Zbrush Arnold Displacement Workflow

Поділитися
Вставка
  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 54

  • @TheYes12
    @TheYes12 10 місяців тому

    Finally!!! someone who explains it right!

  • @ajamali0903
    @ajamali0903 Рік тому +1

    I've watched 4 other tutorials about proper DM workflow to Maya and you are the only one that does it correctly. Thank you

    • @Nexttut
      @Nexttut  Рік тому

      Wow. Glad it was helpful! 🫶

  • @tonysethavireak5138
    @tonysethavireak5138 Рік тому +2

    You're a life saver on the Scaler zero value part man

  • @berkilter4556
    @berkilter4556 2 роки тому +5

    Every second and minutes are amazing and also detail. So that is why I always love to see everyday new videos :) Thank you Abraham as always!

    • @Nexttut
      @Nexttut  2 роки тому

      Thank you! Our pleasure 🤟

  • @TheGuineaHog
    @TheGuineaHog 2 роки тому +2

    Amazing video! I never completely understood displacement so I always stuck with Normals like you said. This sheds a light on the process, thank you.

    • @Nexttut
      @Nexttut  2 роки тому

      Glad it helped! 😊

  • @tlilmiztli
    @tlilmiztli 2 роки тому +2

    Another super useful tutorial. Thank you!

    • @Nexttut
      @Nexttut  2 роки тому +1

      You're very welcome!

  • @alexpurkhalo711
    @alexpurkhalo711 Рік тому

    Had the issue with scaling, though the general shape had been changed, subbtle details didn't appear while rendering. Your video helped me to understund that the issue occured becasue of I had frozen the scale. Thank you so much :)

  • @leonidyukhnovich7855
    @leonidyukhnovich7855 Рік тому

    I solved this problem thanks to you))) tnx so much

    • @Nexttut
      @Nexttut  Рік тому +1

      Glad I could help!

  • @T3AMAnimation
    @T3AMAnimation Рік тому

    Perfect set up :) thanks very much!

  • @srijith9611
    @srijith9611 Рік тому

    Thank yo so much 🙏 i have been looking for this all along man you are a life saver

    • @Nexttut
      @Nexttut  Рік тому

      Glad I could help ❤

  • @mon4683
    @mon4683 Рік тому

    Thanks, you helped a lot❤, great tutorial, thank you so much❤❤

    • @Nexttut
      @Nexttut  Рік тому +1

      You're welcome 😊

  • @VFXAura
    @VFXAura Рік тому

    Love you bro…. You helped alot

  • @daemonknight460
    @daemonknight460 Рік тому

    You could do that with a basic bump map...handy workflow though.

  • @upeople-y5v
    @upeople-y5v Місяць тому

    Omg! Thank you soooo much bro.!😮‍💨

    • @Nexttut
      @Nexttut  Місяць тому

      You're welcome! ☺️

  • @anastasiyamusina8853
    @anastasiyamusina8853 Рік тому

    Thank you so much!!! This is very helpful and brief information!! Helped a lot)

    • @Nexttut
      @Nexttut  Рік тому

      You're very welcome!

  • @karthickkarthi9620
    @karthickkarthi9620 2 роки тому

    Fantastic video I need this only thank you very much Abraham thank you so much.

    • @Nexttut
      @Nexttut  2 роки тому +1

      You are very welcome

  • @Sasha.GreenVFX
    @Sasha.GreenVFX 2 роки тому

    Thank you so much man! this video was a life saver. love the content you make its very informative and helpful!

  • @nfs_bny6343
    @nfs_bny6343 Рік тому

    Really helpfull video, thank you

  • @elix-hy8yb
    @elix-hy8yb 2 роки тому

    incroyable! merci beaucoup !!!

    • @Nexttut
      @Nexttut  2 роки тому +1

      You're welcome!

  • @allenl9214
    @allenl9214 Рік тому

    Thank you.. is displacement map or normal map better for skin pores detail?

  • @jbotvfx2712
    @jbotvfx2712 2 роки тому

    Your a life saver thank you

    • @Nexttut
      @Nexttut  2 роки тому

      Wow. you're welcome! ❤

  • @TheSatzy6699
    @TheSatzy6699 2 роки тому

    Nice, thankyou, hope you bring out a detailed course on grooming too.👍🏼

  • @2010mosti
    @2010mosti 9 місяців тому

    Hello,
    Are there any videos / courses regarding the complete setup and workflow of how you go about rendering something created in zbrush, with the arnold renderer?

  • @shanjeevan142
    @shanjeevan142 2 роки тому

    Thank you very much

    • @Nexttut
      @Nexttut  2 роки тому +1

      You are welcome 😀

  • @krithikraaj6151
    @krithikraaj6151 8 місяців тому

    hy man
    ur vid are really good i have doubt when i bake the displacement map i am getting hard edge artifact all over the mesh in my map how can i slove it can u put an shorts on it plzz if u had the time

  • @masoudrashidinezhad9429
    @masoudrashidinezhad9429 2 роки тому

    Thanks.

  • @simonebergamini7240
    @simonebergamini7240 2 роки тому +1

    Hi Abraham, could you make a course on how you use Photoshop for cinematic compositing?Thanks

  • @nathunterstudio8391
    @nathunterstudio8391 Рік тому

    good tuto, but do you know how to avoid the seam line displacme map? i did follow your tuto and i got the seam uv xo
    horrible line but that my model

  • @ahledanish4622
    @ahledanish4622 4 місяці тому

  • @Solo_3d
    @Solo_3d 2 роки тому

    Awesome video! So weird when i scale my model in maya , my displacement become a mess.

  • @parsakhanlar-m8g
    @parsakhanlar-m8g 10 місяців тому

    Hello, how did you transfer your UV map from Maya to Zbrash?

  • @smira5609
    @smira5609 2 роки тому

    So..let's say I have a low poly mesh in maya and I want to add nice details on it. I import it to zbrush (with the uv's), make the high poly and then,because I want to animate my mesh a bit, i have to make a displacement map. Is this the correct process? And how do I import this into substance? Do I have to bake the high and low polys?
    And the other way, if I have a mesh but I don't want to animate it,(let's say I want to post it on social media)I just have to make the low and high polys and then bake them?
    But you can't animate and rig a mesh that has been baked,right?

  • @ronydey2696
    @ronydey2696 2 роки тому

    Great content sir please how to production based over any chacrecter CG digital double LIDAR SCANNING modelling with photorealistic texture mapping in both mari or substance painter with Maya ...is there please may having any tutorials over these topic...thanks
    HI SIR MYSELF RONY A VFX STUDENT FROM INDIA

  • @nialismcreates
    @nialismcreates 2 роки тому

    What about when you import with the Substance Painter Plugin for Maya? It seems to automatically add a displacement for the height map I think. Do you know what you're supposed to set the Scalar Value to in that case? Because they start off bloated looking. Similar to this video

  • @apoorvchitransh7541
    @apoorvchitransh7541 2 роки тому +1

    heyy man.. i have a problem.. when I'm exporting my displacement maps from zbrush.. those maps have no details.. idk what is happening.. i tried adjusting the levels in photoshop to see if there any detail on the map but there isn't 😭.. do anyone have any clue why this is happening.. do I need to turn on some other settings like the displacement tab on the right or anything

  • @Hydr312
    @Hydr312 2 роки тому

    Whats the difference between normalmap and displacement map? Normalmap is just "fake" and you work with low poly and displacement are real polygones? So Normalmaps are for games and displacement for render videos / images?

  • @durvankurdama6364
    @durvankurdama6364 2 роки тому

    how about making a model of your dog (thor) as thor pet as per his name .just keep up giving us a great tutorial.