Trap Monsters - Failed Cards and Mechanics

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  • Опубліковано 23 лис 2022
  • Check out the pokemon channel ‪@thedexlogsdexlogs‬ here: / @thedexlogsdexlogs
    Despite the constant influx of new cards and mechanics that have been introduced to the game throughout the years, Yu-Gi-Oh still revolves entirely around three card types and their distinctions; Monster Cards, Spell Cards and Trap Cards.
    But, there have been a number of cards and mechanics which have attempted to mix two of these card types together, like Trap Monsters.
    Most Trap Monsters have rarely ever been an accepted part of Yu-Gi-Oh’s metagame, which is why they’re the subject of today’s topic, so we’ll be exploring why they never really took off, their issues and even successes as a mechanic
    Script by Cursed-Eyes
    -----------------------------------------
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КОМЕНТАРІ • 483

  • @shokocontane594
    @shokocontane594 Рік тому +330

    "Traptrix isn't a combo deck."
    Saw someone building up into a board of negates with Traptrix once... still weirds me out to this day...

    • @uwu.dubu.dahyun5277
      @uwu.dubu.dahyun5277 Рік тому +22

      TRAPTRIX ALL DAY, BABY!!!

    • @nekipeh7373
      @nekipeh7373 Рік тому +11

      @@uwu.dubu.dahyun5277 as a fellow Jinzo player, i salute you friend!

    • @renaldyhaen
      @renaldyhaen Рік тому +19

      Traptrix Sunavalon user: "wait, you just summon Sera, set trap, and pass?"

    • @imanalligator9694
      @imanalligator9694 Рік тому +5

      " and yes, you could do that, but why ? "

    • @valonyaver600
      @valonyaver600 Рік тому

      Was it just a rank 4 spam deck?

  • @pokeboyohlsson7208
    @pokeboyohlsson7208 Рік тому +728

    I used to think trap monsters were good becouse with them you can summon multiple monsters in one turn.

    • @StoneOcean24
      @StoneOcean24 Рік тому +82

      I used to use it for my Uria deck.

    • @williamdrum9899
      @williamdrum9899 Рік тому +91

      I mean that does make them good, but the inability to just Normal Summon them balances it out.

    • @ladyriethegoldendelmo5441
      @ladyriethegoldendelmo5441 Рік тому +76

      In old days and metal slime 3000 def yea. Now they are eh until they get more support

    • @danielak1666
      @danielak1666 Рік тому +40

      It were good when special summoning monster is still something that considered hard to do. But with a lot of deck revolves around special summon nowadays, it's become a relic of old times

    • @OneOfTheLoveless
      @OneOfTheLoveless Рік тому +8

      Have you heard about our lord and savior extra deck summoning?

  • @tonberryking42
    @tonberryking42 Рік тому +220

    There's another reason Trap Monsters failed, but has since been rectified. They used to occupy BOTH a monster zone AND an S/T zone simultaneously, which greatly limited what you could do since you only had 6 card zones, effectively - and that's counting the Field Spell Zone, which you weren't using.

    • @OneOfTheLoveless
      @OneOfTheLoveless Рік тому +6

      They rectified that??

    • @jimmyetlim
      @jimmyetlim Рік тому +38

      Yes, before the intro of link monster(or maybe the pendulum), the trap monster that says "this is still a trap card" had to occupy 2 spaces because they were by both a monster and a trap.

    • @U1TR4F0RCE
      @U1TR4F0RCE Рік тому +20

      @@OneOfTheLoveless yep I believe in the ocg it was part of the april master rule revisions and at the start of this year confirmed that it also applied to the TCG

    • @thatman666
      @thatman666 Рік тому +8

      Similar to how monsters used to only have 1 Union monster equipped at a time. ABC would’ve been bad if that restriction still applied.

    • @tonberryking42
      @tonberryking42 Рік тому +10

      @@thatman666 that restriction still applies, fun fact. They have not made a blanket rule change for Unions for that; older union monsters without a recent reprint are still subject to that restriction due to it being in their card text.

  • @Diabl0Mask
    @Diabl0Mask Рік тому +46

    I never gave much thought to this but my favorite Archetypes, Phantom Knights, Traptrix and Paleozoic are all about trap cards, even though I'm not particularly a fan of Trap cards.
    I just think they have the most creative and fun card designs.

  • @parkouremaster
    @parkouremaster Рік тому +275

    Well they weren't exactly a failed mechanic, Slime was used for defense in past and also in old train decks thanks to it's level

    • @DarkSymphony777
      @DarkSymphony777 Рік тому +15

      Also paleos and eldlich rely on trap monsters as well

    • @jerfuhrer2581
      @jerfuhrer2581 Рік тому +5

      That's true. But did they get top spots in national tournaments? I would guess so.

    • @DarkSymphony777
      @DarkSymphony777 Рік тому +24

      @@jerfuhrer2581 paleofrogs win a few tournaments. Though that's more to do with
      Toad

    • @jerfuhrer2581
      @jerfuhrer2581 Рік тому +22

      @@DarkSymphony777 whether it's because of the toads or not, palezoics are still part of it

    • @DarkSymphony777
      @DarkSymphony777 Рік тому +2

      @@jerfuhrer2581 true

  • @tonberryking42
    @tonberryking42 Рік тому +134

    The reason why Tiki Curse and Tiki Soul specifically failed is because their monster effects ONLY happen when ANOTHER trap monster (the sort that's both monster AND trap) battles. Curse is a post battle pop, and Soul let's you reset your trap monster if it would be destroyed - keep in mind that you cannot activate a trap card the same turn it's set. So you couldn't chump block very well with Curse, and Soul's defense doesn't matter unless you're specifically running your own monsters into your opponent's bigger monsters to trigger Curse's effect.

    • @reikolupus136
      @reikolupus136 Рік тому +14

      Yeah, one CAN see what they were thinking when they made the Tikis, but they messed up when translating the thoughts into real cards.
      Maybe they thought they were too powerful if they worked as they thought, so they tried nerfing them and went completely overboard?
      We'll never know, but the Tikis are a big case of "What Could Have Been"...

    • @tonberryking42
      @tonberryking42 Рік тому +5

      @@reikolupus136 Yeah, in a trap monster deck, you only ran Tiki Soul because it was copies 4 through 6 of "Level 4 Xyz/Synchro material." Tiki Soul was often dropped for Imperial Custom; further damning Soul was when Quantum Cat and Swamp Mirrorer we're made.
      Note: Tiki Soul was used over Embodiment of Apophis because 1800 DEF was better than 1600 ATK, and Soul's effect could technically come up.

    • @jerfuhrer2581
      @jerfuhrer2581 Рік тому +6

      NO, the Tikis were meant to be used in decks with a LOT more trap monsters. Their effects apply to all trap monsters on the field except themselves. So, if you have two of the same tiki on the field, then they affect each other. As well as giving effects to OTHER trap monsters that may have effects of their own.

    • @reikolupus136
      @reikolupus136 Рік тому +3

      @@jerfuhrer2581 Yeah, the problem with that design was it simply doesn't work as intended.
      If you have both Curse and Soul on the field, the opponent can simply attack Curse first to not worry about it's destruction effect and then kill Soul.
      Curse will be able to return the following turn, but having a 2 cards combo that everything it does is simply return one of those monsters to your field the next turn when destroyed by battle is not exactly good...
      One could argue that if you have multiple of each Tiki on the field it gets more complicated... But if you need to have multiple copies of 2 unsearchable cards on the field to get a pseudo-loop that gets ruined by a single removal effects, then there are A LOT of problems with your strategy.
      What the Tikis should have done is simple: Include themselves.
      If Soul would be destroyed (Or any other Trap Monster), it Sets itself back.
      If Curse battles, at the attack declaration it activates it's effect so at the end of the damage step the monster that battled it (Or any other Trap Monster) is destroyed (At the end of the Damage Step to not make it TOO good).
      And even like this they wouldn't have been a particularly strong strategy at the time they were released. But at least they would do what they are supposed to do.

    • @greenlight8819
      @greenlight8819 Рік тому

      You can in the same turn with temple of the kings.

  • @newsystembad
    @newsystembad Рік тому +36

    Trap monsters are super fascinating. Also, I died a little inside every time you pronounced it "bridge-andine".

  • @tragiclittlepikachu9632
    @tragiclittlepikachu9632 Рік тому +34

    They're doing well for me during this master duel event.

    • @BeaglzRok1
      @BeaglzRok1 Рік тому +2

      Yeah, they're not the best, arguably not even good, but splash in something like Imperial Custom which very hilariously says that continuous traps (except itself) can't be destroyed by battle, and you'll find out really quickly how few people actually read.

    • @tragiclittlepikachu9632
      @tragiclittlepikachu9632 Рік тому

      @@BeaglzRok1 Yep. I've been using one that focuses on Statue of Anguish Patterns.

  • @nickd6303
    @nickd6303 Рік тому +57

    Statue of aguish is probably the the best generic one, that could be teched into eldlich.

    • @user-oq9jw7hb2g
      @user-oq9jw7hb2g Рік тому +8

      Yeah eldlich needs more bricks fs, they got a house to build

    • @tikigdydm8498
      @tikigdydm8498 Рік тому

      The strenght of trap monsters was that during pattern period(abusing segoc to go around monster negates) you could abuse imperial custom and all the draw engines(reckless greed, accumulated fortune, duality, demise, into the void, planter was a brick on turn 1, but gold later)(basically half my deck was a draw engine) and sinergized well with necrovalley and cat of ill omen.
      But the main problem was that you had no real plays turn 1 and because all the space you needed for trap monsters or the spells you could not activate and otherwise had to discard in end, becoming pattern interruptions, you had no real space for negates and floodgates(the main strenght of eldlich, otherwise his trap monster themselves are crap compared to the golden lord itself).
      But during that period were around both evenly and twister, and later also reboot and storm.

    • @tikigdydm8498
      @tikigdydm8498 Рік тому +2

      Pattern itself is the best trap monster, probably either azurune or the new apophis being the second, but they are worthless in eldlich.
      With pattern you would maybe have 1/2 pop more but you can accomplish more with negates, floodgates, or generic traps.
      Beside pattern alone is worthless.
      Azurune may be a little bit useful but she negates only special summons, not effects that special summons, making the card not much stronger than pattern.
      Instead the new apophis is a really good card that alone is not much but can negates multiple cards and sinergize well with floodgates.

    • @HadesTachyon
      @HadesTachyon Рік тому +2

      *I GOT AN IDEA*
      ME:a Eldlich player

    • @igorl6753
      @igorl6753 Рік тому +2

      Statue of anguish is the most versatile generic trap monster, IMHO.
      -You get a level 7 (good for a XYZ into big eye).
      -if you summon another trap monster, the statue becomes immune to card effects.
      -if you summon another trap monster after the statue, the statue pops a card on the field.
      It doesn't do much, because it can still be destroyed by monster effects. But it's better than a quantum cat or something really almost useless.

  • @joanaguayoplanell4912
    @joanaguayoplanell4912 Рік тому +11

    The easiest fix is to errata Temple of the Kings again to remove the Once per turn limitation and instead replace it with a restriction of only working for continuous traps and locking the player out of summoning monster cards the turn it's used.
    It might be difficult to remember, but this card was originally intended for the Statue series of trap monsters, and was used by Odion like this in the original anime.

    • @darkapostle1749
      @darkapostle1749 Рік тому +3

      Or a hard "once per turn, and if you do: banish it"

    • @joanaguayoplanell4912
      @joanaguayoplanell4912 Рік тому +2

      @@darkapostle1749 no, the indented use (making trap monster decks usable) is impossible with a once per turn.

  • @frostythesnowman1675
    @frostythesnowman1675 Рік тому +15

    As of present, trap monsters are doing well in anti-spell event. They have a lot of use when you don’t have spell cards to help you special summon monsters out.

  • @JunTheDude32
    @JunTheDude32 Рік тому +13

    Brigandine is also searchable by PK Cloak since it's a "The Phantom Knights" card

  • @TwistedBOLT
    @TwistedBOLT Рік тому +17

    Small correction. Paleozoic Cambroraster doesn't need to send one of YOUR cards in order to set a paleo from deck. You can use it as non-destruction set spell/trap removal of one of your opponents cards and even if they chain the card to your effect the card will be sent to the grave by the paleo effect because cards aren't sent to the grave until the whole chain resolves.

  • @drearydoll6305
    @drearydoll6305 Рік тому +26

    No mention of metal reflect slime?
    Well i guess its more of an ocg thing but there s almost always that one guy who manage to top at least once each format with a stun deck making use of barrier statue of the torrent, necrovalley and god slime.
    Also can't wait for the new retrain version of apophis, it did see a lot of play in ocg too before tearlament prove to be to much to handle for even eldlich.

    • @brucefitch195
      @brucefitch195 Рік тому

      My favorite combo with Metal Reflect Slime, The Calculator. A monster that gains 300 attack for each level on your field and you summon a level ten monster.

  • @Ragnarok540
    @Ragnarok540 Рік тому +9

    Eldlich, Paleozoic and Phantom Knights have been meta or meta adjacent many times, I definitely wouldn't call this a failed mechanic.

  • @chimeratcg07
    @chimeratcg07 Рік тому +58

    Idk chief, Paleozoics were meta for years in the mid 2010's and it was one of the few decks that didn't really get affected by Master Rule 4 at the time and they got Mistar Boy pretty early in the Link era too.

    • @Hclody95
      @Hclody95 Рік тому +10

      paleo was top tier in end of 2016 and beginning of 2017, they even won an YCS when zoodiacs were full force

    • @imanalligator9694
      @imanalligator9694 Рік тому +10

      @@Hclody95
      Honestly it's kinda funny how every tier 0 format has a story about some random hillbilly bringing a random deck no one else knows to a huge tournament and absolutely destroys everybody then leaves .

    • @andrejv.2834
      @andrejv.2834 Рік тому +1

      @@imanalligator9694 it's not really that surprising, every deck has a bad matchup, and paleo was one for zoo

    • @imanalligator9694
      @imanalligator9694 Рік тому +8

      @@andrejv.2834
      Well for zoo it makes sense
      Paleo removal revolves around setting or banishing wich get around the floating effects of zoodiacs and drident can only destroy face ups and since paleos are traps they can't be destroyed before they're activated and since they're unaffected by monsters once they're on board they get around both drident and whiptail.
      The only thing you could really do is negate canadia with ramram but most likely they can just chain block it with another paleo .

    • @andrejv.2834
      @andrejv.2834 Рік тому

      @@imanalligator9694 also paleo had non destruction removal to deal with the normal summon which plays around all the zoo mirror cards like my body or pianissimo

  • @MattiaMMM
    @MattiaMMM Рік тому +8

    As a kid trap monster was super interesting to me

  • @zertyf7427
    @zertyf7427 Рік тому +4

    When I got back into yu-gi-oh I thought "Shapesister" was an amazing card since it allows synchro plays in any deck. Still had fun with it in Duel links tho.

    • @deathsaidhello
      @deathsaidhello Рік тому +3

      got a royal shapesister and that pretty much forced my hand at creating like 30 different trap monster decks lol the best of them end with 4 boss monsters that burn :) its cheese that got me to diamond in MD, but its not fun considering how many times people just ff instead of trying to play through

  • @dxs2_938
    @dxs2_938 Рік тому +12

    Metal Reflect Slime and Zoma the Spirit were my favorites back then. Slime for good defense and a great target for my Metamorphisis, and Zoma for free damage should they destroy it by battle.

  • @williamdrum9899
    @williamdrum9899 Рік тому +75

    Unrelated, but I think Yugioh has the best monster design of all the popular TCGs. I think it's easy to take that for granted, but I've come to appreciate it more over the years

    • @sul_9999
      @sul_9999 Рік тому +31

      I mean yugioh does allow all sort of cards to get to the game, from dessert waifus to eldritch horrors. Unlike pokemon for example which cant do much with. Well pokemon

    • @tuananhtrngng820
      @tuananhtrngng820 Рік тому +29

      Best is kinda controversial, but yugioh have the most diversity in art design.

    • @ReifinDFanchon
      @ReifinDFanchon Рік тому +2

      I can't find such good mecha design in any other TCGs.

    • @phorchybug3286
      @phorchybug3286 Рік тому

      Perhaps not the best I do like it.

    • @Epzilon12
      @Epzilon12 Рік тому +12

      I think Pokémon has a larger variety of art styles, but yeah anything can be a yugioh monster. Shoutouts to Cucumber Horse

  • @ffjj3964
    @ffjj3964 Рік тому +12

    I can see them working if their was some special ruling on them. Something that prevents backrow removal on them after their activation. Where if a card like MTS targets a set “Golden Land”, you can chain it to that card to summon it and making be treat as a monster, causing a mistarget. I feel like that provide a slight competitive edge in removal heavy game.

    • @snowcream6498
      @snowcream6498 Рік тому +3

      normal trap monsters like phantom knight won't be destroyed when they targeted by mst and you summon it because "this card is NOT treated as a trap" however continuous trap monsters like tiki curse will still be destroyed when they targeted by mst even if you summon it Because "this card is also still a trap"

    • @snowboundwhale6860
      @snowboundwhale6860 Рік тому

      That's part of their whole thing really, the ones that are still treated as traps while they're monsters have all the properties of both card types, but that also leaves them with all the vulnerabilities of both.
      It's like an artifact creature in MTG, they're great for artifact heavy decks/ strategies as a way to have creatures without compromising the amount of artifacts you're playing, but they can be dealt with by both creature removal and artifact removal, so the amount of ways to deal with them goes way up.
      Trap monsters are extra vulnerable to removal but them still counting as traps can conditionally be very valuable, as seen with Eldlich being able to use face-up "golden lands" monsters, sacs for Magic Planter, Uria memeing, turning Imperial Custom into battle protection etc.
      While Paleo's good partly for not being traps while they're monsters, they do lose those sorts of synergies/ funny combinations as a result. Both are good in their own ways, and while trap monsters do suffer a little in exchange for their unique properties they at least aren't fundamentally flawed as a mechanic like Gemini, they just mostly don't have the effects needed to see relevance.

    • @ffjj3964
      @ffjj3964 Рік тому

      @@snowboundwhale6860 What I mean is given the Normal and Continuous Trap the same luxury. “Normal” require a certain trigger, but are treated as monster instead of trap “Continuous” can be activated as normal, but treat as both a Trap and Monster making it extra vulnerable.
      I propose giving “Continuous” trap same perks as “Normal” Trap. That way they can counter certain field wipes like “Harpie Feather Duster” or “Raigeki”. This way the card can switch card weaknesses on a dim. Otherwise their as fragile as Equip Spell.

    • @vxicepickxv
      @vxicepickxv Рік тому +1

      @@ffjj3964 the Eldlich trap monsters are still really good remaining as traps because they can be turned back into Eldlich.

    • @ffjj3964
      @ffjj3964 Рік тому

      @@vxicepickxv Be fair, they prefer be spent to the GY as part of a search cycle. “Golden Land” searches “Eldixir“ that able to search them out. That part of their GY effect. Even card part of a crappy mechanic broken effect (like Equip Spells, Xyz, Etc) doesn’t solve the problem, only highlights it.
      I’m talking about the mechanics itself.

  • @geminitheimp3126
    @geminitheimp3126 Рік тому +9

    Would like to see a video on "Taking control of your opponent's monsters" SInce I play Graydles, The deck have a pretty neat effect but now that some boss monsters have protections over cards and the whole Banish from GY effect some cards have, I would have to play Kaijus and Iron wall alongside other cards that can help my Graydles play through (Not forgetting other "Take control of Opponent's monsters" cards that have seen wide spread plays)

  • @themungebimp4523
    @themungebimp4523 Рік тому +2

    Statue of Anguish pattern is one of the better ones, surprised it didn’t get a mention!

  • @heroofdogmatika9051
    @heroofdogmatika9051 Рік тому +4

    That R pronunciation for Huaquero

  • @opinionofmine3238
    @opinionofmine3238 6 місяців тому +1

    I've recently been saved in a pretty difficult deck build in which we basically pulled a number of cards we had to include in the deck out of a hat and had to try to make them work together somehow. Shaddoll Core was just so perfect as it summons itself as a level 9 spellcaster.

  • @clownplayer7265
    @clownplayer7265 Рік тому +8

    Duelist: "With my trap monsters, I'll be able to defeat my oponent in no time."
    Opponent: "Ok, now I summon Jinzo."

    • @GuardianEnigma
      @GuardianEnigma 2 місяці тому

      That exact scenario happened in the anime.

  • @houraisheperd9721
    @houraisheperd9721 Рік тому +3

    Metal Reflect Slime was super great in the games as a stall option because of how hard it was to break past.

  • @minabasejderha5972
    @minabasejderha5972 Рік тому +3

    I think some discussion of the Artifact monsters would have been worthwhile. While they weren't officially trap monsters, they did act a lot like them. And they punished backrow hate.

  • @zema9401
    @zema9401 Рік тому +34

    Ah, yes. The cardtype that makes a certain archtype very fun to play against.

  • @modernkiwi6447
    @modernkiwi6447 Рік тому +8

    Eldlich was probably the last time Trap Monsters were good. And while they were pretty damn good, that was also quite a long time ago

    • @christopherb501
      @christopherb501 Рік тому +3

      Isn't Eldlich on the whole not even five years old?

    • @polocatfan
      @polocatfan Рік тому +4

      @@christopherb501 3 years is a long time in yugioh

    • @andrejv.2834
      @andrejv.2834 Рік тому +2

      @@polocatfan cyberse eldlich was meta in like february-may
      Although the eldlich part of the deck was the least important there

  • @leogmg
    @leogmg Рік тому +2

    I was really confused when I saw this popping on my notifications given precisely how Eldlich and Paleozoic have seen so much competitive play and success, but after watching the video, I guess I have to agree that historically this kind of cards tended to be pretty bad.
    In that sense, the case of Trap Monsters is interesting as one could argue it's one of those failed mechanics that was eventually fixed.

  • @LichCrypt
    @LichCrypt Рік тому +2

    A good use I recently discovered for Guardian of the Golden Land is to use in a Zombie World Eldlich deck. It's an easy lvl 8, which allows you to go into The Zombie Vampire when paired with a monster you yoink from the opponent's graveyard, which is easy in a ZW deck. You can also use Balerdroch as another material, which is easy enough to summon and if you have ZW (or any field spell), it will summon itself back during the next Standby anyways so you're not missing out on anything.
    It's a bit clunky, but ZW Eldlich is having a hard time in the current format anyways.

  • @ButFirstHeLitItOnFire
    @ButFirstHeLitItOnFire Рік тому +3

    How about a new blanket support for trap monsters?
    _It’s A Trap!_
    Counter Trap
    _When you opponent would remove any number of cards from your field by battle or card effect, you can activate each of the following effects for each type of card that would be removed from the field for any number of those cards removed from the field._
    Monster: Activate and special summon a Trap card that can special summon itself as a normal monster from your hand, deck or GY.
    Spell: Add a trap card to your hand from your field or GY.
    Trap: You can set facedown a trap card from your hand, deck or GY.

    • @Sanguivore
      @Sanguivore Рік тому

      Very interesting idea. :O

    • @ButFirstHeLitItOnFire
      @ButFirstHeLitItOnFire Рік тому

      @Junko Enoshima
      Maybe spell and trap cards could have more of their own subtypes like monsters do? (Tuners,Toons,Gemini, etc…)

  • @vagrant2863
    @vagrant2863 Рік тому +2

    I recall the new trap monster Apophosis the swamp deity being pretty alright.

  • @M_Alexander
    @M_Alexander Рік тому +1

    I used to use these a lot in Duel Links. They were pretty fun for disruption

  • @DerpyLaron
    @DerpyLaron Рік тому +2

    For a failed mechanic it sure had and has a lot of meta relevance.

  • @EnjinSosei
    @EnjinSosei Рік тому +1

    A friend of mine in high school ran a trap monster deck based around Uria, which was pretty neat.

  • @youtubeuniversity3638
    @youtubeuniversity3638 Рік тому +13

    Top 10 "Break Slammers", cards that prevent or punish over-extension itself. Chain Energy, Summon Breaker/Limit, similar such.
    Top 10 cards that are Worth Waiting for. (I. E., Slow Cards Only, with Longer Worthwhile Waits at least earning some points toward higher rankings)
    Top 10 Cards that require your Opponent to do something to matter.
    Top 10 Cards That Earn Their Oppressive Restrictions.
    Top 10 "Rubber Band" Cards, cards that get better the more you're losing/worse the more you're winning.
    Top 10 Backup Wincons (can try and fall back onto it if your main wincon becomes Indisputeably Impossible)

  • @MilenAnessar
    @MilenAnessar Рік тому +2

    I love using Trap Monsters and play decks like these in both DL and MD, it's slow and can be rid of easily but sometimes it also can throw opponent off from the unexpected.
    Golden Land Guardian's level is awkward in Eldlich deck, sure, but being lv8 can turn 2 of itself or with other lv8 like Balerdroch into Zombie Vampire.

  • @iceblaster1252
    @iceblaster1252 Рік тому +9

    At this rate we’ll have videos like ‘fusion monsters’ and ‘synchro monsters’, etc :P

  • @elmanhux
    @elmanhux Рік тому +1

    13:12 "...and because they are unaffected by monster effects, the only way you can out paleozoic monsters is by battle..."
    Raigeki, Lightning storm, Torrential Tribute,...
    Now that is a wrong statement if I ever heard one haha

  • @maxcrss2845
    @maxcrss2845 Рік тому +18

    Wasn’t Paleozoic really good when it came out?

    • @martingamer5591
      @martingamer5591 Рік тому +12

      To be fair, Paleozoics have trap effects in addition to becoming monsters. Puts them in an entirely different category than most of these cards.

    • @namenlosNamenlos
      @namenlosNamenlos Рік тому +1

      Yeah I remember how difficult to win games against it. At that time.

    • @polocatfan
      @polocatfan Рік тому +9

      yeah no idea why duel logs didn't mention paleo and eldlich's time in the meta. seems a little disingenuous

    • @maxcrss2845
      @maxcrss2845 Рік тому +2

      @@martingamer5591 no? They’re still trap monsters.

    • @martingamer5591
      @martingamer5591 Рік тому +1

      @@maxcrss2845 They have effects similar to other backrow staples (EG, Canadia flips face down) that can be activated before you summon it as a monster. Versus something like Apophis or Tiki soul, which you set face down before it becomes a monster, and has no base trap effect.

  • @epicponedge1177
    @epicponedge1177 Рік тому +1

    Up until a few years ago, Trap Monsters also used up the backrow they were set in while being a monster on the field.

  • @TheBigMWoz
    @TheBigMWoz Рік тому +1

    I’d like to see if you could have a series that talked about competitive decks/engines from each era and how they worked. Another “history of the game” type series!

  • @alex_zetsu
    @alex_zetsu Рік тому +11

    I'm scratching my head as to why this is a "failed mechanic" when they worked well with Eldlich. Is it because early trap monsters like Metal Reflect Slime (from Battle Pack: Epic Dawn I think and it has no effect other than being a monster) or Krystal Avatar (you can't use it during your opponent's main phase 1 like the quick play spell Shrink) aren't all that great? In my opinion if one of a mechanics' first examples sees play in a single archetype, it isn't failed even if it wasn't literally the first one.

    • @andrejv.2834
      @andrejv.2834 Рік тому +1

      Outside of the 2 eldlich ones, paleo and brigandine they were never really good, and even then, eldlich was never the main gameplan of an eldlich deck
      The mechanic isn't really a failure, but it's still not good

    • @alex_zetsu
      @alex_zetsu Рік тому +4

      @@andrejv.2834 Even so I feel this should not be considered a failure. It has some examples of bad cards but... honestly most large archetypes have some inside that aren't good. I feel like this would better fit under the unknown side even better than failed mechanics even though they are known. Although honestly unknown side has a lot of things that probably are known just because some of them were in the anime. So unknown side wouldn't be a bad fit at all.

  • @quijassajiuq900
    @quijassajiuq900 Рік тому +2

    I like to use Qlife's End in Qliphorts to both protect my pendulum backrow and potentially turbo out a Towers if it lives :)

  • @EllipseKore
    @EllipseKore Рік тому +4

    I love trap monsters

  • @4horsemenoftheapocalypse58
    @4horsemenoftheapocalypse58 Рік тому +16

    Atem: No Way! How did u get a shiny Obelisk?

    • @pablodelgado7919
      @pablodelgado7919 Рік тому +1

      Did you got that from a Friend Safari?

    • @JadenFox9
      @JadenFox9 Рік тому

      we should trade, let's trade

    • @pablodelgado7919
      @pablodelgado7919 Рік тому

      @@JadenFox9 i just gave you that card, don't you fucking trade it.

  • @reignguard
    @reignguard Рік тому +1

    Quite appropriate timing since it's the Anti-Spell Event in Master Duel

  • @KumaPaws376
    @KumaPaws376 Рік тому +2

    I would be cool to see a Field Spell video like this

  • @dmtrsgrksrphl2501
    @dmtrsgrksrphl2501 Рік тому +12

    Technically every Deck can play Chidori and Laggia. Run both Quantum Cat and Swamp Mirrorer and declare Wind Dinosaur

  • @ian3909
    @ian3909 Рік тому +2

    You should talk about "Cyber" card, It's konami early attempt to make big archetype consists sub-archetype.
    But they drop it and you can look at Cyber Eternal and Cyber ogre as their remnant.

  • @b2air1921
    @b2air1921 Рік тому +1

    I would love to see a series of videos ranking the best XYZ monsters of each rank. i.e. Top 10 Rank 5 Xyz monsters
    It would be interesting to learn about a variety of different Xyzs monsters and the lists would also be helpful for filling in those last few extra deck slots

  • @Sammechu
    @Sammechu Рік тому

    I'm thankful for the duel logs this year

  • @Ky0usha
    @Ky0usha Рік тому +4

    I'm disappointed that you're not mentioning resonance device spell card to make things like golden land same level or temple of the kings continous spell to make all traps live instantly, and no mention of statute of anguish trap monster to make them all destroy a card

  • @krakenskull2557
    @krakenskull2557 Рік тому +4

    The least failed game mechanic so far...

  • @etsaorned
    @etsaorned Рік тому +1

    I recommend the nordic archtype and their boss monsters Odin, Thor and Loki. They might also be a failed archtype.

  • @zema9401
    @zema9401 Рік тому +1

    The Prime Monarch has an amazing on field effect since you mill alot of spells to use the effects of both the Heavenly Monarch and the Underworld Monarch. It allows you to keep using their amazing effects as well as refill your hand. The Underworld Monarch can also add itself back into your hand from the GY to summon him again, but you need to discard a Monarch Spell or Trap, which in turn can either enable the GY Effects of your Spells/Trap or for fodder for the on field effect of The Prime Monarch to not run out of steam and so on. Its amazing for the way you play the Light and Dark LvL 8 Monarchs is all i am saying.
    In the best case you want one in the GY and one on field, even tho the GY has priority.

  • @TheFroThunder
    @TheFroThunder 4 місяці тому

    Years ago I used a trap monster deck as a exodia stall deck, utilizing Imperial custom & skill drain to make a hard to destroy wall. Add Magic Planter for draw power. It would side deck with an offensive back up utilizing Uria Lord of Searing Flames.

  • @edisonkelly2729
    @edisonkelly2729 Рік тому +7

    Can you do top 10 best number monsters

    • @shaiky1681
      @shaiky1681 Рік тому

      Number 1: 1
      Number 2: 2
      Number 3: 4
      Number 4: 3
      Number 5: 5
      .... Etc

  • @melvinshine9841
    @melvinshine9841 Рік тому +1

    Guardian of Golden Land is the weakest of the Lich-rich trap monsters, but it's not useless if you used in something besides Cancer-lich. I use a Guardian in my Zombie World deck that features Lich-rich and it gives me access to Rank 8 Xyz monsters along with Doomking. Granted, even when that deck is really working I hardly ever go into my Rank 8s.

  • @snailracer4082
    @snailracer4082 Рік тому +2

    How about a future video covering the modern-day failure of battle immunity (a.k.a the effect "cannot be destroyed by battle")?

  • @KingUnKaged
    @KingUnKaged Рік тому +23

    I'll never understand why trap monsters weren't printed as monster cards with the trap border colouring. Having to sift through a paragraph of text and parse the level, stats, and effect of the monster from a sentence is incredibly frustrating.

    • @animeking1357
      @animeking1357 Рік тому +4

      They should redesign them to be like Pendulums but obviously for Traps.

    • @OneOfTheLoveless
      @OneOfTheLoveless Рік тому +12

      Because they want people to just pickup and play the game e without learning a bunch of keywords. Which is why their card texts are so bloated. What is kind of ironic tho is that you still have to read a lot of special rulings for situations in the game, so the pickup and play was never an option later.

    • @animeking1357
      @animeking1357 Рік тому +4

      @@OneOfTheLoveless While Magic The Gathering is not perfect I find it to be far better when it comes to card text and rulings than Yugioh is. It's the reason why I'm slowly beginning to prefer Magic over Yugioh.

    • @polocatfan
      @polocatfan Рік тому +2

      @@animeking1357 I'm not reading a 1000 page book every time I need to know what an obscure keyword does.

    • @jerfuhrer2581
      @jerfuhrer2581 Рік тому +1

      They could do this and, in its Type-zone, write "Trap-monster/Effect."

  • @buchiklop110
    @buchiklop110 Рік тому +4

    Embodiment of Apophis has been one of my staples in Duel Links. Been great at getting an extra monster for a comeback via getting an Xyz Monster out there.

    • @MrMadOfficial
      @MrMadOfficial Рік тому

      It’s definitely better in Duel Links than in the TCG.

  • @dudebladeX
    @dudebladeX Рік тому +1

    They just need a field spell that would make them immediately useful, or protect them from effect destruction. Sure Quantum Cat probably won’t be seeing play any time soon (unless it’s as a Rank 4 extender), but it would be the one thing that coils potentially push them into rogue status.

  • @niktosenki7037
    @niktosenki7037 Рік тому +3

    15:15 Well excuse me Mr. Logs Pantheism doesn't work like that.
    Pantheism let's you draw 2 by discarding another "Monarch" Spell/Trap, and then you can banish it to reveal 3 "Monarch" Spell/Traps with your opponent choosing one to add to your hand, so if you want to use Pantheism to it's full Power, you can't use it with Prime.
    With best regards your friendly Monarch-Enjoyer.

  • @alex_spartan1805
    @alex_spartan1805 Рік тому +5

    Their only a select few trap monster cards that are actually decent. The Phantom Knights of Shade Brigandine is one that is good. It can be summoned on the first as long as you have no traps in the GY; it is level 4 the most versatile level.

    • @renren5660
      @renren5660 Рік тому

      yeah that card also good in world chalice deck

  • @brianaguilar8283
    @brianaguilar8283 Рік тому +4

    2:30 it’s almost cliche to hear modern players continuously bitch about trap cards not being able to activate the turn they are set

  • @Marv1089
    @Marv1089 Рік тому +1

    To be fair I use swamp mirrorer and quantum cat in a Simorgh deck since they have effects that pop when you use a specific element monster as tribute fodder, and these trap monsters can choose what type and attribute they are on summon.

    • @deathsaidhello
      @deathsaidhello Рік тому

      also, if you use Fusion Parasite like me, you can turn swamp mirrorer and quantum cat into the other fusion material monster needed and BAM, you get a way to summon fusions outside of your type. I use it to get Dark Magician the Dragon Knight or my favorite card for trap monster decks, Blue Eyes Tyrant Dragon, which lets you set your traps (trap monsters in this case) directly on the field after a battle. I cant tell you how many people ff when i pull him out because they understand whats about to happen.

  • @Hugelag
    @Hugelag Рік тому +1

    I've been using Egyptian God Slime in Master Duel since I was able to get 3 copies of it and Metal Reflect Slime while I was grinding for Exodia.

  • @raygonzales2208
    @raygonzales2208 Рік тому +1

    Pantheism does not search when discarding a card, it draws 2. It also has a graveyard effect. which you do not want to banish it off of the prime monarch as its graveyard effect let's you search

  • @MrMadOfficial
    @MrMadOfficial Рік тому

    I remember Paleozoic Canadia being a staple in most Ranked Duel decks back in Duel Links, myself included.✋

  • @scantyer
    @scantyer Рік тому +2

    suggestion: Failed mechanics - DEF points

  • @nintendofan1242
    @nintendofan1242 Рік тому +3

    Ah, neat. New video from Mr. Logs

    • @lildannyboi13
      @lildannyboi13 Рік тому +2

      are you more of a NintendoFan or more a Mr. Logs Fan? 🤔

    • @nintendofan1242
      @nintendofan1242 Рік тому

      @@lildannyboi13 Both. I like both.

  • @blazejecar
    @blazejecar Рік тому +6

    funny you didn't talk about metal reflect slime. 3000DEF body was always good and now it supports egyptian gods and all

    • @mohammedsarker5756
      @mohammedsarker5756 Рік тому +2

      right but the gods themselves are a failed mechanic

    • @blazejecar
      @blazejecar Рік тому +1

      @@mohammedsarker5756 failed for top tier competitive play I guess maybe, but they are certainly still a very good deck you can use outside major tournaments.
      Just because a deck doesn't top events doesn't mean it's a shitty or failed deck. There's a world outside the top 10 you know

    • @Acidonia150reborn
      @Acidonia150reborn Рік тому

      Run with Rank 10 cards and the calculator decks too.

    • @kobe9242
      @kobe9242 Рік тому +4

      Love me some « failed mechanics » tired of seeing everyone playing the same deck because its « meta »
      I take more fun playing buster blader or god deck than be the 1000th guy playing another branded fusion or whatever top the ladder atm

    • @armagor4828
      @armagor4828 Рік тому

      @@blazejecar God cards are a failed mechanic

  • @drearydoll6305
    @drearydoll6305 Рік тому +1

    *Conquistador is the strongest eldlich trap monster*
    -Me looking at tearlament format : Are you sure you did't want to say huaquero?

  • @kennydarmawan13
    @kennydarmawan13 Рік тому +5

    As for how MtG does this mechanic better, let's take a look at the noncreature cards that animate themselves. Most notably, manlands, lands that can turn into creatures.
    Let's take a look at Mishra's Factory. Not only the card is a VERY efficient body on the field (a 1-mana 2/2 is rare to come by), but it can easily avoid sorcery-speed removals as it stops being a creature at the end of the turn. And land removals aren't common in Magic: the Gathering. The fact you can play multiple makes it a lot better. Also, the temporary clause isn't that much of a downside.
    There's also Mutavault, which trades the pump effect for tribal synergies that can hit really hard, as well as Inkmoth Nexus, which has infect that can make the opponent lose if it deals at least 10 damage to them as well as flying that makes it efficiently evasive. Let's not forget the time Faceless Haven was soft-banned in future standard for making a busted combo with The Book of Exalted Deeds for making the controller unloseable.
    So, the way to fix Trap Monsters is to make them faster to special summon and set up on the field. I'd bet a card designed to turbo-out trap monsters and synergize with them would be very beneficial.

  • @tedpair8219
    @tedpair8219 Рік тому +1

    Funny thing is, as a thought experiment I tried to figure out how Odion legacy support would look and had been thinking about trap monsters and why nobody ever plays them.
    My ultimate conclusion was that any Odion support worth a damn would probably wind up accidentally supporting Eldlitch, so I stopped the thought experiment. For reasons that I'm sure do not need elaborating upon.

  • @Pace_EXE
    @Pace_EXE Рік тому +1

    Konami:
    "What if instead of trap monsters, we diiiiid... Monster traaaaps... Like.... it can be used in the haaaand... A... Haaaaand trap 👁👄👁"

  • @igorl6753
    @igorl6753 Рік тому

    I use a trap monster deck in duel links, paired with "chain reaction" skill from onion.
    Yes, it's a slow deck and jinzo is just an instant loss (if you don't run at least a kuriboh or a lava golem), but you have to find the combo.
    If you summon statue of the anguish pattern first, every other trap monster that you summon allows the statue to destroy another card.
    Tiki soul sets the destroyed trap monsters again on the field and tiki curse destroy the opponent's monster after a battle against another trap monster.
    After that, you have cyber shadow gardna: activate it in the opponent's main phase.
    It can set itself on the field at the end phase. So, if it survived, it was a free monster for the next turn.
    A trap monster deck has weaknesses, but they are not so harsh, if you build it ok.

  • @nioykak5782
    @nioykak5782 Рік тому

    Happy to see mention of how good shade brigandine is in combination with sera. Thank god its a normal trap

    • @DesolatorMagic..
      @DesolatorMagic.. Рік тому

      Congratulations you have been selected as a winner..🎁🏆 kindly send a direct message above to acknowledge your prizes

  • @MrCegeb
    @MrCegeb Рік тому

    Okay, I have an idea for Spell monster (Counterpart of Trap monster). If they just summon to the field it would be boring, so here it is the summary.
    They can be activated as Spell and summoned as monster. Meaning that they have 2 different effects. They are sort like Continuous Spell, which stays on the field, thus you can use MST to negate their Spell effects.
    Also, when you have exactly 2 Spells monsters as Spells, you can, once per turn, Special Summon any number of monsters from your Hand, with Level between the Levels of those 2 Spells monsters. (This mechanic is unique to them and not written on the cards).

  • @ButFirstHeLitItOnFire
    @ButFirstHeLitItOnFire Рік тому +3

    I had an idea last failed video regarding MetalMorph to make it a trap monster, like a mechanical Marvel Symbiote
    _Living MetalMorph_
    Normal Trap Card
    _This cards name is treated as “MetalMorph” while on the field or in the GY. Once per turn, you can Target 1 face-up monster on the field; equip this card to that target. It gains 500 ATK/DEF, and is also treated as a Machine monster. If it attacks or is attacked, it gains ATK/DEF equal to half the ATK of the attack target/attacking monster, during damage calculation only. If the monster this card is equipped to is equipped or attached to another monster, you can equip/attach this card to that monster. If the monster this card is equipped to leaves the field, you can special summon this card as a normal monster (Machine/EARTH/Level 1/ATK 500/DEF 500)._

  • @greeneyeballs
    @greeneyeballs Рік тому +1

    their ass but death be upon whoever made that trap monster stall deck for standard duelists in duel links, the extra minute or so annoys me to no end

  • @Ramsey276one
    @Ramsey276one Рік тому

    During Master Duel Anti-Spell Festival?
    Perfect timing!
    XD

  • @francisharkins
    @francisharkins Рік тому +1

    Aren't Slime and Eldlich trap monsters still super relevant. Mainly since alot of them have effects before they become monsters.

  • @Dr.CaveCurinas
    @Dr.CaveCurinas Рік тому

    A correction, really. Banishing Pantheism for Prime's effect is really something most players would do only as a last resort if they needed a monarch on field. Given Pantheism's graveyard effect to reveal 3 monarch spell/traps and have your opponent add one to your hand, usually you would use something like that to get a different spell, like stormforth or tenacity, and after using them banish THOSE from the graveyard to summon Prime.

  • @ThePokeShapeshifter
    @ThePokeShapeshifter 4 місяці тому

    I had no idea Paleozoic was an archetype before now. A new one to my list to look for I suppose.

  • @paleongames
    @paleongames Рік тому

    And now we're also getting Traptrix Holetaea,can be activated the turn its set by discarding one normal trap from your hand

  • @AsherX9
    @AsherX9 Рік тому

    Cover the Alien Monsters!
    And maybe the Ninjas…..sure they aren’t ENTIRELY dead, when was the last time you can recall people playing the Ninjas

  • @Hanmacx
    @Hanmacx Рік тому

    There was a time where some trap monster which took both a zone in the monster zone
    AND a zone in the ST zone
    Good thing they fixed that

  • @renaldyhaen
    @renaldyhaen Рік тому

    We need new trap-monster arctype with main effect, "when you control no monsters, you can activate this card the turn it was Set."
    .
    Another good option is giving trap-monster a tool to access their extra deck like Psy-frame. I usually use Hop Ear Squadron in Paleo deck to summon Arc Light in opponent's turn. But it would be better if we can Xyz summon Paleo in the opponent's turn to keep our resources in GY or give more interruption to opponent.

  • @alijabbar5794
    @alijabbar5794 Рік тому +1

    I wouldn't call Trap Monsters a failed mechanics, just that there isn't much of them for this strategy to be constantly recurring !

  • @raygonzales2208
    @raygonzales2208 Рік тому

    Shade brigandine is the best in my opinion purely because its a normal trap that can be summoned immediately plus it's a level 4 warrior. So much going good for it. Also a normal monster so it can be used decently with the adventure token engine

  • @tohothewriter8002
    @tohothewriter8002 Рік тому +1

    Release Makyura from the banlist with an errata that limits the number of traps that can be activated from the hand, and are banished instead of sent to the graveyard? Or a more reasonable retrain that is harder to utilize than Makyura is.

  • @brucefitch195
    @brucefitch195 Рік тому

    Reading some of the comments and as someone who runs a trap monster deck, I feel your selling the idea short. Especially the generic cards. The fact that you don't even bring up Imperial Custom, that alone hurts my heart. Cards like Timidity will give your face-down trap cards the brief protection they need so they won't be destroyed. Cards like Magical Planter helps with draw potential.

  • @winter9348
    @winter9348 2 місяці тому

    WE'RE BACK WITH PALEO ROLLBACK BABY

  • @FakeHeroFang
    @FakeHeroFang Рік тому

    Shoutouts to Shade Brig and Parallel Exceed for singlehandedly enabling Sera + a rank 4 on your first turn in Traptrix. Theoretically you could make 2, but you'd need a very specific 5 card hand and you'd end up with only the trap from Sera's effect set.

  • @sh4rx256
    @sh4rx256 Рік тому

    Failed archetypes next!

  • @katzuma7641
    @katzuma7641 Рік тому +1

    Uploaded just before the reveal of a brand new busted traptrix trap monster