Creating the Interaction System | 16 | Multiplayer Battle Royale | Tutorial | Unreal Engine 5

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  • Опубліковано 29 вер 2024

КОМЕНТАРІ • 18

  • @Kekdot
    @Kekdot  10 місяців тому +2

    Hey guys,
    Get the project files here if you're interested:
    👨‍🏫 My Patreon link:
    www.patreon.com/kekdot
    Download Project Files | Premium Tutorials | Courses
    Just to let you guys know what we are making in this course, we are making a full multiplayer battle royale game. I am uploading one video each day.
    In short it will be PUBG but with Bean characters.
    We will have:
    - A Battle royale Map
    - Full Steam Session setup for connecting to games (Host, ServerBrowser, Join)
    - Multiplayer characters
    - Picking up Tools / Weapons
    - Multiple weapons
    - Lootcrates
    - Flying out of an airplane
    - All kinds of UI and HUD
    - Match flow logic
    And basically everything that a battle royale needs

  • @UnrealExpand
    @UnrealExpand 10 місяців тому +7

    Your tutorials are just amazing. They are simple but packed with so much usefull and professionell information - i love to see more. And thanks for taking in my comment on the LootSpawner at the beginning

  • @garethanderson6980
    @garethanderson6980 10 місяців тому +1

    awesome, will you be doing a lobby and character selection tutorial for this? it would be awesome if you did.

    • @karencartoon8763
      @karencartoon8763 10 місяців тому

      Yes, i’m here to say i want the character selection as well

    • @Kekdot
      @Kekdot  10 місяців тому +2

      I will add that perhaps in the end or otherwise in a next video

  • @BACCAJIMIN
    @BACCAJIMIN 5 місяців тому

    Hi, I'm having an issue of message not appearing when approached. Everything worked fine until then. I've tried to re-do it several times and still not working. What might be the problem?

  • @Rot_Soft
    @Rot_Soft 3 місяці тому

    24:20
    If you right click a node, there is the option to "refresh node" which will make it show new options, no need to restart.

  • @davidtaylor8195
    @davidtaylor8195 8 місяців тому

    if the server player is past relevancy distance then the client doesn't see himself opening chest. Am i the only one who experienced this?

  • @NoxnYT
    @NoxnYT 10 місяців тому +2

    these are great man!

  • @senedro
    @senedro 10 місяців тому +1

    Great educational series! I appreciate that you not only explain the concepts for what you implement in the project, but also that you share alternative options for implementing similar functionality.

  • @GalaxyVisionAI
    @GalaxyVisionAI 10 місяців тому +1

    Zone Closing
    Spectator and selecting between different players to spectate
    Character Selection. (Actual character selection not just changing the color of the material) (Use data tables to make it dynamically scalable)
    Cosmetics (Something simple like Hats)
    Leveling system (level, experience)
    Unlock cosmetic by level
    Being a listen server the save game would have to be per computer (whoever is hosting) so I get that. It's still a good topic to cover though.
    Other possible ideas include a lobby system to have duos or squads or something similar.

  • @linnkmaster
    @linnkmaster 10 місяців тому

    To destroy BP_Lootbox_spawner on the clients must be replicated activated

  • @qrowdx
    @qrowdx 10 місяців тому +1

    Thax man :) love it

  • @lumamarius
    @lumamarius 10 місяців тому +1

    thx!

  • @VisionImmortalHuman
    @VisionImmortalHuman 10 місяців тому +1

    please available this game as open source copyright free huge request

    • @Kekdot
      @Kekdot  10 місяців тому

      Hi, you can download it on my Patreon my man

    • @lumamarius
      @lumamarius 10 місяців тому +5

      free? bro this guy works hours to get stuff work and record then. the little money you can give him. he deserve