Setting up Player Health + Healthbar | 11 | Multiplayer Battle Royale | Tutorial | Unreal Engine 5

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  • Опубліковано 29 вер 2024
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    ---
    In this tutorial I we take a look at setting up replicated player health. We also setup a healthbar widget in the users HUD to display the current and max amount of health. We also fix a couple of things that we're still on the fix list from other episodes
    We take a look at:
    - Setting up the player character with Health and Max health
    - Setting up a replicated healthbar widget
    - Fixing some things from the previous videos
    - How to properly setup a healthbar widget on the local player
    ✔️ What are we going to make in this series?:
    In short it will be PUBG but with Bean characters.
    We will have:
    - A Battle royale Map
    - Full Steam Session setup for connecting to games (Host, ServerBrowser, Join)
    - Multiplayer characters
    - Picking up Tools / Weapons
    - Multiple weapons
    - Lootcrates
    - Flying out of an airplane
    - All kinds of UI and HUD
    - Match flow logic
    And basically everything that a battle royale needs
    #unrealengine #tutorial #multiplayer
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КОМЕНТАРІ • 14

  • @Kekdot
    @Kekdot  11 місяців тому +2

    Hey guys,
    Get the project files here if you're interested:
    👨‍🏫 My Patreon link:
    www.patreon.com/kekdot
    Download Project Files | Premium Tutorials | Courses
    Just to let you guys know what we are making in this course, we are making a full multiplayer battle royale game. I am uploading one video each day.
    In short it will be PUBG but with Bean characters.
    We will have:
    - A Battle royale Map
    - Full Steam Session setup for connecting to games (Host, ServerBrowser, Join)
    - Multiplayer characters
    - Picking up Tools / Weapons
    - Multiple weapons
    - Lootcrates
    - Flying out of an airplane
    - All kinds of UI and HUD
    - Match flow logic
    And basically everything that a battle royale needs

  • @karencartoon8763
    @karencartoon8763 11 місяців тому +2

    Man!! I’m might just get the project files when it’s done haha.

  • @dharnanm6345
    @dharnanm6345 6 місяців тому +1

    i have some issues when i pack my project the health bar is empty,but it is working in unreal?,kindly reply how to solve the problem

  • @Nicolas-gt1cx
    @Nicolas-gt1cx 6 місяців тому

    can someone tell me what is at the left of Parent: BeginPlay because when i do it my way i can't get a self reference as BP game Play PC thx

  • @GalaxyVisionAI
    @GalaxyVisionAI 11 місяців тому +1

    Hm. You said Binding uses tick. So seems a bit careless? Why not just call a function/event when we need to update it instead

    • @Kekdot
      @Kekdot  11 місяців тому +2

      Tick is only careless when executing medium-heavy logic on it. For getting simple values from variables it has neglectable impact

    • @Kekdot
      @Kekdot  11 місяців тому +1

      So basically, for this game you won’t see any performance hit. When building PUBG or Warzone optimization comes into play.

    • @GalaxyVisionAI
      @GalaxyVisionAI 11 місяців тому +2

      @@Kekdot I appreciate your response and your consistency. It's probably the best tutorials right now. Perhaps once you finish this introduction tutorial you can go over optimisation techniques and more advanced features.

    • @Kekdot
      @Kekdot  11 місяців тому +2

      @GalaxyVisionAI Appreciate you! Defenitly will and also will release more standalone videos about network and overall engine optimizations etc

  • @carlosrivadulla8903
    @carlosrivadulla8903 11 місяців тому +1

    how many parts is going to have this?

    • @Kekdot
      @Kekdot  11 місяців тому

      Not sure yet, I make one each day right now, but at this pace most likely around 20 episodes