Duskmourn Limited Set Review: Blue | Magic: the Gathering
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- Опубліковано 6 лис 2024
- #mtg #magicthegathering #cardgame
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We know all the cards in Duskmourn: House of Horrors now! That mean it's time for me to give you my thoughts on all the cards in the set. In this video, I cover all the Blue cards!
Grading Guide:
A - Bombs that are always your first pick, they completely warp the game in your favor, and they easily pull you into their color(s). You always first pick these. These are cards you are ecstatic to have in your deck. Most sets have 15-20 of these. Tend to mostly be Mythics or Rares, though sometimes an Uncommon gets there.
(Beza, the Bounding Spring, Maha, Its Feathers Night, Dragonhawk, Fate’s Tempest)
B - Premium removal spells and highly efficient creatures, often worth first picking. Still strong enough to pull you into their colors, but not quite as game or draft warping as A’s are. These are cards you feel good about having in your deck, and you would play several copies of most of them. Mostly Uncommons and higher, but there are usually 10-15 commons that get there too.
(Savor, Intrepid Rabbit, Thought-Stalker Warlock)
C - Filler. These are cards you neither feel good or bad about having in your deck. You play them if you’re in their colors, but they don’t tempt you to go into their color at all. Usually includes reasonably efficient creatures, good combat tricks, and removal spells. These appear at all rarities, but are most frequently Common. (Banishing Light, Ravine Raider, Rust-Shield Rampager)
D - Playable in an emergency. These are cards that you don’t feel so good about playing, but in a pinch, sometimes you just have to play them. These are often inefficient vanilla creatures or overly narrow cards. These appear at all rarities. (Mouse Trapper, Finch Formation, Three Tree Mascot)
F - Unplayable. These are cards that you should never play. There are very few of these in modern Limited formats, but they do appear at all rarities, with the most usually appearing at Rare and Common. These are cards whose effects are pretty much useless or overly narrow. (Festival of Embers, Gossip’s Talent, Dawn’s Truce)
There are two categories of cards that I give two grades to: Build Arounds and Sideboard Cards.
Build Around: These are cards that need special synergy to be at their best - synergy that won’t just come naturally. For these cards, I give one grade indicating how I think the card will perform in a typical deck of that color, and another grade if you manage to get there on synergy. (Cache Grab, Bonecache Overseer, Star Charter)
Sideboard Cards: These are generally cards that are Ds or Fs in your mainboard, but can perform much better out of the sideboard - at least as a C or higher. We see less of these today than we used to, since so many cards are modal.
(Wear Down, Wildfire Howl)
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creativecommons...
With abhorrent oculus I think it's worth taking into account that if you manifest and flip it you don't have to pay the additional cost.
You can also reanimate it, even with the mana value 3 or less spells which is great
That's true!!
I'm glad people like this. I thought it was cool, but everyone in my play group thinks it sucks
But if you draw it, and that is more likely is a dead card most of the time
Manifesting Abhorrent Occulus will also feel great
11:00 I think the “until your next turn” on Fear of Falling is a pretty big hidden upgrade for the effect, it’s enough of a debuff that is getting close to a banisher priest.
I considered that in my evaluation - it's many miles away from Banisher Priest.
Am I wrong in thinking that the Mindskinner isn’t that bad?
It’s a horrible blocker but if your opponent can’t remove it they will die in 3 turns. (Since they will have 30 or less cards in the library by turn 3).
If it dies to removal that’s completely fine too, since you only spent 3 mana on it and the removal would most likely kill most other creatures you pay 3 mana for.
Don’t get me wrong, I’m definitely not saying it’s a bomb, it’s not even close to a bomb. But I don’t think it’s an F.
It isn’t unreasonable for creatures to stick around a few turns. If that creature is Mindskinner, either they’re dead, or their library is stripped of most of its resources.
it is not an F
Mill is at a premium in 40 card compared to 60 and 100 card formats too. It is a kill on sight card that you can use to draw focus too. I don't think his judgement is entirely off the mark though, an effect that warps all your combat damage can be very dicey with white having good removal
@@danthewafflelord3059 I definitely agree. I understand where Nizzahon is coming from (I’ve been watching his channel for a while) and if Mindskinner was a 3/1 or even a 5/1 I’d probably agree. But getting milled 10 cards by an unblockable creature sounds horrifying.
Any removal takes it out yes, but everyone knows that you won’t always have your removal when you need it, and in most cases when it gets removed, you’ll be trading 1 card for 1 card.
This is all assuming that Mindskinner is the only card that hits the opponent too. This huge amount of mill on a limited format seems way more impactful than usual mill strategies.
@itzmasterz I suppose it's just the fervor of previews, we'll just have to see how this shakes out. Definitely tempting with this to try and make a commander mill deck with this as the commander. Maybe some kind of island walk core?
@@danthewafflelord3059 Merfolk are quite good at it, or you could also try some equipment or good stuff mill and unblockable strategies. If this thing had ward I’d be more tempted to throw it in a mutate deck lol
You can also turn Abhorrent Oculus up if it was manifested for only 3 mana
I think the 3/3 defender is a c. And I could see it being a c+.
If blue is about rooms it's slow so being able to attack isn't super important turn 3 or 4. But a big blocker could just be good enough for you to do the grindy stuff.
Clammy Prowler is an B+ because it is a common. Getting multiple of those is wicked. They even block well until you have the other ready.
Mind skinner is way better than an F
Im not the only one weirded out by him saying cards are bad because they die to one mana removal when theres literally no shock or equivalent one mana removal spell in the format right. The cheapest 2 damage effect costs 2
White has a 1 mana removal spell. It's bad but it exists
Floodpits Drowner flashes in at end of opponent's turn after your second turn, stuns a creature, vigilance attacks for 2 if there are no defenders, and then shuffles the stunned creature and itself back into the deck. The quasi-free shock is important in early game since Blue is not traditionally aggro.
Today is the day I noticed you set reviews go in the order of WUBRG
Something to keep in mind about Fear of Isolation is that it can sort of read, "1U, Reveal this from your hand: Trigger all of your Eerie abilities." (Have it bounce itself.) Doubt if's worth it, but you never know.
Unfortunately this doesn’t work unless you have two, as it its an additional cost to casting the card before it ever enters the battlefield.
Onto your line of thought though, you could get 2 eerie triggers for every 3 mana if you have fear of isolation and bottomless pool (the room), which is pretty sweet!
Optimistic Scavenger, Grand Entryway, and Fear of Isolation is one heck of an opening hand!
There might be some cool combos with survival triggers and Stay hidden, Stay silent. Tapping permamently your own creature to trigger its survival every turn and then, later when effect is not needed anymore - send it away and get dread instead :D
I mean... clunky at best, but still cool :D
I think the idea behind the Fear of Isolation is to bounce rooms with on time effects, but yeah it's situational
Nothing like starting my Saturday morning with a banger! 🙏👏🫡
Hmm, Isnt unable to scream a tempo card? Sure if they chump it’s whatever but I think it’s comparable to an unsummon
"Remove target creature, replace with small creature" almost never plays well in limited.
It shuts off all the enduring creatures. I think it should get more credit than it receives. Deffo not a D
I have to disagree with your assessment of Unable to Scream, Nizza. There are a whoke bunch if creatures in this set with abilities that can just ruin your day. Turning off the abilities of an Overlord or any of the Enduring enchantment creatures will be back-breaking to your opponent, and that's the best case. UtS is going to perform at least a letter grade better than you assess.
I think the megalodon is better than that, a 5/7 vigilance is going to be the biggest thing on the board 80% of the time , 7 toughness is a lot and it hits hard too. Everything 6 mana has to be a bomb these days but idk 🤷
I like these videos but I feel like this dude doesn't take into account that the majority of people playing pre release at a local shop are not pros or high level players. Ive lost count of the number of game wins I've seen simply because someone slammed a big stompy
I was getting interested in Simic after your multicolor reciew, and now I am not feeling great about blue. Dear WOTC, please show blue a little more love.
Huh, blue seems pretty solid to me in this set
Simic is probably, talking only about board state, the best two color combination of the set IMO. Manifest dread is good, and the payoffs it has are AMAZING, like the two Simic signpost uncommons or the Analyst that puts the card you put into your graveyard into your hand
Get Out is notable that it's actually better than the movie namesake in that it returns creatures or enchantments you OWN and not just control. This might go into my Zedruu, after I give you something and I want it back, I can return it. Like did you really want to keep paying for the Illusions of Grandeur? I'll just put it back in my hand lol
Yes, I know this is a limited review, but it just jumped out at me
Fear of falling seems like a decent air elemental. It's a big blocker for anything and when attacking can open up the board as well as diminishing your opponent's ability to race. This set also doesn't seem as aggro as recent ones. I reckon it will play well and close out games so is a good top end to have. C grade feels low, maybe more like high C+ / low B-.
Yeah I would be pretty happy if it was that good -- but at this point I'm at "I'll believe it when I see it" when it comes to 5-mana 4/4 flyers that don't have ETB or death triggers.
@@NizzahonMagic Yeah I can completely understand that! What you said in a recent Nizzanotes about having your big flier blown out by a pump spell rings very true in recent sets so the statline alone doesn't make the card good and an ability dependent on attacking risks underperforming. I have some faith in this one working though
Is Central Elevator/ Promising door really that bad? The win con is asking for 8 different unlocked doors, nor rooms. So if you build a deck with 4 different rooms and build the rest of the deck with delaying in mind....doesn't this card deserve a build-around grade?
I would give it a grade like that if I believed it had a chance. But I think it’s definitely a trap. It's too slow.
Wtf is duskmourn's domination??? Its completely useless unless your opponent has like a 10/10
It’s so bad
I'm calling it now: Paranormal Analyst is a rare in disguise and will be broken and abused. Also, is it seems a bit like a prince set? Lot's of A's compare to previous sets.
Actually, overall this set has fewer A's than the last few did.
Fractured Realm looks so good in brawl. I play helga so activations for days.
3:12 "Unsummon" and "Costal Piracy" all together? I'm in!
16:28 .... and I'm out: "EACH opponent" makes no goddamn sense, neither in the context of "in the lore, if it hurts one person of the crew then everybody freaks out even more" this would make so much sense
Mirror room on abhorrent occulus and the fractured realm room on the green creature that flips a card face up for 2 mana so that you can flip over 2 creatures at once. Or any triggered effect that flips a card face up honestly.
With the amount of manifest dread in green/blue I definitely think it will not be uncommon to have 2 abhorrent Occulus on the field without exiling your grave and at that point you kinda just win
it will be extremely uncommon to have 2 copies of the same mythic
Magical Christmas land. When are you getting two of the same mythic in draft?
I feel like the Overload cards are either all gonna be bombs or a B or B+
The white one is an A+ and most of the others are As too. The blue one is by far the weakest and probably doesn’t hit the A level
Some crazy person is gonna fling Mind skinner in red blue
Feels like you were very brutal on the blue, fact there is common blue mana dork and several ways to decrease the cost will make some of the enchantments and enchantment creatures more accessible.
Putting mindskinner at F is absolutely outrageous. Its definitely not an A but in no way is the ability to deck your opponent in 3 turns bad. Yes it dies to removal, but most decks in limited dont run a ton of removal, and using it on mindskinner means theyre not using it on more impactful creatures. Not to mention the ability to mill a third of an opponents deck on turn 4 can absolutely be devastating. F is WAY too harsh a grade for this card. At worst id put it at a D+ and at best a C- or C
I might be wrong about the card -- but it won't be because milling a third of your opponents library is devastating on turn 4. Mill is effectively meaningless until you win with it, after all. And in this format you probably give them delirium and lots of reanimation targets. If the Mindskinner is good, it's because it can mill 30 cards, not because it mills 10 cards.
Also, good luck casting it on 3.
@@NizzahonMagic casting it on 3 is easy, Murphy's law of cards. So long as I need just 1 mana of any other color I will pull literally only islands. This is the way.
Grimoire being an F actually blows my mind. 6 mana draw 5 (and essentially “gain” 5 life) is a great rate (plus any actual life gain draws cards (which then “gains” more life)). Mind spiral from bloomburrow is a significantly worse version of this and that was certainly not an F. At the very least i think you should give this a build-around grade bc i see very real power in this card.
Edit: just reread this card, i take it back this is terrible for limited
Hard disagree. Mind Spiral doesn't lose you the game on the crackback, and drawing 5 cards doesn't matter if you Discard all of them to damage. Lich effects are almost always terrible in limited, though at least this one doesn't also kill you if it leaves play. You can't see this as "gaining you life", it's more setting your life total to your handsize.
@@carolinedavis8339 Wait I just reread it. I thought this basically added onto your life in that you only start discarding cards for life once you hit 0 actual life. so i was thinking something more like a version of Phyrexian unlife but with cards. Now that i see that this makes you discard cards whenever you lose life, nvm its terrible for limited. F is a very reasonable grade my bad lol
cursed winddraker ;_; lmao
5:22 Nizzahon making a pun??
People who played New Capenna know that Unable to Scream is going to seriously overperform. Witness Protection was super annoying to deal with and this one stops any shenanigans with Dread creatures blowing you out in combat. The fact that it only cost 1 mana is the real power. The only thing that makes me think this won't be as good as Witness Protection is all of the Enchantment hate in this set, but even if you only get a turn or 2 of their best creature being down, you come out ahead.
I played New Capenna (I even have a set review like this one). Witness Protection was not good. That's one of the reasons I nkow Unable to Scream is bad (although I also was right about Witness Protectoin being bad back then).
And the data backs that up -- it has the 13th highest win rate of all Blue Commons in the set.
It was definitely a D.
I think you're way off about the Mindskinner. If they don't kill it they're dead. And that's the definition of a bomb. Playing it early, it eats a removal spell, and you go about your game like any other 3 drop. But it being unblockable means it never dies in combat. They HAVE yo have a removal spell.
I could be wrong about Mindskinner for sure.
I think the definition of a bomb is significantly more complicated than "If they don't kill it, they die." Mindskinner is hard to cast, easy to kill, and effectively doesn't impact the board for two turns in most cases. Hard to be a full on bomb with all of that.
The issue with it is that if you do kill it in the next 2 turns, it doesn't do anything, not even damage.
Most bombs provide enough value that sticks around after they die.
I still think it's playable, but it's nowhere near the bombs with Impending that just give you other value that a quick clock.
TVs, baseball, VHS tape, cheerleaders (and football) all exist in the Magic universe now.
Computers, DJs, Mechas, genetic manipulation and a lot of very mundane things like swords and tax collectors exist in the MtG multiverse already. Still don't quite understand why people draw the "surprising (or worse, the "unacceptable") line at anything more modern than the 19th century. Before that, even the most mundane and non-magic things are ok, but after not at all? And apparently a multiverse of endless possibilities should only include medieval-ish planes? I really don't quite get it. Urban fantasy has been a genre for decades after all.
Blue looks awful yet again
Blue looking kinda poo poo bad yet again
Looks solid to me idk