Setting up Player Health + Healthbar | 11 | Multiplayer Battle Royale | Tutorial | Unreal Engine 5
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- Опубліковано 29 вер 2024
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/ kekdot
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In this tutorial I we take a look at setting up replicated player health. We also setup a healthbar widget in the users HUD to display the current and max amount of health. We also fix a couple of things that we're still on the fix list from other episodes
We take a look at:
- Setting up the player character with Health and Max health
- Setting up a replicated healthbar widget
- Fixing some things from the previous videos
- How to properly setup a healthbar widget on the local player
✔️ What are we going to make in this series?:
In short it will be PUBG but with Bean characters.
We will have:
- A Battle royale Map
- Full Steam Session setup for connecting to games (Host, ServerBrowser, Join)
- Multiplayer characters
- Picking up Tools / Weapons
- Multiple weapons
- Lootcrates
- Flying out of an airplane
- All kinds of UI and HUD
- Match flow logic
And basically everything that a battle royale needs
#unrealengine #tutorial #multiplayer
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Hey guys,
Get the project files here if you're interested:
👨🏫 My Patreon link:
www.patreon.com/kekdot
Download Project Files | Premium Tutorials | Courses
Just to let you guys know what we are making in this course, we are making a full multiplayer battle royale game. I am uploading one video each day.
In short it will be PUBG but with Bean characters.
We will have:
- A Battle royale Map
- Full Steam Session setup for connecting to games (Host, ServerBrowser, Join)
- Multiplayer characters
- Picking up Tools / Weapons
- Multiple weapons
- Lootcrates
- Flying out of an airplane
- All kinds of UI and HUD
- Match flow logic
And basically everything that a battle royale needs
Man!! I’m might just get the project files when it’s done haha.
i have some issues when i pack my project the health bar is empty,but it is working in unreal?,kindly reply how to solve the problem
I have the same problem
did u fix it?
@@Gaufrette_FR did u fix it?
can someone tell me what is at the left of Parent: BeginPlay because when i do it my way i can't get a self reference as BP game Play PC thx
Hm. You said Binding uses tick. So seems a bit careless? Why not just call a function/event when we need to update it instead
Tick is only careless when executing medium-heavy logic on it. For getting simple values from variables it has neglectable impact
So basically, for this game you won’t see any performance hit. When building PUBG or Warzone optimization comes into play.
@@Kekdot I appreciate your response and your consistency. It's probably the best tutorials right now. Perhaps once you finish this introduction tutorial you can go over optimisation techniques and more advanced features.
@GalaxyVisionAI Appreciate you! Defenitly will and also will release more standalone videos about network and overall engine optimizations etc
how many parts is going to have this?
Not sure yet, I make one each day right now, but at this pace most likely around 20 episodes