I Shot You First: Networking the Gameplay of Halo: Reach

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  • Опубліковано 25 вер 2018
  • In this 2011 GDC session, Bungie's David Aldridge discusses the programming that drove Halo: Reach's online networking.
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КОМЕНТАРІ • 40

  • @CoolSmek
    @CoolSmek 5 років тому +103

    Watching the super laggy in-game footage examples during this talk with "Results!" text above is super ironic and funny. Great presentation regardless, learned a lot about how to design around latency problems!

    • @CoolSmek
      @CoolSmek 5 років тому +2

      @Derek aka Derek no

    • @DreamingConcepts
      @DreamingConcepts 4 роки тому +2

      having 2 frames per second... means that the delay to activate the shield is 1.5 seconds!?

    • @CodeKujo
      @CodeKujo 3 роки тому +11

      They weren't that bad in person, it's just an artifact of how the presentation was recorded.

  • @NeverduskX
    @NeverduskX 5 років тому +14

    Halo Reach was my favorite multiplayer game growing up. Big Team Slayer on Hemorrhage and Zombies on Sword were the greatest.

  • @iPlayiOS
    @iPlayiOS 5 років тому +18

    1:18:29
    I grinned so fucking hard. Like an 8 year old lmao. Love Halo and it's 2001-2010 community so much.

  • @ThatGuyMurix
    @ThatGuyMurix 5 років тому +1

    Pretty quite video, this was great.

  • @WohnathanJick
    @WohnathanJick 5 років тому +1

    Great talk. Thanks

  • @ZKtheMAN
    @ZKtheMAN 4 роки тому +4

    That comment about "massively awesome multiplayer" projects before the Q&A section - were they working on Destiny all the way back in 2011?

    • @silent_pudding
      @silent_pudding 3 роки тому +1

      2010 I believe was when preproduction started up. I’d imagine Jason Jones had the idea around the time the borderlands guys started on all that

    • @julianblacket8459
      @julianblacket8459 2 роки тому

      2008 according to an interview with Marty O Donnel and Jamie Griesemer

  • @realNAKAMI
    @realNAKAMI 5 років тому +11

    demo videos on the slides are of very bad quality unfortunately

  • @Krehnadian
    @Krehnadian 4 роки тому +1

    tfw my name's David Aldrich
    so close but still honoured

  • @benjaminfraeyman
    @benjaminfraeyman 3 роки тому +4

    No 20mbit connections, 😂 the past was 😭

  • @FindecanorNotGmail
    @FindecanorNotGmail 5 років тому +2

    Heh. I remember the Tribes paper.

  • @BurmaniaTV
    @BurmaniaTV 5 років тому +3

    audio way too low

  • @rexoverwatch
    @rexoverwatch Рік тому

    cool

  • @henke37
    @henke37 5 років тому +25

    Dang it, can't they make _one_ video that doesn't have any obvious issues? There are black borders on all four edges of the screen! And the mic level is too low.

    • @kennethkrist
      @kennethkrist 5 років тому +7

      Not to mention that presenters almost never repeat the questions from Q&A at the end. And they are almost never loud enough to be heard. In short: Yes the talk is getting recorded, but neither the recorders or presenters are good at giving online viewers good quality.

  • @Marinealver
    @Marinealver 5 років тому +3

    And yet the waypoint forums insists that Halo 3 is superior to Reach on every level and Reach is worse than Halo 5.

    • @brandonchurch6025
      @brandonchurch6025 4 роки тому +1

      Reach added pointless classes, gun bloom (RNG), ridiculous abilities, removed everyone's favorite weapon, had a boring storyline that spit on the original trilogy, and 0 competitive playlists. Are you serious?

    • @Jaker788
      @Jaker788 3 роки тому +1

      @@brandonchurch6025 At least the networking is better

    • @GladerDev
      @GladerDev 3 роки тому

      Gameplay-wise Halo 3 is still better. I put Reach down after just a couple weeks after release and went back to H3.

    • @Wylie288
      @Wylie288 Рік тому

      @@brandonchurch6025 You started off well and then blatantly lied in the end.

  • @Energy0124HK
    @Energy0124HK 4 роки тому +9

    So Unreal Engine 4 basically reimplemented the network model from Halo Reach.

    • @vincentlee7793
      @vincentlee7793 4 роки тому +10

      TRIBEs

    • @karanpratapsingh5022
      @karanpratapsingh5022 4 роки тому +3

      Photon Bolt also implemented this same network model.

    • @Jaker788
      @Jaker788 3 роки тому +18

      That's what GDC is all about. Sharing information to other devs, everybody can learn from everybody if they want

    • @Jambax
      @Jambax 2 роки тому +6

      Unreal had all of this a long, long time before Halo Reach came around.

    • @PhoenixTheGame
      @PhoenixTheGame 3 місяці тому

      they implemented Client-Server model QuakeWorld and Quake 2, Since the udk, then they introduced a new approach termed "the generalized client-server model"

  • @altherithm
    @altherithm 2 роки тому +1

    “Bungie” :,)

  • @OddStare
    @OddStare 4 роки тому +1

    WHAT ?

  • @xorowl1584
    @xorowl1584 5 років тому +24

    i'm only 2 minutes in and i already feel like this guy would have been terrible to work with, but probably actually knows his stuff.

    • @xorowl1584
      @xorowl1584 10 місяців тому

      ​@@SINfromPLThats not at all what i meant

  • @MuradBeybalaev
    @MuradBeybalaev 4 роки тому +2

    GDC STILL CAN'T UA-cam.

  • @ChumpLord
    @ChumpLord 2 роки тому +7

    This is why destiny 2 is so great and why halo infinite is so unfinished.

  • @RaskaTheFurry
    @RaskaTheFurry 5 років тому +3

    How the players are cheated by a game developer in a nutshell

    • @juliet4093
      @juliet4093 5 років тому +16

      no not in the slightest...