Sci-Fi Animation Loop With Geometry Nodes (Blender 3.4 Tutorial)
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- Опубліковано 10 вер 2024
- In this Blender 3.4 tutorial we will be creating a Sci-fi inspired looping animation in geometry nodes!
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Use Code - d3holiday
here - blendermarket....
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Music from (free for Creators!):
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for anyone that is having trouble at making your emissions glow on the cubes, just enable screen space reflections in the evee menu. i had the same problem and i know what it feels like when you get stuck on an awesome tutorial
🙌🏼
Thank youu soo much
Also a hero
Thanks ❤❤
Thankyou soo much bro
This is slowly giving C4D's mograph a run for their money and I'm here for it.
Anyone who is having problems with Emission to show Bloom effect, activate the Bloom and Screen Space Reflection in render properties!
Hero
Thanks!
Thanks!
For the peoplr who is having trouble with the animation at 14:20 , try cheking normalize on both noise textures.
BTW: super tutorial!
Just discover your chanel few days ago. And I realy admire your work. Congrats It's beautifull and well explain ❤❤💙
Unbelievable how you operate in this 3d software! Thanks again! It looks so great!
Wow, what a nice tutorial, thank you so much for all the help you give to the Blender community, you are a great inspiration! 😍
Thanks Ducky 3D, I have learned a lot from you over the years. I enjoy your tutorials very much.
Really enjoyed this tutorial. I loved the combination of texture shaders and geometry nodes! Also loving the Realtime Materials Addon. I use it in nearly every project I create. Keep up the great work! As always, I can't wait to see what you come up with next.
wooooow for i appreciate that part of geo nodes and shading. thanks so much happy new year d3d
recently got into blender and i remember watching your tutorials thinking woah if only i could do that that looks sick! well, got your shading tutorial and well maybe i can now :3
If you think your emissions are not bright like in the video at around 9:38 , switch on bloom in the rendering setting and you should be good to go :)
How does setting the grid size to 10 m scale by 5? You remove the original 2×2 m plane in Geometry Nodes and use a grid, which is 1×1 m - so it's like scaling by 10. Apart from that, setting absolute values in meters doesn't have to be in any relation to any original plane (or default grid) size, since you are entering the dimensions, you are not doing a scaling by factor.
Can't wait to see geometry modes getting bigger than MoGraph🔥
O melhor que já fiz. Muito obrigado pelo conteudo .
YESS EVEE KING
is there a tool in blender that lets you modulate multiple parameters from one source like a macro?
Awesome one man, Great job!
I'm thinking of maybe combining this with your rotating building tutorial so I make an actual city and make the camera fly by it but also make the buildings "dance" up and down and make their position somewhat more random, like not a square grid but I need to understand a bit more stuff for that
Awesome , i will definitely try it 🙃
Great tutorial as usual thankyou.
This is very cool!
Not to disctract from the core idea of geometry nodes, but I was thinking/wondering about geometry nodes and Mandelbulb 3D?
I can't get the animation to work, the W's part, I'm feel like I'm following everything and looking over to see my settings and it's just not working.
Great tutorial. Easy to follow, great results, good job!!
FYI, the French word in the camera settings is pronounced "pass par too" :-)
hilariously struggling to set the material at a different rotation on each instance. Basically the pattern is the same on every cube, and I wanted to randomize or even just roate the print. Any tips?
Wow, talk about being at the right place, at the right time! Very nice job! I am an Uber noob at this, but this is exactly what I need for a business presentation at work. Can you still select individual cubes and manipulate them manually before you export it? Thank you for putting this out there. Appreciate what you do. 👍
amazing. you've managed to one-up your self
TYSM
Amazing
My animation is really fast for some reason, is there a way to slow things down? Also the moving blocks slow down as it nears the end of the animation, until the blocks don't move at all in the end, which doesn't make the loop I want.
EDIT: I managed to slow down the animation by decreasing the W value. But the speed of the moving blocks are still slowing down towards the end, causing it to not loop since it's fast in the beginning, but slows down..
Thank you 🙏🏽
Que isso em! 👏👏👏👏 TOP demais!
Love from Nepal ❣️
This is super cool! Thanks for sharing! What's the reasoning behind using two planes with geometry nodes? This can all be done on the single plane/set of geometry nodes, then all your controls are in one place. On the "wires" I just added another transform node after the combine geometry node (before the mesh to curve) then I am able to move the "wires" with the geometry nodes. I guess having each set of geo nodes on a separate mesh helps keep things organized.
Really cool tutorial but why haven't I the mix node at 11:02 ? Thanks for this video tho !
Edit : Works with de MixRGB node too
Yes, that’s cause you have a slightly older version of blender than I am using. They’re the same exact thing they just change the name in the new version.
Is it possible to have different texture for each block? Because the way shown each block has the same texture
transform node not available in my geometry node plz help me
Thank you, great tutorial! I'm confused though since my "tubes" for some reason remain visible all the time... Would that be because of texture material or geometry nodes set up?
10:11 what do i need to do to get back to the camera?
wow
Hey, enjoyed this tutorial (once I downloaded the latest blender version...doh) and picked up some amazing info, thank you!. Just have one problem, hoping you can answer easily...I am not getting any reflections on the buildings from the glowing lines. At first I thought it was because I was using Eevee (switched to cycles and all was reflected) but then realised you are using Eevee too so perplexed once again. Using M1 macBook Pro running Monterey and latest blender.
go to render properties and enable "Screen Space Reflections"
Object node to grid not working why though
Hey! how can we export this scene into unreal
Ohhh cool🥰🥰🥰
Guys pls help me! At 6:51 if I set the material it goes white but it isn't brighting. How can I fix that?
Turn on the Bloom in Render Properties.
Scene - bloom + Screen space Reflection+ Ambient
Please use the designation of which keys you press. Because I don't speak English very well. Thanks for the lesson.
👍
Hi good day sir pls I can't seem to make the noise and voronoi texture work on my system
Same
I'm sorry, but for some reason my lines don't glow, what to do.
I had the same issue and in the render properties i made sure to check "bloom" and played around with that to add glow
Turn on the Bloom in Render Properties.
04:55 Forgot you were on camera ? :)
For anyone missing the W in the noise texture, make sure it’s 4D not 3D 🙃😌
Hahaha, someone is sleeppy. Three misspelling in around 5 seconds starting from 9:58. 1) Point light, not spot light, 2) Object Data properties, not camera settings, 3) 1000 not 10000
Lol my mind is everywhere when I’m recording
@@TheDucky3D we only just a humans :)
😍😍😚
Any suggestions to learn geometry nodes ? I'm mew in it
I didn’t know there was somebody called Mew in IT
@@Ben-rb1zd funni
I tried to do this tutorial
I can't find a way to select the roof of the cube and make it an emission 🥺
Hello, I am from Iran and to be honest, my English is not good and I am sending you a message with Google Translate
thanks for letting us grow up on eevee for the last years but bro you haven't progressed at all. I suggest trying some other programs like touchdesigner to get the node system knowledge into a new software and explore more, I think you should give blender a break then come back with new ideas
Where do you post your work so we can all go view and judge how much you've progressed in various software by leaving dickish comments as some kind of backhanded compliment?? Like dude has been pumping out tutorials for people to learn and experiment with on their own work in blender for years and then you come on here with this lame ass shit and don't even post anything to your own page but low quality dir en grey vids with no other social media linked to where you have made anything, lmao guy. He has been an incredible resource to start learning the basics from as a complete novice as I am, and seems to do pretty well for himself with his style regardless of how much you think he has "progressed" or maybe just not a fan of his style of design. There are people that blow up on social media making the most simple/boring 3d graphics in comparison to this so I really don't understand where you are coming from, especially without providing any sort of examples of how/what he should be trying to do differently, or even trying to show what you create yourself, when all his tutorials are very much varied in their designs even if a lot of them use a lot of the same node concepts. I'll be looking forward to seeing those and judging harshly. 👍
ао
Reminds me of this tutorial I did one year ago! ua-cam.com/video/0DVRWpbQOI8/v-deo.html
It is frustrating to follow this tutorial.
Why are you rushing this so much?
I had to go back every 5-10sec.
The End Result is nice, but I did not fully enjoy this.
yeah man i used to think the same few months back when i was starting off, but now it seems great as an intermediate to easily follow along without wasting time:)
you should slow down, not all of us can keep up with you, and it would be nice to see what button you click
Amazing