Putting some timestamps here for the maps used in the video! Big Black: 0:23 Harumachi Swing FLDTHR: 2:51 Best FriendS Goldenwolf DT: 3:17 Atomosphere 200step Remix: 4:23 And in case anyone wonders why there’s no HD or HR focused comparison it’s because they aren’t as different/interesting I found
Yeah, I think AR seems higher in Lazer because lack of followpoints and because approach circle and hit circle (and slider) fade in seems to take longer/start later than stable. Hopefully these things will be fixed.
@Dean Herbert is it intentional that the sliderbody doesn't have the white trail of light inside of it in Lazer? I haven't seen anyone talk about it cause it seems much harder to read the sliders without it.
Yeah, these are a few things I've noticed about osu!lazer. Smaller play area, *_much_* stricter sliders. Like seriously, they already give us enough anxiety. And score V2.
@@kpo8718 Nah, I'm pretty sure it's smaller. Alot of elements in my skin are noticeably reduced in size and the gap between circles is also smaller with a less noticeable CS difference.
@@naru2k4 wouldn't that mean it is bigger? Yknow, they are a fixed amount of pixels in size, them being smaller means they occupy less space relative to the play area.
Hoping that my grandson will be alive to play this, nice video though, it's interesting to see how lazer behaves in direct opposition to the current osu!
Some points I've noticed: Apparently, in lazer, slider followcircles do not shrink as they fade out. They also go away faster, which I think makes sliderstreams somewhat less satisfying. Gameplay in general feels faster and leaves minimal visual residue (?). There's still some feedback, of course, but hit judgments are smaller. Most notable factor that contributes to this feeling is the fact that sliders snake in as they are played, which also unfortunately screw over sliderart setpieces. UI during gameplay in lazer seems interesting. I like the move towards the full screen-length healthbar, making HP loss look more visible, in contrast to it being subtler in stable. All score-related elements also have moved to a central location on the screen, whereas in stable, it used to have combo separate from score and accuracy. The progress bar at the bottom edge of the screen is a nice addition. It's cool that (as it seems) you can seek through replays in lazer. There's also plenty of ways to track how far in a map you are currently in, with timers at the corners and the percent counter at the middle. It kind of feels excessive though, especially with how the percent counter sometimes can partially distract you when there's hitobjects around the bottom edge. The progress report during breaks is also great, now finally we can tell how long breaks are. I like that playback options while viewing replays can be collapsed and that those panels become transparent. I know that those UI elements can be hidden in stable with a hotkey, but I like the modern approach in lazer. And the new intro is really sick. Instant nut
im so glad you made this video, its really gonna help with development even further, giving us a better overall experience with lazer. its also really interesting seeing all the new features/changes added to lazer as well! nice job!
@@KNhunterX As if sliders hadn't given us enough anxiety already. Now they're like hit circles. Man, it's gonna take a while for us to adjust when this drops.
@Aaron ten Doesschate this isnt just high ar. Lazer ar9 looks like ar 10. That's a pretty huge increase. Reading the same, high ar and reading a higher ar is a different thing entirely anyway.
AR seems higher in Lazer because lack of followpoints and approach circle and hit circle (and slider) fade in seems to take longer/start later than stable. Hopefully these things will be fixed.
Also just for confirmation i downloaded Lazer. It seems there are FollowPoints in the main skin, it's just that they don't work for custom skins yet. Sliderballs are small af in my skin compared to stable version. And the HP is for some reason, big af. I was able to pass Honesty/Yomi Yori, while i can't go through the first streams in stable.
Well they will be merged and Lazer is open source. Peppy himself said that if something were to happen to him, people will take over and develop it themselves. In other words: Osu is here to stay.
can i just mention that these clean hollow sliders are so much better than the normal osu ones it still has slider follow up points but those are removeable in normal osu i generally just hate that litte effect inside sliders that are impossible to remove in skins or options, they look so muddy
@@DeanHerbertMooCow osu!lazer looks amazing. But also it feels different. In more fast maps the AR looks a lot higher than it is in stable. Also everything seems easier for me. I can hit jumps on hard maps consistently, which i can't on stable. Also stream recovery is so much better.
soo what's the deal with osu lazer? I know they're still developing it and everything but what sets it apart from the standard osu we know besides being able to manually change things like bpm, approach circles and etc.?
Welp, Lazer is good, but (even if I started playing it last month) i slightly like current version more I can't help but say that Lazer actually IS better. Everything but gameplay. I wish osu! developers could keep current gameplay (and current in-game interface)
Eyyy its exit the earths atmosphere but the gameplay from beast dude thats where i noticed that rrtyui was actually one of the creators of the beatmap peeple there yey.
Dee ._. If it works on my ipad mini 2- A 2013 mobile chip, and 1 gig of RAM, it should work on your full on gaming PC lol, even works on my PC with an i5 8400, 1050Ti smooth as butter
There's something in Osu Lazer that I want to have and some that I don't.. The ui... More settings... The option to adjust background dim and blur everytime you play a map... The mods Just that :)
at first Look the only thing hard to Spot in osu!Lazer is the Combos. Things i Spot First. Music Timeline - Time - Score - Percentage - Combos (But honestly Din't Notice it at all until someone in the Comments Mentiong about it Oops). Loved the Look.
Before I knew how ScoreV2 works (and that Lazer has it as standard), I was wondering why I would get so many 100s on Sliders... Well now I know, but the weird thing: Doesn't that mean that some maps won't work the way they should with ScoreV2? That again would mean that some pattern can't be made for SV2 because they are will get you 100s (like these single tap sliders)
Osu!lazer is cool and all, and I really appreciate the development behind it. But the gameplay changes implemented, especially sliders having two ends that are treated like hit circles, seems to be a somewhat unsettling idea. For years now, we've all gotten used to the current flow of gameplay. The changes Lazer implements will completey disrupt that. Tech maps will completely lose their merit due to the strict sliders. High AR maps are now gonna be pretty hard what with this increased AR. Slider art is rendered pointless with disappearing sliders. Not to mention general long time players having to adapt to these changes. Sliders especially, they seem like they have a much higher chance of ruining an FC run now. As if that wasn't already high. Alot of us have been very used to stable for a while now and I feel implementing such a drastic change isn't too sound of an idea. Try to make the gameplay changes a little more subtle or something. Stable is just way too rooted into the community right now.
That you are not used to it shouldn't be a reason not to change the game. Sliderart can be fixed, there's already setting to turn it off so if an artist or community put into the beatmap some type of information, there could be an notice before the map + an button to turn the slider snaking off for this map. Or the button could be there in the menu constantly in every beatmap. Really, it's just an one button more.
The problem I have in this that it has a smaller area to play on mobile because it has a small screen yeah you can change it through the setting but it's still small
I mean it's still in development and isn't anywhere near officially released. Osu! was perfected over the years, Lazer is basically still in it's child phase
GavRik personally i think for lazer they should just put acc (maybe even pp/number of 100 50 and misses) instrad of score no one really pays as much attention to that except for beatmap leaderboards imo
Putting some timestamps here for the maps used in the video!
Big Black: 0:23
Harumachi Swing FLDTHR: 2:51
Best FriendS Goldenwolf DT: 3:17
Atomosphere 200step Remix: 4:23
And in case anyone wonders why there’s no HD or HR focused comparison it’s because they aren’t as different/interesting I found
Pog
Why are u using different replays?
@@blood_nine4918 replays are the same but lazer/ScoreV2 calculates things a bit differently
thanks for this. helps spot a few remaining issues (like approach circle fade being very wrong).
Heyo peppy is there already a osu lazer skin template?
The slider ends tho on lazer drop so much acc its crazy. I think osu stable alr has quite strict timing compared to alot of other rhythm games
@@heksatek3407 its because of score v2
Yeah, I think AR seems higher in Lazer because lack of followpoints and because approach circle and hit circle (and slider) fade in seems to take longer/start later than stable.
Hopefully these things will be fixed.
@Dean Herbert is it intentional that the sliderbody doesn't have the white trail of light inside of it in Lazer? I haven't seen anyone talk about it cause it seems much harder to read the sliders without it.
Yeah, these are a few things I've noticed about osu!lazer. Smaller play area, *_much_* stricter sliders. Like seriously, they already give us enough anxiety. And score V2.
The score in osu! lazer is a mix of score v2 and the scoring in osu! stream (the mobile game)
@@ikkue
What's the stream score system like?
It’s play area is bigger not smaller
@@kpo8718
Nah, I'm pretty sure it's smaller. Alot of elements in my skin are noticeably reduced in size and the gap between circles is also smaller with a less noticeable CS difference.
@@naru2k4 wouldn't that mean it is bigger? Yknow, they are a fixed amount of pixels in size, them being smaller means they occupy less space relative to the play area.
Hoping that my grandson will be alive to play this, nice video though, it's interesting to see how lazer behaves in direct opposition to the current osu!
@@wolfetteplays8894 Please explain
Imagine openly attacking a guy out of nowhere and having the audacity to believe *they're* the cancerous ones.
@@wolfetteplays8894 i'm- why are you out here randomly attacking someone? you're the reason the community is toxic smh
Jacksaur I can attack nazis without it being considered cancerous, but then when I call out toxicity in the community I get slammed? What?
awokenlux no, it’s all the transphobic/homophobic/racist dickwads populating the game, among other toxicity commonly present in the anime community.
Some points I've noticed:
Apparently, in lazer, slider followcircles do not shrink as they fade out. They also go away faster, which I think makes sliderstreams somewhat less satisfying.
Gameplay in general feels faster and leaves minimal visual residue (?). There's still some feedback, of course, but hit judgments are smaller. Most notable factor that contributes to this feeling is the fact that sliders snake in as they are played, which also unfortunately screw over sliderart setpieces.
UI during gameplay in lazer seems interesting. I like the move towards the full screen-length healthbar, making HP loss look more visible, in contrast to it being subtler in stable. All score-related elements also have moved to a central location on the screen, whereas in stable, it used to have combo separate from score and accuracy.
The progress bar at the bottom edge of the screen is a nice addition. It's cool that (as it seems) you can seek through replays in lazer. There's also plenty of ways to track how far in a map you are currently in, with timers at the corners and the percent counter at the middle. It kind of feels excessive though, especially with how the percent counter sometimes can partially distract you when there's hitobjects around the bottom edge. The progress report during breaks is also great, now finally we can tell how long breaks are.
I like that playback options while viewing replays can be collapsed and that those panels become transparent. I know that those UI elements can be hidden in stable with a hotkey, but I like the modern approach in lazer.
And the new intro is really sick. Instant nut
i really love the menu layout on lazer, design looks great imo
8:05 Hmmm...Rip sliderart
You can disable that in the settings :)
TBh that made maps more clean IMO
But ruins slider-art sometimes
It exited this earth's atomosphere
JustaKid why
@@solar5519 wdym why?
im so glad you made this video, its really gonna help with development even further, giving us a better overall experience with lazer. its also really interesting seeing all the new features/changes added to lazer as well! nice job!
rip current tech scores
Not gonna lie i kinda like the normal Osu!
Me too
Yes, is more simple and i really like it
well, it's going away soon so you better get the most out of it.
Lazer will never be the only way to play, and lazer wont be the default osu! for at least another few years
Me too
Me who doesnt even know what osu!lazer is:
its the next huge update for osu!
it contains everything
@@bayglman it's more it's own separate client at this point lol
it's hard to play there though. you need more accuracy.
Meee
who else is just focused on the gameplay
yeah i try to look for thing but just end up looking the guy play cause they are amazing at it
Spinner skinning is gone lol
🦀
🦀🦀🦀
*not yet implemented
@@davidhusicka8440 ty
@RGB Universe i dint see what you mean...
i rlly hope that sliders dont have such a short tickeate that literally u have to hold them all the way or u get 100s
Ganta Kanata most of the time its not that bad but now sliders have to be hit on time not like in stable
@@hiddengott1114 so its like hit circle
It's the effect of ScoreV2 where sliders have to be timed as precise as a hit circle. On the standard scoring system, there's slider acc leniency
@@KNhunterX
As if sliders hadn't given us enough anxiety already. Now they're like hit circles. Man, it's gonna take a while for us to adjust when this drops.
The intro of osu!Lazer looks very cool and epic
Why does the ar seem so much faster on lazer. 144hz is gonna become a must if you want to be at the top.
@Aaron ten Doesschate this isnt just high ar. Lazer ar9 looks like ar 10. That's a pretty huge increase. Reading the same, high ar and reading a higher ar is a different thing entirely anyway.
Watching this Best Friends DT play there, i see no difference at all. Except there are no followpoints in the Lazer one. AR seems the same to me.
AR seems higher in Lazer because lack of followpoints and approach circle and hit circle (and slider) fade in seems to take longer/start later than stable.
Hopefully these things will be fixed.
@@Iron-Wolf Peppy in a comment higher wrote that ApproachCircles needs to be fixed, yet.
Also just for confirmation i downloaded Lazer. It seems there are FollowPoints in the main skin, it's just that they don't work for custom skins yet. Sliderballs are small af in my skin compared to stable version. And the HP is for some reason, big af. I was able to pass Honesty/Yomi Yori, while i can't go through the first streams in stable.
I'm still a fan of osu! it's gonna be sad when development for it stops
this is the same damn game m8 although i have to admit that lazer is fucking hard
Well they will be merged and Lazer is open source. Peppy himself said that if something were to happen to him, people will take over and develop it themselves.
In other words: Osu is here to stay.
Whats there to be developed? You just *_click the circles_*
@@LightTrack- could it possibly like minecraft?
@@rifqimaalik6927 What?
IS THAT OSU!LAZER INTRO REAL?
HOLY SHIT, THAT IS SO FUCKING EPIC
can i just mention that these clean hollow sliders are so much better than the normal osu ones
it still has slider follow up points but those are removeable in normal osu
i generally just hate that litte effect inside sliders that are impossible to remove in skins or options, they look so muddy
I really hate to play on lazer it feels so different
tried recently?
@@DeanHerbertMooCow osu!lazer looks amazing. But also it feels different. In more fast maps the AR looks a lot higher than it is in stable. Also everything seems easier for me. I can hit jumps on hard maps consistently, which i can't on stable. Also stream recovery is so much better.
@@SpaceSwimmer69 no notelock
@@plastichamster365 oh, what the fuck, really? Best game
@@plastichamster365 lazer doesnt have notelock? Instantly better than stable
I would like to see comparsion where games are on top of each other, with transparency
I'll sticks with Osu! in the meantime but I'm interested to see how Lazer develops
so you're saying rrtyui doesn't ss the big black .... dislike
Confirmed that these issues are going to be fixed.
@@huuosu its not really an issue... you have to hit sliders precisely like hit circles in osu lazer so you can get two 100's from one slider
It just how scorev2 work. I think if community dislike scorev2 peppy will revert it
@@testotesto4245 lazer doesnt even use score v2 my dude
@@eldareisk it doesnt use the score system from stable nor v2. it has a different scoring system. dont remember the name for it tho
What’s strange is that osu! lazer missis more but at the end you have the same score🤔
soo what's the deal with osu lazer? I know they're still developing it and everything but what sets it apart from the standard osu we know besides being able to manually change things like bpm, approach circles and etc.?
scorev2 i guess
Quality of life thing (a lot) supporte for android ios and probably mac/linux
Way more mod and mod possibility change in the multiplayer ect ect
Test client, or a client that it’s scripts will be moved to the current Osu! Client
It’s open spurce, .net core instead of .net framework (Isn’t Windows exclusive anymore), better code, more extensible, that kind of stuff.
@@squidgrill Ah, I see now. Ty
corporate needs you to find the differences between these pictures
non osu player: they're the same picture
also note that osu lazer isn't optimized for low end devices unlike osu. like I get 240 fps on my i3 2nd gen 2 GB ram pc with osu
no wonder my replays get weird on lazer
like how I got an FC S rank on stable but an SS on lazer
Welp, Lazer is good, but (even if I started playing it last month) i slightly like current version more
I can't help but say that Lazer actually IS better. Everything but gameplay. I wish osu! developers could keep current gameplay (and current in-game interface)
it have been a really long time since this was uplaoded
0:46 we can see that this is a replay of rrtyui's SS but in lazer he gets 1x100 and from times to times he gets more 100
slider head acc judgements
Please for the love of god just leave the current client alone I like the old in-game interface better
Me too it was confusing my dude I can't set the map search to mode/artist anymore and Lazer Def needs to be fixed
Also hp was more forgiving I should've failed on some maps I tested it my not touching anything and I did not die as fast
Don't act as an old grandfathers guys
change is good people just don't like to accept it
you will be able to change the interface
Eyyy its exit the earths atmosphere but the gameplay from beast dude thats where i noticed that rrtyui was actually one of the creators of the beatmap peeple there yey.
That was nice, Keep it up!
Just me that thinks that lazer is way smoother?
Nah I played it yesterday on my 1050 ti 16 gb of ram and a core I7 and it was stutter and laggy ngl try it ur self
@@DeezYoink time to gowngrade to a GT 730 (8gb ram is overkill for most pcs anyways noone cares about ram) and a Ryzen 7. no lag. zero.
@@altaccount648 bruh AntVenom allocates 64gb ram to minecraft
@@qrae_qrae6629 minecraft is a different game, and there is no reason to do that for normal players.
Dee ._. If it works on my ipad mini 2- A 2013 mobile chip, and 1 gig of RAM, it should work on your full on gaming PC lol, even works on my PC with an i5 8400, 1050Ti smooth as butter
I find lazer easier probably because I started with it
personally i really like how osu!lazer looks, but I'm not too sure if the mania gamemode works with the skins i use
There's something in Osu Lazer that I want to have and some that I don't..
The ui... More settings... The option to adjust background dim and blur everytime you play a map... The mods
Just that :)
Pretty sure that the background dim and blur do exist in lazer, and the mods allow customization, but not that much.
But then, I'm an osu!mania player
What normal people see at osu!lazer: new GUI, preinstalled osu!supporter, etc.
What i see at osu!lazer: PPV3
bruh the scoring system in lazer is literal aids to me
I like all those new features in lazer, but... I don't like new gameplay experience. It doesn't feel same
Same
The gamma in
osu lazer is darker imo
at first Look the only thing hard to Spot in osu!Lazer is the Combos. Things i Spot First.
Music Timeline - Time - Score - Percentage - Combos (But honestly Din't Notice it at all until someone in the Comments Mentiong about it Oops).
Loved the Look.
some misses of lazer are not a miss in stable if it's the same gameplay but not a repated gameplay.
they did my man rrtyui dirty
Ngl, osu!lazer is hard as fuck and I'll probably take another 2 years getting into it.
The only reason i'm getting laser is for that sweet intro
Holy hell that start up is nutty
Even osu!droid have this problem
Sliderbody doesn't appear correctly and sliderball does'nt follow slider at some perfect sliders
Not sure how I feel about it tbh
Sv2 makes me want to quit game
Yee
Before I knew how ScoreV2 works (and that Lazer has it as standard), I was wondering why I would get so many 100s on Sliders... Well now I know, but the weird thing:
Doesn't that mean that some maps won't work the way they should with ScoreV2? That again would mean that some pattern can't be made for SV2 because they are will get you 100s (like these single tap sliders)
It isn’t really score v2. It’s score v2 mixed with osu! stream scoring
Sv2, aside from capping your score, also disables sliderhead leniency.
Osu lazer looking hella aesthetic
It’s crazy how you can see the laser is literally just harder
Osu!lazer is cool and all, and I really appreciate the development behind it. But the gameplay changes implemented, especially sliders having two ends that are treated like hit circles, seems to be a somewhat unsettling idea.
For years now, we've all gotten used to the current flow of gameplay. The changes Lazer implements will completey disrupt that. Tech maps will completely lose their merit due to the strict sliders. High AR maps are now gonna be pretty hard what with this increased AR. Slider art is rendered pointless with disappearing sliders. Not to mention general long time players having to adapt to these changes. Sliders especially, they seem like they have a much higher chance of ruining an FC run now. As if that wasn't already high.
Alot of us have been very used to stable for a while now and I feel implementing such a drastic change isn't too sound of an idea. Try to make the gameplay changes a little more subtle or something. Stable is just way too rooted into the community right now.
That you are not used to it shouldn't be a reason not to change the game.
Sliderart can be fixed, there's already setting to turn it off so if an artist or community put into the beatmap some type of information, there could be an notice before the map + an button to turn the slider snaking off for this map.
Or the button could be there in the menu constantly in every beatmap. Really, it's just an one button more.
osu lazar is better in every way except performance for me because on lazar I get like 40 fps but normal osu I get 500-600
My question is... Will we still be able to skin like osu or will there be limitations to what we can skin??
Click the circle vs click the triangle
damn the sliders are neat as fuck
I still prefer stable osu! for not overclocking my pc hardware.
I like how the sliders look in normal osu
lazer made the sliders a dt skin lol
Wait, 2 years ago? Wow :x
How to change osu!lazer breaks style? I dont know why I changed it before
The problem I have in this that it has a smaller area to play on mobile because it has a small screen yeah you can change it through the setting but it's still small
Question; is Osu!lazer just a brand new look/update, or is there actual game changes? All I would like is some confirmation.
Cameron Perger they have a big score difference.
Completely different client, rewritten from the ground up.
Where are the followpoints
also the acc is worse on lazer but at the finish screen it shows the normal acc from std osu
I feel like lazer looks cool but just doesn't work for osu as a competitive client
Yeah, that's what i think too
I mean it's still in development and isn't anywhere near officially released.
Osu! was perfected over the years, Lazer is basically still in it's child phase
why is accuracy so harsh in lazer
why do the slider disappear as the slider ball goes across it?
Slider snaking for both before and after finishing the slider, you can disable it in settings
҉ ah i see thanks
the new intro gives off so much JS&B vibes
in the game osu!lazer change item Score display mode to Classic. So it will be better for scoring as in normal osu!
GavRik personally i think for lazer they should just put acc (maybe even pp/number of 100 50 and misses) instrad of score no one really pays as much attention to that except for beatmap leaderboards imo
The circle at the end of slides lingers more and osu laser and I really don’t like that
Why does the sliders look slower on laser compared to osu normal but the circles look faster on laser conpated to osu
Heh im not an osu player I literally cannot tell a difference apart from the GUI of the scores and etc
4:45 why does it Say Atomosphere?
It's actual song name is Exit This Earth's Atomosphere. Check it on camellia's channel.
ScoreV2 is good but i need time to adjust to the new slider mechanics
you can disable that slider fade(?) thingy if u mean that
Listen to Big Black in .5x it sounds like an 8bit game
the accuracy of exit the atmosphere was wtf
I still don't know what OSU Lazer is
Osu!Lazer is just Osu! with RTX on
old osu unbeatable
Doesn't it kinda seem like the numbers expand with the hit circle in lazer
so which one is better, osu lazer or osu?
so you can't cheese slider ends in lazer?
Score went down in lazer on big black due to score v2
the looks of the osu lazer is great but the gameplay still gotts give it to the normal osu
Is laser ever gonna be released ?
Can’t get used to the new osu lazer
Wich one is Wich and Wich one is better
actually osu!lazer has better visual things than original osu!
the intro tho :OOOOO
Just a random question, but how do people play flashlight? Do you just have to memorize the whole song?
how come osu! lazer cant play background video? :(
This just further convinced me that having sliders snake out looks awesome for everything but slider art, and even then it's still pretty cool
Ok so why does lazer sometimes miss or gets 100s when stable doesn't?
With osu lazer, you have to hit the sliders like the circles. You can get 2x100s on a slider now, so technical maps will be much more difficult now.
@@mikuramsay damn rip acc
@@mikuramsay
Ah, god, slider ends count now? I really liked tech maps and now they're just gonna be utterly destroyed.
You preety much couldn't see anything on lazer fl
wait what is osu laxer i’m confused, looks the same other than the skin and game format ;-;
is that jubeat and maimai intergraded into osu?
so this is literally osu! but cleaner
How do you get skin on lazer?
just drag and drop the osk skin file into osu lazer or search in the osu lazer settings for import skins from stable