This may be an unpopular opinion, but I've long been of the belief that the 2008-2012 period was the golden age of racing video games. NFS Hot Pursuit and The Run, Midnight Club Los Angeles, Forza Motorsport 4 and the first (and best IMO) Horizon, Burnout Paradise, TDU 2, and that's just off the top of my head.
No way. The Run although was good, it had like a 2 hours long campaign. TDU 2 handling was a mess and so was NFS HP's one. I can agree with FH1. Thats still the best horizon. The others I havent played with.
To me this game feels like a love letter to racing and just cars in general. There is no pretense, no superficial story and no unnecessary gimmicks. It's a game that celebrates our love for cars and driving at fast speeds and you can feel it in every single detail: from the car descriptions to the smallest touches like the game playing the authentic sound of the car starting and revving it's engine when you select it in the menu. It's the only Need for Speed game I keep coming back to, simply to enjoy driving the cars and getting immersed in the feeling of speed.
For me it's combination of it's soundtrack for that sense of speed, you literally can not look me in the eye and say bombshock doesn't get you hyped the fuck up when it comes on.
This game is what I needed after playing the current nfs games for so long I have forgotten how blood boiling hot pursuit is and I long the remaster it is my all time favorite racing game and I hope nfs goes back to its roots
Underrated feature of the game is that you could just drive around the whole map in free mode (you couldn't access races or cars from there but...) it was a nice option they still added
Yes, it's in fact an open world game, but it isn't such focused on that like the previous NFS games, Test Drive Unlimited or the Forza Horizon Series where you drive an event/race/mission and then return to the free drive mode to bum around the map to the next event, but you return to the overview map, the free drive mode is just a footnote.
Want two more underrated but very cool features that are a throwback to the classic NFS games? You can toggle the headlights and also turn the engine completely off when the car is stationary. It's so fun to go to your favourite location (Eagle Crest peak for me), switch off the engine and just admire the scenery and the ambient sounds.
This was a huge missed opportunity for the remaster, they should have revamped free roam to resemble recent need for speeds with race start points, dynamic head ins and police spawning in, depending how well the cops would have been implemented it could have been as easy to get lost into hourlong free form chases like the old Most Wanted.
I agree with pretty much everything you said in this video, I love the "less is more" style of this game and don't really care about customization either. The whole "cops and robbers" era of NFS from HP 2010 to Rivals was so much better than NFS today.
This is hands down the best NFS game ever made and its my personal favorite Whenever I hear anyone say "NFS needs to go back to its roots".....I think of Hot Pursuit 2010
It just gave me the chills watching those exotic cars in those dreamy landscapes and listening to the iconic Romulus 3. Oh, sweet childhood. PS: Love how you played Graphiphoton right after, you really do live the classic NFS hype. Have you checked the amazing 2018 album by Rom di Prisco? It's just amazing how this guy is basically the sound of classic NFS... well, and maybe Saki Kaskas. R.I.P.
Rom di prisco and saki kaskas played a major part in opening up a whole genre of music to me. Honestly they set the bar for what I expect outta a racing game soundtrack, especially in a NFS game. Sadly most NFS games miss the mark completely theses days.
as a fan of NFS Hot Pursuit 2 from 2002 which I still play occasionally, I appreciate the simplicity of the reimagination that is NFS Hot Pursuit from 2010. I don't want/need a story in a racing game which is why I really dislike modern NFS. I also think that dedicated tracks are much better and interesting than an open world. HP2 from 2002 had you driving through an active vulcano, shit like that was wild and it's insane that we never got anything like that again!
The last great NFS game. But I disagree about customization. NFS doesnt have to be only Hot pursuit or Underground 2. In fact Im not sure why they dont just pull a Forza and split development of both styles. You want your segment canyon runners? You got whats coming this year. You want your ricerboy open world? Wait til next year.
There is a way for both styles to coexist, If you remember back in the day Hot pursuit 2 for PS2 and Underground 1. Two different games that are completely the opposite from one another, and both are still fantastic to even 20 years later. I think if Criterion focuses on those two styles of gameplay, I think Need for Speed would be in a much better spot. We get a game that's like Hot Pursuit and in the next two years, we get an NFS that has customization.
Or how about an original idea for once? What if it had a car list ranging from beat up, crap cars like an f-body v6 camaro, and some shitty honda civic, and then you can work up your way to Nissan GTRs, Corvettes, 911s and M3s. And cut out all the exotic cars, since those are exclusively bought by insta celebs and other worthless people who dont give a cent about how a car drives. Its not like you can find many exotic cars at car meets.
Since EA bought Codemasters so I'm hoping that we can get back to a yearly cycle of NFS with 2 different teams having 2 years to work on the games with one year being the Underground/Most Wanted Style and the next being Golden Era NFS like Hot Pursuit and High Stakes
This game had one of the best online modes I can remember in a racing game. It was one of the few that actually pushed the slower cars in the hot pursuit mode as everyone could actually control those cars. Making it such a tight battle all the way to the finish and if you had a good team of cops and the runners it was always such a blast
The catchup mechanic universally applied in all game modes of giving more boost to those falling behind is a nice touch. It was nice to know that you could still catch up after one crash. I felt its online mode was kind of crappy in that you couldn't created custom lobbies open to the public.You only played whatever route the server dished out to you.
Still one of my all time favorite games. The music score was great too. I also loved having to think about when to use certain abilities and timing my spike strips. Also, trying to dodge a police roadblock at 200 mph and looking for the gap, made you really pay attention.
Need for speed high stakes will forever be my favorite need for speed. I did enjoy the underground series but I do much prefer the stage select NFS games. Unfortunately I have given up all hope for this series. I hope you are right though and criterion can bring the franchise back.
Ngl I was looking fwd to a Most Wanted 2012 10th anniversary remaster like w/Burnout Paradise and NFSHP ‘10 but that’s not happening. I would also love to see a mix of both Ghost style customization and Criterion style gameplay w/amazingly detailed cosmetic damage.
Your point about the usage of cars brings up a good point about how they allow players now to use the same car through the entire game in the name of "freedom", yet that is far more limiting to people who only choose 1 car as well, because they never get the chance to try something new or better than the car they are already in. I miss the more focused and solid NFS games (hell just focused and solid games in general) that don't over engineer everything to the point that it is a slog to even play.
This game, the original 2010 ones, on PC, i spent countless of hours, playing, and boy i love it how Criterion made one of the finest NFS games ever made
They need to make a sequel to this game, with a detailed rear view mirror, cockpit view available, proper wheel support, accurate physics, and 4k hdr graphics with beautiful nature environments. This is what I wanted the first PS5 NFS to be. Instead we got NFS Unbound. Its like someone at EA who is in charge of NFS doesnt want to make the game in the style of hot pursuit. Maybe they thought Unbound would sell more ?
My favourite need for speed. Nice to see someone that agrees. Such a simple formula. And the gameplay is genuinely fun. I'm also not really a fan of customisation. NFS fans today obsess over customisation simply because the gameplay these days is so shallow. They just don't admit it. And Need for Speed Hot Pursuit is a game that can actually live on for years. All they need to do is keep adding more cars and race events. No need for any cutscenes or dialogue. Just cars and race events. It's the perfect formula. And creating a map like Hot Pursuit's one has endless possibilities. Because it's not based on a single real life location.
One thing that could break the curse of using one car for every single event in the game is maybe seperating the cars into different catagories or tiers. Events at the beginning of the campaign can allow you use JDMs and other forms of tuner cars, and events toward the end can allow you to use super and hyper cars.
It could be like vehicle restrictions in Test Drive Unlimited where the game forces you to buy certain car brands or classes for certain races, otherwise you won't finish the game.
Car customisation has become a very vital part of the franchise from the Underground era and onwards. But the way I see it with Hot Pursuit 2010 and Most Wanted 2012, it's almost like a throwback/homage to the days when there was no car customisation in NFS. You just drive the car and admire it for what it was when it rolled off the assembly line.
What made this work, nay, continue to work even in the current day, is that perfect blend of intent, progression and visual storytelling. No other racing game for me personally has come close to matching it's amount of content with the brevity of its progression; the feeling of graduating up the food chain from luxury daily drivers to full blown, road devouring hypercars (an array that still feels timeless as opposed to dated, even in the modern climate of automotive engineering), from pea shooters to near lethal defensive technology, is just unopposed. The runs become more risky the faster you get, the stakes grow as your opponents start to match your output, and it's all done just so effortlessly. When I start a new game, I finish it, I just can't help it, even after the twelfth or thirteenth time. The way it's all staged is just fucking perfect.
I also didn't really mind that this game had no customization when I first got it back in 2010. Then again, I grew up playing Test Drive Unlimited which had no customization and all you could do is change the color of your car.
The thing with the customization point, it's just the modern way in games to replace any expectation for good gameplay, since the modern gamer just wants to "express themselves", whatever that means, wasting time creating characters and vehicles that don't impact the gameplay in any meaningful way, and with that gameplay takes a backseat.... actually it's not even let in the car, it's stuck in the boot. So yeah, HP 2010 should get praise for it's incredibly focused game design.
You mentioned the huge list of cars that we might just never drive completely and just keep our favourites, which I completely agree, I think that in some games there may be some other cars I'd like to have added into these kind of games, but when the list is limited and the game encourages you to use all of the cars, it's 1000 times better as the experience is more fulfilling, I really like this game and I do agree with most of your opinions, but I think we can also look back to NFS Underground 1 and 2 which also were built from customization (not the best aged, but it was) and they were really successful, I believe that as long as Criterion makes the next NFS focused on the correct aspects to make their game fun, such as gameplay and customization and a good car list, it will do a fine job to be enjoyable.
Ghost Games were TERRIBLE, most of their games were mediocre at best, but what gets me is that they failed to create proper driving physics. Almost a decade and Ghost could not get that right, I hate NFS 2012 but the physics were better when driving.
The biggest thing for sure is the car list- EVERY car is worthwhile and interesting. No throw-a-ways. And, I would rather have route-based racing then open world.
Need For Speed Hot Pursuit was an alright game. It was the harbinger of what would be to come with the next couple of NFS titles but I still enjoyed it. I can only hope that with Criterion back in the scene of NFS that we don’t get another MW 2012 or Rivals.
NFS Hot Pursuit 2010 was great "reinterpretation" of older NFS games - open world with great landscapes and roads (holy shit, I spend so much time drifting through highway entries as a kid), great exagerated feel of speed, focus on high end sports cars and supercars and ability to play as a cop. It was awesome, especially landing "EMP shot" or escaping with "Turbo" abilities. And even tho I hate tap "button" to drift mechanic in racing games, Criterion is one of the very few studios that made it enjoyable. And as much as I share with you "love" for HP 2010, I disagree with many points made in the video: 1) "realistic physics" - there is big spectrum between arcade and simulation and more simcade'y NFS games like Porsche 2000 and Shift2 were great at selling you "believable", yet unrealistic and "dramatised" physics. I'd love NFS to come back to this idea some day, allowing player to experience pumped up track racing experience with focus on cars that are "big" in IRL amateur racing scene. 2) Customisation - this is a hard part to decide for me, as I love both pretuned/stock cars selection (as long as they are ballanced) and ability to customize my car (as long as it fits style of the game and does not limit my car choices). 3) Car list - I hate modern supercars and I'd gladly trade any hyper/supercar for hot hatches and budget coupes. I'd love to see stuff like shitboxes and Kei cars featured in NFS game BUT it would have to be "in harmony" with the rest of the game 4) Map - I think that the perfect NFS map would be NFS2010 style map that would use additional power of current gen platforms to expand it with decent sized city and Carbon style technical canyon section. I'd love to see events hosted on separate racetracks that you'd be able to enter/teleport to from specific points on the map. The parts of the map used for events would change with your progression (tight city tracks would put focus on agility of early shitboxes while highways would highlight insane speeds of late game supercars) while events at closed circuits and canyons could be used to break up the usual rythm at any moment in the game with stuff like ballanced close racing on racetracks or overdramatized duels in canyons.
nicely done review! it was one of the best game from my childhood along with burnout paradise. i kinda wish it had more hot pursuit events tho also the modding community for this game needs more love
When I heard Need for Speed, I think of Hot Pursuit 2. I think of driving a purple Lamborghini Diablo through a maple leaf covered twisty back road during autumn
Hot Pursuit 2010 is undoubtly my favourite NFS game! I did get the Limited Edition of the original for PC back in the day, then I got the Remastered version solely for the DLCs the PC version never got.
HP and Rivals had my favorite gameplay style. I really wish they would’ve made those two a part of a sub series. Criterion’s takedowns are amazing. The cops vs racers aspect with the vehicle weapons, speeding through long roads, surprisingly made the vehicle count, lack of customization and story, very forgiving. 👍🏼👍🏼🔥🔥
I loved this game back when it was originally released, although playing through the remaster, I don't think it's aged that well. The map while pretty to look at isn't that detailed and left me quite bored about halfway through. Still a good game, but it was great in 2010.
the drift physics was a more refined version of Burnout in how you can also drift by letting off and getting on the gas, as well as finely adjust your drift angle to minimize speed loss. I got very competitive with racing mode in this game.
100% agree. I remember wondering if they’d be able to catch what made Need for Speed fun again back in 2010 and was pleasantly surprised. The online multiplayer was so much fun.
imo the first good nfs game after the 2005 most wanted, back to the basics no bs just fun I don't have the remastered version, I don't feel like buying the same game twice
I can do without the series attempts at ripping off Fast and Furious tropes. I loved NFS' wannabe sim titles. I love sims. But this game is my all time favourite racing game as your brain isn't always up for focusing on a serious racing title. It was fun, simple and very good looking, in spite of its simplicity. I wish the remaster took the opportunity to cram some modern cars on top of the existing content, as well as throw in all the cars from the very first Need For Speed.
The sound of this game is amazing as well. From the beach to the snowy mountains between day and night the sound is different. This game is the meaning of Need For Speed. I wished for a NFS The Run and Hot Pursuit put it together in 2023 but that didn’t happen 😞
The game i grew up with as a kid was Hot Pursuit 2 on the PS2, and it, alongside this one, perfectly captures what in my opinion, Need for Speed should be all about; a bunch of sport/super/exotic cars, not tuned up everyday hatchbacks, racing on some of the most beautiful places you can think of, no upgrades, no tuning, just skill and as you put it, good old-fashioned but of dumb fun
It may be an unpopular opinion, but with the exception of the story I really quite enjoyed NFS Heat. The open world was pretty good and the physics had a good balance between arcade racing and realism. NFS Hot Pursuit isn't bad, but sometimes it feels too unrealistic. Like how you can take almost any corner at full speed without slowing down by doing a drift. The rubber banding can also be a bit too obvious and annoying at times, especially for the cops.
I am coming to this series late, focused mainly on gran turismo & f1 games, I found the level of customisation eye opening compared with gt sport, I enjoy the features making cool liveries as it does tie in with real world car culture, but I understand it might not be enough to please everyone. Gatekeeping of cars does have utility in keeping you coming back as you feel as sence of progress, but as you say you tend to not try out some of the cars due to credit systems in game. Good review bro.
To me Hot Pursuit 2010 was the beginning of the end for NFS games. My first NFS game was Hot Pursuit 2, so I grew up playing all of BlackBox's NFS games from HP2 up until The Run. These all had very similar, if not the same, physics/handling models, which defined the feel of a NFS game for me. So when I played HP2010 for the first time and it felt like a Burnout game, I was rather disappointed. Not that I dislike the Burnout games, in fact I love them, and the fact that Paradise was the last ever mainline Burnout game is a tradegy. But to me, drifting around a Porsche, Ferrari or Lamborghini in NFS like you would do in a Burnout game just didn''t feel right. It's a shame, as the rest of the game is fantastic. I just wish it handled like The Run, rather than Burnout. Then there is the diaster that was MW2012, which felt like a dreadful, grittier, reskinned version of a Paradise sequel, which felt nothing like a NFS game, but didn't have the charm of a Burnout game either. The only thing it accomplished was proving that licensed cars would never work in a Burnout game. Somewhere in an alternate universe there is a HP2010 with BlackBox handling and a proper sequel to Burnout Paradise instead of MW2012.
After Moses B did the Unbound review I think we need to go back to a like a mix of a stage select type of open world game similar like this I always felt we need another Hot Pursuit game but different.
Let me just say that i watched many of your reviews, and I agree with most of what you are saying, but let me give you a different perspective with one aspect of this game. I started playing NFS games since Hot Pursuit 2, also gone back to try Porsche Unleashed and High Stakes. And almost all of the games were through and through arcade racers, up to Hot Pursuit 2010 it has been established within those arcade physics that the fastest way to take corners is to grip through the corners and cut the apex, or wall grind where possible. And I remember playing Hot Pursuit back on release, there was a time trial with McLaren F1 if I recall correctly, early-ish in the campaign. I was killing the race, nailing every corner, not hitting any traffic, only to get bronze. I got confused and went to UA-cam to see how did somebody get gold medal. Then I saw a guy drifting at 300km/h through a tight corner. I never knew before that drifting was a thing. In previous games (Yes I know that Nitro exists), if you were power sliding through a corner, it meant that you were doing it non-optimally. I stopped playing HP2010 after that race and never wished to play it again. And yes, I think that it's an extremely good and fun arcade racing game, but for me looking at it now, it is a Burnout game as much or even more than it is a NFS game. Keep up the good work.
This is the first need for speed I played One of the ONLY mobile games that I can remember playing when I had an Ipad back then as a kid I got the PC version 10 years after that, and damn I was hooked, I considered it to be the best Need for Speed game out there I see it as the most balanced nfs out there, no story, but it makes up for having the best action and car list in my opinion, that Blessed Zonda never showed up again in other titles I really too think this is the definition of Need for Speed, straight up action with supercars, no need for a story, just a showdown between Cops and Racers
Sad to see that one UA-camr who actually appreciates this game is so underrated right now. I wish you’d cover the multiplayer component of this game, especially in the remaster because it’s head and shoulders above any other nfs released on PS4
I really enjoyed the multiplayer too, especially with friends, though I didn't mention it in depth because it didn't really correlate to what I wanted to talk about with this game, maybe in the future though
@@UltraViolet_Moses It’s nice to finally watch a UA-camr that doesn’t get a hard on for customization and open world. The second guys like blackpanthaaa had the audacity to say hp 2010 is not a good nfs game I stopped following that guy. His big argument was there’s no customization but if he was actually a true nfs fan he’d know the originals had no customization. I personally think these UA-camr probably need their open world/customization games to milk their content as long as possible. I played 2015 payback and heat and not a single one of them was even close to as fun to me as hp 2010. I don’t need an empty lifeless open world or spending hours grinding and customizing my one car to the highest performance parts. Just give me a fast car right away and race other fast cars and let me have a good time
I fucking love this game. I'm pretty bad at it whenever I jump online but I'll replay the career every year or two. Its a blast. I just wish the remaster added some sort of custom race setup. Having to run the preset career races is so annoying. Its my only problem with the game but its such a bizarre thing to leave out.
@@UltraViolet_Moses If you do a review about NFS Carbon, you should also do NFS Most Wanted 2005 at the same time since these 2 games shares the same storyline.
I know everyone says that Underground 2 and Most Wanted are the best NFS has to offer, but Hot Pursuit definitely returns to the core mechanics of the franchise. Looking back, I feel like street racing with tuner cars at night as a game concept was mostly a fad. We got as close as possible to "Underground 3" with NFS 2015, and while it seemed to have everything the fans claimed they wanted (open world, massive customization options) it still fell short. It makes me wonder if an Underground 3 would even be will received today, or if car culture has largely moved away from what made that game special at the time.
Criterion used to make great racing games. Though I like NFS:HP, I was a bigger fan of the Burnout games mostly because of the takedown and crash events. Simple adrenaline-pumping, arcade action
You know what would be great for our high octane racing game? Unskippable cutscenes that just explain the menus and say the most inane boring shit that only a toddler would need spelled out for them.
This was a really well made video man. I totally agree, NFS HP was great, I loved the effect that would happen after taking out a cop or opponent. +1 like and sub :)
I never had the chance to play this when it came out... only recently me and my wife both got remaster copies on our PS4's and played so much online together and its an absolutely astonishing blast!
I played nfs back on the ps1 with 3, Need for speed 3 hot pursuit for me that was a racing game and First Impressions was GOOD, that was when i was 8, i have not wanted to go fast in a long time. i wanted to drive real cars in a realistic Setting now when i say that, i come from games like sonic riders Zero gravity, so that Means we are driving on earth and not the wacky coorty world of sonic, i did not know that Actual realistic driving games have taken off, becouse when i was looking for a racing game to play, they keep on missing the mark and over shooting what i wanted, i wanted a game where i can go fast....in short, i actually had a NEED for speed lol. well...this game is EVERYTHING I WANTED. i get to drive real cars in a real setting as in the game world is earth and based on real things, but it's crazy to me that ppl, don't assume that NFS is a game....like, i found it wierd you even had to say it here and ive heard ppl say it on other Nfs vids. like.....are they really some ppl who think im playing this game to try to actually Out wit the cops ??? LOL, like no im not going to get into a car and start styling on cops. I wanna go Fast ! anyway, great video and i know nothing about cars but i get to see what i guess i've missed all my life lol. i actually never new what car i would want...still don't lol but hay, it helps a bit
I know it will be an unpopular opinion, especially here but God how I hated the physics in this game... The cars either didnt want to turn or they went into the biggest drift ever. Which is fine if you are facing a u-turn. But if its only a smaller turn, you either understeer into the wall or your car goes into a drift and you end up crashing into the other side of the track. Such a missed opportunity. Cause otherwise I agree with you. Cars, the map, the soundtrack, everything was spot on.
The biggest I like about this game is that it feels like the AI opponents are actually trying to steal my position. In most of the NFS games (Including the Old Gold Most Wanted), I had this feeling that the AI opponents are just their to fill the race. Like, they are racing on a different layer and I am on another one. But in Hot Pursuit, it's different. The AI opponents hit my car like they want to get rid of me and steal my place. Most of the time those opponents who are driving toe-to-toe with me tend to take shortcuts if we reach to one. That is insane considering none of the titles (except the Rivals) doesn't have this much of immersion in them.
"NFS The Run coming next" LETSGOOOOOOO I played a little bit of it when I was younger and I fell in love, the objective to drive to the other side of the country with +250 opponents was amazing, and the car sounds with the nitrous... were intense
bought the game on steam cuz of this vid. never really gave it a shot as a kid but despite it not being burnout this feels like a criterion passion project. the extra showcase videos were a neat touch too
Back from school and stay playin offline untill the night because i couldn't understand English at all bacl then which is in 2013 . 11 years ago . times times
I really wish NFS Rivals was this style of game. I loved Rivals and it's one of my favorites in the series but even someone like me with rose tinted glasses can admit that game had many issues
I have the original on PS3 and Its wild that almost every car available on both sides in this game before I begin with NFS Rivals it's more crazier here because the Porsche 911 speedster is available as cop The only flop in the remaster just The Mercedes SLR 722 Edition , Carbon Motors E7 couldn't pull through because Mercedes and McLaren don't want to distribute the SLR licensing and Carbon Motors are defunct over 10 years ago and yet Mercedes and McLaren gave the SLR licencing to NFS rivals which the game It's still on sale , no limits on Mobile , The crew motorfest and Gran turismo
Unpopular opinion, but the industry has customization and open-world racing backwards. Realism, is epic in open world, highly configurable racing games. with tons of options to do whatever you want, however. look at BeamNG's success despite it's hilarious number of issues. Arcade racers need maps like NFS Hop Pursuit, or a varied and detailed track list of a similar vein, and don't really need all of the customization and whatnot. This is because, in a realistic game, or in a sim, the driving IS the product. That means large open worlds, and plenty of options to tweak that driving and experiment work well. In arcade racers the GAME itself is the product. The gameplay style, the excitement factor, etc. Large, boring open worlds don't add much to the game beyond "a place to drive around in" in this context, which, in a game where the driving isn't the draw of the experience, but rather the experience itself, can be detrimental to the rest of the game. This IMO, was TDU2's biggest shortcoming. The physics were bad, in a game, where the driving was the draw. You see where I'm at with this.
The problem with nfs just boils down to the community having different tastes. Some people's like driving really fast and just driving car's hence they like games such as mw 2012 hot pursuit and rivals. Some people like modifying and customizing cars hence they like heat and unbound and then theres those that what a 1:1 of real life and like sim games. ALSO NOTICE how every nfs games have people that love it and hate it thats just boils down to different parts of the car community some people wunna chill with a lbwk ferrari in an openworld, some wunna drive clean cars really fast and some just wunna race like their favorite irl driver for eg micheal schumacher.
I feel like a caveman. I barely played any need for speed games since the 2000s, and the modifications are sort of what it's all about for me. The way you upgrade your $h!tbox into something better or upgrade down the line is a core part of it for me. I just checked out a review for NFS heat. For images, it looked closer to what I like. But the story has "how do you do fellow kids" energy, and I'm not a fan of the gameplay.
1:28 so, wouldn't it make a good open-world then? One that ditches realistic organization of its set pieces for stage-select (ish) tracks, winding and varied roads and cenarios instead of a city with 90-degree corners and [insert generic natural biome]? Another thing with HP 2010/2020 is that i really don't mind using stock cars. The game is structured so you simply do not care if your car isn't as t h i c c as the road itself, this game helped me to just sit back for a moment and take a look at what makes cars actually art forms. Every detail, no matter how poligonal it is in-game, is something to look at or take notice with the cars' descriptions and the ability to see them in free looks and photo mode. This game made me realize that some if not most cars are perfect in their own right, visually, all using a visual language of their own. For example, the Cayman used in the game is described to have a unique look by the use of concave and convex shapes, and looking at it, you can notice these lines throughout the car
i prefer open world racing games like horizon my favorite need for speed game was undercover where you also could play as a cop i remember i got undercover on my birthday when it was the newest nfs and really hope the new one is awesome
One of my favorite NFS. No cringe af story, only racing and chasing on insane speed.
Memory lane
Most importantly: the best multiplayer in NFS (possibly even racing games) history.
But it already contains childish elements, like the Heli throwing barrells. :-) For me HOT PURSUIT is only NFS III :) And yes, I am old.
and most importantly no cringe af story
@@ghostridertom pls just move on with life
Forgotten and underappreciated features: You can turn on and off the lights and the engine, even seperately 💛
YES
You can even change sirens on police vehicle
This may be an unpopular opinion, but I've long been of the belief that the 2008-2012 period was the golden age of racing video games. NFS Hot Pursuit and The Run, Midnight Club Los Angeles, Forza Motorsport 4 and the first (and best IMO) Horizon, Burnout Paradise, TDU 2, and that's just off the top of my head.
No way. The Run although was good, it had like a 2 hours long campaign. TDU 2 handling was a mess and so was NFS HP's one. I can agree with FH1. Thats still the best horizon. The others I havent played with.
@@horvathr95 TDU 2 is actually good imo.
Blur
Shift 2. The most unique racing game ever
That was the golden age of cars in general
To me this game feels like a love letter to racing and just cars in general. There is no pretense, no superficial story and no unnecessary gimmicks. It's a game that celebrates our love for cars and driving at fast speeds and you can feel it in every single detail: from the car descriptions to the smallest touches like the game playing the authentic sound of the car starting and revving it's engine when you select it in the menu. It's the only Need for Speed game I keep coming back to, simply to enjoy driving the cars and getting immersed in the feeling of speed.
For me it's combination of it's soundtrack for that sense of speed, you literally can not look me in the eye and say bombshock doesn't get you hyped the fuck up when it comes on.
A true homage honoring the og hot pursuit 2 back then, they really nailed it with this one.
Replayability is really good with this one.
This game is what I needed after playing the current nfs games for so long I have forgotten how blood boiling hot pursuit is and I long the remaster it is my all time favorite racing game and I hope nfs goes back to its roots
Underrated feature of the game is that you could just drive around the whole map in free mode (you couldn't access races or cars from there but...) it was a nice option they still added
Yes, it's in fact an open world game, but it isn't such focused on that like the previous NFS games, Test Drive Unlimited or the Forza Horizon Series where you drive an event/race/mission and then return to the free drive mode to bum around the map to the next event, but you return to the overview map, the free drive mode is just a footnote.
Want two more underrated but very cool features that are a throwback to the classic NFS games? You can toggle the headlights and also turn the engine completely off when the car is stationary. It's so fun to go to your favourite location (Eagle Crest peak for me), switch off the engine and just admire the scenery and the ambient sounds.
This was a huge missed opportunity for the remaster, they should have revamped free roam to resemble recent need for speeds with race start points, dynamic head ins and police spawning in, depending how well the cops would have been implemented it could have been as easy to get lost into hourlong free form chases like the old Most Wanted.
The sound of the turbo in this game is out of this world
came back in rivals as well
@@cyberdemon6517 yeah but it wasn't that satysfying
I will never get fed up of the turbo sound. So cool, nostalgic and legendary!
8:11 well that aged like milk
Playing the Remastered was such a good time even though I had already 100% before. The gameplay just kept me hooked
And keeping the multi-player Alive with cross-platform.
@@aaronwoodcock4715it needed local 2 player
I agree with pretty much everything you said in this video, I love the "less is more" style of this game and don't really care about customization either. The whole "cops and robbers" era of NFS from HP 2010 to Rivals was so much better than NFS today.
This is hands down the best NFS game ever made and its my personal favorite
Whenever I hear anyone say "NFS needs to go back to its roots".....I think of Hot Pursuit 2010
“I wish I was Catwomen right now *while watching a scene of Catwomen kissing Batman*” - Russell 2022
Russell when Jeff Bezos
It just gave me the chills watching those exotic cars in those dreamy landscapes and listening to the iconic Romulus 3. Oh, sweet childhood.
PS: Love how you played Graphiphoton right after, you really do live the classic NFS hype. Have you checked the amazing 2018 album by Rom di Prisco? It's just amazing how this guy is basically the sound of classic NFS... well, and maybe Saki Kaskas. R.I.P.
Rom di prisco and saki kaskas played a major part in opening up a whole genre of music to me. Honestly they set the bar for what I expect outta a racing game soundtrack, especially in a NFS game. Sadly most NFS games miss the mark completely theses days.
as a fan of NFS Hot Pursuit 2 from 2002 which I still play occasionally, I appreciate the simplicity of the reimagination that is NFS Hot Pursuit from 2010. I don't want/need a story in a racing game which is why I really dislike modern NFS. I also think that dedicated tracks are much better and interesting than an open world. HP2 from 2002 had you driving through an active vulcano, shit like that was wild and it's insane that we never got anything like that again!
The last great NFS game. But I disagree about customization. NFS doesnt have to be only Hot pursuit or Underground 2. In fact Im not sure why they dont just pull a Forza and split development of both styles. You want your segment canyon runners? You got whats coming this year. You want your ricerboy open world? Wait til next year.
There is a way for both styles to coexist, If you remember back in the day Hot pursuit 2 for PS2 and Underground 1.
Two different games that are completely the opposite from one another, and both are still fantastic to even 20 years later. I think if Criterion focuses on those two styles of gameplay, I think Need for Speed would be in a much better spot.
We get a game that's like Hot Pursuit and in the next two years, we get an NFS that has customization.
I can't possibly agree more. That makes sense
Pro Street kinda did that, but without cops
Or how about an original idea for once? What if it had a car list ranging from beat up, crap cars like an f-body v6 camaro, and some shitty honda civic, and then you can work up your way to Nissan GTRs, Corvettes, 911s and M3s. And cut out all the exotic cars, since those are exclusively bought by insta celebs and other worthless people who dont give a cent about how a car drives. Its not like you can find many exotic cars at car meets.
@@horvathr95 My guy starts by saying "original" and ends up defining Underground.
Since EA bought Codemasters so I'm hoping that we can get back to a yearly cycle of NFS with 2 different teams having 2 years to work on the games with one year being the Underground/Most Wanted Style and the next being Golden Era NFS like Hot Pursuit and High Stakes
This game had one of the best online modes I can remember in a racing game. It was one of the few that actually pushed the slower cars in the hot pursuit mode as everyone could actually control those cars. Making it such a tight battle all the way to the finish and if you had a good team of cops and the runners it was always such a blast
The catchup mechanic universally applied in all game modes of giving more boost to those falling behind is a nice touch. It was nice to know that you could still catch up after one crash.
I felt its online mode was kind of crappy in that you couldn't created custom lobbies open to the public.You only played whatever route the server dished out to you.
Still one of my all time favorite games. The music score was great too. I also loved having to think about when to use certain abilities and timing my spike strips. Also, trying to dodge a police roadblock at 200 mph and looking for the gap, made you really pay attention.
Need for speed high stakes will forever be my favorite need for speed. I did enjoy the underground series but I do much prefer the stage select NFS games. Unfortunately I have given up all hope for this series. I hope you are right though and criterion can bring the franchise back.
I really hope criterion can pull off the next nfs well. They have a lot of experience with racing games and made some incredibly fun ones
“I really hope we don’t get a retooled Need for Speed Heat and another cheesy, edgy, wannabe story.”
-Moses B. back in Aug 2022
uhhh yes I did say that???
Ngl I was looking fwd to a Most Wanted 2012 10th anniversary remaster like w/Burnout Paradise and NFSHP ‘10 but that’s not happening. I would also love to see a mix of both Ghost style customization and Criterion style gameplay w/amazingly detailed cosmetic damage.
Your point about the usage of cars brings up a good point about how they allow players now to use the same car through the entire game in the name of "freedom", yet that is far more limiting to people who only choose 1 car as well, because they never get the chance to try something new or better than the car they are already in.
I miss the more focused and solid NFS games (hell just focused and solid games in general) that don't over engineer everything to the point that it is a slog to even play.
This game, the original 2010 ones, on PC, i spent countless of hours, playing, and boy i love it how Criterion made one of the finest NFS games ever made
8:11 that aged like milk...
They need to make a sequel to this game, with a detailed rear view mirror, cockpit view available, proper wheel support, accurate physics, and 4k hdr graphics with beautiful nature environments. This is what I wanted the first PS5 NFS to be. Instead we got NFS Unbound. Its like someone at EA who is in charge of NFS doesnt want to make the game in the style of hot pursuit. Maybe they thought Unbound would sell more ?
My favourite need for speed. Nice to see someone that agrees. Such a simple formula. And the gameplay is genuinely fun. I'm also not really a fan of customisation. NFS fans today obsess over customisation simply because the gameplay these days is so shallow. They just don't admit it. And Need for Speed Hot Pursuit is a game that can actually live on for years. All they need to do is keep adding more cars and race events. No need for any cutscenes or dialogue. Just cars and race events. It's the perfect formula. And creating a map like Hot Pursuit's one has endless possibilities. Because it's not based on a single real life location.
One thing that could break the curse of using one car for every single event in the game is maybe seperating the cars into different catagories or tiers. Events at the beginning of the campaign can allow you use JDMs and other forms of tuner cars, and events toward the end can allow you to use super and hyper cars.
I do hardly see ricing out the boxter the 911 and the charger for them to be considered tuners
It could be like vehicle restrictions in Test Drive Unlimited where the game forces you to buy certain car brands or classes for certain races, otherwise you won't finish the game.
Car customisation has become a very vital part of the franchise from the Underground era and onwards. But the way I see it with Hot Pursuit 2010 and Most Wanted 2012, it's almost like a throwback/homage to the days when there was no car customisation in NFS. You just drive the car and admire it for what it was when it rolled off the assembly line.
What made this work, nay, continue to work even in the current day, is that perfect blend of intent, progression and visual storytelling. No other racing game for me personally has come close to matching it's amount of content with the brevity of its progression; the feeling of graduating up the food chain from luxury daily drivers to full blown, road devouring hypercars (an array that still feels timeless as opposed to dated, even in the modern climate of automotive engineering), from pea shooters to near lethal defensive technology, is just unopposed. The runs become more risky the faster you get, the stakes grow as your opponents start to match your output, and it's all done just so effortlessly. When I start a new game, I finish it, I just can't help it, even after the twelfth or thirteenth time. The way it's all staged is just fucking perfect.
I didn't like the driving one bit. Every car feels heavy and unresponsive. I fight with the controls more than i do with cops.
I also didn't really mind that this game had no customization when I first got it back in 2010. Then again, I grew up playing Test Drive Unlimited which had no customization and all you could do is change the color of your car.
Only 8 min 😭 good stuff tho bro. You gotta do more nfs retrospective essays
Oh don’t worry, much longer is in the works 😉
"need for speed has never had a sim racing physics setup" *cries in Porsche Unleashed*
The thing with the customization point, it's just the modern way in games to replace any expectation for good gameplay, since the modern gamer just wants to "express themselves", whatever that means, wasting time creating characters and vehicles that don't impact the gameplay in any meaningful way, and with that gameplay takes a backseat.... actually it's not even let in the car, it's stuck in the boot.
So yeah, HP 2010 should get praise for it's incredibly focused game design.
You mentioned the huge list of cars that we might just never drive completely and just keep our favourites, which I completely agree, I think that in some games there may be some other cars I'd like to have added into these kind of games, but when the list is limited and the game encourages you to use all of the cars, it's 1000 times better as the experience is more fulfilling, I really like this game and I do agree with most of your opinions, but I think we can also look back to NFS Underground 1 and 2 which also were built from customization (not the best aged, but it was) and they were really successful, I believe that as long as Criterion makes the next NFS focused on the correct aspects to make their game fun, such as gameplay and customization and a good car list, it will do a fine job to be enjoyable.
Ghost Games were TERRIBLE, most of their games were mediocre at best, but what gets me is that they failed to create proper driving physics.
Almost a decade and Ghost could not get that right, I hate NFS 2012 but the physics were better when driving.
Don't blame the dev for publisher's mistakes for 5 sec challenge (IMPOSSIBLE)
Bet you thought Undercover was bad because of BB too, moron...
Early 2010's are the best years for automotive enfineering, cars were so raw back then. The car list in this game is Perfect
The biggest thing for sure is the car list- EVERY car is worthwhile and interesting. No throw-a-ways. And, I would rather have route-based racing then open world.
Need For Speed Hot Pursuit was an alright game. It was the harbinger of what would be to come with the next couple of NFS titles but I still enjoyed it. I can only hope that with Criterion back in the scene of NFS that we don’t get another MW 2012 or Rivals.
I love that lack of cohesion in need for speed games. That's what makes them unique. Hope we see new car cultures in future NFS games
I agree with you. Along with Porsche Unleashed this game is my favorite in the series. It’s just plain fun.
NFS Hot Pursuit 2010 was great "reinterpretation" of older NFS games - open world with great landscapes and roads (holy shit, I spend so much time drifting through highway entries as a kid), great exagerated feel of speed, focus on high end sports cars and supercars and ability to play as a cop. It was awesome, especially landing "EMP shot" or escaping with "Turbo" abilities. And even tho I hate tap "button" to drift mechanic in racing games, Criterion is one of the very few studios that made it enjoyable.
And as much as I share with you "love" for HP 2010, I disagree with many points made in the video:
1) "realistic physics" - there is big spectrum between arcade and simulation and more simcade'y NFS games like Porsche 2000 and Shift2 were great at selling you "believable", yet unrealistic and "dramatised" physics. I'd love NFS to come back to this idea some day, allowing player to experience pumped up track racing experience with focus on cars that are "big" in IRL amateur racing scene.
2) Customisation - this is a hard part to decide for me, as I love both pretuned/stock cars selection (as long as they are ballanced) and ability to customize my car (as long as it fits style of the game and does not limit my car choices).
3) Car list - I hate modern supercars and I'd gladly trade any hyper/supercar for hot hatches and budget coupes. I'd love to see stuff like shitboxes and Kei cars featured in NFS game BUT it would have to be "in harmony" with the rest of the game
4) Map - I think that the perfect NFS map would be NFS2010 style map that would use additional power of current gen platforms to expand it with decent sized city and Carbon style technical canyon section. I'd love to see events hosted on separate racetracks that you'd be able to enter/teleport to from specific points on the map. The parts of the map used for events would change with your progression (tight city tracks would put focus on agility of early shitboxes while highways would highlight insane speeds of late game supercars) while events at closed circuits and canyons could be used to break up the usual rythm at any moment in the game with stuff like ballanced close racing on racetracks or overdramatized duels in canyons.
8:11 Sorry to tell you this, but your prediction was 100% true.
I kinda think there’s a story,if you read the discription of the race,usually gives some insight on your current state
also judging by the leaks i fear that we are getting more of heat. just with a "criterion" frankenstein crew
nicely done review!
it was one of the best game from my childhood along with burnout paradise. i kinda wish it had more hot pursuit events tho
also the modding community for this game needs more love
I wish EA kept criterion to develop future nfs instead of ghost.
I wish I had a family
spoiler alert, they actually did rn
When I heard Need for Speed, I think of Hot Pursuit 2. I think of driving a purple Lamborghini Diablo through a maple leaf covered twisty back road during autumn
Hot Pursuit 2010 is undoubtly my favourite NFS game!
I did get the Limited Edition of the original for PC back in the day, then I got the Remastered version solely for the DLCs the PC version never got.
The fact you used some of the score for this video from NFS III Hot Pursuit hit my old ass in the feels.
Hot pursuit on the gamecub was my first ever nfs :D
But it didn't look like in the video, maybe it was hot pursuit 2
HP and Rivals had my favorite gameplay style. I really wish they would’ve made those two a part of a sub series. Criterion’s takedowns are amazing. The cops vs racers aspect with the vehicle weapons, speeding through long roads, surprisingly made the vehicle count, lack of customization and story, very forgiving. 👍🏼👍🏼🔥🔥
I loved this game back when it was originally released, although playing through the remaster, I don't think it's aged that well. The map while pretty to look at isn't that detailed and left me quite bored about halfway through. Still a good game, but it was great in 2010.
the drift physics was a more refined version of Burnout in how you can also drift by letting off and getting on the gas, as well as finely adjust your drift angle to minimize speed loss. I got very competitive with racing mode in this game.
I didn't like it. Car handling sucked. NFS 2012 I really liked, though, except for Criterion's love of putting too much traffic
NFS HP 2010 is great for gameplay, polishness and sound but the single player gameplay is too scripted. The best last decade NFS
100% agree. I remember wondering if they’d be able to catch what made Need for Speed fun again back in 2010 and was pleasantly surprised. The online multiplayer was so much fun.
imo the first good nfs game after the 2005 most wanted, back to the basics no bs just fun
I don't have the remastered version, I don't feel like buying the same game twice
is the music from Ace Combat? 2:00 gives me hard Ace Combat X vibes
I can do without the series attempts at ripping off Fast and Furious tropes.
I loved NFS' wannabe sim titles. I love sims. But this game is my all time favourite racing game as your brain isn't always up for focusing on a serious racing title.
It was fun, simple and very good looking, in spite of its simplicity. I wish the remaster took the opportunity to cram some modern cars on top of the existing content, as well as throw in all the cars from the very first Need For Speed.
The sound of this game is amazing as well. From the beach to the snowy mountains between day and night the sound is different. This game is the meaning of Need For Speed. I wished for a NFS The Run and Hot Pursuit put it together in 2023 but that didn’t happen 😞
The game i grew up with as a kid was Hot Pursuit 2 on the PS2, and it, alongside this one, perfectly captures what in my opinion, Need for Speed should be all about; a bunch of sport/super/exotic cars, not tuned up everyday hatchbacks, racing on some of the most beautiful places you can think of, no upgrades, no tuning, just skill and as you put it, good old-fashioned but of dumb fun
It may be an unpopular opinion, but with the exception of the story I really quite enjoyed NFS Heat. The open world was pretty good and the physics had a good balance between arcade racing and realism. NFS Hot Pursuit isn't bad, but sometimes it feels too unrealistic. Like how you can take almost any corner at full speed without slowing down by doing a drift. The rubber banding can also be a bit too obvious and annoying at times, especially for the cops.
Yeah I agree
I am coming to this series late, focused mainly on gran turismo & f1 games, I found the level of customisation eye opening compared with gt sport, I enjoy the features making cool liveries as it does tie in with real world car culture, but I understand it might not be enough to please everyone. Gatekeeping of cars does have utility in keeping you coming back as you feel as sence of progress, but as you say you tend to not try out some of the cars due to credit systems in game. Good review bro.
To me Hot Pursuit 2010 was the beginning of the end for NFS games. My first NFS game was Hot Pursuit 2, so I grew up playing all of BlackBox's NFS games from HP2 up until The Run. These all had very similar, if not the same, physics/handling models, which defined the feel of a NFS game for me. So when I played HP2010 for the first time and it felt like a Burnout game, I was rather disappointed. Not that I dislike the Burnout games, in fact I love them, and the fact that Paradise was the last ever mainline Burnout game is a tradegy. But to me, drifting around a Porsche, Ferrari or Lamborghini in NFS like you would do in a Burnout game just didn''t feel right. It's a shame, as the rest of the game is fantastic. I just wish it handled like The Run, rather than Burnout.
Then there is the diaster that was MW2012, which felt like a dreadful, grittier, reskinned version of a Paradise sequel, which felt nothing like a NFS game, but didn't have the charm of a Burnout game either. The only thing it accomplished was proving that licensed cars would never work in a Burnout game.
Somewhere in an alternate universe there is a HP2010 with BlackBox handling and a proper sequel to Burnout Paradise instead of MW2012.
After Moses B did the Unbound review I think we need to go back to a like a mix of a stage select type of open world game similar like this I always felt we need another Hot Pursuit game but different.
Let me just say that i watched many of your reviews, and I agree with most of what you are saying, but let me give you a different perspective with one aspect of this game.
I started playing NFS games since Hot Pursuit 2, also gone back to try Porsche Unleashed and High Stakes. And almost all of the games were through and through arcade racers, up to Hot Pursuit 2010 it has been established within those arcade physics that the fastest way to take corners is to grip through the corners and cut the apex, or wall grind where possible.
And I remember playing Hot Pursuit back on release, there was a time trial with McLaren F1 if I recall correctly, early-ish in the campaign. I was killing the race, nailing every corner, not hitting any traffic, only to get bronze. I got confused and went to UA-cam to see how did somebody get gold medal. Then I saw a guy drifting at 300km/h through a tight corner. I never knew before that drifting was a thing. In previous games (Yes I know that Nitro exists), if you were power sliding through a corner, it meant that you were doing it non-optimally.
I stopped playing HP2010 after that race and never wished to play it again. And yes, I think that it's an extremely good and fun arcade racing game, but for me looking at it now, it is a Burnout game as much or even more than it is a NFS game.
Keep up the good work.
This is the first need for speed I played
One of the ONLY mobile games that I can remember playing when I had an Ipad back then as a kid
I got the PC version 10 years after that, and damn I was hooked, I considered it to be the best Need for Speed game out there
I see it as the most balanced nfs out there, no story, but it makes up for having the best action and car list in my opinion, that Blessed Zonda never showed up again in other titles
I really too think this is the definition of Need for Speed, straight up action with supercars, no need for a story, just a showdown between Cops and Racers
Freakin badass game. In the top3 nfs of all time imo. Along with Most Wanted 05 and Carbon
I to believe Hot Pursuit 2010(or remastered) was the best NFS to date. The closest they came to a true sequel is "Rivals".
Sad to see that one UA-camr who actually appreciates this game is so underrated right now. I wish you’d cover the multiplayer component of this game, especially in the remaster because it’s head and shoulders above any other nfs released on PS4
I really enjoyed the multiplayer too, especially with friends, though I didn't mention it in depth because it didn't really correlate to what I wanted to talk about with this game, maybe in the future though
@@UltraViolet_Moses It’s nice to finally watch a UA-camr that doesn’t get a hard on for customization and open world. The second guys like blackpanthaaa had the audacity to say hp 2010 is not a good nfs game I stopped following that guy. His big argument was there’s no customization but if he was actually a true nfs fan he’d know the originals had no customization. I personally think these UA-camr probably need their open world/customization games to milk their content as long as possible. I played 2015 payback and heat and not a single one of them was even close to as fun to me as hp 2010. I don’t need an empty lifeless open world or spending hours grinding and customizing my one car to the highest performance parts. Just give me a fast car right away and race other fast cars and let me have a good time
I fucking love this game. I'm pretty bad at it whenever I jump online but I'll replay the career every year or two. Its a blast. I just wish the remaster added some sort of custom race setup. Having to run the preset career races is so annoying. Its my only problem with the game but its such a bizarre thing to leave out.
Pls do nfs carbon😊
ok
@@UltraViolet_Moses
If you do a review about NFS Carbon, you should also do NFS Most Wanted 2005 at the same time since these 2 games shares the same storyline.
What a year 2010 was, Need for Speed Hot Pursuit and Call of Duty Black Ops
I know everyone says that Underground 2 and Most Wanted are the best NFS has to offer, but Hot Pursuit definitely returns to the core mechanics of the franchise. Looking back, I feel like street racing with tuner cars at night as a game concept was mostly a fad. We got as close as possible to "Underground 3" with NFS 2015, and while it seemed to have everything the fans claimed they wanted (open world, massive customization options) it still fell short. It makes me wonder if an Underground 3 would even be will received today, or if car culture has largely moved away from what made that game special at the time.
Criterion used to make great racing games. Though I like NFS:HP, I was a bigger fan of the Burnout games mostly because of the takedown and crash events. Simple adrenaline-pumping, arcade action
You know what would be great for our high octane racing game? Unskippable cutscenes that just explain the menus and say the most inane boring shit that only a toddler would need spelled out for them.
The only NFS game where I've free-roamed the most.
This was a really well made video man. I totally agree, NFS HP was great, I loved the effect that would happen after taking out a cop or opponent. +1 like and sub :)
Glad you enjoyed!
I never had the chance to play this when it came out... only recently me and my wife both got remaster copies on our PS4's and played so much online together and its an absolutely astonishing blast!
Have you played through Burnout Paradise? Feel like it encompasses a lot of the aspects about this game that you liked.
I played nfs back on the ps1 with 3, Need for speed 3 hot pursuit for me that was a racing game and First Impressions was GOOD, that was when i was 8, i have not wanted to go fast in a long time. i wanted to drive real cars in a realistic Setting now when i say that, i come from games like sonic riders Zero gravity, so that Means we are driving on earth and not the wacky coorty world of sonic, i did not know that Actual realistic driving games have taken off, becouse when i was looking for a racing game to play, they keep on missing the mark and over shooting what i wanted, i wanted a game where i can go fast....in short, i actually had a NEED for speed lol. well...this game is EVERYTHING I WANTED. i get to drive real cars in a real setting as in the game world is earth and based on real things, but it's crazy to me that ppl, don't assume that NFS is a game....like, i found it wierd you even had to say it here and ive heard ppl say it on other Nfs vids. like.....are they really some ppl who think im playing this game to try to actually Out wit the cops ??? LOL, like no im not going to get into a car and start styling on cops. I wanna go Fast !
anyway, great video and i know nothing about cars but i get to see what i guess i've missed all my life lol. i actually never new what car i would want...still don't lol but hay, it helps a bit
I know it will be an unpopular opinion, especially here but God how I hated the physics in this game... The cars either didnt want to turn or they went into the biggest drift ever. Which is fine if you are facing a u-turn. But if its only a smaller turn, you either understeer into the wall or your car goes into a drift and you end up crashing into the other side of the track. Such a missed opportunity. Cause otherwise I agree with you. Cars, the map, the soundtrack, everything was spot on.
The biggest I like about this game is that it feels like the AI opponents are actually trying to steal my position. In most of the NFS games (Including the Old Gold Most Wanted), I had this feeling that the AI opponents are just their to fill the race. Like, they are racing on a different layer and I am on another one. But in Hot Pursuit, it's different. The AI opponents hit my car like they want to get rid of me and steal my place. Most of the time those opponents who are driving toe-to-toe with me tend to take shortcuts if we reach to one. That is insane considering none of the titles (except the Rivals) doesn't have this much of immersion in them.
"NFS The Run coming next" LETSGOOOOOOO
I played a little bit of it when I was younger and I fell in love, the objective to drive to the other side of the country with +250 opponents was amazing, and the car sounds with the nitrous... were intense
bought the game on steam cuz of this vid. never really gave it a shot as a kid but despite it not being burnout this feels like a criterion passion project. the extra showcase videos were a neat touch too
Back from school and stay playin offline untill the night because i couldn't understand English at all bacl then which is in 2013 . 11 years ago . times times
NFS Porsche Unleashed had the most realistic driving and I'll fight anyone who says otherwise 😋
With Unbounds soundtrack being so garbage I am mourning the loss of the feature to use the music stored on your console
I really wish NFS Rivals was this style of game. I loved Rivals and it's one of my favorites in the series but even someone like me with rose tinted glasses can admit that game had many issues
Desire for velocity
Cold chase
Hot Pursuit 2010 was an absolute masterpiece. The newest release....is just another attempt at making the main character a hypebeast
Why can't we have another HP game instead of cringe tuner culture games with lame revenge stories?
tiger selfie
rawr
XD
I have the original on PS3 and Its wild that almost every car available on both sides in this game before I begin with NFS Rivals it's more crazier here because the Porsche 911 speedster is available as cop
The only flop in the remaster just The Mercedes SLR 722 Edition , Carbon Motors E7 couldn't pull through because Mercedes and McLaren don't want to distribute the SLR licensing and Carbon Motors are defunct over 10 years ago and yet Mercedes and McLaren gave the SLR licencing to NFS rivals which the game It's still on sale , no limits on Mobile , The crew motorfest and Gran turismo
Unpopular opinion, but the industry has customization and open-world racing backwards. Realism, is epic in open world, highly configurable racing games. with tons of options to do whatever you want, however. look at BeamNG's success despite it's hilarious number of issues. Arcade racers need maps like NFS Hop Pursuit, or a varied and detailed track list of a similar vein, and don't really need all of the customization and whatnot. This is because, in a realistic game, or in a sim, the driving IS the product. That means large open worlds, and plenty of options to tweak that driving and experiment work well. In arcade racers the GAME itself is the product. The gameplay style, the excitement factor, etc. Large, boring open worlds don't add much to the game beyond "a place to drive around in" in this context, which, in a game where the driving isn't the draw of the experience, but rather the experience itself, can be detrimental to the rest of the game. This IMO, was TDU2's biggest shortcoming. The physics were bad, in a game, where the driving was the draw. You see where I'm at with this.
The problem with nfs just boils down to the community having different tastes. Some people's like driving really fast and just driving car's hence they like games such as mw 2012 hot pursuit and rivals. Some people like modifying and customizing cars hence they like heat and unbound and then theres those that what a 1:1 of real life and like sim games. ALSO NOTICE how every nfs games have people that love it and hate it thats just boils down to different parts of the car community some people wunna chill with a lbwk ferrari in an openworld, some wunna drive clean cars really fast and some just wunna race like their favorite irl driver for eg micheal schumacher.
I feel like a caveman.
I barely played any need for speed games since the 2000s, and the modifications are sort of what it's all about for me.
The way you upgrade your $h!tbox into something better or upgrade down the line is a core part of it for me.
I just checked out a review for NFS heat. For images, it looked closer to what I like. But the story has "how do you do fellow kids" energy, and I'm not a fan of the gameplay.
So the opposite of Unbound
1:28 so, wouldn't it make a good open-world then? One that ditches realistic organization of its set pieces for stage-select (ish) tracks, winding and varied roads and cenarios instead of a city with 90-degree corners and [insert generic natural biome]?
Another thing with HP 2010/2020 is that i really don't mind using stock cars. The game is structured so you simply do not care if your car isn't as t h i c c as the road itself, this game helped me to just sit back for a moment and take a look at what makes cars actually art forms. Every detail, no matter how poligonal it is in-game, is something to look at or take notice with the cars' descriptions and the ability to see them in free looks and photo mode. This game made me realize that some if not most cars are perfect in their own right, visually, all using a visual language of their own. For example, the Cayman used in the game is described to have a unique look by the use of concave and convex shapes, and looking at it, you can notice these lines throughout the car
i prefer open world racing games like horizon my favorite need for speed game was undercover where you also could play as a cop i remember i got undercover on my birthday when it was the newest nfs and really hope the new one is awesome
Then play those games, because NFS shouldn't be one of them
@@samfisher2141 Chill the fuck out, dw33b.
Yeah I love Undercover. It gets a lot of hate, but I actually enjoyed it more than Most Wanted, and Carbon.