850m. Try hitting smth like that first. Also when you hit armor its still not 1hk even at this distance. On any realistic range you always need 2 body shots to kill, or a headshot.
Im fine with you uploading other games but make sure its something you like and not what we want. I hate watching youtubers make videos on stuff that they don't really care for or hate.
I think collision being a debate is mainly because of run and gun. When you look at really good players theyre running through people and disorientating them while throwing c4 here and there. While its frustrating its just a skill gap. There are other ways to nerf the run and gun playstyle. If anything just make it a server toggle and let people test it.
I'm really sad they removed that many guns from engineer. Pp-19 felt really reliable and was a good rangefinder bearer for my rpg. But for some reason they kept pp2000, which has practically no use for engineer. Very strange choices were made there
Went off about this in the discord earlier but I want to reiterate here that support getting weapons with really low TTK like the FAL is going to be trouble. cant wait for support players to complain that the fal has too much recoil so they end up buffing it lol
3d spotting is a bad change, especially if they do add target finder too. Everyone i know hated it in battlefield, the dreaded dorito shoothing simulator.
I feel like recon keeps getting nerfed, and with every new healing buff it gets harder to kill players. Now that medium scopes have glint, you don't even get the element of surprise. And now every player can almost outbandage the default SSG on bodyshots
So if i understand right, you gona get scope glint on sniper medium scope 0 -- 600m. This seems like a serios fuck up for snipers that play on 200-300m range with silent scopes. I guess just taking m20 would be a smarter choice as you gota get 2 hits anyway to kill some1. (its very innacurate tho) Oh also you barely see shit pass 500m on medium scopes anyway.
Yeah sorry, I normally just read the patch notes how the devs post them, but when the update comes out I segment the video myself :) In this one I put the new gun at the start and I tried to leave chapters but sometimes they just don't work and I don't know why 😵💫
@@honorguard7616 I play medic and usually support the front lines with lots of people or just play defending objectives. I like a weapon that is a "jack of all trades" if that makes sense.
Honestly it's very tough to pick a best weapon for someone else, but when the new update hits, if you can hit headshots the AK74 can be good at all ranges, same with G36C if you tend a bit more to close range. If you are trying to maximise kills per minute, the UMP/FAL are both good choices
i also like changes but the latest update is just crap in my eyes... just for the simple reason the game is now to fast. at first the squadleader is just useless cause of the game speed... often i cant reach the "submenu" of the new UI-menu to build a sandbag or just simply react to enemyfire. i cant "ping" for my squad on a fixed position to give info where to worry about, cause mostly the ingamevoice is not activated or used... and with the "issue" of the bandage speed from the medic it is in my opinion absolutely the wrong decision to say "alright lets buff all other classes" well lets see where it leads but for me its simple i take a brake
Honest to god they're nailing in the coffin with these balance changes. For sure they need to dial back the SMG nerf by about 25%+ and I know they're trying something new with the glint nerf to snipers but they take skill so I respect any player who kills me with them close or mid range... now that's just gone? Ridiculous just main the 6x scope then wtf... GGz I've switched to COD DMZ since BBR has been murdered... TONS of clips and montages so the game was fun and worth while at least!
You're weird bro. Snipers are overpowered on basically every map other than Namak. So open; most spots are unplayable due to snipers. And for SMGs, did you PLAY when the vector was the undisputed king? They nerfed the vector, and then the p90 took the mantle. It was basically just as good at the time. Then they nerfed the p90, and the mp7 (basically just as good) took the crown. Finally, they nerfed SMGs, and they are in a prime spot-- godly in CQC and rough but not unusable at range. If you thought the game was so fun back then and you got tons of clips, that just screams vector main to me. Sure, it was a good time, but if you think the game got worse since those patches, then that was just your handicap being nerfed. You probably are dogshit and should see a therapist.
Anything that nerfs snipers in this game is fantastic and desperately needed. With luck it'll stop 50% of the damn team wanting to sit back and snipe to farm points instead of take the objective.
Is their discord public?
Yeah sure is, I will chuck a link here and also in the description :) discord.gg/battlebit
Is google free?
It's always felt weird to me how the class with all of these cqc buffs didn't have smgs lol
skorpion assault and fal support. my prayers have been answered
hahaah I know right, I am actually very keen to give that a try
Scorpion even more accurate than it already Is seems crazy.
@@RonCheddar accuracy doesn't really do anything at this point in the game
@@skimaskthetapgod8126 not the stat sorry, I meant vertical recoil
@@RonCheddar I'm just thinking more move speed and reload will turn it into a monster. Plus you got those tiny ammo packs to just keep laying it down. Chef's kiss
3d spotting was complained about immensely in battlefield, turning it into a shoot the dorito simulator past several layers of brush and concealment. Keep it 2d, only on the map and it should be fine.
Agree. I hate the change.
Yeah, the way the ping system is you mostly get white pings, and even with red you still only know the general area of where they WERE. Also white pings can be way off because they show up even with no soldier or often hitting an obstacle way in the foreground or background. It also doesn't follow them around. With the super fast almost battlefield hardcore mode ttk this game is all about concealment and being stealthy. With a Battlefield style dorito marker you won't last 2 seconds unless with tons of your team mates.
I have to disagree on this. The problem with BFs pinging system was imo, that the pings just lastet waaay too long. Once marked, you basically were a sitting duck. But since 4 seconds really aren't that long, I think BattleBit hit a good compromise there. Also: stuff like the binoculars now actually have a usage when you're not in a squad solely made up of friends or people who actually coordinate for once. I can also imagine this opening up new strategies, like teaming up with another person as a sniper, so you have an actual spotter. Especially now that mid-scopes have glints too (love that change btw) this can become a really valuable niche. The sniper can either take out people spottet by the team in general, or ask someone to spot them so he doesn't need to be scoped in to search for targets, lowering the risk of being discovered before being able to land a shot.
The "auto-spotter" gives me headache tho. 2 seconds isn't really much to allow any meaningful reaction of random teammates when you mark someone. But cranking it up would make it OP, since you basically had a laser designator for people on your gun. I honestly don't see the use or niche for it rn.
Addition: if you wanna nerf this, make the pings visible only to people in a certain area around the "spotter" (e.g. everyone in a ~25 meter radius). So nobody gets flagged for the whole enemy team while also preserving the utility of the feature.
@@Just_Lars this logic doesn't make sense to me. What do you think is the goal gameplay wise of spotting? If its just to notify teammates then 2 seconds should be fine, you need 4 seconds of a solid color to tell that to people or to beam them without them even knowing you're they're? Also bf 4 was 5 seconds only one more second.
We have a good voip system and compas, why would you build more systems that discourage its use?
Contrary to what most people believe, I think the BBR pipeline has been amazing. It's been almost 6 months since launch, and we've received...
> A completely reworked / revisualized *Main Menu.*
> Public *Leaderboard* that is updated in live time.
> *Weekly Challenges* system _(+ more challenges on the way)._
> New Post-Match *MVP Screen.*
> Community *Server Browser* + *Custom Servers.*
> *Crosshair* Customization.
> Rework of *XP system* _(faster levelling, more ways to gain XP)._
> Map + Gamemode *Voting* Overhauls.
> *Visual Polishes* _(new interiors & furniture, remodels + re-texturing of old objects, etc...)._
> *_2_* New *Maps.*
> *_4+_* Map *Reworks.*
> *_8_** Old / OG Maps* for Community Servers.
> *_2_* New *Gamemodes* _(1 of which can be played in Official Servers universally)._
> *_2_* New *Weapons.*
> *_1_* New *Gadget.*
> *_1_* New *Vehicle.*
> *_2_* New *Buildables.*
> Overhauled *Bandaging System* _(included stuff like new ability to self-heal)._
> Complete *Attachment* Balancing Overhaul.
> *Class* Balancing + Reworks.
> Massive *Weapon* Balances + Reworks.
> XP + Multiplier for *Finishing Games.*
> *UI* Rework + Polishing.
> Additional *Misc* Changes (dark flashbang, brightness + gamma changes, and so much more).
...And this is a title made and updated by *3 dudes.* This is legit more changes than some million-dollar Triple A titles.
If we want more BBR's, we need to keep supporting amazing games like BBR!
We had more content in 6 months than in two years of bf 2042
Exactly! People are too used to superficial constant updates that don't mean shit, like new skins, new things to unlock with seasons, that can come out rapidly.
Battle Bit content is ALWAYS meaningful and impactful.
And still for more than 3 months anti-cheat in game bans players for no reason with no way to get an unban, but yeah, everything else is looking good, rly
You put a lot of work into videos about a game with a small player base. Thanks.
Thanks for the vid WONG! Appreciate all the info in one spot.
GG and good frags! We will see you when we see ya
I think vaulting making noise is a great idea. Would love to see this implemented
Thanks for deep-diving into the update without having gameplay and overly distracting music running in the background. I don't hate those kind of content ofc, but sometimes I just...want an overview over a new update, without my adhd getting triggered all the time with all the stuff going on in the background. It's making me forget half the things the creator talked about. So yeah, that really helps and is a nice niche/change in pace to other creators you choose here.
Keep up the good work, you deserve every single subscribe and like.
thank you very much! I am glad this video helped out :)
anyone who thinks sniping is OP is out of their minds. the only way to get 1 shot kills with a sniper is with headshots and its not super easy to do especially if your not using a range finder. this change with glint will remove easily 60% of snipers. I'm sure a lot of people will be happy with that, but if you can run and gun and get 200 kills a game and then bitch about snipers who get maybe 30 kills a game you need to reevaluate your life. super unhappy about it ngl
I used the Aug all the time just to shoot birds. I never made sense why the one gun was off the hook.
I like the changes to the f2000 and SG550 considering I liked those guns already. No tears from me.
Also good luck with retail and may your holidays be well to even past new years!
I do agree the run and gun is too common and strong. But collision will slow the game down too much so I’m torn.
if its only for enemies and you can still walk through allies its fine with me
cause enemies walking through each other then who ever has the higher sensitivity setting wins when you turn around to shoot each other
@@mike16apha16 I agree. I just had my first 101 kill game the other day and it’s crazy because I forced myself to try that play style and it’s very strong and I can see it being fun but I have alway preferred the Assault and assault rifles or pdw to SMGs and it can definitely be a struggle when a light armor med runs in a room and wipes my team because no one turns around.
i want enemy collision on. i hate walking through an enemy and who ever has the highest sensitivity setting wins when you turn around to shoot each other
im really excited for the new update! thanks for covering the patch notes!
Having life positively get in the way of this, good on ya. If I see you, cool. If I don't, have a good one.
Adding
the spotted bonus is a huge buff to drones
That is true! Even though I am not a huge fan of 3D spotting I think this will help the recons gadgets be more effective
Hey maybe my bomb drones are at least usefull for something.....tho i wish they worked teamwise and not just teammate.
Good on you Mr.Wong 👊 I always appreciate your thoughts on the game and support you doing what you're interested in!
Seeing those sg550 ttk nerfs kinda hurt me ngl
From what I have heard and it might be cope but Sniper glint only starts to shows PAST 600m which mean medium scope will essentially only glint to other snipers
The weapon changes are mostly good but the SG550 changes are weird, IDK why that gun coped a nerf like that
Yeah I agree with you so much about the SG550, and I have also heard the glint thing, when the update hits I will check it out
Your content is high quality. That is all that matters man. Regardless of uploads or shit as long as you keep being you lol
As a support main I've never been happier with an update.
Hahaha I agree, I haven't played them in a while because I have used their current weapons so much
i think the current ping system matches this game perfectly, i think battlefields style worked because of all the effects going on, players were harder to see without spotting.
on battlebit everything is so clear.
and with the dragging and reviving system, you will now get a hint, if the enemy is getting revived/more enemies are near.
had many moments where i got lucky with team work
I agree
The bonus for spotting is HUGE for anyone who uses the recon drone to actually RECON instead of as a mine transporter. Recon spots being 8 seconds, being and the spotting staying on the target means a recon drone is HUGE for keeping your team aware, and a much more important target for the enemy.
Edit: IT appears the recon drone can no longer ping enemies?
Yeah regular pinging is like bugged or something because tons of people can't do it
@@tonomrwong I had to double-check my keymapping because I never had issues before. I think the system may be falsly thinking, because my player model is not in LoS, that the recon drone is also not in LoS
I absolutely LOVE the support getting BR's. I really want some other choices. I love RPK but support is just starved for options in my opinion.
Snipers were totally fine as they were and this single change will have completely HAMSTRUNG and entire playstyle, the millisecond a scope glint flickers vaguely in someone's vision they're immediately killed unless they're 1000m or further away, I've never seen someone who uses a long-range scope live for more than four or five shots before having their head be removed immediately by an LMG or being pounded by RPG's until their death or the obliteration of their location
get this man an oscar immediately
only applies after 600m... medium range one's will still be invisible 0-600m
@@95curt glint actually shows up at 200 meters, and gets stronger up to 400 meters at peak which dissipates slowly up to 800 meters. They did however narrow the cone you have to be in for a player to see the glint. It was like 20 degrees before and now its smaller so you have to be almost directly in line of sight of someone sniping with a scope glint. the discord shows some good examples.
@@BIG_WAVE_RACING yep saw those updates
@@95curt after playing a new update its actually just fine. I found that the new style keeps me moving around a bit more or really taking into account the angle i want to hold now on mid range encounters but was rackin up the kills bigtime tonight with the L96.
I disagree with the spotting. I liked how it was like BFV where it was spotting the general area of the person. Not putting a marker over them that players see through walls or bushes and on the mini map. One of the main reasons I liked this game was the fact that you not anyone else could minimap hog the whole match. We don’t need 3d spotting.
Love the sound, I'm expecting a higher dmg per shot with this one.
SAME HERE, I heard the noise and instantly thought, "maybe a battle rifle, lmg hybrid?"
Why would it tho, its just a ak74 with a bigger mag..
@@sinkpissersupreme it may be IRL but the battlebit devs often give stats to give a gun a very different feel to IRL, for example the pp2000 having a rediculous 1000rpm
@@tonomrwong Yes but then if they do make it slow rpm, high damage, it's just a reskin of the mg36. What's the point in that? Better suited to give a AK like kpm with worse handling, cuz that is what they are after all.
@@sinkpissersupreme yeah honestly I could see them making it like the ak74 with a bugger mag and worse reload/aim time
Hey MrWong, glad to hear this news! Fingers crossed that the new update will help make the game fresh for vets (who could use more prestige content ngl)!
No collision can be abusable, it's not fun or fair to die to someone cracked out with a hyper speed build running in and out of you juking every shot. As for the sound, I believe that's more of a skill/player base issue. Footsteps are plenty loud to hear someone in a building on top of hearing gun fire. Checking your map constantly is key to determine if you should be weary of enemies nearby.
If you die that often from player movement I think you're doing something wrong. Truly don't consider that an issue whatsoever. As for the audio they definitely broke it with one of the updates in the last few weeks I wasn't able to hear jack shit and neither were my squadmates YMMV.
MrWong, I've played Battlebit a lot but theres a few maps that i just really struggle with. Do you have any tips for playing Eduardovo, Construction and Zalfibay? If your struggling to find video ideas maybe some about specific maps and how to play them would be great.
Also, nothing is more important than your family and your personal life, don't feel bad for putting your life before UA-cam. We are here to support you no matter what.
I dont have any map specific videos yet, but if my region gets more players I would love to do some videos outlinign general flow of maps! I dont have any tips for zalfi, eduardovo I generally play with much lower recoil guns than other maps, just due to longer range angles being more common. Construction, I recommend trying a build with really fast move speed, like an SMG or ACR, and also binding vault to a different key to jump if you havent already (lots of good vaulting opportunities on construction). Or alternatively on construction if you arent liking the move speed playstyle, try to use something like the FAL or AK15 with a high dmg per shot, and try your hardest for headshots
scout drone gonna be broken with that spotting
Hope assault won't be over buffed
That new pinging will make snipers less effective
Dunno what the point in making medium scopes have glint is.
The whole reason I use them is for no glint
You answered your own question. Nobody used long scopes BECAUSE they had glint and you don't really need the long scopes for all maps-- the mediums are good enough to use at range. So, they became the meta for snipers and nobody ever touched the longs. This made the glint feature worthless because it exists in the first place to limit sniper supremacy. If nobody has glint, then wtf is the point?
Nooooo! The SG550 is my favorite gun and I'm worried the firerate nerf will change that...
Love me F2000 buffs
The thing with using medium scope range as sniper is to avoid to be detected by long range sniper. I don't like the change. :(
Not a fan of the spot changes at all. I thought the red spot was good without being OP and still promoted communication, and most importantly fit the vibe of the game not being extremely arcadey compared to games like bf3/2042/etc. Hoping this doesn't stick around, it seems like there's been small changes here and there that's slowly morphing it into a normal arcade shooter rather than sticking to a slower simcade kinda vibe (aside from the insane movement speed, lol)
+1 on doorkickers gameplay!
Wheeey I may have to upload the next level soon
maybe they should also add the Mk14 EBR as a battle rifle, as it is also capable of automatic fire. and maybe buff the magazine and rate of fire to fit that category.
I love to see them moving guns around between classes. About 40-50% of everyone I see is still playing Medic, it needs less weaponry options.
Agreed
I'm not thrilled about medic not having access to the P90 anymore and am not into the glint changes either. I understand that access to weapons contributes to classes seeming "OP" and can guess the underlying rationale for nerfing medics that way, since the P90's stats can facilitate gross stuff, like a lone medic flanking a heavily fortified spot and killing 4+ without reloading. Ultimately, I care most about having access to guns that I like because...good players are always going to have tools to leverage, which lesser players will complain about.
Similarly, I don't like the glint changes because lesser players who like exploiting non-glinting scopes are just going to use class/weapon combos that sidestep the changes; better players will exploit changes, continue playing recon and keep doing things to complain about because nobody likes to get 1-shotted out of the blue.
I'd much rather see changes that dramatically cut down the popularity of sniping from helicopters because it just a trivial nuisance to players who know how to move and a dopey way to farm newbs who how to be hard targets and ignore the sound of a heli-shipers numerous missed shots...like, considering how seldom heli-snipers hit a mediocre-on-a-good-day player, like me, why even waste their time with it?
Lets see heli-sniping get nerfed to stop the newb farming and make it so players who know how to be hard targets dget a break from the sound pollution of a heli-sniper's 99% miss rate.
Nah, run and gun is definitely too powerful.
Honestly i feel like there needs to be some sort of downside to dying. Playing like a coked up monkey with a deathwish should be actively discouraged.
Overall i feel like the pace of the came should be slowed down.
I would love a stamina bar to limit sprinting.
upload hype shooters, that's what people will watch
i bet OG Fortnite will get views, especially with correct name/thumbnail)
and Have a Good Holiday, Wong 🎉
Cheers densless you too 😊
I'm a recon main I'm curious to see how the medium range scope glint will affect sniper gameplay.
On the one hand it sucks because stealth was a big part of recon gameplay and now you have a beacon on your face.
On the other hand it's gonna make long range scopes actually viable and not just an annoyance you have to level past when you get a new gun, every sniper now has a beacon on their face so sniper vs sniper engagements are going to be a whole lot faster paced, and at 300 meters regular infantry can't really do much to you anyways so its not like that changes much.
Scope glints will also no longer be visible through foliage so I'm curious if there's going to be tactics with snipers finding ways to sit it trees and such
I love the sound! honestly, the guns in this game have lackluster sounds, but this is the first one that sounds like it should in my opinion.
Yeah honestly I do get that, it actually sounds like a gun
yeah, the Brazilian servers are kinda dry, but I blame the community servers that make the players converge into single mode matchs
All these changes are great, but not even a mention of the exploitable movement?
The movement issues have been a point of contention for most of the games lifespan, I wonder if they'll ever address it
I do agree. I personally think that the enemy collision will help nerf movement in a small way, but that is a bandaid fix
P90 not on medic? It's such a medic gun tho :/
makes me sad, but it's a reasonable change. medic has basically no downsides
kinda sucks how it seems like theyre really trying to kill the medic high kpm kinda thing, sometimes i just wanna run in n get kills but i feel like they want the players to play a playstyle completely opposite of that, I also think thats the reason oce servers are dying as most players had that playstyle
The rpk fires 7.62, it probably should sound pretty heavy. I honestly like it, most of the guns in game sounds like they have little weight behind them, especially the larger caliber weapons
I think the one they are adding is the 5.45 variant, but I also haven't looked in a while 😅, the one they are adding is the rpk 16
Yeah the RPK-16 is 5.45 it's the replacement to the RPK-74M.
I have a feeling that 2d spotting should just be visible for whole team and not just squad. 3d spotting is not really needed, but if you're fixed on implementing it can be limited for squad only IMO.
I feel like having marks above people's heads is not a great idea, but I like the fact that this game doesn't have a minimap in the corner at all times which forces you to bring up the giant map that blocks a huge chunk of your screen makes it more intel focused than something you can use in a fire fight
Agreed, I personally think this is one of the only factors that might make the spotting less BF4 like
the AK74 is my favorite gun and it's getting BUFFED? that seems unnessary. new meta incoming
Haha I feel that, it used to be able to get to this damage with a heavy/long barrel, and this meant that its headshots were super good even against helmets, now we get this bonus but don't need a heavy/long barrel. I don't know if the horizontal recoil nerf will balance it, but I am keen to try it :)
RIP snipers
Im honestly surprised no mention of the operation game mode yet. As long as these changes bring in more players for the benefit of the game Im in for it.
Yeah agreed, I haven't seen anything about operations, I personally am excited for it though
still no ads fov scaling? no coefficient settings? no uniform soldier aim? im not touching this game until at least 1 of those 3 are implemented, i refuse to turn my red dot sight into a goddamn telescope everytime i ads, the worst feeling ever.
The SG550 changes are interesting. Before the headshot dmg was not good ex. SG550 ( 2 body shots + 1 headshot ) = 94.5 dmg ; M4A1 ( 2 body shots + 1 headshot ) = kill. But now with 29 dmg its at the same level as m4 witch is nice.
TTK/BTK on light armor is now better, the ttk on heavy armor is better now as well. But the ttk on normal armor is lil worse from 0.343 to 0.358 ( 0.015 difference ) and I think its not really noticeable.
The firerate nerf was not needed imo, now it feels like a lighter version of ak74 because it has the same rof, but I haven't tried it yet, maybe it will be better who knows
Edit: Also if it had the same firerate( 700 IIRC ) I think it would be too similar to m4. It has better reload, ads, better dmg ranges, etc.. I feel like it would have been a better m4
really good analysis! I didnt not think about the new headshot damage!
Warzone 2 players watching this are having ptsd flashbacks
i sure love being a recon main getting glint on my medium scope, may just use dmrs if the change comes through cause snipers were never OP when you can massacre the entire lobby with an smg
Snipers having a 1hk body shot with the M200 isn't OP? No counterplay. Just death from someone in their spawn. More than one thing can be OP at once.
@@Leach-ez7dq wtf? m200 doesnt have 1hk body shot until like 850m. Try hitting smth like that first. Also when you hit armor its still not 1hk even at this distance. On any realistic range you always need 2 body shots to kill, or a headshot.
@@Leach-ez7dq what do you mean 1 shot body bro!!! it’s only headshots
Im fine with you uploading other games but make sure its something you like and not what we want. I hate watching youtubers make videos on stuff that they don't really care for or hate.
Yeah good shout, cheers for looking out
I think collision being a debate is mainly because of run and gun. When you look at really good players theyre running through people and disorientating them while throwing c4 here and there. While its frustrating its just a skill gap. There are other ways to nerf the run and gun playstyle. If anything just make it a server toggle and let people test it.
Yeah for sure, honestly I had completely forgot about how this effects C4, that is actually a really significant change
This game is better than MW2 v3
I feel like collisions should be there only in a hardcore mode
I'm really sad they removed that many guns from engineer. Pp-19 felt really reliable and was a good rangefinder bearer for my rpg. But for some reason they kept pp2000, which has practically no use for engineer. Very strange choices were made there
I agree!
Went off about this in the discord earlier but I want to reiterate here that support getting weapons with really low TTK like the FAL is going to be trouble.
cant wait for support players to complain that the fal has too much recoil so they end up buffing it lol
Support players always have something to complain about.
L86 with lb prior had a faster ttk
Yeah it was crazy
not a big fan of medic getting guns stripped from it :d
ah man, got this game hyped about the upcoming milsim mode but the game has just gotten more and more fast and arcade like😔
they ever update the xp gain to not take years? or add any prestige things?
More prestige skins coming soon they said, and they are gonna go all the way to prestige 10
Yeah, really clangy sound for such plastic-y weapon i think
3d spotting is a bad change, especially if they do add target finder too. Everyone i know hated it in battlefield, the dreaded dorito shoothing simulator.
instead of nerfing guns they need to buff the weaker guns to make more of them viable/useful
I feel like recon keeps getting nerfed, and with every new healing buff it gets harder to kill players. Now that medium scopes have glint, you don't even get the element of surprise. And now every player can almost outbandage the default SSG on bodyshots
Snipers definitely need a focused patch of their own.
There really should be some sort of minimum range for glints to appear instead of the sniper having RMB be a instant death action lol
@@user-ql7ve2ow5b Medium scope glint on snipers begin at 200m.
Between 0-200, there's no glint for medium scopes.
Good. So many maps are completely open, and snipers can beam anyone from anywhere.
Could make a new video with class recommendations?
I would be down, just gotta hope this new update gives more players to my region
@@tonomrwong Free Battlebit weekend. Just invite some chickas. 😄
RPK looks and sounds a bit odd, the magazine is either a 45 rounder or it's a 7.62 mag. Too banana like for a 30 rounder 5.45
Yeah that's what I thought, I thought it's probs a 45, or because battlebit does mag sizes really wierd maybe they would go 35
We need An 94 in this gameeee
Yesssss I want that in the game so bad
bideo
I need medic p90 combo because im trash
I just started grinding for 1000 kills with pp2000 this prestige and they took it of medic WHY
So if i understand right, you gona get scope glint on sniper medium scope 0 -- 600m. This seems like a serios fuck up for snipers that play on 200-300m range with silent scopes. I guess just taking m20 would be a smarter choice as you gota get 2 hits anyway to kill some1. (its very innacurate tho)
Oh also you barely see shit pass 500m on medium scopes anyway.
Can you split this video into segments, there's a lot of stuff to skip through
Yeah sorry, I normally just read the patch notes how the devs post them, but when the update comes out I segment the video myself :) In this one I put the new gun at the start and I tried to leave chapters but sometimes they just don't work and I don't know why 😵💫
So.... Whats the best weapon for noobs after patch? For close/medium range
Playstyle?
@@honorguard7616 I play medic and usually support the front lines with lots of people or just play defending objectives. I like a weapon that is a "jack of all trades" if that makes sense.
@@edgarfigueiras so with current or the new weapon setup happening (assuming nothing else changes)? also average engagement range I presume is sub 75?
Honestly it's very tough to pick a best weapon for someone else, but when the new update hits, if you can hit headshots the AK74 can be good at all ranges, same with G36C if you tend a bit more to close range. If you are trying to maximise kills per minute, the UMP/FAL are both good choices
i also like changes but the latest update is just crap in my eyes... just for the simple reason the game is now to fast. at first the squadleader is just useless cause of the game speed... often i cant reach the "submenu" of the new UI-menu to build a sandbag or just simply react to enemyfire. i cant "ping" for my squad on a fixed position to give info where to worry about, cause mostly the ingamevoice is not activated or used... and with the "issue" of the bandage speed from the medic it is in my opinion absolutely the wrong decision to say "alright lets buff all other classes"
well lets see where it leads but for me its simple i take a brake
Yeah I feel you, for me the past couple of weeks I have had to take a break just due to empty servers in OCE
Snipers are not OP IMHO, they ARE too Numerous.
They need a cap on how many allowed like Hell Let Loose
Yeah agreed
are they going to nerf the g3 if all classes get it? right now it has 900 bullet velo.
I dont think they are going to nerf it, but they might! Especially considering its in a new class now, maybe the velocity buff wont stick
I don’t like the sniper glint change at all. Massive nerf
praise allah for this nerf
Yo we back.
fuck yeah worm, cheers for the comment man
Does this game still use FACEIT anti cheat?
No it now uses easy anti cheat
Anyone know if the controller support is better?
I don't know sorry, but I wouldn't hold your breath, I haven't seen anything about it at all
Mistake on sg550 ttk time
Honest to god they're nailing in the coffin with these balance changes. For sure they need to dial back the SMG nerf by about 25%+ and I know they're trying something new with the glint nerf to snipers but they take skill so I respect any player who kills me with them close or mid range... now that's just gone? Ridiculous just main the 6x scope then wtf... GGz I've switched to COD DMZ since BBR has been murdered... TONS of clips and montages so the game was fun and worth while at least!
You're weird bro. Snipers are overpowered on basically every map other than Namak. So open; most spots are unplayable due to snipers. And for SMGs, did you PLAY when the vector was the undisputed king? They nerfed the vector, and then the p90 took the mantle. It was basically just as good at the time. Then they nerfed the p90, and the mp7 (basically just as good) took the crown. Finally, they nerfed SMGs, and they are in a prime spot-- godly in CQC and rough but not unusable at range.
If you thought the game was so fun back then and you got tons of clips, that just screams vector main to me. Sure, it was a good time, but if you think the game got worse since those patches, then that was just your handicap being nerfed. You probably are dogshit and should see a therapist.
Anything that nerfs snipers in this game is fantastic and desperately needed. With luck it'll stop 50% of the damn team wanting to sit back and snipe to farm points instead of take the objective.
The new skin system is just terrible. The pattern system sucks, the colors are worse and repetitive.
Dead game
Yeah, I hope the new updates bring more players, I personally think they need to do something pretty big to do that though
Pls link discord in desc? Love ur vids
discord.gg/2pnsxzF39A I gotchu :)
The new ping sistem is so bad bro