I bought this as I really struggled to create this from scratch. Pretty awesome so far! Hopefully I'll be able to add a bunch of hairstyles to my character creation plugin for godot ^^ got any tips on how to make hairs look better? Thing like small hears, flyaway hairs, hairline etc? Quick performance tip btw: when creating har, disconnect the normal map in the shader - made it way smoother editing experience and you don't really need the normals when creating the hair anyway!
This enables a very easy workflow to Malt render engine. Malt only supports meshes and curves, and converting from hair-curves was a PITA. This makes it stupid simple. Great idea.
We have tried Houdini hair guide curves import back to blender, rebuild back to full hair workflow, but it's a pain when it comes to noise based geo node fiction. If geo node can sim hair curves directly, it would be unbeatable
Hello, I’ve bought your N_HairCardMaker, impressive work, I just wanted to know how can you add a collision to your hair card if you disable the object collision in the Clothes Simulation property
I can not open the blend file on my 3.5 for some reason. I tried to append the nodes but it always crashes. I was able to append two material nodes though, but i wanted to test the other nodes. :/
I bought this as I really struggled to create this from scratch. Pretty awesome so far! Hopefully I'll be able to add a bunch of hairstyles to my character creation plugin for godot ^^
got any tips on how to make hairs look better? Thing like small hears, flyaway hairs, hairline etc?
Quick performance tip btw: when creating har, disconnect the normal map in the shader - made it way smoother editing experience and you don't really need the normals when creating the hair anyway!
This enables a very easy workflow to Malt render engine. Malt only supports meshes and curves, and converting from hair-curves was a PITA. This makes it stupid simple. Great idea.
Nice have been wantng to experiment with hair card, thanks for the nodes. Top guy
try it, and tell me what you think :)
@@nenghuo really good! struggling to get hair looking as good as yourown but slowly getting there! Cheers again!
thank you for making excellent, game-changing resources
Я люблю тебя, чувак, ты делаешь настоящее искусство!
Рад видеть шарящего , бро , дропни свои контакты )) тг инст или че-нить ещё )
you're truly amazing!
Thank you so much for always letting me know what I need!
Ty, will check it later
try it, and tell me what you think :)
Amazing content as always!!! Thank you very much!!!
Thank You 🙏
keep up with the amazing work!
You are my favorite tutorial channel
We have tried Houdini hair guide curves import back to blender, rebuild back to full hair workflow, but it's a pain when it comes to noise based geo node fiction. If geo node can sim hair curves directly, it would be unbeatable
I don't understand anything, but I really want to understand 🤯
Very nice! 👏
Your english improved so much
ily
🤩❤🔥
Hello, I’ve bought your N_HairCardMaker, impressive work, I just wanted to know how can you add a collision to your hair card if you disable the object collision in the Clothes Simulation property
did you find a way to get collisions?
牛!!
Can you use the presets in blender using your hair card maker like clump, kink, braid etc.
I can not open the blend file on my 3.5 for some reason. I tried to append the nodes but it always crashes. I was able to append two material nodes though, but i wanted to test the other nodes. :/
Try 3.6?
just fix that , try now
If you wanted to use hair BSDF, would it be possible?
how do you apply the hair card initially?
6:20
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ANY PROMO CODE FOR ADDON PLZ KJAKAKA VERY GOOD MAN
ROYALITY FREE!!! DO YOU HAVE DISCORD ?
guy is creepy af