I Shot You First: Networking the Gameplay of Halo: Reach
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- Опубліковано 25 вер 2018
- In this 2011 GDC session, Bungie's David Aldridge discusses the programming that drove Halo: Reach's online networking.
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Watching the super laggy in-game footage examples during this talk with "Results!" text above is super ironic and funny. Great presentation regardless, learned a lot about how to design around latency problems!
@Derek aka Derek no
having 2 frames per second... means that the delay to activate the shield is 1.5 seconds!?
They weren't that bad in person, it's just an artifact of how the presentation was recorded.
Halo Reach was my favorite multiplayer game growing up. Big Team Slayer on Hemorrhage and Zombies on Sword were the greatest.
1:18:29
I grinned so fucking hard. Like an 8 year old lmao. Love Halo and it's 2001-2010 community so much.
Pretty quite video, this was great.
Great talk. Thanks
That comment about "massively awesome multiplayer" projects before the Q&A section - were they working on Destiny all the way back in 2011?
2010 I believe was when preproduction started up. I’d imagine Jason Jones had the idea around the time the borderlands guys started on all that
2008 according to an interview with Marty O Donnel and Jamie Griesemer
demo videos on the slides are of very bad quality unfortunately
tfw my name's David Aldrich
so close but still honoured
Related to Shelby Aldrich?
No 20mbit connections, 😂 the past was 😭
Heh. I remember the Tribes paper.
audio way too low
cool
Dang it, can't they make _one_ video that doesn't have any obvious issues? There are black borders on all four edges of the screen! And the mic level is too low.
Not to mention that presenters almost never repeat the questions from Q&A at the end. And they are almost never loud enough to be heard. In short: Yes the talk is getting recorded, but neither the recorders or presenters are good at giving online viewers good quality.
And yet the waypoint forums insists that Halo 3 is superior to Reach on every level and Reach is worse than Halo 5.
Reach added pointless classes, gun bloom (RNG), ridiculous abilities, removed everyone's favorite weapon, had a boring storyline that spit on the original trilogy, and 0 competitive playlists. Are you serious?
@@brandonchurch6025 At least the networking is better
Gameplay-wise Halo 3 is still better. I put Reach down after just a couple weeks after release and went back to H3.
@@brandonchurch6025 You started off well and then blatantly lied in the end.
So Unreal Engine 4 basically reimplemented the network model from Halo Reach.
TRIBEs
Photon Bolt also implemented this same network model.
That's what GDC is all about. Sharing information to other devs, everybody can learn from everybody if they want
Unreal had all of this a long, long time before Halo Reach came around.
they implemented Client-Server model QuakeWorld and Quake 2, Since the udk, then they introduced a new approach termed "the generalized client-server model"
“Bungie” :,)
WHAT ?
i'm only 2 minutes in and i already feel like this guy would have been terrible to work with, but probably actually knows his stuff.
@@SINfromPLThats not at all what i meant
GDC STILL CAN'T UA-cam.
You are, an anime.
This is why destiny 2 is so great and why halo infinite is so unfinished.
How the players are cheated by a game developer in a nutshell
no not in the slightest...