so i am unclear on this. if u die in game. save ends? no way to re-load? like i played the long dark. u die it deletes ur save.. but.......if u know ur about to die. u can alt f4 lol. cheese the game that way. just open game and hit continue... lol ofc depending on last save point may or not be helpful. usually helps but sometimes there is just no cure
my ship was hit by a micrometeorite. it came through the thruster, through the wall (3 tiles in to the ship). almost destroyed my cryo tank. One really helpful piece of hardware is "tow brace". the junk store at commercial district sells that. With this you can tow derelicts. I avoid police this way lol. And this way you can fly around and do job.
You could easily fit everything in one go if started to use your bins and racks for transporting ship parts, rather than reserving all of them for personal stuff and carrying walls back and forth. There's no need to carry walls (or empty crates) while going to derelicts that have plenty. In my country we have a saying about transporting firewood to the forest. It's not a compliment type of saying. You literally sacrificed super expensive reactor cores so you could carry some worthless walls. I'm saying this because derelicts vanish, drift away, or get hauled. Sometimes other shipbreakers dock with them, although I have no idea if they could steal your reactor cores.
@varthaner4617 did you ever try to switch "VIN-numbers" aka buy a very cheap derelict and a new transponder for it and install that on a better derelict?
I've tried several times buying derelicts and fixing them but i end up losing money or having a very slim margin, not worth the time investment. I've found that buying a small used functional ship and expanding it is way more profitable, doubling to tripling my initial investment. Also is faster cos you move in the ship you are building, the other way you have to scavenge the parts, go to your derelict, go out again, and repeat and repeat...You can park your main ship in the flotilla and buy a new ship at kleg.
i flipped my first derelict today, made roughly 1 million from it. bought the big round Tetsudo for 400k, fixed the 4 big holes. added a reactor, nav station and some thrusters. Important, don´t buy unvisited derelicts, buy one you visited. deinstall all doors. you pay for the rooms. With the profit i repayed my starter ship and bought another ship, a freighter no reactor or intakes left, but around 30 Cargopods, they sell repaired for 15k each so my 425k investment in it was already back. And i don´t think you can made really profit with reactorless ships.
oh and jettison all the dead bodies before selling the ships, the ship broker was jelling at me he doesn´t buy ships with people still on board. i thought it was a bug and reloaded twice and had to play 25 minutes twice again until i realized he was talking about the bodies.
Key to successful flipping is aiming at large, extremly cheap (would never buy small or anything 200K+), no rooms at all (every room on your target means ship parts you pay extra for, you want to sell extra, not buy extra), putting in salvaged stuff, and enclosing that in rooms. Real profit off flipping is IMPOSSIBLE without understanding how "rooming" works. Hydra sold to fence nets about 30 smth K, but sold to ship broker as a part of flipped ship, while in proper room, is 50K+. Most important part of flipping is patience while buying. If you just buy best prospective flip, chance is you make a loss. If there is nothing GREAT on a list, wait for refresh while stockpiling parts on KLG. Haste makes waste. Let me repeat, you want large, so you can cram in multiple rooms to accomodate every kind of part you salvaged (expanding a flip by installing floor and walls other than closing holes is a waste, you'll make more $ just scavenging), and you want cheap, below 200K, better yet below 150K, close to 100K is a dream come true. Any room already present means it's the broker who's taking advantage of you, not the other, proper way around. Room = at least 1 ship part that you pay for, MULTIPLIED by whatever room multiplier applies. TLDR the ship you buy to flip is just empty canvas, on which you sell parts from other derelicts at a premium, and premium comes from proper rooms.
@@darkeolas6587 Changes you make to the derelict do not affect what broker charges for them. It was a change devs put in to stop precisely what you're describing. You can easily verify that by targeting a ship on broker's list, looting it, and checking what he charges for it after.
Just a question, why do yo build a KLEG? just buy a couple of battery chargers, i usualyy buy 2 for the welder 3 of the green ones, install a ship battery randomly at your ship so it will be charged at KLEG, and when you arrive at a derelict with the flooring/walls you want uninstall the "spare" ship battery put it on a wall on the derelict with conduits, install the chargers there and you have all the time you need. Only important thing at the beginning, toggle the power off at your ship. Load another crate with 3 oxygen bottles and 6 EVA batteries and you can stay out there for days as long as you have enough money to regularly pay your mortgage.
The next stage in salvaging technology: a dolly! Thanks for the video.
Tried to do a cargo run today, unfortunately I didn't realise the station I chose to deliver to was in atmosphere - It didn't end well 😂
so i am unclear on this. if u die in game. save ends? no way to re-load?
like i played the long dark. u die it deletes ur save.. but.......if u know ur about to die. u can alt f4 lol. cheese the game that way. just open game and hit continue... lol ofc depending on last save point may or not be helpful. usually helps but sometimes there is just no cure
my ship was hit by a micrometeorite. it came through the thruster, through the wall (3 tiles in to the ship). almost destroyed my cryo tank.
One really helpful piece of hardware is "tow brace". the junk store at commercial district sells that. With this you can tow derelicts. I avoid police this way lol. And this way you can fly around and do job.
just wait till a pirate tracks you down, they deliver the towbrace free house
Ya, you definitely have to have nothing underneath a bin when you install it, both the wall spaces and the standing spaces, so the rack has to move.
You could easily fit everything in one go if started to use your bins and racks for transporting ship parts, rather than reserving all of them for personal stuff and carrying walls back and forth. There's no need to carry walls (or empty crates) while going to derelicts that have plenty. In my country we have a saying about transporting firewood to the forest. It's not a compliment type of saying. You literally sacrificed super expensive reactor cores so you could carry some worthless walls.
I'm saying this because derelicts vanish, drift away, or get hauled. Sometimes other shipbreakers dock with them, although I have no idea if they could steal your reactor cores.
@varthaner4617 did you ever try to switch "VIN-numbers" aka buy a very cheap derelict and a new transponder for it and install that on a better derelict?
the O2 Canister was me, be highest price i got was 2.4k
I've tried several times buying derelicts and fixing them but i end up losing money or having a very slim margin, not worth the time investment. I've found that buying a small used functional ship and expanding it is way more profitable, doubling to tripling my initial investment. Also is faster cos you move in the ship you are building, the other way you have to scavenge the parts, go to your derelict, go out again, and repeat and repeat...You can park your main ship in the flotilla and buy a new ship at kleg.
i flipped my first derelict today, made roughly 1 million from it. bought the big round Tetsudo for 400k, fixed the 4 big holes. added a reactor, nav station and some thrusters. Important, don´t buy unvisited derelicts, buy one you visited. deinstall all doors. you pay for the rooms. With the profit i repayed my starter ship and bought another ship, a freighter no reactor or intakes left, but around 30 Cargopods, they sell repaired for 15k each so my 425k investment in it was already back. And i don´t think you can made really profit with reactorless ships.
oh and jettison all the dead bodies before selling the ships, the ship broker was jelling at me he doesn´t buy ships with people still on board. i thought it was a bug and reloaded twice and had to play 25 minutes twice again until i realized he was talking about the bodies.
Key to successful flipping is aiming at large, extremly cheap (would never buy small or anything 200K+), no rooms at all (every room on your target means ship parts you pay extra for, you want to sell extra, not buy extra), putting in salvaged stuff, and enclosing that in rooms. Real profit off flipping is IMPOSSIBLE without understanding how "rooming" works. Hydra sold to fence nets about 30 smth K, but sold to ship broker as a part of flipped ship, while in proper room, is 50K+.
Most important part of flipping is patience while buying. If you just buy best prospective flip, chance is you make a loss. If there is nothing GREAT on a list, wait for refresh while stockpiling parts on KLG. Haste makes waste.
Let me repeat, you want large, so you can cram in multiple rooms to accomodate every kind of part you salvaged (expanding a flip by installing floor and walls other than closing holes is a waste, you'll make more $ just scavenging), and you want cheap, below 200K, better yet below 150K, close to 100K is a dream come true. Any room already present means it's the broker who's taking advantage of you, not the other, proper way around. Room = at least 1 ship part that you pay for, MULTIPLIED by whatever room multiplier applies.
TLDR the ship you buy to flip is just empty canvas, on which you sell parts from other derelicts at a premium, and premium comes from proper rooms.
@@darkeolas6587 Changes you make to the derelict do not affect what broker charges for them. It was a change devs put in to stop precisely what you're describing. You can easily verify that by targeting a ship on broker's list, looting it, and checking what he charges for it after.
@@varthaner4617 don´t need to check that, i just believe you :-)
Just a question, why do yo build a KLEG? just buy a couple of battery chargers, i usualyy buy 2 for the welder 3 of the green ones, install a ship battery randomly at your ship so it will be charged at KLEG, and when you arrive at a derelict with the flooring/walls you want uninstall the "spare" ship battery put it on a wall on the derelict with conduits, install the chargers there and you have all the time you need. Only important thing at the beginning, toggle the power off at your ship. Load another crate with 3 oxygen bottles and 6 EVA batteries and you can stay out there for days as long as you have enough money to regularly pay your mortgage.
@MoChad , i see you are now on the 0.21 update, watch out i had today in around 80% of the derelicts pirates.