He had no reason to make this into a video. He's just trying to bait people into commenting so that his channel shows up in the algorithm more. He's the master baiter
"SMS > SMG1" would be a unanimous decision if SMS ran at 60fps. the GameCube had to hold back the game's true power so that we'd all circlejerk over SMG1's presentation while playing a babies-only railroaded waggle-fest
@@BronzeAgePepperlol no. Blue coins still exist. Sunshine has some good elements to it but also has some pretty bad ones. Mario Galaxy’s worse galaxies are just meh not straight up bad.
@@calebdelaney1162The dunes don't actually get rid of the Cataquacks, they just stun them. Also the watermelon's physics are still ass and it can explode by just getting nudged into shit.
i used to love sunshine till i replayed it a few years ago and god damn half that games levels are either tedious or non functional. but the rest of the game is so fun
The reason Galaxy is so good is all in the atmosphere. There's something about it that feels like being inside a childhood storybook in a way I've never seen another game quite pull off, even ones that actively try to.
I love how he says Sunshine is better than Galaxy because it allows for more exploration, but he says that 100%ing the game is not what he's talking about, but now by that logic, mario sunshine is even more linear cause you have to do the same fifty shines every time.
My stance on the 30 fps thing is that making a stable framerate for as many different setups as possible without sacrificing the art direction of the game should be prioritized over how fast some trust fund kid's perfect PC can run it.
I agree with 30 fps being fine, so long as it's a consistent 30 fps. I haven't trained myself to recognize the framerate of games, but I notice even small framerate changes almost instantly, and I find that really annoying
For anyone who doesn't know... The Star Ocean 3 twist revealed its characters’ world wasn’t real. Everything was part of a computer simulation created by an advanced civilization. They were avatars inside of a video game, inside of a video game. Because this happened in the third game, in many peoples eyes it completely invalidates or cheapens Star Ocean 1 and 2.
I'd respect it way more if they didn't chicken out at the last second and go "oh well, it doesn't matter anyway cuz our perception of reality is the only proof we need to exist" and then proceed to go home and eat a chicken sandwich as if the universe didn't literally just explode 😭
They were spitting with that Star Ocean 3 tweet. It's a perfectly fine twist that doesn't damage any of the previous games nor does it affect the future ones. People are just dumb and projecting other bad media onto it and thinking about what it *could* mean for the series despite it being an almost 20 year old twist now.
I know that Mario Galaxy having linear levels can definitely hinder repeatability, like Coney argues here, but sunshine is worse in that regard because you have to get the exact same shines every time in order to beat the game. That hurts replayabilty to a way higher degree imo.
Galaxy 1 in particular really isn't _that_ much more linear than Sunshine in that regard, Sunshine also has the same linear one-at-a-time missions in its levels just like Galaxy even if the levels themselves are generally modeled more sandbox-y (and even then Galaxy has at least 5 similarly sandbox-y stages out of its 15 main ones), heck in some ways Galaxy's less linear in terms of progression because you can actually choose which stars you get and galaxies you visit, albeit not to quite the same extent as 64 (but again, that's something Galaxy gets directly from Sunshine anyway).
If we're not counting Blue Coins in Sunshine then that argument becomes even further in favour of Galaxy because in order to beat Sunshine Any%, you have no choice in what you do
Depends. For the most part I agree with you but when a game that is supposed to run at (or originally ran at) 60fps, is then downgraded to 30fps, it’s pretty noticeable. I won’t freak out about it because as long as we don’t reach N64 levels of frame rate issues (15-20fps), it’s still playable.
Speaking personally, my issue with Souls isn't that it's watch the pattern and capitalize on openings, but rather how slow the game is in this same vein. It's not even that it requires defense, is that I feel I'm only allowed pot shots and not significant damage opportunities. Whereas something like devil may cry can have the "watch the pattern and capitalize" I always feel like I'm truly involved, and not just in dodge city.
Nah Galaxy is the worst 3D Mario game. The movement feels slow and boring. The reason for the slow movement is likely the clunky camera, but that just makes two of the core aspects of the game bad. Bad movement, and bad playability because of the bad camera. Every other 3D Mario is fast, fluid, and fun. Even Mario 64 camera is leagues ahead of what Mario Galaxy tried over a decade later. You are right about memorization being objectively the best way to create a game.
@@Treblebeatgameswhile I under where you’re coming from and I think you have a bit of a point, I do think there’s opportunities for big punishes in souls games. And admittedly I haven’t played Dark Souls 1-3 yet they’re on my list of games to play so perhaps this sentiment only applies to Elden Ring, but I remember feeling like I could only get small hits on bosses my first play though, and now that I’ve learned how the movement and combat works better I’m finding openings to pull off charged heavy’s even when I’m not super confident on a boss’s moveset
@@RegalPixelKing That's actually a really interesting take! I'm kind of in a small minority in that I run through games as fast as I possibly can. Once a speedrunner always a speedrunner. I do agree that the camera can be clunky at times, especially on the small planets but I got used to it after a while. With the movement tricks you can utilize, Galaxy, to me, feels like one of the faster 3D Marios. There's some really funky fun stuff you can do in Galaxy (Yoshi side-long jump) but I play games in a pretty niche way.
@@RegalPixelKingI feel like this is the point of view of a person who doesn’t look beyond just control. Galaxy does have more restrictive controls, but the atmospheres, music and cinematography are unparalleled. The level design I also feel strikes the right balance of linearity and open exploration. I personally don’t like being forced to explore a world I don’t care for, but you are rewarded for exploring Galaxy’s worlds, such as stars, challenges and more. Other 3D Marios do this well too, but sometimes I want things to be more linear. Breath of the Wild was delayed, because people in testing said it was overwhelming and tedious to have such a large world and have no idea where to go. That’s honestly how I feel about a few of the levels in sunshine, plus the hub world. I know some people appreciate that novelty, but I personally do not when it’s overbearing. Sunshine is still a good game, but I don’t like it over the other games.
10:45 crossovers aren’t the problem, it’s the fact that they don’t do anything with it. What makes crossovers great is seeing franchises merge together and interact with each other(ie subspace emissary, jimmy timmy power hour, avengers). Thing like Fortnite can sometimes do this, but it’s mostly just skins that don’t add anything to the actual crossover.
The spectacle of crossovers will never lose its charm. Many people will still lose their minds over a character that has no right being in another franchises ip.
It will always be a base level of cool but it will objectively stop being a spectacle if it’s common enough. However due to how fucked up IP law is it will almost certainly never be common enough
I think a big part of crossovers being stale isn't even just "It's the same characters", it's that there's rarely actual SUBSTANCE. Smash, admittedly, kinda falls into this territory, despite all the hype it clearly has. There's no INTERACTION anymore. "Batman's in Fortnite!" Okay? Does he get to be the character of Batman? "Sora's in Smash" and that's just it, he's here now. They were cooking with Subspace, having actual character interactions made it feel like these characters we love are actually all together. Nowadays it's just [X character] is here, you can play as them. They stand alone.
I think the map take makes sense until you realize that in real life there are real life situations where maps are needed. So like yeah it's cool when you can just look at the environment and navigate that way but if you are in mfing dungeon over designed and created to keep people lost and away yeah a map is good design
1:44 Looked away from the screen for just enough time to miss Coney pulling out the megaphone. I genuinely thought my headphones broke for an additional second there, lmao.
30 FPS one is fact as hell tho. Like I didn't hate every single game I played on 3DS, DS, Wii, Gamecube, etc... because they were in 30FPS, I genuinely didn't give a shit because they were fun.
I'm aware it's prolly classic contrarian Coney or bait, but saying Dark Souls is slow and saying that it heavily punishes you for playing without a shield is the biggest skill issue I've ever heard. Dual wield builds in any souls game that isn't DS1 are mad fun and much more engaging than shield gameplay.
I think it's been long enough after both SM64 and SMG1 to say that way more people have revisited SM64 for good reason. SMS has some of those same top tier qualities as SM64 but it falls short in some other areas. SMG1 has mind-blowingly good presentation and I think that's where all the hype it gets come from. It doesn't seem as fun to revisit as SM64 but also isn't as frustrating to revisit as SMS, so it's hard to say where it really stands.
@@BronzeAgePepper Interesting, but I personally really like replaying Mario Galaxy... So perhaps I'm biased. Especially with 3D All Stars, revisiting Galaxy 1 for speed runs and just general enjoyment is pretty easy, too.
@@anotherblowncartridge this 3D Mario discourse has definitely had me thinking about replaying SMG1 in 3D All-Stars. While the resolution and controls in the Wii version are fine enough as is, both being improved on the Switch seems like it could be worth revisiting.
On your thoughts about fighting games, I think that future fighting games will always have stronger offence than defence because they’re trying to attract a more casual market and casual players HATE blocking and LOVE pressing buttons. I think a lot of the complaints online about the new games being too aggressive come from people who played the old game and were more used to the defensive style.
Ok ngl the fact that not a single fuckin person in Coney's chat knew wtf Star Ocean 3 was is both hilarious and sad at the same time. That's my favorite game of all time, flaws and all. It's a dumb twist but I honestly think it's worse that they backpedal at the end and imply that it doesn't really matter.
5:18 this is the only one I disagree with, if a game is made to handle 60 or higher good great, but if a game is made with 30 frames in mind then it's a completely different story
i feel like it should be said: piracy is copyright infringement, so if a game were to enter the public domian it could be emulated without legal consequence
I legitimately think 30 fps is totally fine, and yes I have played games in 60 and 120 fps. Recently I played FF7 Rebirth in 30 fps on graphic mode, and I literally only noticed it for 1-5 minutes max. I also went back and played Bloodborne, also didn’t notice it by the time I beat Cleric Beast
My hot take on FPS is if a game is made for 30fps then the 30 fps is how it should be and look otherwise things look off. Its all about how the game is developed, the textures, game and genre as well as environment. Shooters, fighters and action should bare minumum be 60 but some games are fine not being 60.
This is perfect timing for me that a new fact or opinion has come out since I've been binge watching the series, and while I'm replaying Super Mario Wonder for like the 10th time
So actually my opinion on sunshine and galaxy completely changed when I played the Mario 3d collection. I thought I was going to enjoy sunshine the most and movement with fludd felt fun but after a while I just wanted to run and jump normally, galaxy was more that but it still had its gimmicks. I was surprised when I enjoyed 64 the most cause I really didn’t before the collection but it really was just pure 3d platforming. Now excluding 64 I enjoyed galaxy more fludd just feels tedious after a while
On the point of fighting games, when every fighting game is new the meta is incredibly aggressive and whilst i think this period is prolonged by the mechanic we have seen that even in "aggressive" games like Marvel 3 that people are very much willing to run the clock for the dub because eventually people will value safe options of giving fewer openings
So, on maps: This chatter is spitting. *Specifically* when it comes to replaying games or backtracking through a game, where you think you know where to go but still need the map because of the world's design. You mentioned Hollow Knight as an example of a game where you do need the map constantly, but I disagree, because HK makes it as easy as possible to internalize its structure, through sign-posting, cohesive biome design, super unique room layouts, and a well-detailed, easy-to-read map screen that makes it not only possible, but fun to memorize and plan routes. Given enough time, Hollow Knight's world becomes extremely intuitive to navigate by memory. To use another Metroidvania as a negative comparison, Metroid Dread's map and world design are markedly worse. Through the stealthy forced linearity, homogeneous spaghetti passages, a map grid that is at once indistinct and overcomplicated, arbitrary blockades and unhelpful "shortcuts", and a stark lack of convenient fast travel options despite its size, Dread is almost impossible to seamlessly traverse without use of the map, even as someone with five 100% clears (because yeah, the game still nails every other aspect of the genre). Hopefully this kind of comparison can make it clearer what the tweet really meant.
I fully agree, and another aspect about hollow knights map that’s important is how it works. You don’t just get the map and instantly know everything, it fills in rooms you’ve been in at a checkpoint. The map doesn’t give you knowledge you didn’t have in some form before (conifer leaves a few drawing hints but they’re pretty sparse), just reinforces what you already learned through exploration. That’s another reason the world feels so intuitive and easy to navigate even without looking at the map.
I can only see the difference between 30 and 60fps if they are side by side, or maybe if I’d played the game at 60 before and then tried it at 30, but I don’t think I’ve ever played a game like that
5:30 I feel like the difference is like If a game natively runs at 60 and jumps to 30, you'll see and feel the difference But if it's a game that is natively 30 fps, then it's fine
Look I have a 280hz monitor and I have no issue playing a game at 30fps as long as it's not a competitive or reaction based game. Something like Spider-Man might not be great at 30fps but you're playing that game for the story and to swing around, you don't need more than that. It's not great, but it's not a deal breaker and people care too much about fps in casual games
Even if you can't see more that 60 fps (using a 60hz monitor for example) rendering more frames leads to less input delay and will feel better even if it doesn't look smoother
10:46 I wanna talk about this take a little because it interested me a lot and I dont know I just like chatting. I feel like the main frame of reference for how tired crossovers are is in fighting games and shooters. A crossover nowadays is just a playable character or skin in another game. This can be cool, especially with left field picks like Coney mentioned, but I feel like that spectacle can be lost when the choices for these crossovers become more repetitive. However, crossover games are an entirely different breed, and don’t appear nearly as much as they should. Street Fighter x Tekken comes to mind, as well as Mario & Luigi Paper Jam. While quality does vary, I think it’s super cool to merge two pre-existing franchises and try and make something out of it, which hasn’t really happened as of recent? Its hard to make happen in the first place, especially when collaborating with other companies due to business shenanigans and all that, but in-company crossovers can also be really cool. I think thats just my two cents honestly, crossovers are cool and we need more crossover games themselves thank u for ur time
"30 fps is fine as long as it's stable" and Coney replies by saying "I played Bloodborne and I threw up" as though Bloodborne had stable FPS. 30fps is fine as long as it's not a fighting game.
Obviously anything competitive needs to be at least 60 because bigger number equals more better, but I think anything else is very much a case by case basis. I played DmC Devil May Cry on release, on console, and that game was genuinely unplayable because of the frame rate (the vanilla version of DmC is unplayable in general but the frame rate is egregious, especially after playing the definitive edition). However, God Hand, another action game, runs at 30 and feels great. I think frame pacing and consistency are a much more deciding factor than just raw fps but they rarely get brought up in this discussion. People don’t seem to realize that 30fps in one game is not exactly equivalent to 30fps in another game. Bloodborne is a great example of a game with bad frame pacing by the way.
Talking about that crossover part, when it's done in a bit of a casual way too (like Link and Samus in the original Mario RPG, I don't know if they're in the remake) then that an be cool too, just have stuff like that return just on a larger level (I think it'd be so cool if the next 3D Mario game they have a Zelda themed stage hidden in there that's not in advertising at all even if it's not likely, but stuff like this would be a cool new way to do it too).
I think for giant open world games maps are probably necessary. Also they can be part of the fun where you look at them and see something cool and decide to go there.
4:05 "You have to use a shield [in Souls games]. Or at least it behooves you to do so." Somebody please inform this man about parrying daggers, dual wielding, and the entire concept of magic (Although tbf he did nail the point about Sekiro and Bloodborne, and Lies of P is up there too)
he’s so cooked bro. yes i am biased but jesus christ shields aren’t even good in dark souls, they just made them good in elden ring. and even then, they’re not, like, better than just hittin they ass with a stick
Idk where the hate for Galaxy came from, but here's my spicy take: Odyssey is overrated as hell. The controls are great and all, but there are too many moons to the point where collecting them isn't rewarding and capture mechanics are a gimmick. TELL ME that controlling a Goomba is fun, aside from the novelty that "Woah, I'm a Goomba now!" Not a bad game, but I'm not a fan of the overly easy difficulty and sort of bloated array of gimmicks. Galaxy had the dumb motion control stages, but that was only like 3% of the whole game.
Also, linear 3D Marios are not bad. Shut up. You can prefer the sandbox levels, but both are good for different reasons. It all comes down to preference.
Shocked nobody is mentioning that people used to greatly dislike Galaxy 2 and Oddysey when they first came out. The average gamer didn’t, but a bunch of vocal channels on UA-cam definitely did. I’d say I’m curious when people will claim they dislike 64, but that was probably earlier than I realize.
Every time I replay Super Mario Galaxy I am amazed all over again what you can do with long jumps. You should’ve used the microphone for the rest of the video
I know we all joke about the Star Ocean 3 twist but as someone who has played game I can confidentley say that this is one of the twists EVER and I'm not being hyperbolic
I can see the difference between 30 and 60 that doesn't mean 30 isn't fine as long as it's stable and game built around that framrate. And no you if can see 120 that's cool but again it doesn't add that much to the actual game.
Coney, im a long time youtube viewer and while i usually stand with your takes even if we disagree, but i cannot on my honor allow you to say sunshine is better than galaxy
bait used to be believable 😞
-Y
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CONTRARIAN ALERT ⚠️ 📢 🚨 ⚠️ 📢 🚨
😗🚬
(Epic gogeta smoking)
This guy could get the take “all of the world should be nuked by the big gay nuke” and we’d say no and he’d god “welllllllll”
And he'd be Right
And I'd let him cook
Professional devil's advocate
"And when everybody's gay..."
Coney is the duality of man
Sometimes he has the best takes ever
And sometimes his ass is not truing
A true paradox of a man
and sometimes his ass is not truing.
Wait there’s people that don’t like Mario galaxy?
I find it very ironic how hard coney fights for 60fps even though Mario sunshine runs at 30 and galaxy runs at 60
He had no reason to make this into a video. He's just trying to bait people into commenting so that his channel shows up in the algorithm more. He's the master baiter
True @@pigeonleader
Ans I love this series for it too@@pigeonleader
60 fps bros when they're asked to say how many fps a game has without looking it up.
@@babulbi coney quality bait
“Mario sunshine is good”
“30 fps makes me puke in my mouth”
Mario sunshine is 30fps
"SMS > SMG1" would be a unanimous decision if SMS ran at 60fps. the GameCube had to hold back the game's true power so that we'd all circlejerk over SMG1's presentation while playing a babies-only railroaded waggle-fest
@@BronzeAgePepper how many times did u die on the rolling ball level
@@BronzeAgePepper CONGRATULATIONS you just won the meat riding Sunshine award! Try not to get bubbleguts!
@@BronzeAgePepperlol no. Blue coins still exist.
Sunshine has some good elements to it but also has some pretty bad ones. Mario Galaxy’s worse galaxies are just meh not straight up bad.
@@ungabunga7309 Gladly
Oh baby, I cannot wait for a civil discussion on Super Mario Galaxy!
Or Sunshine...
You need to worry about the war
That watermelon level in gelato beach ALONE makes galaxy better by comparison
Just kill the cataquacks with the sand dunes
@@calebdelaney1162 pushing the watermelon sucks
@@calebdelaney1162The dunes don't actually get rid of the Cataquacks, they just stun them. Also the watermelon's physics are still ass and it can explode by just getting nudged into shit.
If you ignore all the terrible stuff about Sunshine, it's the perfect game
i used to love sunshine till i replayed it a few years ago and god damn half that games levels are either tedious or non functional. but the rest of the game is so fun
Therefore Galaxy is a better game
If you ignore all the terrible stuff about Galaxy, it's the perfect game
By that logic, I could say "If you ignore all the terrible stuff about Morbius, it's the perfect movie" and be correct
If you ignore all of the terrible parts of Banjo and Kazooie 3, it’s a perfect game.
Here’s some gameplay of that:
“Galaxy sucks, Sunshine is better”
5 minutes later
“Anything below 60 fps is unplayable”
Does he know?
4:42 the Pokemon Scarlet/Violet music playing when they talking about 30fps gameplay is amazing 😂😂😂
I yelled it's so shady lmao
1:54 this statement sounds true until you realize theres probably a reason why mario galaxy has a luigi campaign and sunshine doesnt
"Coney" is "talking" about "facts" and "opinions" but "He" controls the "results"
The reason Galaxy is so good is all in the atmosphere. There's something about it that feels like being inside a childhood storybook in a way I've never seen another game quite pull off, even ones that actively try to.
as someone who loves sunshine, it is not better than galaxy by any margin
I love how he says Sunshine is better than Galaxy because it allows for more exploration, but he says that 100%ing the game is not what he's talking about, but now by that logic, mario sunshine is even more linear cause you have to do the same fifty shines every time.
My stance on the 30 fps thing is that making a stable framerate for as many different setups as possible without sacrificing the art direction of the game should be prioritized over how fast some trust fund kid's perfect PC can run it.
The Star Ocean 3 bit was hilarious. Good job, Coney. I'm proud of you for that good-ass bit, champ.
He really threw a curveball there ngl 😂 It was hilarious how many ??? there were in chat
I agree with 30 fps being fine, so long as it's a consistent 30 fps. I haven't trained myself to recognize the framerate of games, but I notice even small framerate changes almost instantly, and I find that really annoying
Hell OoT runs at 20fps and when it's not lagging it's fine
For anyone who doesn't know...
The Star Ocean 3 twist revealed its characters’ world wasn’t real. Everything was part of a computer simulation created by an advanced civilization. They were avatars inside of a video game, inside of a video game. Because this happened in the third game, in many peoples eyes it completely invalidates or cheapens Star Ocean 1 and 2.
Thank you for explaining the twist for the third game in a trilogy my ass is NEVER gonna get around to playing
Danganronpa moment
I'd respect it way more if they didn't chicken out at the last second and go "oh well, it doesn't matter anyway cuz our perception of reality is the only proof we need to exist" and then proceed to go home and eat a chicken sandwich as if the universe didn't literally just explode 😭
Oh, hmm.. I feel like that was so overdone in the 2000s in an attempt to seem deep, that it's just an eyeroller now
This is Coney's most devious thumbnail/title combo yet
"If you have to use an in game map the game is badly designed".
Bro wants a straight line
Final Fantasy 13 secretly the G.O.A.T?
They were spitting with that Star Ocean 3 tweet. It's a perfectly fine twist that doesn't damage any of the previous games nor does it affect the future ones. People are just dumb and projecting other bad media onto it and thinking about what it *could* mean for the series despite it being an almost 20 year old twist now.
I know that Mario Galaxy having linear levels can definitely hinder repeatability, like Coney argues here, but sunshine is worse in that regard because you have to get the exact same shines every time in order to beat the game. That hurts replayabilty to a way higher degree imo.
Galaxy 1 in particular really isn't _that_ much more linear than Sunshine in that regard, Sunshine also has the same linear one-at-a-time missions in its levels just like Galaxy even if the levels themselves are generally modeled more sandbox-y (and even then Galaxy has at least 5 similarly sandbox-y stages out of its 15 main ones), heck in some ways Galaxy's less linear in terms of progression because you can actually choose which stars you get and galaxies you visit, albeit not to quite the same extent as 64 (but again, that's something Galaxy gets directly from Sunshine anyway).
If we're not counting Blue Coins in Sunshine then that argument becomes even further in favour of Galaxy because in order to beat Sunshine Any%, you have no choice in what you do
I don’t think anyone has ever said Sunshine was objectively better than Galaxy before Coney did, truly a pioneer at his craft
No, people have had bad takes before.
FPS is a design decision and is wholly dependant on it. If you design it for 30 itll feel good at 30 if you design at 60 itll be fine at 60
Yeah the intent is paramount in how a game will feel at different frame rates
Depends. For the most part I agree with you but when a game that is supposed to run at (or originally ran at) 60fps, is then downgraded to 30fps, it’s pretty noticeable. I won’t freak out about it because as long as we don’t reach N64 levels of frame rate issues (15-20fps), it’s still playable.
Galaxy haters are just contrarians.
Also, repetition/memorization of enemy patterns already had a GOAT since 1987. It's called Mega Man.
Speaking personally, my issue with Souls isn't that it's watch the pattern and capitalize on openings, but rather how slow the game is in this same vein. It's not even that it requires defense, is that I feel I'm only allowed pot shots and not significant damage opportunities.
Whereas something like devil may cry can have the "watch the pattern and capitalize" I always feel like I'm truly involved, and not just in dodge city.
Nah Galaxy is the worst 3D Mario game. The movement feels slow and boring. The reason for the slow movement is likely the clunky camera, but that just makes two of the core aspects of the game bad. Bad movement, and bad playability because of the bad camera. Every other 3D Mario is fast, fluid, and fun. Even Mario 64 camera is leagues ahead of what Mario Galaxy tried over a decade later.
You are right about memorization being objectively the best way to create a game.
@@Treblebeatgameswhile I under where you’re coming from and I think you have a bit of a point, I do think there’s opportunities for big punishes in souls games. And admittedly I haven’t played Dark Souls 1-3 yet they’re on my list of games to play so perhaps this sentiment only applies to Elden Ring, but I remember feeling like I could only get small hits on bosses my first play though, and now that I’ve learned how the movement and combat works better I’m finding openings to pull off charged heavy’s even when I’m not super confident on a boss’s moveset
@@RegalPixelKing That's actually a really interesting take! I'm kind of in a small minority in that I run through games as fast as I possibly can. Once a speedrunner always a speedrunner. I do agree that the camera can be clunky at times, especially on the small planets but I got used to it after a while. With the movement tricks you can utilize, Galaxy, to me, feels like one of the faster 3D Marios. There's some really funky fun stuff you can do in Galaxy (Yoshi side-long jump) but I play games in a pretty niche way.
@@RegalPixelKingI feel like this is the point of view of a person who doesn’t look beyond just control. Galaxy does have more restrictive controls, but the atmospheres, music and cinematography are unparalleled.
The level design I also feel strikes the right balance of linearity and open exploration. I personally don’t like being forced to explore a world I don’t care for, but you are rewarded for exploring Galaxy’s worlds, such as stars, challenges and more. Other 3D Marios do this well too, but sometimes I want things to be more linear. Breath of the Wild was delayed, because people in testing said it was overwhelming and tedious to have such a large world and have no idea where to go. That’s honestly how I feel about a few of the levels in sunshine, plus the hub world.
I know some people appreciate that novelty, but I personally do not when it’s overbearing. Sunshine is still a good game, but I don’t like it over the other games.
11:53 While on break at work, when chat said “Smiling friends and Young Sheldon”, i almost spit out my drink on my manager.
The people yearn for COD Zombies again and Helldivers is proof of it
About as true as the fact that the children yearn for the mines
COD zombies got too complicated and boring. The people yearn for left 4 dead.
Actually according to my l4d friends i think they yearn for b4b
I was the person who posted the Overwatch 2 tweet. Thanks for putting me in the video Coney, I’ll be using this as my reference in my job application.
10:45 crossovers aren’t the problem, it’s the fact that they don’t do anything with it.
What makes crossovers great is seeing franchises merge together and interact with each other(ie subspace emissary, jimmy timmy power hour, avengers).
Thing like Fortnite can sometimes do this, but it’s mostly just skins that don’t add anything to the actual crossover.
The spectacle of crossovers will never lose its charm.
Many people will still lose their minds over a character that has no right being in another franchises ip.
It will always be a base level of cool but it will objectively stop being a spectacle if it’s common enough. However due to how fucked up IP law is it will almost certainly never be common enough
I think a big part of crossovers being stale isn't even just "It's the same characters", it's that there's rarely actual SUBSTANCE. Smash, admittedly, kinda falls into this territory, despite all the hype it clearly has. There's no INTERACTION anymore. "Batman's in Fortnite!" Okay? Does he get to be the character of Batman? "Sora's in Smash" and that's just it, he's here now. They were cooking with Subspace, having actual character interactions made it feel like these characters we love are actually all together. Nowadays it's just [X character] is here, you can play as them. They stand alone.
I think the map take makes sense until you realize that in real life there are real life situations where maps are needed. So like yeah it's cool when you can just look at the environment and navigate that way but if you are in mfing dungeon over designed and created to keep people lost and away yeah a map is good design
mario galaxy hate is so corny
1:44 Looked away from the screen for just enough time to miss Coney pulling out the megaphone. I genuinely thought my headphones broke for an additional second there, lmao.
I thought coney was so based never thought this day would come 😞
30 FPS one is fact as hell tho.
Like I didn't hate every single game I played on 3DS, DS, Wii, Gamecube, etc... because they were in 30FPS, I genuinely didn't give a shit because they were fun.
I'm aware it's prolly classic contrarian Coney or bait, but saying Dark Souls is slow and saying that it heavily punishes you for playing without a shield is the biggest skill issue I've ever heard. Dual wield builds in any souls game that isn't DS1 are mad fun and much more engaging than shield gameplay.
PhiDX of all people dropping the "It's just memorization!" cope is SO funny to me
People hating on Galaxy have no idea what they're talking about about. That's all there is to it.
I think it's been long enough after both SM64 and SMG1 to say that way more people have revisited SM64 for good reason. SMS has some of those same top tier qualities as SM64 but it falls short in some other areas. SMG1 has mind-blowingly good presentation and I think that's where all the hype it gets come from. It doesn't seem as fun to revisit as SM64 but also isn't as frustrating to revisit as SMS, so it's hard to say where it really stands.
@@BronzeAgePepper Interesting, but I personally really like replaying Mario Galaxy... So perhaps I'm biased. Especially with 3D All Stars, revisiting Galaxy 1 for speed runs and just general enjoyment is pretty easy, too.
@@anotherblowncartridge this 3D Mario discourse has definitely had me thinking about replaying SMG1 in 3D All-Stars. While the resolution and controls in the Wii version are fine enough as is, both being improved on the Switch seems like it could be worth revisiting.
It is an opinion that this is the best ongoing Coney series
It is a fact that Coney's hair is terrible
Good thing he cut it
On your thoughts about fighting games, I think that future fighting games will always have stronger offence than defence because they’re trying to attract a more casual market and casual players HATE blocking and LOVE pressing buttons. I think a lot of the complaints online about the new games being too aggressive come from people who played the old game and were more used to the defensive style.
Ok ngl the fact that not a single fuckin person in Coney's chat knew wtf Star Ocean 3 was is both hilarious and sad at the same time. That's my favorite game of all time, flaws and all.
It's a dumb twist but I honestly think it's worse that they backpedal at the end and imply that it doesn't really matter.
5:18 this is the only one I disagree with, if a game is made to handle 60 or higher good great, but if a game is made with 30 frames in mind then it's a completely different story
i feel like it should be said: piracy is copyright infringement, so if a game were to enter the public domian it could be emulated without legal consequence
insane title + thumbnail, this is gonna do numbers
Galaxy dissed in thumbnail, shit this boutta to do numbers
I'm sacrificing you to the hell valley sky trees
I legitimately think 30 fps is totally fine, and yes I have played games in 60 and 120 fps. Recently I played FF7 Rebirth in 30 fps on graphic mode, and I literally only noticed it for 1-5 minutes max. I also went back and played Bloodborne, also didn’t notice it by the time I beat Cleric Beast
30 FPS is garbage for competitive games but for single player it’s fine
My hot take on FPS is if a game is made for 30fps then the 30 fps is how it should be and look otherwise things look off. Its all about how the game is developed, the textures, game and genre as well as environment. Shooters, fighters and action should bare minumum be 60 but some games are fine not being 60.
This is perfect timing for me that a new fact or opinion has come out since I've been binge watching the series, and while I'm replaying Super Mario Wonder for like the 10th time
glad to know video games have finally reached the "make music before you critique it" level
So actually my opinion on sunshine and galaxy completely changed when I played the Mario 3d collection. I thought I was going to enjoy sunshine the most and movement with fludd felt fun but after a while I just wanted to run and jump normally, galaxy was more that but it still had its gimmicks. I was surprised when I enjoyed 64 the most cause I really didn’t before the collection but it really was just pure 3d platforming. Now excluding 64 I enjoyed galaxy more fludd just feels tedious after a while
I just think the movement feels better in Sunshine. It's so much more open and expensive than Galaxy.
On the point of fighting games, when every fighting game is new the meta is incredibly aggressive and whilst i think this period is prolonged by the mechanic we have seen that even in "aggressive" games like Marvel 3 that people are very much willing to run the clock for the dub because eventually people will value safe options of giving fewer openings
Ngl im shocked coney has not reacted to cinema sins
So, on maps:
This chatter is spitting. *Specifically* when it comes to replaying games or backtracking through a game, where you think you know where to go but still need the map because of the world's design. You mentioned Hollow Knight as an example of a game where you do need the map constantly, but I disagree, because HK makes it as easy as possible to internalize its structure, through sign-posting, cohesive biome design, super unique room layouts, and a well-detailed, easy-to-read map screen that makes it not only possible, but fun to memorize and plan routes. Given enough time, Hollow Knight's world becomes extremely intuitive to navigate by memory.
To use another Metroidvania as a negative comparison, Metroid Dread's map and world design are markedly worse. Through the stealthy forced linearity, homogeneous spaghetti passages, a map grid that is at once indistinct and overcomplicated, arbitrary blockades and unhelpful "shortcuts", and a stark lack of convenient fast travel options despite its size, Dread is almost impossible to seamlessly traverse without use of the map, even as someone with five 100% clears (because yeah, the game still nails every other aspect of the genre). Hopefully this kind of comparison can make it clearer what the tweet really meant.
I fully agree, and another aspect about hollow knights map that’s important is how it works. You don’t just get the map and instantly know everything, it fills in rooms you’ve been in at a checkpoint. The map doesn’t give you knowledge you didn’t have in some form before (conifer leaves a few drawing hints but they’re pretty sparse), just reinforces what you already learned through exploration. That’s another reason the world feels so intuitive and easy to navigate even without looking at the map.
Playing at 30 fps actually makes my head hurt
I can only see the difference between 30 and 60fps if they are side by side, or maybe if I’d played the game at 60 before and then tried it at 30, but I don’t think I’ve ever played a game like that
The Star Ocean bit was hilarious, good job Coney!
5:30
I feel like the difference is like
If a game natively runs at 60 and jumps to 30, you'll see and feel the difference
But if it's a game that is natively 30 fps, then it's fine
Look I have a 280hz monitor and I have no issue playing a game at 30fps as long as it's not a competitive or reaction based game. Something like Spider-Man might not be great at 30fps but you're playing that game for the story and to swing around, you don't need more than that. It's not great, but it's not a deal breaker and people care too much about fps in casual games
Even if you can't see more that 60 fps (using a 60hz monitor for example) rendering more frames leads to less input delay and will feel better even if it doesn't look smoother
The people that hate on super Mario Galaxy are just objectively wrong and all future opinions they have is to be discarded.
Definetely a coney title of all time
this videos are also a reminded at how bad some of coney's pinions are I forgot about that
editor turning on pokemon scarlet violet music when 30 fps opinion came on was an attack
10:46
I wanna talk about this take a little because it interested me a lot and I dont know I just like chatting. I feel like the main frame of reference for how tired crossovers are is in fighting games and shooters. A crossover nowadays is just a playable character or skin in another game. This can be cool, especially with left field picks like Coney mentioned, but I feel like that spectacle can be lost when the choices for these crossovers become more repetitive. However, crossover games are an entirely different breed, and don’t appear nearly as much as they should. Street Fighter x Tekken comes to mind, as well as Mario & Luigi Paper Jam. While quality does vary, I think it’s super cool to merge two pre-existing franchises and try and make something out of it, which hasn’t really happened as of recent? Its hard to make happen in the first place, especially when collaborating with other companies due to business shenanigans and all that, but in-company crossovers can also be really cool. I think thats just my two cents honestly, crossovers are cool and we need more crossover games themselves thank u for ur time
That Big Garf Fan guy sure was very handsome and correct! :)
Even if “Coney’s Adventure” doesn’t edit any visuals, just adding Coney voice clips to Kirby’s actions would be very funny
Coney looks like such a youth pastor
Yeah sunshine is so good if you ignore all the shitty unfinished parts
Sand bird, Lily Pad, Pachinko Machine, BLUE COINS, King Boo, Hotel Delfino Maze, also just getting to Lily Pad btw.
@@infinityheart_tm9270 mount corona boat, roller coaster, most of the secret stages… but yeah the tropical theme is so cool way better than Galaxy
Gollum is so good if you ignore all the shitty unfinished parts
"30 fps is fine as long as it's stable" and Coney replies by saying "I played Bloodborne and I threw up" as though Bloodborne had stable FPS.
30fps is fine as long as it's not a fighting game.
... or racing game (at least fast racing games. Truck games at 30 can be tolerable)
@@theshinken oh for sure, there's definitely a few exceptions, many rhythm games as well
Obviously anything competitive needs to be at least 60 because bigger number equals more better, but I think anything else is very much a case by case basis. I played DmC Devil May Cry on release, on console, and that game was genuinely unplayable because of the frame rate (the vanilla version of DmC is unplayable in general but the frame rate is egregious, especially after playing the definitive edition). However, God Hand, another action game, runs at 30 and feels great. I think frame pacing and consistency are a much more deciding factor than just raw fps but they rarely get brought up in this discussion. People don’t seem to realize that 30fps in one game is not exactly equivalent to 30fps in another game.
Bloodborne is a great example of a game with bad frame pacing by the way.
Thanks mr. Editor for putting chat's input on screen, finally some equallity in this Coney-Dominant enviroment Drake
Im not sure why coney is shocked about his chat's opinion on 30fps. They're all Nintendo enjoyers and Nintendo hardly puts anything above 30fps
The irony that galaxy actually runs at 60 fps.
using pokemon music on the frame rate entry is goated editing
Unironically Mario Galaxy is a top ten video game of all time and the best Mario game ever made. Some people just don't have brains.
Talking about that crossover part, when it's done in a bit of a casual way too (like Link and Samus in the original Mario RPG, I don't know if they're in the remake) then that an be cool too, just have stuff like that return just on a larger level (I think it'd be so cool if the next 3D Mario game they have a Zelda themed stage hidden in there that's not in advertising at all even if it's not likely, but stuff like this would be a cool new way to do it too).
Coney’s face in the thumbnail is just this **o**
I think for giant open world games maps are probably necessary. Also they can be part of the fun where you look at them and see something cool and decide to go there.
Coneys loving of sunshine over the years makes me happy, i remember he thought the game was pretty fine with boring elements
Coney is the only person that can get away with having so bad opinions and still be so entertaining and likable to watch
For the star ocean tweet, coney should’ve put up a third poll option for “wtf is this guy talking about”
4:05 "You have to use a shield [in Souls games]. Or at least it behooves you to do so."
Somebody please inform this man about parrying daggers, dual wielding, and the entire concept of magic
(Although tbf he did nail the point about Sekiro and Bloodborne, and Lies of P is up there too)
he’s so cooked bro. yes i am biased but jesus christ shields aren’t even good in dark souls, they just made them good in elden ring. and even then, they’re not, like, better than just hittin they ass with a stick
As someone who has never used a shield in a souls game and just two hands all my weapons its definitely a skill issue. Learn to roll its not that hard
@@PointlessRantz you are the reason people don't play souls games
@@MonsterSniper_SCRILLIX_OFFICAL Elden Ring sold 23 million copies
@@chopman5152 and yet it only has around 40k concurrent players
Idk where the hate for Galaxy came from, but here's my spicy take: Odyssey is overrated as hell.
The controls are great and all, but there are too many moons to the point where collecting them isn't rewarding and capture mechanics are a gimmick. TELL ME that controlling a Goomba is fun, aside from the novelty that "Woah, I'm a Goomba now!" Not a bad game, but I'm not a fan of the overly easy difficulty and sort of bloated array of gimmicks. Galaxy had the dumb motion control stages, but that was only like 3% of the whole game.
Also, linear 3D Marios are not bad. Shut up. You can prefer the sandbox levels, but both are good for different reasons. It all comes down to preference.
Shocked nobody is mentioning that people used to greatly dislike Galaxy 2 and Oddysey when they first came out. The average gamer didn’t, but a bunch of vocal channels on UA-cam definitely did. I’d say I’m curious when people will claim they dislike 64, but that was probably earlier than I realize.
The FUCK is Star Ocean 3?!?!?
A really good game nobody knows about
Just as I thought we were running out of material for this series, I get pulled back in
Coney has some crazy ass opinions but he's spitting hard on this one. Based.
Coney’s ability to bullshit a speech about game design philosophy at 14:49 is incredible
5:05 the moment coney realizes his entire audience are nintendo drones lmao
Every time I replay Super Mario Galaxy I am amazed all over again what you can do with long jumps. You should’ve used the microphone for the rest of the video
ODST's in Halo are already nicknamed Helljumpers so it would definitely fit.
Galaxy is better than 3D World too tbh, people are just going through a Wii U nostalgia phase
Coney are you growing a mullet
Is it a FACT (Coney agrees) or an OPINION (Coney disagrees)
I know we all joke about the Star Ocean 3 twist but as someone who has played game I can confidentley say that this is one of the twists EVER and I'm not being hyperbolic
I can see the difference between 30 and 60 that doesn't mean 30 isn't fine as long as it's stable and game built around that framrate. And no you if can see 120 that's cool but again it doesn't add that much to the actual game.
LOL. Not even trolling, I enjoyed Mario Galaxy, but enjoyed Sunshine and 64's sandbox style better. Galaxy is fun and beautiful though.
Coney, im a long time youtube viewer and while i usually stand with your takes even if we disagree, but i cannot on my honor allow you to say sunshine is better than galaxy
Galaxy is so much better than Sunshine and it aint even close. Also idk why i try to have discussions in a Coney video i know his ass not LISTENING