Technically, the Tesla Tower also does that on a lower cooldown and it has a lower chance of killing you by accident. Problem is, there is a high chance your team mates will destroy it by dropping tons of stratagems on top of it.
@anthrax2413 The tesla tower is good too, but I think it has a higher chance of team killing simply because it one-shots. I think the sentry is better because it's less likely to be destroyed, but both are viable.
Eruptor/Crossbow with the Crisper and Thermite grenades makes you instantly ready to take on any threat regardless of your secondaries, really opens up any possible combinations of stratagems.
I currently love combining Crossbow, Senator, Stalwart, Thermite, 500kg, MG-Sentry and the Jetpack. It enables very fast playstyle and it's great fun zipping around, doing objectives in quick succession and always have a Sentry ready to distract from your approach or cover your advancement to the next objective, while the Nids still try to figure out what happened.
Runnnig a quite similiar build but with MG-43 instead of Stalwart. The Medium pen makes the former just dominate. Also Orbital Gas Strike instead of a Sentry cause the latter love to tk and bounce off from the spot you want htem on way too often.
@ManuR-l4m Yes, I can see that. Even though I really don't like the loss of mobility from having to kneel when reloading any other MG than the Stalwart. The gas I need to try.
@@snorrimcguffin2282 Me and my friend run almost the same you guys. We run with crossbow, senator, 500kg and jumppack. The difference is I run with MG 43, he is with Stalwart, I use orbital railgun as an anti-titan, he uses orbital napalm barrage as an anti-bug breach. MG 43 can take out some of your mobility, but once you learn how to start reload of Mg 43 in mid air while jump from jumpack, you notice that helldiver finishes reload 0.5-1 seconds after landing. Plus the buffed reload speed of mg 43 and HMG by 0.5 seconds so it is now even faster
@@zhongxina2257 mid air reloading on the m43 is something I already saw a video about. Need to refresh my memory on this. In addition, I tried the orbital gatling instead of the sentry as of lately. That was pretty neat aswell. Cooldown is crazy low on this and it can also hurt the heavy ones very badly. Closing bug holes too.
My favorite loadout vs Bugs recently is: Halt Grenade Pistol Stun Grenade Recoiless Rifle Orbital Napalm Barrage Machine Gun Sentry Gatling Sentry Halt on stun mode synergizes amazingly well with sentries. The RR to clear heavies and the stun nade to stop Chargers from ramming the sentries. The reduction to 90s cooldown for the Machine Gun Sentry made it much better to use and with Halt practically "infinite" AOE stuns, I have uptime to clear all patrols every time.
Nice to see someone with the same build ! The Halt is so good for everything, the only difference is that I take the quasar and the guard dog instead of the recoiless and orbital.
Another super fun load out that shreds. - grenade launcher - guard dog - autocannon sentry - rocket sentry - purifier - thermite grenade Does everything bug side
A recent favourite build of mine: strategem flamer + guard dog libpen, 2 more slots that can be flexible so something that does anti tank like 500kg, can also be gas/ nap barrage primary, secondary, grenade options are flexible as long as they can close bug holes + can do anti air and can anti heavy Fire resist armor is nice here literally never be afraid of breeches anymore, infact you be the one who wants bug breeches to happen because you either nap barrage it, or charge head on to the breech itself and start flaming. the bugs either die to your flames, or get gunned down by the dog, or worse: both. Guaranteed highest kill count every mission.
@wk4250 Can you give me some advice please? I've been using the Arc Blitzer for months now on bugs. It's quick, stuns most enemies, has great AOE damage, and never runs out of ammo. Having said that, how do you get so many kills with the Flamethrower Strategem or the Flamethrower primary weapon? I swear, when I've tried to use the Flamethrower Strategem on days it's a daily mission to terminate X amount of enemies with it, I always wind up getting killed multiple times from getting flanked or burning through my stims from stepping in the fire. I've gotten used to Arc immediately stopping most enemies, and I can't find a rhythm from the slight delay the Flamethrower takes to start firing. Is there a learning curve to using the Flamethrower or are you supposed to just switch to it only to light the ground on fire for approaching enemies then switch to a different primary to attack while it's approaching?
@@POWER_WAFFLE Hi there, I used medium armor fire resistance armor to get abit more protection but heavy armor is also helpful since this build is the "stand your ground while burning them" build. Remember your heart booster as well. Always keep a look out in your surroundings and ignite the floor so that if any enemies want to come from the side they get burned. The gun dog also helps shoot stuff you cant see too if you have it. The fire resist armor would make stepping into the fire a small issue, you can stay in the fire for much much longer with it. As for the flamer, yes there is a delay for the weapon. One thing i can say for sure is that if the tip of the flamer has a got a small fire on it, then the flame comes out almost immediately soon as you press the fire button, if not, then expect to have delay. Use your flamer regularly (fire at nothing even if you have to) as inactively on the flamer will snuff the fire at the tip out and your next use will have delay. For me personally, i flame the enemies themselves after i ignite the floor but if it helps better, do switch to a different weapon. PS, the strategem flamer and the primary flamer is different, the strategem flamer does more damage but the primary one frees up a strategem slot. Good Luck!
@@wk4250 Appreciate you! I tinkered with it over the weekend and you're right, it does destroy bug breaches especially when combined with the Gas Grenades.
The amount of times i died in close combat with a flamethrower because my teammate(s) think that its a good solution to help me with airstrike,cluster or something into my head…i love(d) the flamethrower but it’s really situational now. (Imo)
100% agree with that. Back when the Flame Thrower was the only Support Weapon worthy of playing vs bugs, I got mad frequently with team kills from above while I had everything under control. Pipz is a massive fan of this gun, but now that ATs are 1 shot vs heavy bugs, I don't see any advantage of using the Flamer rather than an AT gun. You might have similar performance clearing not-heavy enemies by using simply Blitzer or Halt or Cookout+Senator.
My favorite (mostly for fun) Fart Rover Blitzer/cookout Grenade pistol Fart Grenades Commando Auto cannonsentry 500k The Fart Rover always sticks by you and gives you enough time to destroy everything with your shotgun. Your other 3 strats take care of anything big!
My tryhard build: Dominator, nade pistol, thermite. Recoiless, EAT, clusters, and what ever you feel like as the last bit. The Dom deals with most things reliably and pops heads on all the popables. Nade pistol to deal with holes since we take thermites to deal with heavy stuff. Recoiless and EAT to promote heavier use of them. Good for long range objective clearing and heavy killing. Extra useful when the team don't bring enough anti heavy. Clusters to deal with heavy concentrations of chaff when needed. Mech, sentry or napalm are great options for the last bit, but I often play around with it.
Build #3 has been my exact set up for the past month against difficulty 10 bugs. It is overwhelmingly powerful and leads to many 0 death runs thanks to the Arc Blitzer's stun lock and Recoilless' ability to 1 shot dangerous enemies. I do however have slight modifications: - Frag Grenades or Impact Grenades (instead of Thermite.) Packs of Bile Spewers die far too slowly to the Blitzer and the Grenade Pistol doesn't have enough ammo for both Heavy Bug Nests AND Spewer packs on it's own. The Recoilless Rifle is all the Anti-tank you need so Grenades can deal with packs of Medium armor enemies. - Orbital Gatling Barrage (instead of Eagle Cluster Bomb.) When Orbital Napalm Barrage is on cooldown the Gatling Barrage picks up some massive slack against Breaches and Patrols. That and I like my 500kg's to immediately start their cooldown when used so I prefer 1 Eagle Stratagem maximum in my loadout. Rocket Sentry also works well.
New build i use for fun and cus its stuff ive barely used before. AC Mech, MG & HMG turret, EATs. Your choice of primary, grenade pistol and thermite. Works well as a support build droppings EATs & HMGs for allys to use. Mechs for people to ride on top of. And MG turret for constant support with its low cooldown. Been lots of fun running all these things i rarely used before and now they all feel great after the 60 day patch 🤓
My for fun build: your fav primary, nade pistol, thermite. Machine gun, supply pack, EAT, MECH. Cus it's fun to shoot many bullets :D It's reliable, most can be gotten early and it is a very effective build until helldive+.
Quasar- one shots everything, Guard Dog smacks armored alphas and broods, auto cannon sentry kills everything…napalm barrage burn em all!!! liberator concussive (I know it’s boring but pushes everything back so good) grenade pistol and impact grenades… crushes everything on lv10 I’m usually tops or 2nd in kills and maybe 0-2 deaths
Something else really fun about the arc thrower and jump pack is if you aim down sights before jumping you can still charge and fire off shots which obviously don't rely on much accuracy, so it's still quite effective on the approach or retreat.
The most fun for me is: Backpack: Jump Pack Support: Arc Thrower Primary: Crossbow Secondary: Whatever i feel like Throwable: Thermite Strategems: 500kg Auto cannon sentey or rocket sentry Armor: Light gunner I have not had as much fun as this build.
Oh hey, cookout, shield, Flamethrower is my current go to for the bugs! with orbital laser and either airstrike or 500kg and of course the grenadegun to close holes and open vaults. But I go with the extra stims armors. Cookout has a lot of stopping power and great fire rate.
It hurts my soul we are bound by Demolition when it comes to terminids, i think bout primaries, secondaries and supports and there must always be at least one demolition tool among those. Primary - Crossbow / Eruptor Secondary - Grenade Pistol Support - Autocannon / Grenade Launcher Cant make a build with none of those 5 tools, otherwise we are basically useless in closing down nests... Nests should have a Health Pool similar to automaton fabricators or they could add Demolition to Explosive Plasma Weapons.
What is this "we" stuff? YOU are bound by this clearly. If you can't make a Loadout without one of these options then you're not being creative enough.
Halt, Verdict, impact Incendiary Nades, machine gun, guard dog laser, eagle 500, Orbital Gatling Barrage. Used this last night and got well over 400 kills and 1 death.
The build I've been running for the bugs to great effect lately is the HMG guard dog anti tank mines and 500kg, with the crossbow bushwacker and thermite grenades, using either the twigsnapper heavy armor or the guerilla gorilla heavy armor depending if i want extra grenades or better handling with the HMG
I love the shieldpack but it’s so annoying against chargers. I feel like we should be able to turn the shield off like we can with guard dogs so we don’t get forced into being pinballed around
I love the flamethrower. However, i often found myself getting spit on way too often and flanked by pesky Hunters because of its limited range. Thats why i switched my favourite build. Primary: Crossbow Secondary: Senator or what i feel like Nades: Thermites Support Weapon: MG-43 Armor: Light Democratic Detonation for two Thermites more and more control on the MG Jump Pack 500kg Orbital Gas strike The MG-43 is actually amazing. It offers great crowd control from range. If a breach happens, i toss a gas strike on it and everything that makes it out gets crushed by the MG, except heavies of course. Thermites oneshot Chargers and Impalers. That leaves only Titans as the enemies this build isnt perfect against, needing a good 500kg drop or two Thermites to the mouth. The good thing about this build is that you dont have to rely on Sentries which can tk you and your mates or bounce off from the perfect spot you want them on to a completely useless one. You are the Sentry with that 175 round mag. And with the Jump Pack you can get yourself into the best spots to dominate.
@@DonBandi1 Yeah that is priceless 😁 People sleep on the MG-43 tbh, just because its that ol ass starting support weapon. For me its S tier vs Bugs, it just shreds through them without having to reload all the time like its the case with the overrated Purifier for example. Perfect combination of damage, armor pen, ammo, range and mobility. Nowhere the best but an amazing Jack of all Trades.
guys guard dog and arc thrower is AMAZING for just chill level 9 or 10 runs, you will clear the biggest hoards and can totally turn off your brain. just make sure you have a primary weapon for close range or the secondary shotgun. Run thermites and the grenade pistol and ur set. its an amazing set with the 500kg and honestly anything else you want next to it, a sentry, more eagles, orbital napam, exosuit. try it out when u feel lazy with the bugs haha
Found myself some other variant of mass-liberation for bugs: Blitzer / Grenade Pistol / Gas Grenade Orbital Gatling / Eagle Napalm / 120mm / Guard Dog My team handles the Heavies and I'll take any support I can find. My job: Sealing the breaches
For bugs I really like the cookout with the grenade pistol the quasar cannon and the regular guard dog with the new med armor rounds just pick what ever else you like and slay out
My favorite build is probably Incindiary breaker Grenade pistol gas nade with light medic/ light gunner armor supply pack 500kg Gas strike and Railgun.
Well, I can say what I am using recently vs Bots just for example sake. Reprimand + Loyalist + Stun nade (using most this one because it feels good and i have a lot of fun) or Purifier + Senator + Stun nade (the best combo IMO vs bots right now) Recoiless + 500kg + Rocket Sentry + AC Sentry Armor I like a lot the Unflinching passive vs bots. Using only it since the release.
@@YurraSickPark In my opinion, is kinda coward and selfish. I dont like bots but i ALWAYS go to the deffenses or MO cuz i know that bug players are only for themselves
That’s what I run basically. Crossbow, verdict, thermites or stuns. Jump pack/quasar. Any attack stratagems too, although I do use 500kg eagle and napalm barrage. If someone brings my loadout on my team I’ll replace the jump-pack slot with one of the sentries, because the biggest weakness of my build is hordes of shriekers. You could also replace the quasar with any sentry or attack stratagems too, but I like to bring it because you can have multiple quasars at important sites
@@TheReaI0ne blitzer + quasar is insane. my build with it is blitzer, grenade pistol, stun laser guard dog, quasar, 120mm barrage, gatling sentry medium flinch resistance armor I’ve gone deathless the last 4 games I played using this on diff10, you almost never run low on supplies and can completely shut down a bug breach on your own
The truely best build is: Explosive resistance armor Breaker Incindiary Senator *grenade launcher and supply pack* 500kg Gatling barrage Thermite grenades Just use grenade launcher aus primary, game is on easy mode now I call it "The Sinnergy" because you are literally strong agains every type of enemy
i found out that even 2 eagles are bad for me personally. i am never good with planing rearm so i go for gatling barage, precision strike, gas strike, napalm barage... basicly anything else than another eagle. tho i have to agree, that jump pack arc-blitzer sounds interesting, but i think blitzer isnt thing i would take, i think there is either way to use concussive, torcher or xbow (xbow with dagger). thx for the ideas on fun builds.
Well i use 500kg ans Cluster bomb, i have every Shop Modul so i have in Total 7 eagles every 1 min 45 Sec, and no Orbital comes even close to that ratio
@@ladislavtrojan8765 Well my tactic is always "the faster i use the eagles the faster they come back", meaning i use my eagles so often that i never think about rearming them
@@XiV439 HE mode basically lowers the projectile damage while raising the explosive damage and radius, making the RR more effective against clumps of chaff units. personally i DO NOT recommend using the HE mode on RR because of how valuable each round is, its smarter to save it for those high-importance targets like bile titans, chargers, and impalers. the HE mode on the RR is a cool gimmick, but its ultimately not worth it.
Horde of hunters: gatling sentry
Horde of shriekers: gatling sentry
Bug breach: gatling sentry
Hate your teammates: gatling sentry
Pfft stalwart with fire rate up slaps no need for a sentry when you are the sentry.
@@kyleevans6818 don’t give away the sauce
@@frencerenniermendoza5047 gatling sentry: gatling sentry
Don't sleep on the machine gun sentry. Throw gas on a breach, and the sentry will take care of any chaff that pops out. Low cooldown too.
I was pretty surprised he had the cluster and not MG sentry in the loadout.
Technically, the Tesla Tower also does that on a lower cooldown and it has a lower chance of killing you by accident. Problem is, there is a high chance your team mates will destroy it by dropping tons of stratagems on top of it.
@anthrax2413 The tesla tower is good too, but I think it has a higher chance of team killing simply because it one-shots.
I think the sentry is better because it's less likely to be destroyed, but both are viable.
I am using the MG sentry all the time now with 90 CD. Specially paired with the Halt on stun mode.
MG sentry would also help deal with shriekers
Eruptor/Crossbow with the Crisper and Thermite grenades makes you instantly ready to take on any threat regardless of your secondaries, really opens up any possible combinations of stratagems.
I currently love combining Crossbow, Senator, Stalwart, Thermite, 500kg, MG-Sentry and the Jetpack. It enables very fast playstyle and it's great fun zipping around, doing objectives in quick succession and always have a Sentry ready to distract from your approach or cover your advancement to the next objective, while the Nids still try to figure out what happened.
Runnnig a quite similiar build but with MG-43 instead of Stalwart. The Medium pen makes the former just dominate. Also Orbital Gas Strike instead of a Sentry cause the latter love to tk and bounce off from the spot you want htem on way too often.
@ManuR-l4m Yes, I can see that. Even though I really don't like the loss of mobility from having to kneel when reloading any other MG than the Stalwart. The gas I need to try.
@@snorrimcguffin2282 Me and my friend run almost the same you guys. We run with crossbow, senator, 500kg and jumppack. The difference is I run with MG 43, he is with Stalwart, I use orbital railgun as an anti-titan, he uses orbital napalm barrage as an anti-bug breach. MG 43 can take out some of your mobility, but once you learn how to start reload of Mg 43 in mid air while jump from jumpack, you notice that helldiver finishes reload 0.5-1 seconds after landing. Plus the buffed reload speed of mg 43 and HMG by 0.5 seconds so it is now even faster
@@zhongxina2257 mid air reloading on the m43 is something I already saw a video about. Need to refresh my memory on this. In addition, I tried the orbital gatling instead of the sentry as of lately. That was pretty neat aswell. Cooldown is crazy low on this and it can also hurt the heavy ones very badly. Closing bug holes too.
My favorite loadout vs Bugs recently is:
Halt
Grenade Pistol
Stun Grenade
Recoiless Rifle
Orbital Napalm Barrage
Machine Gun Sentry
Gatling Sentry
Halt on stun mode synergizes amazingly well with sentries. The RR to clear heavies and the stun nade to stop Chargers from ramming the sentries.
The reduction to 90s cooldown for the Machine Gun Sentry made it much better to use and with Halt practically "infinite" AOE stuns, I have uptime to clear all patrols every time.
Nice to see someone with the same build ! The Halt is so good for everything, the only difference is that I take the quasar and the guard dog instead of the recoiless and orbital.
@@Jezorah o7 fellow helldiver!
I switched orbital napalm to eagle strafe and it’s awesome but don’t get me wrong the napalm is really strong almost too strong
@@EggyShooter Orbital Napalm is basically a "I don't want to fight this Bug Breach" button hahaha
Another super fun load out that shreds.
- grenade launcher
- guard dog
- autocannon sentry
- rocket sentry
- purifier
- thermite grenade
Does everything bug side
A recent favourite build of mine:
strategem flamer + guard dog libpen, 2 more slots that can be flexible so something that does anti tank like 500kg, can also be gas/ nap barrage
primary, secondary, grenade options are flexible as long as they can close bug holes + can do anti air and can anti heavy
Fire resist armor is nice here
literally never be afraid of breeches anymore, infact you be the one who wants bug breeches to happen because you either nap barrage it, or charge head on to the breech itself and start flaming. the bugs either die to your flames, or get gunned down by the dog, or worse: both.
Guaranteed highest kill count every mission.
@wk4250 Can you give me some advice please? I've been using the Arc Blitzer for months now on bugs. It's quick, stuns most enemies, has great AOE damage, and never runs out of ammo.
Having said that, how do you get so many kills with the Flamethrower Strategem or the Flamethrower primary weapon? I swear, when I've tried to use the Flamethrower Strategem on days it's a daily mission to terminate X amount of enemies with it, I always wind up getting killed multiple times from getting flanked or burning through my stims from stepping in the fire. I've gotten used to Arc immediately stopping most enemies, and I can't find a rhythm from the slight delay the Flamethrower takes to start firing. Is there a learning curve to using the Flamethrower or are you supposed to just switch to it only to light the ground on fire for approaching enemies then switch to a different primary to attack while it's approaching?
@@POWER_WAFFLE Hi there, I used medium armor fire resistance armor to get abit more protection but heavy armor is also helpful since this build is the "stand your ground while burning them" build. Remember your heart booster as well. Always keep a look out in your surroundings and ignite the floor so that if any enemies want to come from the side they get burned. The gun dog also helps shoot stuff you cant see too if you have it.
The fire resist armor would make stepping into the fire a small issue, you can stay in the fire for much much longer with it.
As for the flamer, yes there is a delay for the weapon. One thing i can say for sure is that if the tip of the flamer has a got a small fire on it, then the flame comes out almost immediately soon as you press the fire button, if not, then expect to have delay. Use your flamer regularly (fire at nothing even if you have to) as inactively on the flamer will snuff the fire at the tip out and your next use will have delay.
For me personally, i flame the enemies themselves after i ignite the floor but if it helps better, do switch to a different weapon.
PS, the strategem flamer and the primary flamer is different, the strategem flamer does more damage but the primary one frees up a strategem slot. Good Luck!
@@wk4250 Appreciate you! I tinkered with it over the weekend and you're right, it does destroy bug breaches especially when combined with the Gas Grenades.
The amount of times i died in close combat with a flamethrower because my teammate(s) think that its a good solution to help me with airstrike,cluster or something into my head…i love(d) the flamethrower but it’s really situational now. (Imo)
100% agree with that. Back when the Flame Thrower was the only Support Weapon worthy of playing vs bugs, I got mad frequently with team kills from above while I had everything under control. Pipz is a massive fan of this gun, but now that ATs are 1 shot vs heavy bugs, I don't see any advantage of using the Flamer rather than an AT gun. You might have similar performance clearing not-heavy enemies by using simply Blitzer or Halt or Cookout+Senator.
My favorite (mostly for fun)
Fart Rover
Blitzer/cookout
Grenade pistol
Fart Grenades
Commando
Auto cannonsentry
500k
The Fart Rover always sticks by you and gives you enough time to destroy everything with your shotgun. Your other 3 strats take care of anything big!
It makes my feel like a TRUE Helldiver when I watch these videos and see the loadouts I already use!!!! Love the Videos!
My tryhard build:
Dominator, nade pistol, thermite.
Recoiless, EAT, clusters, and what ever you feel like as the last bit.
The Dom deals with most things reliably and pops heads on all the popables.
Nade pistol to deal with holes since we take thermites to deal with heavy stuff.
Recoiless and EAT to promote heavier use of them. Good for long range objective clearing and heavy killing. Extra useful when the team don't bring enough anti heavy.
Clusters to deal with heavy concentrations of chaff when needed.
Mech, sentry or napalm are great options for the last bit, but I often play around with it.
Build #3 has been my exact set up for the past month against difficulty 10 bugs. It is overwhelmingly powerful and leads to many 0 death runs thanks to the Arc Blitzer's stun lock and Recoilless' ability to 1 shot dangerous enemies. I do however have slight modifications:
- Frag Grenades or Impact Grenades (instead of Thermite.) Packs of Bile Spewers die far too slowly to the Blitzer and the Grenade Pistol doesn't have enough ammo for both Heavy Bug Nests AND Spewer packs on it's own. The Recoilless Rifle is all the Anti-tank you need so Grenades can deal with packs of Medium armor enemies.
- Orbital Gatling Barrage (instead of Eagle Cluster Bomb.) When Orbital Napalm Barrage is on cooldown the Gatling Barrage picks up some massive slack against Breaches and Patrols. That and I like my 500kg's to immediately start their cooldown when used so I prefer 1 Eagle Stratagem maximum in my loadout. Rocket Sentry also works well.
New build i use for fun and cus its stuff ive barely used before.
AC Mech, MG & HMG turret, EATs. Your choice of primary, grenade pistol and thermite.
Works well as a support build droppings EATs & HMGs for allys to use. Mechs for people to ride on top of. And MG turret for constant support with its low cooldown. Been lots of fun running all these things i rarely used before and now they all feel great after the 60 day patch 🤓
My for fun build:
your fav primary, nade pistol, thermite.
Machine gun, supply pack, EAT, MECH.
Cus it's fun to shoot many bullets :D It's reliable, most can be gotten early and it is a very effective build until helldive+.
Pros for the recoiless rifle, you can actually choose between HE or armor piercing shell from the weapon menu when holding down R
Eruptor/senator/thermite
Mg34/gun dawg
500kg/orbital lazer
Has been my most fun and effective loadout this week. Absolutely loving it
Quasar- one shots everything, Guard Dog smacks armored alphas and broods, auto cannon sentry kills everything…napalm barrage burn em all!!! liberator concussive (I know it’s boring but pushes everything back so good) grenade pistol and impact grenades… crushes everything on lv10 I’m usually tops or 2nd in kills and maybe 0-2 deaths
Something else really fun about the arc thrower and jump pack is if you aim down sights before jumping you can still charge and fire off shots which obviously don't rely on much accuracy, so it's still quite effective on the approach or retreat.
The most fun for me is:
Backpack: Jump Pack
Support: Arc Thrower
Primary: Crossbow
Secondary: Whatever i feel like
Throwable: Thermite
Strategems:
500kg
Auto cannon sentey or rocket sentry
Armor:
Light gunner
I have not had as much fun as this build.
Love the grenade launcher + supply pack for bugs, it makes clearing the mega nest too easy
How’s the purifier compared to the plasma shotgun? On the fence about getting the polar warbond.
Oh hey, cookout, shield, Flamethrower is my current go to for the bugs! with orbital laser and either airstrike or 500kg and of course the grenadegun to close holes and open vaults. But I go with the extra stims armors.
Cookout has a lot of stopping power and great fire rate.
It hurts my soul we are bound by Demolition when it comes to terminids, i think bout primaries, secondaries and supports and there must always be at least one demolition tool among those.
Primary - Crossbow / Eruptor
Secondary - Grenade Pistol
Support - Autocannon / Grenade Launcher
Cant make a build with none of those 5 tools, otherwise we are basically useless in closing down nests...
Nests should have a Health Pool similar to automaton fabricators or they could add Demolition to Explosive Plasma Weapons.
You can but you have to cover it with your red stratagems.
What is this "we" stuff? YOU are bound by this clearly. If you can't make a Loadout without one of these options then you're not being creative enough.
Halt, Verdict, impact Incendiary Nades, machine gun, guard dog laser, eagle 500, Orbital Gatling Barrage. Used this last night and got well over 400 kills and 1 death.
Scorcher, Senator, impact Nades, Stalwart, supply pack, Orbital Precision Strike, eagle cluster bombs.
Halt, Verdict, Thermites, Airburst Rocket launcher, eagle cluster bombs, Orbital Airburst Strike, Orbital Gas Strike.
The build I've been running for the bugs to great effect lately is the HMG guard dog anti tank mines and 500kg, with the crossbow bushwacker and thermite grenades, using either the twigsnapper heavy armor or the guerilla gorilla heavy armor depending if i want extra grenades or better handling with the HMG
I love the shieldpack but it’s so annoying against chargers. I feel like we should be able to turn the shield off like we can with guard dogs so we don’t get forced into being pinballed around
ya they need to change that shit back, its soooooooo annoying
I love the flamethrower. However, i often found myself getting spit on way too often and flanked by pesky Hunters because of its limited range.
Thats why i switched my favourite build.
Primary: Crossbow
Secondary: Senator or what i feel like
Nades: Thermites
Support Weapon: MG-43
Armor: Light Democratic Detonation for two Thermites more and more control on the MG
Jump Pack
500kg
Orbital Gas strike
The MG-43 is actually amazing. It offers great crowd control from range. If a breach happens, i toss a gas strike on it and everything that makes it out gets crushed by the MG, except heavies of course. Thermites oneshot Chargers and Impalers. That leaves only Titans as the enemies this build isnt perfect against, needing a good 500kg drop or two Thermites to the mouth.
The good thing about this build is that you dont have to rely on Sentries which can tk you and your mates or bounce off from the perfect spot you want them on to a completely useless one. You are the Sentry with that 175 round mag. And with the Jump Pack you can get yourself into the best spots to dominate.
bonus: you can start a MG43 reload just after a start of jetpack jump! Midair reload animation is clunky AF but it works xD
@@DonBandi1 Yeah that is priceless 😁
People sleep on the MG-43 tbh, just because its that ol ass starting support weapon.
For me its S tier vs Bugs, it just shreds through them without having to reload all the time like its the case with the overrated Purifier for example.
Perfect combination of damage, armor pen, ammo, range and mobility. Nowhere the best but an amazing Jack of all Trades.
guys guard dog and arc thrower is AMAZING for just chill level 9 or 10 runs, you will clear the biggest hoards and can totally turn off your brain. just make sure you have a primary weapon for close range or the secondary shotgun. Run thermites and the grenade pistol and ur set. its an amazing set with the 500kg and honestly anything else you want next to it, a sentry, more eagles, orbital napam, exosuit. try it out when u feel lazy with the bugs haha
That arc thrower build is literally my main loadout against terminids. Top tier for me.
Found myself some other variant of mass-liberation for bugs:
Blitzer / Grenade Pistol / Gas Grenade
Orbital Gatling / Eagle Napalm / 120mm / Guard Dog
My team handles the Heavies and I'll take any support I can find. My job: Sealing the breaches
For bugs I really like the cookout with the grenade pistol the quasar cannon and the regular guard dog with the new med armor rounds just pick what ever else you like and slay out
My favorite build is probably Incindiary breaker Grenade pistol gas nade with light medic/ light gunner armor supply pack 500kg Gas strike and Railgun.
Personally enjoying the Blitzer + Laser Guard Dog. Stuns and mows em down with infinite ammo.
Why is always terminids? I would also appreciate some for the bots. I have mines but i like to know what other people uses
Well, I can say what I am using recently vs Bots just for example sake.
Reprimand + Loyalist + Stun nade (using most this one because it feels good and i have a lot of fun)
or
Purifier + Senator + Stun nade (the best combo IMO vs bots right now)
Recoiless + 500kg + Rocket Sentry + AC Sentry
Armor I like a lot the Unflinching passive vs bots. Using only it since the release.
Pipz just refuses to play bots for some weird reason. He's been like that for a while iirc
if I'm not mistaken Pip doesn't like playing bots because of some major design flaws with them, and I can see why
@@YurraSickPark In my opinion, is kinda coward and selfish. I dont like bots but i ALWAYS go to the deffenses or MO cuz i know that bug players are only for themselves
I'm really liking the Tesla sentry right now
Lately i'm loving the engineer build (3 turret + recoiless rifle) feels like support firepower
Great video pip
Last build is great but try to switch sentry of your liking for cluster eagle ;-)
All solid builds here folks W vid
I literally have the same three favorite build, but I take all turrets instead of the red buttons in the last one
Halt dagger thermite guard dog eagle strafe hmg emplacement Gatling orbital is my new go to
Gatling barrage is slept on right now
I run the last build as my meta. But I replace the eagle with the minigun turret. I run incin breaker and gas grenades. Best combo Ever.
If i see correctly u play on ps? How u get such high resolution?
How do you feel about taking the Quasar Canon instead of the Recoilless?
That’s what I run basically. Crossbow, verdict, thermites or stuns. Jump pack/quasar. Any attack stratagems too, although I do use 500kg eagle and napalm barrage. If someone brings my loadout on my team I’ll replace the jump-pack slot with one of the sentries, because the biggest weakness of my build is hordes of shriekers. You could also replace the quasar with any sentry or attack stratagems too, but I like to bring it because you can have multiple quasars at important sites
GREAT IDEA! THAT WORKS REALLY WELL!
@@TheReaI0ne blitzer + quasar is insane.
my build with it is
blitzer, grenade pistol, stun
laser guard dog, quasar, 120mm barrage, gatling sentry
medium flinch resistance armor
I’ve gone deathless the last 4 games I played using this on diff10, you almost never run low on supplies and can completely shut down a bug breach on your own
The truely best build is:
Explosive resistance armor
Breaker Incindiary
Senator
*grenade launcher and supply pack*
500kg
Gatling barrage
Thermite grenades
Just use grenade launcher aus primary, game is on easy mode now
I call it "The Sinnergy" because you are literally strong agains every type of enemy
i found out that even 2 eagles are bad for me personally. i am never good with planing rearm so i go for gatling barage, precision strike, gas strike, napalm barage... basicly anything else than another eagle. tho i have to agree, that jump pack arc-blitzer sounds interesting, but i think blitzer isnt thing i would take, i think there is either way to use concussive, torcher or xbow (xbow with dagger). thx for the ideas on fun builds.
Well i use 500kg ans Cluster bomb, i have every Shop Modul so i have in Total 7 eagles every 1 min 45 Sec, and no Orbital comes even close to that ratio
@generaloverlord2988 samé, but i always badly assume when to rearm
@@ladislavtrojan8765 Well my tactic is always "the faster i use the eagles the faster they come back", meaning i use my eagles so often that i never think about rearming them
@@generaloverlord2988 i mostly forget to use last cluster when i use cluster and 500kg
🔥🔥🔥🔥🔥🔥🔥
For me I take the Purifier, Grenade Pistol, Thermite, 500kg, Napalm Barrage, Gatling Sentry, and Stalwart. Everything that moves will no longer move.
Which fire mode should I use on the recoilless ?
It depends on the situation ? Please explain anyone :)
@@XiV439 Personal I only switch to HE when dealing with packs of nursing/bile Spewers.
@
Thanks, but do you know the difference between these 2 ? I don’t get it. Maybe I miss something.
@@XiV439 HE mode basically lowers the projectile damage while raising the explosive damage and radius, making the RR more effective against clumps of chaff units. personally i DO NOT recommend using the HE mode on RR because of how valuable each round is, its smarter to save it for those high-importance targets like bile titans, chargers, and impalers. the HE mode on the RR is a cool gimmick, but its ultimately not worth it.
HE is medium armor penetration with an explosive radius making it better at horde clear. The normal shot is anti-tank meant for single target damage.
Usually, the AP That hurts the biggies more. If you want to kill a patrol over the distance, use the HE.
No sentry build?
Takes shield but not vitality booster
title should be top 3 favorite builds, not top best builds since that's subjective
tien had no downfall, he can easily beat beerus and xeno, but to make the plot go, he needs to restrict his powers