SF4 Omega at a Glance - Akuma

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  • Опубліковано 1 лют 2025

КОМЕНТАРІ • 70

  • @invincibleloonie
    @invincibleloonie 2 роки тому +83

    We back in business, watched these vids in my freshman year and now I’m graduated

  • @Spabobin
    @Spabobin 2 роки тому +145

    Some updated info:
    -DPs are all 4f startup instead of 3, making them safe jumpable (although that's not very common in Omega)
    -All regular/red fireballs have slightly faster recovery. LP/MP red fireballs are safer on block (-2/-1 respectively)
    -Gohadoken went from -4 to -6 on block
    -EX Gohadoken lost its knockdown, is now +2 oB/+5 oH (originally was -1 oB)
    -Flip + Palm doesn't hit overhead, so crouch blocking is always safe (but may give Akuma more plus frames to extend pressure)
    -EX Flip + Slide is actually -2 (video said -1), important to know if you fight someone like Gief or Hugo

    • @Sephrik
      @Sephrik 2 роки тому +17

      To be fair, flip + palm isn't an over head in ultra either :p

    • @Spabobin
      @Spabobin 2 роки тому +11

      @@Sephrik wtf

  • @holllow
    @holllow 9 місяців тому +25

    looks like he ended up getting the command grab :)

  • @blyat8832
    @blyat8832 2 роки тому +67

    The fact that his demon was combo-able from anything easily made this this funnest Akuma to use
    Oh, something you forgot, his light tatsu became a massive combo too, being able to do the sfv light tatsu into ex or heavy, and doing heavy will lead into the super combo demon as well

  • @somesandman8328
    @somesandman8328 8 місяців тому +25

    2:16 THEY BROUGHT THIS TO SF6 WTFFF

    • @namename9194
      @namename9194 7 місяців тому +5

      They also made his OD Tatsu the same as in Omega
      Even though this mode was basically never talked about, a LOT of stuff came from it to SFV and SF6. Like how Dee Jay in Omega is much like SFV Nash, or Ken getting his Crazy Kicks back in SF6

  • @Fr3ak_MM8BDM
    @Fr3ak_MM8BDM 9 місяців тому +30

    He got the teleport command grab in SF6 lol

    • @LightningCayo
      @LightningCayo 9 місяців тому +3

      We’re all doomed come his release in SF6 are we-
      Nah.

  • @Mouthwvsh
    @Mouthwvsh 2 роки тому +8

    I've never played Omega mode back when it came out so it's actually been super interesting seeing how much inspiration for concepts that would be introduced in 5 came from this version. Love these videos!

  • @milkman5586
    @milkman5586 7 місяців тому +5

    im glad they brought the command grab back in sfvi

  • @pavro_w0t719
    @pavro_w0t719 2 роки тому +26

    I can see that SFV's Akuma was heavily inspired by this version.

    • @blyat8832
      @blyat8832 2 роки тому

      Not really lmao

    • @AsBizarrasAventurasdeKlonesias
      @AsBizarrasAventurasdeKlonesias 2 роки тому +15

      If anything Omega Oni's moveset inspired Akuma from SFV more than Omega Akuma.

    • @blyat8832
      @blyat8832 2 роки тому +1

      @@AsBizarrasAventurasdeKlonesias that's also not true lmao, I can see now that Omega Akuma is way more like sfv Akuma than Oni lmao. I don't see sfv Akuma air dashing, doing air demons, doing a 3 bar shoryu that does almost half health, etc

    • @AsBizarrasAventurasdeKlonesias
      @AsBizarrasAventurasdeKlonesias 2 роки тому +2

      @@blyat8832 well, his vtrigger dp in which he goes up and then down its clearly inspired by Omega Oni, which has almost the same animation. But no stress bud i respect your opinion, they really might have nothing to do with each other

    • @blyat8832
      @blyat8832 2 роки тому +3

      @@AsBizarrasAventurasdeKlonesias well there is a little bit they got in common, like the whole light tatsu into heavy, and the similar super too. But omega Akuma has more in common, with the heavy kick target combo and forward heavy punch one, not being able to normally fire ball while back jumping, shorter and more vulnerable teleport, quarter circle input for demon, etc.

  • @Spampy88
    @Spampy88 2 роки тому +8

    Loving these Omega videos, please make a playlist of them when you get a chance!

    • @Bafael
      @Bafael  2 роки тому +5

      Already did it a while ago

  • @carnivalgenesiscross9055
    @carnivalgenesiscross9055 Рік тому +4

    Qcf+(LP+HP) is Messatsu Gouhado if you were still wondering.

    • @charlieharrington9555
      @charlieharrington9555 3 місяці тому

      I really wanna see if it’s true but I can’t find any videos mentioning it!

  • @I-do-not-exist-here
    @I-do-not-exist-here 8 місяців тому +3

    Btw, he has an easy 1000 stun counter hit combo by doing jump heavy, close heavy, EX gouhado fadc, close heavy, EX tatsu, far heavy target combo.

  • @isthisone
    @isthisone 2 роки тому +4

    Hell yeah love this series

  • @justingoers
    @justingoers 2 роки тому +2

    Man he looks fun as hell in this version.

  • @TimedRelease
    @TimedRelease 2 роки тому

    I'm happy to see some more of these videos.

  • @AsBizarrasAventurasdeKlonesias
    @AsBizarrasAventurasdeKlonesias 2 роки тому +63

    You'll be playing SF6 when it drops right Bafael? I'm expecting the tech

  • @nahdontevenstart
    @nahdontevenstart 2 роки тому

    So many elements carried onto sf5 akuma how cool

  • @AzzyLily
    @AzzyLily 2 роки тому

    THE RETURN

  • @Ivan_Santos-Perez
    @Ivan_Santos-Perez 2 роки тому +1

    Wow another video!

  • @theraymunator
    @theraymunator 2 роки тому +3

    Quick question, since you're uploading the old Omega videos and making a couple new ones, does that also mean you're gonna be reuploading your SF3 primer videos in this channel too?

    • @Bafael
      @Bafael  2 роки тому +3

      Maybe. There's a lot of old videos I've been putting off. Including continuing the SF3 char notes series.

  • @Chris-xl6pd
    @Chris-xl6pd 2 роки тому +18

    Hey Baf, would like to know your thoughts on char balance philosophy
    Do you think a fight game should be balanced based on the online player or on what its tournament performance is? or is there is a good way to blend the two.
    The wider question is how do we come to a consensus on what is a broken char, because many different levels of player will have reason why something is or isnt broken and ways to deal with it.

    • @Bafael
      @Bafael  2 роки тому +35

      Hard to say on the first question, I think for most poorly-balanced fighting games the stand-out characters in terms of win rate are similar both online and at tournaments, while if the game is well-balanced it's not usually an issue. As for the second question, I think "broken" in the sense of "overpowered" should be judged purely on merit of whether the character wins significantly more often than other characters especially relative to the amount of play that character sees, rather than just opinions of "This seems strong." Ultimately results are the only thing that matter IMO.
      Of course there are ways where a character can be "broken" without being overpowered, such as if the character is simply uninteresting or parts of the character's kit don't work, but that's kind of a different issue from balance.

    • @Chris-xl6pd
      @Chris-xl6pd 2 роки тому +3

      @@Bafael I just find it a subject with a lot of noise but id agree about the results being the key indicator.
      Now im gonna drop in a shameless fame data question.
      In 3s is block stun duration determined by the first or last active frame of a move connecting?
      So say if a move has 3 active frames and I hit the opponent on the last active frame of the move, have I gained myself 2 frames adv?
      Im only just starting to grapple with frame data as a tool and on the face it seem fairly simple, but so many things with frame data just creates more questions.

    • @Bafael
      @Bafael  2 роки тому +4

      @@Chris-xl6pd yeah if you hit with the tail end of the active frames you get extra frame advantage. This is really easy to see with moves that have long active periods like universal overhead or Ryu f+mp where you can link out of them if they hit late. They inflict a static amount of blockstun or hitstun and since you don't have to resolve those active frames you recover "sooner" relative to the opponent.

  • @tanaz_7177
    @tanaz_7177 2 роки тому +1

    it's 1 am sleep well baf

  • @galtar862
    @galtar862 9 місяців тому +3

    Big coping and praying that demon in SF6 works like the demon here

  • @Darkaileron
    @Darkaileron 2 роки тому

    Thanks, Baf! Does this mean you're gonna run Omega tourneys again? ;)

  • @Archedgar
    @Archedgar 2 роки тому +7

    Akuma's back-kanji is TEN which means HEAVEN.
    It's also the kanji used to refer to Amamiya SORA aka TEN-CHAN. In other words, Aqua. That is all.

  • @EllaEllaAudios
    @EllaEllaAudios 2 роки тому +6

    If you're still making these, I'd like to see an episode on C.Viper. I love her but I never really played Omega since it wasn't ever the competitive standard, so I barely know what was changed about her

  • @AkiraSatou
    @AkiraSatou 2 роки тому

    Pog as fuck, good stuff

  • @phantomwolfy1
    @phantomwolfy1 2 роки тому +1

    whats the name of the song in the end of the video?

    • @Bafael
      @Bafael  2 роки тому +2

      Has no name, my brother composed it

    • @phantomwolfy1
      @phantomwolfy1 2 роки тому

      @@Bafael well can we get a link?!

    • @baadshahmiya
      @baadshahmiya 2 роки тому

      @@phantomwolfy1I was looking for this as well.

  • @Jake1539
    @Jake1539 2 роки тому

    Why are the videos only available if you go into the playlist, otherwise they're hidden

    • @Bafael
      @Bafael  2 роки тому +4

      Because I haven't made them live yet lol. I'll put them all up in the next few days

  • @rycksoto9003
    @rycksoto9003 2 роки тому

    Are these in a playlist already?

    • @Bafael
      @Bafael  2 роки тому

      yes and also all the others

    • @rycksoto9003
      @rycksoto9003 2 роки тому

      @@Bafael what a king

    • @rycksoto9003
      @rycksoto9003 2 роки тому

      actually dude i dont see it

    • @Bafael
      @Bafael  2 роки тому

      @@rycksoto9003 ua-cam.com/play/PLo3Zl2nq6CkCxbMARngTjckiFfKCQgwkY.html

  • @SMSELWA
    @SMSELWA 2 роки тому +2

    one thing you possibly missed thats completely useless: you can cancel his teleport with ultra 2, at any point in the teleport just do up, up and 3 kicks and youll get it

    • @thedoubler67
      @thedoubler67 2 роки тому +3

      He discussed this in the video, it isn't useless (it's how you combo Ultra 2 often) and you see it in USF4 too.

    • @THENAMEISQUICKMAN
      @THENAMEISQUICKMAN 2 роки тому +2

      You can do that with regular Akuma.

  • @mario-nk7be
    @mario-nk7be 2 роки тому

    Is this a remake of an older video?

  • @masonhhoffman
    @masonhhoffman 2 роки тому

    Wait, these are still being made??

  • @BoBoMuNcHcRunCH
    @BoBoMuNcHcRunCH 2 роки тому

    Was this a reupload?

  • @phreakinpher
    @phreakinpher 2 роки тому +1

    I freaking love your videos and channel but PLEASE check your volume levels before uploading. This is SOOOO quiet (UA-cam stats say it's nearly 20dB below normalized).

    • @Bafael
      @Bafael  2 роки тому +6

      Sure but this is a video from like 4 years ago.

    • @phreakinpher
      @phreakinpher 2 роки тому

      @@Bafael That's funny. The upload date says July 22, 2022.

    • @Bafael
      @Bafael  2 роки тому +1

      @@phreakinpher I mean I made it 4 years ago lmao, here's the original ua-cam.com/video/ez989l3B0QQ/v-deo.html

    • @phreakinpher
      @phreakinpher 2 роки тому

      @@Bafael Oh that makes more sense. Love your stuff!

  • @rebelgaming4327
    @rebelgaming4327 2 роки тому

    Do omega oni

  • @JagerXIII
    @JagerXIII 2 роки тому +1

    Air fireball, crossup tatsu and teleport nerfs are stupid imo. Akuma only needs the super that combos to make him good. U2 upgrade is also a welcome change.
    The overall mobility nerf (divekicks, demonflips, command dashes, etc) was also extremely stupid because sf5 devs just wanted to reduce mobility in 5 and it made it extremely stale af.
    I don’t play the twins but i think the mobility nerf was overkill and an extremely bad decision.

  • @namehere7294
    @namehere7294 2 роки тому +1

    I think Omega is better than sfv and Sfiv

  • @ripsaw2
    @ripsaw2 2 роки тому

    666th view