To get the wind force work perfectly for your requirement may be a little tricky. You may even need to use more than one wind force. Think of it like a fan. You place one fan - or sometimes multiple fans - to force a balloon move in some specific direction.
Thanks for this super helpful information- subscribed. Question: could you make a rigid body, hard surface object, begin to balloon *without* going limp or deflating beforehand? Also could you use a constraint to keep the balloon within a certain (spherical?) area as it inflates?
To gradually convert a hard surface body to balloon, just keyframe the pressure field (0 at frame 1 and say 0.1 at frame 100), so it will animate like that. For the constraint, you can use an invisible sphere with collision physics, so the balloon will stay within that object. Hide it in the render.
The Boolean modifer allows the merging of objects by "Union".
Wow this was super helpful, its exactly what I needed!!!!
Glad you found it useful 😊
Awesome Tutorial , Thanks
Glad you liked it! Cheers!
nice i was lookin exactly this kind of tutorial. thank you!
Glad I could help! 💝
Awesome, many thanks!! I've been recently wanting to do this in Blender. 😊😊
Glad I could help! Thank you so much!
@@5MinutesBlender Very welcome. 🙏 You're Awesome 👌
Thanks for the super helpful tutorial, the only thing I could not get to work was the Wind Force Field for some reason.
To get the wind force work perfectly for your requirement may be a little tricky. You may even need to use more than one wind force. Think of it like a fan. You place one fan - or sometimes multiple fans - to force a balloon move in some specific direction.
@@5MinutesBlender Thanks
@@5MinutesBlender I did actually add more Strength to the force field, similar to your Flag Tutorial and that solved everything.
Great to hear that ! Cheers!
Excellent Tip
Glad you liked it, thank you!!
Thanks
Thanks for this super helpful information- subscribed. Question: could you make a rigid body, hard surface object, begin to balloon *without* going limp or deflating beforehand? Also could you use a constraint to keep the balloon within a certain (spherical?) area as it inflates?
To gradually convert a hard surface body to balloon, just keyframe the pressure field (0 at frame 1 and say 0.1 at frame 100), so it will animate like that. For the constraint, you can use an invisible sphere with collision physics, so the balloon will stay within that object. Hide it in the render.
Very cool!
Thank you so much!
DO. NOT. SHAKE. YOUR. CURSOR!!!!!!!!!!!!!
Will remember. This is an old tutorial, we have realized our mistakes. Thanks for your feedback 👍