This effect with ONLY geometry nodes!? (condensation)

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 343

  • @oasis4563
    @oasis4563 2 роки тому +352

    The beard was cg this entire time

    • @PoollShietz
      @PoollShietz 2 роки тому

      What a MadLad.

    • @ryanb6503
      @ryanb6503 2 роки тому +20

      maybe, but I'm betting he's motion tracking on a clean shave

    • @Kyle-wb7wx
      @Kyle-wb7wx 2 роки тому +1

      LMAO

    • @SubatomicPlanets
      @SubatomicPlanets 2 роки тому +2

      I new that this comment existed!

    • @matthewkile3493
      @matthewkile3493 2 роки тому +1

      I mean, he did like a whole series on procedural, motion tracked facial hair so maybe 🤣

  • @sourdonkeyjuice
    @sourdonkeyjuice 2 роки тому +217

    TLDR his beard and hair were procedural geometry node trickery

  • @kaidoitel
    @kaidoitel 2 роки тому +456

    When he's shaved, he just looks like a normal teenager

    • @rickmarques10
      @rickmarques10 2 роки тому +2

      Yeahhh

    • @-The-Darkside
      @-The-Darkside 2 роки тому +4

      He kinda looks like Viggo Mortenson

    • @razeezar
      @razeezar 2 роки тому

      When he 'shaved' his eyebrows, he looked like the lead singer of King Gizzard and the Lizard Wizzard. ua-cam.com/video/4L3-HOdMeuM/v-deo.html
      (Much love, Tom!)😎

    • @coldspark290
      @coldspark290 2 роки тому +6

      He lost his wisdom with his Beard . now who will guide us ?

    • @mark_zuck
      @mark_zuck 2 роки тому +7

      the hair cut looks a lot better.

  • @germanrudecindo3382
    @germanrudecindo3382 2 роки тому +51

    I'm so confused, who is this guy? what happend to the caverman dude, he was so cool
    ooooohhh there he is

  • @fahadrahman3050
    @fahadrahman3050 2 роки тому +20

    For those who are facing the issue of Object's UV material being over-ride by geometry node, the solution is quite simple.
    1) Open shader editor
    2) Replace "Texture coordinate" node with "Attribute" node and join the vector to vector of "Mapping" node.
    3) Type "UVMap" or "uv_map" in the name text field of "Attribute" node. The name is actually an attribute which can also be seen from spreadsheet against "Face corner" tab.
    Make sure to use "Realize Instances" before "Set material" node.

    • @eamonncfinn
      @eamonncfinn 2 роки тому

      This doesn't work for me. I have a bit of a mix shader to give the surface a bit of textured condensation which seems to work. But If I remove mix shader and just plug the uv straight into the output I only get the base colour without the logo etc etc.

    • @paulandyhonvou1276
      @paulandyhonvou1276 Рік тому +1

      ​@@eamonncfinn Instead of the node "Attribute" I use a "UV map" node and i mix the metallic shader with the UV by using a "Add Shader" node

    • @yea4253
      @yea4253 Рік тому +1

      Thank you so much!!🙏

    • @BlueBerryFTW
      @BlueBerryFTW Рік тому

      If i remove the realize instaces node i am able to achieve the desired effect of changing the icosphere material to be transparent. Is this okay to do? are there drawbacks of not using realize instance node?

    • @BlueBerryFTW
      @BlueBerryFTW Рік тому +1

      I am using an image texture on my can btw

  • @kabotteam
    @kabotteam 2 роки тому +18

    Instead of adding more edges in 6:30, you can use crease (ctrl+e) to add more weight to the loop and force subdivision to divide closer to the edge with crease. Adding crease also allows you to use it as parameter in nodes - and who knows what you can do there with that :)

  • @Exe3D
    @Exe3D 2 роки тому +103

    If you could animate a water droplet collect others and drip down this would be OP.

    • @LuxVoco
      @LuxVoco 2 роки тому +7

      This idea might work well with the remesh modifier in addition to geometry nodes.

    • @myztazynizta
      @myztazynizta 2 роки тому +2

      I've seen it done with metaballs

    • @Ila_Aras
      @Ila_Aras 2 роки тому +19

      @@myztazynizta MEATBALLS LMAO

    • @SubatomicPlanets
      @SubatomicPlanets 2 роки тому +2

      😂

    • @1982Jonte
      @1982Jonte 2 роки тому

      did he not do this with dynamic paint?

  • @Olav3D
    @Olav3D 2 роки тому +30

    Where is the video where CGMatter got the homeless man makeover? Great job! Went from homeless to finance-fresh in one video 😂

  • @GhostZ22
    @GhostZ22 2 роки тому +12

    you forgor "ive been cgmatter, youve been you, bye bye"

  • @BlenderparaArquitetura
    @BlenderparaArquitetura 2 роки тому +19

    Where is the old homeless guy who usually appears on this youtube channel?
    He was replaced by this handsome dude?

  • @p.schinzel
    @p.schinzel 2 роки тому +22

    Great tutorial! Thanks for that :) However, as someone who's been struggling to find a realistic, customizable solution for droplets in geometry nodes, I'd say - and I think I speak for a lot of people looking into the subject - THE most important part of this process is figuring out how to do the intersecting droplets. It is something that in my and my clients' opinion can make or break the final image. I know Poisson disk offers a very limited solution with the minimum distance input. But you mentioned something with converting the points to volume and back to mesh to sort of achieve the same results Metaballs could achieve. In short, if you had a solution for how to convincingly fix the overlapping droplets, it would be a game changer. For real. Hope you have the time to read this and perhaps work on a chapter 2 of this tutorial including the overlapping issue (and maybe as a bonus droplet trails!) :D Thanks again for all the effort you put into these videos. You are a true force in the Blender community! Cheers

    • @diarinab7181
      @diarinab7181 2 роки тому +1

      Hey, I found out that you can do it now in Version 3.3.0. There is a new node to convert Mesh to Volume. I still don't know how to handle it with a high quality of droplets (since they look very voxel-based), but maybe it helps

    • @jcsekinger
      @jcsekinger Рік тому +1

      @@diarinab7181 @Paulo Schinzel yes: mesh to volume > volume to mesh > subdivision surface > set shade smooth…

    • @jcsekinger
      @jcsekinger Рік тому

      mesh to volume > volume to mesh > subdivision surface > set shade smooth…

  • @thomandy
    @thomandy 2 роки тому +7

    What? Took me a while to realize this isnt a re-published video from 2015.

    • @regularnoah
      @regularnoah 2 роки тому +1

      He said 3.2 but yeah he hadn’t shaved for a while

  • @רפאל-ב
    @רפאל-ב 2 роки тому +5

    Oh this is perfect! Nice hair btw

  • @Greatest.p
    @Greatest.p 2 роки тому +8

    The only sponsored segments i don't skip are CGMatter's, literally.

  • @manavgala2361
    @manavgala2361 2 роки тому +4

    Looks like you’re back to civilization

  • @hondo190
    @hondo190 2 роки тому +8

    Wow. Did not know you could use a formula like "0.1/2" as a value. That is neat. Thank you!

    • @DECODEDVFX
      @DECODEDVFX 2 роки тому +10

      You can type pretty much any math function into value input fields. It's very useful.

  • @wizulus
    @wizulus 2 роки тому +3

    Looking good, my dude!

  • @alonsorojas3829
    @alonsorojas3829 2 роки тому +1

    Almost dismissed it thinking it was an older video. Great tutorial as always!

  • @justajeffy
    @justajeffy 2 роки тому +3

    Awesome. So glad to see you creating this kind of content again. Your long-form tutorials are great. More of this please!

  • @OzAndyify
    @OzAndyify 2 роки тому +1

    His beard has migrated to the microphone. Excellent CGI!

  • @HibaHuda-um9lb
    @HibaHuda-um9lb 6 місяців тому

    I've watched a lot of tutorials on water droplets, but this one is definitely the greatest.

  • @flemmingaarenstrup2520
    @flemmingaarenstrup2520 2 роки тому +1

    This video is fantastic. Thank you for making and sharing it

  • @JamFam1957
    @JamFam1957 2 роки тому +2

    that’s quite the microphone you got there

  • @kirstylesbrarians3916
    @kirstylesbrarians3916 2 роки тому

    Dude. Thank you SO MUCH for this. I've shied away from nodes in general because math scares me lol, but you explained how everything works SO well. I actually feel like I have a pretty decent handle on how to use this kind of system for my own purposes -- thank you!!

  • @UnderfundedScientist
    @UnderfundedScientist 2 роки тому +3

    Damn our boi looking good today

  • @-The-Darkside
    @-The-Darkside 2 роки тому +4

    Hope the court appearance went well

  • @markflakezCG
    @markflakezCG 2 роки тому

    The first geometry node tutorial I wanna make my own. I watch them mostly just for entertainment but this can be helpful in many ways :)

  • @multieyedkitten
    @multieyedkitten 2 роки тому +4

    dude's so good with blender his age is also procedural, he can just turn his "hairiness" output down and becomes a teenager lmao

  • @KhurramShahzad-id7qy
    @KhurramShahzad-id7qy 2 роки тому +1

    Finally he made enough money to get a shave and hair cut.
    Good tutorial as usual.

  • @4.0.4
    @4.0.4 2 роки тому

    CGMatter looks he takes a bath every single day now.

  • @ArsalanHasan-dk3ig
    @ArsalanHasan-dk3ig Рік тому

    Thankyou for amazing tutorial, Love geometry node

  • @clonemace
    @clonemace 2 роки тому +28

    In two years, first person shooter maps will be 100% procedural.

    • @hohohodrigues
      @hohohodrigues 2 роки тому +7

      they could be, but not from a competitive standpoint.

    • @marianobasti
      @marianobasti 2 роки тому +1

      like um minecraft?

    • @Tealx1
      @Tealx1 2 роки тому

      an exciting claim, and a good premise for the BR market

    • @larsmaasanimaties4594
      @larsmaasanimaties4594 2 роки тому +1

      bruh i made that

    • @Tealx1
      @Tealx1 2 роки тому

      @@larsmaasanimaties4594 oh nice!

  • @macronomicus
    @macronomicus 2 роки тому

    Great job on this example, and also you're looking cute with the new hair and clean shave. :)

  • @heartcorekiller
    @heartcorekiller 2 роки тому +2

    The giant deatcat on his mic ALMOST looks like his beard and makes me feel like I'm still watching a homeless man teach me nodes. I'm not mad, but I miss my homeless friend.

  • @thomaserichsen5404
    @thomaserichsen5404 2 роки тому

    Nice new haircut! Finally not just the razor 😉 great tut also, keep it up man!

  • @zackx1
    @zackx1 Рік тому

    Thanks this was a very good tutorial. I learned alot from this. Keep up the good work.

  • @ThomasSchannel
    @ThomasSchannel 2 роки тому +4

    8:29 materials
    12:30 geometry nodes

  • @joelkereluke4948
    @joelkereluke4948 2 роки тому +8

    30:20 how would one go about converting this geometry nodes system to a volume and then back into a mesh? That actually seems like a useful technique. I tried doing this on my own and couldn't get the resolution of the volume fine enough to recreate the droplets.

    • @nikitagoloskov3678
      @nikitagoloskov3678 Рік тому

      Did you manage to do it? To this day, this is still a difficult task for me...

  • @Deelusi
    @Deelusi 2 роки тому

    Looking at the thumbnail and legit thinking, "who is this handsome guy and why did I subscribe to him?" 🤣

  • @Bakamoichigei
    @Bakamoichigei 2 роки тому +1

    My god... 😱 You have no idea what I went through _sixteen years ago_ adding condensation to a can in LightWave 3D. Hell, even _I_ have no idea what I went through, because it was so traumatic that I've blocked out all memory of that project. 😩

    • @MET87
      @MET87 Рік тому +1

      i feel you! doing it in 3dsmax was also hell. But it was my fault back than not knowing Houdini exist.

  • @ARDIZsq
    @ARDIZsq 2 роки тому +1

    This is gonna be great for adding sweat to uh... a specific type of model... yeaaah.

  • @PiginaCage
    @PiginaCage 2 роки тому +1

    Great tutorial man. I would've used a metaball as the instance. that way when two of them are close together they jon like actual water droplets.

  • @morcosnabil4229
    @morcosnabil4229 2 роки тому

    you explained it so damn clearly man!! well done!

  • @taftphotography
    @taftphotography 2 роки тому

    This was just so well done and super helpful for me!

  • @antonioveloy9107
    @antonioveloy9107 Рік тому

    Whow! There's a weasel on your face! xD thanks for the effect bro.

  • @raulgalets
    @raulgalets 2 роки тому +2

    i used merge by distance after join geometry to get the overlapping droplets to merge. worked quite well. mesh to volume almost does a good job but it was too heavy for my pc, it was crashing all the time

    • @atharwadeodhar5937
      @atharwadeodhar5937 Рік тому

      can you connect me on instagram>? I actually want to know how to do that effect??

  • @DirtEChip
    @DirtEChip 2 роки тому +1

    Real Man of Genius

  • @P4TTT
    @P4TTT Рік тому

    I stopped just to say that i love that mic filter on headset.

  • @sergeitishin9417
    @sergeitishin9417 2 роки тому

    I'm sure it was much warmer having a beard outside in this is kind of weather ☺️ kudos and the tutorial is wicked, as usual

  • @viveks.
    @viveks. 2 роки тому

    Seriously great tutorial. Even newbie can follow along quite easily.

  • @TheCrackingSpark
    @TheCrackingSpark 2 роки тому +2

    *HE DIDN'T SHAVE GUYS* the hair moved to the microphone

  • @bohdandonchyk
    @bohdandonchyk 2 роки тому

    I love new approach, Where are you explain everything, like for dummys. (something you previously was never care off) tnx, great, comprehensive and coherent knowledge.

  • @larsmaasanimaties4594
    @larsmaasanimaties4594 2 роки тому +2

    wow, this one is actually beginner friendly. (i like the 1 min vids with 400% speed more)

  • @djdenzo6901
    @djdenzo6901 Рік тому

    Lot of help for me ! Thank you!

  • @UnderfundedScientist
    @UnderfundedScientist 2 роки тому +2

    "Where you dew and dew knot want condensation"
    💀

  • @AlexisRivera3D
    @AlexisRivera3D Рік тому

    *This guy is a Geometry Nodes BEAST*

  • @yourfriendlygamedev
    @yourfriendlygamedev 2 роки тому

    I like the really puffy mic to make up for all the hair you cut.

  • @juliusfucik4011
    @juliusfucik4011 2 роки тому

    I miss the caveman look, but oh well... love this effect. I remember doing this with particles a few times. Then I used a displacement map, which only worked on glass materials. It was a pain every time!

  • @MarkBTomlinson
    @MarkBTomlinson 2 роки тому

    Very nicely presented, thanks man!

  • @cyber_robot889
    @cyber_robot889 2 роки тому +1

    I like your new geometry nodes hair cut

  • @chainsrad6354
    @chainsrad6354 2 роки тому +2

    Youll always be my dirty santa

  • @martlesmartlesmartles
    @martlesmartlesmartles 2 роки тому +2

    That is a mic and a half holy smokes

  • @whyguomoore5158
    @whyguomoore5158 2 роки тому

    You somehow seem like an older bart simpson ,so cool

  • @cibermae1970
    @cibermae1970 2 роки тому

    Nice tutorial, and nice Andrew Price look.

  • @fredkennedy8435
    @fredkennedy8435 2 роки тому +7

    How would you approach 'dripping' droplets? Droplets running down the side of the can, picking up other droplets along the way. I've seen effects done in houdini, but I'm sure blender could do it too. Could be a fun expansion on this.

    • @myztazynizta
      @myztazynizta 2 роки тому

      There's a shader node group on gumroad that does a very convincing job of this without actual geometry

    • @kayagursu7776
      @kayagursu7776 2 роки тому

      Meatballs seem like the best choice, but idk exactly how

  • @konignickerchen7265
    @konignickerchen7265 2 роки тому +2

    You forgot to enable the hair layer

  • @honeybear2022
    @honeybear2022 2 роки тому

    Great detail in your explanation

  • @gjuroo
    @gjuroo 2 роки тому

    Along with this tutorial, today I've learned one great stuff on the same topic... Metaballs, instead classic (ico)spheres, give (much) better results for droplets.

  • @zoltantoth_
    @zoltantoth_ 2 роки тому

    thank you for this! :) and pls take care !

  • @AbdullahSelwaye
    @AbdullahSelwaye Рік тому

    Thanks for this amazing tutorial

  • @MRMAN5551
    @MRMAN5551 2 роки тому

    Thought this was an old video reuploaded then realized he's talking about geometry nodes

  • @FeRReTNS
    @FeRReTNS 2 роки тому +1

    I've been paying very close attention to beverage ads lately trying to spot your work.

    • @Kholaslittlespot1
      @Kholaslittlespot1 2 роки тому

      Yes I've been paying close attention to beverages for that exact same reason, ahem

  • @Chef_PC
    @Chef_PC 2 роки тому

    I would Iike to see this animated with gravity, condensation forming, then sliding down and falling off the can.

  • @victorvictor369
    @victorvictor369 2 роки тому

    Totally like your new look! You don't look like young Charles Manson anymore 👍

  • @dudex104
    @dudex104 2 роки тому

    Genius Tutorial as usual!

  • @pixweIII
    @pixweIII 2 роки тому

    His whole beard is now attached to the headset microphone

  • @mineraljunction
    @mineraljunction 2 роки тому

    next level is the kind of trail the drops leave as they drip down the side of the can cutting through the mist layer that forms across the surface

  • @simoneiorio9703
    @simoneiorio9703 2 роки тому

    In this world is necessary been shaved to umiliate own skills spending almost 10 minutes on modeling a can, without misunderstood. Another big lesson from him.

  • @airbag504
    @airbag504 2 роки тому

    looking good, king.

  • @apersunthathasaridiculousl1890
    @apersunthathasaridiculousl1890 2 роки тому

    that can is satisfyingly seamless

  • @jordancasanova8517
    @jordancasanova8517 2 роки тому

    kinda miss the vlogging in the woods, but this was real good. planning on walking across the state again?

  • @DBZFighters
    @DBZFighters 2 роки тому +3

    I've applied texture to my can. The problem is, when we seprate the two set Materials before join geometry, instead of fetching the texture, it only fetches the dominant color from the texture, while the droplet follows the default material

    • @mylostmarble
      @mylostmarble 2 роки тому

      Do you know how to fix this so it's possible to assign an image texture underneath the drops?

    • @DBZFighters
      @DBZFighters 2 роки тому +1

      @@mylostmarble Yes I know. As I've fixed it, but I cannot explain here. If you have discord, send me your usertag

    • @yuzhenwang9764
      @yuzhenwang9764 2 роки тому +2

      If you haven't figured it out, one workaround might be to make two instances of the can, and parent one to the other. Instead of using the 'Join Geometry' node, just have one be the geometry nodes droplets and the other one be the can. I don't think it's the most elegant solution but it should work.
      There might be other solutions if you google it.

    • @mylostmarble
      @mylostmarble 2 роки тому +1

      @@yuzhenwang9764 Thank you, that’s a great workaround!

    • @KreejGrater
      @KreejGrater 2 роки тому

      @@DBZFighters I would like to know this as well!

  • @QuantayPeoples
    @QuantayPeoples 2 роки тому +2

    There is a dead cat on your face

  • @exonme5845
    @exonme5845 2 роки тому

    i dont realized that this video on recomendation was CGMatter's video

  • @prozacgodretro
    @prozacgodretro 2 роки тому

    That is the saddest wooden tyranosaurus I've ever seen... It looks so depressed.

  • @MilkBanana
    @MilkBanana 2 роки тому

    Love the Andrew vibe from this video.

  • @CaveMonkey72
    @CaveMonkey72 2 роки тому

    I've dropped using the color ramp for roughness noise... to much of a pain to tweak. I prefer going into a Map Range (0 to 1 in -1 to 1 out) and then a Multiply/Add. Set your general roughness on the Add input and your variation range on the Multiply input. Much faster to make changes in real time...

  • @gutpunkt
    @gutpunkt 2 роки тому

    It would be cool if the droplets would be thicker on the bottom since gravity pulls them there

  • @alexandrdmitrievich
    @alexandrdmitrievich 2 роки тому +1

    Who is he, and where is hansom bearded man?

  • @EyeMCreative
    @EyeMCreative 2 роки тому

    Lol, you went from Oscar the grouch to Linus tech tips cousin

  • @Chrondon
    @Chrondon 2 роки тому

    Great haircut and shave!

  • @Toon81ehv
    @Toon81ehv 2 роки тому +1

    "I'm using Blender 3.2 alpha, you can use whatever you want" well sir I tried this with a live mackerel and I'll have you know it did not work and I now smell of mackerel

    • @Kholaslittlespot1
      @Kholaslittlespot1 2 роки тому

      I rubbed a piece of wood on an old typewriter and had good results

  • @MYTHICALLY3D
    @MYTHICALLY3D 2 роки тому

    Bear with geometry nodes next💀

  • @jackhead4
    @jackhead4 2 роки тому

    I thought he was just proving his beard and hair were geo nodes this whole time.

  • @ButteryAlpaca
    @ButteryAlpaca Рік тому

    This guy turned his beard into a mic sock

  • @KevinMerinoCreations
    @KevinMerinoCreations 2 роки тому +1

    Who is the new guy?🤣

  • @eclecticgamer5144
    @eclecticgamer5144 2 роки тому +1

    Hearing your voice... I still see the crazy beard. It's sooo weird.

  • @RookwingsKirk
    @RookwingsKirk 2 роки тому

    I prefer the god level hair tbh
    I love the tutorial though, thanks

  • @trashpandaa4021
    @trashpandaa4021 2 роки тому +1

    You kinda look like Neil Patrick Harris without the beard

  • @cg.man_aka_kevin
    @cg.man_aka_kevin 2 роки тому +1

    Now your style hair more cooler... 😎😎😎 Now it's like a normal teenager. Lol... 🤣🤣🤣